dx7IId Man PDF
dx7IId Man PDF
dx7IId Man PDF
AUTHORIZED
PRODUCT MANUAL
Installation:
When setting up the DX in your home or studio, avoid exposure to direct sunlight or other
sources of heat. Environments with excessive dust, cold, dampness, or vibration can also
damage your instrument. Even though the DX is electronic, you should treat it with the
same kind of care you would lavish on any other musical instrument.
Also, since the DX is electronic, you should make sure not to set it too close to equipment
(such as a television set) that generates electromagnetic fields. Such proximity could
cause both malfunctions in the synthesizer's digital circuitry and interference noise in the
other unit.
Moving:
When you move your DX, make sure to insert the head protection sheet into the disk drive
the magnetic head of the drive is very sensitive to vibration, and needs this protection
if it is to survive road work.
Handling:
The DX is sturdy, but it can do without rough handling. Don't subject it to sudden jolts
(such as dropping it), as this can damage the internal circuitry. If you plan to travel with it,
be sure to use a road case. Also, make sure not to apply excessive force to any of the keys,
buttons, or other controls.
Cleaning:
To clean or dust your DX, use nothing more than a clean, slightly damp cloth. Using
chemical solvents will damage the finish, and using too much water may do considerable
damage to the internal circuitry.
-1-
Contents 3 Getting Started
3 Making Audio Connections
4 Turning On the DX
5 Setting the Volume Slider
5 Setting the Pan and Poly/Mono Buttons
-2-
Contents 1 Section 1: Playing the DX7 II FD/D
3 Getting Started
6 Exploring The New Performance Library
10 Exploring The New Voice Library
14 The Play Modes
15 Using Controllers with the DX
Connecting the DX
to a single input
amplifier.
2. If you are using a multi-channel mixer, connect the DX's two back-panel audio outputs
(A/Mix and B) to two of your mixer's inputs (using two 1/4" cables).
3. If you are using a set of standard stereo headphones, plug them into the DX's Phones
output.
-3-
Turning On the DX
After you have made the audio connection of your choice, turn the DX on by pressing the
Power switch located on the right side of the back panel. This is the first display you will
see on the main panel:
After a few seconds, this welcome display will be replaced by the last Play Mode
display selected before the DX was turned off:
-4-
Setting the Volume Slider
Since the volumes of the various voices differ, start with a setting in the middle of the
slider's range; adjust later to suit your taste, depending on the voice or voices being
played.
Volume Slider
VOLUME
To ensure that you are listening to the voices just as they were created,
make sure that this light is OFF. If it is ON, press the POLY/MONO button to
turn the light OFF. (The reasons for this will be explained later in this manual.)
Poly/Mono
and Pan Buttons
-5-
Exploring The Performance Mode is a completely new feature for the DX7. It allows you to play two
different voices at once, and offers a number of other useful performance-oriented
The New features. These features will be explained in detail in Sections 2 and 3 of this manual. For
Performance now, though, just follow the steps below, and explore the richness of the Performance
Mode by playing through all of the new sounds available in the Internal and ROM
Library Cartridge memories.
7
This portion of the LCD
7
This portion of the LCD
displays the name and number displays the location and number
of the selected Performance memory. of the voice or voices used to create
the selected Performance memory.
-6-
The Internal Performance Memories
-7-
Selecting the Cartridge Performance Memories
The LCD should show this display, with the cursor blinking on the arrow
next to the word BANK. If not, press button 15 until this display appears.
-8-
The Cartridge Performance Memories
-9-
Exploring The Voices in the new DX were created using techniques like those used on the original
DX7. The new Performance Mode opens up a number of exciting possibilitiesmany of
The New the Voices in the new DX were created specifically to be used in combinations of two. In
Voice addition, there are a number of new features available in Voice mode (most of them
extensions of the Function mode in the original DX7). All of these features will he
Library discussed in detail in Sections 2 and 4 of this manual. For now, though, just follow the
steps below, and play through all of the Voices available in the Internal and ROM
Cartridge memories.
*The 1 ~32/33~64 light will be off, indicating that voices 1 ~32 are currently selectable.
To select voices 33~64, press the 1 ~32/33~64 button.
The light will go on, indicating that voices 33-64 are currently selectable.
-10-
The Internal Voice Memories
-11-
Selecting the Cartridge Voice Memories
The LCD should show this display, with the cursor blinking on the arrow
next to the word BANK. If not, press button 15 until this display appears.
*The 1~32/33~64 light will be off, indicating that voices 1-32 are currently
selectable. To select voices 33~64, press the 1~32/33~64 button. The
light will go on, indicating that voices 33~64 are currently selectable.
-12-
The Cartridge Voice Memories
-13-
The Play Modes Now that you have an idea of some of the sound combinations available on the new DX, it
is time to take a closer look at how the various Play Modes operate. Read on:
-14-
Using The DX is designed to operate with many controllers, each of which can be set to perform
one of a number of different effects. The settings for these controllers can be different for
Controllers each Voice Memory or Performance Memory. To begin your exploration of the expanded
with the DX musical possibilities available with controllers on the DX, try the examples listed below.
Many of you may already he familiar with the operation of the these controllers; for those
who are not, each section below begins with instructions on how to locate or attach the
controller in question.
Modulation Wheel
The Modulation Wheel is located to the near left of the keyboard (to the right of the Pitch
Bend Wheel). For a taste of the possibilities of the Modulation Wheel, try it with Internal
Voice #2 or Internal Voice #28.
Aftertouch
Aftertouch is a keyboard feature that gives you extra control over a voice. It is engaged by
pushing down on the keys after they have already been depressed. To try some of the
effects available with Aftertouch, call up Internal Voice #3 or Internal Voice #19. After
you have played a group of keys, press them down into the key bed and listen to the
result.
Breath Controller
The Breath Controller plugs into the mini-jack to the left of the Phones plug on the front
of the DX. It allows you a great deal of expressive control over the shape of the sounds
you play on the keyboard. Try using the Breath Controller in conjunction with Cartridge
Voice #18 or Cartridge Voice #27 (from Bank 2 of the ROM). With both of these sounds,
you will notice that playing on the keyboard by itself produces no sound: In order to hear
the voices, you must hold down keys and blow into the Breath Controller.
-15-
Foot Controllers 1 and 2
The Foot Controllers plug into the two Foot Controller plugs on the back panel of the DX.
They can give you continuous control over a number of aspects of the sounds. Try using
Foot Controller 1 with Cartridge Voice #47 or Cartridge Voice #52 (from Bank 2 of the
ROM). Foot Controller 2 is most often used as a volume pedal, but other effects are
possible. Play Internal Voice #4 or Internal Voice #6 while experimenting with Foot
Controller 2.
Footswitches 1 and 2
The Footswitches plug into the two Footswitch plugs on the back panel of the DX.
Footswitch 1 acts much like a sustain pedal on a piano. Try it with Internal Performance
#18 or Internal Performance #21 to get an idea of the different effects that are possible.
Footswitch 2 can be used to engage a number of effects, including that of the soft pedal on
a piano. Try it in conjunction with Cartridge Performance #27 or Cartridge Performance
#28 (from Bank 2 of the ROM).
-16-
Creating and Storing
New Sounds
-17-
Contents 19 Creating New Sounds
19 Editing and Edit Mode
20 Entering Performance Edit Mode
20 Entering Voice Edit Mode
21 Editing Performance and Voice Data
21 Using the Cursor Buttons and the Data Entry Buttons/Slider
21 Edit/Compare
22 Edit Button Quick Reference Guide
-18-
Creating The Voices and Performance setups in the DX are stored as digital information in a
computer-like memory. And, like computer memory, the memory of the DX can be altered
New Sounds for different uses. In other words, voices do not exist as unchangeable presets (as they do
in electronic organs), but rather as streams of data. This data can be changed (edited) to
create new sounds and Performance setups. To find out how this works, read on.
-19-
Entering Performance Edit Mode
In both of the above procedures, you enter the Edit Mode after the Edit Button is pressed
in step #2. At that time, you can push any or all of the buttons indicated (in step #3) as
many times as necessary to make the desired edits.
It is possible - even easy - to edit Voice data in the Performance Edit Mode (or
Performance data in the Voice Edit Mode). This, however, is NOT a recommended
practice, since only Voice data is stored in the Voice Edit Mode, and only Performance
data is stored in the Performance Edit Mode.
-20-
Editing Performance and Voice Data
After entering one of the Edit Modes, use the number buttons to access the parameter
whose value you wish to change. Each number button calls up a variety of parameters,
often through the use of multiple LCD screen displays. A complete set of these screen
displays will be given at the beginning of Section 3 (for Performance Edit Mode) and
Section 4 (for Voice Edit Mode). In most cases, each LCD display gives you access to a
number of parameters.
Use these buttons to position the LCD cursor next to the parameter you wish to edit.
Parameters are listed along the top row of the LCD display, and the cursor should be
positioned over the > character pointing to the parameter you wish to edit.
Edit/Compare
Once you have started to edit a voice, you can compare your new sound to the original by
pressing the Edit/Compare button:
The Edit/Compare
LED display.
Edit/Compare only operates in Voice Edit Mode, not in Performance Edit Mode (with the
exception of Micro Tuning Edit Mode, which will be discussed in Section 3 of this
manual).
-21-
Edit Button Quick Reference Guide
Voice parameters
are discussed in
more detail
in Section 4.
-22-
Performance parameters
are discussed in
more detail
in Section 3.
Utility parameters
are discussed in
more detail
in Section 5.
MIDI parameters
are discussed in
more detail
in Section 6.
-23-
Saving Once you have altered a particular Voice or Performance memory to your liking, you will
want to save your new data in one of the DX's memory locations. Single Voice memories
New Sounds and single Performance setups can be saved either to the Internal Memory or to a RAM
Cartridge Memory. To do so, proceed as follows:
Memory Protection
Each time the DX is turned on, it automatically powers up with both the Internal and the
Cartridge Memory Protect feature turned on. Before you can save data, you must turn off
this automatic memory protection.
Performance Memory
Do not try to edit Performance data while in Voice Edit Mode. If you do, you will hear
and see the Performance edits, but they will not be stored as part of memory when you
store the Voice data.
-24-
Storing Performance Data to Internal or Cartridge Memory
Voice Memory
Do not try to edit Voice data while in Performance Edit Mode. If you do, you will hear
and see the Voice edits, but they will not be stored as part of memory when you store the
Performance Data.
-25-
Using the New
Performance Features
-27-
Contents 29 Performance Edit Buttons
29 Button 27 LCD Displays
30 Button 28 LCD Displays
31 Button 29 LCD Displays
31 Button 30 LCD Displays
36 Pan
36 Basic Pan Function
36 Pan Modes
37 Pan EG
38 Controllers
38 Sustain Footswitch (FS 1)
38 Footswitch 2 (FS 2)
39 Continuous Sliders
39 FM Parameters Assignable to CS1 and CS2
40 Micro Tuning
40 Selecting a Micro Tuning
40 The Micro Tuning Presets
40 Micro Tuning Editing and Storage
-28-
Performance All of the Performance Mode parameters are adjusted via the LCD displays called up
using buttons 27 ~ 30. All of the these buttons call up multiple LCD displays. The charts
Edit Buttons below show all of the displays called up by each button, and provide a complete list of
parameters and value ranges. In some cases, the first LCD display in a chart may not he
the first one you see. You may need to cycle through the displays (by pressing the button
repeatedly) until you reach the desired LCD display.
-29-
Button 28 LCD Displays
>Voice mode
Voice Mode (single, dual, split)
>Total volume
Total Volume (0-99)
>Voice mode
Voice Mode (single, dual, split)
>Total volume
Total Volume (0-99)
>Balance
Balance (-50 to +50)
>Dual detune
Dual Detune (0-7)
>Voice mode
Voice Mode (single, dual, split)
>Total volume
Total Volume (0-99)
>Balance
Balance (-50 to +50)
>Split point
Split Point (C-2 to G8 by halt steps)
-30-
Button 29 LCD Displays
-31-
Basic Accessed using buttons 28 and 29, these parameters determine the basic voice
relationships in Performance Mode.
Performance
Parameters Total Volume
This parameter allows you to set an overall volume for each Performance memory. If you
desire, you can use this setting to balance the levels of your Performance memories, so
that constant Volume Slider or mixer adjustments are not necessary.
Balance
This parameter adjusts the relative volume of the two voices in Dual and Split Modes:
Dual Detune
This parameters shifts the pitch of both voices in Dual and Split Modes. Each voice is
shifted an equal amount. Voice A is shifted up, and Voice B is shifted down:
-32-
Split Point
In Performance Mode, the Split Point is adjustable, and is memorized as part of the
Performance Memory. The Split Point can be selected using the Data Entry Slider/Buttons
or the keyboard: The first note played on the keyboard after accessing the Split Point
parameter will be entered as the Split Point in the LCD display.
Note Shift
This parameter allows you to adjust the transposition of each voice in Dual and Split
Modes. Each voice may be adjusted up or down as much as two octaves (in halfsteps).
The original transposition of each voice is retained as part of the Voice memory, and the
the Note Shift value is added to or subtracted from that Voice setting when you are in
Performance Mode.
-33-
EG Forced Damp
Even though the DX is a 16-voice synthesizer, these voices can be used up quickly when
you are in Dual Mode (or when you use a Sustain Footswitch pedal). When you do exceed
the DX's note capacity, the first notes played will stop sounding to make way for the new
notes being played.
Under normal operating conditions, the DX considers these new notes to be continuations
of the first notes; therefore, the initial portions of the attack envelope will not be
retriggered:
If you wish to avoid this effect, turn the Forced Damping function on. It will force the
envelope to retrigger for each new note played:
EG Forced Damping On
Using the EG Forced Damping
parameter, the envelope is
forced to retrigger itself for
each new note played.
-34-
Performance Name
You can enter a Performance Name of up to 20 characters. To do so, follow the
instructions below.
Using the left and right cursor buttons while holding the
Edit/Character button lets you to place the cursor over
a specific character position. This allows you to easily
edit any character within a name.
Pressing the Cartridge button selects UPPER CASE (capital) letters.
-35-
Pan The Pan features represent an entirely new class of Performance controls for the DX.
Accessed using button 30, these parameters provide control over the stereo image of the
instrument's output.
Pan Modes
If you select Pan Mode 0, the output of the two voices in Dual or Split Modes is
combined, and the location of the sound in the stereo panorama is determined by the Pan
effect selected. If you select Pan Modes 1 ~ 3, the two voice outputs remain separated,
and the relative level of the two voices is determined by the Pan/Level effect selected.
There are three basic types of Pan/Level effects: LFO, Velocity, and Note Number. Each
one opens up a number of possibilities:
If LFO is selected, the Pan/Level effect will be controlled by the Voice LFO (the LFO of
Voice A in Dual or Split Modes). If you are operating in Pan Mode 0, the LFO controls the
position of the audio output in the stereo mix; if you are operating in Pan Modes 1 ~ 3, the
LFO controls the level of the selected voices (both, A, or B).
If Velocity is selected, the Pan/Level effect will be controlled by the force of your
keyboard touch. If you are operating in Pan Mode 0, Velocity controls the position of the
audio output in the stereo mix: Softer touches (slower velocities) will position the sound
more in output jack A, while stronger touches (faster velocities) will position the sound
more in output jack B. If you are operating in Pan Modes 1 ~ 3, Velocity controls the
output volume of the selected voices (both, A, or B).
-36-
If Key Number is selected, the Pan/Level effect will be controlled by the right/left
position of keys played on the keyboard. If you are operating in Pan Mode 0, Key
Number controls the position of the audio output in the stereo mix: Notes played to the
left of C3 will position the sound more in output jack A, while notes played to the right of
C3 will position the sound more in output jack B. If you are operating in Pan Modes 1 ~
3, Key Number controls the output volume of the selected voices (both, A, or B).
The overall depth (intensity) of these Pan/Level effects is controlled by the Range
parameter.
Please note that all of these Pan/Level effects are global, rather than note by note: Each
new Velocity input or Key Number input will reposition the audio (or readjust the output)
of all notes currently sounding.
Pan EG
The Pan EG allows you to create an envelope for automatic control of Pan (Pan Mode 0)
or Level (Pan Modes 1 ~ 3):
-37-
Controllers The DX features a greatly expanded set of controller options. The settings for
Footswitches 1 and 2 and Continuous Sliders 1 and 2 are adjusted in Performance Edit
Mode, using button 27. (The other controller settings are accessed in Voice Edit Mode.)
Footswitch 2 (FS 2)
Footswitch 2 is a multi-purpose pedal with four selectable functions: Sustain, Portamento,
Key Hold, or Soft.
If Sustain is selected, FS 2 operates as a Sustain pedal (just like FS 1).
If Portamento is selected, Voice Portamento effects will operate only when the pedal is
depressed.
If Key Hold is selected, only notes that are being held when the pedal is engaged will
sustain. This effect is similar to a piano's sostenuto pedal.
If Soft is engaged, the pedal will soften the timbre and volume of the sound, to a degree
determined by the Range parameter.
In Dual and Split Modes, FS 2 can be selected to affect Voice A, Voice B, or both.
-38-
Continuous Sliders
The two Continuous Sliders give you access to real-time control of FM Voice parameters.
There are a total of 105 different possibilities:
OP1 OP 1
iOP6 EG Level 4 (L4) OP 6 Frequency coarse
OP1 OP1
OP 6 EG Level 3 (L3) Portamento time
Pitch EG Level 4
OP 1
OP 6 EG Level 2 (L2) Level 1
Pitch EG Rate 4
OP1
OP6 EG Level 1 (L1) Rate1
LFO AMD
OP1 PMD
OP 6 EG Rate 4 (R4) PMS
Delay
OP1 Speed
O P 6 EG Rate 3 (R3) Wave
Feedback level
OP1 Algorithm
OP6 EGRate2(R2) Dual detune
PAN select
OP1 Output balance (A/B)
Total volume
No effect
In Dual and Split Modes, CS 1 and CS 2 can be selected to affect Voice A, Voice B, or
both.
-39-
Micro Tuning Micro Tuning is another new feature for the DX. It offers the possibility of performing
music using tuning and intonation systems other than Equal Temperament (which is the
current standard tuning for both pianos and synthesizers). Micro Tuning data is accessed
using button 29. New Micro Tunings are created in Micro Tuning Edit Mode, which is
accessed using button 14 in conjunction with button 29.
In presets 2 ~ 5, the tuning can be adjusted according to the key of the music being
played.
-40-
Entering the
Micro Tuning
Edit Mode
Editing
Micro Tuning
Data
Storing
Micro Tuning
Data
-41-
Using the New
Voice Features
-43-
Contents 45 Voice Edit Buttons
45 Button 7 LCD Display
45 Button 8 LCD Display
45 Button 9 LCD Display
46 Button 10 LCD Displays
46 Button 11 LCD Display
47 Button 12 LCD Display
47 Button 13 LCD Display
47 Button 23 LCD Displays
48 Button 24 LCD Displays
48 Button 25 LCD Displays
49 Button 26 LCD Displays
53 Controllers
53 Function Data and Voice Effect Data
53 Pitch Bend Modes
53 Foot Controller 1
54 Fractional Scaling
54 Fractional Scaling and Level Scaling
54 Fractional Scaling Editing and Storage
-44-
Voice All of the Voice Mode parameters are adjusted via the LCD displays called up using
buttons 7 ~ 13 and 23 ~ 26. Many of the these buttons call up multiple LCD displays. The
Edit Buttons charts below show all of the displays called up by each button, and provide a complete
list of parameters and value ranges. In some cases, the first LCD display in a chart may
not be the first one you see. You may need to cycle through the displays (by pressing the
button repeatedly) until you reach the desired LCD display.
-45-
Button 10 LCD Displays
-46-
Button 12 LCD Display
-47-
Button 24 LCD Displays
-48-
Button 26 LCD Displays
-49-
Basic The new DX offers an expanded LCD display, which makes Voice editing much easier
than it was with the original DX7. A number of other basic Edit operations have also been
Voice Editing simplified, as follows:
Functions
Operator Select
The parameters accessed using buttons 8 ~ 11 are adjustable for each of the six operators.
In Voice Edit Mode, buttons 1 ~ 6 provide a quick way to move from one operator to
another.
Operator On/Off
In order to adjust the settings for the six operators accurately, it is useful to focus on the
sound of certain operators by turning off the output of ones not being edited. In Voice Edit
Mode, buttons 17~22 provide a quick way to turn the six operators on and off.
EG Copy
The EG Copy function from the original DX7 is retained in the new DX, and is made
easier through the use of buttons 1 ~ 6. Once you have Envelope data you want to copy
displayed in the LCD, simply press and hold the Store/EG Copy button. You can then
choose the copy destination using buttons 1 ~ 6.
-50-
New The basic Voice of the new DX is almost exactly the same as that of the original DX7,
assuring complete compatibility between the old and new instruments. To discover the
Voice additional Voice parameters of the new DX, read on.
Parameters
Pitch Envelope
The Pitch Envelope operates as it did in the original DX7, but some new features have
been added. The potential depth of the Pitch Envelope effect can now be adjusted using
the Range parameter:
Maximum Pitch
RNG Change Range
1/2 6 semitones
1 1 octave
2 2 octaves
8 8 octaves
In addition, the Velocity parameter allows you to control the intensity of the Pitch
Envelope with keyboard touch.
LFO
There was only one LFO in the original DX7, so all voices were affected in exactly the
same way by the LFO settings. In the new DX, there are sixteen LFOs, one for each
voice. Even though all sixteen LFOs must have the same settings, they can now operate
independently of each other if the LFO Mode parameter is set to Multi. If Mode is set to
Single, the LFO will operate as it did in the original DX7.
- 51 -
Key Modes
The new DX offers two Unison Key Modes, which create fatter sounds. Since these
new Modes use more than one note of the DX's sixteen-note capacity, they will affect the
total number of notes available at any one time:
In Split Mode, the actual number of voices available will depend on the settings for the
two voices involved. For example, if Voice A is set to Polyphonic and Voice B is set for
Unison poly, a total of 10 notes can be played simultaneously (8 for Voice A and 2 for
Voice B).
-52-
Controllers The new DX features an expanded set of controller options. The settings for Pitch Bend
Wheel, Modulation Wheel, Aftertouch, Breath Controller, and Foot Controllers 1 and 2
are adjusted in Voice Edit Mode, using buttons 24 ~ 26. (The other controller settings are
accessed in Performance Edit Mode.)
Foot Controller 1
The new DX provides memory space to set the operation of two Foot Controllers. Foot
Controller 1 also has a new parameter possibility: It can be set to control the same Voice
parameter as that of Continuous Slider 1. (For more on the available settings for CS 1, see
Section 3 of this manual.) Since CS 1 operates in Performance Mode, this use of Foot
Controller 1 is also confined to Performance Mode.
-53-
Fractional One of the most important aspects of DX7 voicing is Level Scaling, which allows
adjustment of each operator's output over the range of the keyboard. The new DX offers
Scaling the possibility of even more subtle control over operator outputs, through Fractional
Scaling.
Entering
Fractional Scaling
Edit Mode
-54-
Editing
Fractional Scaling
Data
Storing
Fractional Scaling
Data
-55-
Memory Functions
-57-
Contents 59 Utility Buttons
59 Button 14 LCD Displays
60 Button 15 LCD Displays
61 Button 16 LCD Displays
62 Memory Layout
63 Memory Types
63 Voice & Performance Memory
63 System Setup Memory
63 Micro Tuning Memory
63 Fractional Scaling Memory
63 Initialized Memory
64 Current Play/Edit Memory
64 Compare/Recall Memory
-58-
Utility Buttons All of the Memory functions (and related utility functions) are adjusted via the LCD
displays called up using buttons 14 ~ 16. All of the these buttons call up multiple LCD
displays. The charts below show all of the displays called up by each button, and provide
a complete list of parameters and value ranges. In some cases, the first LCD display in a
chart may not be the first one you see. You may need to cycle through the displays (by
pressing the button repeatedly) until you reach the desired LCD display.
-59-
Button 15 LCD Displays
-60-
Button 16 LCD Displays
-61-
Memory Layout
Fractional
Scaling Voice Performance System Setup Micro Tuning
Memory Memory Memory Memory Memory
-62-
Memory Types As you can see from the diagram on the facing page, there are many facets to the Memory
layout of the new DX. To understand all of these types of memory, study the diagram and
read the explanation below:
Initialized Memory
For those who wish to create Voice Memories or Performance Memories from scratch, the
DX provides both Voice and Performance blank Page data as part of its permanent
memory. If you want to start from ground zero (instead of working from an already-
existing Voice or Performance Memory), call up the DX's Init Voice or Init Performance
data (using button 14 in Edit Mode).
-63-
Current Play/Edit Memory
Whenever you call up a Voice Memory or Performance Memory in Play Mode, you are
actually sending it to a special location in the DX the current Play/Edit Memory. As the
name indicates, this is also the location where Voice or Performance data is edited. In
computer terminology, this memory location is often called the Edit Buffer.
Compare/Recall Memory
When you are editing a Voice and use the Edit/Compare feature, the original Voice data is
loaded into the Play/Edit Memory (so you can hear it). The edited Voice data is moved
temporarily into another memory location, the Compare/Recall Memory. In computer
terms, this memory location might be called the Compare Buffer. When you engage the
Recall Edit function for the various Internal Memory types, you are actually recalling the
last data moved to the Compare/Recall Memory.
-64-
Memory In addition to having a number of distinct types of memory, the new DX offers a number
of ways to store these various memories. To understand how the various memory storage
Storage Types possibilities interact, read on.
Internal Memory
The DX's Internal Memory holds a standard Voice & Performance Memory block, which
consists of the following: 64 Voice Memories, 32 Performance Memories, 1 System Setup
Memory, and 2 User-defined Micro Tuning Memories. Voice & Performance Memory can
also be stored in Cartridge Memory or in Disk Memory.
Cartridge Memory
A DX RAM4 cartridge can store three different types of data: Voice & Performance,
Fractional Scaling, and Micro Tuning.
The RAM Voice & Performance Memory is equivalent to the Internal Voice &
Performance Memory.
The RAM Fractional Scaling Memory holds up to 64 Fractional Scalings, which are tied
to the 64 Voices in the DX's Internal Memory.
The RAM Micro Tuning Memory holds up to 63 Micro Tunings.
Each of these kinds of Memory can be stored from cartridge to disk (FD only).
-65-
ROM Cartridge
The supplied ROM cartridge contains 4 banks, which can be accessed using button 15 in
Edit Mode:
-66-
Basic Utility Most of the basic Internal Memory Utility functions are accessed using button 14 in Edit
Mode, as follows:
Functions
Master Tune
This sets the tuning of the DX relative to its internal A-440 reference. This setting is
stored as part of the DX's System Setup Memory.
Recall Edit
These functions can be used to recall Voice, Performance, or Micro Tuning data from the
DX's Compare/Recall Memory.
Initialize
These functions can be used to call up the DX's Initialized Voice or Performance
Memories, if you wish to create Voice or Performance data from scratch.
-67-
Cartridge RAM cartridges are useful storage centers for Voice & Performance data. In addition,
they are the only storage source from which Fractional Scaling data and Micro Tuning
Memory data can be accessed for immediate use with DX Internal Voice & Performance data. To
Functions understand the basic Cartridge Utility functions, read on.
LCD display indicating that This symbol signifies that the indicated Voice Memory
was created with Fractional Scaling, but the RAM cartridge
required Fractional Scaling or with the necessary Fractional Scaling data is not inserted
in the instrument's cartridge port.
Micro Tuning data
is not available. When
the needed data is supplied
via a RAM cartridge,
these displays disappear.
-68-
Formatting a RAM Cartridge
-69-
Loading Voice & Performance Data from a RAM Cartridge
*lf you answer NO, you are telling the DX to load the RAM Cartridge data with
*System Setup data. If you answer YES, you are telling the DX to load the RAM
*Cartridge without System Setup data.
-70-
Disk Memory The FD's disk drive is capable of storing any information that resides in the DX's Internal
Memory or Cartridge Memory, In order to access this data for performance, it must be
Functions loaded into the DX's Internal or Cartridge Memory the disk drive only operates as a
(FD Only) storage medium.
Even though 3.5" disks are relatively sturdy, you should handle them with care when
inserting them into or removing them from the DX's disk drive:
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Basic Disk Drive Operations
Formatting a Disk
*lt is possible to store files on top of files already loaded (which will erase
the original data). Make sure to select a blank file location before moving
to the Save function.
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Saving Cartridge Memory
to Disk
*lf you answer NO, you are telling the DX to load the Internal data with
System Setup data. If you answer YES, you are telling the DX to load
the Internal data without System Setup data.
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Loading Cartridge Memory
from Disk
Disk MDR
The DX7 II FD's disk drive can also be used as a MIDI Data Recorder, to record MIDI
information from external instruments via the DX's MIDI ports. The DX's disk can record
external MIDI data into files of up to 20K bytes. To use this MIDI record function, make
the proper MIDI connections and follow the prompts in the DX's LCD display.
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MIDI Functions
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Contents 77 MIDI Buttons
77 Button 31 LCD Displays
78 Button 32 LCD Displays
79 System Setup
79 Channel Messages
79 Note On/Off
79 Program Change Transmission
79 Local On/Off
80 Immediate MIDI Program Change Out
80 Control Number
81 Other System Setup Parameters
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MIDI Buttons All of the MIDI functions and parameters are adjusted via the LCD displays called up
using buttons 31 ~ 32. All of the these buttons call up multiple LCD displays. The charts
below show all of the displays called up by each button, and provide a complete list of
parameters and value ranges. In some cases, the first LCD display in a chart may not be
the first one you see. You may need to cycle through the displays (by pressing the button
repeatedly) until you reach the desired LCD display.
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Button 32 LCD Displays
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System Setup Since the use of many basic MIDI functions might depend on the contents of a specific set
of Voice & Performance data, the new DX provides a special memory location, System
Setup Memory, to store basic MIDI parameters and other data in conjunction with a Voice
& Performance Memory block. This System Setup Memory contains settings for the
following parameters:
Channel Messages
This LCD display allows you to set the DX's MIDI transmission channel, MIDI receive
channels (for Voice A and Voice B in Performance Mode), and MIDI Omni Mode
reception (on or off if on, the receive channel settings are inactive).
Note On/Off
This parameter is usually set to off, meaning that all keys played produce a note. Other
settings (Odd, Even) can be used in conjunction with other MIDI instruments to produce a
variety of interesting effects.
Local On/Off
This parameter allows you to turn the DX's internal synthesizer on and off (as part of a
MIDI system). If Local is set to Off, notes played on the DX keyboard will not engage the
DX's internal sound mechanism.
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Immediate MIDI Program Change Out
If you wish to send a quick MIDI Program Change Message to an external MIDI unit, use
the following procedure:
Now, while still holding the Play Mode button, type in the program change
number you desire (1~128) using the 1 ~ 1 0 number buttons (1 through 0
character buttons). All three positions in the LCD must be filled:
for example, to send program #1, type in 001.
Once you have typed in the third number, the program change you have
typed in will be sent over MIDI to the instrument connected to your DX7 II.
Control Number
These parameters set the MIDI Controller numbers for external MIDI Controllers that
may interact with the DX. The function of these Controllers is set via button 26 in Edit
Mode.
In addition, these parameters set the MIDI function of CS 1 and CS 2 (as Controllers of
external MIDI instruments), and also set the Controller number of an external MIDI
Controller that can be used to control the Voice parameters connected to CS 1 and CS 2 in
Performance Mode. If Controller values of 5 ~ 8 are selected, only MIDI transmission is
possible.
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Other System Setup Parameters
In addition to all of these MIDI settings, The System Setup Memory stores the Master
Tune setting (button 14) and the Cartridge Bank setting (button 15). Whenever you load
Voice & Performance data from Cartridge Memory or Disk Memory to Internal Memory,
you have the option of loading with or without the System Setup stored with the Voice &
Performance data.
MIDI Data If you use the new DX as part of a MIDI system, there are a number of advanced MIDI
functions available for your use:
Communications
MIDI Device Number
If the DX is connected to another Yamaha product, this parameter must be used to set a
Yamaha System Exclusive Device Number for MIDI System Exclusive data reception or
transmission. This parameter is also used when the FD's disk drive is used as a MIDI data
recorder.
Receive Block
This parameter allows you to set the Memory Reception block as either Internal Voices
1 ~ 32 or Internal Voices 33 ~ 64.
MIDI Out
These LCD displays allow you to transmit various kinds of MIDI System Exclusive data
from the DX's Internal Memory to an external instrument. Obviously, these functions are
useful only if you are transmitting data to another instrument (such as another DX7 II)
that is capable of understanding and using it.
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Appendix 1: As mentioned at the outset, this manual has not attempted to cover all of the functions of
the new DX in exhaustive detail. To do so would have required a manual of large scale
Supplemental and density, one in which it would have been very difficult to locate specific information
Information needed to begin using the DX.
For continuing information concerning the DX7 II FD/D, consult AfterTouch, the official
publication of the Yamaha Users Group. Many advanced functions will be discussed in its
pages in the coming months. There will also be information concerning the availability of
other material concerning more advanced applications. Some areas that will be covered in
AfterTouch or in supplemental booklets include the following:
To receive a free copy of AfterTouch every month, send your request to Aftertouch, P.O.
Box 2338, Northiridge, CA 91323-2338. On your letter or postcard, be sure to indicate
that you are the owner of a DX7 II FD/D.
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Appendix 2: Many of the basic functions of the DX7 II FD/D are the same as those of the original
DX7. Since there is a wealth of material available on the operation of the original DX7,
Bibliography this manual has focused on the new functions and features. For more information on the
parameters and features that the new DX shares with the original DX7, consult the
following:
DX7 Owner's Manual. (Available through your local authorized Yamaha dealer).
FM Theory and Application, by Dr. John Chowning and David Bristow; published by
Yamaha Music Foundation; 1986.
How to Understand and Program the Yamaha DX7, by Lorenz M. Rychner; published by
Alexander Publishing; 1985.
The Secrets of Analog and Digital Synthesis, by Steve de Furia; published by Hal Leonard
Publishing; 1985.
Yamaha Easy DX7; published by Yamaha Music Foundation and Hal Leonard Publishing;
1986.
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Appendix 3: MIDI Implementation Chart
[ Digital Programmable Algorithm Synthesizer ] Date : 11/21, 1986
Model DX7-2 MIDI Implementation Chart Version : 1.0
Default 3 1 2 3 4 memorized
Mode Messages x POLY MONO(M=1)
Altered ************* x
Note 36 - 96 *1 0 - 127 *2
Number : True voice ************** 1-127
Velocity Note ON o 9nH,v=1-127 o v=1-127
Note OFF x 9nH,v=0 x
After Key's x X
Touch Ch's o *1 o *2
1 o *1 o *2 Modulation wheel
2 o *1 o *2 Breath control
4 o *1 o *2 Foot Controller
Control 5 X o *2 Portamento time
6 o *1 x Data entry knob
Change 7 o *1 o *2 Volume
8/10 X/ X o/o *2 Balance / Pan
64 o *1 o *2 Sustain foot sw
65 o *1 o *2 Portamento f sw
66 o *1 o *2 Sostenuto
67 o *1 o *2 Soft
96/97 o/o *1 o/o *2 Data entry +1/-1
5-31 o *1 o <11-31) *2 Continuous slidr
Prog o 0 - 1 2 7 *1 o 0-127 *2
Change : True # ************** 0-127 64-127:Cartridge
System Exclusive o *3 o *3 Voice parameters
System ; Song Pos X x
: Song Sel X X
Common : Tune X X
System :Clock X X
Real Time :Commands X X
4
Blank Performance Data Chart
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YAMAHA
Yamaha Corporation of America
6600 Orangethorpe Avenue, P.O. Box 6600, Buena Park, CA 90622-6600
25536 4/18/97