Cpu Scheduling: CIS 505: Software Systems

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CPU SCHEDULING

CIS 505: Software Systems


OS Overview -- CPU Scheduling  How can OS schedule the allocation of CPU cycles to
processes/threads to achieve “good performance”?

 Overview of topics
o Issues in scheduling
o Basic scheduling algorithms
 First-come First-served
Insup Lee  Round Robin
 Shortest Job First
Department of Computer and Information Science
 Priority based
University of Pennsylvania o Scheduling in Unix
o Real-time scheduling (Priority Inheritance)
CIS 505, Spring 2007

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Scheduling Issues Scheduling Issues


 Application Profile:  Is preemption allowed?
o Non-preemptive scheduler does not use clock interrupts to stop a
o A program alternates between CPU usage and I/O process
o Relevant question for scheduling: is a program compute-bound
(mostly CPU usage) or I/O-bound (mostly I/O wait)  What should be optimized?
o CPU utilization: Fraction of time CPU is in use
 Multi-level scheduling (e.g., 2-level in Unix)
o Throughput: Average number of jobs completed per time unit
o Swapper decides which processes should reside in memory
o Turnaround Time: Average time between job submission (or command
o Scheduler decides which ready process gets the CPU next issue) and completion
 When to schedule o Waiting Time: Average amount of time a process is ready but waiting
o When a process is created o Response Time: in interactive systems, time until the system responds
o When a process terminates to a command
o When a process issues a blocking call (I/O, semaphores) o Response Ratio: (Turnaround Time)/(Execution Time) -- long jobs
o On a clock interrupt should wait longer
o On I/O interrupt (e.g., disk transfer finished, mouse click)
o System calls for IPC (e.g., up on semaphore, signal, etc.)

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Scheduling Issues Basic Scheduling Algorithm: FCFS


 Different applications require different optimization
 FCFS - First-Come, First-Served
criteria
o Non-preemptive
o Batch systems (throughput, turnaround time)
o Ready queue is a FIFO queue
o Interactive system (response time, fairness, user
expectation) o Jobs arriving are placed at the end of queue
o Real-time systems (meeting deadlines) o Dispatcher selects first job in queue and this job
runs to completion of CPU burst
 Overhead of scheduling
 Advantages: simple, low overhead
o Context switching is expensive (minimize context switches)
o Data structures and book-keeping used by scheduler  Disadvantages: inappropriate for interactive
systems, large fluctuations in average
 What’s being scheduled by OS?
turnaround time are possible.
o Processes in Unix, but Threads in Linux or Solaris
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Example of FCFS SJF - Shortest Job First

 Non-preemptive
 Workload (Batch system)
 Ready queue treated as a priority queue based on smallest CPU-
Job 1: 24 units, Job 2: 3 units, Job 3: 3 units time requirement
• arriving jobs inserted at proper position in queue
 FCFS schedule: • dispatcher selects shortest job (1st in queue) and runs to completion
| Job 1 | Job 2 | Job 3 |
0 24 27 30  Advantages: provably optimal w.r.t. average turnaround time
 Disadvantages: in general, cannot be implemented. Also,
starvation possible!
 Total waiting time: 0 + 24 + 27 = 51  Can do it approximately: use exponential averaging to predict
 Average waiting time: 51/3 = 17 length of next CPU burst
==> pick shortest predicted burst next!
 Total turnaround time: 24 + 27 + 30 = 81
 Average turnaround time: 81/3 = 27

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Example of SJF Exponential Averaging


 Workload (Batch system)
Job 1: 24 units, Job 2: 3 units, Job 3: 3 units  n+1 =  tn + (1  ) n

 SJF schedule:  n+1 : predicted length of next CPU burst


| Job 2 | Job 3 | Job 1 |
 tn : actual length of last CPU burst
0 3 6 30
 n : previous prediction
 Total waiting time: 6 + 0 + 3 = 9
 Average waiting time: 3
  = 0 implies make no use of recent history
 Total turnaround time: 30 + 3 + 6 = 39
(n+1 = n )
 Average turnaround time: 39/3 = 13
  = 1 implies n+1 = tn (past prediction not used).
 SJF always gives minimum waiting time and turnaround
time   = 1/2 implies weighted (older bursts get less and
less weight).
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RR - Round Robin Example of RR


 Workload (Batch system)
 Preemptive version of FCFS Job 1: 24 units, Job 2: 3 units, Job 3: 3 units

 Treat ready queue as circular  RR schedule with time quantum=3:


o arriving jobs are placed at end | Job 1 | Job 2 | Job 3 | Job 1 |
o dispatcher selects first job in queue and runs until 0 3 6 9 30
completion of CPU burst, or until time quantum  Total waiting time: 6 + 3 + 6 = 15
expires  Average waiting time: 5
o if quantum expires, job is again placed at end  Total turnaround time: 30 + 6 + 9 = 45
 Average turnaround time: 15
 RR gives intermediate wait and turnaround time
(compared to SJF and FCFS)

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Properties of RR HPF - Highest Priority First

 Advantages: simple, low overhead, works for interactive


systems
 Disadvantages:  General class of algorithms ==> priority
o if quantum is too small, too much time wasted in context switching scheduling
o if too large (i.e., longer than mean CPU burst), approaches FCFS
 Each job assigned a priority which may change
 Typical value: 20 – 40 msec
dynamically
 Rule of thumb: Choose quantum so that large majority
(80 – 90%) of jobs finish CPU burst in one quantum  May be preemptive or non-preemptive
 RR makes the assumption that all processes are equally
important
 Key Design Issue: how to compute priorities?

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Multi-Level Feedback (FB) FB Discussion


 I/O-bound processes tend to congregate in higher-level queues. (Why?)
 This implies greater device utilization
 CPU-bound processes will sink deeper (lower) into the queues.
 Large quantum occasionally versus small quanta often
 Quantum in top queue should be large enough to satisfy majority of I/O-
bound processes
 Can assign a process a lower priority by starting it at a lower-level queue
 Can raise priority by moving process to a higher queue, thus can use in
conjunction with aging
 To adjust priority of a process changing from CPU-bound to I/O-bound,
can move process to a higher queue each time it voluntarily relinquishes
 Each priority level has a ready queue, and a time quantum CPU.
 process enters highest priority queue initially, and (next) lower queue with each timer
interrupt (penalized for long CPU usage)
 bottom queue is standard Round Robin
 process in a given queue are not scheduled until all higher queues are empty

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UNIX Scheduler Process Scheduling in Unix


 Based on multi-level feedback queues
 Priorities range from -64 to 63 (lower number means higher
priority)
 Negative numbers reserved for processes waiting in kernel mode
o (that is, just woken up by interrupt handlers)
o (why do they have a higher priority?)
 Time quantum = 1/10 sec (empirically found to be the longest
quantum that could be used without loss of the desired response
for interactive jobs such as editors)
o short time quantum means better interactive response
o long time quantum means higher overall system throughput since
less context switch overhead and less processor cache flush.
 Priority dynamically adjusted to reflect
o resource requirement (e.g., blocked awaiting an event)
o resource consumption (e.g., CPU time)

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Unix CPU Scheduler Example (exercise)
 Suppose p_nice is 0, clock ticks every 10msec, time quantum is 100msec, and
 Two values in the PCB p_cpu adjustment every sec
o p_cpu: an estimate of the recent CPU use  Suppose initial base value is 4. Initially, p_cpu is 0
o p_nice: a user/OS settable weighting factor (-20..20) for flexibility;  Initial priority is 4.
default = 0; negative increases priority; positive decreases priority  Suppose scheduler selects this process at some point, and it uses all of its
 A process' priority calculated periodically quantum without blocking. Then, p_cpu will be 10, priority recalculated to 10, as
new base is 0.
priority = base + p_cpu + p_nice  At the end of a second, p_cpu, as well as priority, becomes 5 (more likely to
and the process is moved to appropriate ready queue scheduled)
 CPU utilization, p_cpu, is incremented each time the system clock  Suppose again scheduler picks this process, and it blocks (say, for disk read)
after 30 msec. p_cpu is 8
ticks and the process is found to be executing.
 Process is now in waiting queue for disk transfer
 p_cpu is adjusted once every second (time decay)  At the end of next second, p_cpu is updated to 4
o Possible adjustment: divide by 2 (that is, shift right)  When disk transfer is complete, disk interrupt handler computes priority using a
negative base value, say, -10. New priority is -6
o Motivation: Recent usage penalizes more than past usage
 Process again gets scheduled, and runs for its entire time quantum. p_cpu will
o Precise details differ in different versions (e.g. 4.3 BSD uses current be updated to 14
load (number of ready processes) also in the adjustment formula)

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Summary of Unix Scheduler

 Commonly used implementation with multiple priority


queues
 Priority computed using 3 factors
o PUSER used as a base (changed dynamically)
o CPU utilization (time decayed)
o Value specified at process creation (nice)
 Processes with short CPU bursts are favored
 Processes just woken up from blocked states are
favored even more
 Weighted averaging of CPU utilization
 Details vary in different versions of Unix

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