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Preferences - Empire Script

This document contains game configuration settings for graphics, sound, gameplay, and other options. It includes settings like window resolution and position, graphics quality levels, sound volumes, UI customization, and more. Each setting is commented with its name, type, and a brief description.

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0% found this document useful (0 votes)
160 views3 pages

Preferences - Empire Script

This document contains game configuration settings for graphics, sound, gameplay, and other options. It includes settings like window resolution and position, graphics quality levels, sound volumes, UI customization, and more. Each setting is commented with its name, type, and a brief description.

Uploaded by

jkligvk. jukj
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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write_preferences_at_exit true; # write_preferences_at_exit <bool>, Write prefere

nces at exit #
app_multirun false; # app_multirun <bool>, Allow multiple instances of the appli
cation #
x_res 1280; # x_res <int32>, Fixed window width #
y_res 720; # y_res <int32>, Fixed window height #
x_pos 0; # x_pos <int32>, Window position #
y_pos 0; # y_pos <int32>, Window position #
vfs_log_level 0; # vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev #
unit_test false; # unit_test <bool>, unit test (for daily build) #
campaign_unit_multiplier 1; # campaign_unit_multiplier <float>, Set default unit
multiplier for campaign #
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (b
ytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen
or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr false; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_low_quality_shaders false; # gfx_low_quality_shaders <bool>, Use SM2 pixel
shader code with SM3 vertex shaders and instancing. #
gfx_shadermodel 0; # gfx_shadermodel <int>, Set shader model, 0-2.0, 1-3.0 #
gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0
-bilinear, 5- anisotropic 16x #
gfx_texture_quality 1; # gfx_texture_quality <int>, Set the quality of textures.
0 - lowest, 3 - ultra #
gfx_volumetric_effect false; # gfx_volumemtric_effect <bool>, volumetric fog on
sea battle #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer
#
gfx_distortion false; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field false; # gfx_depth_of_field <bool>, Enable Depth of Field eff
ects #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shado
w mapping #
gfx_sky_quality 0; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest,
3 - ultra #
gfx_unit_quality 1; # gfx_unit_quality <int>, Set the quality of units. 0 - lowe
st, 3 - ultra #
gfx_ship_quality 0; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowe
st, 3 - ultra #
gfx_building_quality 0; # gfx_building_quality <int>, Set the quality of buildin
gs. 0 - lowest, 3 - ultra #
gfx_water_quality 0; # gfx_water_quality <int>, Set the quality of water. 0 - lo
west, 3 - ultra #
gfx_unit_scale 0; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra
#
gfx_shadow_quality 0; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - u
ltra #
gfx_tree_quality 0; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra
#
gfx_grass_quality 1; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ult
ra #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shado
w mapping #
gfx_disable_terrain_ao_gpu false; # gfx_disable_terrain_ao_gpu <bool>, Disable t
errain ambient occlusion term. Supported only on ShaderModel 3.0 #

gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to


where save screenshots relative to Empire directory #
gfx_fixed_env_map ; # gfx_fixed_env_map <filename>, cubemap for fixed env.map #
camera_move_speed 100; # camera_move_speed <float>, Set camera movement speed #
camera_turn_speed 5; # camera_turn_speed <float>, Set camera turn speed #
default_camera_type 0; # default_battle_camera <card32>, default battle camera:
0-totalwar 1-rts 2-debug #
enable_sound true; # enable_sound <bool>, enables all audio content (default = t
rue). If disabled none of the database or sound pack files are loaded. #
fix_res true; # fix_res <bool>, Forbid window resizing #
fix_window_pos true; # fix_window_pos <bool>, Forbid window repositioning #
mouse_wheel_sensitivity 50; # mouse_wheel_sensitivity <card32>, mouse wheel sens
itivity: <0-100> default value = 50 #
invert_cam_x_axis false; # invert_camera_x_axis <bool>, invert camera tilting up
/down #
invert_cam_y_axis false; # invert_camera_y_axis <bool>, invert camera panning le
ft/right #
local_player_name ; # local_player_name <name>, Name used to identify the local
player on network and local battles #
minimised_ui false; # minimised_ui <true|false>, show minimised ui #
ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with min
imised ui. 0 = always, 1 = slide on, 2 = never #
show_selection_markers true; # show_selection_markers <true|false>, Show the sel
ection markers under the units #
show_path_markers true; # show_path_markers <true|false>, Show paths in naval ba
ttles #
show_target_zones true; # show_target_zones <true|false>, Show firing arcs etc #
ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with min
imised ui. 0 = always, 1 = slide on, 2 = never #
ui_card_mode 0; # ui_card_mode <0|1|2>, Only applicable with minimised ui. 0 = a
lways, 1 = slide on, 2 = never #
ui_radar_mode 0; # ui_radar_mode <0|1|2>, Only applicable with minimised ui. 0 =
always, 1 = slide on, 2 = never #
ui_land_unit_ids 0; # ui_land_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2
= never #
ui_naval_unit_ids 0; # ui_naval_unit_ids <0|1|2>, 0 = always, 1 = on mouse over,
2 = never #
ui_mouse_scroll true; # ui_mouse_scroll <true|false>, Allow/disallow scrolling o
f the map by putting the cursor at the edge of the screen #
battle_time_limit 60; # battle_time_limit <int>, Sets the time (in minutes) for
each battle. -1 for unlimited #
battle_difficulty 0; # battle_difficulty <int>, Sets the handicap for battles. P
ositive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
autoresolve_difficulty 0; # autoresolve_difficulty <int>, Sets the handicap for
battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is har
d, 0 normal, 1 easy #
campaign_difficulty 0; # campaign_difficulty <int>, Sets the handicap for campai
gns. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
battle_advice_level 3; # battle_advice_level <int>, Sets advice level in the bat
tle game #
campaign_advice_level 3; # campaign_advice_level <int>, Sets advice level in the
campaign game #
campaign_time_limit -1; # campaign_time_limit <int>, Sets the time (in minutes)
for each round of the campaign. -1 for unlimited #
show_cpu_moves true; # show_cpu_moves <true|false>, Show/hide the movement of th
e ai pieces on the campaign map #
automanage_regions false; # automanage_regions <true|false>, Let the AI manage t
axes etc in players regions #
limitless_ammo true; # show_cpu_moves <true|false>, Enable/disable Infinite ammo
on battlefields #

occupiable_building_markers true; # show_occupiable_building_markers <true|false


>, Enable/disable occupiable building markers on battlefields #
subtitles false; # subtitles <true|false>, Display subtitles during movies #
sound_master_volume 100; # sound_master_volume <int>, master sound volume 0-100
#
sound_music_volume 100; # sound_music_volume <int>, music sound volume 0-100 #
sound_speech_volume 100; # sound_speech_volume <int>, speech sound volume 0-100
#
sound_sfx_volume 100; # sound_sfx_volume <int>, sfx sound volume 0-100 #
sound_master_enabled true; # sound_master_enabled <true|false>, master sound ena
bled #
sound_music_enabled true; # sound_music_enabled <true|false>, music sound enable
d #
sound_speech_enabled true; # sound_speech_enabled <true|false>, speech sound ena
bled #
sound_sfx_enabled true; # sound_sfx_enabled <true|false>, sfx sound volume enabl
ed #
sound_provider 0; # sound_provider <int>, sound provider index (0-?) #

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