Shooting Script

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Shooting Script

Shot

Tom B

Picture w/ camera
angles

Time

Audio
(Diegetic)

SFX (Nondiegetic)

1 In the shed. The camera is at


a high angle shot in the corner
of the room. CCTV overlays
are used.

10 secs

No sound

n/a

2 In the shed. Over the shoulder


of Person A looking at the
Investigator. The investigator
is standing up and Person A is
sat down.

5 secs

Dialogue from the


investigator

Suspenseful music

3 In the shed. Back into the


10 secs
CCTV overlay with the camera
in the corner.

No sound

n/a

4 In the shed. Over the shoulder


shot from the investigators
looking at person A.

Dialogue from the


investigator

Suspenseful music

5 In the shed. The investigator is 10 secs


pacing up and down. Wide
shot is used showing the
whole shed with the
investigator walking in front of
the camera.

Dialogue from the


investigator
Foot steps

Suspenseful music

6 In the shed. Back into the


CCTV overlay. A wide angle
shot showing the whole room.

No sound

n/a

Dialogue from the


investigator

Suspenseful music

5 secs

10 secs

(1 minute) 7 In the shed. Point of view shot 5 secs


of the investigator. He is
talking to Person A sat with his
face looking down trying to
hide his face from the
audience.
8 In the shed. The investigator is 10 secs
starting to break down with
frustration. Close up of the
investigator.

Dialogue (Shouting
and whispering)

10 secs
9 In the shed. The investigator
throws his papers away. CCTV
overlay is in the same postion.
(Wide shot of the room)

No sound

n/a

10 In a field. The murderer is


running. Dolly shot of the
murderer from behind.
Handheld camera to create
confusion in the audience.
Shows he isnt good as the
cinematography isn't good.

5 secs

Wind and footsteps

Dialogue from the


investigator plays
over the scene.

11 Back to the shed. Close up of


the investigator breathing
heavily. Clearly frustrated

5 secs

Breathing

Music is starting to
get louder.
(suspenseful
music)

Shooting Script

Tom B

12 In the shed. Over the shoulder


of Person A

3 secs

Soft laugh

Music stops

13 In the shed. Back to the same


close up shot used in shot 11.
The investigator seems
confused/surprised and turns
to face person A.

5 secs

Breathing
continues for 2
secs and stops.

Bang.

14 In the shed. The wide angle


CCTV shot is used again as
Person A flips the table. Slow
motion is used

5 secs

No sound

N/A

The sound of the


table hitting the
floor slowly.

Climax of the
suspenseful music

15 The shot is different showing a 5 secs


different angle of the table
being flipped in the shed. A
wide angle shot but lower than
the CCTV shot and there is
sound.
16 In a field. The murderer is
walking. Dollying shot behind
him. Not to reveal the identity.

1 sec
Breathing with
(Flash of some sound from
him)
the previous shot.
(Table hitting the
floor)

17 Back to the shed. Investigator


on the floor confused and
dazed. High angle shot to
show that the investigator is
inferior to the audience and
not in control of the situation.

2 secs

The music
continues

Loud breathing and The music


shuffling
continues

18 In a field. The murderer is now 3 secs


starting to jog looking side to
side. Still using a dollying shot.
Handheld shot to create
confusion and surprise

Loud breathing with The music


some sound from
continues, getting
the previouss
louder gradually
scene

19 Back to the shed. The camera


is in a pedestal shot following
the investigator getting to his
feet.

2 secs

Shuffling from the


current shot and
wind from the
previous shot.

Same music but,


louder

20 In a field. The murderer is now


full out running. Tracking shot
of him running to the side. The
murderer then runs out of shot
to indicate that he has
escaped

3 secs

Wind with loud


breathing

Continuous
soundtrack

21 Back to the shed. The camera 6 secs


is continuing in a pedestal
shot following the investigator
getting to his feet. He is hitting
things on his way up to show
his annoyance at the situation.

Loud breathing and Music stopps


shuffling. Shouting suddenly.
and banging on the
floor.

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