Vishkoff Stone: Strength

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Druid/Circle of the Moon 2 Clan Crafter

class & level BackgrouNd Player Name


Vishkoff Stone
Dwarf/Hill Dwarf Neutral Good
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth
14 +1 25
13 armOr
class
+2 prOficiEncy bOnus initiativE spEEd

+1 PersoNality traits

hit Point maximum 16


+1 strength
dExtErity
+1 dexterity

12 +2 constitution
ideals
currEnt hit pOints
+1 intelligence
+1 * +5 Wisdom
* +1 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
14
+1 acrobatics (dex) total successes
+2 +3 animal handling (Wis) Failures
-1 arcana (int) hit dice death saves FlaWs
intElligEncE +1 athletics (str)
+1 deception (cha)
9 Name atk BoNus damage/tyPe Dwarven Resilience. You have advantage on saving throws
+1 history (int)
-1
* +5 insight (Wis)
Handaxe +3 1d6 +1 slashing
against poison, and you have resistance against poison
damage

* +1 intimidation (cha) Stonecunning. Whenever you make an Intelligence (History)


check related to the origin of stonework you are considered
-1 investigation (int) proficient in the History skill and add double your
wisdOm
proficiency bonus to the check, instead of your normal
+5 medicine (Wis) proficiency bonus
16 * -1 Nature (int) Darkvision. Accustomed to twilit forests and the night sky,
you have superior vision in dark and dim conditions. You
+3 Perception (Wis) can see in dim light within 60 feet of you as if it were
+3 bright light, and in darkness as if it were dim light. You
+1 Performance (cha) can't discern color in darkness, only shades of gray.

+1 Persuasion (cha) Druidic. You know Druidic, the secret language of druids.
charisma
You can speak the language and use it to leave hidden
-1 religion (int) messages. You and others who know this language
12 +1 sleight of hand (dex) automatically spot such a message. Others spot the
message's presence with a successful DC 15 Wisdom
+1 stealth (dex) (Perception) check but can't decipher it without magic.

+1 +5 survival (Wis) Wild Shape. Starting at 2nd level, you can use your action
* skills attacks & spEllcasting
to magically assume the shape of a beast that you have
seen before. You can use this feature twice. You regain
expended uses when you finish a short or long rest. Your
druid level determines the beasts you can transform into,
as shown in the Beast Shapes table. At 2nd level, for
example, you can transform into any beast that has a
13 Passive Wisdom (PercePtioN)
cP challenge rating of 1/4 or lower that doesn't have a
flying or swimming speed. (see the Players Handbook for
further details)

Languages.Dwarvish, Common, Giant sP Combat Wild Shape. See the Players Handbook for details.

Weapon.Battleaxe, Dagger, Sickle, Handaxe, Circle Forms. See the Players Handbook for details.
Spear, Warhammer, Mace, Quarterstaff, Sling,
Javelin, Club, Throwing hammer, Scimitar, Dart eP

Armor. Light, Medium, Shields


gP
Tools. See the Players Handbook for details.

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
67 4'3" 171 lbs.
AGE HEIGHT WEIGHT
Vishkoff Stone
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

CRASS DWARF DRUID FROM A LINE OF FALLEN ROYALTY


WHO HASN'T BEEN QUITE RIGHT SINCE THE ACCIDENT.

additional features & traits

character backstory treasure

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid Wis 13 +5
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 3 7
epar
spell name
ed
pr

4
spells known

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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