Skills
##### Enemies ##############################################################
*=============================================================================*
KEY:
<Enemy Name>
<Where Found>
<HP>
<EXP Gained>
<Zenny Gained>
<Dropped Items>
<Special attacks> (A * beside the name means this skill can be learned)
*=============================================================================*
*=============================================================================*
Agiel
Ershin's Mind
HP: 1,200
EXP: 2,500
Z: 0
Drops (Electrode), (Earth Ward)
Rock Blast: Weak earth-based magic attack against one target
(The water pillar uses Earth-based magic, and is weak against Fire.)
*=============================================================================*
Archer
Chek
HP: 500
EXP: 130
Z: 30
Drops (Healing Herb)
(Archers tend to get the 'Lucky Strike' quite often.)
*=============================================================================*
Armor
Ryu's Dream
HP: 580
EXP: 80
Z: 55
Drops (Raptor Claws), (Cuirass)
*Wild Swing*: Deal a random amount of damage, up to 2x the normal amount
(Armor will absorb the first few physical attacks dealt to it with
its armor, lessening the damage. After a few attacks his armor will
crack and he will take damage normally. Once his armor breaks he will
no longer drop the "Cuirass".)
*=============================================================================*
Army Bat
Passage to Synesta
HP: 40
EXP: 30
Z: 20
Drops (Berries)
(Army Bats tend to get the 'Lucky Strike' a lot, dealing a lot more
damage than a normal attack.)
*=============================================================================*
A-tur (*)
Chedo
HP: 50,000
EXP: 50,000
Z: 0
Drops (Moon Tears), (Spirit Ring)
Frost Breath: Multi-hit water based attack against all targets
Sanctuary: Nullify all assist magic on ALL targets
*=============================================================================*
Azeus
Ershin's Mind
HP: 1,200
EXP: 2,500
Z: 0
Drops (Water Bomb), (Water Ward)
Frost: Weak water-based magic attack against one target
(The wind pillar uses Water-based magic, and is weak against Earth.)
*=============================================================================*
Baby Goo
Imperial Castle
HP: 2,700
EXP: 1,700
Z: 300
Drops (Apple), (PointedStick)
*Burn*: Weak fire-based attack against one ally
*=============================================================================*
Bad Coil
Fane of the Sea God
HP: 1,200
EXP: 310
Z: 80
Drops (Vitamin), (Ginseng)
Sleep: Induce 'Sleep' in all enemies
*Command*: Bait other enemies into attacking specific target
*Snap: Attack versus one target; lowers Defense
(Bad Coil will use the 'Sleep' and 'Command' abilities when accompanied
by one or more Mud Pups.)
*=============================================================================*
Bandit
South Desert (near Kurok)
HP: 500
EXP: 60
Z: 80
Drops (Moon Sword), (Healing Herb)
Sever: Weak wind-based attack versus one target.
(When running low on HP, the Bandit will often use the Healing Herb
he carries. Steal it from him or kill him quickly to prevent this.)
*=============================================================================*
Battle Suit
Imperial Headquarters
HP: 3,500
EXP: 1,800
Z: 280
Drops (Stunner), (Gideon'sGarb)
*Focus*: Increase attack power and counter-attack rate
*Wild Swing*: Deal a random amount of damage; up to 2x the normal amount
Rock Blast: Light earth-based damage against all targets
(Battle Suit will absorb the first few physical attacks dealt to it with
its armor, lessening the damage. After a few attacks its armor will
crack and he will take damage normally. Once its armor breaks he will
no longer drop the "Gideon'sGarb".)
*=============================================================================*
BeeTroop
Kyria (Doghouse), Kasq Woods
HP: 750
EXP: 120
Z: 100
Drops (Healing Herb), (Bronze Shield)
*Wild Swing*: Deal a random amount of damage, up to 2x the normal amount
*Risky Blow*: Critical Hit, with a 40% succession rate.
(BeeTroop will block attacks with his shield, reducing the damage. After
sustaining a few attacks, the shield will break and you'll deal damage
normally. Once his shield is broken he will start using "Risky Blow".
Note he'll also no longer drop the "Bronze Shield" after battle.
*=============================================================================*
Beihl
Imperial Castle
HP: 5,000
EXP: 3,000
Z: 380
Drops (Ouroboros), (Magic Shard)
Blizzard: Heavy water-based damage against all targets
Kyrie: Holy-based sudden death attack against all targets
(When accompanied by Quisit, Beihl's Kyrie attack may end up killing
characters who were affected by Quisit's Gloom skill!)
*=============================================================================*
Bellwyd (*)
During battle with Marl
HP: 1,000
EXP: 0
Z: 0
Drops (Wisdom Fruit), (SuperVitamin)
Speed: Increase Agility of one target
Might: Increase Attack Power of one target
Vitalize: Heal a small amount of HP to all targets
*=============================================================================*
Berserker
Fou-Lu's Tomb
HP: 1,800
EXP: 1,000
Z: 200
Drops (Aurum), (Bent Screw)
Jolt: Wind+Water based magic attack against all targets
(Unless attacked first, Berserker will escape on the third turn.)
*=============================================================================*
Bilbao
Hesperia Region
HP: 1,250
EXP: 2,800
Z: 230
Drops (Loins), (Protein)
*Blitz*: Multi-hit attack against targets, lower user's HP by 25%
*=============================================================================*
Bilboa
Wyndia Region
HP: 2,400
EXP: 230
Z: 80
Drops (Roast), (Ginseng)
*Last Resort*: Drop Defense to 0, increase attack power accordingly
*=============================================================================*
Bilbul
Ice Peak
HP: 770
EXP: 280
Z: 60
Drops (Roast), (Protein)
Howling: Induce 'Confusion' in all targets
*=============================================================================*
Black Goo
Imperial Castle
HP: 2,200
EXP: 3,200
Z: 550
Drops (Dark Draught), (Belladonna)
Death: Sudden death to one target
*Timed Blow*: Sacrifice self; deal remaining HP to one target
*=============================================================================*
BloodBat
Pung'Tap
HP: 250
EXP: 180
Z: 80
Drops (Straw), (Life Shard)
Syphon: Steal away HP from one target
Sleep: Induce 'Sleep' in all targets
(BloodBats tend to use the Syphon ability, then Escape the battle.
They also have an annoyingly high evade rate.)
*=============================================================================*
Blue Ball
Highlands Region
HP: 1,100
EXP: 380
Z: 60
Drops (Water Seed), (Croc Tear)
Giant Growth: Grow in size to attack all targets
*Frost Strike*: Water-based physical attack against one target
(When hit with a water-based attack, Blue Balls will begin to use
Frost Strike.)
*=============================================================================*
Blue Cap
Ice Peak
HP: 900
EXP: 190
Z: 40
Drops (Bird Drop), (Water Bomb)
Frost: Weak water-based magic attack against one target
(Blue Caps will usually flee when wounded.)
*=============================================================================*
Bokta
Faerie Village
HP: 1,300
EXP: 300
Z: 60
Drops (Life Shard)
(Bokta tends to get 'Lucky Strike' a lot. Be careful.)
*=============================================================================*
Bollor
Fane of the Sea God
HP: 1,250
EXP: 330
Z: 150
Drops (Weather Vane), (Weather Wand)
Sever: Weak wind-based magic against one target
(When Bollor and Rollob appear together, their magics can combine
together to form "Lightning". Beware.)
*=============================================================================*
Bolt Archer
River
HP: 200
EXP: 850
Z: 250
Drops (Bent Screw), (Lgt.Clothing)
*Double Blow*: 2 physical attacks against one target
*Mind Flay*: Attack against one target; induces 'Confusion'
*MultiStrike*: 1-3 attacks against one target
(When one of its allies is defeated, Bolt Archers will start to use the
'MultiStrike' ability. It will also give out more EXP (one and a half
times the normal amount). Like the Nut people, Bolt Archers have a
very high physical evade rate.)
*=============================================================================*
Bolt Mage
World Map, near Kwanso
HP: 200
EXP: 900
Z: 230
Drops (Bent Screw), (Wisdom Ring)
Silence: Induce 'Mute' status in all targets
Ice Blast: Moderate water-based damage against one target
(Like the Nut Mages, Bolt Mages have a very high physical evade rate.)
*=============================================================================*
BoltTroop
River
HP: 200
EXP: 850
Z: 180
Drops (Bent Screw), (FeatherSword)
*Knock Out*: Attack against one target; induces 'Sleep' status
Weaken: Decrease Defense Power of one target
(Like the NutTroops, BoltTroops have a very high physical evade rate.
If one of its allies is killed, it will start using the 'Weaken' spell,
as well as give one-and-a-half times the normal amount of EXP.)
*=============================================================================*
Bot
Sinchon
HP: 1,000
EXP: 330
Z: 0
Drops (MultiGun), (Aurum)
Flare: Weak fire-based attack against one target
(Hitting Bot with a water-based attack will short it out, causing it
to become 'Confused'. Additonally, hitting it with a combination
magic attack (like Jolt) will cause its body to break open, increasing
its susceptibility to physical attacks and rendering it immobile for a
few rounds (until it recovers). Furthermore, this doubles the EXP you
get from them and causes them to drop "Bent Screw" instead of
"MultiGun".)
*=============================================================================*
Cadaver
Passage to Synesta
HP: 1,000
EXP: 65
Z: 32
Drops (Chain Cap), (Rotten Meat)
*Feint*: Attack versus one target; Can induce 'Confusion'
*=============================================================================*
Cairn
Mt. Yogy
HP: 960
EXP: 2,000
Z: 800
Drops (Electrode), (MultiVitamin)
(If not attacked, these monsters will usually flee.)
*=============================================================================*
Cap
North/South Desert
HP: 165
EXP: 7
Z: 8
Drops (Berries), (Healing Herb)
*Distracted*: Stare off into space for one turn
(Cap will sit and guard or use the Distraction ability until attacked.
When attacked, they will also start attacking, or run away.)
*=============================================================================*
Caterpillar
Dragon Shrine
HP: 600
EXP: 90
Z: 50
Drops (Berries), (Panacea)
*Feint*: Attack versus one target, induces 'Confusion'
(Caterpillar will always attack the weakest member of your party.)
*=============================================================================*
Chingol
Imperial Castle
HP: 4,000
EXP: 2,300
Z: 380
Drops (Toothpick), (Holy Mantle)
Speed: Increase Agility of one target
*Shadowwalk*: Critical Hit, with a 100% succession rate
*=============================================================================*
Chkom
Faerie Village
HP: 1,500
EXP: 320
Z: 50
Sleep: Induce 'Sleep' in all targets
*=============================================================================*
Chopam
Fou-Lu's Tomb
HP: 10,000
EXP: 4,000
Z: 5,000
Drops (Mass Driver), (Chopam Plate)
Inferno: Heavy fire-based damage to one target
Gigaflare: Heavy Fire+Wind based damage to all targets
(Chopam is invincible for the first two turns thanks to its Defensive
Screen. On the third turn, this screen will disable... this is your
cue to pummel the daylights out of it. It will flee next turn, so
this is your only chance...)
*=============================================================================*
Copycat
Ship's Hold
HP: 2,400
EXP: N/A
Z: N/A
*Blitz*: Physical attack based on HP; user loses 1/4 of HP
(Depending on what type of attack you hit him with, Copycat will turn into
either a "Wizard" (magic attack) or "Sepoy" (physical attack).)
*=============================================================================*
Cracker
Ahm Fen Swamp
HP: 750
EXP: 240
Z: 75
Drops (Berries), (Swallow Eye)
*Mind Flay*: Attack versus one target; Lowers wisdom
*=============================================================================*
Crawler
Highlands Region (? spot)
HP: 800
EXP: 260
Z: 60
Drops (Tail)
*Air Raid*: Attack versus one target; can 'Stun'
(Like the Caterpillars, Crawlers will always attack the member with
the lowest HP.)
*=============================================================================*
Cyclops
Sanctum
HP: 10,000
EXP: 2,800
Z: 200
Drops (StrengthSeed), (Giant Club)
*Risky Blow*: Critical Hit; with a 40% succession rate.
*Spirit Blast*: Physical attack against one target, ignore defense.
(After a couple of rounds, Cyclops' club will break, and it will start
to use the Spirit Blast skill.)
*=============================================================================*
DeathBot
Fou-Lu's Tomb
HP: 3,000
EXP: 1,800
Z: 350
Drops (Aurum), (Repeater)
Protect: Raise Defense Power of one target
Might: Raise Attack Power of one target
Barrier: Temporarily shield one target
*SpiritBlast*: Holy-based attack; ignores Defense Power
(Hitting DeathBot with a combination magic attack will cause it to become
even stronger, giving one-and-a-half times more EXP than normal.)
*=============================================================================*
Decoy
En Jhou Ruins
HP: 2,400
EXP: 880
Z: 150
Drops (Mouth Gag), (Dancer)
*Blind*: Attack against one target; can induce 'Blindness'
(If Decoy's Puppeteer is destroyed, the Decoy will fly out of control and
become 'Confused'.)
*=============================================================================*
Diviner
Imperial Castle
HP: 2,000
EXP: 3,000
Z: 0
*Concentrate*: Increase magic attack power
*Magic Ball*: Attack one target with a ball of pure magic energy
(These guys are immune to 'normal' attacks, but Dragon attacks will hurt
them.)
*=============================================================================*
Dragonne (*)
Imperial Castle
HP: 30,000
EXP: 60,000
Z: 3,600
Drops (Belladonna), (Moon Tears)
*Ebonfire*: Non-elemental magic attack against one target
Sleep: Induce 'Sleep' in all allies
*=============================================================================*
Drake
Mt. Glom
HP: 1,000
EXP: 220
Z: 210
Drops (Moon Sword), (Fire Seed)
*Burn*: Weak fire-based magic attack against one target.
*Flame Strike*: Fire-based physical attack against one target.
(Using a fire-based attack on Drake will cause it to become stronger,
and give THREE times the normal amount of EXP.)
*=============================================================================*
Egg Gang
Zhinga Mountains
HP: 1,800
EXP: 1,100
Z: 350
Drops (Wisdom Seed), (Protein)
Ovum: Turn all allies into 'Egg's
*============================================================================*
Elite Troop
Imperial Castle
HP: 1,000
EXP: 2,800
Z: 0
*Target*: Attack with 100% hit rate, but deal 1/2 normal amount of damage.
(These guys are immune to 'normal' attacks, but Dragon attacks will hurt
them.)
*=============================================================================*
Evoker
Imperial Castle
HP: 2,000
EXP: 3,000
Z: 0
*Concentrate*: Increase magic attack power
Inferno: Heavy fire-based magic attack against one target
(These guys are immune to 'normal' attacks, but Dragon attacks will hurt
them.)
*=============================================================================*
Eye Goo
North/South Desert
HP: 150
EXP: 8
Z: 6
Drops (Croc Tear), (Healing Herb)
*Rest*: Restores HP/AP
(After a few rounds of Combat, Eye Goo will start to use Rest.)
(Using the 'Blind' skill on an Eye Goo will cause them to relinquish
twice the normal amount of EXP.)
*=============================================================================*
Fantam (*)
Faerie Village
HP: 5,000
EXP: 4,000
Z: 1,800
Drops (Magic Shard)
Nose Dive: Physical attack against all targets
Drain: Suck away HP from one target
Sever: Weak wind-based magic attack against one target
Frost: Weak water-based magic attack against one target
Ovum: Turn all targets into 'Egg's
(Fantam's size changes depending on the attack you hit him with. Physical
attacks make him bigger, the correct magical attack will make him
smaller. When big, he has a high defense but low magic defense, while
when little, he has a high magic defense but low defense.)
*=============================================================================*
Fiend
Highlands Region (? spot)
HP: 1,250
EXP: 300
Z: 350
Drops (Belladonna), (Diamond Ring)
Death: Sudden death to one target
(Fiends tend to get Lucky Strike a lot.)
*=============================================================================*
FireAnt
North Islands Region
HP: 2,000
EXP: 840
Z: 430
Drops (Fire Seed), (Buckler)
*Flame Strike*: Fire-based physical attack against one target
Fireblast: Moderate fire-based attack against all targets
*Risky Blow*: Critical Hit, with a 40% succession rate
(FireAnt will block attacks with his shield, reducing the damage. After
sustaining a few attacks, the shield will break and you'll deal damage
normally. Once his shield is broken he will start using "Risky Blow".
Note he'll also no longer drop the "Buckler" after battle.
*=============================================================================*
Firewyd
Ludia Region (Transformed version of 'Wyd')
HP: 900
EXP: 280
Z: 65
Drops (ScorchedRice), (Fire Seed)
Flare: Weak fire-based magic attack against one target
Fireblast: Moderate fire-based magic damage against all targets
(You can use a water-based magic attack on a Firewyd to transform it back
into a normal Wyd.)
*=============================================================================*
Flue Goo
Kurok
HP: 350
EXP: 40
Z: 16
Drops (Healing Herb), (Vitamin)
Giant Growth: Grow in size to attack all allies
(Using the 'Blind' skill on Flue Goo will cause it to relinquish
THREE times the normal amount of EXP.)
*=============================================================================*
Fragrans
Tidal Flats
HP: 1,500
EXP: 350
Z: 700
Drops (Knockout Gas), (Ivory Dice)
Sleep: Induce 'Sleep' in all targets
Dream Breath: Induce 'Happy' status in all targets
Absorb: Restore some HP to the user
*=============================================================================*
Fungoid
Woods near Kyria
HP: 400
EXP: 45
Z: 25
Drops (Healing Herb), (Panacea)
Confuse: Can 'Confuse' one target
*Command*: Bait other enemies into attacking a specific target
(Fungoid will usually use Command after one or more allies have been
'Confused' by it. This can make things messy.. be careful.)
*=============================================================================*
Gasser
North Chamba
HP: 350
EXP: 18
Z: 13
Drops (Antidote), (Healing Herb)
*Chlorine*: Poisonous breath attack against one target.
(Gasser will sometimes store evil energy into itself. The next turn
it will become poisoned, but will also start to use Chlorine.)
*=============================================================================*
Gecko
Imperial Castle
HP: 5,000
EXP: 3,800
Z: 24
Drops (Dragon Scale), (Ascension)
Shield: Increase Defense Power of all targets
*Triple Blow*: 3 Physical attacks against one target
*Cleave*: Attack versus all targets; ignores Defense
*=============================================================================*
Generator
Paedra Region
HP: 1,500
EXP: 700
Z: 800
Drops (Aurum), (Taser)
Lightning: Moderate Wind&Water based magic attack against all targets
(Generator's HP will be restored by wind and/or water based attacks, and
become stronger! It's EXP will increase by 70 and Z will increase by 80
each time it is hit with one of these attacks.)
*=============================================================================*
Ghost
North Chamba
HP: 250
EXP: 20
Z: 50
Drops (Popper), (Knockout Gas)
Frost: Weak water-based magical attack against one target
(Ghosts begin the battle asleep. When awoken, they will start
attacking and using the Frost ability).
*=============================================================================*
Giant Roach
Wyndia Castle Basement
HP: 920
EXP: 290
Z: 120
Drops (Healing Herb), (Vitamin)
Jump: Random damage against one target
*Douse*: Decrease target's Fire Resistance (with 'Drake')
(When accompanied by other monsters, Giant Roaches tend to use different
abilities.)
*=============================================================================*
Glebe (*)
Island of Fire
HP: 15,000
EXP: 17,000
Z: 12,000
Drops (Bent Screw), (Glass Shard)
Summon Minion: Summon two helpers (Loam/????)
*Resist*: Protect against all attacks for one turn
Giant Growth: Grow in size to attack all targets
Tempest: Water+Earth attack against all targets
*=============================================================================*
Gold Fly
South Hesperia Region
HP: 1,100
EXP: 400
Z: 1,200
Drops (Strike Seed), (Antidote)
*Snap*: Attack one target; decrease Defense Power
*Chlorine*: Attack one target; can induce 'Poison')
(Gold Flies have a very high evade rate, but magic works well enough
against them.)
*=============================================================================*
Gold Gang
Zhinga Mountains
HP: 3,000
EXP: 800
Z: 10,000
Drops (Light Bangle), (Divine Helm)
Ovum: Turn all allies into 'Egg's
Resist: Make user invincible for one round
(Using a physical attack on Gold Gang will break away part of it's "body",
reducing the amount of Zenny you receive for defeating it.)
*=============================================================================*
Gonger
Imperial Headquarters
HP: 1,600
EXP: 1,100
Z: 130
Drops (Phoenix Seed), (Life Shard)
Watch Enemy: Carefully study enemy's actions
*Timed Blow*: Sacrifice self; deal remaining HP to one target
*=============================================================================*
Gonghead
Kyoin (Imperial Causeway)
HP: 540
EXP: 75
Z: 50
Drops (Healing Herb), (Dragon Scale)
Ram: Physical attack against one target
(Since Gongheads are "flying" creatures, Wind-based magic spells will
do a lot of damage to them.)
*=============================================================================*
GooCount
Astan Region
HP: 800
EXP: 50
Z: 30
Drops (Apple), (Ginseng)
Frost: Weak water-based magical attack against one target
*Icicle*: Moderate water-based magical attack against one target
(For the first turn, GooCount will guard. If you can pull off a
5-or-more hit combo in this time, GooCount will power up and start
using Icicle instead of Frost. It will also give FOUR times as much
EXP.)
*=============================================================================*
Goo King
Imperial Castle
HP: 10,000
EXP: 3,000
Z: 1,000
Drops (Apple), (GooKingSword)
Jolt: Water+Wind based attack against all targets
Storm: Wind+Earth based attack against all targets
Eruption: Earth+Fire based attack against all targets
Firewind: Fire+Wind based attack against all targets
Giant Growth: Grow in size to attack all allies
Ragnarok: HEAVY Earth+Fire based attack against all targets
(Goo King has quite powerful combo spells, but will usually escape the
battle. However, it DOES NOT like being stolen from, and if you steal
its Apple it will get angry and fight to the finish. Be careful
however as it is then capable of casting RAGNAROK on you! Ouch!!)
*=============================================================================*
GooNurse
Imperial Castle
HP: 1,700
EXP: 400
Z: 250
Drops (Apple), (Vitamins)
Vitalize: Restore a small amount of HP to all targets
*=============================================================================*
Grunt A
Pung'tap
HP: 1,200
EXP: 900
Z: 200
*Blind*: Physical attack against one target; induce 'Blindness'
*Feint*: Physical attack against one target; induce 'Confusion'
*=============================================================================*
Grunt B
Pung'tap
HP: 1,200
EXP: 900
Z: 200
Sleep: Induce sleep in all targets
Weaken: Decrease Defense Power of one target
Blunt: Decrease Attack Power of one target
*=============================================================================*
Grunt C
Pung'tap
HP: 1,200
EXP: 800
Z: 100
Drops (Molotov)
Flare: Weak fire-based attack against one target
*=============================================================================*
G. Troop
Checkpoint
HP: 700
EXP: 700
Z: 100
Drops (Void Sphere)
Sever: Weak wind-based attack against one target
Speed: Increase Agility of one target
*=============================================================================*
Guardian
Fou-Lu's Tomb
HP: 2,400
EXP: 1,600
Z: 450
Drops (Iron Scraps), (Repeater)
*Double Blow*: 2 Physical attacks against one target
*Triple Blow*: 3 Physical attacks against one target
(After sustaining several physical attacks, Guardian's armor will weaken
and he will take damage normally.)
*=============================================================================*
Gulper
Ershin's Mind
HP: 900
EXP: 250
Z: 105
Drops (Magic Shard)
*Ebonfire*: Powerful non-elemental magic attack against one target
Death: Sudden death against one target
Blizzard: Heavy water-based damage to all targets
Rejuvenate: Heal a moderate amount of HP to one target
Leech Power: Suck away AP of one target
Stone Pillar: Moderate earth-based magic attack against one target
Inferno: Heavy fire-based damage against one target
Fireblast: Moderate fire-based damage to all targets
(At the start of the battle, Gulper won't have enough AP to use any
of its spells. By using an AP-restoring item or letting it use Leech
Power on you, it will gain enough AP to use it's spells, and you can
learn the Ebonfire skill. Be very careful though, as it has many other
powerful spells that can devastate your party!)
*=============================================================================*
Horseman
Imperial Castle
HP: 6,000
EXP: 3,500
Z: 400
Drops (Cleaver), (Mist Armor)
Inferno: Heavy fire-based damage against one target
*Triple Blow*: 3 Physical attacks against one target
Death: Sudden death to one target
(When alone, Horseman's magical ability will weaken, decreasing the
effectiveness of its powerful spells and preventing it from healing
each turn.)
*=============================================================================*
I (*)
Fou-Lu's Tomb
HP: 10,000
EXP: 25,000
Z: 0
Drops (Wisdom Fruit), (Harmonic Ring)
Fireblast: Moderate fire-based damage against all targets
Stasis: Block all combo attacks for 3 turns
Inferno: Heavy fire-based damage against one target
Punch: Physical attack against one target
Powder: Induce 'Blind' status in all targets
Revolution: Inverse HP of all targets
(I's attack depends on the number it "rolls". It is susceptible to magical
attacks but immune to physical attacks.)
*=============================================================================*
Ibomb
En Jhou Ruins
HP: 1,000
EXP: 1,100
Z: 300
Drops (Vitamin), (Napalm)
Protect: Raise Defense Power of one target
*Sacrifice*: Sacrifice self to reduce all enemies to 1 HP
*Air Raid*: Attack one target; can 'Stun'
(Ibomb might use the Sacrifice ability when it has less than 1/2 of his
HP remaining.)
*=============================================================================*
Icebeak
Ice Peak
HP: 1,000
EXP: 320
Z: 160
Drops (Water Bomb), (Icicle)
Watch Enemy: Carefully study enemy's actions
*Icicle*: Moderate water-based magic attack against one target
(Icebeaks will always attack the member with the lowest HP.)
*=============================================================================*
II (*)
Fou-Lu's Tomb
HP: 7,500
EXP: 25,000
Z: 0
Drops (Vitamins), (Harmonic Ring)
Fireblast: Moderate fire-based damage against all targets
Stasis: Block all combo attacks for 3 turns
Inferno: Heavy fire-based damage against one target
Punch: Physical attack against one target
Powder: Induce 'Blind' status in all targets
Revolution: Inverse HP of all targets
(II's attack depends on the number it "rolls". It is susceptible to
physical attacks but immune to magical attacks.)
*=============================================================================*
Istalk
Island of Fire
HP: 1,500
EXP: 430
Z: 230
Drops (Wisdom Seed), (Wisdom Fruit)
*Transfer*: Donate some of your AP to another ally
Vitalize: Restores a small amoount of HP to all allies
*Sacrifice*: Sacrifice self to reduce all enemies to 1 HP
(Istalks have a bad habit of using the "Transfer" ability on the
Gulpers that appear with them, allowing them to use all those powerful
spells on you! When alone, they have a nasty habit of using 'Sacrifice'.)
*=============================================================================*
Joh (*)
Saira Tavern
HP: 1,200
EXP: 100
Z: 305
Drops (Aurum)
*Burn*: Weak Fire-based magic attack against one target
Flail: Physical multi-hit attack (8x) against target
*=============================================================================*
Kahbo (*)
Imperial Castle
HP: 20,000
EXP: 20,000
Z: 0
Drops (Wisdom Fruit), (Super Vitamin)
Flaming Fist: Fire-based physical attack against one target
Mystic Fire: Multi-hit fire-based magic attack
*=============================================================================*
Kamyu (*)
Imperial Castle
HP: 30,000
EXP: 30,000
Z: 0
Drops (Wisdom Fruit), (Ambrosia)
Simoon: Fire&Wind based magic attack against all targets
Eldritch Flame: Multi-hit fire-based magic attack against all targets
*=============================================================================*
Karon
Imperial Castle
HP: 5,000
EXP: 3,000
Z: 600
Drops (Skull Staff), (Star Dress)
*Multistrike*: Random number of attacks (1-3) against one target
*Curse*: Reduce all targets HP by 1/2
Blizzard: Heavy water-based damage against all targets
(Karon tends to get 'Lucky Strike' way too often. Also note that Karon's
magical ability will weaken when alone, preventing it from casting the
extremely nasty spells it commands.)
*=============================================================================*
Khafu (*)
Zhinga Mountains
HP: 20,000
EXP: 22,000
Z: 5,800
Drops (Ambrosia), (Fire Ward)
Firewind: Fire&Wind based magic attack against all targets
Eldritch Flame: Multi-hit fire-based magic attack against all targets
Heal: Restore a small amount of HP to one target
*=============================================================================*
Kham (*)
Forest near Fou-Lu's Tomb
HP: 15,000
EXP: 16,000
Z: 4,200
Drops (Ambrosia)
Flaming Fist: Fire-based physical attack against one target
Mystic Fire: Multi-hit fire-based magic attack
*=============================================================================*
King Rat
Ship's Hold
HP: 800
EXP: 1000
Z: -Drops (Fish-Head), (Flank)
*Command*: Bait enemies into attacking a specific target
*=============================================================================*
Klod (*)
During battle with Marl
HP: 1,200
EXP: 0
Z: 0
Drops (Life Shard), (Magic Shard)
Rock Blast: Weak earth-based damage to all targets
*=============================================================================*
Kolpum
Imperial Castle
HP: 4,000
EXP: 2,000
Z: 450
Drops (Elixer +), (Slicer)
*Double Blow*: Two physical attacks against one target
*Holy Strike*: Holy-based physical attack against one target
*Searing Sand*: Earth-based physical attack against one target
*Wind Strike*: Wind-based physical attack against one target
*Flame Strike*: Fire-based physical attack against one target
*Frost Strike*: Water-based physical attack against one target
(When hit with a magic-based attack, Kolpum's blade will "absorb" the
element of the attack and start using physical attacks based on that
element. There are five different possibilities... Fire, Wind, Water,
Earth, and Holy.)
*=============================================================================*
Krabby
Island of Fire
HP: 2,600
EXP: 500
Z: 800
Drops (Knockout Gas), (Fork)
Might: Increase Attack Power of one target
*Knock Out*: Attack versus one target; Induces 'Sleep' status
Ram: Physical attack against one target
(Krabby begins the battle asleep. Also, any damage dealt to it will
be partially shielded by its huge pincher, which will break after being
struck a few times. When it has its pincher, it has a tendency to get
"Lucky Strike" on you, so be careful. Once the pincher is broke it will
become much more susceptible to physical attacks, give 750 EXP and 0 Z,
and will no longer drop the "Fork". It also has a tendency to flee...)
*=============================================================================*
Kyo
Faerie Village
HP: 1,750
EXP: 360
Z: 30
Enfeeble: Lower wisdom rating of one target
Slow: Lower agility of one target
*=============================================================================*
Lampkin
South Hesperia Region
HP: 3,000
EXP: 1,400
Z: 300
Drops (Vigor Seed), (Wisdom Seed)
Giant Growth: Increase in size to attack all allies
*Palliate*: Heal and restore status of one target
(Lampkin begins the battle with many status ailments. Use a Panacea on it
and it will begin to ask for water. Then use a Croc Tear on it, and it
will "thank" you, and use the "Palliate" skill.)
*=============================================================================*
Lavoid
Mt. Yogy
HP: 3,200
EXP: 2,200
Z: 600
Drops (Magma Armor), (Firecracker)
Magma Blast: Moderate fire-based damage to all targets
Inferno: Heavy fire based damage to one target
(Hitting Lavoid with a fire-based attack with make it stronger, and cause
it to regain HP each turn. It's EXP value will each time it is hit
with a fire attack, but it will continue to get stronger and stronger.)
*=============================================================================*
Legion
Mt. Giga
HP: 1,200
EXP: 500
Z: 120
Drops (Vitamin), (Protein)
Silence: Induce 'Mute' status in all targets
(Each time Legion is hit with a physical attack, it's attack and
defense power will increase, it will regenerate more HP each turn,
and it will give out more EXP. Beware however, as you can easily
make it powerful enough to kill you quickly! If it gets too powerful,
switch to magic attacks!)
*=============================================================================*
Lizard Man
Paedra Region
HP: 1,650
EXP: 1,000
Z: 420
Drops (Buckler), (Firangi)
*Wind Strike*: Wind-based physical attack against one target
Shield: Increase Defense Power of all targets
Vitalize: Restore a small amount of HP to all targets
*=============================================================================*
Loam (*)
During battle with Glebe
HP: 1,000
EXP: N/A
Z: N/A
Drops (Vitamin), (Wisdom Fruit)
*Blitz*: Physical attack based on HP; user loses 1/4 of HP
Frost: Weak water-based attack against one target
Vitalize: Restore a bit of HP to all targets
*=============================================================================*
Mage Goo
North/South Desert
HP: 200
EXP: 12
Z: 11
Drops (Wisdom Seed), (Healing Herb)
*Burn*: Weak Fire-based magic attack against one target
(Using the 'Blind' Skill on Mage Goo will cause it to relinquish
twice the normal amount of EXP.)
*=============================================================================*
Maman (*)
Woods near Kyria
HP: 3,500
EXP: 1,500
Z: 450
Drops (Apple), (Flame Punch)
Body Press: Stomping attack against one target
Rock Blast: Weak Earth-based magic attack against all targets
(Using an Apple on Maman will distract it for one round.)
*=============================================================================*
Mandraga
Tidal Flags
HP: 1,600
EXP: 450
Z: 300
Drops (Mouth Gag), (Jabbergrass)
Howling: Induce 'Confusion' in all targets
(Mandraga will use the Howling skill when it is hit with a physical
attack.)
*=============================================================================*
Marl (*)
Mt. Yogy
HP: 15,000
EXP: 25,000
Z: 2,100
Drops (Wisdom Seed)
Summon Kin: Summon 'Klod' and 'Bellwyd' to aid Marl
Quake: Heavy earth-based damage to all targets
*Focus*: Increase attack power and counter-attack rate
*=============================================================================*
Mask
North Islands Region
HP: 1,500
EXP: 780
Z: 250
Drops (Hard Seed), (Buckler)
*Counter*: Automatically counter-attack for one turn
*=============================================================================*
MaskCrab
Fane of the Sea God
HP: 1,200
EXP: 450
Z: 160
Drops (Demon's Helm), (Eye Drops)
*Blind*: Attack against one target, induces 'Blindness'
*=============================================================================*
Mimic
En Jhou Ruins
HP: 12
EXP: 1,000
Z: 500
Drops (Wisdom Fruit), (Ivory Dice)
Sleep: Induce 'Sleep' in all targets
Silence: Induce 'Mute' in all targets
Confuse: Induce 'Confusion' in one target
*Snap*: Attack against one target; lowers Defense Power
(Each time you hit Mimic, it's EXP and Z value will DOUBLE. However,
they are rather hard to kill due to their extremely high defense and
tendency to run away from the battle. They also have complete immunity
to magic and breath attacks, so good luck... quite literally.)
*=============================================================================*
Mirror
North Islands Region
HP: 1,250
EXP: 600
Z: 350
Drops (Sage Seed), (Buckler)
Backlash: Reflect attacks back at the attacker for one turn
*=============================================================================*
Morph
Hesperia Region
HP: 2,500
EXP: 680
Z: 600
Drops *, (ScorchedRice)
Flare: Weak fire-based magic against one target
(When hit with a magical attack, Morph will start dropping pieces that you
can use to make armor. What it "makes" depends on what type of attack
it was hit with...
Wind: Dirty Filter
Water: Rusty Pipe
Fire: Burnt Plug
Earth: Old Tire)
*=============================================================================*
Morph Goo
Fou-Lu's Tomb
HP: 1,750
EXP: 1,000
Z: 300
Drops (Elixer), (Elixer +)
*Burn*: Light fire-based damage against one target
Flame Pillar: Heavy fire-based damage against one target
Frost: Light water-based damage against one target
*Icicle*: Moderate water-based damage against one target
Rock Blast: Light earth-based damage against all targets
Plateau: Moderate earth-based damage against one target
Eddy: Light wind-based damage against one target
Cyclone: Moderate wind-based damage against all targets
(Morph Goo will randomly change color during battle, and will use different
abilities... fire-based when red, water-based when blue, wind-based when
green, and earth-based when black. It also develops the weakness of it's
respective color type. When hit with a magic attack it is weak against,
it will automatically morph into that color.)
*=============================================================================*
Mouse
Synesta Cellar
HP: 380
EXP: 55
Z: 25
Drops (Ribs), (Fish-Head)
*Snap*: Attack versus one target; Decreases Defense
*=============================================================================*
Mud Pup
Mt. Ryft
HP: 750
EXP: 180
Z: 65
Drops (Knockout Gas), (Fat Frog)
Confuse: Induce 'Confusion' in one target
Sleep: Induce 'Sleep' in all targets
*Snooze*: Restores some HP and AP; put user to 'Sleep'
*=============================================================================*
Nmago
Faerie Village
HP: 1,600
EXP: 340
Drops (Life Shard)
Z: 40
(Nmago has a very high counter-attack rate. Be careful.)
*=============================================================================*
Nut Archer
Golden Plains
HP: 150
EXP: 180
Z: 50
Drops (Face Guard), (Berries)
Speed: Increase agility of one target.
(Like the NutTroops, Nut Archers have an extremely high evade rate.
They also have a terrible tendency to get the 'Lucky Strike' on you.
Take them out with a quick magical attack.)
*=============================================================================*
Nut Mage
Golden Plains
HP: 150
EXP: 200
Z: 70
Drops (Molotov), (Berries)
Flare: Weak fire-based attack against one target.
(Nut Mages also have an extremely high evade rate, and can use fire
based magic attacks against you. Use magic to defeat them.)
*=============================================================================*
NutTroop
Ludia Region
HP: 150
EXP: 170
Z: 60
Drops (Scramasax), (Berries)
*Double Blow*: 2 physical attacks against one target.
(NutTroops have an extremely high evade rate, able to dodge almost
all physical attacks directed towards them. Fortunately their HP
is rather low, making defeating them with magic quite easy.)
*=============================================================================*
Orochi
Imperial Castle
HP: 3,500
EXP: 2,500
Z: 380
Drops (MultiVitamin), (Ivory Bangle)
Giant Growth: Grow in size to attack all allies
(When hit with a physical attack, Orochi's power will increase.... it
will give out more EXP and it's attack and defense values will increase,
but it will become increasingly harder and harder to kill. Be careful.)
*=============================================================================*
Patrol
Ahm Fen Swamp
HP: 560
EXP: 220
Z: 80
Drops (Steel BPlate), (Roast)
Watch Enemy: Carefully study enemy's actions
Heal: Heal a moderate amount of HP to one target
(Patrols are actually somewhat friendly. If you don't attack for the
first turn, they will actually heal you! After healing you, they will
Escape the next turn.)
*=============================================================================*
Papan (*)
Village of Sonne, Forest
HP: 12,000
EXP: 10,000
Z: 750
Drops (Apple), (Wisdom Fruit)
*=============================================================================*
Pikeman
Chek
HP: 450
EXP: 125
Z: 30
Drops (Healing Herb)
*=============================================================================*
Poppy
South Hesperia Region
HP: 3,200
EXP: 1,600
Z: 300
Drops (Vigor Seed), (Wisdom Seed)
Giant Growth: Increase in size to attack all allies
*Curse*: Half HP of all targets
(Poppy begins the battle with many status ailments. Use a Panacea on it
and it will begin to ask for water. Then use a Croc Tear on it, and it
will "thank" you, and use the "Curse" skill.)
*=============================================================================*
ProtoBot
Sinchon
HP: 1,200
EXP: 400
Z: 0
Drops (MultiGun), (Aurum)
Ram: Physical attack against one target
Fireblast: Moderate fire-based damage against all targets
*Sacrifice*: Sacrifice self to drop all enemies to 1 HP
(Hitting ProtoBot with a water-based attack will short it out, causing
it to become 'Confused'. Additonally, hitting it with a combination
magic attack (like Jolt) will cause it's body to burst open, making
it susceptible to physical attacks. It will also give double the amount
of EXP and drop "Iron Scraps" instead of the "MultiGun". When in this
state, after the second turn it will use the "Sacrifice" skill.)
*=============================================================================*
Puppeteer
En Jhou Ruins
HP: 500
EXP: 1,000
Z: 200
Drops (Panacea), (Dark Draught)
*Knock Out*: Attack versus one target; Induces 'Sleep'
*Muffle*: Attack against one target; can induce 'Muteness'
*Feint*: Attack versus one target; can induce 'Confusion'
(If Puppeteer is by itself, it will always Escape.)
*=============================================================================*
Puspool
Dam
HP: 320
EXP: 60
Z: 50
Drops (Aurum), (Silver Top)
*Molasses*: Attack versus one target; May lower target's agility
Leech Power: Drain away AP from one target
(Since this... thing is mostly made of water, physical attacks won't
do a whole lot of damage to it. Hitting it with a fire-based attack
will dehydrate it, making it more susceptible to physical attacks. It
tends to escape after doing this, but if you can defeat it, it will give
up twice as much EXP as normal.)
*=============================================================================*
Quisit
Imperial Castle
HP: 1,000
EXP: 1,200
Z: 90
Drops (Straw), (Balance Ring)
Syphon: Suck away HP from one target
Depress: Drain away AP from all targets
Gloom: Make target vulnerable to holy-based attacks
(When accompanied by Beihl, Quisit will use Gloom on your characters,
which makes them vulnerable to Beihl's Kyrie spell!)
*=============================================================================*
Rafresia
Tidal Flats
HP: 1,500
EXP: 700
Z: 120
Drops (Vitamin), (Panacea)
Powder: Induce 'Blindness' in all targets
Absorb: Restore HP to user
Devour: Suck away HP from one target
*=============================================================================*
Rat
Bandit Hideout
HP: 100
EXP: 250
Z: 200
Drops (Berries), (Toothpick)
*Chlorine*: Attack versus one target; may induce 'Poison'
(These little guys are quite hard to kill. They parry physical attacks
and magic deals little damage to them. They are also quick and tend
to escape before you can do anything. They only have about 100 HP, so
with a bit of magic you should be able to kill them off, provided
they don't escape before you get a chance to pull it off. ^_^)
*=============================================================================*
Rat Pack
Ship's Hold
HP: 500
EXP: 360
Z: -Drops (Iron Scraps), (Rotten Meat)
*Snap*: Attack against one target; reduces Defense
(These little guys will become 'Confused' when the King Rat is defeated.)
*=============================================================================*
Red Cap
Kurok
HP: 320
EXP: 42
Z: 25
Drops (Waistcloth), (Glass Domino)
*Command*: Bait other enemies into attacking a specific target
Weaken: Decrease the Defense Power of one target by 20%
(Red Caps have a tendency to boss the other Caps around, using the
Command skill. However, when by themselves, they will run away.)
*=============================================================================*
Rider
Mukto (Ruins)
HP: 40,000
EXP: 10,000
Z: 10,000
Drops (King's Armor), (Cursed Sword)
Primus: Ultimate non-elemental magic attack against all targets
Ragnarok: HEAVY Fire+Earth damage against all targets
*Cleave*: Attack against all targets; ignores Defense
*=============================================================================*
Roach
Synesta Cellar
HP: 700
EXP: 70
Z: 30
Drops (Croc Tear), (Healing Herb)
Jump: Random damage to one target
*=============================================================================*
Rollob
Fane of the Sea God
HP: 1,600
EXP: 400
Z: 200
Drops (Icicle), (Taser)
Ice Blast: Moderate water-based magic against one target
(When Rollob and Bollor appear together, their magics can combine
together to form "Lightning". Beware.)
*=============================================================================*
SaltClaw
Imperial Headquarters
HP: 2,100
EXP: 2,200
Z: 350
Drops (Belladonna), (Power Glove)
Death: Sudden death to one target
*Reversal*: Attack against one target; may switch target and victim's HP
Cyclone: Moderate wind-based attack against all targets
Giant Growth: Grow in size to attack all allies
(Any damage dealt to SaltClaw will be partially shielded by its huge
pincher, which will break after being struck a few times. When it has its
pincher, it has a tendency to get "Lucky Strike" on you, so be careful.
Once the pincher is broke it will become much more susceptible to physical
attacks, give 3700 EXP and 1500 Z, and will no longer drop the
"Power Glove".)
*=============================================================================*
Sandclaw
Tidal Flats
HP: 2,500
EXP: 700
Z: 450
Drops (Glass Shard), (Earth Claws)
*Searing Sand*: Earth-based physical attack against one target.
Storm: Water+Earth attack against all targets.
(Sandclaw will use the Storm spell after being hit with a water-based
attack, most likely from the Squirts that sometimes accompany them.)
*=============================================================================*
Saruga
Mt. Giga
HP: 1,500
EXP: 500
Z: 280
Drops (Speed Boots), (Target Seed)
*Blitz*: Multi-hit attack against all targets, reduce HP by 1/4
*Muffle*: Attack against one target; can inflict "Mute" status
(If any of Saruga's comrades are killed, it will fly into a rage
and start using the Blitz skill on you!)
*=============================================================================*
Scavenger
Chedo
HP: 3,800
EXP: 2,500
Z: 220
Drops (Vitamin), (MultiVitamin)
Jump: Random damage against one target
(When by itself, Scavenger will sometimes run away.)
*=============================================================================*
Scorpion
North/South Desert
HP: 250
EXP: 20
Z: 10
Drops (Eye Drops), (Vitamin)
*Blind*: Attack against one target, can inflict "Blind" status
*=============================================================================*
Sepoy
Island of Fire
HP: 1,800
EXP: 650
Z: 280
Drops (Demon's Helm), (HiddenDagger)
*Sword Breaker*: Attack against one target; lowers Attack Power
*Focus*: Increase Attack Power and counter-attack rate
*=============================================================================*
Shade
Imperial Castle
HP: 999
EXP: 450
Z: 20
Drops (Power Food), (Protein)
Confuse: Induces 'Confusion' in one ally
*Molasses*: Attack against one target; reduces Agility
*Snap*: Attack against one target; decrease Defense
*Sword Breaker*: Attack against one target; decrease Attack
(Shade's attacks are dangerous thanks to their high tendency to get
'Lucky Strike'...)
*=============================================================================*
Shadow
Hesperia Region
HP: 2,000
EXP: 1,500
Z: 400
Drops (Dodge Seed), (HiddenDagger)
*Disembowel*: Sudden death to one target; user temp. loses 10% Max HP
*Target*: Attack with 100% hit rate, but 50% power
*=============================================================================*
Skullen
Imperial Castle
HP: 3,000
EXP: 2,800
Z: 250
Drops (Target Seed), (Wisdom Seed)
Backlash: Create a shield to counter enemy spells
Magma Blast: Moderate Fire+Earth attack against all targets
Counter: Create a shield to nullify enemy spells
*=============================================================================*
Skullfish (*)
North Chamba
HP: 2,400
EXP: 429
Z: 291
Drops (Antidote), (Fish-Head)
Venom Breath: Can inflict 'Poison' status on all targets
Confuse: Can inflict 'Confuse' status on one target
*=============================================================================*
Smasher
North Islands Region
HP: 1,120
EXP: 400
Z: 200
Drops (Swallow Eye), (Raptor Claws)
Ovum: Turn all targets into 'Eggs'
*=============================================================================*
Snapfly
Zhinga Mountains
HP: 3,400
EXP: 1,300
Z: 800
Drops (Firecracker), (Flamethrower)
Fireblast: Moderate fire attack agaisnt all targets
*Flame Strike*: Fire-based physical attack against one target
(Though the Snapfly's attacks are all fire-based, it is also vulnerable
to fire itself. After being hit with many fire-based attacks, it will
be ripped apart, and transformed into a "Stingfly".)
*=============================================================================*
Soldier
Ludia Castle
HP: 500
EXP: 500
Z: 300
Drops (Steel BPlate), (BronzeShield)
(You must knock the Soldier out before the first turn ends, or you will
be thrown out of Ludia Castle!)
*=============================================================================*
Sparrow (*)
Wychwood
HP: 1,200
EXP: 250
Z: 100
Drops (Bird Drop), (Wooden Rod)
Feeding Time: Drop a caterpillar on target's head, inducing 'Confusion'
Ponder: Spend a turn thinking
*=============================================================================*
Spectre
Ershin's Mind
HP: 800
EXP: 300
Z: 30
Drops (Headband), (Magic Shard)
Depress: Drain AP of all targets
Leech Power: Suck away AP of one target
*=============================================================================*
Sporeon
Paedra Region
HP: 1,750
EXP: 600
Z: 230
Drops (Antidote), (Panacea)
Spores: Induce 'Poison' status in all targets
(Sporeon will often use the 'Spores' ability after sustaining an attack.)
*=============================================================================*
Squirt
Tidal Flats
HP: 900
EXP: 500
Z: 280
Drops (Iron Scraps), (Icicle)
Frost: Weak water-based magic attack against one target.
(Squirt tends to cast 'Frost' on the SandClaws, enabling them to use the
'Storm' spell.)
*=============================================================================*
Star Gazer
Imperial Castle
HP: 5,000
EXP: 2,200
Z: 800
Drops (Wisdom Seed), (Shaman'sRing)
*Concentrate*: Increase wisdom and counter-attack rate
Recall: Cast a random spell
*=============================================================================*
Stingfly
Transformed version of 'Snapfly'
HP: 2,750
EXP: 1,040
Z: 800
Drops (Flamethrower)
*Last Resort*: Decrease Defense to 0; Increase Attack accordingly
*Target*: 100% Hit rate but deals half normal damage.
*=============================================================================*
Tadpole
Passage to Synesta
HP: 600
EXP: 55
Z: 35
Drops (Baby Frog), (Toad)
*Snooze*: Regain HP/AP, but puts user to Sleep in the process
Devour: Suck away HP from one target
*=============================================================================*
Tar Baby
North Islands Region
HP: 560
EXP: 650
Z: 120
Drops (Aurum), (Old Tire)
*Douse*: Lower one target's Fire Resistance
*Molasses*: Attack against one target; lower Agility
Storm: Water+Earth attack against all targets
Blunt: Decrease Attack Power of one target
(Tar Baby will use the Douse skill when accompanied by one or more FireAnts,
increasing the effectiveness of their fire-based attacks. Hitting it with
a fire-based attack will dehydrate it, making it more susceptible to
physical attacks.)
*=============================================================================*
Titan
Imperial Castle
HP: 12,000
EXP: 4,500
Z: 1,000
Drops (Strength Seed), (Earthbreaker)
*Spirit Blast*: Holy-based attack against one target; ignore Defense
*Knock Out*: Attack against one target; induce 'Sleep'
(When by itself, Titan's magical ability will weaken, and it will start
to use Spirit Blast. It will also no longer drop the "?".)
*=============================================================================*
Toxic Fly
Ryu's Dream, Cellar
HP: 100
EXP: 45
Z: 15
Drops (Twister), (Antidote)
*Chlorine*: Poisonous breath attack versus one target.
(Thanks to their high agility, Toxic Flies tend to dodge physical
attacks quite often.)
*=============================================================================*
Trean
Abandoned Village
HP: 60,000
EXP: 8,000
Z: 1,000
Drops (Berries), (Nunchaku)
(Treans have an EXTREMELY high amount of HP, and regain half of it
each round. They are meant for practicing your combos on... have fun
actually killing them.)
*=============================================================================*
Troop
Ludia Castle
HP: 500
EXP: 200
Z: 100
Drops (Healing Herb), (Glass Domino)
(Troops begin the battle asleep, and tend to Escape when awoken.)
*=============================================================================*
Trunked
Abandoned Village
HP: 30,000
EXP: 5,000
Drops (Berries), (Ivory Dice)
Z: 1,000
(These are weaker versions of the Treans, but they are still extremely
tough to kill.)
*=============================================================================*
Udy
Faerie Village
HP: 2,000
EXP: 380
Z: 20
Leech Power: Suck away AP from one target
Drain: Suck away HP from one target
(Udy has a high evade rate, and is easier defeated with magic.)
*=============================================================================*
Umadap
Ershin's Mind
HP: 1,200
EXP: 2,500
Z: 0
Drops (Weather Vane), (Wind Ward)
Sever: Weak wind-based magic attack against one target
(The fire pillar uses Wind-based magic, and is weak against Water.)
*=============================================================================*
Warder
Imperial Castle
HP: 700
EXP: 3,000
Z: 400
Drops (Angel's Vest), (Spirit Ring)
Cyclone: Moderate wind-based damage against all targets
Stone Pillar: Moderate earth-based damage against one target
Fireblast: Moderate fire-based damage against all targets
Ice Blast: Moderate water-based damage against one target
(Warder has a barrier that shields it from all magical attacks. However,
when hit with a certain type of attack, it's barrier will "weaken". By
performing a combo of two or more abilities of the same "element" (Fire,
Earth, etc), you can defeat it.)
*=============================================================================*
Warlok
Imperial Headquarters
HP: 3,400
EXP: 2,800
Z: 650
Drops (Skull Staff), (PhantomDress)
Dark Breath: Restore HP to all targets (non-Holy)
Death: Sudden death to one target
Dream Breath: Induce 'Happy' status in all targets
(Warlok is another of those monsters that tends to get "Lucky Strike"
often.)
*=============================================================================*
Wizard
Island of Fire
HP: 1,600
EXP: 500
Z: 100
Drops (Headband), (WardingStaff)
*Bad Back*: Injures back...
Recall: Use a random spell
*=============================================================================*
Won-qu (*)
Fou-Lu's Tomb
HP: 30,000
EXP: 30,000
Z: 0
Drops (Moon Tears), (Cupid's Lyre)
Sanctuary: Nullifies all assistant magic on all targets
Sleep: Induces sleep in all targets
Blizzard: Heavy water-based damage against all targets
*=============================================================================*
Wyd
Ludia Region
HP: 900
EXP: 140
Z: 65
Drops (Berries), (Pointed Stick)
*Feign Swing*: Take a practice swing
*Eddy*: Weak wind-based magic attack against one target.
(When hit with a fire-based attack, Wyd will 'transform' into Firewyd.)
*=============================================================================*
Yaen
Abandoned Village
HP: 1,000
EXP: 360
Z: 160
Drops (PoisonPowder), (Antidote)
*Chlorine*: Attack against one target; Induces 'Poison'
Rest: Recover a small amount of HP and AP
*=============================================================================*
Yeleb
Ershin's Mind
HP: 1,200
EXP: 2,500
Z: 0
Drops (Molotov), (Fire Ward)
Flare: Weak fire-based magic attack against one target
(The earth pillar uses Fire-based magic, and is weak against Wind.)
*=============================================================================*
Ymechaf (*)
Kyion, Top of Imperial Causeway
HP: 6,000
EXP: 2,000
Z: 0
Drops (Aurum), (Ice Punch)
Whirlwind: Multi-hit (3x) wind-based attack against all targets
Sever: Weak wind-based attack against one target
(Combo attacks will throw Ymechaf off balance, revealing his weak back
side. Physical attacks will GREATLY damage him when off balance.
*=============================================================================*
Y. Troop
Checkpoint
HP: 700
EXP: 700
Z: 100
Drops (Dynamite)
Rock Blast: Weak earth-based attack against all targets
*=============================================================================*
Zaurus
Fou-Lu's Tomb
HP: 5,600
EXP: 2,000
Z: 350
Drops (Vitamin), (MultiVitamin)
Devour: Suck away HP from victim
(Zaurus loves eggs, and if it appears in battle with the Egg Gangs or
Gold Gangs, it will attempt to eat THEM instead!)
*=============================================================================*
Zombie
North Chamba
HP: 650
EXP: 17
Z: 20
Drops (Bandana), (Glass Domino)
*Feign Swing*: Take a practice swing
*Distracted*: Stare off into space for one turn
(Zombies begin the battle Confused. This is your chance to learn their
abilities!)
(Since Zombies are undead, Holy-based magics such as Heal will
actually damage them.)
*=============================================================================*
ZombieDr
Wyndia Castle Basement
HP: 1,800
EXP: 260
Z: 90
Drops (FightingRobe), (Panacea)
*Feint*: Attack against one target; Induces Confusion
Powder: Induce Blindness in all targets
Vitalize: Restore a small amount of HP to all targets
(Being a doctor, ZombieDr tends to heal itself and other enemies.
What it doesn't realize is that undead creatures such as itself are
actually HARMED by Healing spells! :P)
*=============================================================================*
???? (Chest)
Kyria (Inside Chest)
HP: ???
EXP: 2
Z: 5
(Hmm... is this really a battle?)
*=============================================================================*