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What Is An Object?

This document provides an overview of key object-oriented programming concepts in Java including objects, classes, inheritance, interfaces, and packages. It explains that objects bundle state and behavior, classes act as blueprints for objects, inheritance allows classes to inherit properties from superclasses, interfaces define contracts for classes to implement standard behaviors, and packages organize related classes and interfaces into logical groups.

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0% found this document useful (0 votes)
18 views

What Is An Object?

This document provides an overview of key object-oriented programming concepts in Java including objects, classes, inheritance, interfaces, and packages. It explains that objects bundle state and behavior, classes act as blueprints for objects, inheritance allows classes to inherit properties from superclasses, interfaces define contracts for classes to implement standard behaviors, and packages organize related classes and interfaces into logical groups.

Uploaded by

SamNeo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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What Is an Object?

An object is a software bundle of related state and behavior. Software objects are often used to model the realworld objects that you find in everyday life. This lesson explains how state and behavior are represented within
an object, introduces the concept of data encapsulation, and explains the benefits of designing your software in
this manner.

What Is a Class?
A class is a blueprint or prototype from which objects are created. This section defines a class that models the
state and behavior of a real-world object. It intentionally focuses on the basics, showing how even a simple
class can cleanly model state and behavior.

What Is Inheritance?
Inheritance provides a powerful and natural mechanism for organizing and structuring your software. This
section explains how classes inherit state and behavior from their superclasses, and explains how to derive
one class from another using the simple syntax provided by the Java programming language.

What Is an Interface?
An interface is a contract between a class and the outside world. When a class implements an interface, it
promises to provide the behavior published by that interface. This section defines a simple interface and
explains the necessary changes for any class that implements it.

What Is a Package?
A package is a namespace for organizing classes and interfaces in a logical manner. Placing your code into
packages makes large software projects easier to manage. This section explains why this is useful, and
introduces you to the Application Programming Interface (API) provided by the Java platform.

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