Notes For Dynamics:: Ideal Bodies
Notes For Dynamics:: Ideal Bodies
Notes For Dynamics:: Ideal Bodies
Ideal springs:
as
F=
Ideal
Ideal
l , where
F x , F=kx .
k
extension.
Ideal springs have no mass.
Ideal springs act in just one dimension.
strings:
Ideal strings do not stretch.
Ideal strings have no mass and are often referred to as light strings.
Ideal strings provide a way of transferring force from one end to the other.
pulleys:
Ideal pulleys have no mass.
Ideal pulleys are frictionless.
Friction:
Microscopic description of friction:
Two surfaces are placed into contact interact at the molecular level to
decrease their surface energies
When the surfaces in contact are moved parallel to each other, the
interactions between surface electrons are weakened, raising the energies
of the surfaces
Some of the energy exerted on the objects is therefore by these
interactions, rather than being converted into kinetic energy
This absorbed energy is the work done against friction, and as such, it
exerts a force in the opposite direction to the applied force
Coefficients of friction:
The coefficients of friction are the constants of proportionality between the
frictional force
Ff
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reaction force
Ff N
since a higher
There are two different coefficients of friction the coefficient of static friction (
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Coefficients of friction:
Coefficient of static friction (
s ):
F f ,max =s N
d ):
F f =d N
F f ,max
Where
Where
Ff
Kinematics:
The standard kinematic equations for uniform acceleration can be derived via
vector integration as follows:
v =a t+ u :
v
d v
a =
d v =a dt v = d v = a dt
dt
u
0
v u =a t v = a t+ u
1
s =u t + a t 2 :
2
s
v =
d s
d s =v dt s = d s = v dt= a t + u dt
dt
0
0
0
t
1
1
s = u t+ a t 2 s =u t+ a t 2
2
2
0
2 a s = v 2u 2 :
v =a t+ u t=
v u
a
v u 1 v u 2
s =u
+ a
=
a
2
a
( ) ( )
1
1 2 1 2
u ( v u ) + ( v u )2
v u
2
2
2
=
a
a
1
1
a s = v 2 u 2 2 a s =v 2u 2
2
2
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Projectile motion:
The kinematic equations for uniform acceleration can be used to show that an
ideal projectile (neglecting the effects of air resistance, the rotation of the Earth
(Coriolis force) and weather patterns) fired at an angle of 45 will achieve
maximum range:
a h
u v
v v
u h
t=0
sh
t=T
s h
T
s h= d s=
0
a v
v h
Horizontal motion:
T
v h+ u h
dt= u h dt=uT cos
2
0
Vertical motion:
v v
d v = a v dt=g dt v v u v=g T 2 uv = g T
uv
2 v sin =g T T =
2 v sin
g
s h=u
Thus, when
d s h uv
= (2 cos 2)
d
g
s h
is maximum,
2 :
Equations of motion:
A bodys equation of motion results from applying Newtons Second Law
F=d
P /dt
to that body.
P
.
and acceleration
is
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called the inertial mass of the object, and quantifies the reluctance of the body
to change its velocity in response to a force:
d P =m d v =m a
F=
dt
dt
Where acceleration
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Fundamental equations of motion:
Linear motion:
Rotational motion:
d v d s
a =v = s a = = 2
dt d t
F=m
d 2 s
d t2
d v d 2
a =v = a = = 2
dt d t
F=m
d 2
dt2
is as follows:
d s d
d 2 s d 2
=
s =l =l
2 =l 2
2 2 l
dt
dt
dt
dt
Resolving forces perpendicular to the string:
2
T =m g sin =ml d
F
d t2
2
d
g sin =l
d t2
This is the equation of motion of the simple pendulum, and can be used to find
the form of the motion
(t)
as follows:
Let
A e t 2+
Ae
=
Letting
g
t
l
2 t
A et =
=
A e :
g
g
=0, A et 0 =i
l
l
+B e
g
= 0
l
g
t
l
(t)
cos( 0 t )
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W 12= F 12 d x
x 1
Where
12
F
x 1 x 2 .
Mechanical energy is converted to potential energy, thus the potential energy of
the system increases such that:
x 2
W 12=U ( x )= F 12 d x
x 1
F 12 =
dU
d x
W 21= F 21 d x
x 1
Where
21
F
x 1 x 2 .
W 21=U ( x ) U ( x )= F 21 d x
x 1
F 21 =
dU
d x
x 0 :
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x0
x 0
[ ]
d x = k x d x = 1 k x 2
U k ( x ) = F
2
0
0
1
U k ( x )= k x 02
2
x0
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h :
d x = m g d x =[ m g x ] 0
U k ( x ) = F
0
U k ( x )=m g h
Potential energy and equilibrium:
If a system is in equilibrium, it has no net force acting upon it, and is exerting
no net force on its surroundings, such that:
for which
the function
d2 U
>0
d x 2
d2U
<0
d x 2
dW d
P=
=
dt dt
d x
F d x = F dt = F d v
0
0
0
W = F d x
0
is done over
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If the force
P= F v
Thus:
v
P= F d v F v
0
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Kinetic energy ( T ):
Kinetic energy is the form of energy associated with an objects speed. When
work is done on a body, a component of force is applied parallel to the direction
of increasing displacement, hence its speed must necessarily change. This
produces a change in kinetic energy
x 2
x 2
T :
v 2
d v
d v
W = F d x = m
d x = m
v dt= m v d v
dt
dt
x
x
0
v
1
v 2
v2
] [
1
1
1
1
T = m v 2 = m v 2 = m v 22 m v 12
2
2
2
2
v
v
1
from
1
2
T= mv
2
T + V =0
The law of the conservation of energy is useful when all stores of energy within a
system are quantitatively known. When an unknown amount of energy is
dissipated from the system, the law becomes less useful.
Example using the conservation of energy:
A mass is placed on a rough plane of length
the mass slides down the plane, at which point the angle is fixed with a
corresponding height of
converted to heat?
begins to slide:
Ff
mg
mg sin=F f =N s
mgsin =mg s cos
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W f =N d l= d l( mgcos )
Express the energy dissipated as a fraction of the total loss of potential energy:
W f d l( mgcos )
=
= d = d
V
mgl sin
tan s
Momentum:
as follows:
p=m v
Thus momentum is a vector quantity with the same direction as velocity. Newton
originally formulated his Second Law in terms of the rate of change of
momentum:
= d p
F
dt
Thus the direction in which momentum changes is the same direction as that in
which force is applied.
The conservation of momentum:
By Newtons Second Law, no change in momentum occurs if no external force
acts. Thus, if a system is isolated, momentum does not change but is constant in
every direction:
N
d pn
=( F n )ext + F 1 n + F 2 n ++ F N n= F i n
dt
i=1
The total rate of change of momentum of all the particles in the system is given
by:
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d p1 d p2 d p3
d p N N d p i
dP
=
+
+
+ +
=
dt
dt
dt
dt
dt
i=1 dt
Newtons Third Law:
Fi j=F j i , thus all the internal forces cancel out, such that:
N
dP
=( F 1 )ext + ( F 2 )ext + ( F 3 )ext ++ ( F n ) ext = ( F i )ext
dt
i=1
N
( F i )ext =0
i=1
dP
=0 momentum is conserved
dt
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Rockets:
An important application of the conservation of momentum is to the flight of
rockets. As a rocket is propelled forward by the ejection of its fuel, both its mass
and velocity change, and thus the conservation of momentum can be applied to
find the final velocity of the rocket in terms of the mass and velocity of the
ejected fuel.
The general situation is as follows:
Before ejection of fuel: Time
t :
t+ t :
v+ v
v ej v
m+ m
mv=( m+ m ) ( v + v )+ ( m) (( v ejv ) )
mv=mv+ mv +m v + m v+ m v ej mv
0=m v + m v + m v ej
Since the second-order term
mv
it can be neglected:
0=m v + m v ej
m v= m v ej
v m
=
v ej
m
v
vi
ej
mf
=
mi
m
v v
m
m v f v i
=ln f f i =ln i
m
v ej
mi
v ej
mf
v f v i=v ej ln
mi
mf
v f =v ej ln
mi
mf
Impulse ( Q ):
Impulse ( Q ) is the cumulative effect of a force on a system over an interval of
time
t :
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t
pf
d p
Q= F dt Q=
dt= d p = p f p i= p
dt
p
0
0
i
t , over
Q= F t= p
Relationship between impulse and average force exerted:
Since the average force exerted over an interval of time
is given by
Q=F av t
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Collisions:
The conservation of momentum is highly relevant in many types of collision,
since no matter what happens within an isolated system (including collisions),
momentum must always be conserved, unlike energy, which may be dissipated
as heat and sound.
Types of collision:
Elastic: Kinetic energy is conserved.
Perfectly inelastic: The colliding objects stick together and energy is
dissipated.
Otherwise: The colliding objects move away separately and energy is
dissipated.
Modelling collisions:
Both perfectly elastic and perfectly inelastic collisions can be modelled, in
general, as follows:
Perfectly elastic collisions:
The result of a perfectly elastic collision between two masses
and
After collision:
Mu=MV +mv u=
V =
MV + mv
M
Mumv
MuMV
, v=
M
m
1
1
1
M V 2 +m v 2
M u2= M V 2+ mv 2 u 2=
2
2
2
M
Therefore:
MV +mv 2 M V 2 +m v 2 (
2
=
MV +m v ) =M ( M V 2 +m v 2 )
M
M
M 2 V 2+ 2mMvV + m2 v 2=M 2 V 2+ mM v 2
2 MvV + mv 2 =M v2 v ( M m )=2 MV
Substituting to find
v :
Substituting to find
V :
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v ( M m )=2 M
Mumv
=2( Mumv)
M
v ( M +m )=2 Mu v=
2 Mu
M +m
MuMV 2 Mu
2 mMu
=
MV =Mu
m
M +m
M +m
MV =
( M m ) u
M umMu
V=
M +m
M+m
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Result of perfectly elastic collisions:
M > m : Both
If
and
M
m :
If
v 2u
M<m :
If
V u , therefore
and
is positive and
M
m :
If
v 0
If
V u , therefore
and moves back towards its starting position with close to its original
speed.
and
M =m :
V =0
and
from the first to the second mass; the first mass stops and the second
mass moves off at its original velocity.
Perfectly inelastic collisions:
The result of a perfectly inelastic collision between two masses
and
After collision:
Mu=( M+ m) v v=
Mu
M +m
Thus, the initial and final kinetic energies are given by:
1
1
Mu 2 1 M 2 u2
T i = M u2 ,T f = ( M + m )
=
2
2
M +m
2 M+m
T f =
M
T
M +m i
If
mM :
If
mM :
simply sticks to
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If
m=M :
and
1
T f = T i , thus half the kinetic energy is dissipated, and
2
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Frames of reference:
A frame of reference is simply a reference frame relative to which the
displacements, velocities and accelerations of objects in motion are measured:
All frames of reference are equivalent and any frame of reference can be
chosen for a system
Thus no object has an absolute displacement, velocity or acceleration
relative to some absolute reference frame
( x , y , z)
reference
An observer is defined by a set of spatial co-ordinates.
An event is defined by a set of spatial co-ordinates.
relative to frame of
S'
and
S'
The velocity of
S'
Initially, at
The frames are non-relativistic, such that the times in both are always
equal,
relative to
is
and
is defined by
is defined by
x , v
is parallel to
and
x ' , v '
a '
and
'
t=t '
If origins were
aligned at
'
t=t =0 , then:
Event
x ' =xut
y'= y
z ' =z
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x
x'
ut
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Velocity transformation: In one dimension only:
dx dy dz
d x' d y' d z'
v =
, ,
, v '=
,
,
dt dt dt
dt ' dt ' dt '
) (
d x ' d x ' dx
x =xut ' =
= u
dt dt
dt
'
y'= y
z ' =z
'
'
d y d y dy
=
=
dt '
dt dt
d z ' d z' dz
=
=
dt ' dt dt
v ' =vu
'
t=t =0 , then:
d2 x d2 y d2 z
d2 x ' d2 y ' d 2 z '
a =
,
,
,
a
'=
,
,
d t 2 d t2 d t 2
d t '2 d t ' 2 d t '2
v ' =vut
) (
d x ' dx
d 2 x' d 2 x
=
u
=
d t ' dt
d t' 2 d t 2
d y ' dy d 2 y ' d2 y
= '2 = 2
dt ' dt
dt
dt
'
2 '
d z dz d z d z
' = '2= 2
d t dt
dt
dt
Since the reference frames are both inertial, and hence
is constant.
'
a =a
Such that all inertial observers measure the same acceleration for an event,
since none are themselves accelerating.
Newtons laws of motion under Galilean transformations:
The forces between objects depend only on their relative positions from
each other
Galilean transformations do not alter the relative positions of objects, as
they do not take the postulates of special relativity into account
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Thus Newtons laws of motion are Galilean invariant they are the same
in different frames of reference which are distinguished by Galilean
transformations
Thus Newtons laws of motion are the same in all inertial frames of
reference
S , the
u i
v i
mi :
after an interaction.
u iw
relative
v iw ,
and
respectively.
Kinetic energy in inertial frames of reference:
Reference frame
n
T =
i=0
S :
1
1
m v 2 m u2
2 i i 2 i i
T '=
i=0
( 12 m ( v w ) 12 m (u w ) )
2
T '=
i=0
ptotal=0
T ' =
i=0
( mi vi mi ui ) =0
i=0
S' :
Reference frame
T ' =
i=0
n
T =
'
i=0
( 12 m ( v u 2 w ( v u )))
2
i
2
i
1
1
mi ( v 2i u 2i ) 2 w mi ( v iui )
2
i=0 2
( 12 m ( v u ))w p
i
2
i
2
i
total
( 12 m ( v u ))= T
i
2
i
2
i
T ' = T
Instantaneous rest frames:
An instantaneous rest frame is an inertial reference frame in which a particular
object is instantaneously at rest. Thus, even if an object is accelerating, its
instantaneous rest frame is inertial, since the object is only defined as being at
rest relative to the frame for an instant.
The analysis of the dynamics of an accelerating system can often be simplified
by considering the instantaneous rest frame of an object in the system. For
example, the case of finding the rebound height of a very small ball dropped
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from a height
has hit
the ground
v
v
Instantaneous rest frame of
hitting
after
m :
v
Therefore, the rebound height of
1
2
V i=mgh=T i= m v
2
1
2
V f =mgH = m ( 3 v ) =9 T i
2
H =9 h
is found as follows:
after
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u , where
S'
u=v ZM :
Momentum in the laboratory
frame:
n
ptotal= m i v i
total = m i ( v iu )=0
p'
i=1
i=1
i=1
i=1
i=1
0= mi v iu m i= mi v i u M
Where
0= ptotal M u
Thus, the velocity
u =v ZM
mi v i
v ZM =
total i=1
p
= n
M
mi
i=1
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v ZM .
v ZM
ZM frame.
Find the final velocities of the objects after the collision in the ZM frame by
applying the conservation of momentum and considering what happens to
the energy depending on whether the collision is elastic or inelastic, and
whether or not energy is added to the system during the collision.
Transform the situation after the collision back into the laboratory frame
by adding
v ZM
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General collisions in the ZM frame:
General elastic collision:
The ZM frame can be used as follows to deduce the result of a perfectly elastic
and
m :
Before:
After:
Laborator
y frame:
V0
M
V
ZM frame:
v ZM =
MV0
M+m
mV 0
m+ M
v'
M V0
m+ M
V'
By the conservation of kinetic energy:
' 2
' 2
' 2
' 2
M ( V ) +m ( v ) =M ( U ) +m ( u )
MV'
m
MU
m
'
( )
M
M
(V ) ( M +
= ( U ) ( M +
)
m
m )
2
M ( V ' ) +m
' 2
' 2
'
V =U '
'
MV
u =
=v ' v ' =u '
m
'
V ' =
mV0 ' MV 0
,v =
m+ M
m+M
MV
m
=M ( U ' ) +m
' 2
( )
MU
m
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Conclusions:
If the collision is elastic, the two masses must have the same velocities
after the collision as before the collision, with opposing directions at some
angle
directions to be conserved
If the collision is inelastic, the masses still have to move apart at exactly
opposing angles, since linear momentum must be conserved in all
directions, hence momentum in the ZM frame must be zero in all
directions
General collisions in the ZM frame:
General elastic collision:
A vector diagram can be used to transform the system from the ZM frame back
to the laboratory frame as follows:
m
v ZM
M V0
m+ M
and
mV 0
m+ M
Special cases:
1.
v=
2 MV0
M V 0 mV 0 V 0 ( M m )
,V =
=
m+ M
m+ M M + m
M +m
2.
2 m +2 M = m + M =
and
m :
After:
Laborator
y frame:
V0
ZM frame:
M V0
m+ M
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v ZM =
MV0
M+m
mV 0
m+ M
M V0
m+ M
Since the particles stick together, they must come to rest in the ZM frame in
order to satisfy the condition of net zero momentum. Thus, they must travel at
M V0
m+ M