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NATIONAL OPEN UNIVERSITY OF NIGERIA

SCHOOL OF SCIENCE AND TECHNOLOGY

COURSE CODE: CIT 104

COURSE TITLE: INTRODUCTION TO COMPUTERS

CIT104:
CIT104: INTRODUCTION TO COMPUTERS

COURSE GUIDE

NATIONAL OPEN UNIVERSITY OF


NIGERIA

Contents
Introduction

The Course
Course Aims
Course Objectives

Working through the Course


Course Material
Study Units
Text Books

Assessment
Tutor Marked Assignment
End of Semester Examination

Summary

INTRODUCTION
3

Computer is fast becoming the universal machine of the 21st century. Early computers
were large in size and too expensive to be owned by individuals. Thus they were
confined to the laboratories and few research institutes. They could only be programmed
by computer engineers. The basic applications were confined to undertaking complex
calculations in science and engineering. Today, computer is no longer confined to the
laboratory. Computers and indeed, computing have become embedded in almost every
item we use. Computing is fast becoming ubiquitous. Its application transcends science,
engineering, communication, space science, aviation, financial institutions, social
sciences, humanities, the military, transportation, manufacturing, extractive industries to
mention but a few.

Also, early computers were designed to accept numeric data but over the years
computers have been developed to accept not only numeric data, computers can now
process multimedia data text, audio and video. The combination of computer
technology and communications technology gave birth to what is now widely known as
Information and Communication Technologies (ICT). ICT has changed the face of
virtually, all fields of human endeavour, ranging from science to engineering, commerce
and industry, international trade, transportation, culture and tourism, education and
research, among others. Nowadays, literacy is not only measured by the ability to read
and write, but also include computer literacy. The wave of globlisation which has been
largely propelled by the collapse of barriers of distance between nations and peoples in
the world as result of ICT, makes it imperative for the modern man to have at least the
basic knowledge of computers. This course is meant to introduce students to the
historical evolution of computers, the basic components of computers, and some of its
applications in the society.

THE COURSE
This course Guide tells you what to expect from reading this material. The study of
computers is not only of academic importance but that of a universal tool of the twentyfirst century. This course, therefore, presents a systematic approach to the understanding
of computers and its applications.

COURSE AIMS
4

The aim of this course is to provide students with the basic understanding of the
computer and its applications in everyday life.

COURSE OBJECTIVES
The specific objectives of this course are to:

Provide basic understanding of the historical evolution of the computer, types of


computers and the classification of computers.

Enable the students understand the components of the computer the hardware
and software.

Help students to identify the different categories of computer software and their
uses.

Introduce students to computer programming with emphasis on the building


blocks and stages of programming and writing of computer programs using visual
basic.

Enable students to identify and appreciate the areas of application of computers


in the society, thereby stimulating their thought to regard computer as a tool for
human use rather than a master.

Create awareness at the early stage of the study of computers about the potential
threats that computer viruses poses to the smooth operations of computers.

WORKING THROUGH THE COURSE


This course involves that you would be required to spend a lot of time to read. The
material, though presented in simple language, coherent and in logical sequence, requires
diligent study. The material is comprehensive but would require full commitment and
dedication to study on the part of the students. You are therefore, advised to avail
yourself the opportunity of attending the tutorial sessions where you would have the
opportunity of comparing knowledge with your peers.
THE COURSE MATERIAL
You will be provided with the following materials:
Course guide
Modules
Study units
List of recommended textbooks which will serve as compliments to the course material
5

COURSE OUTLINE
The course is made up of seven modules organized into 19 study units as follows:

Module 1: Understanding the computer


Unit 1: Basic Concepts.
Unit 2: Historical overview of the Computer.
Unit 3: Classification of Computers

Module 2: Computer Hardware


Unit 4: Hardware Components (1)
Unit 5: Hardware Components (2) Peripheral Devices
Unit 6: Auxiliary Equipment

Module 3: Computer Software


Unit 7: Computer Software (1)
Unit 8: Computer Software (2)

Module 4: Programming the Computer


Unit 9: Computer Languages
Unit 10: Basic Principles of Computer Programming
Unit 11: Flowcharts and Algorithms

Module 5: Computer Application Programming


Unit 12: Programming in Visual Basic (1)
Unit 13: Visual Basic project window
Unit 14: Creating Menu Applications
Unit 15: Analyzing Visual Basic Data

Module 6: Areas of Application of Computers


Unit 16: Application of Computers in Education
Unit 17: Application of Computers in Business and industry
Unit 18: Application of Computers in Government, Military etc
6

Module 7: Threats to the Computer


Unit 19: Computer Virus

Synopses of the Study Units


Unit 1: This unit presents the definition of the computer, basic understanding of data
processing, the concept of data and information, methods of data processing and the
characteristics of a computer.
Unit 2: It gives the brief history of computer technology, evolution of computer and the
generations of computer.
Unit 3: You are introduced to the classification of computers. This involves
classification based on size, type of signal and purpose. At the end of the unit you will be
able to differentiate between one class of computer from the others.
Unit 4: In this unit you will be familiarized with hardware components of the computer.
This will enable you to appreciate the importance of each component to the overall
smooth operations of the computer.
Unit 5: You are introduced to the peripheral devices in this unit. Also, you will be able
to get deeper understanding of the functions of the input and output units. The
knowledge acquired in this unit will give you a guide on the type of input and output
units suitable to a particular computing environment.
Unit 6: The unit discusses the computer auxiliary equipment such as air conditioner,
voltage stabilizer and the uninterruptible Power Supply System (UPS).
Unit 7: This unit introduces the computer software in some details. You will learn about
the system software, language translators such as compliers and the utility software.
Unit 8: This unit builds on the knowledge acquired in the previous unit by this
discussing various types of language translators, utility programs and application
programs in greater detail.
Unit 9: In this unit you will learn about computer programming languages such as low
level language (machine language and assemblers) and the high level languages.
Unit 10: You will be introduced to computer programming in this unit. Topics covered
include the concept of problem solving with computers, principles of programming and
stages of programming.

Unit 11: This unit advances further on unit 10 by discussing the use of flowchart and
algorithms in computer programming. These two concepts are essential ingredients to the
writing of well structured computer programs.
Unit 12: This unit begins our discussions on programming the computer in Visual Basic.
Units 12 through 15 are dedicated to this subject. The discussions are practical in nature.
The materials presented in these four units are in the form of hands-on-practice. You will
benefit more and in fact, enjoy it better if you can try them using a personal computer.
The steps involved are simple and explicit. By the time you run through the four units
you should be able to write simple visual basic application programs. Specifically, unit
12 introduces the concept of working with graphical objects, general visual basic
programming concepts, how to design a project from application wizard; and how to use
toolbox.
Unit 13: In this unit you will learn about the visual basic project window. This will
enable you gain more mastery of the visual basic programming environment.
Unit 14: In this unit you will learn how to create menu applications. The menu system is
one of the high points of object oriented programming languages. It makes the
application user-friendly and interactive. This unit therefore, equip you with the
principles and steps involved in creating visual basic applications with menu.
Unit 15: This unit concludes the discussions on programming computers in visual basic.
Specifically, this unit takes you through the analysis of visual basic data. If you have
truly followed all the principles and steps discussed in the three previous units you
should at this stage be able to plan, design, code and implement a simple but complete
visual basic application.
Unit 16: This unit begins the series of presentations on the areas of application of
computers in the society. The main aim is to identify some areas of application to the
society at large. It is also meant to enlighten you on the various job opportunities for
computer literate persons in the society. Specifically, in this unit, you are presented with
detailed discussion on the areas of application of computers in education.
Unit 17: This unit furthers the discussion on the areas of application of computers by
presenting in greater details its application in business and industry. It discusses
application of computer in the development and operations of payroll, inventory control,
auditing operations, personnel record keeping, preparation of customer utility bills and

payment orders, management information system, high quality production control, point
of sale service, financial market and publishing industry.
Unit 18: This unit concludes the discussions on the areas of application of computers
with particular reference to its application in science and engineering, health care,
transport and communications, recreation, government and the military.
Unit 19: This is the concluding unit of this course. It presents discussion on computer
virus as one of the major threats to the smooth operations of the computers. Detailed
discussions on computer virus, its mode of transmission, detection, prevention and cure,
are presented.

TEXT BOOKS
More recent editions of these books are recommended for further reading.
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications,
Akure.
Chuley, J.C. (1987). Introduction to Low Level Programming for Microprocessors.
Macmillan Education Ltd.
Francis Scheid (1983). Schaums Outline Series: Computers and Programming.
Mcgraw-Hill Book Company, Singapore.
Gray S. Popkin and Arthur H. Pike (1981). Introduction to Data Processing with
BASIC, 2nd edition, Houghton Mifflin Company, Boston.
Oliver E.C. and Chapman R.J. (1986). Data Processing, Seventh Edition. ELBS/DP
Publications.
Richard H. Austing and Lillian Cassel (1986). Computers in Focus. Books/Cole
Publication Company. Monterey, California
Tunji and Dokun (1993). Data Processing, Principles and Concepts. Informatics Books,
Lagos.

In addition, to these books, you can browse on the internet to get additional materials on
the topics covered in this course.

ASSESSMENT
There are two components of assessment for this course. The Tutor Marked Assignment
(TMA), and the end of course examination.

TUTOR MARKED ASSIGNMENT


The TMA is the continuous assessment component of your course. It accounts for 30%
of the total score. You will be given six (6) TMAs to answer. They must be answered
before you are allowed to sit for the end of course examination. The TMAs would be
given to you by your facilitators at the appropriate time during the course. They are
returned to you after you have done the assignment.

END OF COURSE EXAMINATION


This examination concludes the assessment for the course. It constitutes 70% of the
whole course. You will be informed of the time for the examination. It may or not
coincide with the university semester examination.

SUMMARY
This course intends to introduce you to the basic understanding of computers and its
application in various areas of human endeavour. By the time you complete studying this
course, you should be able to answer basic questions such as:

What is computer?

What are the evolutionary trends in the development of the computer?

What are the different components of computer?

What are the different categories of computer software?

What are the areas of application of computers in the society?

How could you use computer to create a user-friendly, menu-driven and


interactive applications?

What are the threats to the smooth operations of the computer?

How can you detect, prevent and cure computer viruses?

10

We wish you success in this course. We do hope that this course will give you a good
head start in the understanding and use of computers.
Best wishes as you enjoy the course.

11

CIT104: INTRODUCTION TO COMPUTERS (2 UNITS)

COURSE MANUAL

NATIONAL OPEN UNIVERSITY OF NIGERIA

12

MODULE 1: UNDERSTANDING THE COMPUTER


In this module we shall discuss the following topics:

Basic concepts

Historical overview of the development of computers

Generations of computers

Classification of computers

STUDY UNIT 1: BASIC CONCEPTS


Table of Contents
Definition of the computer
Basic understanding of data processing
The concept of data and information
Methods of data processing
Characteristics of a computer
1.0 Introduction
Computer is fast becoming the universal machine of the 21st century. Early computers
were large in size and too expensive to be owned by individuals. Thus they were
confined to the laboratories and few research institutes. They could only be programmed
by computer engineers. The basic applications were confined to undertaking complex
13

calculations in science and engineering. Today, computer is no longer confined the


laboratory. Computers and indeed, computing have become embedded in almost every
item we use. Computing is fast becoming ubiquitous. Its application transcends science,
engineering, communication, space science, aviation, financial institutions, social
sciences, humanities, the military, transportation, manufacturing, extractive industries to
mention but a few. This unit presents the background information about computers.
2.0 Objectives
The objective of this unit is to enable students understand the following basic concepts:
(a) Definition of the computer
(b) Basic understanding of data processing
(c) The concept of data and information
(d) Methods of data processing
(e) Characteristics of a computer

3.0 Definitions
Computer: A computer is basically defined as a tool or machine used for processing
data to give required information. It is capable of:
a. taking input data through the keyboard (input unit)
b. storing the input data in a diskette, hard disk or other medium
c. processing it at the central processing unit (CPU) and
d. giving out the result (output) on the screen or the Visual Display Unit (VDU).

INPUT

PROCESSING

(DATA)

OUTPUT
(INFORMATION)

14

Fig. 1.0: Schematic diagram to define a computer


Data: The term data is referred to facts about a person, object or place e.g. name, age,
complexion, school, class, height etc.
Information: Is referred to as processed data or a meaningful statement e.g. Net pay of
workers, examination results of students, list of successful candidates in an examination
or interview etc.
3.1 Methods of Data Processing
The following are the three major methods that have been widely used for data
processing over the years:
a. Manual method
b. Mechanical method and
c. Computer method.
Manual Method
The manual method of data processing involves the use of chalk, wall, pen pencil and the
like. These devices, machine or tools facilitate human efforts in recording, classifying,
manipulating, sorting and presenting data or information. The manual data processing
operations entail considerable manual efforts. Thus, manual method is cumbersome,
tiresome, boring, frustrating and time consuming. Furthermore, the processing of data
by the manual method is likely to be affected by human errors. When there are errors,
then the reliability, accuracy, neatness, tidiness, and validity of the data would be in
doubt. The manual method does not allow for the processing of large volume of data on
a regular and timely basis.
Mechanical Method
The mechanical method of data processing involves the use of machines such as
typewriter, roneo machines, adding machines and the like. These machines facilitate
15

human efforts in recording, classifying, manipulating, sorting and presenting data or


information.

The mechanical operations are basically routine in nature.

There is

virtually no creative thinking. The mechanical operations are noisy, hazardous, error
prone and untidy. The mechanical method does not allow for the processing of large
volume of data continuously and timely.
Computer Method
The computer method of carrying out data processing has the following major
features:
a. Data can be steadily and continuously processed
b. The operations are practically not noisy
c. There is a store where data and instructions can be stored temporarily and
permanently.
d. Errors can be easily and neatly corrected.
e.

Output reports are usually very neat, decent and can be produced in various forms
such as adding graphs, diagrams, pictures etc.

f.

Accuracy and reliability are highly enhanced.


Below are further attributes of a computer which makes it to be an indispensable
tool for human being:

3.2

Characteristics of a Computer

Characteristics of Computer
1.

Speed: The computer can manipulate large data at incredible speed and
response time can be very fast.

2.

Accuracy: Its accuracy is very high and its consistency can be relied upon.
Errors committed in computing are mostly due to human rather than
technological weakness. There are in-built error detecting schemes in the
computer.

3.

Storage: It has both internal and external storage facilities for holding data
and instructions.

This capacity varies from one machine to the other.

Memories are built up in K(Kilo) modules where K


locations.
16

= 1024 memory

4.

Automatic:

Once a program is in the computers memory, it can run

automatically each time it is opened.

The individual has little or no

instruction to give again.


5.

Reliability: Being a machine, a computer does not suffer human traits of


tiredness and lack of concentration. It will perform the last job with the same
speed and accuracy as the first job every time even if ten million jobs are
involved.

6.

Flexibility: It can perform any type of task once it can be reduced to logical
steps. Modern computers can be used to perform a variety of functions like
on-line processing, multi-programming, real time processing etc.

3.3

The Computing System

The computing system is made up of the computer system, the user and the environment
in which the computer is operated.
The Computer System
The computer system is made up of the hardware and the software.
The Hardware
The computer hardware comprises the input unit, the processing unit and the output unit.
The input unit comprises those media through which data is fed into the computer.
Examples include the keyboard, mouse, joystick, trackball, scanner etc.

The processing unit is made up of the Arithmetic and Logic Unit (ALU), the control unit
and the main memory. The main memory also known as the primary memory is made up
of the Read Only Memory (ROM) and the Random Access Memory (RAM).
The output unit is made up of those media through which data, instructions for
processing the data (program), and the result of the processing operation are displayed

17

for the user to see. Examples of output unit are the monitor (Visual Display Unit) and
the printer.
Software
Computer software are the series of instructions that enable the computer to perform a
task or group of tasks. A program is made up of group of instructions to perform a task.
Series of programs linked together make up software. Computer programs could be
categorized into system software, utility software, and application programs.
Computer Users
Computer users are the different categories of personnel that operates the computer. We
have expert users and casual users. The expert users could be further categorized into
computer engineers, computer programmers and computer operators.
The Computing Environment
The computing environment ranges from the building housing the other elements of the
computing system namely the computer and the users, the furniture, auxiliary devices
such as the voltage stabilizer, the Uninterruptible Power Supply System (UPS), the fans,
the air conditioners etc. The schematic diagram of the computing system is presented in
Fig. 1.2a. to Fig. 1.2e

The Computing
System

Hardware

Software

Users

18

Fig. 1.2a: Schematic diagram of the computing system

Computing
environment

Hardware

Input unit

Keyboard

Mouse

Processing unit

Scanner

Control
unit

ALU

Output unit

Main
memory

VDU

Printer

Fig. 1.2b: Computer hardware

Software

System software

Operating
system

Utility software

Anti virus

Scandisk

Word
processor

Fig. 1.2c: Computer software

19

Application software

Spread
sheet

Statistical
packages

Computer users

Expert users

System
engineers

End users

Programmers

Computer
operator

Casual users

Data entry
clerk

Fig. 1.2d: Computer users

Computing environment

Building

Furniture
and fittings

Auxiliary devices

Air
conditioner

Fig. 1.2e: Computing environment

Voltage
stabilizer

UPS

4.0 Conclusion
The computer is a machine used for a variety of purposes. Its use transcends all areas of
human endeavour owing to the advantages of computer method of data processing over
the manual and mechanical methods of data processing.
5.0 Summary
In this unit we have learnt the following:
i.

Computer is any electronic device that can accept data, process it and produce
an output.

ii.

The computer method of data processing is superior to the manual and


mechanical methods of data processing.

iii.

The computing system is made up of the computer system, the users and the
computing environment.

6.0 Tutor Marked Assignment


1a. What is a computer?
1b. What are the advantages of computer method of data processing over manual and
mechanical methods of data processing.
2. Draw the schematic diagram of a computing system and describe each of the
components.

7.0 Further reading and other Resources.


Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. TomRay Publications, Akure.
21

STUDY UNIT 2: HISTORICAL OVERVIEW OF THE COMPUTER


Table of content
A brief history of computer technology.
Evolution of the computer.
Generations of computer.
1.0 Introduction
The computer as we know it today has evolved over the ages. An attempt is made in this
unit to present in chronological order the various landmarks and milestones in the
development of the computer. Based on the milestone achievement of each era the
computer evolution is categorized into generations. The generational classification
however, is not rigid as we may find one generation eating into the next.
2.0 Objectives
The objective of this unit is to enable the student to know the processes leading to the
emergence of the modern computer. There can be no present without the past just as the
future depends on the present. By the end of this unit, students should be able to
appreciate and visualize the direction of research in computer technology in the nearby
future.
3.0 A Brief History of Computer Technology
A complete history of computing would include a multitude of diverse devices such as
the ancient Chinese abacus, the Jacquard loom (1805) and Charles Babbages analytical
engine (1834). It would also include discussion of mechanical, analog and digital
computing architectures. As late as the 1960s, mechanical devices, such as the Marchant
calculator, still found widespread application in science and engineering. During the
early days of electronic computing devices, there was much discussion about the relative
merits of analog vs. digital computers. In fact, as late as the 1960s, analog computers
were routinely used to solve systems of finite difference equations arising in oil reservoir

modeling. In the end, digital computing devices proved to have the power, economics
and scalability necessary to deal with large scale computations. Digital computers now
dominate the computing world in all areas ranging from the hand calculator to the
supercomputer and are pervasive throughout society. Therefore, this brief sketch of the
development of scientific computing is limited to the area of digital, electronic
computers.

The evolution of digital computing is often divided into generations. Each generation is
characterized by dramatic improvements over the previous generation in the technology
used to build computers, the internal organization of computer systems, and
programming languages. Although not usually associated with computer generations,
there has been a steady improvement in algorithms, including algorithms used in
computational science. The following history has been organized using these widely
recognized generations as mileposts.

3.1

First Generation Electronic Computers (1937 1953)

Three machines have been promoted at various times as the first electronic computers.
These machines used electronic switches, in form of vacuum tubes, instead of
electromechanical relays. In principle the electronic switches were more reliable, since
they would have no moving parts that would wear out, but technology was still new at
that time and the tubes were comparable to relays in reliability. Electronic components
had one major benefit, however: they could open and close about 1,000 times faster
than mechanical switches.

23

The earliest attempt to build an electronic computer was by J. V. Atanasoff, a professor


of physics and mathematics at Iowa State, in 1937. Atanasoff set out to build a machine
that would help his graduate students solve systems of partial differential equations. By
1941, he and graduate student Clifford Berry had succeeded in building a machine that
could solve 29 simultaneous equations with 29 unknowns. However, the machine was
not programmable, and was more of an electronic calculator.

A second early electronic machine was Colossus, designed by Alan Turning for the
British military in 1943. This machine played an important role in breaking codes used
by the German army in World War II. Turnings main contribution to the field of
computer science was the idea of the Turing Machine, a mathematical formalism widely
used in the study of computable functions. The existence of Colossus was kept secret
until long after the war ended, and the credit due to Turning and his colleagues for
designing one of the first working electronic computers was slow in coming.

The first general purpose programmable electronic computer was the Electronic
Numerical Integrator and Computer (ENIAC), built by J. Presper Eckert and John V.
Mauchly at the University of Pennysylvania. Work began in 1943, funded by the Army
Ordinance Department, which needed a way to compute ballistics during World War II.
The machine wasnt completed until 1945, but then it was used extensively for
calculations during the design of the hydrogen bomb.

By the time it was

decommissioned in 1955 it had been used for research on the design of wind tunnels,
random number generators, and weather prediction. Eckert, Mauchly, and John Von
Neumann, a consultant to the ENIAC project, began work on a new machine before
ENIAC was finished. The main contribution of EDVAC, their new project, was the
24

notion of a stored program. There is some controversy over who deserves the credit for
this idea, but no one knows how important the idea was to the future of general purpose
computers. ENIAC was controlled by a set of external switches and dials; to change the
program required physically altering the settings on these controls. These controls also
limited the speed of the internal electronic operations. Through the use of a memory that
was large enough to hold both instructions and data, and using the program stored in
memory to control the order of arithmetic operations, EDVAC was able to run orders of
magnitude faster than ENIAC. By storing instructions in the same medium as data,
designers could concentrate on improving the internal structure of the machine without
worrying about matching it to the speed of an external control.

Regardless of who deserves the credit for the stored program idea, the EDVAC project is
significant as an example of the power of interdisciplinary projects that characterize
modern computational science. By recognizing that functions, in the form of a sequence
of instructions for a computer, can be encoded as numbers, the EDVAC group knew the
instructions could be stored in the computers memory a long with numerical data. The
notion of using numbers to represent functions was a key step used by Goedel in his
incompleteness theorem in 1937, work which Von Neumann, as a logician, was quite
familiar with.

Von Neumanns background in logic, combined with Eckert and

Mauchlys electrical engineering skills, formed a very powerful interdisciplinary team.

Software technology during this period was very primitive. The first programs were
written out in machine code, i.e. programmers directly wrote down the numbers that
corresponded to the instructions they wanted to store in memory.

By the 1950s

programmers were using a symbolic notation, known as assembly language, then hand25

translating the symbolic notation into machine code.

Later programs known as

assemblers performed the translation task.

As primitive as they were, these first electronic machines were quite useful in applied
science and engineering. Atanasoff estimated that it would take eight hours to solve a set
of equations with eight unknowns using a Marchant calculator, and 381 hours to solve 29
equations for 29 unknowns. The Atanasoff-Berry computer was able to complete the
task in under an hour. The first problem run on the ENIAC, a numerical simulation used
in the design of the hydrogen bomb, required 20 seconds, as opposed to forty hours using
mechanical calculators. Eckert and Mauchly later developed what was arguably the first
commercially successful computer, the UNIVAC; in 1952, 45 minutes after the polls
closed and with 7% of the vote counted, UNIVAC predicted Eisenhower would defeat
Stevenson with 438 electoral votes (he ended up with 442).

3.2 Second Generation (1954 1962)


The second generation saw several important developments at all levels of computer
system design, from the technology used to build the basic circuits to the programming
languages used to write scientific applications.

Electronic switches in this era were based on discrete diode and transistor technology
with a switching time of approximately 0.3 microseconds. The first machines to be built
with this technology include TRADIC at Bell Laboratories in 1954 and TX-0 at MITs
Lincoln Laboratory. Memory technology was based on magnetic cores which could be
accessed in random order, as opposed to mercury delay lines, in which data was stored as

26

an acoustic wave that passed sequentially through the medium and could be accessed
only when the data moved by the I/O interface.

Important innovations in computer architecture included index registers for controlling


loops and floating point units for calculations based on real numbers. Prior to this
accessing successive elements in an array was quite tedious and often involved writing
self-modifying code (programs which modified themselves as they ran; at the time
viewed as a powerful application of the principle that programs and data were
fundamentally the same, this practice is now frowned upon as extremely hard to debug
and is impossible in most high level languages).

Floating point operations were

performed by libraries of software routines in early computers, but were done in


hardware in second generation machines.

During this second generation many high level programming languages were introduced,
including FORTRAN (1956), ALGOL (1958), and COBOL (1959).

Important

commercial machines of this era include the IBM 704 and 7094. The latter introduced
I/O processors for better throughput between I/O devices and main memory.

The second generation also saw the first two supercomputers designed specifically for
numeric processing in scientific applications. The term supercomputer is generally
reserved for a machine that is an order of magnitude more powerful than other machines
of its era. Two machines of the 1950s deserve this title. The Livermore Atomic
Research Computer (LARC) and the IBM 7030 (aka Stretch) were early examples of
machines that overlapped memory operations with processor operations and had
primitive forms of parallel processing.
27

3.3 Third Generation (1963 1972)


The third generation brought huge gains in computational power. Innovations in this era
include the use of integrated circuits, or ICs (semiconductor devices with several
transistors built into one physical component), semiconductor memories starting to be
used instead of magnetic cores, microprogramming as a technique for efficiently
designing complex processors, the coming of age of pipelining and other forms of
parallel processing , and the introduction of operating systems and time-sharing.

The first ICs were based on small-scale integration (SSI) circuits, which had around 10
devices per circuit (or chip), and evolved to the use of medium-scale integrated (MSI)
circuits, which had up to 100 devices per chip. Multilayered printed circuits were
developed and core memory was replaced by faster, solid state memories. Computer
designers began to take advantage of parallelism by using multiple functional units,
overlapping CPU and I/O operations, and pipelining (internal parallelism) in both the
instruction stream and the data stream. In 1964, Seymour Cray developed the CDC
6600, which was the first architecture to use functional parallelism. By using 10 separate
functional units that could operate simultaneously and 32 independent memory banks,
the CDC 6600 was able to attain a computation rate of 1 million floating point operations
per second (1 Mflops). Five years later CDC released the 7600, also developed by
Seymour Cray. The CDC 7600, with its pipelined functional units, is considered to be
the first vector processor and was capable of executing at 10 Mflops. The IBM 360/91,
released during the same period, was roughly twice as fast as the CDC 660. It employed
instruction look ahead, separate floating point and integer functional units and pipelined
instruction stream. The IBM 360-195 was comparable to the CDC 7600, deriving much
of its performance from a very fast cache memory.
28

The SOLOMON computer,

developed by Westinghouse Corporation, and the ILLIAC IV, jointly developed by


Burroughs, the Department of Defense and the University of Illinois, was representative
of the first parallel computers. The Texas Instrument Advanced Scientific Computer (T
I-ASC) and the STAR-100 of CDC were pipelined vector processors that demonstrated
the viability of that design and set the standards for subsequent vector processors.

Early in this, third generation Cambridge and the University of London cooperated in the
development of CPL (Combined Programming Language, 1963). CPL was, according to
its authors, an attempt to capture only the important features of the complicated and
sophisticated ALGOL. However, the ALGOL, CPL was large with many features that
were hard to learn.

In an attempt at further simplification, Martin Richards of

Cambridge developed a subset of CPL called BCPL (Basic Computer Programming


Language, 1967).

3.4 Fourth Generation (1972 1984)


The next generation of computer systems saw the use of large scale integration (LSI
1000 devices per chip) and very large scale integration (VLSI 100,000 devices per
chip) in the construction of computing elements. At this scale entire processors will fit
onto a single chip, and for simple systems the entire computer (processor, main memory,
and I/O controllers) can fit on one chip. Gate delays dropped to about Ins per gate.

Semiconductor memories replaced core memories as the main memory in most systems;
until this time the use of semiconductor memory in most systems was limited to registers
and cache. During this period, high speed vector processors, such as the CRAY 1,
CRAY X-MP and CYBER 205 dominated the high performance computing scene.
29

Computers with large main memory, such as the CRAY 2, began to emerge. A variety
of parallel architectures began to appear; however, during this period the parallel
computing efforts were of a mostly experimental nature and most computational science
was carried out on vector processors. Microcomputers and workstations were introduced
and saw wide use as alternatives to time-shared mainframe computers.

Developments in software include very high level languages such as FP (functional


programming) and Prolog (programming in logic).

These languages tend to use a

declarative programming style as opposed to the imperative style of Pascal, C.


FORTRAN, et al.

In a declarative style, a programmer gives a mathematical

specification of what should be computed, leaving many details of how it should be


computed to the compiler and/or runtime system. These languages are not yet in wide
use, but are very promising as notations for programs that will run on massively parallel
computers (systems with over 1,000 processors). Compilers for established languages
started to use sophisticated optimization techniques to improve code, and compilers for
vector processors were able to vectorize simple loops (turn loops into single instructions
that would initiate an operation over an entire vector).

Two important events marked the early part of the third generation: the development of
the C programming language and the UNIX operating system, both at Bell Labs. In
1972, Dennis Ritchie, seeking to meet the design goals of CPL and generalize
Thompsons B, developed the C language. Thompson and Ritchie then used C to write a
version of UNIX for the DEC PDP-11. This C-based UNIX was soon ported to many
different computers, relieving users from having to learn a new operating system each

30

time they change computer hardware. UNIX or a derivative of UNIX is now a de facto
standard on virtually every computer system.

An important event in the development of computational science was the publication of


the Lax report. In 1982, the US Department of Defense (DOD) and National Science
Foundation (NSF) sponsored a panel on Large Scale Computing in Science and
Engineering, chaired by Peter D. Lax.

The Lax Report stated that aggressive and

focused foreign initiatives in high performance computing, especially in Japan, were in


sharp contrast to the absence of coordinated national attention in the United States. The
report noted that university researchers had inadequate access to high performance
computers. One of the first and most visible of the responses to the Lax report was the
establishment of the NSF supercomputing centers. Phase I on this NSF program was
designed to encourage the use of high performance computing at American universities
by making cycles and training on three (and later six) existing supercomputers
immediately available. Following this Phase I stage, in 1984 1985 NSF provided
funding for the establishment of five Phase II supercomputing centers.

The Phase II centers, located in San Diego (San Diego supercomputing Centre); Illinois
(National

Center

for

Supercomputing

Applications);

Pittsburgh

(Pittsburgh

Supercomputing Center); Cornell (Cornell Theory Center); and Princeton (John Von
Neumann Center), have been extremely successful at providing computing time on
supercomputers to the academic community. In addition they have provided many
valuable training programs and have developed several software packages that are
available free of charge. These Phase II centers continue to augment the substantial high

31

performance computing efforts at the National Laboratories, especially the Department


of Energy (DOE) and NASA sites.

3.5 Fifth Generation (1984 1990)


The development of the next generation of computer systems is characterized mainly by
the acceptance of parallel processing.

Until this time, parallelism was limited to

pipelining and vector processing, or at most to a few processors sharing jobs. The fifth
generation saw the introduction of machines with hundreds of processors that could all
be working on different parts of a single program.

The scale of integration in

semiconductors continued at an incredible pace, by 1990 it was possible to build chips


with a million components and semiconductor memories became standard on all
computers.

Other new developments were the widespread use of computer networks and the
increasing use of single-user workstations. Prior to 1985, large scale parallel processing
was viewed as a research goal, but two systems introduced around this time are typical of
the first commercial products to be based on parallel processing. The Sequent Balance
8000 connected up to 20 processors to a single shared memory module (but each
processor had its own local cache).

The machine was designed to compete with the

DEC VAX-780 as a general purpose Unix system, with each processor working on a
different users job. However, Sequent provided a library of subroutines that would
allow programmers to write programs that would use more than one processor, and the
machine was widely used to explore parallel algorithms and programming techniques.

32

The Intel iPSC -1, nicknamed the hypercube, took a different approach. Instead of
using one memory module, Intel connected each processor to its own memory and used a
network interface to connect processors. This distributed memory architecture meant
memory was no longer a bottleneck and large systems (using more processors) could be
built. The largest iPSC-1 had 128 processors. Toward the end of this period, a third type
of parallel processor was introduced to the market. In this style of machine, known as a
data-parallel or SIMD, there are several thousand very simple processors.

All

processors work under the direction of a single control unit; i.e. if the control unit says
add a to b then all processors find their local copy of a and add it to their local copy of
b. Machines in this class include the Connection Machine from Thinking Machines,
Inc., and the MP-1 from MasPar, Inc.

Scientific computing in this period was still dominated by vector processing.

Most

manufacturers of vector processors introduced parallel models, but there were very few
(two to eight) processors in these parallel machines. In the area of computer networking,
both wide area network (WAN) and local area network (LAN) technology developed at a
rapid pace, stimulating a transition from the traditional mainframe computing
environment towards a distributed computing environment in which each user has their
own workstation for relatively simple tasks (editing and compiling programs, reading
mail) but sharing large, expensive resources such as file servers and supercomputers.
RISC technology (a style of internal organization of the CPU) and plummeting costs for
RAM brought tremendous gains in computational power of relatively low cost
workstations and servers. This period also saw a marked increase in both the quality and
quantity of scientific visualization.

33

3.6 Sixth Generation (1990 to date )


Transitions between generations in computer technology are hard to define, especially as
they are taking place.

Some changes, such as the switch from vacuum tubes to

transistors, are immediately apparent as fundamental changes, but others are clear only in
retrospect. Many of the developments in computer systems since 1990 reflect gradual
improvements over established systems, and thus it is hard to claim they represent a
transition to a new generation, but other developments will prove to be significant
changes.

In this section, we offer some assessments about recent developments and current trends
that we think will have a significant impact on computational science.

This generation is beginning with many gains in parallel computing, both in the
hardware area and in improved understanding of how to develop algorithms to exploit
diverse, massively parallel architectures. Parallel systems now compete with vector
processors in terms of total computing power and most especially parallel systems to
dominate the future.

Combinations of parallel/vector architectures are well established, and one corporation


(Fujitsu) has announced plans to build a system with over 200 of its high and vector
processors. Manufacturers have set themselves the goal of achieving teraflops (1012
arithmetic operations per second) performance by the middle of the decade, and it is
clear this will be obtained only by a system with a thousand processors or more.
Workstation technology has continued to improve, with processor designs now using a
combination of RISC, pipelining, and parallel processing. As a result it is now possible
34

to procure a desktop workstation that has the same overall computing power (100
megaflops) as fourth generation supercomputers. This development has sparked an
interest in heterogeneous computing: a program started on one workstation can find idle
workstations elsewhere in the local network to run parallel subtasks.

One of the most dramatic changes in the sixth generation is the explosive growth of wide
area networking. Network bandwidth has expanded tremendously in the last few years
and will continue to improve for the next several years. T1 transmission rates are now
standard for regional networks, and the national backbone that interconnects regional
networks uses T3. networking technology is becoming more widespread than its original
strong base in universities and government laboratories as it is rapidly finding
application in K-12 education, community networks and private industry. A little over a
decade after the warning voiced in the Lax report, the future of a strong computational
science infrastructure is bright.

4.0 Conclusion
The development of computer span through many generations with each generations
chronicling the landmark achievements of the period.
5.0 Summary
In this unit we have learnt that the development of computer spanned through six
generations.
6.0 Tutor Marked Assignment
a. Outline the major landmarks of the fourth and the fifth generations of computers.
b. Explain what is meant by stored program computer architecture.

35

7.0 References and Further Reading


Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Larry Long (1984). Introduction to Computers and Information Processing. PrenticeHall Inc., New Jersey.
Tunji and Dokun (1993). Data Processing, Principles and Concepts. Informatics Books,
Lagos.

36

STUDY UNIT 3: CLASSIFICATION OF COMPUTERS


Table of contents
Categories of computers
Classification based on signal type
-

Digital computer

Analog computer

Hybrid computer

Classification by purpose
-

Special purpose

General purpose

Classification by capacity
-

Main frame

Mini computers

Micro computers

1.0 Introduction
The computer has passed through many stages of evolution from the days of the
mainframe computers to the era of microcomputers. Computers have been classified
based on different criteria. In this unit, we shall classify computers based on three
popular methods.

2.0 Objectives
The objectives of this unit are to:
i. Classify computers based on size, type of signal and purpose.
ii. Study the features that differentiate one class of the computer from the others.

37

3.0 Categories of Computers


Although there are no industry standards, computers are generally classified in the
following ways:

3.1 Classification Based On Signal Type


There are basically three types of electronic computers. These are the Digital, Analog
and Hybrid computers.

Digital Computer
Represent its variable in the form of digits. It counts the data it deals with, whether
representing numbers, letters or other symbols, are converted into binary form on input
to the computer. The data undergoes a processing after which the binary digits are
converted back to alpha numeric form for output for human use. Because of the fact that
business applications like inventory control, invoicing and payroll deal with discrete
values (separate, disunited, discontinuous); they are beset processed with digital
computers. As a result of this, digital computers are mostly used in commercial and
business places today.

Analog Computer
It measures rather than counts. This type of computer sets up a model of a system.
Common type represents it variables in terms of electrical voltage and sets up circuit
analog to the equation connecting the variables. The answer can be either by using a
voltmeter to read the value of the variable required, or by feeding the voltage into a
plotting device. They hold data in the form of physical variables rather than numerical
quantities. In theory, analog computers give an exact answer because the answer has not
38

been approximated to the nearest digit. Whereas, when we try to obtain the answers
using a digital voltmeter, we often find that the accuracy is less than that which could
have been obtained from an analog computer.
It is almost never used in business systems. It is used by the scientist and engineer to
solve systems of partial differential equations.

It is also used in controlling and

monitoring of systems in such areas as hydrodynamics and rocketry; in production.


There are two useful properties of this computer once it is programmed:
1.

It is simple to change the value of a constant or coefficient and study the


effect of such changes.

2.

It is possible to link certain variables to a time pulse to study changes with


time as a variable, and chart the result on an X-Y plotter.

Hybrid Computer
In some cases, the user may wish to obtain the output from an analog computer as
processed by a digital computer or vice versa. To achieve this, he set up a hybrid
machine where the two are connected and the analog computer may be regarded as a
peripheral of the digital computer. In such a situation, a hybrid system attempts to gain
the advantage of both the digital and the analog elements in the same machine. This kind
of machine is usually a special-purpose device which is built for a specific task. It needs
a conversion element which accepts analog inputs, and output digital value.

Such

converters are called digitizers. There is need for a converter from analog to digital also.
It has the advantage of giving real-time response on a continuous basis. Complex
calculations can be dealt with by the digital elements, thereby requiring a large memory,
and giving accurate results after programming. They are mainly used in aerospace and
process control applications.

39

3.2 Classification By Purpose


Depending on their flexibility in operation, computers are classified as either special
purpose or general purpose.
Special Purpose Computers
A special purpose computer is one that is designed to solve a restricted class of
problems. Such computers may even be designed and built to handle only one job. In
such machines, the steps or operations that the computer follows may be built into the
hardware. Most of the computers used for military purposes fall into this class. Other
example of special purpose computers include:
 Computers designed specifically to solve navigational problems.
 Computers designed for tracking airplane or missiles.
 Computers used for process control applications in industries such as oil refinery,
chemical manufacture, steel processing and power generation.
 Computers used as robots in factories like vehicles assembly plants and glass
industries.
General Attributes of Special Purpose Computers
Special purpose computer are usually very efficient for the tasks for which they are
specially designed.
They are very much less complex than the General-Purpose Computers. The simplicity
of the circuiting stems from the fact that provision is made only for limited facilities.
They are very much cheaper than the General-Purpose type since they involve less
components and are less complex.
General-Purpose Computers
General-Purpose computers are computers designed to handle wide range of problems.
Theoretically, a general-purpose computer can be adequate by means of some easily
40

alterable instructions to handle any problems that can be solved by computation. In


practice however, there are limitations imposed by memory size, speed and the type of
input/output devices.

Examples of areas where the general purpose are employed

include the following:

Payroll

Banking

Billing

Sales analysis

Cost accounting

Manufacturing scheduling

Inventory control

General Attributes of General-Purpose Computers




General-Purpose computers are more flexible than special purpose computers.


They can handle a wide spectrum of problems.

They are less efficient than the special-purpose computers due to such problems as;


Inadequate storage;

Low operating speed;

Coordination of the various tasks and subsection may take time.

General Purpose Computers are more complex than the special purpose ones.

3.3 Classification of Computers According to Capacity


In the past, the capacity of computers was measured in terms of physical size. Today,
however, the physical size is not a good measure of capacity because the modern
technology has made it possible to achieve compactness.
41

A better measure of capacity today is the volume of work that computer can handle. The
volume of work that a given computer handles is closely tied to the cost and to the
memory size of computer. Therefore, most authorities today accept the price of rental
price as the standard for ranking computers.
Here, both memory size and cost shall be used to rank (classify) computer into three
main categories as follows:
(a)Microcomputers
(b)Medium/Mini/Small Computers
(c)Large Computer/Main Frames.

Micro Computers
Microcomputers, also known as single board computers, are the cheapest class of
computers. In the microcomputer, we do not have a Central Processing Unit (CPU) as
we have in the larger computers rather we have a microprocessor chip as the main data
processing unit. They are the cheapest smallest and can operate under normal office
condition. Examples are IBM, APPLE, COMPAQ, Hewlett Packard (HP), Dell Toshiba,
e.t.c.

Different Types of Personal Computers (Micro Computers)


Normally, personal computers are placed on table desk hence they are referred to as
desktop personal computers. Still other types are available under the categories of
personal computers. They are:
Laptop Computers are small size types that are battery-operated. The screen is used
to cover the system while the keyboard is installed flatly on the system unit. They could

42

be carried about like a box when closed after operation and can be operated in vehicles
while on a journey.

Notebook Computer
This is like laptop computers but smaller in size. Though small, it comprises all the
components of a full system.
Palmtop Computer
Palmtop computer is far smaller in size. All the components are complete as any of the
above but made smaller so that it can be held on the palm.
Uses of Personal Computers
Personal computers can perform the following functions:


Can be used to produce documents like memos, reports, letters and briefs.

Can be used to calculate budget and accounting tasks

It can analyze numeric function

It can create illustrations

Can be used for electronic mails

Can help in making schedule and plan projects.

It can assist in schedules and plan projects.

It can assist in searching for specific information from lists or from reports.

Advantages of Personal Computers




Computer is versatile; it can be used in any establishment.

Has faster speed for processing data.

Can deal with several data at a time

Can attend to several users at the same time, thereby able to process several jobs
at a time.
43

Capable of storing several data.

Operating of Computer is less fatigue

Network possible, that is linking of two or more computers together.

Disadvantages of Personal Computers




Computer is costly to maintain.

It is very fragile and complex to handle

It requires special skill to operate

With the invention and innovation everyday, computer suffers from being
obsolete.

It can lead to unemployment when used mostly in less Developed Countries.

Some computers can not function properly without the aid of cooling system e.g.
air-condition or fan in some locations.

Mini Computers
The Mini Computers have memory capacity in the range 128K bytes to 256 Kbytes and
are also not expensive but reliable and smaller in size compare to mainframe. It was first
introduced in 1965; when DEC (Digital Equipment Corporation) built the PDP 8.
Other Mini Computer includes WANG VS.
Mainframe
The Main Frame Computers often called number crunches have memory capacity of the
order of 4 Kbytes and they are very expensive. They can execute up to 100MIPS
(Meanwhile Instructions Per Second). They have large systems and are used by many
people for a variety of purpose.

44

4.0 Conclusion
Computers are classified based on three major criteria namely size, type of signal being
processed and purpose. The classification adopted at any point in time depends on the
issues involved. For instance, if our goal is to process different kinds of signals or to
accept one type of signal and convert to another form of signal, we should look in the
realm of analog or digital or even the hybrid computers. This of course, calls for a
converter such as Analog to Digital Converter or Digital to Analog Converter as the case
may be.
5.0 Summary
In this unit we have been able to understand the following:
i.

Computers could be classified based on three major criteria: size, type of


signal being processed and purpose.

ii.

Based on size computers are classified as mainframe, mini computer and


microcomputer.

iii.

Based on the type of signal being processed, computers are classified as


analog, digital and hybrid.

iv.

Based on purpose, computers are classified as general purpose or special


purpose computers.

v.

Micro computers now come in different forms due to the continued reduction
in size due to advances in electronic technology. Microcomputers could be
desktop, laptop or palmtop.

45

6.0 Tutor Marked Assignment


a) Classify computer based on type of signal.
b) Based on signal being processed, what category does each of these
computing equipment belong: petrol pump, thermometer, cellphone, antiaircraft radar control in a military based, weather forecasting equipment at
the metrological station.
7.0 References and Further Reading
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications,

Akure.

Larry Long (1984). Introduction to Computers and Information Processing. PrenticeHall Inc., New Jersey.
Gray S. Popkin and Arthur H. Pike (1981). (1981). Introduction to Data Processing with
BASIC, 2nd edition, Houghton Mifflin Company, Boston.

46

MODULE 2: COMPUTER HARDWARE


In this module we shall discuss the following:

Hardware components (the front, back and inside of the system unit)

The peripheral devices

The Auxiliary equipment

STUDY UNIT 4: HARDWARE COMPONENTS (1)


Table of content
Essential components of the computer
The system unit
The front of the system unit
Back of the system unit
Inside the system unit
-

Central processing unit (CPU)

Power supply unit

Mother board

Memory chips

Types of memory

Primary memory
Read only memory (ROM)
Random access memory (RAM)
Secondary memory
Hard Disk
Tertiary memory
Floppy disk (diskette)
CDROM

47

1.0 Introduction
Your Personal Computer (PC) is really a collection of separate items working together as
a team-with you as the captain. Some of these components are essential; others simply
make working more pleasant or efficient. Adding extra items expands the variety of
tasks you can accomplish with your machine.
1.0 The Objectives
The objectives of this unit are to:
i.

Familiarize the student with the components of the computer.

ii.

Enable the student to appreciate the importance of each of the components to


the overall smooth operations of the computer.

3.0 The System Unit


The system unit is the main unit of a PC. It is the Computer itself while other units
attached to it are regarded as peripherals. It could be viewed as the master conductor
orchestrating your PCs operation.

It is made up of several components like the

Motherboard, Processor, Buses, memory, power supply unit, etc. This unit (system unit)
has been confused over the years by novices as the CPU. This is not true. The CPU
(Central Processing Unit) or simply processor is a component within the system unit and
it is not the only thing that makes up the system unit. Hence, it will be wrong to equate
the system unit with the CPU.

3.1 Front of the System Unit


Lights
Your unit may display a variety of colored light on the front panel, including power and
turbo signals, and light to indicate if the Hard or Floppy disk are being read or written to.

48

Key Lock
You can stop intruders tampering with your PC by using the Lock on the front panel.
Turning the key prevents the key board from working.
Turbo Button
Some PCs offer a choice of speeds at which they can run. A turbo switch is usually left
so the computer runs at its fastest speed.
Reset Button
If your PC freezes and wont respond to any command, try starting it up again using
the reset button. Pressing the reset button loses all the work you have not saved in that
session, so use it only as a last resort.
Power On/Off
All PCs have main power switch on the system unit. Sometimes this control is placed
on the outside back panel.
Floppy Disk Drives
Either, or both, of two standard types of floppy disk drive may be found at the front of
the system unit. Some systems also have internal CD-ROM or tape drives.

49

CD-ROM or DVD drive


3.2 Back of the System Unit
Fan Housing
The electronic components in your PC generate a lot of heat. To prevent overheating, a
fan at the back of the unit removes hot air from the system.
Power in and out Sockets
Cables plugged into these sockets carry power from the electrical outlet to the system
unit and from the system unit to the monitor.
Joystick Port
Using a joystick is often much better than pressing keys to control movements when
playing a computer game.
Serial Ports
Serial Ports often connect the PC to modem or mouse. Most PCs are fitted with two
serial ports that may be labeled S101 and S102, Serial 1 and Serial 2, or COM
1 and COM 2.

50

Sound Jacks
If you have a sound fitted inside your system unit, you will see a jack or jacks at the
back. These can be used to connect your PC to speakers, a microphone, or an eternal
sound source.
Keyboard Port
The cable from your keyboards ends with a round connector, which plugs into the
keyboard port.
Network Adapter
If an expansion card is fitted to link your PC with other PCs in your office you will see a
network connector at the back of the system unit.
Monitor Port
A cable from your monitor plugs into this port and carries display information to the
monitor.
Bays for Expansion Cards
PCs are easily expanded-perhaps to provide a modem, sound or faster graphics. You can
plug cards into expansion slots inside the PC. The end of an expansion card shows at the
back of your machine, allowing you to connect items.
3.3 Inside the system unit

51

The brain behind everything that happens in your PC is contained within the system
unit.

Inside the unit are the impressive electronics that run programs, handle

instructions, and determine the results.

Most of the more important items are

described below:
Battery
A small battery powers a clock to keep track of the time when the PC is turned off. It
also maintains low electricity to certain RAM chips that record which components
are installed.
Disk Drive Controller Card
This card controls the PCs disk drive motors and transfers data. The serial and
parallel ports at the back of the card link internal PC components with external
devices such as mouse and printer.
Display Adapter Card (Video Card)
All the information your computer will display is stored in its memory. To be useful,
you need to see the information. The display adapter card is the link between the
PCs memory and the monitor.
Expansion Slots
These long narrow connectors allow you to plug in expansion cards (also known as
adapter cards), which offer extra options not available on a basic PC.
ROM Chips
Read-only memory (ROM) chips have data written on them during manufacturing
that tells the CPU what to do when the PC is switched on. The data is always there,
even when you switch the PC off.

52

RAM Chips
When a computer is switched on and running a program, RAM (Random Access
Memory) is used for purposes such as holding the program and its data. But when
the PC is switched off, anything held in RAM is lost.
Empty RAM Chip Slots
These slots let you expand your computers memory by adding extra RAM chips or
modules. Some PCs work even faster because they come equipped with Cache
Memory. Cache Memory consists of expensive and very fast memory chips that
store the data or instructions that the CPU will look at next. Cache memory can
speed up work on your computer enormously.

RAM chip
Central Processing Unit (CPU)

Intel Processor
53

The Microprocessor, or Central Processing Unit (CPU), is the computers most


important single item. It does all the PCs thinking and runs the programs (series of
instructions) that you request.
CPU Support Chips
These chips help the CPU manage all the other parts of the computer.
Math Coprocessor Slot
A math coprocessor, present in some PCs, assists the CPU in its number-crunching
activities (if programs have been designed to use it).

CPU fan
Speaker
The speaker emits the computers sound output.
Power Supply Unit
All the components in a PC need electrical supply. Most need a 5-volt supply although
the floppy disk drive motors required 12 volts. If the components were connected to

54

normal household current, they would blow up, so the power supply unit converts high
voltage electrical current to a low voltage.
Hard Disk Drive
The hard disk is your computers main permanent storage unit, holding large amount of
data and programs. Unlike data held in RAM, the information on the hard disk is not
affected when the PC is turned off it remains there unless you instruct the PC to
overwrite it or the hard disk is damaged.

Hard drive (Hard disk)


Motherboard
All the electronic components in a PC are mounted on a piece of fiberglass called the
motherboard. Fiberglass cannot conduct electricity, so each component is insulated from
all the others. Thin lines of metal on the surface of the fiberglass connect pins from one
component to another, forming the computers electrical circuits.

55

Components of a motherboard
Intel CPUs
The earliest PCs were equipped with a CPU from Intel Corporation called the 8088. the
next generation of PCs used CPU known by the number 80286 and were called
PC/AT computers.

Subsequently, PCs have been supplied with more and more

powerful CPUs the 80386, the 80486, and the more recent and impressive of all, the
Intel Pentium (I, II, III, IV& M).
All these PC processors belong to a family called 80 x 86. In general, you can run the
same software on PCs containing different CPUs within this family. From the outside,
the chips look different only in sizes and number of pin-put inside, an 80486 has over
one million components to the 3,500 that were in the first 8088. Because of these
differences, the latest Pentiums runs over ten times faster.

56

What is CPU

The CPU is certainly the most important PC component. CPU stands for
Central Processing Unit. Let us briefly study that name:

It is a processor, because it processes (moves and calculates) data.

It is central, because it is the center of PC data processing.

It is a unit, because it is a chip, which contains millions of transistors.

CPU Speed
The speed of a CPU is measured in megahertz (MHz). A computer has central clock that
keeps all the components in time with each other; one hertz is similar to a clock tick and
megahertz is equal to one million ticks per second. If your PC runs at 333 or 400MHz,
the central clock ticks 333 or 400 million times every second. As you might imagine, the
faster the clock ticks, the faster the computer runs.
Without the CPU, there would be no PC. Like all other hardware components,
the CPUs are continually undergoing further development. You can see the
explosive technological development in data processing most clearly in the
development of newer and faster CPUs. The CPUs have for years doubled
their performance about every 18 months and there are no indications that this
trend will stop.

When we now look at all the CPUs from a broader perspective, we can see
that:

The CPU history is closely tied to the companies IBM and especially
Intel.
57

The CPUs have their roots back to Intel's chip 4004 from 1971.
The compatibility concept has been important throughout the
development.
Generations of CPUs

There are CPUs of many brand names (IBM, Texas, Cyrix, AMD), and often
they make models which overlap two generations. This can make it difficult to
keep track of CPUs. Here is an attempt to identify the various CPUs according
to generation:

History of CPU

The following table shows the different CPU generations.

PC

CPUs

Year

1st. Generation

8086 and 8088

1978-81 29,000

2nd. Generation

80286

1984

3rd. Generation

80386DX and 80386SX

1987-88 275,000

4th. Generation

80486SX, 80486DX,
80486DX2 and 80486DX4

1990-92 1,200,000

5th. Generation

Pentium
Cyrix 6X86
AMD K5
IDT WinChip C6

1993-95
1996
1996
1997

3,100,000
--3,500,000

Improved
5th. Generation

Pentium MMX
IBM/Cyrix 6x86MX
IDT WinChip2 3D

1997
1997
1998

4,500,000
6,000,000
6,000,000

6th. Generation

Pentium Pro
AMD K6
Pentium II
AMD K6-2

1995
1997
1997
1998

5,500,000
8,800,000
7,500,000
9,300,000

Improved 6th.

Mobile Pentium II

1999

27,400,000

58

Number
of transistors

134,000

Generation

Mobile Celeron
Pentium III
AMD K6-3
Pentium III CuMine

7th. Generation

AMD original Athlon


AMD Athlon Thunderbird
Pentium 4

18,900,000
9,300,000
?
28,000,000
1999
2000
2001

22,000,000
37,000,000
42,000,000

Intel Processor

DISKS
Floppy Disks
Computers use disk to store information. Although there is a permanent hard disk that
lives inside the system unit, you can use floppy disks to store and move data easily from
one PC to another. Floppy disks come in two sizes, either 5 or 3 inches in diameter.
The smaller disks are able to store more data and are also less easily damaged, because
of their thicker plastic cases. As both sizes can be either high or low capacity (or
density), there are four main varieties of disks available. High-capacity disks are more
expensive, but they can store much more information. Low-capacity disks are generally

59

labeled DS/DD, which stands for double sided/double density, while the high-capacity
floppy disks are labeled DS/HD (double sided/high-density).

Caring for Disks


Treat floppy disks carefully, and you can take them almost anywhere safely. Dont leave
the disks in your PC when you finish a session. Also avoid putting anything heavy on
top of your disks or leaving them in extremes of hot or cold temperature. Try not to
carry disks loose in pockets or handbags where dust and dirt may get inside the
containers. Take care to store them vertically, preferably in a special storage box.
Remember too that you should keep floppy disks away from magnetic fields, including
hidden magnets such as those in telephone, radio and television speakers, amplifiers,
desk fans, and photocopiers. If you do leave floppy disks near magnetic field, your data
may become corrupted and will no longer be usable.
Write Protecting Disks
Write protecting a disk means that you prevent the computer from erasing or writing
over important data or programs that are already there. However, the PC can still read a
write-protected disk.
4.0 Conclusion
The system unit is a box housing many components. It is in fact, the most important part
of the computer because it houses the processor (CPU) and other essential components
that enables the computer to function.
5.0 Summary
In unit we studied the components of the system unit which include the components in
the front, the back and those that are inside the.

60

6.0 Tutor Marked Assignment


a. Make a list of 5 components that could be found inside the computer systems
unit.
b. Describe the functions of each of them.
c. Differentiate between CPU and the Systems unit.
7.0 References and Further Reading
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure
Richard H. Austing and Lillian Cassel (1986). Computers in Focus. Books/Cole
Publication Company. Monterey, California.
Larry Long (1984). Introduction to Computers and Information Processing. PrenticeHall Inc., New Jersey.

61

STUDY UNIT 5
HARDWARE COMPONENT (2) PERIPHERAL DEVICES
Table of contents
Input devices
Computer keyboard
Mouse and joystick
Digital or graphic tablet
Optical character reader (OCR)
Magnetic Ink Character Reader (MICR)
1.0 Introduction
The computer peripheral devices are those devices which are attached to the system unit.
The devices are necessary to ensure that the computer is able to accept input and display
the result for the user. This section therefore discusses the input unit and the output unit.
2.0 Objectives
The objectives of this unit are to:
i.

Expose the students to those components that make up the input unit and the
output unit.

ii.

Enable students get deeper understanding of the functions of the input and the
output unit.

iii.

Guide the students on the type of input unit and output unit suitable to a
particular computing environment.

3.0

Input Devices

3.1 Computer Keyboard


A Computer keyboard is identical to the conventional typewriter keyboard. However, it
has more keys than the typewriter keyboard. A computer keyboard can be a dummy type
or intelligent type. A computer keyboard is considered too be intelligent if, in addition to
62

performing the routine functions characteristic of a typewriter keyboard, it can initiate a


series of actions for a computer to carry out by mere pressing a key or combination of
two or more keys. An intelligent computer keyboard has a set of keys and when one of
them is pressed, the computer can be made to carry out a specific function. For example,
the pressing of a key may cause the computer to display a menu list from which a human
being may be prompted to select one.

The intelligent computer keyboard has four major divisions, namely: Function keys,
Alphanumeric keys, Numeric keys and Control keys.

In addition to the four types of keys, there are some special or important keys such as the
following:
(a)

Return or Enter key

(b)

Escape key denoted by ESC

(c)

Control key denoted by CTRL

(d)

Alternate key denoted by ALT

(e)

Delete key denoted by DEL

(f)

Insert key denoted by INS

(g)

Backspace key

(h)

Shift key.

Function Keys
The effects of the functions keys are software package dependent. That is, they mean
different translations depending on which software package one is running on the
computer. The function keys are traditionally labeled F1, F2, F3, F4, F5, F6, F7, F8, F9,
F10, F11 and F12. The function keys are often arranged to the left of the main keyboard
in two columns or they are arranged in a row above the main keyboard. In most software
packages, the function key F1 is used to run the HELP program. Word perfect, for
example, uses F3 for HELP program and F1 to cancel the last command issued on the
computer. The function keys F7 and F12 are used to save a text and block a section of a
text respectively in word perfect. Function keys can be programmed to carry out the
functions desired by a programmer.
programmed to display menus.

For example the function keys F10 may be

Thus, the operations of the function keys can be

63

determined by the user or programmed by the software package being used at any point
in time.
Alphanumeric Keys
The Alphanumeric keys can be likened with the conventional typewriter keys. They
contain alphabetic characters, numeric characters and special characters such as comma,
full stop, open bracket, close bracket, asterisk, semicolon, colon, question mark, and so
on. Usually, each key carries a character at the lower part and another character at the
upper part. The SHIFT key is used to switch on or off the lower and upper characters by
the programmer.

Cursor Control Keys


The cursor marks the active or current spot on the screen. It is an indicator that tells the
user where in the midst of a document the system is pointing to. It may be a rectangular
bar of light or a blinking underscore. When a text is being typed, the cursor moves as the
carriage on a keyboard moves and character are typed in. The cursor control keys
include four directional arrow keys.
CONTROL KEY

FUNCTIONS
Moves the cursor one line up.
Moves the cursor one line down
Moves the cursor one character to the right

HOME
END
PGDN
PGUP

Move the cursor one character to the left.


Moves the cursor to the beginning of a line or page
Move the cursor to the bottom left of a page or to the end of the current
line in most text editors
Moves the cursor to the top of the next page in the document or text. For
example, pressing this key while on page 5 of the text will place the
cursor at the top of the page 6 of the text.
Moves the cursor to the top of the previous page. For example, if you
are on page 3 of a document, pressing this key will place the cursor at
the top of page 2 of the document

Other cursor control keys are HOME, PAGE UP, PAGE DOWN, and END. These keys
may be part of the numeric keypad or separated from the numeric keypad. Moving the
64

cursor around on the screen is one of the most common tasks in an application program.
In fact, cursor movement is so important in an application such as word processing that it
can usually be accomplished by additional key-driven commands. The control keys and
their functions are documented in Table the above table.

Numeric Keypad
The numeric keypad contains a set of keys required for typing or entering number digits
0, 1, 2, 3, 4, 5, 6, 7, 8, and 9 into the computer store. A numeric key is often activated by
pressing the Numlock Key. The numeric keypad is also used in combination with
Alternate (Alt) key to produced extended characters. Extended characters are characters
not normally found on most keyboard. For example, to produced the character alpha data
denoted , one holds down the Alt key and press 224; to produce character beta
denoted by , one holds down the Alt key and press 255 and to produce pound sterling
denoted by , one holds down the Alt key and press 156.
Shift Key
When the Shift key is pressed, the capital letters on the alphanumeric keys are activated.
It also serves as the activator of characters that are at the upper part of each alphanumeric
key. The Shift key has no effects on itself; its effect are realized when some other keys
are pressed. Thus, if one presses the shift key and then equal sign key, the plus sign
which is at the upper part of the equal sign is activated and then it appears on the
screen.
CapLock Key
The CapLock Shifts all alphabetic characters into upper case (capital letters). Thus all
characters typed are in lower case (small letters) when not pressed.
Alternate Key (Alt)
The Alternate key can be used in combination with numeric keys to generate characters
not shown on the keyboard, that is, extended characters. For example, holding the Alt
key down and pressing 228 produces the summation () sign; holding the Alt key down
and pressing 235 produce sign. To restart or reboot your computer, press Alt, Ctrl and
Del keys simultaneously.

65

NumLock Key
The Numlock key activates the numeric keypad. Neither NumLock nor CapLock affects
the function keys.
Control Key (Ctrl)
The Control key is often used in most text mode to perform block operations like mass
deletion, insertion and so on. For example, CTRL + Y deletes a line in most text
documents. It can also be used in combination with other keys to move the cursor to
different locations in a text or document. In some application packages, the Alt, Ctrl and
Shift key are used in combination with the function keys to perform several operations.
For example, in Word Perfect word processing package, to centre a text; press Shift and
F6; to print a text, press Shift and F7.
Escape Key (Esc)
The Escape key cancels an operation in progress. For example, when one is editing a file
or issuing a command, ESC cancels any changes one might have made or terminates the
command.
Return or Enter Key
The Return key serves as one of the most important keys on most keyboards. It is
actually used to inform the computer the end of an input or command. It performs two
functions depending on the program with which it is used. For example, suppose you are
asked to respond to an operating system command at the prompt or other entries, the
operating system will wait until the return key is pressed before continuing. Pressing the
return key also positions the cursor at the beginning of the next line ( in text mode),
which is the equivalent of pressing the carriage return on a typewriter.
Insert Key (Ins)
Pressing the Insert key puts ones keyboard in insert mode, pressing it again returns to
overstrike (typeover) mode. In insert mode, the characters one types are inserted at the
cursor position, the character at the cursor position and all characters to the right, shift to
make room for them. In overstrike or typeover mode, newly typed characters overwrite
the characters at the current cursor position. In most application software insert mode is
indicated by a symbol in the status line.

66

Delete Key (Del)


The delete key deletes the character at the cursor position when pressed and the
remaining text moves to the left while the cursor remains at the same position.
Back Space Key
The Back Space Key deletes the characters to the left of the cursor when pressed and all
other characters to the right of the cursor are shifted one space to the left.
Spacebar
The Spacebar is the longest key found on most keyboards. It erases characters at the
cursor position or gives blank space when pressed.

Tab Key
The Tab Key moves the cursor by five spaces to the right when pressed. The number of
positions moved depend on the software or the Tab Set by the operator. The Tab is
normally pressed to insert paragraphs during typing. In some programs, when this key is
pressed in combination with shift key, the same number of positions is moved
backwards.
Print Screen Key (Prtsc)
When the Print Screen key is pressed in combination with the Shift Key, whatever in is
the screen will be printed on a printer. The same effect can be achieved by pressing the
key alone on some keyboards.
Keeping Your Keyboard Clean and Working

Never spill liquids on your keyboard. Coffee, soda, and other beverage spills can ruin
your keyboard. Liquid spills on the keyboard have even been known to cause electrical
damage to the PC itself. With that in mind, though you may not stop drinking coffee
around your computer, you should at least get a spill-proof mug or keep the coffee on the
other side of the desk.

67

Another enemy of keyboards is static electricity. Static electricity can have the same
damaging effect on your keyboard as does liquid. If your keyboard doesn't respond
properly after a strong static charge, you may just need to turn off the PC and turn it back
on to reset the keyboard. In some cases, however, the static discharge can zap the
keyboard and even parts of the PC. If you shuffle your feet across carpet or your PC is in
a room with dry air, avoid touching the PC or the keyboard until you have touched
something metal to discharge any static. If you don't have a metal desk or bookcase in
your work area, consider buying an anti-static mat and keeping it where you can touch it
before touching the PC.

Dust, dirt, food crumbs, and hair are other enemies of keyboards. Try to avoid eating
over the keyboard and if your computer is in a dirty, dusty area, keep the keyboard
covered when not in use.

Some dirt and dust is unavoidable. To keep the keyboard working well, you should
occasionally clean it.

3.2

Mouse and Joystick

A mouse looks like the electrical clipper in a barbing saloon. It consists of a pointing
device very sensitive to movements. It has a roller ball and two or more buttons which
can be pressed to make selection. By moving the mouse on a flat smooth surface and
clicking one or combination of two buttons on its upper surface, a computer to which it is
connected can be sensitized and commanded to carry out some specific tasks.
A mouse can be used to draw diagrams on computer screen more effectively and
efficiently than the computer keyboard. Generally, the keyboard and the mouse do
complement each other. For example, the mouse can be used to highlight an item in a
menu list while the keyboard Enter Key can be pressed to activate or evoke the command
associated with the highlighted item.

68

A mouse is the primary input device for modern computers that feature operating
systems with a graphical user interface, such as Windows 98 or Windows XP. While
keyboards obviously excel at entering text, numbers, and symbols, your mouse is the tool
you'll use to tell your computer what to do with all the data you've entered.

Joysticks are almost exclusively used with game software and help the user more
effectively control the actions of computer-simulated airplanes or arcade-style games.

All modern PC operating systems (Windows 98, Windows XP, and the Macintosh) rely
on an on-screen pointer to select and execute commands. A mouse is simply an input
device built to help the user control this on-screen pointer in as natural and efficient a
manner as possible.

The pointer on the screen mimics the movements of your mouse. As you move your
mouse, a ball encased in the bottom of your mouse rolls on the desk and in turn sends
signals to the computer as to which direction to move the pointer on the screen. Move the
mouse side to side, or up and down, and the on-screen pointer moves in a similar
manner.

Once you have the mouse positioned to select the command or data you want to act on,
you use the mouse buttons to execute the command. The mouse controls the on-screen
pointer and lets you select program icons, manipulate property sheets, and access data.

69

3.3 Output Device


3.3.1 Printers
A printer is the computer component that lets you create copies of the information stored
in your computer on paper. The printed material is often called hard copy, to differentiate
it from the data stored on a disk, or held in the computer's memory.

There are three basic types of printers available for use with personal computers:

Laser printers. These combine a magnetic roller with powdered ink called toner to
transfer high-quality characters or images onto a page.

Inkjet printers. These have small nozzles that actually spray fast-drying ink onto the
page to form characters or images. Inkjet printers spray a fine, quick-drying ink through
small nozzles to produce characters and images on paper. Although the results are not
quite as sharp as those of laser printers, inkjet printers provide very good quality output
at a lower cost.Dot-matrix printers.

These use a print head to strike an inked ribbon against paper, like a typewriter, creating
characters out of a series of dots. Dot-matrix printers are the cheapest printers available.
They create text and images on the page by hammering several small pins against an
inked ribbon. The more pins used, the better the image--9-pin and 24-pin are common
options. The 24-pin printers produce a better quality output, but are somewhat slower
than the 9-pin printers.

Print quality for dot-matrix printers is often described in terms of mode: draft mode (low
resolution), near-letter-quality mode (medium resolution), or letter-quality mode (high
resolution). The speed depends on the mode, with draft mode being the fastest.
70

The type of printer you choose depends on your budget and the type of output you need.
For example, if all you need to print are grocery lists, you may be happy with a dotmatrix printer. In general, dot-matrix printers are noisier, slower, and produce a poorerquality image than do laser or inkjet printers, but they are also less expensive. If you
need to print newsletters, brochures, or illustrated reports, you will probably want a highquality laser printer. Laser printers cost more than other printers, but they may be worth
the price because they are fast, quiet, and produce high-quality text and graphics.

3.3.2 Monitors

. The monitor does not do any processing itself. The monitor only displays the
information that the video card tells it to.

Monitor Sizes

The two most common monitor sizes are 15-inch and 17-inch. If you have an older,
hand-me-down PC or a very inexpensive starter PC, you may have a smaller 14-inch
monitor. 21-inch monitors are also available but mostly used by graphics professionals.

VGA and SVGA Monitors

The two most common acronyms you will see on current monitors are VGA or SVGA.
Both of these terms generally refer to how many dots (or pixels) in each direction the
monitor can display. VGA is 640x480 (width by height) and SVGA is 800x600. This
measurement is called the monitor's resolution, and more is better! Most new monitors
are capable of displaying at least SVGA quality. In fact, 1,024x768 is somewhat of a
minimum to look for.

71

Almost any VGA or SGVA monitor made in the last few years is capable of displaying
any of these resolutions. However, it's actually the video card that determines what
resolution your monitor displays at any time. The monitor is capable of switching from
one resolution to another on command from the video card.

3.3.3 Scanners

Scanners are peripheral devices used to digitize (convert to electronic format) artwork,
photographs, text, or other items from hard copy. In a sense, a scanner works as a pair of
eyes for your PC. Your eyes see an image and translate the image into electrical impulses
that travel to and are interpreted by your brain. Similarly, a scanner captures images and
converts them to digital data that travel to and are interpreted by the computer.

A scanner works by dividing an image into microscopic rows and columns and
measuring, like the film in a camera, how much light (or lack thereof) reflects from each
individual intersection of the rows and columns. Each reflection is recorded as a dot, or
picture element (pixel). After the scanner collects information from each dot, it compiles
the result into a digital file on the computer.

There are a wide variety of scanners that work in a number of different ways, but the
technology behind them is essentially the same. The following sections discuss the more
popular types of scanners available today.

Types of scanners
Flatbed Scanners

Flatbed scanners look and behave a lot like a photocopier. You lay the item to be
scanned on a glass plate and the scanning head passes below the glass.
72

Flatbed scanners are very versatile: you can scan objects in a variety of sizes and shapes,
including pages from a book, without damaging the original. While flatbed scanners are
the best choice for a wide variety of uses, if you plan to do a lot of text scanning (called
OCR for Optical Character Recognition) work, keep in mind that flatbeds only
accommodate one page at a time. Scanning multi-page documents can be a slow, tedious
process, because you have to manually remove one page and insert the next.

Sheetfed Scanners

Sheetfed scanners look and act more like fax machines. The page or item is fed into the
machine, scanned, then spit out on the other end . A sheetfed scanner is a good choice for
large volumes of text, but not for handling delicate original photographs. Scanning
directly from a book or other three-dimensional object is impossible.

Hand Scanners

Hand scanners are a low-cost alternative to their larger, more sophisticated counterparts.
As their name implies, hand scanners are manual devices you move over a flat surface,
just as you do your PC's mouse

The hand scanner's advantages are many, but so are its disadvantages. Generally, hand
scanners work best for small, uncomplicated images such as company logos or small
black-and-white photographs. You might want a hand scanner if you do not plan to use it
on a regular basis, because it usually does not require adding internal cards to your CPU,
and it's easily disconnected and stored away. Most hand scanners can only scan a fourinch wide image at one time and require a steady hand. You're usually provided with
software that helps you "sew up" a series of these 4-inch, side-by-side scans into one
image, but this is obviously not as convenient as getting the full image at once.
73

3.3.4 Speakers and Sound


The built-in speakers in most PC cases are used just for making system sounds, such as
warning beeps and action indicators. To play more sophisticated sounds on your PC, you
need a set of external speakers. Usually speakers come in pairs, and there is a plug that
connects them to your sound card. Arrange the speakers with one on the left and one on
the right of your desk or work area to get a stereo effect.

Optionally, some speakers come with a subwoofer. This improves the bass (low notes)
sound. If you have a subwoofer with your speakers, it should go on the floor under your
desk.

Sound is one of the favorite options on today's PCs. In fact, sound is a standard feature of
most new PCs.

Everyone has their own uses for sound. You may just want to play a few music CDs with
your CD-ROM drive while you are working, or you may use multimedia applications for
presentations or educational programs. You may just like the sound of your jet engines
roaring as you punch the throttle in a flight simulator.

Components for Sound on Your PC


To produce sound on your PC, you need a sound card and speakers. The sound card is an
expansion card that plugs into one of the slots on your motherboard. This card processes
all of the instructions that have to do with sound, and then sends the sounds to the
speakers to be played. The speakers plug into the sound card and

Sound Cards
Sound cards plug into an expansion slot in your PC. The card has a set of connectors that
are exposed on the back of the PC; you can plug a microphone and speakers into the
74

connectors. Some cards include an optional connector for a line input, which is used to
connect another input source such as the output from a tape player or portable CD player.
Other optional connectors can include a joystick connector and a MIDI connector (for
connecting a MIDI keyboard). The card may include a volume control, which controls
the volume of the speakers and/or headphones.

4.0 Conclusion
The system unit cannot function without the peripheral devices. The input and the output
units are very important peripheral devices that must be taken care of in setting up a
computer system.
5.0 Summary
In this unit we have learnt the following:
i.

Input unit which comprises


(a) the keyboard ( the different categories of keys on the keyboard and their
functions).
(b) the scanner different types of scanners

ii.

The output unit which is made up of the


(a) monitor,
(b) the printer and,
(c) the speakers.

6.0 Tutor Marked Assignment


a. Justify the need for the input and the output units in a computer system.
b. Describe the functions of the following keys: the numeric keys, control keys,
shift keys and the function keys.

75

c. In what situation will you recommend the laserjet printer and the dot matrix
printer.
7.0 References and Further Reading
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications,

Akure.

Francis Scheid (1983). Schaums Outline Series: Introduction to Computer Science,


Mcgraw-Hill Book Company, Singapore.

Richard H. Austing and Lillian Cassel (1986). Computers in Focus. Books/Cole


Publication Company. Monterey, California.

Larry Long (1984). Introduction to Computers and Information Processing. PrenticeHall Inc., New Jersey.
Gray S. Popkin and Arthur H. Pike (1981). (1981). Introduction to Data Processing with
BASIC, 2nd edition, Houghton Mifflin Company, Boston.

76

STUDY UNIT 6: AUXILLARY EQUIPMENT


Table of content
Air conditioner
Voltage stabilizer
Uninterruptible Power Supply System (UPS)

1.0 Introduction
The auxiliary equipment as their name suggests are not computers but are necessary in a
computing environment in order to ensure proper functioning and smooth running of
computing activities. In this module, we shall address in some details the importance of
equipment such as air conditioner, voltage stabilizer, uninterruptible power system and
line transformer in a data processing environment.
2.0 Objectives.
The objectives of this unit are to:
i.

Identify the auxiliary equipment in a computing environment.

ii.

Discuss the importance of the auxiliary equipment to the smooth running of a


computing centre.

3.1 Air Conditioner


A Computer is an electronic machine. It is, therefore, capable of generating heat. A
computer is manufactured to operate in an environment with a specific temperature
range. When the temperature of the environment in which a computer is kept falls
outside the specific range, the computer may function badly and consequently get
damaged.

77

The free air is basically, dust laden. Dust is metallic in nature and, as such, capable of
conducting electricity.

If dust is allowed to settle on a computer, particularly the

electronic circuits, the dust can bridge two circuits. The bridging of two electronic
circuits may cause a serous damage to the computer. Thus, air conditioners are needed
in a computer environment to:
a.

Condition the temperature

b.

Prevent dust.

3.2 Voltage Stabilizer


A computer when switched on, takes off at a cold state, warms up and gradually gets to a
hot state. At a hot state, a computer is always roaming in an attempt to find something to
do. In a situation where the public electricity such as that of PHCN in Nigeria is cut
suddenly, the computer would suddenly be brought to a halt. The sudden power cut may
cause the computer to loose the memory of some basic house keeping operations when
power eventually returns and the computer is switched on. The sudden power cut may
also cause irreparable damages to the file the computer was processing at the time the
power was suddenly cut.
3.3 Line Voltage Transformer
We note that computers are built to operate within a specific range of voltages. In the
United State of America, computers are built to operate on 110V. A voltage transformer
is a device meant to step up or step down a voltage as the case may be. In Nigeria, for
example, a 110V computer requires a voltage transformer to step down the 240V to
110V. Similarly, in USA, a 2409V current is connected directly to a 110V computer, the
computer power unit will blow up almost immediately.

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Today, the technology has improved tremendously such that if a 240V current is
connected directly to a 110V computer, only a fuse, rather than the power unit will blow
up. It is worth mentioning, too, that there is an advanced technology today which
permits a computer to operate effectively and efficiently with the power line voltage
ranging between 110V and 240V. The technology supports an inbuilt switch which can
be operated at two terminals namely: the 110V terminus and 240V terminus. In recent
times, the technology has been improved upon such that computers are manufactured in
such a way that they can sense the voltage that is adequate. Thus, if one connects a
110V computer to a 240V current, the 110V computer has an in-built line transformer
which automatically steps down the 240V current to 110V.
3.4 Uninterruptible Power Supply System (UPS)
An Un-interruptible Power System (UPS) is an auxiliary hardware that is capable of:
(a)

Converting the public electricity raw line into fine line, that is, conditioning
the voltage that is fed into the computer.

(b)

Storing electrical energy when the public electricity line is life

(c)

Releasing the stored electrical energy to the computer when the public
electricity line is dead.

4.0 Conclusion
The computer is an expensive resource and as such requires adequate protection from
electrical damage. Similarly, the UPS is an expensive resource; hence there is the need
for it to be protected from electrical damage, too. Therefore, in practice, it is desirable
that the UPS be protected by a voltage stabilizer which is rugged and less expensive.
The configuration presented in Figure

is an example of a computer environment

characterized by the multiple levels of protection from electrical damage.


arrangement is desirable in a situation of electrical surge and blown out.
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This

5.0 Summary
In this unit we have learn the following:
i.

Auxiliary devices create a facilitative and conducive environment for smooth


operation of computers and the user.

ii.

Voltage stabilizers help to protect computing equipment from damage due to


power surge.

iii.

UPS protects the computing equipment and the software from power outage
during computing session. The UPS with the help of its internal battery stores
electrical energy while power is on and releases power stored to the computer
whenever power is off. This enables the user to end the working session and
shut down normally.

iv.

A voltage transformer is a device meant to step up or step down a voltage as


the case may be.

6.0 Tutor Marked Assignment


With the aid of annotated diagram, describe the arrangement of the following auxiliary
equipment: UPS, line voltage transformer and voltage stabilizer in relation to PHCN
power source and the computer.
7.0 References
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications,
Akure.

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MODULE 3: COMPUTER SOFTWARE


In this module we shall discuss computer software under these headings:

System software

Language translators

Utility software

Application software

Study Unit 7: COMPUTER SOFTWARE (1)


Table of content
System software
-Operating System
- Types of operating System
Language translators
Assemblers
Interpreters
Compilers
Utility software

1.0 Introduction
The computer hardware are driven by the software. The usefulness of the computer
depends on the programs that are written to manipulate it. Computer software come in
different forms: the operating system, utility software, language translators and
application software. This unit therefore presents detailed discussions of each category of
computer software.

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2.0 Objectives
The objective of this unit are to:
i.

Identify the different types of computer software.

ii.

Discuss the importance of each type of software.

3.0 Computer Software


The physical components of the computer are called the hardware while all the other
resources or parts of the computer that are not hardware, are referred to as the Software.
Software are the set of programs that makes the computer system active. In essence, the
software are the programs that run on the computer.
Then, what is a program? A Program is a series of coded instructions showing the logical
steps the computer follows to solve a given problem.

3.1 Classification of Computer Software


The computer software could be divided into two major groups namely System Software
(Programs) and Application Software (Programs).

3.1.1 System Software


This is refers to the suits of programs that facilitates the optimal use of the hardware
systems and/or provide a suitable environment for the writing, editing, debugging,
testing and running of User Programs. Usually, every computer system comes with
collection of these suits of programs which are provided by the Hardware Manufacturer.

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3.1.1.2 Operating System


An operating system is a program that acts as an interface between a user of a computer
and the computer hardware. The purpose of an operating system is to provide an
environment in which a user may execute programs.

The operating system is the first component of the systems programs that interests us
here. Systems programs are programs written for direct execution on computer hardware
in order to make the power of the computer fully and efficiently accessible to
applications programmers and other computer users. Systems programming is different
from application programming because the requires an intimate knowledge of the
computer hardware as well as the end users needs. Moreover, systems programs are
often large and more complex than application programs, although that is not always the
case. Since systems programs provide the foundation upon which application programs
are built, it is most important that systems programs are reliable, efficient and correct.

In a computer system the hardware provides the basic computing resources. The
applications programs define the way in which these resources are used to solve the
computing problems of the users. The operating system controls and coordinates the use
of the hardware among the various systems programs and application programs for the
various users.

The basic resources of a computer system are provided by its hardware, software and
data. The operating system provides the means for the proper use of these resources in
the operation of the computer system. It simply provides an environment within which
other programs can do useful work.

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We can view an operating system as a resource allocator. A computer system has many
resources ( hardware and software) that may be required to solve a problem: CPU time,
memory space, file storage space, input/output devices etc.

The operating system acts as the manager of these resources and allocates them to
specific programs and users as necessary for their tasks. Since there may be many,
possibly conflicting, requests for resources, the operating system must decide which
requests are allocated resources to operate the computer system fairly and efficiently. An
operating system is a control program. This program controls the execution of user
programs to prevent errors and improper use of the computer.

Operating systems exist because they are a reasonable way to solve the problem of
creating a usable computing system. The fundamental goal of a computer system is to
execute user programs and solve user problems.

The primary goal of an operating system is a convenience for the user. Operating
systems exit because they are supposed to make it easier to compute with an operating
system than without an operating system. This is particularly clear when you look at
operating system for small personal computers.

A secondary goal is the efficient operation of an computer system. This goal is


particularly important for large, shared multi-user systems. Operating systems can solve
this goal. It is known that sometimes these two goals, convenience and efficiency, are
contradictory.

While there is no universally agreed upon definition of the concept of an operating


system, we offer the following as a reasonable starting point:

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A computers operating system ( OS ) is a group of programs designed to serve two basic


purposes:

1. To control the allocation and use of the computing systems resources


among the various users and tasks, and.
2. To provide an interface between the computer hardware and the
programmer that simplifies and makes feasible the creation, coding,
debugging, and maintenance of application programs.

Specifically, we can imagine that an effective operating system should accomplish all of
the following:

Facilitate creation and modification of program and data files through an


editor program,

Provide access to compilers to translate programs from high-level


languages to machine language,

Provide a loader program to move the complied program code to the


computers memory for execution,

Provide routines that handle the intricate details of I/O programming,

Assure that when there are several active processes in the computer, each
will get fair and noninterfering access to the central processing unit for
execution,

Take care of storage and device allocation,

Provide for long term storage of user information in the form of files, and

Permit system resources to be shared among users when appropriate, and


be protected from unauthorized or mischievous intervention as necessary.

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Though systems programs such as editor and translators and the various utility programs
(such as sort and file transfer program) are not usually considered part of the operating
system, the operating system is responsible for providing access to these system
resources.

Types of operating system


Modern computer operating systems may be classified into three groups, which are
distinguished by the nature of interaction that takes place between the computer user and
his or her program during its processing. The three groups are called batch, time-shared
and real time operating systems.

Batch processing operating system


In a batch processing operating system environment users submit jobs to a central place
where these jobs are collected into a batch, and subsequently placed on an input queue at
the computer where they will be run. In this case, the user has no interaction with the job
during its processing, and the computers response time is the turnaround time-the time
from submission of the job until execution is complete, and the results are ready for
return to the person who submitted the job.

Time sharing operating system


Another mode for delivering computing services is provided by time sharing operating
systems. In this environment a computer provides computing services to several or many
users concurrently on-line. Here, the various users are sharing the central processor, the
memory, and other resources of the computer system in a manner facilitated, controlled,
and monitored by the operating system. The user, in this environment, has nearly full

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interaction with the program during its execution, and the computers response time may
be expected to be no more than a few second.

Real time operating system


The third class of operating systems, real time operating systems, are designed to service
those applications where response time is of the essence in order to prevent error,
misrepresentation or even disaster. Examples of real time operating systems are those
which handle airlines reservations, machine tool control, and monitoring of a nuclear
power station. The systems, in this case, are designed to be interrupted by external signal
that require the immediate attention of the computer system.

In fact, many computer operating systems are hybrids, providing for more than one of
these types of computing service simultaneously. It is especially common to have a
background batch system running in conjunction with one of the other two on the same
computer.

A number of other definitions are important to gaining an understanding of operating


systems:

Multiprogramming operating system

A multiprogramming operating system is a system that allows more than one active user
program (or part of user program) to be stored in main memory simultaneously.

Thus, it is evident that a time-sharing system is a multiprogramming system, but note


that a multiprogramming system is not necessarily a time-sharing system. A batch or real
time operating system could, and indeed usually does, have more than one active user

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program simultaneously in main storage. Another important, and all too similar, term is
multiprocessing.

A multiprocessing system is a computer hardware configuration that includes more than


one independent processing unit. The term multiprocessing is generally used to refer to
large computer hardware complexes found in major scientific or commercial
applications.

A networked computing system is a collection of physical interconnected computers.


The operating system of each of the interconnected computers must contain, in addition
to its own stand-alone functionality, provisions for handing communication and transfer
of program and data among the other computers with which it is connected.

A distributed computing system consists of a number of computers that are connected


and managed so that they automatically share the job processing load among the
constituent computers, or separate the job load as appropriate particularly configured
processors. Such a system requires an operating system which, in addition to the typical
stand-alone functionality, provides coordination of the operations and information flow
among the component computers.

The networked and distributed computing environments and their respective operating
systems are designed with more complex functional capabilities. In a network operating
system the users are aware of the existence of multiple computers, and can log in to
remote machines and copy files from one machine to another. Each machine runs its own
local operating system and has its own user (or users).

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Distributed operating system


A distributed operating system, in contrast, is one that appears to its users as a traditional
uniprocessor system, even though it is actually composed of multiple processors. In a
true distributed system, users should not be aware of where their programs are being run
or where their files are located; that should all be handled automatically and efficiently
by the operating system.

Network operating systems


Network operating systems are not fundamentally different from single processor
operating systems. They obviously need a network interface controller and some lowlevel software to drive it, as well as programs to achieve remote login and remote files
access, but these additions do not change the essential structure of the operating systems.

True distributed operating systems require more than just adding a little code to a
uniprocessor operating system, because distributed and centralized systems differ in
critical ways. Distributed systems, for example, often allow program to run on several
processors at the same time, thus requiring more complex processor scheduling
algorithms in order to optimize the amount of parallelism achieved.

Operating system components


An operating system provides the environment within which programs are executed. To
construct such an environment, the system is partitioned into small modules with a welldefined interface. The design of a new operating system is a major task. It is very
important that the goals of the system be will defined before the design begins. The type
of system desired is the foundation for choices between various algorithms and strategies
that will be necessary.

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A system as large and complex as an operating system can only be created by


partitioning it into smaller pieces. Each of these pieces should be a well defined portion
of the system with carefully defined inputs, outputs, and function. Obviously, not all
systems have the same structure. However, many modern operating systems share the
system components outlined below.

Process Management
A process is the unit of work in a system. Such a system consists of a collection of
processes, some of which are operating system processes, those that execute system
code, and the rest being user processes, those that execute user code. All of those
processes can potentially execute concurrently.

The operating system is responsible for the following activities in connection with
processes managed.

The creation and deletion of both user and system processes

The suspension are resumption of processes.

The provision of mechanisms for process synchronization

The provision of mechanisms for deadlock handling.

Memory Management
Memory is central to the operation of a modern computer system. Memory is a large
array of words or bytes, each with its own address. Interaction is achieved through a
sequence of reads or writes of specific memory address. The CPU fetches from and
stores in memory.

In order for a program to be executed it must be mapped to absolute addresses and


loaded in to memory. As the program executes, it accesses program instructions and data
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from memory by generating these absolute is declared available, and the next program
may be loaded and executed.

The operating system is responsible for the following activities in connection with
memory management.

Keep track of which parts of memory are currently being used and by
whom.

Decide which processes are to be loaded into memory when memory


space becomes available.

Allocate and deallocate memory space as needed.

Secondary Storage Management


The main purpose of a computer system is to execute programs. These programs,
together with the data they access, must be in main memory during execution. Since the
main memory is too small to permanently accommodate all data and program, the
computer system must provide secondary storage to backup main memory. Most modem
computer systems use disks as the primary on-line storage of information, of both
programs and data. Most programs, like compilers, assemblers, sort routines, editors,
formatters, and so on, are stored on the disk until loaded into memory, and then use the
disk as both the source and destination of their processing. Hence the proper
management of disk storage is of central importance to a computer system.

The operating system is responsible for the following activities in connection with disk
management

Free space management

Storage allocation
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Disk scheduling.

I/O System
One of the purposes of an operating system is to hide the peculiarities of specific
hardware devices from the user. For example, in Unix, the peculiarities of I/O devices
are hidden from the bulk of the operating system itself by the I/O system. The I/O system
consists of:

A buffer caching system

A general device driver code

Drivers for specific hardware devices.

Only the device driver knows the peculiarities of a specific device.

File Management
File management is one of the most visible services of an operating system. Computers
can store information in several different physical forms; magnetic tape, disk, and drum
are the most common forms. Each of these devices has it own characteristics and
physical organization.

For convenient use of the computer system, the operating system provides a uniform
logical view of information storage. The operating system abstracts from the physical
properties of its storage devices to define a logical storage unit, the file. Files are
mapped, by the operating system, onto physical devices.

A file is a collection of related information defined by its creator. Commonly, files


represent programs (both source and object forms) and data. Data files may be numeric,
alphabetic or alphanumeric. Files may be free-form, such as text files, or may be rigidly
92

formatted. In general a files is a sequence of bits, bytes, lines or records whose meaning
is defined by its creator and user. It is a very general concept.

The operating system is responsible for the following activities in connection with file
management:

The creation and deletion of files

The creation and deletion of directory

The support of primitives for manipulating files and directories

The mapping of files onto disk storage.

Backup of files on stable (non volatile) storage.

Protection System
The various processes in an operating system must be protected from each others
activities. For that purpose, various mechanisms which can be used to ensure that the
files, memory segment, cpu and other resources can be operated on only by those
processes that have gained proper authorization from the operating system.

For example, memory addressing hardware ensure that a process can only execute within
its own address space. The timer ensure that no process can gain control of the CPU
without relinquishing it. Finally, no process is allowed to do its own I/O, to protect the
integrity of the various peripheral devices.

Protection refers to a mechanism for controlling the access of programs, processes, or


users to the resources defined by a computer controls to be imposed, together with some
means of enforcement.

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Protection can improve reliability by detecting latent errors at the interfaces between
component subsystems. Early detection of interface errors can often prevent
contamination of a healthy subsystem by a subsystem that is malfunctioning. An
unprotected resource cannot defend against use (or misuse) by an unauthorized or
incompetent user.

Networking
A distributed system is a collection of processors that do not share memory or a clock.
Instead, each processor has its own local memory, and the processors communicate with
each other through various communication lines, such as high speed buses or telephone
lines. Distributed systems vary in size and function. They may involve microprocessors,
workstations, minicomputers, and large general purpose computer systems.

The processors in the system are connected through a communication network, which
can be configured in the number of different ways. The network may be fully or partially
connected. The communication network design must consider routing and connection
strategies, and the problems of connection and security.

A distributed system provides the user with access to the various resources the system
maintains. Access to a shared resource allows computation speed-up, data availability,
and reliability.

Command Interpreter System


One of the most important component of an operating system is its command interpreter.
The command interpreter is the primary interface between the user and the rest of the
system.

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Many commands are given to the operating system by control statements. When a new
job is started in a batch system or when a user logs-in to a time-shared system, a program
which reads and interprets control statements is automatically executed. This program is
variously called (1) the control card interpreter, (2) the command line interpreter, (3) the
shell (in Unix), and so on. Its function is quite simple: get the next command statement,
and execute it.

The command statement themselves deal with process management, I/O handling,
secondary storage management, main memory management, file system access,
protection, and networking.

Fig. 1: Relationship between operating system and other components of the computer
system.
4.0 Conclusion
Operating system occupies a central place in computer operations. It manages the
hardware, other software, the computer peripherals and the user. Operating systems have
also evolved in line with the evolutionary trends in computer. This led to a variety of
95

types of operating systems. This and other issues relating to operating system are
discussed in this unit.
5.0 Summary
In this unit we have learnt the following:
i.

The operating system is the executive manager of the computer.

ii.

Types of operating system.

iii.

Functions of operating system.

6.0 Tutor Marked Assignment


a) Discuss the role of operating system in a computing environment.
b) Differentiate between multi-user operating system and network operating
system.
c) What is the function of command interpreter in an operating system.
7.0 References and Further Reading
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Silberschatz, A., Galvin, P., and Gagyne, G. (2000). Applied Operating System
Concepts, First Edition. John Wiley and Sons Inc., New York, USA.
Harvey Katzan, Jr. (1986). Operating System: A Pragmatic Approach, 2nd Edition. CBS
Publishers and Distributors, New Delhi, India.

96

STUDY UNIT 8: COMPUTER SOFTWARE (2)


Table of Content
Language translator
Utility programs
Application programs

1.0 Introduction
In unit 7, we discussed in full details, the operating system as the executive manager of
the computer, its peripheral devices and the users. In this unit, we shall look at other
types of software such as the utility programs and the application programs.

2.0 Objectives
The objectives of this unit are to:
i.

Conclude our discussion of system software with language translators.

ii.

Discuss different categories of utility programs and application programs in


greater detail.

3.0 Language Translator


A programming language is a set of notations in which were express our instructions to
the computer. At the initial stage of computer development, programs were written in
machine language conducting the binary system i.e. 0 and 1. Such programs were hard
to write, read, debug and maintain. In an attempt to solve these problems, other computer
languages were developed.

However, computers can run programs written only in

machine language. There is therefore the need to translate programs written in these
other languages to machine language.

The suites of languages that translate other

languages to machine language are called Language Translator. The initial program
written in a language different from machine language is called the source program and
its equivalent in machine language is called object program.
Three examples of classes of language translators are Assemblers, Interpreters and
Compilers.
1.

Assemblers: An Assembler is a computer program that accepts a source


program in assembly language program reads and translates the entire
program into an equivalent program in machine language called the object
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program or object code. Each machine has its own assembly language,
meaning that the assembly language of one machine cannot run on another
machine.
2.

Interpreter: An Interpreter is a program that accepts program fin a source


language, reads, translates and executes it, line by lone into machine
language.

3.

Compilers:

A Compiler is a computer program that accepts a source

program in one high-level language, reads and translates the entire users
program into an equivalent program in machine language, called the object
program or object code.
The stages in compilation include:

Lexical analysis

Syntax analysis

Semantic analysis

Code generation

For each high-level language, there are different compilers. We can therefore talk of
COBOL Compilers, FORTRAN Compilers, BASIC Compilers, etc.

A Compiler also

detects syntax errors, errors that arise from the use of the language. Compilers are
portable i.e. a COBOL Compiler on one machine can run on a different machine with
minimum changes.

3.1 Utility Software


This is a set of commonly used programs in data processing departments also called
service or general-purpose programs.
They perform the following operations.
(i)

File Conversion: This covers data transfer from any medium to another,
making an exact copy or simultaneously editing and validating. For example,
copying from a hard disk to a diskette.

(ii)

File Copy: It makes an exact copy of a file from one medium to another or
from an area of a medium to another area of the same medium.

98

(iii)

Housekeeping Operations: These include programs to clear areas of storage,


writing file labels and updating common data.

They are not involved in solving the problem at hand. They are operations that must
be performed before and after actual processing.

3.2 Application software


Application software is a set of programs designed to solve problems of a specific nature.
It could either be supplied by the computer manufacturer or in some cases, the users
produce their own application program called USER PROGRAMS.

Hence, an

application software could be subdivided into two classes, namely; Generalized and
User-defined Software.
Under the Generalized software, we have as examples: Word Processing Programs e.g.
Word Perfect, Word Star, Microsoft word. Also, Desktop Publishing e.g. Ventura,
PageMaker, CorelDraw likewise the Spreadsheet program e.g. LOTUS 1,2,3, Excel,
Super-Q while under the User-defined, we could have some User-defined packages for a
particular company or organization, for accounting, payroll or some other specialized
purposes.
(i)

Word Processor: A Word Processor is used to create, edit, save and


print reports. It affords the opportunity to make amendments before
printing is done. During editing character, word sentence or a number
of lines can be removed or inserted as the case may be. Another
facility possible is spell checking. A document can be printed as
many times as possible. Word processors are mainly used to produce:
Letters, Mailing lists, Label, Greeting Cards, Business Cards, Reports,
Manual, Newsletter. Examples are: WordPerfect, WordStar, Display
Writer, Professional Writer, LOTUS Manuscript, Ms-Word, LOCO
Script, MM Advantage II etc.

(ii)

Spreadsheet: Is an application mainly designed for numerical figures


and reports.

Spreadsheets contain columns and rows, in which

numbers can be entered. It is possible to change numbers before


99

printing is done. Other features of spread sheets is the ability to use


formulas to calculate, use sum and average function, ability to
perform automatic recalculation and has the capacity to display
reports in graphical modes. Spreadsheet is used for Budget, Tables,
Cost analysis, Financial reports. Tax and Statistical analysis.
Examples are: LOTUS 123, Supercalc, MS Multiplan, MS-excel, VP
Planner etc.
(iii)

Integrated Packages: They are programs or packages that perform a


variety of different processing operations using data that is compatible
with whatever operation is being carried out. They perform a number
of operations like Word Processing, Data-base Management and
Spread sheeting. Examples are: Office writer, Logistic Symphony,
Framework, Enable, Ability, Smart ware II, Microsoft Work V2.

(iv)

Graphic Packages: These are packages that enable you to bring out
images, diagrams and pictures. Examples are PM, PM Plus, Graphic
Writer, Photoshop.

(v)

Database Packages: It is software for designing, setting up and


subsequently managing a database.

(A database is an organized

collection of data that allows for modification taking care of different


users view). Examples are Dbase II, III, IV, FoxBASE, Rbase Data
Perfect, Paradox III, Revelation Advanced and MS-Access.
(vi)

Statistical Packages: These are packages that can be used to solve


statistical problems, e.g. Stat graphical, SPSS (Statistical Packages for
Social Scientists).

(vii)

Desktop Publishing: These are packages that can be used to produce


books and documents in standard form. Examples are PageMaker,
Ventura, Publishers, Paints Brush, Xerox Form Base, News Master II,
Dbase Publisher.

(viii) Game Packages: These are packages that contain a lot of games for
children and adults. Examples are Chess, Scrabble, Monopoly, Tune
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Trivia, Star Trek 2, California Game, Soccer Game, War Game, Spy
Catcher Dracula in London.
(ix)

Communication Packages: Examples are Carbon Plus, Data talk


V3.3, Cross talk, SAGE Chit Chat, Data Soft.

There are so many packages around, virtually for every field of study but these are just to
mention a few of them.

Advantages of these packages include quick and cheaper

implementation, time saving, minimum time for its design, they have been tested and
proven to be correct, they are usually accompanied by full documentation and are also
very portable.
User Programs
This is a suit of programs written by programmers for computer users. They are required
for the operation of their individual business or tasks. Example is a payroll package
developed for salary operation of a particular company.

4.0 Conclusion
Apart from the operating systems, we need program translators for us to be able to
program and use the computer effectively. Since computers do not understand natural
languages, there is the need to have language translators such as assemblers, interpreters
and compilers. Utility programs such file conversion and scandisk on the other hand,
enable us to maintain and enhance the operations of the computer. Application and user
programs such as the word processors, spreadsheet and the like help us to perform
specific tasks on the computer. These are discussed in full details in this unit.

5.0 Summary
In unit, we have discussed the following:
i.

Language translators such as the assembler, interpreters and the compilers.

101

ii.

Utility programs such as file conversion, file copy programs and house
keeping programs such as scandisk

iii.

Application programs such as word processors, spreadsheets and statistical


packages.

6.0 Tutor Marked Assignment


You have just been appointed as a consultant to a firm that is about to procure computing
hardware and software. Recommend different categories of application packages that
would be necessary for the smooth operations of the firm. Justify the need for each item
recommended.
7.0 References and Further Reading
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Francis Scheid (1983). Schaums Outline Series: Introduction to Computer Science,
Mcgraw-Hill Book Company, Singapore
Tunji and Dokun (1993). Data Processing, Principles and Concepts. Informatics Books,
Lagos.

102

MODULE 4: PROGRAMMING THE COMPUTER


This topic shall be discussed under the following sub-topics:

Computer programming languages

Basic principles of computer programming

Flowcharts

Algorithms

STUDY UNIT 9: COMPUTER LANGUAGES


Table of content
Low level language
Machine language
Assemblers
High level language
1.0 Introduction
In this unit, we shall take a look at computer programming with emphasis on:
(a)

The overview of computer programming languages.

(b)

Evolutionary trends of computer programming languages.

(c)

Programming computers in a Beginner All-Purpose Symbolic Instruction


Code (BASIC) language environment with emphasis on:

2.0 Objective
The objective of this unit is to introduce the student to the background information about
programming the Computer.

3.0 Overview of Computer Programming Languages


Basically, human beings cannot speak or write in computer language, and since
computers cannot speak or write in human language, an intermediate language had to be
devised to allow people to communicate with the computers.

These intermediate

languages, known as programming languages, allow a computer programmer to direct


the activities of the computer. These languages are structured around unique set of rules
103

that dictate exactly how a programmer should direct the computer to perform a specific
task. With the powers of reasoning and logic of human beings, there is the capability to
accept an instruction and understand it in many different forms. Since a computer must
be programmed to respond to specific instructions, instructions cannot be given in just
any form. Programming languages standardize the instruction process. The rules of a
particular language tell the programmer how the individual instructions must be
structured and what sequence of worlds and symbols must be used to form an instruction.
(a)

An operation code.

(b)

Some operands.

The operation code tells the computer what to do such as add, subtract, multiply and
divide. The operands tell the computer the data items involved in the operations. The
operands in an instruction may consist of the actual data that the computer may use to
perform an operation, or the storage address of data.

Consider for example the

instruction: a = b + 5. The = and + are operation codes while a, b and 5 are


operands. The a and b are storage addresses of actual data while 5 is an actual data.

Some computers use many types of operation codes in their instruction format and may
provide several methods for doing the same thing. Other computers use fewer operation
codes, but have the capacity to perform more than one operation with a single
instruction. There are four basic types of instructions namely:
(a)

input-output instructions;

(b)

arithmetic instructions;

(c)

branching instructions;

(d)

logic instructions.

An input instruction directs the computer to accept data from a specific input device and
store it in a specific location in the store. An output instruction tells the computer to
move a piece of data from a computer storage location and record it on the output
medium.

All of the basic arithmetic operations can be performed by the computer.

Since

arithmetic operations involve at least two numbers, an arithmetic operation must include
at least two operands.
104

Branch instructions cause the computer to alter the sequence of execution of instruction
within the program.

There are two basic types of branch instructions; namely

unconditional branch instruction and conditional branch instruction. An unconditional


branch instruction or statement will cause the computer to branch to a statement
regardless of the existing conditions. A conditional branch statement will cause the
computer to branch to a statement only when certain conditions exist.

Logic instructions allow the computer to change the sequence of execution of instruction,
depending on conditions built into the program by the programmer.

Typical logic

operations include: shift, compare and test.

3.1

Types of Programming Language

The effective utilization and control of a computer system is primarily through the
software of the system. We note that there are different types of software that can be
used to direct the computer system. System software directs the internal operations of
the computer and applications software allows the programmer to use the computer to
solve user made problems. The development of programming techniques has become as
important to the advancement of computer science as the developments in hardware
technology.

More sophisticated programming techniques and a wider variety of

programming languages have enabled computers to be used in an increasing number of


applications.

Programming languages, the primary means of human-computer communication, have


evolved from early stages where programmers entered instructions into the computer in a
language similar to that used in the application. Computer programming languages can
be classified into the following categories:
(a)

Machine language

(b)

Assembly language

(c)

High level symbolic language

(d)

Very high level symbolic language.

105

3.1.1 Machine Language


The earliest forms of computer programming were carried out by using languages that
were structured according to the computer stored data, that is, in a binary number system.
Programmers had to construct programs that used instructions written in binary notation
1 and 0. Writing programs in this fashion is tedious, time-consuming and susceptible to
errors.

Each instruction in a machine language program consists, as mentioned before, of two


parts namely: operation code and operands. An added difficulty in machine language
programming is that the operands of an instruction must tell the computer the storage
address of the data to be processed. The programmer must designate storage locations
for both instructions and data as part of the programming process. Furthermore, the
programmer has to know the location of every switch and register that will be used in
executing the program, and must control their functions by means of instructions in the
program.

A machine language program allows the programmer to take advantage of all the
features and capabilities of the computer system for which it was designed. It is also
capable of producing the most efficient program as far as storage requirements and
operating speeds are concerned. Few programmers today write applications programs in
machine language. A machine language is computer dependent. Thus, an IBM machine
language will not run on NCR machine, DEC machine or ICL machine. A machine
language is the First Generation (computer) Language (IGL).

3.1.2 Assembly (Low Level) Language


Since machine language programming proved to be a difficult and tedious task, a
symbolic way of expressing machine language instructions is devised. In assembly
language, the operation code is expressed as a combination of letters rather than binary
numbers, sometimes called mnemonics. This allows the programmer to remember the
operations codes easily than when expressed strictly as binary numbers. The storage
address or location of the operands is expressed as a symbol rather than the actual
numeric address. After the computer has read the program, operations software are used

106

to establish the actual locations for each piece of data used by the program. The most
popular assembly language is the IBM Assembly Language.

Because the computer understands and executes only machine language programs, the
assembly language program must be translated into a machine language.

This is

accomplished by using a system software program called an assembler. The assembler


accepts an assembly language program and produces a machine language program that
the computer can actually execute. The schematic diagram of the translation process of
the assembly language into the machine language is shown in the below diagram.
Although, assembly language programming offers an improvement over machine
language programming, it is still an arduous task, requiring the programmer to write
programs based on particular computer operation codes. An assembly language program
developed and run on IBM computer would fail to run on ICL computers. Consequently,
the portability of computer programs in a computer installation to another computer
installation which houses different makes or types of computers were not possible. The
low level languages are, generally, described as Second Generation (computer) Language
(2GL).

Low Level
Language
Program

Assembler

Machine Language

Operating System

Program

Store
Fig. 1: Assembly Language Program Translation Process

3.1.3 High Level Language


The difficulty of programming and the time required to program computers in assembly
languages and machine languages led to the development of high-level languages. The
symbolic languages, sometimes referred to as problem oriented languages reflect the type
of problem being solved rather than the computer being used to solve it. Machine and
assembly language programming is machine dependent but high level languages are
machine independent, that is, a high-level language program can be run on a variety of
computer.
107

While the flexibility of high level languages is grater than that of the machine and
assembly languages, there are close restrictions in exactly how instructions are to be
formulated and written. Only a specific set of numbers, letters, and special characters
may be used to write a high level program and special rules must be observed for
punctuation. High level language instructions do resemble English language statements
and the mathematical symbols used in ordinary mathematics. Among the existing and
popular high level programming languages are Fortran, Basic, Cobol, Pascal, Algol, Ada
and P1/1. The schematic diagram of the translation process of a high level language into
the machine language is shown in the diagram below. The high level languages are,
generally, described as Third Generation (computer) Language (3GL).
High Level
Language
Program

Compiler

Machine Language

Operating System

Program
Store

Fig. 2: High Level Language Program Translation Process

The general procedure for the compilation of a computer program coded in any high
level language is conceptualized in the above diagram.

Main Memory

Source code in
High Level Language

Specific
Compiler
Object
Code

Machine
Code
Link
Loader
Library Subroutines
Subroutines

Fig. 3: General Procedure for Compiling High Level Language Program


108

3.1.4 Very High Level Language


Programming aids or programming tools are provided to help programmers do their
programming work more easily. Examples of programming tools are:
(a)

Program development systems that help users to learn programming, and to


program in a powerful high level language. Using a computer screen
(monitor) and keyboard under the direction of an interactive computer
program, users are helped to construct application programs.

(b)

A program generator or application generator that assists computer users to


write their own programs by expanding simple statements into program
code.

(c)

Database management system.

(d)

Debuggers that are programs that help computer user to locate errors (bugs)
in the application programs they write.

The very high level language generally described as the Fourth Generation (computer)
Language (4GL), is an ill-defined term that refers to software intended to help computer
users or computer programmers to develop their own application programs more quickly
and cheaply. A 4GL, by using a menu system for example, allows users to specify what
they require, rather than describe the procedures by which these requirements are met.
The detail procedure by which the requirements are met is done by the 4GL software
which is transparent to the users.

A 4GL offers the user an English-like set of commands and simple control structures in
which to specify general data processing or numerical operations. A program is
translated into a conventional high-level language such as Cobol, which is passed to a
compiler. A 4GL is, therefore, a non-procedural language. The program flows are not
designed by the programmer but by the fourth generation software itself. Each user
request is for a result rather than a procedure to obtain the result. The conceptual
diagram of the translation process of very high level language to machine language is
given in the diagram below.

109

4GL
Program

4GL Translator

Machine Language
Program
``

High Level
Language Program

Compiler

Operating
System

Fig. 4: Program Translation Process


The 4GL arose partly in response to the applications backlog. A great deal of
programming time is spent maintaining and improving old programs rather than building
new ones. Many organizations, therefore, have a backlog of applications waiting to be
developed. 4GL, by stepping up the process of application design and by making it
easier for end-users to build their own programs, helps to reduce the backlog.

4.0 Conclusion
Computer programming languages are means by which programmers manipulate the
computer. The programming languages emanates from the need to program the computer
in languages that would be easy for non-experts to understand and to reduce the enormity
of task involved in writing programs in machine code. Programming languages have
evolved from the machine language to assembly language, high level language and very
high level programming language.

5.0 Summary
We summarize the study of computer programming language as follows:
(a)

Machine language is the binary language and its made up of only 0s and 1s
which represent the off and on stages of a computers electrical circuits.

(b)

Assembly language has a one-to-one relationship with machine language, but


uses symbols and mnemonics for particular items. Assembly language, like
machine language, is hardware specific, and is translated into machine
language by an assembler.

(c)

High level languages are usable on different machines and are designed for
similar applications rather than similar hardware. They are procedural in that
110

they describe the logical procedures needed to achieve a particular result.


High level languages are translated into machine language by a compiler or an
interpreter.
(d)

In a high level language one specifies the logical procedures that have to be
performed to achieve a result. In a fourth generation language, one needs to
simply define the result one wants, and the requisite program instructions will
be generated by the fourth generation software. Fourth generation languages
are used in fourth generation systems in which a number of development tools
are integrated in one environment.

6.0 Tutor Marked Assignment


a) What are computer programming languages?
b) Explain the following terms: machine language, source code, assembler,
and compiler.
7.0 References and Further Reading
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Francis Scheid (1983). Schaums Outline Series: Computers and Programming.
Mcgraw-Hill Book Company, Singapore.
Chuley, J.C. (1987). Introduction to Low Level Programming for Microprocessors.
Macmillan Education Ltd.
Holmes, B.J. (1989). Basic Programming, 3rd Edition, ELBS.

111

STUDY UNIT 10: BASIC PRINCIPLES OF COMPUTER PROGRAMMING


Table of Content
Problem solving with Computer.
Principles of programming.
Stages of programming.

1.0

Introduction

Computer programming is both an art and a science. In this unit, we students shall be
exposed to some arts and science of computer programming including principles of
programming and stages of programming.

2.0

Objectives

The objective of this unit is to expose students to the principles of programming and the
stages involved in writing computer programs.
3.0 Problem Solving With The Computer
The computer is a general-purpose machine with a remarkable ability to process
information. It has many capabilities, and its specific function at any particular time is
determined by the user. This depends on the program loaded into the computer memory
being utilized by the user.
There are many types of computer programs.

However, the programs designed to

convert the general-purposes computer into a tool for a specific task or applications are
called Application programs. These are developed by users to solve their peculiar data
processing problems.
Computer programming is the act of writing a program which a computer can execute to
produce the desired result. A program is a series of instructions assembled to enable the
computer to carry out a specified procedure. A computer program is the sequence of
simple instructions into which a given problem is reduced and which is in a form the
computer can understand, either directly or after interpretation.

3.1 Programming Methodology


Principles of good Programming
It is generally accepted that a good Computer program should have the characteristics
shown below:
112

Accuracy: The Program must do what it is supposed to do correctly and must meet the
criteria laid down in its specification.
Reliability: The Program must always do what it is supposed to do, and never crash.
Efficiency: Optimal utilization of resources is essential. The program must use the
available storage space and other resources in such as way that the system speed is not
wasted.
Robustness:

The Program should cope with invalid data and not stop without an

indication of the cause of the source of error.


Usability: The Program must be easy enough to use and be well documented.
Maintainability: The Program must be easy to amend having good structuring and
documentation.
Readability:

The Code of a program must be well laid out and explained with

comments.

3.2 Stages of Programming


The preparation of a computer program involves a set of procedure.
These steps can be classified into eight major stages, viz
(i)

Problem Definition

(ii)

Devising the method of solution

(iii)

Developing the method using suitable aids, e.g. pseudo code or flowchart.

(iv)

Writing the instructions in a programming language

(v)

Transcribing the instructions into machine sensible form

(vi)

Debugging the program

(vii)

Testing the program

(viii)

Documenting all the work involved in producing the program.

(i)

Problem definition

The first stage requires a good understand of the problem. The programmer (i.e. the
person writing the program) needs to thoroughly understand what is required of a
problem. A complete and precise unambiguous statement of the problem to be
solved must be stated. This will entail the detailed specification which lays down the
input, processes and output-required.

113

(ii) Devising the method of solution


The second stage involved is spelling out the detailed algorithm. The use of a
computer to solve problems (be it scientific or business data processing problems)
requires that a procedure or an algorithm be developed for the computer to follow in
solving the problem.
(iii) Developing the method of solution
There are several methods for representing or developing methods used in solving a
problem. Examples of such methods are: algorithms, flowcharts, pseudo code, and
decision tables.
(iv) Writing the instructions in a programming language
After outlining the method of solving the problem, a proper understanding of the
syntax of the programming language to be used is necessary in order to write the
series of instructions required to get the problem solved.
(v) Transcribing the instructions into machine sensible form
After the program is coded, it is converted into machine sensible form or machine
language.

There are some manufacturers written programs that translate users

program (source program) into machine language (object code). These are called
translators and instructions that machines can execute at a go, while interpreters
accept a program and executes it line-by-line.
During translation, the translator carries out syntax check on the source program to
detect errors that may arise from wrong use of the programming language.
(vi) Program debugging
A program seldomly executes successfully the first time. It normally contains a few
errors (bugs). Debugging is the process of locating and correcting errors. There are
three classes of errors.
(i)

Syntax errors: Caused by mistake coding (illegal use of a feature of the


programming language).

(ii)

Logic errors: Caused by faulty logic in the design of the program. The
program will work but not as intended.

(iii)

Execution errors: The program works as intended but illegal input or other
circumstances at run-time makes the program stop. There are two basic
levels of debugging. The first level called desk checking or dry running is
performed after the program has been coded and entered or key punched. Its
114

purpose is to locate and remove as many logical and clerical errors as


possible.
The program is then read (or loaded) into the computer and processed by a language
translator. The function of the translator is to convert the program statements into the
binary code of the computer called the object code. As part of the translation process,
the program statements are examined to verify that they have been coded correctly, if
errors are detected, a series of diagnostics referred to as an error message list is generated
by the language translator. With this list in the hand of programmer, enters the second
level of debugging is reached.
The error message list helps the programmer to find the cause of errors and make the
necessary corrections. At this point, the program may contain entering errors, as well as
clerical errors or logic errors. The programming language manual will be very useful at
this stage of program development.

After corrections have been made, the program is again read into the computer and again
processed by the language translator. This is repeated over and over again until the
program is error-free.

(vii) Program testing


The purpose of testing is to determine whether a program consistently produces correct
or expected results. A program is normally tested by executing it with a given set of
input data (called test data), for which correct results are known.
For effective testing of a program, the testing procedure is broken into three segments.
(a)

The program is tested with inputs that one would normally expect for
an execution of the program.

(b)

Valid but slightly abnormal data is injected (used) to determine the


capabilities of the program to cope with exceptions. For example,
minimum and maximum values allowable for a sales-amount field
may be provided as input to verify that the program processed them
correctly.

(c)

Invalid data is inserted to test the programs error-handling routines.


If the result of the testing is not adequate, then minor logic errors still

115

abound in the program. The programmer can use any of these three
alternatives to locate the bugs.
Other methods of testing a program for correctness include:
 Manual walk-through: The programmer traces the processing
steps manually to find the errors, pretending to be the computer,
following the execution of each statement in the program, noting
whether or not the expected results are produced.
 Use of tracing routines: If this is available for the language,
this is similar to (1) above but it is carried out by the computer
hence it takes less time and it is not susceptible to human error.
 Storage dump:

This is the printout of the contents of the

computers storage locations. By examining the contents of the


various locations, the instruction at which the program is halted
can be determined. This is an important clue to finding the error
that caused the halt, when a program is halted.
 Program documentation:

Documentation of the program

should be developed at every stage of the programming cycle.


The following are documentations that should be done for each
program.
(a)

Problem Definition Step

Aclear statement of the problem

The objectives of the program (what the program is to accomplish)

Source of request for the program.

Person/official authorizing the request.

(b)

Planning the Solution Step

Flowchart, pseudocode or decision tables

Program narrative

Descriptive of input, and file formats

(c)

Program source coding sheet

(d)

Users manual to aid persons who are not familiar with the program to apply it
correctly.
It contains a description of the program and what it is designed to achieve.

116

(e)

Operators manual to assist the computer operator to successfully run the


program. This manual contains:
(i)

Instructions about starting, running and terminating the program.

(ii)

Message that may be printed on the console or VDU (terminal) and their
meanings.

(iii)

Setup and take down instruction for files.

Advantages of Program documentation


(i)

It provides all necessary information for anyone who comes in contact with
the program.

(ii)

It helps the supervisor in determining the programs purpose, how long the
program will be useful and future revision that may be necessary.

(iii)

It simplifies program maintenance (revision or updating)

(iv)

It provides information as to the use of the program to those unfamiliar with


it.

(v)

It provides operating instructions to the computer operator.

4.0 Conclusion
The intelligence of a computer derives to a large extent from the quality of the programs.
In this unit, we have attempted to present in some details, the principles and the stages
involved in writing a good computer program.

5.0 Summary
In this unit we have discussed the following:
i.

Principles of computer programming.

ii.

Stages of computer programming.

iii.

The interrelationship between different stages of programming.

6.0 Tutor Marked Assignment


i.

Differentiate between program debugging and program testing.

ii.

What are the differences between syntax errors and logic errors. Give
examples of each.

iii.

Is it possible to detect logic error during program compilation? Explain the


reason for your answer.
117

7.0 References and Further Reading


Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Holmes, B.J. (1989). Basic Programming, 3rd Edition, ELBS.
Francis Scheid (1983). Schaums Outline Series: Computers and Programming.
Mcgraw-Hill Book Company, Singapore.
Chuley, J.C. (1987). Introduction to Low Level Programming for Microprocessors.
Macmillan Education Ltd.

118

STUDY UNIT 11: FLOWCHART AND ALGORITHMS


Table of Content
Flowchart
Algorithms

1.0 Introduction
In this unit you are introduced to the principles of flowcharts and algorithms. The
importance of these concepts are presented and the detailed steps and activities involved
are also presented.

2.0 Objectives
The objective of this unit is to enable the student grasp the principles of good
programming ethics through flowcharting and algorithms.

3.0

Flowchart

A Flowchart is a graphical representation of the major steps of work in process. It


displays in separate boxes the essential steps of the program and shows by means of
arrows the directions of information flow.

The boxes most often referred to as

illustrative symbols may represent documents, machines or actions taken during the
process. The area of concentration is on where or who does what, rather than on how it
is done. A flowchart can also be said to be a graphical representation of an algorithm,
that is, it is visual picture which gives the steps of an algorithm and also the flow of
control between the various steps.
3.1

Flowchart Symbols

Flowcharts are drawn with the help of symbols. The following are the most commonly
used flowchart symbols and their functions:

119

Symbols

Function
Used to show the START or STOP point.
May show exit to a closed subroutine.

Terminator
Used for arithmetic calculations of process.
E.g. Sum = X + Y + Z
Used for Input and Output instructions,
PRINT, READ, INPUT AND WRITE.
Used for decision making. Has two or
more lines leaving the box. These lines are
labeled with different decision results, that
is, Yes, No, TRUE or FALSE or
NEGATIVE or ZERO.
Used for one or more named operations or
program steps specified in a subroutine or
another set of flowchart.
Used for entry to or exit from another part
of flowchart. A small circle identifies a
junction point of the program

Used for entry to or exit from a page


Used to show the direction of travel. They are used
in linking symbols. These show operations sequence
and data flow directions.

3.2

Guidelines for drawing flowcharts


(i)

Each symbol denotes a type of operation Input, Output, Processing, Decision,


Transfer or branch or Terminal.

(ii)

A note is written inside each symbol to indicate the specific function to be


performed.

(iii)

Flowcharts are read from top to bottom.

(iv)

A sequence of operations is performed until a terminal symbol designates the


end of the run or branch connector transfers control.
120

3.3

Flowcharting the Problem

The digital computer does not do any thinking and cannot make unplanned decisions.
Every step of the problem has to be taken care of by the program. A problem which can
be solved by a digital computer need not be described by an exact mathematical
equation, but it does need a certain set of rules that the computer can follow. If a
problem needs intuition or guessing, or is so badly defined that it is hard to put into
words, the computer cannot solve it. You have to define the problem and set it up for the
computer in such a way that every possible alternative is taken care of. A typical
flowchart consists of special boxes, in which are written the activities or operations for
the solution of the problem. The boxes linked by means of arrows which show the
sequence of operations. The flowchart acts as an aid to the Programmer who follows the
flowchart design to write his programs.
3.4

Algorithms

Before a computer can be put to any meaningful use, the user must be able to come out
with or define a unit sequence of operations or activities (logically ordered) which gives
an unambiguous method of solving a problem or finding out that no solution exists.
Such a set of operations is known as an ALGORITHM.

Definition: An algorithm, named after the ninth century scholar Abu Jafar Muhammad
Ibn Musu Al-Khowarizmi , is defined as follows: Roughly speaking:

An algorithm is a set of rules for carrying out calculation either by hand or a


machine.

An algorithm is a finite step-by-step procedure to achieve a required result.

An algorithm is a sequence of computational steps that transform the input into


the output.

An algorithm is a sequence of operations performed on data that have to be


organized in data structures.

An algorithm is an abstraction of a program to be executed on a physical


machine (model of computation)

The most famous algorithm in history dates well before the time of the ancient Greeks:
this is Euclids algorithm for calculating the greatest common divisor of two integers.
Before we go into some otherwise complex algorithms, let us consider one of the
simplest but common algorithms that we encounter everyday.
121

The classic multiplication algorithm


For example to multiply 981 by 1234, this can be done using two methods (algorithms)
viz:
a.

Multiplication the American way:


Multiply the multiplicand one after another by each digit of the multiplier
taken from right to left.

981
1234

3924
2943
1962
981
1210554

b.

Multiplication , the British way:

Multiply the multiplicand one after another by each digit of the multiplier taken from
left to right.
981
1234

981
1962
2943
3924
1210554

An algorithm therefore can be characterized by the following:


(i)

A finite set or sequence of actions

(ii)

This sequence of actions has a unique initial action

(iii)

Each action in the sequence has unique successor


122

(iv)

The sequence terminates with either a solution or a statement that the problem
is unresolved.

An algorithm can therefore be seen as a step-by-step method of solving a problem.


Examples
1.

Write an algorithm to read values for three variables. U, V, and W and find a

value for RESULT from the formula: RESULT = U + V2/W. Draw the flowchart.
Solution:
Algorithm
(i)

Input values for U, V, and W

(ii)

Computer value for result

(iii)

Print value of result

(iv)

Stop
Flowchart
START

INPUT U, V, W

RESULT

U+ (V^2)/V

PRINT RESULT

STOP

2.

Suppose you are given 20 numbers. Prepare the algorithm that adds up

these numbers and find the average. Draw the flowchart.


Solution:
Algorithm
(i)

Set up a Counter (1) which counts the number of times the loop is executed.
Initialize Counter (1) to 1.

(ii)

Initialize sum to Zero

(iii)

Input value and add to sum


123

(iv)

Increment the Counter (1) by 1

(v)

Check how many times you have added up the number (if it is not up to the
required number of times, to step (iii).

(vi)

Computer the average of the numbers

(vii)

Print the average

(viii) Stop.

Flowchart
START

1, SUM

INPUT 1

SUM

SUM + 1

1 + 1

IS
1 < = 20
NO

AVE

SUM/

PRINT AVE

STOP

124

3.

Prepare an algorithm that indicates the logic for printing the name and telephone

number for each female in a file (Code field is 2 for female). Draw the flowchart.

Solution:
Algorithm
(i)

Read a record

(ii)

Determine if the record pertains to a female (that is, determine if the code
field is equal to 2).

(iii)

If the code field is not equal to 2, then do not process this record any further,
since it contains data for a male. Instead, read the next record; that is, go
back to step (i).

(iv)

If the record contains data for a female (that is, code is equal to 2), then print
out the following fields: first name, last name, telephone number

(v)

Go back to step (i) to read the next record.

Flowchart

START

READ & RECORD

NO

IS
CODE = 2
YES

PRINT FIRT NAME,


LAST NAME, TEL., NO

Note: Nothing indicates the end of records processing here.

125

4.

Prepare an algorithm that prints name and weekly wages for each employee out

of 10 where name, hours worked, and hourly rate are read in. Draw the flowchart.

Solution:
Algorithm
(i)

Initialize Counter (A) to 1

(ii)

Read name, hours and rate and number of workers

(iii)

Let the wage be assigned the product of hours and rate

(iv)

Print name and wages

(v)

Increment the counter (A) by 1

(vi)

Make a decision (Check how many times you have calculated the wages)

(vii)

Stop processing, if you have done it the required number of times.


Flowchart
START

1,

INPUT NAME HRS, RATE

WAGES

HRS X RATE

PRINT NAME
WAGES

YES

A + 1

IS
A < = 10

NO

STOP

126

3.5

Pseudocode

Pseudocode is a program design aid that serves the function of a flowchart in expressing
the detailed logic of a program. Sometimes a program flowchart might be inadequate for
expressing the control flow and logic of a program. By using Pseudocode, program
algorithm can be expressed as English-language statements. These statements can be
used both as a guide when coding the program in specific language and as
documentation for review by others. Because there is no rigid rule for constructing
pseudocodes, the logic of the program can be expressed in a manner without confronting
to any particular programming language. A series of structured words is used to express
the major program functions. These structured words are the basis for writing programs
using a technical ter called structure programming.

Example:
Construct Pseudocode for the problem in the example above.
BEGIN
STORE 0 TO SUM
STORE 1 TO COUNT
DO WHILE COUNT not greater than 10
ADD COUNT to SUM
INCREMENT COUNT by 1
ENDWILE
END
3.6

Decision Tables

Decision tables are used to analyze a problem. The conditions applying in the problem
are set out and the actions to be taken, as a result of any combination of the conditions
arising are shown. They are prepared in conjunction with or in place of flowcharts.
Decision tables are a simple yet powerful and unambiguous way of showing the actions
to be taken when a given set of conditions occur. Moreover, they can be used to verify
that all conditions have been properly catered for. In this way they can reduce the
possibility that rare or unforeseen combinations of conditions will result in confusion
about the actions to be taken.
Decision tables have standardized format and comprise of four sections.

127

(a)

Conditions Stub: This section contains a list of all possible conditions


which could apply in a particular problem.

(b)

Condition Entry: This section contains the different combination of the


conditions each combination being given a number termed a Rule:

(c)

Action Stub: This section contains a list of the possible actions which could
apply for ay given combinations of conditions.

Action Entry: This section shows the actions to be taken for each combination of
conditions. Writing the instructions in a programming language (Program coding)
The instructions contained in the algorithm must be communicated to the computer in a
language it will understand before it can execute them. The first step is writing these
instructions in a programming language (Program coding).

Program coding is the

process of translating the planned solution to the problems, depicted in a flowchart,


pseudocode or decision table, into statements of the program. The program flowchart,
pseudocode decision table as the case may be is as a guide by the programmer as he
describes the logic in the medium of a programming language. The coding is usually
done on coding sheets or coding forms.

4.0 Conclusion
Flowcharts, decision tables, pseudocodes and algorithms are essential ingredients to the
writing of good programs. If they are done properly they lead to reduction in errors in
programs. They help minimize the time spent in debugging. In addition, they make logic
errors easier to trace and discovered.
5.0 Summary
In this unit we have learnt that:
i.

A Flowchart is a graphical representation of the major steps of work in


process. It displays in separate boxes the essential steps of the program and
shows by means of arrows the directions of information flow.

ii.

Decision tables are used to analyze a problem. The conditions applying in the
problem are set out and the actions to be taken, as a result of any combination
of the conditions arising are shown.

iii.

Pseudocode is a program design aid that serves the function of a flowchart in


expressing the detailed logic of a program.

128

iv.

An algorithm is a set of rules for carrying out calculation either by hand or a


machine.

6.0 Tutor Marked Assignment


1.

Draw the flowchart of the program which prints each two-digit odd number N, its
square, and its cube.

2.

Draw a flowchart to input the scores of a student in 8 courses and find the
average of the scores.

7.0 References and Further Reading


Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Francis Scheid (1983). Schaums Outline Series: Computers and Programming.
Mcgraw-Hill Book Company, Singapore.
Chuley, J.C. (1987). Introduction to Low Level Programming for Microprocessors.
Macmillan Education Ltd.

Gray S. Popkin and Arthur H. Pike (1981). (1981). Introduction to Data Processing with
BASIC, 2nd edition, Houghton Mifflin Company, Boston.

129

MODULE 5: COMPUTER APPLICATION PROGRAMMING USING VISUAL


BASIC
In this module you will learn about:

Object Oriented Programming (OOP)

The Visual Basic Project Window

Creating Menu Applications

Analysing Visual Basic Data

STUDY UNIT 12: PROGRAMMIMNG IN VISUAL BASIC (1)


Table of content
Learning to run Visual Basic Applications
How to design a project from the application wizard.
Using the Toolbox
The form window

1.0 Introduction
Visual is an event driven language which has some features of Object Oriented
Programming (OOP). Actions are tied to the occurrence of events e.g. an action may be
triggered by clicking the mouse. This approach make application programs more friendly
and natural to the end user. In this unit students are introduced to the concept of working
with graphical objects and the general Visual Basic Programming concepts.
2.0 Objectives
The objective of this unit is to introduce students to:
i.

The concept of working with graphical objects and the general Visual Basic
Programming concepts.
130

ii.

How to design a project from the application wizard and,

iii.

How to use the toolbox.

3.0 Learning To Run Visual Basic Applications


These sessions will include learning how to work with graphical objects in the
Visual Basic Environment and using general Visual Basic Programming concepts.
How To Design A Project From The Application Wizard.
A project is a collection of files that make up your application.

A single

application might consist of several files, and the project is the collection of those files.
The application wizard can be selected from the New Project dialog box. If you
cancel the New Project dialog box, and then later want to start the Application wizard,
select File, New Project to display the New Project dialog box once again. The screen
you see looks like that in Figure 1.

Figure 1

131

When you select the icon labeled VB Application Wizard on the New tab, the wizard
begins its work. The interface type you select will determine how your application will
process multiple windows. See figure 2.

Figure 2

Figure 3
132

You can select the options you want your applications menu to contain as shown in
Figure 3 above. The options are common Windows options found on most Windows
programs. The ampersand (&) next to a letter in a menu name indicates the underscored
accelerator key letter; in other words, &New indicates that New appears on the menu and
that the use can select the option by pressing Alt+N.
The next wizard screen, shown in Figure 4, lets you select the toolbar buttons that your
application will have. Click next to accept all the default toolbar settings.

Figure 4
The next wizard screen to appear is the Resource screen from which you can select to use
resources in your program. The next one is the Internet Connectivity screen from which
you can add an Internet interface to your program if you want one. The next screen gives
the option of adding one of these standard screens to your application:

Splash screen is an opening title screen that appears when your application first
begins.
133

Login dialog is a dialog box that asks for the users ID and password as a part of
application security that you can add.

Options dialog is tabbed blank dialog box from which your users can specify
attributes that you set up for the application.

About box is a dialog box that appears when your users select Help, About from
the application menu.

You can also select a form template from here. A form template is model of a form that
you can customize.
Click Next to get to the last screen and click the Button labeled Finish to instruct Visual
Basic to complete your initial application.

How To Create A Project From The New Project Window


The New Project window appears, when you first start Visual Basic or when you
select File, New Project. You will always need toolbars in your project. Visual Basic
has a total of four toolbars:

Debug. This toolbar appears when you use the interactive debugging tools to
trace and correct problems.

Edit. This toolbar aids your editing of Visual Basic code.

Form Editor. This toolbar helps you adjust objects on forms.

Standard. This toolbar is the default toolbar that appears beneath the menu bar.

You can display and hide these toolbars from the View, Toolbars menu.
Using the Toolbox
The Toolbox window differs from the toolbar. The toolbox is a collection of tools that
act as a repository of controls you can place on a form. Figure 5 shows the most
common collection of toolbox tools that youll see.
134

Selection pointer

Picture box

Label
Frame Button
Check box

Text box

Combo box

List box

Horizontal scrollbar
Timer
Directory list box
Shape
Image

Command button
Option button

Vertical scrollbar
Drive list box
File list box
Line
Data

OLE

Figure 5
The Form Window
Most of your work goes on inside the Form window.

Youll design all your

applications forms, which are the background windows that your users see, in the
central editing area where the Form window appears. You can resize the Form window
to make the windows you create in your application as large or small as needed.
An application may contain multiple forms: you can display one or more of those
forms in their own Form window editing areas. Activate a form by clicking a form by
clicking anywhere within the window or on the title bar.
The Form Layout Window
The Form Layout window is an interesting little window connected closely to the Form
window, because the Form Layout window shows you a preview of the Form windows
location.

135

4.0 Conclusion
Visual Basic programming language is one of the most popular application programming
languages which is easy to learn. It is event driven and have some attributes of Object
Oriented Programming. These attributes has made it one of the most preferred languages
in Windows environment.
5.0 Summary
In this unit, we have learnt the following:
(a) The concept of working with graphical objects and the general Visual Basic
Programming concepts.
(b) How to design a project from the application wizard and,
(c) How to use the toolbox.

6.0 Tutor Marked Assignment


a.

What is a toolbox in Visual Basic Programming environment?

b.

List and discuss the functions of ten items in Visual Basic toolbox

7.0 References and Further Reading


Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Francis Scheid (1983). Schaums Outline Series: Computers and Programming.
Mcgraw-Hill Book Company, Singapore.

136

STUDY UNIT 13: VISUAL BASIC PROJECT WINDOW


Table of Content
The project Window
The Properties Window

1.0 Introduction
The project window enables the user or programmer to navigate the items created in a
project such as the forms and modules. The property window on the other hand helps the
programmer to choose the appropriate properties for and object. When you display the
Properties window for a control, you can modify its values. You can do that by selecting
the view option and then Properties window.
2.0 Objectives
The objective is to enable user gain more mastery of the Visual Basic programming
environment.
3.0 The project Window
The Project Window helps you to manage your applications components. It lists its
components in a tree-structured listing. Related objects appear together. You can expand
or shrink the details by clicking the plus sign next to the object labeled Forms, a list of
the current projects forms will appear.
The following kinds of objects can appear in the Project window:

Projects

Forms

Modules

Class modules

User controls
137

User documents

Property pages

3.1 The Properties Window


A form can hold many controls. As you add controls to a form, you can select a control
by clicking the control. When you select a control, the Properties window changes to list
every property related to that control. When you add a control to a Visual Basic
application, Visual Basic sets the controls initial property values. When you display the
Properties window for a control, you can modify its values. You can do that by selecting
the view option and then Properties window.
Figure 6 shows a Properties window listing some of the properties for a Label control.

138

Figure 6

Example 1
Create an application with three controls, a label, a command button and an image
control to look like what you have in Figure 7.

139

Figure 7
Guide to the solution
To place a control on a form, click on the controls icon on the toolbox and move the
crosshair mouse cursor to the form. As you drag the mouse, Visual Basic draws the
controls outline on your form. When you have drawn the control at its proper location
and size, release the mouse button to place the control at its proper location.
Assign the following property values to the applications forms and controls:

Control

Property

Property value

Form

Max Button

False

Label

Alignment

Center

Label

Name

LblHappy

Label

Caption

Have a happy day!

Label

Font

Courier New

Label

Font style

Bold
140

Label

Size

36

Label

Left

1320

Label

Height

1695

Label

Top

120

Label

Width

4695

Image

Name

imgHappy

Image

Stretch

True

Command button

Name

cmdHappy

Command button

Caption

Click Here

While writing your application, you can run the application to see what you have done
by pressing F5.
You need to add some codes to finalize the application.

Double click the form

somewhere on the grid inside the Form window to display the code window. Add the
codes shown in Figure 8.
To return to the Form window, click the Project windows View Object button.

141

Figure 8

Run your program and click the command button. An image like that shown in Figure 7
appears. Save your project and click the Close window to terminate the program. To
save, Select File, Save Project. The Save Project option saves every file inside your
project as well as a project description file with the filename extension. VBP. Visual
Basic asks first for the filename you want to assign to your form. Visual Basic then asks
first for a project for the project description file. Answer No if Visual Basic asks to add
the project to the Source Safe library.

Example 2
Create an application to look like what is shown in Figure 9, to include a label, a textbox
(where the secret characters will be entered), an image, and two command buttons.

142

Figure 9

Guide to the solution


Set these controls and properties on the form:
Control Property Name
Form Name
Form Caption
Form Height
Form Width
Image Name
Image Border Style
Image Height
Image Left
Image Stretch
Image Top
Image Width
Label Name
Label Border Style
Label Caption
Label Font
Label Font Size
Label Font Style
Label Height
Label Left
Label Top
Label Width
Text box Name

Property Value
frmPassword
Try a password
5610
8475
imgPassword
1-Fixed Single
1890
3000
True
2640
2295
lblPrompt
1-Fixed Single
Type the secret password below
MS Sans Serif
14
Bold
855
2520
600
3375
txtPassword
143

Text box Height


Text box Left
Text box PasswordChar
Text box Text

375
3360
*
(Leave blank by clearing the default
value)
1600
1695
cmdTest
&Test Password
6360
3000
cmdExit
E&xit
6360
3720

Text box Top


Text box Width
Command button Name
Command button Caption
Command button Left
Command button Top
Command button #2Name
Command button #2Caption
Command button #2Left
Command button #2Top

Add the following code seen on the screen in Figure 10 to activate the passwordbased form:

Figure 10

144

After running the application, you have what is shown in figure 11 below:

Figure 11
4.0 Conclusion
The project window and the property window are very important to features of the
Visual Basic programming environment that are of immense importance to the
programmer.
5.0 Summary
In this unit we have studied the importance of the project window and the property
window.
6.0 Tutor Marked Assignment
Create an application with three multiline text boxes. Make the text boxes tall enough to
display three or four lines of text. Give the first one a vertical scrollbar, the second a
horizontal scrollbar, and the third one both kinds of scrollbars. In all the three text
boxes, supply the default text Type here. In addition to the text boxes, include an Exit
command button, so the user can press Alt+X to terminate program.
145

7.0 References and Further Reading


Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Francis Scheid (1983). Schaums Outline Series: Computers and Programming.
Mcgraw-Hill Book Company, Singapore.

146

STUDY UNIT 14: CREATING MENU APPLICATIONS


Table of Contents
Creating menu applications
1.0 Introduction
One of the basic features of the Graphical User Interface (GUI) is that enables user to
select the operations to be performed through menus with the aid of the mouse. In this
unit students are introduced to the rudiments of creating a menu application.
2.0 Objectives
The objective of this unit is to enable students learn the steps involved in creating visual
basic applications with menu.
3.0 Creating menu applications
You can generate menus for your applications using the application wizard. After you
click the menu options and submenus you want in your applications, the Application
wizard generates the appropriate menu controls and places them in the generated
application.
The Toolbox window does not contain any menu-creation tools. Instead, Microsoft
offers a special menu tool called the Menu Editor, shown in Figure 13 that you use to
create menus. From the Form window, you can press Ctrl+E to display the Menu Editor.
The Menu Editor helps you design menus for your applications. In a way, the Menu
Editor acts like a Properties window for the menu bar because you will designate the
names of the menu controls as well as the captions that the users see on the menus and
other related information from within the Menu Editor.

147

Menu properties

Menu control list box

Figure 1
A menu bar offers a special kind of control that lets your select options and issue
Menu bar
commands.

Disabled options
Enabled options

Shortcut
Separator
Selected option
Checked
option

Submenu

Figure 2
Figure 2 displays the menu bar and its parts.
148

Practice creating of menu applications with the following Exercise 4.

Example 1
Create an application with three menu options and a label. Your screen should look like
what you have in Figure 3.

Figure 3
Guide to solution
To create the menu bar, click the form and press Ctrl+E to display the Menu Editor.
 Type &File for the Caption field. As with all other Visual Basic values, the
ampersand indicates that the F will be the accelerator key for the menu selection.
As you type the caption, Visual Basic displays the caption in the Menu control
list box in the bottom half of the Menu Editor.
 Press Tab to move to the Name field. Tab and Shift+Tab shift the focus between
the Menu Editor fields.
 Type mnuFile for the name of the first menu option.
149

 Leave all other fields alone and click the Next button to prepare for the remaining
menu bar options. The Next button lets the Menu Editor know that you are
through with the first option and want to enter another.
 Type &Color for the next menu bar caption and type mnuColor for the name.
 Click Next to add the next item.
 Type &Message for the third and final menu bar caption and type mnuMessage
for the caption. Your Menu Editor should look like the one in Figure 2.

Figure 2.
3.2

Adding a Pull-down menu

You can either create pull-down menus as build the menu bar or add the menus later. If
you create the complete menu bar first, however as youve done in this exercise, youll
have to insert the menu options in their respective locations when you are ready to add
them. The Menu Editors Insert button lets you do just that.

150

Example 2
Add three checked options : Blue, Green, and Red, to the second menu, Color. These
colors will be mutually exclusive; the label will not be able to be all three colors at once,
but only one color at a time. Such colors make perfect candidates for checked menu
options. Your application should like Figure 17 after running. Also, include a submenu
to the Message menu. Let it contain the checked messages displayed in Figure 18, and
include a separator bar as shown.

Figure 17

151

Figure 3
Follow these steps to do these:
 Open the Menu Editor
 Click the &Message option in the Menu control list box to highlight that option.
 Click the Insert button and right arrow button three times to add three empty rows
for the Color menu options.
 Highlight the first blank row where youll add the Blue option.
 Type &Blue for the caption and mnuColorBlue in the Name field. When the user
first runs the program, the Blue option will be unchecked to indicate that Blue is
not currently selected.
 Click Next to enter the next option.

152

 Type &Green for the caption and mnuColorGreen in the Name field of the next
option.
 Click Next to enter the next option.
 Type &Red for the caption and mnuColorRed for the name of the next option.
 The Red option is to be checked when the user first starts the program.
Therefore, click the Checked field to place the check mark next to Red.
 Close the Menu Editor and run your application.
 To add the Message menu, display the Menu Editor and click the row beneath
&Message in the lower half of the Menu Editor to prepare the Menu editor to
receive the next option.
 Follow the steps as for the Color menu.
 To create the separator bar, after entering the first item, click next and type a
single hyphen(-) for the caption (all separators bars have this caption). Type
mnuMessageSep1 as the separator bars name.
 Fix the other options appropriately and run the application.
To finalize the menu with code:
Open the code window and type the code shown in Figures 19 and 20. The code controls
the labels colour and contents.

153

Figure 4

Figure 5
154

When the application is run, the screens look that those in Figures 4 and 5. For
Figure 4, colour blue was selected with the second message VB is Simple.

Figure 4

Figure 5

155

4.0 Conclusion
Menus make programs interactive and enable programs to be written in modules.
5.0 Summary
In this unit we have learnt how to create a menu application.
6.0 Tutor Marked Assignment
Enumerate the steps involved in creating a menu application.
7.0 References and Further Reading
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Francis Scheid (1983). Schaums Outline Series: Computers and Programming.
Mcgraw-Hill Book Company, Singapore.

156

STUDY UNIT 15: ANALYSING VISUAL BASIC DATA


Table of Content
Visual Basic Code Window
1.0 Introduction
Here, Students will learn more about the Code window, and practice their programming
skills on declaration of data, use of variables of different data types and use of operators.
2.0 Objectives
The objective of this unit is to enable students learn more about the code window and
gain mastery of how to operate in the code window.
3.0 Analysing Visual Basic Data
Working inside the Code Window
The Code window contains several sections which include:

The Declarations section

General-purpose procedures

Event procedures

Figure 1 shows the declarations sections in the first set of codes. After the first wrapper
line, there is an event procedure followed by another one. General-purpose procedures
can be meant to perform any kind of function like computing some data, while event
procedures will be executed after the clicking of a mouse once or twice, the loading of a
form, or any other event.

157

Figure 1

The output of the code displayed in Figure 23 is shown in Figure 24.

Figure 2
158

More of use of variables together with the control of programs with conditional
operators, logical operators and FOR DO loops are described in the Exercises below:
Example 1
Write and Run a Visual Basic Program to solve the Quadratic Equation Problem,
ax2+bx+c.
Solution
The code that provides the solution to the problem using the IF- THEN statement are
shown in Figures 3 and 4. This contains statements explaining most of the basic concepts
a beginning VB Programmer needs to know. The output of the program is displayed in
Figure 5. As it can be seen, key words are in blue, comments are in green while the
other codes are in black.

Figure 3

159

Figure 4

Figure 5
Solving the same problem using SELECT CASE statement, we have the codes displayed
in Figure 6.

160

Figure 6
Example 2
Write and Run a Visual Basic Payroll Program for 10 employees of a company. The
Gross pay sums the Basic pay, Housing allowance and Professional allowance (where
applicable). Workers Grade levels range from 1 to 16. Housing allowance of workers
is 30% of Basic pay for workers on levels 8-16 and 40% for levels 1-7 workers.
Transport allowance is 20% of Basic pay for all workers. Hazard allowance is 15% of
Basic pay for only levels 8-16 workers. The Net pay, which is the take home pay, is the
Gross pay Tax (10% of Gross pay). Design a form through which each workers data
can be entered (to look like the one displayed in Figure 7)

161

Figure 7

162

Figure 8
Figures 9 and 10 display the code.

163

Figure 31
4.0 Conclusion
The code window is very important to visual basic programming. Ability to write good
programs depends to a large extent on its mastery.
5.0 Summary
In this unit we have learnt how to program in the code window.:
6.0 Tutor Marked Assignment
Using the code window, write a program to display the current time.
7.0 References and Further Reading
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Francis Scheid (1983). Schaums Outline Series: Computers and Programming.
Mcgraw-Hill Book Company, Singapore.

164

MODULE 6: AREAS OF APPLICATION OF COMPUTERS


In this module we shall discuss the application of computers in the following areas:

Education

Science and Engineering

Health Care

Business and Industry

Transport and Communications

Recreation

Government

The Military etc.

STUDY UNIT 16: APPLICATION OF COMPUTERS IN EDUCATION


Table of Contents
Application of computer in the field of education.
1.0 Introduction
Computer has become a universal tool of any modern man (or woman). Literacy, today
is not defined only in terms of the ability to read and/or write but in addition, it includes
the ability to use and communicate with the aid of computer. In the education sector,
computers are being used to promote teaching and learning.
2.0 Objective
The main objective of this unit is to identify some areas of application of computer in the
in the field of education.

165

3.0 Application of Computers in Education


The field of education provides the most fascinating application of computing system.
This has consequently attracted considerable attention from educationist and policy
makers since the late 1960s, when computers were introduced into the classroom. The
entry of the computer into the classroom has now offered opportunities and possibilities
for students to develop their potentials with computer-aided instructions packages. A
considerable number of fascinating and entertaining educational computer software
packages are now available in almost every subject. These self-tutor instruction packages
are well designed to enable the user to learn on his or her own time, speed and
convenience. The role of the teacher here is that of a guide so that the student can think
more logically and can gain meaningful experience in such structured situations, role
playing and other well programmed exercise so that the student can have a better
understanding of the interrelationships of variables to real life situations.

Apart from the use of computer as an instructional aid, it is also used in the execution of
routine and administrative tasks such as the keeping of academic and administrative
records on admissions, examinations, staffing and other routine functions.

The computer has also revolutionized the services rendered by libraries to readers. A
computer based on-line public access catalogue system manages a search for materials
using indices such as authors name, book title, subject and classmark. Readers using
public terminals can go through a menu-driven programme to find specific books or
periodicals, recall books on loans and also make requisition for short loan items.

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Furthermore, optical character reading devices are used to scan the bar codes on readers
library cards to offer a computer based issuing of books to readers. A computer based
security system is used to maintain security services in libraries as well. In educational
institutions such as nursery schools, primary schools, secondary schools, polytechnics,
colleges of education and universities, computer can be used for the following:

Computer aided self-tutored application packages.

Computer instructional aids e.g. digital projectors.

Microsoft PowerPoint application software for preparing slide shows, speeches,


seminars, workshop, lectures etc.

Computer simulated graded exercises, group work.

Computer-aided laboratory experiments and investigations.

Computer-aided

software

packages

for

special

students

e.g.

the

mentally/physically disable (the blinds, deaf etc), adults, KGs, teenagers etc.

Distant learning programmes e.g. sandwich programmes, through the Virtual


Library Technology.

Teleconferencing technology.

Placing and sourcing of educational materials/resources e.g. papers, journals,


newsletters, magazines, textbooks, films, on the internet.

Computerization of Library Services to make cataloguing indexing, retrieval,


borrowing, return and other library services easier and faster.

Keeping the records of students, teachers and teaching facilities.

Estimating the teachers-student ratio with a view to assessing the adequacy of


teaching and learning.

Estimating the ratio of students to teachers and teachers to teaching facilities with
a view to assessing the adequacy of teaching and learning.
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Timely generation of students examination results.

Automatic generation of lecture and examination time tables.

Aiding students to learn basic theoretical concepts. There are currently, some
computer aided learning software packages and hardware devices that are readily
available in the market.

4.0 Conclusion
Computers have been applied in virtually all fields of human endeavour. This unit
presents an overview of some of the key areas of its application. The application of
computers in education are discussed in details.
5.0 Summary
In this unit we have learnt that computer could, among others, be applied in the
following fields of human endeavour:

Education

Science and Engineering

Health Care

Business and Industry

Transport and Communications

Recreation

Government

The Military

We also learnt in greater details the application of the computer to education.

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6.0 Tutor Marked Assignment


You have just been appointed as the principal of a model secondary school. Write a
proposal to the school governing council on the areas of application of computers to the
operations of the school.
7.0 References and Further Reading
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Oliver E.C. and Chapman R.J. (1986). Data Processing, Seventh Edition. ELBS/DP
Publications.

169

STUDY UNIT 17: COMPUTER APPLICATIONS IN THE BUNESSS AND


INDUSTRY
Table of Content
Application of computer in business and industry.
1.0 Introduction
In the early days of computing, computers were originally meant to assist in scientific
and engineering applications. Today, computers are widely used to perform wide ranging
tasks from routine accounting operations to management decision making. Corporate
operations are becoming more complex and competitive thus increasing the need to
produce and process more accurate and timely data both in quantity and quality. More
accurate, reliable and timely data are needed for corporate planning, policy formulation
and decision making
2.0 Objectives
The objective of this unit is to highlight the areas of application of computer in business
and industry.
3.0

Business and Industry

. The following areas of application of computer technology in business will be


discussed in details:
(i)

Payroll.

(ii)

Inventory Control.

(iii)

Auditing Operations.

(iv)

Personnel Record Keeping.

(v)

Preparation of Customer Utility Bills and Payment Orders.

(vi)

Management Information System.

(vii)

High Quality Production Controls.


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(viii)

Point of Sale Service.

(ix)

Financial Market Transactions.

(x)

Publishing Industry.

(i)

Payroll

Payroll preparation is essentially a repetitive and a routine task which has to be done
periodically for every single employee in an organization at particular points in time
either weekly, fortnightly or monthly. Payroll preparation is a work schedule which
demands speed, accuracy, carefulness and honesty. It involves making references to a
number of source documents which by their nature also require constant and periodic
updating.
These attributes obviously lend themselves to the use of computers which have
the capabilities to meet the challenging demands in payroll preparation. These include
the capability of the computer to:
(a)

Handle the enormous amount of information required in payroll preparation.

(b)

Store information and make the information available as at when it is needed.

(c)

Handled repetitive recurring tasks and check on its own work as a way of
controlling human errors.

(d)

Provide a much better and reliable procedure for the necessary security checks to
monitor and detect fraud and other malpractices.

Computer application in payroll preparation involves a number of procedures which


include the following:

171

(a)

Updating the personal records of employees whenever new appointments,


resignations, terminations, dismissals and other changes are made within a period
of time.

(b)

Computing wages and salaries for each individual workers based on regular and
overtime hours worked.

(c)

Making deductions for income tax and for other payments such as union dues and
repayment of loans.

(d)

Preparation of pay advice slips and cheques to employees and banks.

(e)

Updating the master payroll file based on the records received from the personnel
department.

(f)

Preparation of summary report and analysis for management.

In addition to payroll preparation, the computer is also used for other routine and
repetitive book keeping and accounting operations involving recording, classifying and
summarizing accounting data. This may involve preparing and updating ledger and
journal accounts, invoicing, accounts receivable and payable. Other operations may also
include updating and preparing accounts on sales, purchases and inventory. The
computer is also used for the preparation and evaluation of the balance sheet and
statements of accounts, preparation of dividends and summary accounts for shareholders
and management.
(ii)

Inventory Control

An equally important business application of the computer is seen in the execution of the
important business function involved in maintaining a desirable level of inventory in a
business organisation. This is to ensure that working capital is not unduly tied in stocks
while at the same time available stocks can meet the demands of continued production
172

process. In this direction, the computer is used as a tool in updating records of inventory
and also in the preparation of forecasts and demand predictions based on economic order
quantity analysis and other forecasting techniques.
(iii)

Auditing Operations

The computer is used as a tool by auditors to report accurately on the transaction register
which constitutes the most crucial aspect in the audit trail. With the aid of the computer,
it is easier for auditors, in their examination of the accounting records of a business, to
trace routine business operations so that variances can be detected and verified accurately
using various computer audit packages.
(iv)

Management Information System

An equally challenging and revolutionary application of the computer in business is the


important role the computer-based Management Information System (MIS) is playing in
management decision making. The computer is used as a tool for the online storage,
retrieval, processing and maintenance of corporate data meant to be shared by all the
users departments.
A management Information System involves a computerized system of data processing
procedures which are integrated in an organisation to provide accurate, complete,
concise, timely and effective data which management can use at various level of decision
making for planning, organizing, directing, controlling and monitoring procedures.
Included in Management Information System to be used for the various decision making
procedures are a number of systems comprising.
(a)

Controlling and operational planning support systems to deal with day-to-day


decisions involving routine processing and transaction procedures.

173

(b)

Tactical support systems to deal with short-run and middle level management
decisions.

(c)

Strategic support systems to deal with corporate strategic and top level
management decisions.

With the aid of these support systems, data can be retrieved and analyzed on a
continuous and timely basis to aid management decision making and other management
functions about sales, finances, purchases, acquisition of plant and equipment, research,
market analysis and so on.
(v)

Personnel Record Keeping

One of the important functions of the personnel department is to maintain and


continually update a master file and other records in the personnel department in an
organisation. The computer facilitates the effective keeping of a comprehensive and upto-date record of each employee by providing a comprehensive database involving
names, addresses, ages, qualifications, marital status, salaries, dates of promotion and so
on.
By keeping such an up-to-date record, a steady flow of various reports can be
prepared at the appropriate time to provide the necessary data to aid management
decision making in areas such as appointments, promotions, awards of incremental
credits, leave periods, staff training, staff development and so on. Furthermore,
management can provide the necessary accurate and up-to-date reports on a timely and
continual basis to facilitate payroll preparation and also to satisfy other mandatory data
requirements from data users such as governments, trade unions, banks, credit unions
and tax collectors.

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(vi)

Preparation of Customers Utility Bills

The routine and periodic preparation of customers utility bills particularly those based on
meter readings for such utility services as water, electricity, telephone, gas, demands
accuracy and speed in which the computer has proved very effective and efficient. With
the aid of the computer, accurate and up-to-date customers bills can be sent to them
periodically and in good time to enable settlement to be made. Computers can be used to
generate notices of defaulters. Equally important is the use of the computer to calculate
dividend, pension and other periodic payments as and when they become due.
(vii)

High Quality Production Controls

Another important application of the computer which has proved very beneficial in the
world of business is the monitoring of production processes so that high quality products
and services are provided to customers. Computer Aided Designs (CAD) devices are
used in the design of products while computer monitored quality control procedures are
used in production process to detect items that fail to meet the approved quality
standards and specifications. Such automated devices are used in car assembly plants, oil
refineries, manufacturing of drugs and so on. Computer aided quality control devices are
also used to monitor weight, size, quantity, contents and other standard specifications in
the course of a manufacturing process.
(viii) Point of Sale Services
Check-out points in supermarkets and departmental stores are now highly computerized
to detect the prices of items. Magnetic Character Readers are used to scan Universal
Product Codes on items to provide fast, efficient and satisfactory services to customers in
commercial transaction in retail outlets, departmental stores, libraries and other point of
sale service.
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(ix)

Financial Market Transactions

Computer application in the financial market is manifested in its use to monitor financial
market operations and to disseminate timely and up-to-date information which are
announced daily on the radio, television or consumers magazines. Stock exchange
centres are highly computerized to provide accurate and up-to-date prices of stock and
shares and also to execute the buying and selling transactions that take place in the
markets. The computer has long been used to assess, evaluate and monitor stock market
prices. With the aid of the computer, market trends are predicted with accuracy and
inventors are provided with the appropriate and up-to-date data to enable them make
intelligent decisions and also to guide them to manage their portfolios effectively.
Furthermore, the computer is used to calculate the foreign exchange rates of
major currencies as well as the prices of major commodities such as gold, crude oil,
cocoa, coffee, and other commodities that enter into international trade. Computer is also
used to provide accurate and up-to-date information on interest rates, gilts and bonds to
reflect market trends. The computer application in business is further seen in its use in
discounting bills and bonds and other financial market instruments to their present
values. Closely related to this is the use of the computer to carefully monitor the
movement of a basket of goods and services which measures the rate of inflation in an
economy and which further provides a barometer of the standard of living in a country.
Most banking operations are now highly computerized as a move to provide fast,
effective and efficient services to customers. These include the use of Magnetic Ink
Character Readers to process cheques and the provision of Magnetic Credit Cards to
customers to have access to funds twenty-four hours a day at an unattended automatic
teller machines. Customers also use their credit cards to open doors to some banking
houses to transact business. There are other Electronic Funds Transfer terminals to
176

perform automatic financial transactions at check out counters in hotels, stores, airlines,
railways and other terminals.
In the banking industry, computer can also be used to:
(a)

Keep the records of customers or clients accounts.

(b)

Monitor, control and evaluate the transactions of the customers and clients on
their accounts.

(c)

Reconcile accounts and assist in producing cashbook balance.

(d)

Monitor, control and evaluate the bank or insurance companys revenue and
expenditure.

(e)

Automate the production of statement of accounts and assist in generating the


accurate the correct addresses to which the statement of account should be sent.

(x)

Publishing industry

In the publishing industry, computer is used in the following ways:


(a)

Creative writing

(b)

Typesetting manuscript

(c)

Drawing illustrations.

(d)

Generating the table of contents and the index of a book automatically.

(e)

Generating the page size of a book and cut and paste illustrations automatically.

(f)

Processing images such as the scanning of pictures and recording them


automatically in the computer store for future retrieval or printing.

(g)

Verification and validation of spellings.

(h)

Assisting the writer of an article to identify the words that have similar meaning.

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4.0 Conclusion
Computer technology has changed the face of business and industry through its various
applications. Information and knowledge replace capital and energy as the primary
wealth-creating assets. Information technology transforms the way that business is
conducted, and the way the commodities of trade are transformed. Discussions presented
in this unit has brought to the fore some of the areas of application of computer in
business and industry.
5.0 Summary
In this unit, the following areas of application of computer technology in business will be
were discussed in details:
(a) Payroll.
(b) Inventory Control.
(c) Auditing Operations.
(d) Personnel Record Keeping.
(e) Preparation of Customer Utility Bills and Payment Orders.
(f) Management Information System.
(g) High Quality Production Controls.
(h) Point of Sale Service.
(i) Financial Market Transactions.
(j) Publishing Industry.

178

6.0 Tutor Marked Assignment


The banking industry in Nigeria has benefited immensely from computer and
Information Technology. Briefly discuss the various applications of computer
technology to Nigerias banking industry.
7.0 References and Further Reading
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Oliver E.C. and Chapman R.J. (1986). Data Processing, Seventh Edition. ELBS/DP
Publications.

Tunji and Dokun (1993). Data Processing, Principles and Concepts. Informatics Books,
Lagos.

Richard H. Austing and Lillian Cassel (1986). Computers in Focus. Books/Cole


Publication Company. Monterey, California

179

STUDY UNIT 18: COMPUTER APPLICATIONS IN GOVERNMENT, SCIENCE,


ENGINEERING, TRANSPORT, COMMUNICATIONS,
RECREATION AND THE MILITARY
Table of contents
Application of computers in :
(a) Science and Engineering
(b) Health Care
(c) Transport and Communications
(d) Recreation
(e) Government
(f) The Military
1.0 Introduction
This unit discusses in greater details the application of computers in the following fields:
science and engineering, health care, transport and communication, recreation,
government and the military.
2.0 Objectives
The objective of this unit is to further introduce students to the application of computers
in more areas of the society.
3.0

Science and Engineering

Computer is commonly used to find the accurate solutions to both scientific and
engineering problems. Weather forecasting has now become a daily activity to which the
computer has proved very useful in providing information on the kind of weather we are
likely to expect over a period of time. Such accurate predictions help the farmers, airline
180

operators, navigators and other activities which depend on the weather for their
operations. Computer aided critical path study is used to monitor the optimum and
efficient use to time, money, material and human resource in the execution and
implementation of projects. Such critical path study is used successfully on various
projects, for example, the construction of roads, bridges, buildings, manufacturing, the
conduct of election and sales campaigns.

Another scientific application of the computer is the monitoring, simulation modeling


techniques to provide indicators as to how systems such as the human body, economy,
weather, demographic variables and so on react to changes in situations. The application
of simulation techniques helps in taking decision and precautions in advance should in
case such repercussions happen when the desired changes are introduced in practical
situations. Computers are also to design buildings, roads, bridges, vehicles, aero planes,
ships and complex architectural, ships and complex works and so on. Prototyping is
increasingly being used to minimize the financial commitment to the real life
construction of these systems.
The computer is used to find solution to very complex mathematical and
statistical computations at incredible speed and accuracy. Furthermore, various software
packages are now increasingly being developed to analyse surveyed data, construct life
tables, perform mortality demographic and other multivariate data analysis designed to
revolutionize scientific research and to find practical solutions to complex, challenging
and everyday life situations. We now outline the use of computer in the following
specific areas among others.

181

(i)

Research Institutions

(a)

Evaluating, monitoring and controlling laboratory experiments.

(b)

Storing the readings obtained in laboratory experiments.

(c)

Standardizing the reading obtained in laboratory experiments.

(d)

Tabulating or plotting the graph of the results obtained from laboratory


experiments.

(e)

Interpreting the results obtained from laboratory experiments.

(f)

Modeling and simulating systems.

(g)

Developing the prototypes of systems.

(ii)

Engineering and Architecture

(a)

Designing and drawing with very high precision, accuracy and at minimum cost.

(b)

Modeling and simulating the behaviour of engineering or architectural systems.

(c)

Developing the prototype of say, an aircraft, a motor car, assembly plant and so
on. It is possible to test and monitor the performance of these systems without
serious financial commitments.

(d)

Fabricating, constructing and assembling the component parts of machines such


as motor car, aircraft and engineering plants without any hazards.

3.1

Marketing Department

(a)

Comparative analysis of products of two or more companies with a view to


predicting some areas of improvement.

(b)

Market survey, statistical analysis of proportional market gains and prediction of


new market areas.

(c)

Creation of the awareness and appreciation of products.


182

3.2

Agriculture

(a)

Keep records of soil, rainfall, weather conditions, land size, crops, chemicals and
ultimately process the records to estimate the soil fertility and yield per hectare
over a number of years.

(b)

Keep records, of poultry and animal husbandry farm with a view to estimating
the feed mix, environmental condition desirable for optimal yield.

(c)

Assess the behaviour patterns of farmers in a cooperative venture and assist in


matching the farmers that have identical behaviour with a view to optimizing
their productivity.

3.3

Law and Justice

(a)

Modeling and simulating legislative procedures.

(b)

Indexing, storage and retrieval of law reports.

(c)

Indexing, storage and retrieval of court proceedings.

(d)

Assisting the human experts in crime investigation.

(e)

Statistical analysis of criminal and civil cases in the law court and estimating the
rate of growth.

(f)

Assisting the court registrar in the allocation of cases to courts.

(g)

Monitoring and evaluating congestion in police custody and prisons.

(h)

Identifying the causes of crime and assisting with the provision of preventive and
curative measures.

3.4

Health Care

The delivery of health care facilities has been one of the notable areas in which computer
applications have proved most beneficial to mankind. The computer is used to conduct
fast and accurate laboratory tests for blood, urine, stool and so on. The computer is used
183

in the diagnosis and physiological monitoring of patients life during surgical operation
and intensive care programme. There is also a wide range of application packages for the
scientific preparation and administration of drugs, x-ray techniques, blood bank
management and so on. An equally important application of the computer is the
computer simulation provided in the training of medical and paramedical staff and
students.

Computers are being used to perform routine clerical functions in hospitals such as
keeping records of hospital admission and discharges, administration of drugs and
prescriptions and other hospital administrative functions. Furthermore, the computer is
used to provide a data bank of medical history to meet the data needs of health insurance
schemes and vital health care statistical reports.

The summary that can be drawn about the use of computers in the hospitals are as
follows:
(a)

Keeping and reviewing in a timely, effective and efficient manner the records of
patients, staff, drugs and equipment.

(b)

Monitoring the temperature, blood pressure, heart beat and a host of other
parameters of patients and raising an alarm when abnormal situation is about to
occur.

(c)

Assisting medical practitioners in the diagnosis of patient disease.

(d)

Assisting the medical practitioners in the prescription of drugs to patients and


ultimately the treatment of patients.

184

(e)

Assisting the medical practioners in the monitoring, controlling and reviewing


basic health services, birth rate, death rate, outbreak of disease and a host of
others.

3.5

Transport and Communications

The most dramatic computer application is witnessed in the transport and


communications sectors with increased sophistication but geared towards making life
easier and safer for mankind. Today, mankind world-wide is linked by computer
controlled orbiting communications satellite. Telecommunications and computing are
today electronically linked together. As a result, information can now be transmitted
around the globe on the radio, television, telex, facsimile and so on through microwave
communication satellites
Mans advancement in information technology has led to the development of the
popular computer controlled electronic mail service which provides a more effective and
efficient method of disseminating information to users in a computer network
environment. The electronic mail service now provides faster, more convenient and
cheaper electronic flow of information than the telephone, fax and telex transmission.
Computer application in communications has led to the use of computer terminals
at home. This development enable viewers to read electronic newspapers on the
television while the teletext provides computerized information to viewers on events
around the globe in the field of politics, business, transport, sports, airline, hotel
reservations and many others. the Cabled Network News (CNN) is a practical example.
Computer application is now felt in traffic control and vehicle maintenance.
Traffic congestion is cities are monitored by computer controlled traffic switching
system which controls traffic flows. Computer aided input devices in a form of railcards
185

or tickets are used to operate automatic gates in underground railway lines. When a ticket
coated with magnetic stripes is slotted down wards into a device, the gate automatically
opens for you to enter while you take your ticket. The device will return your ticket if it
is valid for another journey; if not, it will keep the ticket and allow you to go. A
passenger with an invalid ticket is given a red message and there is no way he or she can
enter through the gate.
In the delivery of postal services, the computer is used to sort letters according to
post codes. In the field of aeronautics, computer simulations are used to train pilots while
air traffic movements are monitored by computer controlled radars. The scheduling of
trains, subways, and by real-time sophisticated computer systems. Another important
computer application is the introduction of computer devices to improve personal safety
on aircrafts and vehicles and also to detect engine faults and help in the maintenance of
aircrafts and vehicles.

3.6

Government

The business of governance is a serious business. In a multi-cultural, multilingual, multiethnic, setting such as Nigeria, a lot of complex and often conflicting variable interplay
or are taken into consideration before a broad-based decision can be taken. Computers
can assist government business in the following ways:
(a)

Planning

(b)

Decision marking

(c)

Policy formulating

(d)

Monitoring and control of operations

186

The availability of data, timely access to the data and timely reporting on the data are
very crucial to the above listed business of government. Computers can be used to:
(a)

Keep accurate records of government assets and periodically estimates the market
value and insurance value.

(b)

Keep accurate records of the population, behaviour patterns, consumption


patterns of utilities and estimates the distribution of basic needs such as
electricity, water, telephone and postal services.

(c)

Keep records of government revenue and expenditure and assist government in


monitoring, controlling and evaluating the revenue and expenditure

(d)

Keep records of government employees with a view to:


(i)

Preventing ghost workers

(ii)

Estimating the strength of the human resources of government

(iii)

Producing statistical data on employees

(e)

Computers can be used in the issuance of identity cards to the citizens.

(f)

Compilation of a broad-based and accurate voters register. This will check the
incidence of ghost voting, multiple voting and other electoral malpractices which
has bedeviled the electoral processes and stable polity in the third world
countries.

(g)

Computers are used to keep track of crime in the society thereby helping the
government security agencies to check crime in the society.

(h)

Computers can be used to build and to main the database of the mineral resources
and other resources of the nation.

187

3.7

The Military

One of the areas in which computer has been applied intensively and extensively is the
military. The first generation of the modern computers were designed and used during
the first and the second world wars. The use of computer for processing data became
more popular during these periods due to the need to procure, store and process large
volume of data. Over the years, the use of computer have transcend the traditional role of
crunching numbers to sophisticated applications. Specifically, computers are being
used in the following ways, in the military operations:
(a)

Training the personnel through the use of simulated war situations.

(b)

Reconnaissance surveys.

(c)

Automatic detection of mines.

(d)

Monitoring and tracking of planes with a view to crash landing any un-authorised
plane flying in the nations airspace.

(e)

Monitoring operations in the military base.

(f)

Launching of missiles from distant military base to the enemy territory. Such
missiles are programmed to ensure that only the desired targets are hit.

(g)

Manufacture of state-of-the-art military hardware and consumables.

(h)

Communications and transmission of highly coded classified military


information.

(i)

Military games, adventures and expeditions.

(j)

Keeping records of military personnel and logistics.

(k)

Keeping records of military assets hardware

(l)

Management of military stock with a view to maintaining war-ready stock of


materials, ammunitions and assets at any point in time.

188

(m)

Monitoring the environmental and storage conditions of lether weapons in order


to prevent accidents like sudden explosions caused by improper storage.

(n)

Generation and maintenance of necessary data that would enhance planning,


policy formulation, decision making and forecast.

3.8

Recreation, Amusement and Gaming

One of the major areas in which computer has affected the society positively is in the
area of recreation, amusement and gaming. Work and no play make Jack a dull boy.
With increasing civilization and urbanization, there is the need for people to relax and
keep their mind off the tension that is associated with daily activities, some of which are
tension soaked.
Computer games helps one to learn in the private (even in the comfort of your own room
or office), keeps you off the streets and arcades, reduces tension and boredom, engages
the mind on constructive things and teaches you new skills.
There are different kinds of games such as adventure games, business games, war games,
traditional games, and simulation games.

4.0

Conclusion

Computer as a universal machine is being applied to almost every area of human society.
The discussions in this unit clearly demonstrate this fact.

5.0

Summary

In this unit, we have discussed in details the application of computers in the following
fields:
(a) Science and Engineering
(b) Health Care
189

(c) Business and Industry


(d) Transport and Communications
(e) Recreation
(f) Government
(g) The Military

6.0 Tutor Marked Assignment


Discuss the roles of computer in ensuring food security in Nigeria.
7.0 References and Further Reading
Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications, Akure.
Richard H. Austing and Lillian Cassel (1986). Computers in Focus. Books/Cole
Publication Company. Monterey, California
Tunji and Dokun (1993). Data Processing, Principles and Concepts. Informatics Books,
Lagos.
.

190

MODULE 7: THREATS TO THE COMPUTER


This module focuses on computer virus as a major threat to the smooth operations of the
computer.

STUDY UNIT 19: COMPUTER VIRUS


Table of Contents
Computer virus
How to detect computer virus
Mode of transmission of computer virus

1.0 Introduction
One of the biggest fears of having computers are viruses, viruses are malicious programs
designed entirely for destruction and havoc. Viruses are created by people who either
know a lot about programming or know a lot about computers.

2.0 Objectives
The objective of this unit is to introduce students to the concept of computer virus, its
mode of transmission, detection, prevention and cure.

3.0 Computer Virus


Computer virus is one of the greatest threats to computers and computer applications.
Once the virus is made it will generally be distributed through shareware, pirated
software, e-mail or other various ways of transporting data, once the virus infects
someone's computer it will either start infecting other data, destroying data, overwriting
data, or corrupting software. The reason that these programs are called viruses is because
it is spreads like a human virus, once you have become infected either by downloading
something off of the Internet or sharing software any disks or write able media that you
191

placed into the computer will then be infected. When that disk is put into another
computer their computer is then infected, and then if that person puts files on the Internet
and hundreds of people download that file they are all infected and then the process
continues infecting thousands if not millions of people.

MODE OF TRANSMISSION OF COMPUTER VRUS


The majority of viruses are contract by floppy's by bringing information from one source
and then put onto your computer. VIRUSES can infect disks and when that disk is put
into your computer your computer will then become infected with that virus, a recent
survey done in 1997 by NCSA given to 80 percent of PC users showed that 90% of PC
users contract viruses by floppy diskettes.

In the survey done above it showed that the other 20% of viruses were contracted by
email attachments and over the Internet. This means that you received an email with an
attached file and opened the file. Or downloaded a file over the Internet.

VIRUS PROPERTIES
Your computer can be infected even if files are just copied. Because some viruses are
memory resident as soon as a diskette or program is loaded into memory the virus then
attaches itself into memory.

Can be Polymorphic. Some viruses have the capability of modifying their code which
means one virus could have various amounts of similar variants.

Can be memory / Non memory resident. Depending on the virus can be memory
resident virus which first attaches itself into memory and then infects the computer. The
virus can also be Non memory resident which means a program must be ran in order to
infect the computer.
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Can be a stealth virus. Stealth viruses will first attach itself to files on the computer and
then attack the computer this causes the virus to spread more rapidly.

Viruses can carry other viruses and infect that system and also infect with the other
virus as well. Because viruses are generally written by different individuals and do not
infect the same locations of memory and or files this could mean multiple viruses can be
stored in one file, diskette or computer.

Can make the system never show outward signs. Some viruses will hide changes
made such as when infecting a file the file will stay the same size.

Can stay on the computer even if the computer is formatted. Viruses have the
capability of infecting different portions of the computer such as the CMOS battery or
master

HOW VIRUSES MAY EFFECT FILES


Viruses can effect any files however usually attack .com, .exe, .sys, .bin, .pif or any data
files. Viruses have the capability of infecting any file however will generally infect
executable files or data files such as word or excel documents which are open frequently.

It can increase the files size, however this can be hidden. When infecting files virtues
will generally increase the size of the file however with more sophisticated viruses these
changes can be hidden.

It can delete files as the file is ran. Because most files are loaded into memory and then
ran once the program is in memory the Virus can delete the file.

It can corrupt files randomly. Some destructive viruses are not designed to destroy
random data but instead randomly delete or corrupt files.
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It can cause write protect errors when executing .exe files from a write protected
disk. Viruses may need to write themselves to files which are executed because of this if
a diskette is write protected you may receive a write protection error.

It can convert .exe files to .com files. Viruses may use a separate file to run the program
and rename the original file to another extension so the exe is ran before the com.

It can reboot the computer when a files is ran. Various computers may be designed to
reboot the computer when ran.

WHAT VIRUSES MAY DO


The following are possibilities you may experience when you are infected with a virus.
Remember that you also may be experiencing any of the following issues and not have a
virus.

Once the hard drive is infected any disk that is non-write protected disk that is accessed
can be infected.

Deleted files
Various messages in files or on programs.
Changes volume label.
Marks clusters as bad in the FAT.
Randomly overwrites sectors on the hard disk.
Replaces the MBR with own code.
Create more then one partitions.
Attempts to access the hard disk drive can result in error messages such as invalid drive
specification.
Causes cross linked files.
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Causes a "sector not found" error.


Cause the system to run slow.
Logical partitions created, partitions decrease in size.
A directory may be displayed as garbage.
Directory order may be modified so files such as COM files will start at the beginning
of the directory.
Cause Hardware problems such as keyboard keys not working, printer issues, modem
issues etc.
Disable ports such as LPT or COM ports
Caused keyboard keys to be remapped
Alter the system time / date
Cause system to hang or freeze randomly.
Cause activity on HDD or FDD randomly.
Increase file size.
Increase or decrease memory size.
Randomly change file or memory size.
Extended boot times
Increase disk access times
Cause computer to make strange noises, make music, clicking noises or beeps.
Display pictures
Different types of error messages

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DETECTING VIRUSES
The most commonly used method of protecting against and detecting viruses is to
purchase a third party application designed to scan for all types of viruses. A list of these
protection programs are listed above.

Alternatively a user can look at various aspects of the computer and detect possible signs
indicating a virus is on the computer. While this method can be used to determine some
viruses it cannot clean or determine the exact virus you may or may not have.

4.0 Conclusion
Computer viruses are perhaps the greatest threats to the computer. If not detected and
promptly cured, computer virus attack could lead to the total breakdown of computer a
installation. With the aid of our discussion in this unit, students should be able to
prevent, detect and clean viruses in a computer installation.

5.0 Summary
In this unit we have learnt the following:
(a) That computer viruses are programs written by programmers with the aim of
causing havoc to the computer.
(b) Computer viruses could lead to malfunctioning and total breakdown of the
computer.
(c) Computer viruses are transferred from one computer to another through the
use of infested storage media such as diskette, flash drive, CDROM, or across
a computer network.
(d) There are antivirus packages specially written to prevent, detect and clean
viruses.
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6.0 Tutor Marked Assignment


(a) What is a computer virus?
(b) What are the differences and similarities between biological viruses and
computer viruses?
(c) How would you prevent virus attack in the students computer laboratory.

7.0 References and Further Reading


Akinyokun, O.C, (1999). Principles and Practice of Computing Technology.
International Publishers Limited, Ibadan.
Balogun, V.F., Daramola, O.A., Obe, O.O., Ojokoh, B.A., and Oluwadare S.A., (2006).
Introduction to Computing: A Practical Approach. Tom-Ray Publications,
Akure.

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