Interactive Rifts Sheet

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The document provides a character sheet for tracking RPG stats, skills, combat abilities, and magic/psionic powers.

The character sheet includes stats like hit points, saving throws, skills, and descriptions.

The character sheet has a section to track hand-to-hand combat skills and damage for both unarmed and armed combat.

RIFTS CHARACTER SHEET

NAME:
ALIGNMENT:
HIT POINTS AND SDC:
MDC:
LEVEL:
SAVINGS:
O.C.C./R.C.C.:
Statistics:.
3D6
3D6
3D6
3D6
3D6
3D6
3D6
3D6

IQ:
ME:
MA:
PS:
PP:
PE:
PB:
SPD:

q Supernatural
Lift:
PPE:

Saving Throws
/
HF:
XP:
NEXT LEVEL:

Skill Bonus (1x per skill): +


Save vs. Psionics / Insanity: + 0
Trust / Intimidate:
Damage Bonus: + 0
Strike / Parry / Dodge Bonus: +
Save vs. Coma / Death: +
Save vs. Poison / Magic +
Charm / Impress:
0
Running (mph/kmph): (
/
0
Flying (mph/kmph): (
/
Carry:
Throw:
ISP:
CHI:

Race:
Diety:
Sex:
Height:
Physical
Description:
Place of Origin:
Disposition:
Allies:

Weight:

0%

Calm (Zenjoriki) (16):


Coma/Death:
Disease: (14):
Electrocution (18):
Extreme Temp. (14):
Harmful Drugs (15):
Horror Factor (varies):
Insanity (12):
Knockout (15):
Magic: Circles (16):
Magic: Faeries (16):
Magic: Fumes (14):

0%
0%
0
0

Age:

Enemies:
Natural/Special Abilities, Powers & Vulnerabilities:.

)
)

Magic: Ritual (16):


Magic: Spell (12):
Magic: Wards (14):
Pain (16):
Psionics (15, 12 or 10):
Soul Drinking (14):
Toxins: Lethal (14):
Toxins: Non-Lethal (16):

+
%
+
+0
+
+
+
+

+
+
+
+
+
+
+
+

:
:
:
:

+
+
+
+

+
+
+
+

Combat Skill
Style:
# of Attacks:
+0
Damage:
+0
Parry:
q AUTO PARRY
+0
Roll:
q BACKFLIP:
q BREAKFALL:
q CARTWHEEL:
q DISARM:

+0
Initiative:
+0
Strike:
+0
Dodge:
q AUTO DODGE
Pull Punch: + 0

q ENTANGLE: +
q KNOCK OUT: +
q MAINTAIN

+
+
+
+0

BALANCE : . +

q BODY BLOCK / TACKLE: 1D4 + PS BONUS


q BODY FLIP / THROW (AUTOMATIC): 1D6 + PS BONUS
q BODY FLIP / THROW (CRITICAL ): 2D6 + PS BONUS
q CRITICAL (18-20): 2X DMG + PS BONUS
q DEATHBLOW (18-20): 2X DMG + PS BON (DIRECT TO HP OR MDC)
q HOLDS (ARM HOLD, BODY HOLD, LEG HOLD, NECK HOLD)
Ft.
Ft.
q LEAP: +
q
q
q
q
q
q
Hand Strikes

Supernatural Damage

(Add PS Bonus to dmg)

q
q
q
q
q
q
q
q
q

Backhand
Body Flip
Elbow/Forearm
Karate Strike
Knife Hand
Palm Strike
Punch
Power (=2 a.p.m.)

q
q
q
q

Backward Sweep
Jump Kick
Flying Jump Kick
Flying Reverse
Turning Kick
Kick
Karate Kick
Roundhouse
Snap Kick
Trip/Leg Hook
Wheel Kick
Power (=2 a.p.m.)

1D6
1D6
1D6
2D4
2D4
2D4
1D4
x2

Foot Strikes

q
q
q
q
q
q
q
q
q

KD
3D6
4D6
5D6
2D4
2D6
3D6
1D6
KD
2D6
x2

q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q

Restrained (<15ps)
Normal
Power (=2 a.p.m.)
Restrained (16-20ps)
Normal
Power (=2 a.p.m.)
Restrained (21-25ps)
Normal
Power (=2 a.p.m.)
Restrained (26-30ps)
Normal
Power (=2 a.p.m.)
Restrained (31-35ps)
Normal
Power (=2 a.p.m.)
Restrained (36-40ps)
Normal
Power (=2 a.p.m.)
Restrained (41-50ps)
Normal
Power (=2 a.p.m.)

1D6sdc
4D6sdc
1D4mdc
3D6sdc
1D6mdc
2D6mdc
4D6sdc
2D6mdc
4D6mdc
5D6sdc
3D6mdc
6D6mdc
5D6sdc
4D6mdc
1D4x10md
6D6sdc
5D6mdc
1D6x10md
1D6x10sdc
6D6mdc
2D4x10md

RIFTS CHARACTER SHEET


Ancient Weapons / W.P.s

Strike

Parry

Damage

Throw

W.P. Archery & Targeting

Strike

Damage

Range

Rate of Fire

Modern Weapons / W.P.s

Strike

Damage

Range

Payload

Note: Dont forget to add in your one time skill bonus (+


Base
O.C.C. Skills:

) from page 1 (If any)!


Level
O.C.C. RELATED SKILLS (Contd):

/Lvl

1:

15:

2:

16:

3:

17:

4:

18:

5:

19:

6:

20:

7:

21:

8:

22:

9:

23:

10:

24:

11:

25:

12:

26:

13:

27:

14:

28:

Base

/Lvl

Level

Base

/Lvl

Level

15:
16:

SECONDARY SKILLS:

17:

1:

18:

2:

19:

3:

20:

4:

21:

5:

22:

6:

23:

7:

24:

8:

25:

9:

26:

10:

27:

11:

28:

12:
13:

O.C.C. Related Skills:

Base

/Lvl

Level

14:

1:

15:

2:

16:

3:

17:

4:

18:

5:

19:

6:

20:

7:

21:

8:

22:

9:

23:

10:

24:

11:

25:

12:

26:

13:

27:

14:

28:

RIFTS CHARACTER SHEET


PSIONICS / CHI .
q Master Psionic
POWER

RANGE

q Major Psionic

DURATION

ISP

SAVE

q Lesser Psionic
DESCRIPTION

RIFTS CHARACTER SHEET


SPELLS .
q Spell Strength Bonus: +_____ (This is added to a spells normal save, based on level.)
SPELL

LVL

RANGE

DURATION

PPE

SAVE

DESCRIPTION

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