Manufacturing Surface Effects
Manufacturing Surface Effects
Branko Kolarevic
Ball State University
Abstract
The paper examines the newfound capacity to digitally design and manufacture highly crafted
material and surface effects. It traces an emerging trajectory in contemporary architecture aimed
at the decorative effects of digitally crafted surface patterns and textures, as a potential return to
ornamentation in architecture. It surveys practices whose approach to form and pattern varies from
the ornamented minimalism of Herzog and de Meuron to the expressive exuberance of Greg Lynn.
The paper also describes the different digital modes of material production aimed at particular surface
effects, as in series of panels with repetitive, yet unique decorative relief or cutout patterns, striated
surface configurations, etc.
Introduction
The properties of a buildings surface
whether it is made of concrete, metal,
glass, or other materialsare not
merely superficial; they construct the
spatial effects by which architecture
communicates.Through its surfaces a
building declares both its autonomy and
its participation in its surroundings.
Leatherbarrow (2002)
Soon after the NURBS-based
curvaceous shapes started to appear on
computer screens in the early 1990s,
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Manufacturing Surface Effects
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Note
This paper is based on a version
previously published in the Proceedings of
the Game Set & Match II Conference held
in March of 2006 at the Delft Technical
University in the Netherlands.
Branko Kolarevic
Manufacturing Surface Effects
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