The Mirror Problem
The Mirror Problem
2.1 Introduction
Mirror, mirror on the wall,
Who is the fairest one of all?
asks the jealous queen in the fairy tale Snow White and gets an
answer she doesnt like.
Since time immemorial, looking into a mirror has been very popular. An amusing question which keeps popping up at regular intervals
in magazines is the following:
How large does a mirror have to be so that a person can see themselves
completely in it?
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14
M
i
r j
r
o
r
Hair
Eyes
Person
Feet
Fig. 2.1 A person standing in front of a mirror has only to look down
halfway to their feet and look up halfway to their hair in order to see themselves completely; thats why the mirror if attached correctly has to be
only half as tall as the person.
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16
66
M
i
r j
r
o
r
?
?
Hair
Eyes
tallest
person
Hair
Eyes 6
shortest
person
Feet
Fig. 2.2 Here, weve placed the shortest person in the group next to the
tallest person. We can see that this person has to look down beyond the bottom edge of the mirror so that they can see themselves completely. Thus, the
mirror has to be taller. The arrows on the left indicate the length of the mirror
for an individual and, further left, the length of the mirror for a group.
Total Length of Groups Mirror
eye level + half the distance to the hair to eye level of the tallest person
halfway to the eye level of the smallest person.
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We havent found anyone yet who didnt nd this question interesting. But what is the answer? To nd it, we have to examine the mirror
a bit more precisely; actually, mathematically.
Those of my dear readers who are not familiar with vectors in a
plane might want to skip the following section. Well summarize the
result in Section 2.6. Thats where those readers can log on again,
because the result is understandable even to people who are mathematical amateurs.
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Mirror Axis
a = (x, y)
a = (x, y)
QQ
k
Q
Q
Q
Q
Q
Q
Q
3
-
x
Fig. 2.3 Reection at the y Axis
RE(k a) = k RE(a).
We can play the same little game when we add two vectors together.
We can obtain the image of the sum if we rst form the images of
the two vectors separately and then add the images together, which is
expressed mathematically as follows:
RE(a + b) = RE(a) + RE(b).
Such representations are called linear.
Now, math teaches us that such a representation can best be described by a matrix. A matrix is a square eld into which we enter
numbers. Since were looking at vectors in the plane, we take a 2 2
eld. This eld describes the representation. In order to characterize
it as a mathematical rule, we enclose it in parentheses. This is done as
follows:
12
.
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In order to extract the mapping rule, we look at the two unit vectors
e1 = (1, 0) and e2 = (0, 1) and image them:
e1 = (1, 0) (1, 0),
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Weve written this down in a relaxed manner. But take a look again
at the drawing in Figure 2.3. The rst unit vector e1 = (1, 0) points
exactly to the right from the origin. If its mirrored in the y axis, then
its image vector points exactly to the left from the origin. Thats the
vector e1 = (1, 0) = (1, 0). The second unit vector, e2 = (0, 1)
points vertically upward. It is located directly on the y axis. Thats
why its reection stays where it is.
Now comes the rule for the calculation scheme; that is, the matrix
of the representation.
We enter the image vectors into a (2 2) matrix as columns:
A=
1 0
.
01
(2.1)
xx =
1 0
01
x.
ab
,
cd
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A=
24
3 1
The next example shows that the determinant of a matrix can become negative:
B=
24
31
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