CLRProfiler

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CLRProfiler

Peter Sollich
Common Language Runtime Performance Architect
Microsoft Corporation

October 2003, updated October 2005

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the software described herein.

The information contained in this document represents the current view of Microsoft Corporation on
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 2003, 2005 Microsoft Corporation. All rights reserved.

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respective owners.

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Contents
Legal Information.......................................................................................................................2
Contents......................................................................................................................................3
Overview.....................................................................................................................................4
Highlights................................................................................................................................4
Lowlights...............................................................................................................................4
Changes in the new version....................................................................................................4
Internals overview...................................................................................................................5
CLRProfiler UI...........................................................................................................................6
The File Menu.........................................................................................................................7
Command-line interface..........................................................................................................7
Edit Menu................................................................................................................................9
Views.....................................................................................................................................10
Summary...........................................................................................................................11
Histogram Allocated Types...............................................................................................14
Histogram Relocated Types..............................................................................................16
Objects by Address............................................................................................................17
Histogram by Age.............................................................................................................20
Allocation Graph...............................................................................................................22
Assembly Graph................................................................................................................34
Function Graph.................................................................................................................34
Module Graph...................................................................................................................34
Class Graph.......................................................................................................................34
Heap Graph.......................................................................................................................35
Call Graph.........................................................................................................................41
Time Line..........................................................................................................................43
Comments.........................................................................................................................48
Call Tree View...................................................................................................................48
Common garbage collection problems and how they are reflected in the views......................53
Programs that allocate too much...........................................................................................54
Holding on to memory for too long......................................................................................65
Tracking down memory leaks...............................................................................................79
CLRProfiler API.......................................................................................................................93
Producing reports from the command line..............................................................................101
Some CLRProfiler Internals....................................................................................................104
Environment variables........................................................................................................104
Log file format....................................................................................................................105
FAQ.........................................................................................................................................108

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Overview
CLRProfiler is a tool that you can use to analyze the behavior of your managed applications.
Like any such tool, it has specific strengths and weaknesses.

Highlights
• CLRProfiler is a tool that is focused on analyzing what is going on in the garbage
collector heap:
o Which methods allocate which types of objects?
o Which objects survive?
o What is on the heap?
o What keeps objects alive?
• Additionally:
o The call graph feature lets you see who is calling whom how often.
o Which methods, classes, modules get pulled in by whom
• The tool can profile applications, services, and ASP.NET pages.
• The profiled application can control profiling:
o You can add comments that can also serve as time markers.
o You can turn allocation and call logging on or off.
o You can trigger a heap dump.
• The log files produced are self-contained – you do not need to save symbol files and
the like to later analyze the log file.
• There is also a command-line interface allowing log files to be produced in batch
mode, and allowing you to produce text file reports.

Lowlights
• CLRProfiler is an intrusive tool; seeing a 10 to 100x slowdown in the application
being profiled is not unusual. Therefore, it is not the right tool to find out where time
is spent – use other profilers for that.
• Log files can get huge. By default, every allocation and every call is logged, which
can consume gigabytes of disk space. However, allocation and call logging can be
turned on and off selectively either by the application or in the CLRProfiler UI.
• CLRProfiler cannot “attach” to an application that is already running.

Changes in the new version

There have been quite a few changes since the last version, including:
• After profiling or loading a log file, a new Summary Page gives you an overview
about the behavior of the profiled application. From the summary page, you can open
the most popular views.
• There are now many more command line options, allowing you to produce simple
reports without any mouse click in the GUI. This is primarily useful in automatic
testing.
• CLRProfiler now also keeps track of GC handles, and so can be used to find GC
handle leaks.
• CLRProfiler has been updated to support generics.

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• The interface between the CLR and CLRProfiler has been enhanced so that
CLRProfiler now has more exact information about the garbage collected heap - for
example, it now knows where the boundaries between generations are, or when
objects die, where before, it had to use heuristics to guess this information.
• The heap graph view can now optionally show all reference paths to an object instance
or group of instances - this is sometimes useful while tracking down memory leaks.
• The log file format has been enhanced to convey the additional information mentioned
above - for details see the "Log file format" section.
• CLRProfiler now also works on x64 and IA64 systems.
• CLRProfiler's support for profiling ASP.NET applications and managed services has
been improved so that in most cases, profiling works fine even when not running
under the SYSTEM account.

Internals overview
• The tool uses the public profiling interfaces that the CLR exposes. These work by
loading a COM component (implemented by "profilerOBJ.dll") that then gets called
whenever a significant event happens – a method gets called, an object gets allocated,
a garbage collection gets triggered, and so on.
• The COM component writes information about these events into a log file (with
names such as “C:\WINDOWS\Temp\pipe_1636.log”).
• The GUI (CLRProfiler.exe - a Windows Forms application) analyzes the log file and
displays various views.

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CLRProfiler UI

The following buttons and check boxes appear on the main CLRProfiler form:
• Start Application brings up an Open dialog box that lets you start an application.
Because you often will want to profile the same application more than once, this
button will start the same application after the first use. If you want to profile a
different application, use File/Profile Application as discussed below.
• Kill Application lets you terminate your application. It also causes the generated log
file to be loaded into CLRProfiler.
• Show Heap now causes the application to do a heap dump and shows the result as a
“Heap Graph”, discussed in a later section.
• The Profiling active check box lets you turn profiling on and off selectively. You can
do that either to save time (for example during application startup), or to profile
selectively. For example, if you wanted to see what happens in your Windows Forms
application when a certain button gets clicked, you would clear this box, start your
application, then check the box, click your button, and then clear the box again.
Another usage would be to turn this off when starting to profile your ASP.NET
application, load a specific page, and then turn it on to see what gets allocated in the
steady state for that specific page.
• The Profile: Allocations and Profile: Calls check boxes let you turn off certain kinds
of logging. For example, if you are not interested in the call graph or call tree views,
you can make your application run a lot faster under the profiler (and save a lot of disk
space) by turning off Profile: Calls.

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The File Menu

The File menu is very straightforward:


• Open Log File lets you open and analyze a log file you saved from an earlier run.
• Profile Application lets you start and profile a normal application.
• Profile ASP.NET lets you start and profile an ASP.NET application.
• Profile Service lets you start and profile a managed service.
• Save Profile As lets you save your current profile for later.
• Set Parameters lets you set command-line parameters and a working directory.
• Exit (or clicking the Close button) lets you quit CLRProfiler.

Command-line interface

As mentioned above, instead of using the Profile Application command from the File menu
you can also start CLRProfiler with command-line switches to produce log files in “batch
mode.” To analyze them, you can either start CLRProfiler interactively and load the logs via
the Open Log File command, or you can produce simple textual reports from the command
line, as discussed in a later section. The command-line usage to produce a log file in batch
mode is:

CLRProfiler [-o logName][-na][-nc][-np][-p exeName [args]]

The switches have the following meaning:


• –o names the output log file.
• –p names the application to execute.

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• –na tells CLRProfiler not to log allocations.
• –nc tells CLRProfiler not to log calls
• –np tells CLRProfiler to start with profiling off (useful when the profiled application
turns profiling on for interesting code sections)

You can get the command-line usage in the usual way by passing -? to CLRProfiler. The
following screen shot demonstrates this in an example.

Don't be put off by the number of different options - the other command line switches are for
producing various kinds of textual reports from a log file. This is discussed in a later section.

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Edit Menu
The Edit menu has only one entry: Font lets you change the font used for all the views. For
example, making the font bigger is sometimes required for presentations, so the people in the
last row can read what’s on the screen.

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Views
The Views reachable from the View Menu and the Summary menu require a lot of
explanation; the following profile of a simple demo application demonstrates almost of the
views.

The demo application is a word and line counter, written in C# code in a very straightforward
way, as shown below.

using System;
using System.IO;

class Demo1
{
public static void Main()
{
StreamReader r = new StreamReader("Demo1.dat");
string line;
int lineCount = 0;
int itemCount = 0;
while ((line = r.ReadLine()) != null)
{
lineCount++;
string[] items = line.Split();
for (int i = 0; i < items.Length; i++)
{
itemCount++;
// Whatever...
}
}
r.Close();

Console.WriteLine("{0} lines, {1} items", lineCount, itemCount);


}
}

This simply opens a text file, Demo1.dat, initializes counters for lines and items (such as
words), and then iterates over each line, splits it into pieces and increments the counters
appropriately. At the end, it closes the file and reports the results.

The text file the demo reads for this example consists of 2,000 lines, each line simply
repeating “0123456789” ten times. So, there are 2,000 lines and 20,000 “words”. This adds up
to exactly 222,000 characters.

After compiling the demo program (for example with “csc Demo1.cs”), start CLRProfiler.

Clicking the Start Application button or selecting Profile Application from the File menu
brings up an Open dialog box that allows you to select Demo1.exe.

The application runs, CLRProfiler reads the result log file (briefly displaying a progress bar
while it does so), and shows a Summary initially:

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Summary

The summary gives you some interesting statistics about the program, and it allows you to
investigate further by clicking on buttons. This will bring up one of the detail views.

The section labeled "Heap Statistics" gives statistics about the object allocation and retention
behavior of the program:
• Allocated bytes is simply the sum of the sizes of all the objects the program allocated.
This also includes some objects the CLR allocated on behalf of the program.
• Relocated bytes is the sum of the sizes of the objects the garbage collector moved
during the program run. These are longer lived objects that get compacted as the
program is running.
• Final Heap bytes is the sum of the sizes of all the objects in the garbage collected heap
at the end of the program run. This may include some objects that are no longer
referenced, but that have not yet been cleaned up by the garbage collector.
• Objects finalized is simply the number of objects that were finalized, i.e. whose
finalizer actually ran. This is as opposed to the object being cleaned up by calling its
Dispose method explicitly or as part of a C# using statement.

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• Critical objects finalized are a subcategory of the above. Version 2.0 of the .NET
Framework lets you mark certain finalizers as especially important to run, for example
those for objects encapsulating important system resources.
The buttons labeled "Histogram" bring up histogram views of the objects allocated, relocated
etc. The way these histograms work is explained in more detail below, as are the views shown
by the "Allocation Graph", "Histogram by Age" and "Objects by Address" buttons.

The section labeled "Garbage Collection Statistics" gives statistics about the garbage
collections that happened during the program run. The garbage collector in the .NET CLR is
generational, which means that many garbage collections only consider the newest objects on
the heap. These are referred to as generation 0 collections and are quite fast. Generation 1
collections consider a bigger portion of the heap and are thus a bit slower, while generation 2
collections (also referred to as "full collections") consider the complete heap and can take a
significant amount of time if the heap is large. Thus, you want to see a relatively small
number of generation 2 collections compared to gen 1 and gen 0 collections. Finally, "induced
collections" are the collections triggered outside of the garbage collector, for example by
calling GC.Collect from the application. The view reachable via the "Time Line" button is
explained in detail below.

The section "Garbage Collector Generation Sizes" gives the sizes of the various garbage
collector generations. One additional twist is that there is a special area for large objects,
called the "Large Object Heap". Note that these numbers are averages over the program run
which may not reflect the situation at the end of the run.

The section "GC Handle Statistics" lists how many GC handles have been created, destroyed,
and how many are surviving at the end of the program run. If the last number is particularly
large, you may have a GC handle leak that you can investigate by clicking on the "Allocation
Graph" button next to the number.

Finally, the section "Profiling Statistics" summarizes events having to do with the profiling
run itself:
• "Heap Dumps" simply shows the number of heap dumps triggered either by the
profiler (by clicking on the "Show Heap now" button), or by the profiled application
(by calling the DumpHeap() method in the CLRProfiler API).
• "Comments" shows the number of comments added to the log file by code in the
application (by calling the LogWriteLine method in the CLRProfiler API).
The "Heap Graph" and "Comments" views reachable via the buttons are again explained
below.

Instead of clicking on one of the buttons in the summary, you can also bring up one of the
views by choosing from the View menu, as shown in the following screen shot.

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The following screen shot shows an example of the first listed view, Histogram Allocated
Types (also reachable from the summary view by clicking on the button labeled "Histogram"
on the "Allocated bytes" line).

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Histogram Allocated Types

In this view, a bar chart appears in the left pane. Each category of object sizes is represented
by a vertical bar, which is subdivided by types, indicated by colors.

A legend explaining the colors and giving statistics appears in the right pane. The statistics are
for the complete program run from beginning to end in this case, but you can also get the
same view for a specific time interval from the Time Line view (discussed later in this
article).

This view provides several pieces of information:


• The total allocation by the program is over 2 megabytes – about 10 times the size of
the data file.
• Over 50 percent of the total consists of string objects in two sizes – small ones (those
are for the words), and bigger ones (for the lines).

There is also a mystery – where is the big yellow bar (System.Int32 [] arrays) coming from?

You can click the yellow bar and select Show Who Allocated, as shown in the following
screen shot. The resulting graph is also shown later in this article. But to clear up the mystery:
the int arrays are allocated by the internal workings of String.Split().

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There are a few more things you can do in this graph:
• You can change resolution in either direction by clicking one of the radio buttons at
the top. Changing the vertical scale simply makes the bars taller or smaller, while
changing the horizontal scale makes the object size categories smaller or larger.
• You can click one of the bars in the left pane. This selects that bar, makes it black, and
makes all the others fade. A parallel action occurs in the right pane. This helps you
determine which type you are pointing at (if you have lots of types, the colors can be
hard to distinguish), and it also lets you invoke the shortcut menu items on something
specific.
• You can click the entries in the right pane. This selects that type, makes it black, and
makes all the others fade. A parallel action occurs in the left pane. This makes the
contribution of that type to the various size classes stand out. As above, you can
invoke the shortcut menu items on that specific type.
• You can position the mouse pointer over a specific bar in the left pane. This brings up
a ToolTip with additional details, as shown in the following screen shot.

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A very similar view to Histogram Allocated Types, called Histogram Relocated Types, is
discussed in the next section.

Histogram Relocated Types


What are relocated types? They are simply the objects the garbage collector decided to move.
Why should you know about them? Well, the garbage collector only ever moves objects if
they survive a garbage collection. Thus, relocated objects are, generally speaking, those that
survived a garbage collection. This is not a 1:1 correspondence – the garbage collector does
not actually move all surviving objects — but it is close enough to be useful. (It depends on
when the garbage collector decides to compact memory; it is not covered in detail in this
article.)

The following screen shot shows the demo application example in the Histogram Relocated
Types view.

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The important thing to notice here that all the numbers are much smaller – for example, while
the program allocated over 2 megabytes of memory, fewer than 20 kilobytes were moved by
the garbage collector.

This is good – it implies that the garbage collector did not need to spend a lot of time moving
memory around.

The set of types that are relocated most is a bit different from the ones allocated most. While
strings are important in both sets, we see that System.Byte[] arrays are relocated more often,
while System.Int32[] are less often relocated. So we might guess that the System.Byte[]
arrays tend to be long lived, and the System.Int32[] arrays especially short lived in this
particular application.

Objects by Address
Sometimes it is interesting to look at a picture of what is actually on the heap at a given
moment.

This is what the Objects by Address view provides. By default, you get the state of the heap at
the end of the program run, but you can also select a moment in the Time Line view
(discussed below), and get the state at this moment.

This view can help you develop some intuition about what your application actually does.
Some applications operate in different phases, and these are often reflected in the heap as
layers composed of different objects. Those look different, and you get to do a bit of
“archeology” on your heap. Just as in real archeology, the bottom layers are the older ones.

The following screen shot shows the demo application in Objects by Address view.

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First of all, in the left pane a vertical bar appears for each contiguous address range where the
garbage collector stores objects. You will typically see at least two of these because there is a
separate heap for large objects.

Within each bar, addresses increase from left to right, and from bottom to top. Each pixel
within the bar thus corresponds to a specific address. The type of object that is stored at each
address determines the color of the pixel. Similar to the histogram views discussed above, the
colors are listed along with various statistics in the right pane.

The radio buttons at the top let you control how many bytes are represented by one pixel on
the screen, and also how wide (in pixels) each address range bar is drawn. This is useful for
either getting a broad overview or details in a specific address range.

To the left of each bar, you see heap addresses listed (the dots in the addresses are just for
easier reading, in case you wonder), while on the right side you see the limits of each garbage
collector generation. In this example, you can see that generation 0 (the youngest generation)
is mostly composed of System.String and System.Int32 [] objects. However, very few of these
ever survive a garbage collection and get promoted to generation 1. The small bar on the right
side is the so called Large Object Heap, which is not technically a generation, but is collected
together with generation 2. It is denoted by the letter "LOH" in the screen shot below.

If you position the mouse pointer over one of the bars in the left pane, a ToolTip appears that
provides you with details about the address of an object, its size and its age.

In the screen shot below, part of the left bar in the left pane is selected – you can do this by
dragging the mouse. The right pane then provides you with statistics about the objects inside
the selection.

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You can also right-click to display a shortcut menu you can use to drill down and find out
details about the selected objects, as shown in the following screen shot.

With the shortcut menu, you can:


• Find out which methods allocated the objects that you selected. The Show Who
Allocated command gets an allocation graph (discussed later in this article) for just
those objects.
• Get a histogram of the selected objects by types and sizes, similar to the Histogram
Allocated Types view discussed above.
• Get a list of all the objects as a text file (a .csv file suitable for import into Microsoft
Excel). For each object, you get the address, size, type, age, and the call stack that
allocated it.

You can also click an entry in the right pane. This selects a type, causing it to change color in
both panes. This enables you to see just where objects of this type are in your heap, as shown
in the following screen shot.

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In this example, System.Int32 [] was selected. The same shortcut menu items apply. Thus, you
can find out who allocated all the System.Int32 [] objects in the address range you selected.

Histogram by Age
This view allows you to see how long your objects live. In the case of the demo application,
the pattern is almost ideal – a few long-lived objects are allocated at program startup, and lots
of very short-lived objects are cleaned up very soon by the garbage collector, as shown in the
following screenshot.

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Similar to the other types of histogram views mentioned above:
• You get more information if you position the mouse pointer over a specific bar in the
left pane.
• You can click to select items in the left or right pane.
• You can get a shortcut menu that allows you to get more information about the objects
you selected.
The following screenshot shows the shortcut menu for a selected area.

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Again, as in the other histogram views, you can change both the vertical scale (KB/Pixel), and
the horizontal, or time, scale (Seconds/Bar).

Allocation Graph
The Allocation Graph view shows in a graphical way which objects got allocated, and the call
stacks that caused the allocation. The following screen shot shows the initial results for the
demo application example.

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In this graph, the callers are to the left of the callees, and the allocated objects are to the right
of the methods that allocated them. The height of the boxes and the width of the lines
connecting them are proportional to the total space allocated (that is, the number of bytes, not
objects). The box labeled <root> denotes the common language runtime running the program.
This shows that the runtime invoked the main program of the demo, which in turned invoked
two other methods responsible for most of the allocations, namely String::Split and
StreamReader::ReadLine.

By the way, in order to keep the names from getting too long, CLRProfiler strips off leading
namespace and class names in many of the views. For instance, instead of showing
System.String::Split it just shows String::Split. You can hover the mouse over a node to
discover the full name - for instance, what is abbreviated as StreamReader::ReadLine is
really System.IO.StreamReader::ReadLine.

To see more, you must scroll a bit to the right. The following screen shot shows a reduced
detail level (using group of radio buttons at top right), so as to concentrate on the essential
information.

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Now you can see which types get allocated, and the methods that allocate them. For example:
• Many strings get allocated from String::InternalSubstring, being called from
String::InternalSubStringWithChecks, which in turn is being called from
String::InternalSplitKeepEmptyEntries.
• Another common pattern is StreamReader::ReadLine calling
String::CtorCharArrayStartLength (a helper function for a string constructor), which
again allocates many strings.
• Finally, String::Split directly allocates Int32[] arrays.

The following screen shot demonstrates several other useful features in this view:
• You can rearrange nodes by dragging them around on the screen. This is sometimes
useful to untangle a complicated graph – in this example, several boxes have been
moved so that the lines connecting them do not cross each other.
• You can position the mouse pointer over a node and get more detailed information – in
this case, a ToolTip shows the signature of String::CtorCharArrayStartLength, and that
it comes from Mscorlib.dll.
• You can select nodes by clicking them. This highlights the node itself as well as all the
lines leading to other nodes.

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The shortcut menu gives you even more possibilities:
• You can prune the graph to the selected node (or nodes) and its callers and callees.
This is useful to simplify the graph in case it is too confusing.
• Similarly, you can select the callers and callees of the selected node (or nodes), or you
can select all nodes.
• You can copy the data as text to the Clipboard. You can then paste the information into
your favorite editor.
• You can also filter which nodes to display. Filtering is even more useful than pruning
to simplify complicated graphs; it is discussed in more detail later in this article.
• You can find a specific routine by name. This has its pitfalls, because sometimes the
routine is not displayed, due to suppression of detail.
• You can zoom to a node, that is, display just that node and the nodes it is connected to.
Instead of using the shortcut menu, you can also just double-click a node.
• You can find “interesting” nodes. The algorithm used to pick these defines them as
“big nodes with lots of connections.”

The following screen shot demonstrates a pruned graph. What remains of the graph is a
selected vertex and the other vertices it is directly or indirectly connected to.

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You undo the prune by selecting the <root> node and choosing “Prune to callers & callees”
again from the shortcut menu. This displays the <root> node and everything it is connected to,
that is, everything.

Sometimes it's useful to obtain text output - that's what Copy as text to clipboard is for. For
the text output below, StreamReader::ReadLine was selected and copied as text to the
Clipboard:

System.IO.StreamReader::ReadLine String (): 501 kB (21.99%)

Contributions from callers:


501 kB (21.99%) fromDemo1::Main static void ()

Contributions to callees:
60 kB (2.63%) to System.Text.StringBuilder::.ctor void
(String int32)
21 kB (0.93%) to System.Text.StringBuilder::Append
System.Text.StringBuilder (wchar[] int32 int32)
4.2 kB (0.18%) to System.Text.StringBuilder
4.0 kB (0.18%) to System.IO.StreamReader::ReadBuffer int32 ()
412 kB (18.07%) to System.String::CtorCharArrayStartLength
String (wchar[] int32 int32)

There are three sections to this output:


• First, the routine itself is listed by its complete name and signature, followed by its
contribution to the total allocation by the program.
• Then, the callers are listed in order of decreasing contribution. This is not what they
themselves allocate, but what they contribute by calling the selected routine.
• Lastly, the callees of the selected routine are listed.

If you select more than one node, you get abbreviated output:

<root> : 2.2 MB (100.00%)

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Demo1::Main static void (): 2.2 MB (99.41%)
System.String::Split String[] (wchar[] int32 System.StringSplitOptions):
1.7 MB (75.75%)
System.IO.StreamReader::ReadLine String (): 501 kB (21.99%)
System.String::InternalSplitKeepEmptyEntries String[] (int32[] int32[]
int32 int32): 852 kB (37.36%)
System.String::CtorCharArrayStartLength String (wchar[] int32 int32):
412 kB (18.07%)
System.String::InternalSubStringWithChecks String (int32 int32 bool):
742 kB (32.56%)
System.String::InternalSubString String (int32 int32 bool): 742 kB
(32.56%)
System.String : 1.2 MB (54.45%)
System.Int32 [] : 875 kB (38.39%)

The “detail level” still applies, so this output only shows vertices that are also visible in the
graph.

As mentioned above, filtering is important to simplify complicated graphs.

You can filter on both types and methods. For example, if you wanted to find out only who
allocates all the System.Int32 [] arrays, you would enter the filter shown in the following
screen shot.

When you click OK, you get the simplified graph shown in the following screen shot.

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On the other hand, if you want to see everything allocated directly from Demo1::Main, use
the filter shown in the following screen shot.

Note that the Show Callees/Referenced Objects checkbox has also been cleared. This causes
the view to show only objects allocated from Demo1::Main directly, and not all the objects
allocated by methods called from Demo1::Main.

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In the following screen shot, the detail level has been changed to 0 (everything) so that you
can actually see everything allocated from Demo1::Main:

The System.Char [] objects are actually allocated from an overload of String.Split, which got
inlined. The IO.StreamReader object was allocated by the main program itself, and the
System.Int32 objects are boxed integers allocated for the Console.WriteLine statement at the
bottom.

To save you from having to fill out the filter form manually for simple cases, you can also
select a node and select Filter to callers & callees.

Zooming is another interesting feature useful for complicated graphs. Assume you have found
an interesting method or type. In large graphs, the nodes it is connected to can be pretty far
away. Zoom allows you to see the connections of a node quickly - you select the node and
choose Zoom to Node from the shortcut menu (or, even quicker, you can double-click on the
node). The following screenshot shows the zoom feature applied to StreamReader::ReadLine.

29
Rather than try to understand complicated graphs yourself, you can ask CLRProfiler to pick
out the most interesting nodes for you. As mentioned above, it selects those that correspond to
many allocations and have many connections. CLRProfiler finds the five most complicated
nodes for you, and opens a zoom window for each. You can think of these as the tool’s
recommendation of what to concentrate your attention on.

The following screen shot shows the results of choosing Find interesting nodes from the
shortcut menu for the demo application.

30
In this example, CLRProfiler selected the main program as the most complex thing to look at.
The next window CLRProfiler opened is shown in the following screen shot.

So, splitting strings is also interesting. This makes sense – if you wanted to reduce the amount
of memory this application allocates, you would probably want to get rid of splitting strings
altogether.
31
The third window CLRProfiler opened is mysteriously labeled <bottom>. This is because
there is a fictitious node at the right end of the graph that all the types are connected to. This
node and its connections exist in CLRProfiler for internal purposes, but they are not shown on
the screen. The following screen shot shows the third-ranked window.

Nonetheless, you can take this window as a hint to look at all the types that get allocated by
the program.

The fourth window tells you to look especially at who allocates all the strings, as shown in the
following screen shot.

32
The last window CLRProfiler opens, in the following screen shot, is actually not very
interesting – it just shows the <root> node.

33
Presumably, CLRProfiler just ran out of interesting things to show for this tiny example.

Assembly Graph

Function Graph

Module Graph

Class Graph
These four views are all very similar. They allow you to see which methods pulled in which
assemblies, functions, modules, or classes.

As an example, the following screen shot shows the module graph for the demo application.

34
What this means is that the demo executed 82 kilobytes of code in Mscorlib.dll. The majority
was pulled in by Demo1::Main, the runtime (the <root> node) pulled in the rest to initialize
everything.

Technical note: The numbers reported are the (sum of the) actual machine code sizes of the methods translated
by the JIT compiler. They are not entirely accurate in the sense that the JIT compiler compiles slightly different
code for use under the profiler – it adds special code to the entry and exit sequences to notify CLRProfiler of
changes in the call stack. Thus, the reported numbers are somewhat inflated, especially for short routines.

Heap Graph
The heap graph shows you all the objects in the garbage collection heap, along with their
connections. To get the heap graph, you need to trigger a heap dump. You can do so manually,
by clicking the Show Heap now button in the main CLRProfiler form, or you can do so
programmatically from the application being profiled, via the CLRProfiler API. In both cases,
a garbage collection is triggered that both cleans up any objects that are no longer needed, and
makes a complete list of those that remain.

The simple demo program is not suitable to demonstrate the Heap Graph view, so the
following example profiles CLRProfiler.exe itself. The following screen shot shows the
results in the Heap Graph view.

35
The idea behind this graph is that the <root> node stands for everything that is a garbage
collection root – statics, local variables of active methods, garbage collection handles, and so
on.

From the <root> node, the view shows connections to sub-categories of roots, such as GC
Handles, local variables on the stack, the finalize queue and so on.

Technical note: The objects referenced by the finalize queue (denoted by Finalizer in the graph) are objects that
are no longer reachable by the program, but for which finalizers still have to run. Because the finalizer could
resurrect these objects, they are still shown in the heap graph, even though the vast majority of them are about to
die and their memory is about to be recycled.

The GC roots in turn have connections to the groups of objects that are directly reachable
from garbage collection roots. From those objects, other objects are reachable, and so on.

In each case, not every object is shown separately – rather, they are grouped together based on
their “signatures,” which consist of each object’s own type, the type that points to it, and the
types it points at. If you really want to see individual instances, select Show Instances from
the shortcut menu. The signature is shown under the type name of the object.

As in other views that show graphs, the type names and signatures are abbreviated - thus,
instead of System.Windows.Forms.MenuItem, the view just shows Forms.MenuItem.
Hovering the mouse cursor over the node shows the complete type name and signature.

36
The height of each box corresponds to the total amount of memory held alive by each group
of objects. The text associated with a box gives more detailed statistics, including how many
objects are in the group, and how much space they occupy themselves, excluding the objects
they point at. For instance, under the System.Object [] array in the upper right corner, there is
the text "47 kB (29.75%) (1 object, 4.0 kB (2.51%))". This means that this group of objects
consists of just one object occupying 4 kB of memory (which amounts to 2.51% of the total).
Further, this object references another 43 kB worth of objects, so that the total is 47 kB
(which amounts to almost 30% of the total).

To keep the graph from becoming a confusing tangle of lines, the Heap Graph view shows
only one possible path from the root to each object, rather than all possible ones. It selects one
of minimal length – you can be sure there is no shorter one, but there can be many others of
equal or greater length.

Despite this, in this case, the graph is rather confusing and complicated in this case. Part of
the problem is that there is some clutter from library components that have nothing to do with
the application itself.

The following screen shot demonstrates filtering to narrow down the graph to just types
starting with CLRProfiler, but including other objects referenced by such types.

Applying the filter gets a much simpler picture, as shown in the following screen shot.

37
In this picture, <root> references a GC handle, which in turn references CLRProfiler.Form1,
the main form of CLRProfiler.

This object references a whole list of others, including:


• Three button objects (Forms.Button). These are the buttons you see on the main form.
• Two check boxes, plus another check box. They are shown in two groups, because two
of them are contained in the group box labeled Profile:. They are a bit different from
the Profiling active check box on the main form itself.
• Three menu items. They correspond to the three menu titles you see on the main form:
File, Edit and View.

The heap graph works like the allocation graph in many ways – you can move nodes, you can
prune the graph, you can copy to the Clipboard, you can zoom to nodes, and you can find
interesting nodes.

In fact, there are even more possibilities on the shortcut menu, as shown in the following
screen shot.

38
The following shortcut menu items are enabled for the heap graph (but dimmed for other,
similar graphs):
• Show Who Allocated lets you see which call stacks allocated the (selected) objects.
Note that the filter set in the heap graph still applies, so you might get an empty graph
if the objects you selected do not satisfy the filter. In this case, simply change the filter
after you have the empty allocation graph.
• Show New Objects lets you see which objects are now in the heap dump that were not
there for a previous one. This is useful for leak detection – if you click Show Heap
now, perform some action, then and then Show Heap now again, you can see which
objects allocated between the two heap dumps are still live. Techniques for leak
detection are shown in greater detail later in this article.
• Show Who Allocated New Objects lets you see the call stacks responsible for
allocating the new objects.
• Show Objects Allocated between and Show Who Allocated Objects between are
useful together with setting markers via the CLRProfiler API, and are discussed
further in that section.
• Show Individual Instances lets you change the grouping algorithm used by the Heap
Graph view so that each object gets its own group, letting you see each object instance
separately. This tends to be useful only in connection with filtering, otherwise there
are just too many objects to look at.
• Show Histogram gives you a histogram of all the objects in the heap, similar to the
histograms discussed under Histogram Allocated Types and Histogram Relocated
Types. The histogram honors the filter you set with Filter... or Filter to Callers &
Callers, plus if any nodes are selected, it's limited to these nodes also.
• Show References is enabled if a node is selected. In that case it shows all reference
path to a group of objects from GC roots.

Here is an example screenshot of what you get when you select Show Individual Instances -
as you see, the objects are no longer grouped together, but are shown individually:

39
Show References is also interesting enough to quickly demonstrate - here I'm selecting the
Forms.CheckBox item and using Show References:

This brings up the following view:

40
This shows there are a total of five references to the two Forms.CheckBox objects: two
directly from CLRProfiler.Form1, another two indirectly via Forms.PropertyStore objects
and everything attached to those, and a last one via a Forms.LayoutEventArgs.

You can also first bring up Show Individual Instances, select an individual object, and then
use Show References to see which other objects keep it alive.

For instance, selecting one of the Forms.CheckBox objects in the individual instances view
and selecting Show References leads to this view:

To support leak detection, there is another mechanism built in. The Heap Graph view
automatically keeps a certain amount of history, and uses that history to color the nodes.
Specifically, the portion of each vertex contributed by new objects is displayed in bright red,
while those already present for earlier heap dumps are displayed in fading hues of red, ending
with white. This is shown in more detail in the section on Tracking down memory leaks.

Call Graph
This view lets you see which methods call which other methods and how frequently.

For the demo application, the Call Graph view is shown in the following screen shot.

41
The height of the boxes in the call graph is proportional to either the number of calls a method
gets, or to the number of calls the method and its callees ultimately make, whichever is larger.

In the example, Demo1::Main gets one call (not surprisingly), but it and its callees ultimately
make 295,716 calls. You might wonder why the <root> node (that is, the system) shows a
higher number of calls. The reason is that the preceding graph suppresses some detail,
according to the detail level setting in the group of radio buttons in the top right corner. If you
set the detail level to show everything, the result looks like the following screen shot.

42
Thus, in this example much more is actually going on, but it is entirely up to you how much
detail you wish to see.

You can use this graph to check your intuition about how often certain routines get called. For
example, StreamReader::ReadLine gets called once for each line in the input file. In this case,
as the input file has exactly 2000 lines, you would expect StreamReader::ReadLine to be
called 2000 times. In fact, it is called 2001 times – there is one unsuccessful call at the very
end that terminates the loop.

The call graph and the allocation graph discussed previously have very similar features – you
can drag nodes around, you can select, you can prune, you can filter, you can copy data as text
to the Clipboard, you can zoom, and you can find interesting nodes. Because these features
behave exactly the same way, they are not discussed here in any detail.

Time Line
This view shows you what is happening in the garbage collector heap as a function of time.
For the demo, the initial Time Line view is shown in the following screen shot.

43
The horizontal axis in this view is the time axis, labeled in seconds. There are also tick marks
for the garbage collections that took place. In this case, only generation 0 collections occurred
and are shown in red. Generation 1 and 2 collections would appear in green and blue,
respectively.

The vertical axis shows addresses. It is divided up into contiguous address ranges. Much like
the Objects by Address view, you normally see at least two address ranges – one for the
normal heap, and one for the large object heap. On computers with more processors or with
applications consuming a lot of heap space, you might see many more.

If the garbage collector stored an object of a particular type for a certain time at a certain
address, the graph would show the pixels corresponding to the time interval and address in a
color corresponding to the type.

The right pane contains a legend explaining the colors used in the left pane.

The following screen shot shows some more things you can do in this view.

44
You can adjust vertical and horizontal scales to your liking using the radio buttons at the top.

Positioning the mouse pointer over a specific point in the graph will give you more detailed
information about what was stored there, the address, and the point in time you are pointing
at.

Also, you can drag to select a time interval. If you do so, the legend in the right pane adds
statistics about the types allocated in that time interval.

The legend says “estimated sizes …” because this view does not keep track of every single
object that was allocated and moved and cleaned up by the garbage collector – rather, it just
keeps track of a sample of them.

A shortcut menu, shown in the following screen shot, lets you find out more about the objects
allocated in the selected time interval.

45
The shortcut menu commands lead to an Allocation Graph, a Histogram Allocated Types, and
a Histogram Relocated Types for just that time interval, respectively.

Set Selection to Marker... lets you set the selection to a time marker logged by your
Application.

Show Time Line for Selection lets you see just the fate of the objects allocated in the
selected time interval.

Instead of selecting a time interval by dragging the mouse, you can also select just an instant
in time by simply clicking the left mouse button. A right click then displays a shortcut menu
of different ways to drill down, as shown in the following screen shot.

46
Show Who Allocated changes its meaning slightly in this case - instead of showing who
allocated objects in a selected time interval, it shows who allocated the objects there were live
at this moment in time.

You can also display an Objects by Address, a Histogram by Size and a Histogram by Age
view for that specific instant in time.

Finally, Show Heap Graph lets you bring up the Heap Graph view for the last heap dump
before the selected point in time.

Note also that as you select moments in time, the right pane is updated to show the
composition of the heap at that time. Again, the statistics are estimates based on a sample of
the objects in the heap.

Clicking a type in the right pane highlights that type and fades the other types, so you can
more easily see instances of that type in the left pane, as shown in the following screen shot.

47
Comments
This view shows comments logged by the application via the CLRProfiler API. It is discussed
further in the section dealing with this API. The demo application has not made use of this
API, and therefore, the view is disabled.

Call Tree View


The Call Tree view gives you a text-based, chronological, hierarchical view of your program’s
execution.

For the demo application, initially this view does not show a whole lot, as in the following
screen shot.

48
Expanding the node labeled NATIVE FUNCTION (UNKNOWN ARGUMENTS) displays
the view shown in the following screen shot.

Now you see a little bit more about how this view works:
• Allocations are listed in green, and their type and size is given.
• Method calls are listed in black, and they can be expanded to show what happened
inside the method.

49
• The first call to a function is shown in italics.
• The most important method is shown in bold. How "important" is defined can be set
with the Sort Options command on the Options menu.

The following screen shot shows the expanded “Demo1::Main() node for further explanation.

The expanded node shows what happens inside the main program:
• A System.IO.StreamReader object is allocated.
• The class constructor of System.IO.StreamReader is called. The call is italic, because
it is happening for the first time in this run. This causes 17 further calls, 492 bytes of
allocation in 10 objects, and 17 functions to be JIT-compiled. This information is
contained in the columns labeled Calls (incl), Bytes (incl), Objects (incl), and New
functions (incl).
• Next, the constructor for System.IO.StreamReader is called, also for the first time in
this run.
• System.IO.StreamReader::ReadLine() is called for the first time. This is the first
iteration of the loop.
• A System.Char [] object is allocated. This was not programmed in the source code for
our demo, and so it must be an inlined copy of String.Split() that does this internally.
• System.String::Split(wchar[], int...) is called for the first time.
• After this, the regular execution of the parsing loop starts, each iteration consisting of:
o A call to System.IO.StreamReader::ReadLine(), which causes another call to
allocate and construct a string, which amounts to 236 bytes and one string
object per iteration.
o An allocation of a System.Char [] object, from the inlining of String.Split().
o A call to System.String::Split(wchar[], int...), causing a total of 141 calls and
allocation of 12 objects with a total of 884 bytes.
• This goes on for 2000 iterations.

50
Meanwhile, as you navigate through this tree, the right pane shows how you got to a
particular point (the call stack, essentially), and displays associated summary information, as
shown in the following screen shot.

When you select the second call to System.IO.StreamReader::ReadLine, you are told that this
function got called 2001 times, that it allocated 513,206 bytes, that it caused 8,941 calls, and
so on. It was called from Demo1::Main, which was called just once.

You might have wondered about the tabs in this view (labeled with cryptic numbers). There is
one call tree for each thread. Even if your application is single-threaded, there is still the
finalizer thread, whose task it is to finalize objects. The following screen shot shows what
happens if you click the tab for the finalizer thread.

51
It can actually be very instructive to have a look here, because you can tell how many
finalizers were executed during the program run.

The View menu shows interesting summary information:


• All functions gives statistics about the functions called during program execution –
how often they were called, how much they allocated, how many other functions they
called, and so on.
• All objects gives statistics about the objects allocated.

The following screen shot shows the Options menu in the Call Tree view.

52
The Options menu lets you customize the Call Tree view to your needs:
• Select columns lets you set what columns to show in the view.
• Sort options lets you determine how the tree is sorted. The default is in order of
execution, but many other criteria are possible as well. In addition, you can also
determine which entries get highlighted in bold.
• Filtering lets you suppress assembly load or allocation events.
• Filter Functions lets you narrow down the call tree to include or exclude certain
functions.
• Show Subtree in Stack Window allows you to flatten out everything that happens in
a specific subtree.
• Copy Stack View copies the text in the right pane to the clipboard, in case you want
to paste the information into your favorite editor.

The following screen shot shows the shortcut menu for the Call Tree view.

The shortcut menu for the Call Tree view lets you accomplish even more:
• You have different forms of find – you can either type your search string into a dialog
box, or you can find another call to a method (or another allocation of an object) you
have selected (searching forward or backward).
• You can set filters directly in the shortcut menu. You must select Regenerate Tree
from the shortcut menu afterwards to see the result.

Common garbage collection problems and how they are reflected


in the views

53
Programs that allocate too much
Sometimes the problem is very simple – your program allocates too much memory. This
might not be obvious if the memory is short-lived – then the garbage collector cleans it up
quickly, and your application simply runs slower than it needs to.

This section includes a simple demo with this type of problem, and will go through the views
and see how the problem appears.

The source code for the demo application is as follows.

// Demo program: building long strings using string type.

using System;

class test
{
public static void Main()
{
int start = Environment.TickCount;
for (int i = 0; i < 1000; i++)
{
string s = "";
for (int j = 0; j < 100; j++)
{
s += "Outer index = ";
s += i;
s += " Inner index = ";
s += j;
s += " ";
}
}
Console.WriteLine("Program ran for {0} seconds",
0.001*(Environment.TickCount - start));
}
}

It is really simple – the inner loop builds a long string by repeatedly appending, and then the
string is wrapped in an outer loop just so it runs long enough for reasonably accurate timing.

Running this program on a 2.4 GHz Opteron box gives the following result:

C:\CLRProfiler>string_append.exe
Program ran for 1.141 seconds

This is not really slow, but could it be faster?

You can run this demo application under CLRProfiler and go through the views.

The summary view comes up automatically after the run - it looks like this:

54
Well, some numbers on this form are pretty extreme - it says we have almost two gigabytes of
allocations, and also over three thousand gen 0 garbage collections.

The large number of collections is probably a consequence of the huge amount of allocation,
so let's first look at Histogram Allocated Types by clicking on the Histogram button in the
Allocates bytes line.

55
Not much appears at first. But the view does show this:
• The total amount of memory allocated is almost 2 gigabytes. This means the program
allocates way over a gigabyte per second when it is not running under the profiler.
That is actually quite a respectable performance by the garbage collector.
• What is allocated is almost entirely composed of strings – 99.86 percent. Everything
else is negligible.

The following screen shot shows the left pane scrolled to the right.

56
Not only are many strings allocated, but many of them are long strings. This is because every
time you append to a string, the .NET Framework allocates a longer string and copies both
components into it.

The following screen shot shows the Histogram Relocated Types view.

This looks similar to the Histogram Allocated Types view, but note that the total is much
smaller – about 15 megabytes, or over 100 times smaller than the amount that is allocated.

This implies that the data is really short-lived.

Not surprisingly, here again you deal almost entirely with strings.

The Objects by Address view is not shown in this section, because it does not actually
demonstrate much in this particular example.

The Histogram by Age view confirms that the strings tend to be short-lived, as shown in the
following screen shot.

57
In fact most of the strings are very short-lived, as you see when the time resolution is
increased as shown in the following screen shot.

This is because while plenty of memory is allocated, the garbage collector cleans it up very
quickly.

The following screen shot shows the Allocation Graph view:

58
Almost all the memory in this example is allocated from two overloads of String::Concat().

The following screen shot shows the Time Line view.

Note the data that indicates “gc #3344”, which means that this little program actually caused
3,344 garbage collections!

The following screen shot shows an increased time resolution, to display the data in more
detail.

59
There are garbage collections happening all the time (every couple milliseconds under the
profiler, and even faster without it). And – as you already know – almost everything the
program allocates is a string.

As you have probably known all along, the fix for this particular problem is very simple – use
the StringBuilder class instead of String when building long strings.

If you adapted the source code of the demo application to do this, it would look like the
following example.

// Demo program: building long strings using StringBuilder type.

using System;
using System.Text;

class test
{
public static void Main()
{
int start = Environment.TickCount;
for (int i = 0; i < 1000; i++)
{
StringBuilder sb = new StringBuilder();
for (int j = 0; j < 100; j++)
{
sb.Append("Outer index = ");
sb.Append(i);
sb.Append(" Inner index = ");
sb.Append(j);
sb.Append(" ");
}
string s = sb.ToString();
}

60
Console.WriteLine("Program ran for {0} seconds",
0.001*(Environment.TickCount - start));
}
}

This code looks a bit less elegant now, but is a lot faster. On 2.4 GHz Opteron computer
described before, it prints the following:

C:\CLRProfiler>stringbuilder_append.exe
Program ran for 0.156 seconds

Thus, it is about 7 times faster than the original – not bad for such a simple change.

CLRProfiler should be able to tell you a bit about how this improved speed comes about,
using the same views as with the first version of the demo application.

As always, the summary view comes up automatically:

Instead of allocating 1.7 gigabytes, we're down to about 20 megabytes. The number of
garbage collections has gone down from over three thousand to just 40. This is a factor of 80
in both cases!

The following screen shot shows the results of the revised demo application in Histogram
Allocated Types view.

61
Not surprisingly, we still allocate a lot of strings. Now we also see a few StringBuilder
instances (a few compared to the number of strings - there are still 1,010 StringBuilders
allocated).

The Histogram Relocated Types view shows the same pattern, as seen in the following screen
shot:

62
Recall that the total amount was about 30 megabytes before – now it is just over 200
kilobytes.

The Histogram by Age view actually looks quite similar to what it was before, as shown in the
following screen shot.

The objects are still very short-lived, not surprisingly.

Of course, the Allocation Graph view now shows very different methods allocating, as seen in
the following screen shot.

63
Finally, the Time Line view reflects the smaller total amount of allocations as a smaller
number of garbage collections (40 instead of 3,344), as shown in the following screen shot.

The following screen shot again uses an increased time resolution to show you more detail.

64
Now you can actually see the effect of allocations and individual garbage collections – the
memory usage steadily rises until a garbage collection kicks in and cleans up memory again,
yielding a very characteristic saw-tooth pattern.

Holding on to memory for too long


Another common problem is to hold on to memory for too long. Not necessarily forever (that
would be a leak, and that type of problem is covered later in this article), but far longer than is
really necessary.

A popular way to fall into this trap (though there are others – caches, slow I/O, and so on) is
with finalizers. The finalizer has to run, and it still needs the object. Thus, an object with a
finalizer has to survive at least one additional garbage collection even if it is no longer
reachable from the program.

To illustrate what this chapter is about, the following (somewhat nonsensical) example
allocates many objects with finalizers.

// Demo program for the performance perils of finalizers.

using System;
using System.Drawing;

class test
{
public static void Main()
{
int start = Environment.TickCount;

65
for (int i = 0; i < 100*1000; i++)
{
Brush b = new SolidBrush(Color.Black); // Brush has a
finalizer

string s = new string(' ', i % 37);

// Do something with the brush and the string.


// For example, draw the string with this brush - omitted...
}
Console.WriteLine("Program ran for {0} seconds",
0.001*(Environment.TickCount - start));
}
}

This example just allocates 100,000 SolidBrush objects, intermixed with some strings. It does
not actually do anything with the brushes , but nonetheless, it is instructive to watch what
happens.

Running this little program outside of CLRProfiler, on the previously described computer,
produces the following result:

C:\CLRProfiler>brush
Program ran for 0.407 seconds

That is not so terrible for 100,000 iterations, but next you can analyze the program under
CLRProfiler.

As usual, the first screen shot shows the summary view:

66
Note that the relocated bytes are now a much higher percentage of the allocated bytes than in
the previous demo program. Also, we now have a significant number of generation 1
collections, as well as a larger gen 1 generation size.

The Histogram Allocated Types gives us an overview of which types are being allocated - the
result is not too surprising:

Note two things here:


• Total allocation is about 9 megabytes.
• The program allocates mostly SolidBrush (all of one size) and String objects (of
varying sizes); this is what the main loop does.

Now contrast this with what the Histogram Relocated Types view shows, as in the following
screen shot:

67
Again, two things to note:
• Almost 4 megabytes worth of objects are relocated – about 40 percent of the total
allocation, much higher than you have seen in other examples.
• The relocated objects are almost all of type SolidBrush, implying that these survive
longer.

That the SolidBrush objects are surviving implies that they are also promoted to higher
generations. And indeed, this is what the Objects by Address view shows, as in the following
screen shot.

68
Note how the garbage collector generations 1 and 2 are almost entirely composed of
SolidBrush objects.

Not surprisingly, this pattern of SolidBrush objects surviving longer is reflected in the
Histogram by Age view as well, as shown in the following screen shot.

69
The fact that there are many really old SolidBrush objects (2-2.5 seconds in age) here is to
some extent an accident – it just so happens that in this run, many SolidBrush objects
managed to get promoted to generation 2 pretty early in the run, and there has not been a
generation 2 collection since.

That is not really a big problem – the garbage collector will at some point do a generation 2
collection and get rid of them. The real problem is that SolidBrush objects are constantly
surviving longer. You can see that by increasing the time resolution as shown in the following
screen shot.

70
The following screen shot shows another interesting view to look at for this example, the
Time Line view.

Here you can see a double saw-tooth pattern – the generation 0 collections get rid of strings,
while the brushes survive. After a while, a generation 1 collection takes care of cleaning up
71
the brushes. The following screen shot shows an increased resolution to display this in more
detail.

In this screen shot, one of these cycles is selected: at the start, there is a generation 1
collection (labeled “gc #12 (gen 1#4)”), after which each generation 0 collection (labeled “gc
#13” thru “gc #14” ) gets rid of strings, but compacts the surviving SolidBrush objects down.
Finally, another generation 1 collection (“gc #15 (gen 1#5)”) cleans up the SolidBrush objects
whose finalizers have run in the meantime.

You may wonder why this view shows an irregular pattern of brushes and strings being
allocated, while the demo application always allocates a brush followed by a string. This is
simply because of the algorithm this view uses to determine the color to use for a certain
pixel. Conceptually, the view just translates the pixel coordinates to an address and a time,
and it bases the color of the pixel on the type of object that was in the heap at that time and
address. The resolution of the screen is limited, and so the view can only show a sample.

Finally, looking at the Call Tree view it becomes totally obvious how many finalizers have to
run, as shown in the following screen shot.

72
To get this view, you can click through the thread tabs on top until you find the finalizer
thread.

Note especially that NATIVE FUNCTION (UNKNOWN ARGUMENTS) is shown as


triggering a total of 798,370 calls. In other words, that's the number of method calls needed to
finalize up all the SolidBrush objects.

So what do you do if you have this kind of problem?

This certainly does not suggest that you get rid of finalizers altogether. (Though if you have
useless finalizers, do get rid of them.)

Instead, there are two things you should do:


• If you are implementing an object with a finalizer, consider implementing the Dispose
pattern. This gives users of your object the choice to clean up the object early. Your
Dispose method should then notify the garbage collector that finalization is no longer
required (via GC.SuppressFinalize). The finalizer is still there in case the user of such
an object forgot to call Dispose.
• If you are allocating such an object, you should either call Dispose yourself, or, if you
are programming in C#, employ the using statement that does this automatically, even
if exceptions are thrown in the middle of your code.

In this case, you were just a user of SolidBrush objects, and thus the second alternative
applies. The example is written in C# and thus an obvious way to fix the problem is to rewrite
it with the using statement:

// Demo program for the performance perils of finalizers.

73
using System;
using System.Drawing;

class test
{
public static void Main()
{
int start = Environment.TickCount;
for (int i = 0; i < 100*1000; i++)
{
using (Brush b = new SolidBrush(Color.Black)) // Brush has a
finalizer
{
string s = new string(' ', i % 37);

// Do something with the brush and the string.


// For example, draw the string with this brush -
omitted...
}
// After the using statement, Dispose will automatically be
called,
// thus the finalizer does not have to run.
}
Console.WriteLine("Program ran for {0} seconds",
0.001*(Environment.TickCount - start));
}
}

After compiling this, first run it to see if it makes any difference in speed:

C:\CLRProfiler>brush
Program ran for 0.313 seconds

Recall that before, it was 0.407 seconds, so now it is almost 25 percent faster.

Let's run the application again through the CLRProfiler views to note what has changed.

The summary view already shows a difference - the number of relocated bytes, and the size of
generation 1 both went down a lot:

74
The number of allocated bytes stayed the same, and thus Histogram Allocated Types view
also has not changed:

However, the Histogram Relocated Types view shows a dramatic difference - look at the the
following screen shot:

75
In fact, there are two important things to notice here:
• Instead of nearly 4 megabytes of objects being relocated, it is now down to about 11
kilobytes.
• The SolidBrush objects that survived in droves before are now not even visible. Yes,
they are indeed still there, but their contribution has become negligible.

The Objects by Address view reflects the same effect, as shown in the following screen shot.

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So now the large number of SolidBrush objects promoted into generations 1 and 2 is just
gone. (The layer of objects at the top of generation 0 is stuff allocated by the final
Console.WriteLine statement - remember the Objects by Address view gives you the final
state of the heap by default).

Not surprisingly, the Histogram by Age view shows a much shorter lifetime for SolidBrush
objects in the following screen shot.

In fact, for this screen shot the time resolution has been increased almost to the maximum,
and still very few SolidBrush objects are shown to survive.

Clearly, this improvement has to show up in the Time Line view as well, as shown in the
following screen shot.

77
The following screen shot again increases the resolution to show that the pattern of garbage
collections is now indeed quite different.

Now there are very frequent generation 0 collections. These clean up almost everything that
was allocated, and generation 1 and 2 collections have become very rare.

Finally, the fact that the finalizers for SolidBrush are not run anymore is also reflected in the
following screen shot of the Call Tree view.

78
Also, note that the total number of calls from the finalizer thread has gone down from almost
a million to just 53.

Tracking down memory leaks


You might have heard that the garbage collector eliminates memory leaks.

This is true in a sense – what cannot happen any more is that you allocate some memory,
completely forget about it, and never free it.

The garbage collector will discover that you do not have a reference to an object, and so it can
clean up the object and recycle the memory.

What you can still do is allocate some object, remember the reference somewhere, but
nonetheless never reference the object again.

This might be perfectly all right – your program might have stored something, and still needs
to hold on to it, but just has not needed to refer again to it yet.

On the other hand, you might also have a list, a cache, or an array that is constantly growing,
remembering new information but never letting go of old data. This situation is another sort of
memory leak, and it can really be a problem for long-running applications.

This type of problem is important enough that CLRProfiler has special mechanisms built into
it to help you find out whether you have this sort of problem, and to help you pinpoint the
cause.

79
The program provided for this demonstration illustrates the problem simply– it leaks, but it
leaks only a little bit, and you could use the program without noticing the leak.

This program is a bit more complicated, and so is explained in several easy steps.

First of all, the example is about computing the Fibonacci function. The following code
example shows a simple recursive implementation of this function in C#.

// Recursive version of Fibonacci - slow.


static int Fibo(int i)
{
if (i <= 1)
return i;
else
return Fibo(i-1) + Fibo(i-2);
}

In fact, this function is very recursive and hence very slow. The bigger the argument, the
slower it gets. Computing Fibo(40) takes several seconds on the previously described
computer, while Fibo(45) takes almost a minute. And it keeps getting slower.

If you investigate a bit, you see that the reason for the slowness is simply that the program
keeps computing the same partial results again and again and again.

Thus, a simple way to speed it up is to cache results, as shown in the following example.

// Still recursive, but remembers previous results - much faster.


static int Memo_Fibo(int i)
{
int result;

if (!fibo_memo.FindResult(i, out result))


{
if (i <= 1)
result = i;
else
result = Memo_Fibo(i-1) + Memo_Fibo(i-2);
}

// This call leaks memory,


// because it always adds to the list.
fibo_memo.Enter(i, result);

return result;
}

You can simply look in a cache to determine whether you already computed Fibo with this
argument. If so, you simply return the previous result; otherwise, you compute it. And of
course, if you compute it, you enter it into the cache.
The following example shows how the cache works. It is nothing fancy – a linear list, with
ways to search and enter new information.

// List to remember association of previous arguments and results.


class ListEntry
{

80
int argument;
int result;
ListEntry next;

public ListEntry(int argument, int result, ListEntry next)


{
this.argument = argument;
this.result = result;
this.next = next;
}

public bool FindResult(int argument, out int result)


{
if (this.argument == argument)
{
result = this.result;
return true;
}
else if (next != null)
{
return next.FindResult(argument, out result);
}
else
{
result = 0;
return false;
}
}
}

ListEntry memoList;

public Memo()
{
memoList = null;
}

void Enter(int argument, int result)


{
memoList = new ListEntry(argument, result, memoList);
}

bool FindResult(int argument, out int result)


{
if (memoList != null)
{
return memoList.FindResult(argument, out result);
}
else
{
result = 0;
return false;
}
}

Finally, the testing code to drive it all looks like the following example.

81
public static void Main()
{
while (true)
{
Console.WriteLine("Press any key to continue");
Console.ReadLine();
for (int i = 0; i < 40; i++)
Console.WriteLine("Memo_Fibo({0}) = {1}", i, Memo_Fibo(i));
}
}

Next, analyze this example using CLRProfiler.

Start the application under CLRProfiler. When it comes up, it prompts you to “Press any key
to continue.” At this point, you can request a heap dump by clicking “Show Heap now”.

This view does not tell you much and it is not supposed to; the testing code has not even run
yet, so this heap dump just gives you a baseline to compare against later snapshots.

Press Enter once and click Show Heap now again to get another heap dump, as shown in the
following screen shot.

82
This view still does not show much, even though you can expect some new objects in the
program’s cache of previous results. What is apparent is the fact that everything that was
already there at the time of the previous heap dump gets shown in faded red.

The new objects show up in bright red, but their contribution in this case is relatively small.

However, you can select Show New Objects from the shortcut menu, as shown in the
following screen shot.

83
There are now 5.3 kilobytes of new objects present. The following screen shot is scrolled a bit
to the right, so you can see what they are.

84
The Text.SBCSCodePageEncoding and Globalization.NumberFormatInfo items have to do
with the Console.ReadLine and Console.WriteLine statements, and you can disregard them
for now.

More interesting are the items labeled Memo.ListEntry – they are the linked list elements that
you use to remember the results. Because of the way CLRProfiler groups objects, there are
actually three boxes corresponding to these list elements: one for the first element in the list
(the head element), one for the last (tail) element, and one for all the elements in between. In
the screen shot above, the first element and the elements in between are shown, but not the
tail element (for two reasons – it is suppressed by the detail setting, but even if it wasn’t, it
would not appear on the screen without scrolling to the right).

All this is in a sense a dry run. You can expect the first run through the loop to allocate some
list elements for results to remember. To be exact, you can expect about 40 such elements –
after all, the testing loop runs up to 40. However, you see 114 plus one head element and one
tail element. This indicates that something is indeed wrong.

Technical note: You might want to do a similar computation for your own programs. Try to determine for a given
test case how many instances of certain types of objects you expect, and then try to determine whether your
computation agrees with what CLRProfiler shows you.

Ignore for the moment the disagreement between the expected number of list elements, and
the number CLRProfiler reported. Instead repeat the cycle and have the program compute the
same results again. You might expect no additional list elements, as no new results should
have been entered into the cache.

Unfortunately, you still get new list elements, about 40 of them, as shown in the following
screen shot.

85
To find out where these new elements came from, click the right-most box in the graph, and
when it is selected, use the Show Who Allocated command from the shortcut menu to show
the allocation stack trace. The following screen shot shows the result.

From this screen shot, you can see that the Memo::Memo_Fibo method allocated these
objects. The following example shows the source code of that method; if all the cache lookups
succeed, why would any objects still be allocated?

static int Memo_Fibo(int i)


{
int result;

if (!fibo_memo.FindResult(i, out result))


{
if (i <= 1)
result = i;
else
result = Memo_Fibo(i-1) + Memo_Fibo(i-2);
}

// This call leaks memory


// because it always adds to the list.
fibo_memo.Enter(i, result);

return result;
}

The problem is that fibo_memo.Enter(i, result) gets executed whether or not the call
fibo_memo.FindResult succeeded. Maybe the programmer intended Memo::Enter to not
enter duplicate copies, but in order to ensure that, it would have to search the cache again.

86
Thus, when the programmer implemented it, it seemed better to eliminate that burden of
checking for the sake of efficiency. But now, the burden of checking for duplicates is on the
calling method, and it was not updated.

You might wonder why Memo::Enter did not show up in the allocation graph. Memo::Enter
is so simple that the JIT compiler could actually expand it inline.

Now it is also clear how to fix the memory leak – just move the statement
fibo_memo.Enter(i, result)to the inside of the if-statement, as shown in the following
code example.

static int Memo_Fibo(int i)


{
int result;

if (!fibo_memo.FindResult(i, out result))


{
if (i <= 1)
result = i;
else
result = Memo_Fibo(i-1) + Memo_Fibo(i-2);

// This version does not leak memory,


// because it only adds to the list
// if it does not find the argument.
fibo_memo.Enter(i, result);
}

return result;
}

Next, run the corrected program through the same test.

The following screen shot shows the new objects after the first iteration of the test.

87
There were 114 ListEntry objects in that box before, and now there are 38. Clearly the
memory leak also had an impact on the very first iteration of the test.

The following screen shot shows no resulting new objects from the second iteration.

88
There are other techniques for finding out the same thing. The technique showed here is the
most sensitive, that is, the one best suited to finding small leaks.

If the leak is bigger, it will make itself known in other ways. To simulate that, you can run the
incorrect version through many more iterations.

The most obvious appearance of the leak, perhaps, is through the Time Line view, as shown in
the following screen shot.

89
Here you can see MemoList entries piling up on the heap.

It is easy to select a time interval in this view and choose Show Who Allocated from the
shortcut menu. You will still get the full allocation graph (for all types), but you can scroll all
the way to the right, click Memo.ListEntry, and then right-click and choose Prune to callers
& callees. The following screen shot shows the resulting graph.

90
Again, you get a pretty good pointer to the code causing the leak.

Another good way would be to bring up the Objects by Address view, as shown in the
following screen shot.

91
This shows that almost all the Memo.ListEntry objects ended up in generation 1, all together,
and so it is easy to select a whole bunch of them, and again choose Show Who Allocated, as
shown in the following screen shot.

The results bring you back to the same item, Memo::Memo_Fibo.

92
CLRProfiler API
In some cases, you want to be able to control profiling from within your application.

For example, you might want to switch it off for the startup, and then switch it on for a
specific routine. Or you might want to trigger a heap dump from within your application. Or
you might want to put some output of your own into the log file.

All these things can be accomplished by communicating directly with the profiling DLL
(ProfilerOBJ.dll) that is loaded into your process for profiling.

To make it a bit more convenient, there is a very thin managed layer on top of it – so thin, in
fact, that its entire source code can be shown in the following example. (The public methods
and properties are marked in red.)

using System;
using System.Runtime.InteropServices;

public class CLRProfilerControl


{
[DllImport("ProfilerOBJ.dll", CharSet=CharSet.Unicode)]
private static extern void LogComment(string comment);

[DllImport("ProfilerOBJ.dll")]
private static extern bool GetAllocationLoggingActive();

[DllImport("ProfilerOBJ.dll")]
private static extern void SetAllocationLoggingActive(bool active);

[DllImport("ProfilerOBJ.dll")]
private static extern bool GetCallLoggingActive();

[DllImport("ProfilerOBJ.dll")]
private static extern void SetCallLoggingActive(bool active);

[DllImport("ProfilerOBJ.dll")]
private static extern bool DumpHeap(uint timeOut);

private static bool processIsUnderProfiler;

public static void LogWriteLine(string comment)


{
if (processIsUnderProfiler)
{
LogComment(comment);
}
}

public static void LogWriteLine(string format, params object[] args)


{
if (processIsUnderProfiler)
{
LogComment(string.Format(format, args));
}

93
}

public static bool AllocationLoggingActive


{
get
{
if (processIsUnderProfiler)
return GetAllocationLoggingActive();
else
return false;
}
set
{
if (processIsUnderProfiler)
SetAllocationLoggingActive(value);
}
}

public static bool CallLoggingActive


{
get
{
if (processIsUnderProfiler)
return GetCallLoggingActive();
else
return false;
}
set
{
if (processIsUnderProfiler)
SetCallLoggingActive(value);
}
}

public static void DumpHeap()


{
if (processIsUnderProfiler)
{
if (!DumpHeap(60*1000))
throw new Exception("Failure to dump heap");
}
}

public static bool ProcessIsUnderProfiler


{
get { return processIsUnderProfiler; }
}

static CLRProfilerControl()
{
try
{
// If AllocationLoggingActive does something,
// this implies ProfilerOBJ.dll is attached
// and initialized properly.
bool active = GetAllocationLoggingActive();
SetAllocationLoggingActive(!active);

94
processIsUnderProfiler =
active != GetAllocationLoggingActive();
SetAllocationLoggingActive(active);
}
catch (DllNotFoundException)
{
}
}
}

This code provides the following:


• A method LogWriteLine to put comments into the log.
• A method DumpHeap to trigger a heap dump.
• A read/write property, AllocationLoggingActive.
• A read/write property, CallLoggingActive.
• A read-only property, ProcessIsUnderProfiler.

This is pretty simple, but you can do some interesting things with it.

Note that all the methods and properties can be used even if running without the profiler. They
will not do anything, but they will not crash your application either.

You can compile this little piece of source code into a managed DLL by invoking csc with the
/target:library switch.

The sample word count demo program has been changed to take advantage of this in the
following code example.

using System;
using System.IO;

class Demo2
{
public static void Main()
{
StreamReader r = new StreamReader("Demo1.dat");
string line;
int lineCount = 0;
int itemCount = 0;

CLRProfilerControl.LogWriteLine("Entering loop");
CLRProfilerControl.AllocationLoggingActive = true;
CLRProfilerControl.CallLoggingActive = true;

while ((line = r.ReadLine()) != null)


{
lineCount++;
string[] items = line.Split();
for (int i = 0; i < items.Length; i++)
{
itemCount++;
// Whatever.
}
}

95
CLRProfilerControl.AllocationLoggingActive = false;
CLRProfilerControl.CallLoggingActive = false;
CLRProfilerControl.LogWriteLine("Exiting loop");

r.Close();

Console.WriteLine("{0} lines, {1} items", lineCount, itemCount);

CLRProfilerControl.DumpHeap();
}
}

After you compile this code (passing the appropriate /r: option to csc), and run it under
CLRProfiler, note that the Summary form now shows two comments, and the Comments
command on the View menu is now enabled. When you select it, your screen should look like
the following screen shot.

These are just what the program output to the log file. This can be useful; for example, you
can put a comment into the log file about the scenario you tested, the version of the software
and so on.

But that is not all you can do with the log file comments – they also show up in the Time Line
view as thin green vertical lines, in the correct time position when they were logged. The
following screen shot shows the log file comments in Time Line view.

96
When you position the mouse pointer over a comment, the actual text of the comment shows
up in the ToolTip, as shown above.

You can turn off profiling when starting this application, because the application will turn it
back on when appropriate. Clear the Profiling Active check box in the first CLRProfiler form
and run this program again. The following screen shot shows the result.

The portion of the run before the first green line no longer shows any allocations, and neither
does the portion after the second green line (no new objects are added after that line, but the

97
ones already there persist). In fact, this is true for every view dealing with allocation or call
information – you will now see allocation and call information only for the time when that
kind of logging was actually enabled.

This way, you can get a call graph or allocation graph only for a specific portion of your
application.

As the little demo application also requested a heap dump, that is contained in the log file as
well. You can bring up the heap graph in Heap Graph view, as shown in the following screen
shot.

Perhaps what you are really interested in is whether the loop has actually leaked any objects.
To check, you can ask for objects that were allocated between the two comments “Entering
loop” and “Exiting loop,” and that are still live on the heap.

Select the shortcut menu item Show Objects Allocated between, as shown in the following
screen shot.

98
This in turn brings up a Select Range dialog box that lets you select various instants in time,
including the markers, as shown in the following screen shot.

99
In fact, it turns out this little application did leak:

That is strange - who allocated this System.Byte[] array? Selecting Show Who Allocated on
the local menu gives us the answer:

100
It is the class constructor of the System.Char type that is allocating this Sytem.Byte[] array,
presumably as a lookup table to speed up further operations. So we would guess that this only
happens in the first iteration through the loop of our demo program, but not in subsequent
iterations.

To make sure, we could add another marker to the log file after the first iteration through the
loop, and then investigate which objects got leaked between that marker and the end of the
loop.

Producing reports from the command line


One interesting usage of CLRProfiler we had not initially considered is in automatic
regression testing.

In this case what you want to do is run an application under CLRProfiler and produce some
reports as a baseline.

Later, you run the the same application again, produce the same reports and compare them
against the baseline reports. Interesting questions to ask could be:
• Is the total amount of allocation different now?
• Are more objects relocated now?
• Is the final heap size different?
• Do more objects survive?
• Are more objects live at a certain point in the run?

For regression testing, we first of all needed command line arguments to tell CLRProfiler
which program to run, where to write the log file and so on.

101
The syntax for this has already been described earlier, under Command-line interface:

CLRProfiler [-o logName][-na][-nc][-np][-p exeName [args]]

The switches have the following meaning:


• –o names the output log file.
• –p names the application to execute.
• –na tells CLRProfiler not to log allocations.
• –nc tells CLRProfiler not to log calls
• –np tells CLRProfiler to start with profiling off (useful when the profiled application
turns profiling on for interesting code sections)

For instance, if we wanted to run the Demo2.exe application of the previous chapter, storing
the result in Demo2.log, and starting with profiling off, we would use the following
command:

C:\CLRProfiler>CLRProfiler -o Demo2.log -np -p Demo2.exe

and we get the following output:

CLR Object Profiler Tool - turning off profiling for child processes
Log file name transmitted from UI is: Demo2.log
2000 lines, 20000 items

We could load the resulting Demo2.log into CLRProfiler using File/Open Log File... (passing
Demo2.log as a command line argument also works), but we really want to produce reports
without human intervention.

There is a set of command line options to produce such reports - for instance, the -a option
produces an Allocation Report:

C:\CLRProfiler>CLRProfiler -a Demo2.log
Allocation summary for Demo2.log
Typename,Size(),#Instances()
Grand total,2305474,28270
System.String,1264838,22055
System.Int32 [],896000,2000
System.String [],112000,2000
System.Char [],24000,2000
System.Byte [],4376,2
System.Text.StringBuilder,4260,213

This produces comma-separated output that you can redirect to a file and thus produce a .csv
file that is suitable for import into Excel:

Allocation summary for Demo2.log


Typename Size() #Instances()
Grand total 2305474 28270
System.String 1264838 22055
System.Int32 [] 896000 2000
System.String [] 112000 2000
System.Char [] 24000 2000
System.Byte [] 4376 2
System.Text.StringBuilder 4260 213

102
There is a title line that describes what kind of report this is, and the log file it was produced
from. Then you have a header line that describes what is in the columns - it's the Typename,
the total number of bytes and the total number of instances allocated for each type.

If you are interested in the amount of allocation between two points in time, you can pass in
the -b and -e options. The argument to these options is either the full text of log file comments
(markers), or a floating point number that is interpreted as the time in seconds during the run.
For instance:

C:\CLRProfiler>CLRProfiler -a -b "Entering loop" -e 0.6 Demo2.log


Allocation summary for Demo2.log between Entering loop (0.546 secs)
and 0.6 (0.6
secs)
Typename,Size(),#Instances()
Grand total,139928,1659
System.String,74480,1292
System.Int32 [],52864,118
System.String [],6552,117
System.Byte [],4376,2
System.Char [],1416,118
System.Text.StringBuilder,240,12

Note how the title line reflects the additional arguments in this case. In case the -b argument
is omitted, it defaults to the beginning of the run, and similarly the -e argument defaults to the
end of the run.

Other kinds of reports include:


• -r Relocation report: see which kinds of objects got moved by the garbage collector.
Again, you can pass -b and -e arguments to restrict the report to a time interval.
• -s Surviving objects report. This reports the objects on the heap at a point in time
(passed in with the optional -t option which defaults to the end of the program run).
This includes both live objects (still referenced) and dead objects the garbage collector
has not cleaned up yet. You can also pass in -b and -e options which restrict the report
to the objects allocated in the given time interval.
• -f Finalizer report: See which objects got queued to the finalizer thread. Again, you
can restrict this to a time interval by passing -b and -e.
• -cf Critical finalizer report: See only critical finalizers queued.
• -sd Survivor difference report: See the difference between the objects on the heap at
two points in time (passed in via -b and -e).
• -h Heap Dump report: See which objects got reported by heap dumps recorded in the
log file. The difference to the surviving objects report is that the heap dumps report
will only record live objects, i.e. those still referenced. The downside is obviously that
it depends on heap dumps being present in the log file - they must have been triggered
either manually by click on the Show Heap now button in CLRProfiler, or by calling
the DumpHeap() method in the CLRProfiler API from the application. Similarly to the
other kinds of reports, the -b and -e options allow you to restrict the report to heap
dumps in a particular time interval.
• -c Comments report: This just lists all the comments (time markers) in the log file
together with their times. Useful if you used the comments to record information about
the particular test run.

103
Some CLRProfiler Internals

Environment variables
In order to trigger and control profiling, CLRProfiler passes some environment variables to
the profiled process. The following table lists the variables together with sample values and
explanations:

Variable and value Explanation


Cor_Enable_Profiling=0x1 Triggers profiling by the CLR.
COR_PROFILER={8C29BC4E-1F57-461a- GUID of the profiler DLL to load.
9B51-1200C32E6F1F}
OMV_SKIP=0 Number of initial object allocations to skip.
OMV_FORMAT=v2 Version of log file format to write.
OMV_STACK=1 Tracks the call stack of the profiled
application.
OMV_DynamicObjectTracking=0x1 Allows profiling to be switched on and off.
OMV_PATH=C:\WINDOWS\Temp Indicates where to put the log file.
OMV_USAGE=both Tracks both allocations and calls – other legal
values are “trace” (just calls) and “objects”
(just allocations).
OMV_INITIAL_SETTING=0x3 Reflects the setting of the Profile: Allocations
and Profile: Calls checkboxes.

You can actually profile an application without having CLRProfiler running by setting these
environment variables (except for OMV_DynamicObjectTracking – do not set that at all in
this case). You also need to run regsvr32 on ProfilerOBJ.dll.

Set OMV_PATH to a directory of your choice. The log file will be created as Pipe.log in that
directory. You can later load it into CLRProfiler using the Open Log File command on the
File menu.

When profiling ASP.NET applications or services, CLRProfiler puts these environment


variables into the registry at the following locations in case the ASP.NET applications or
services are running under the SYSTEM account:
• HKLM\SYSTEM\CurrentControlSet\Services\IISADMIN (ASP.NET)
• HKLM\SYSTEM\CurrentControlSet\Services\W3SVC (ASP.NET)
• HKLM\SYSTEM\CurrentControlSet\Services\ServiceName (Services)
In each case, there is a registry value “Environment” created at the location that contains the
environment variables.

If running under a different account, the environment variables are temporarily added to the
user environment variables for the account, and removed as soon as the application or service
has started up.

If CLRProfiler.exe crashes or was killed while it tried to start Internet Information Services
(IIS) or your service, you might have to delete these environment variables.

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Log file format
The log file is a simple line-oriented text file. Each line starts with a single character that
gives its type – there are lines describing functions, types, allocations, calls, and so on. The
following example shows snippets from a typical log file.

f 0 NATIVE FUNCTION ( UNKNOWN ARGUMENTS ) 0 0


h 0 0x01BE12FC 0x00000000 0
h 0 0x01BE11F8 0x00000000 0
n 1 0
h 1884 0x01BE12F8 0x00000000 1
h 1884 0x01BE11F4 0x00000000 1
...
m 0
C:\WIN64\assembly\GAC_32\mscorlib\2.0.0.0__b77a5c561934e089\mscorlib.dll
0x790C0000 1
y 1884 0x00243110 mscorlib
h 1884 0x01BE13FC 0x03811010 1
...
f 2 System.Security.PermissionSet::.cctor static void () 0x027A0070 86 0 1
n 2 0 2
f 3 System.Security.PermissionSet::.ctor void (bool) 0x027A00D8 56 0 2
n 3 4 2 3
f 4 System.Security.PermissionSet::Reset void () 0x027A0120 65 0 3
h 1884 0x01BE13F4 0x03812020 1
f 1 System.AppDomain::SetupDomain void (bool String String) 0x027A0178 312
0 1
...
m 1
C:\WIN64\assembly\GAC_32\mscorlib\2.0.0.0__b77a5c561934e089\sorttbls.nlp
0x027B0000 37
f 59 System.Collections.Hashtable::set_Item void (Object Object) 0x027A3128
47 0 37
...
i 546
z Entering loop
f 188 CLRProfilerControl::set_AllocationLoggingActive static void (bool)
0x027ABF40 61 3 60
f 189 CLRProfilerControl::set_CallLoggingActive static void (bool)
0x027ABF90 61 3 60
f 190 System.IO.StreamReader::ReadLine String () 0x027ABFE0 347 0 60
n 98 4 60 190
! 1884 0x28138e4 103
f 195 System.IO.FileStream::ReadCore int32 (unsigned int8[] int32 int32)
0x027AC560 263 0 100
n 104 16 100 195
...
i 570
t 2 0 System.String
n 114 13 2 236 113
! 1884 0x28148f0 114
n 115 14 114 10

Here is a brief explanation for each type of line:


• '!' lines describe allocations. They consist of:
o The ID of the allocating thread.

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o The address the object was allocated at.
o The index of the call stack (the ‘n’ line) describing the type of object being
allocated, the size (in bytes), and the call stack at allocation time.
• 'a' lines are just like ‘!’ lines, but without the thread ID. They are obsolete.
• 'b' lines describe the boundaries of GC generations. There is one 'b' line at the
beginning and one at the end of each garbage collection. They consist of:
o An initial flag (0 or 1) indicating whether this is the start of a GC (1) or the end
(0)
o A flag indicating whether this collection was triggered by the GC (0) or the
application (1).
o The generation being collected (0..2)
o The address ranges used by the GC are being described. For each address
range, there is the following information:
 The start address of the range
 The current length of the range
 The reserved length of the range
 The GC generation this range belongs to
• 'c' lines describe calls. They consist of the thread ID, and the call stack ID of the new
call stack.
• 'e' lines provide information about GC roots. Each 'e' line consists of:
o The address of the object the root refers to.
o The root kind (Stack = 1, Finalizer = 2, Handle = 3, Other = 0).
o A set of flags (Pinning = 1, WeakReference = 2, InteriorPointer = 4,
Refcounted = 8).
o The rootID. The rootID may be a function index (i.e. refer to an 'f' line), it may
be the address of a GC handle, or it may just be 0, depending on which kind of
root is being described.
• 'f' lines introduce functions. They consist of:
o The function's ID (later used to refer to that function, that is, for call stacks).
o The function's name.
o The function's signature.
o The function's address and length in memory.
o The ID of the module containing it (see 'm' lines).
o The ID of the stack trace that first touched this function (see 'n' lines).
• 'g' lines announce garbage collections. The numbers following the 'g' are the counts of
generation 0, generation 1, and generation 2 collections so far, including this one.
• 'h' lines describe the allocation of GC handles. They consist of:
o The thread id of the allocating thread
o The id of the handle being allocated
o The address of the object initially being stored in the handle (this is mostly
zero, indicating no object is stored yet).
o The call stack ID of the call stack responsible for the allocation.
• 'i' lines announce the number of milliseconds since the program started up.
• 'j' lines describe the deallocation of GC handles. They consist of:
o The thread id of the deallocating thread
o The id of the handle being deallocated
o The call stack ID of the call stack responsible for the deallocation.
• 'l' lines describe objects being queued to the finalizer thread. They consist of:

106
o A flag indicating whether this a critical finalizer
o The address of the object being queued
• 'm' lines describe modules being loaded. They consist of:
o The index of the module, for later reference.
o The name of the module.
o The address it got loaded at.
o The call stack that led to the module load.
• 'n' lines announce call stacks. The first number is an ID (later used to refer to the call
stack, for example, for allocations). The second number is divided up into two flags
(bit 0 and bit 1) and a count (arrived at by dividing the number by 4). If both the flags
and the count are zero, the rest of the line is simply a list of function IDs, referring to
'f' lines. If the flags are zero, but the count is not, this means the current call stack has
a common prefix of length 'count' with another call stack. That call stack's ID is listed
next, followed by the function IDs that this stack does not share with the other one.
Finally, each of the flags announces whether the current call stack or the one referred
to includes a type ID and a size – these types of call stacks are used for allocations.
For example:
o n 10 1 8 16 1 means call stack number 10. This includes type ID and size.
Type id is 8 (this refers to a previous 't'). Size of the object allocated is 16.
Actual allocation stack consists of the single function ID 1 (this refers to an 'f'
line).
o n 11 7 9 72 10 means: call stack number 11. The flags indicate a count of 1
(so this is the length of a prefix this stack shares with another one). This call
stack includes type ID and size, as does the other one it shares a prefix with.
Type ID is, and size is 72. The other call stack it shares a prefix with is call
stack 10, which (stripping its type ID and size) consists of the single function
ID 1.
• 'o' lines describe objects. They are used for describing objects in heap dumps. They
consist of:
o The address of the object described.
o Its type ID (referring to a 't' line).
o Its size in bytes.
o A list of other objects that this object refers to.
• 'r' lines describe root objects. They are used for starting heap dumps. They list the
addresses of root objects. Consecutive 'r' lines can appear. 'r' lines are superseded by 'e'
lines which provide more information.
• 's' lines are another way of describing call stacks. They are obsolete, superseded by 'n'
lines.
• 't' lines introduce types. They consist of:
o The type's ID (later used to refer to the type, for example, for allocations).
o A flag indicating whether the type is finalizable (1 if it is, 0 otherwise).
o The type's name.
• 'u' lines describe relocations. This enables CLRProfiler to keep track of objects even if
the garbage collector moves them. They contain the old address, the new address, and
the size of the memory being moved. This always implies that all objects in the old
address range have been moved to the new address range.
• 'v' lines describe objects that survived a garbage collection, but were not moved. They
are similar to 'u' lines, except they don't contain a new address.

107
• 'y' lines describe assemblies being loaded. They consist of the current thread ID, the
ID of the assembly, and the name of the assembly.
• 'z' lines describe user comments (logged through the CLRProfiler API). The rest of the
line is the comment.

In general, the log files are not meant for human consumption – the above is only meant to
give you a hint in case you ever find yourself in a situation where a question can only be
answered by manually looking at the log file, or if you want to write another tool parsing a
log file.

FAQ
Here are a few questions that are frequently asked.

Q: Can I control profiling from my application?

A: Yes, check out the CLRProfiler API.

Q: My allocation graph has edges that go backwards – in some cases vertices are shown to
cause more than 100 percent allocation.

A: This is caused by recursion – a method calling itself directly or indirectly. CLRProfiler


eliminates recursion in some simple cases, but not completely.

Q: My Objects by Address view shows many vertical bars, and my Time Line view shows
many heaps – is this cause for concern?

A: This might indicate that your application consumes a lot of heap space, possibly due to a
leak or excessive pinning. However, on computers with more than one processor there are one
or two heaps per processor anyway if the application is running on server GC (say for an
ASP.NET application), so in this case, it does not mean much. The precise answer is: divide
the number of address regions that you see by the number of processors. If the result is one or
two, it is in the normal range. Nevertheless, you might have an opportunity to reduce heap
space by checking which objects survive several garbage collections in the Time Line view, or
the Histogram by Age view.

Q: Can CLRProfiler attach to a running application?

A: No.

Q: I cannot profile my ASP.NET application.

A: Try running it under “SYSTEM” instead of the “machine” account. Be sure to change this
setting back when you are done profiling.

Q: My ASP.NET application is slow or does not work ever since I tried profiling it with
CLRProfiler.

108
A: Check whether the profiler’s environment variables are still set – see the Environment
variables section earlier in this article for the places to check.

Q: Log files get large and my application gets very slow under the profiler.

A: Clear the Profile: Calls check box generally or selectively if you do not need the call
graph and call tree features. You can also clear the Profile: Allocations check box generally if
you are only interested in heap dumps, or selectively if you only care about allocations at
certain times. For example, when profiling ASP.NET applications, it is rarely interesting to
profile the startup of ASP.NET – it is more interesting to see what happens when you request
a specific page. You can also check or clear the Profiling active check box selectively.

Q: CLRProfiler does not seem to work on my 64-bit application - the form that says "Waiting
for application to start common language runtime" stays up forever, even though the
application has started already.

A: On a 64-bit operating system, you want to make sure you profile 64-bit applications with a
version of CLRProfiler.exe and profilerOBJ.dll built for x64/IA64. Conversely, you want to
make sure you profile a 32-bit application with a version of CLRProfiler.exe and
profilerOBJ.dll built for Win32.
Technical note: Only profilerOBJ.dll is specific to the CPU architecture - CLRProfiler.exe is not. However, when
you profile an application, CLRProfiler loads profilerOBJ.dll to register it as COM component. This does not
work if CLProfiler is running as a 32-bit process, but profilerOBJ.dll is compiled for x64/IA64 or vice versa. To
avoid confusion, it's best to keep the different flavors in different directories. However, for analyzing log files,
either flavor of CLRProfiler works fine with either flavor of log file. To change whether a managed application
runs as 32-bit or 64-bit process, use "corflags /32bit+ myapp.exe" or "corflags /32bit-
myapp.exe".

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