SWD6 TheDarkTimes
SWD6 TheDarkTimes
SWD6 TheDarkTimes
introduction
For over a thousand generations the Jedi Knights were the guardians of piece and justice in
the galaxy. Before the dark times. Before the Empire.
-Obi-Wan Kenobi
With those words viewers of the Star Wars
trilogy were given hints of a lost order of noble
warriors who once protected the realm. They were
honorable. They were heroic. And they were lost
to the tyranny of the Galactic Empire. In Star
Wars: Episode III: Revenge of the Sith we learn
exactly how Emperor Palpatine and his Empire
destroyed an order that had endured for countless
centuries.
But surely the Empire could not have
destroyed an organized that had endured so long
in one fell stroke. Surely there were survivors.
Who are these survivors? How did they endure
persecution? Where did they hide and how did the
prevent the light of the Force from fading forever
from the galaxy?
The Dark Times is a supplement for The
Star Wars Roleplaying Game that addresses these
mysteries and what it means to be one of the
hunted Jedi in an era of darkness. In these pages
you'll find details on how the the Emperor's
genocide of the Jedi Order after the execution of
Order 66 and what exactly he did to ensure the
death of the order and most importantly, how he
failed.
Chapter One: Knight Fall will address
the history of Order 66 and the fall of the Jedi
Knights in the early days of the Empire.
Chapter Two: Decades of Darkness will
show how the Empire continues to hunt down and
destroy the survivors who still remain in hiding
Knight Fall
Execute Order 66.
-Emperor Palpatine
The destruction of the Jedi Order was not
something that was done on a whim. Emperor
Palpatine, who was then Chancellor of the
Republic, had been laying the foundation of this
great betrayal for decades. Unknown to the
citizens of the Republic due to Palpatine's
elaborate deceptions and hidden from the Jedi
Order through his unparalleled proficiency with
the Dark Side of the Force, Palpatine is actually
Darth Sidious, Dark Lord of the Sith. To this day,
only a handful of individuals know the truth of
who exactly Emperor Palpatine really is.
Deception and Betrayal
Thirty-two years before the
Battle of Yavin, Jedi Master SifoDyas was deeply troubled by the
inability of the Galactic Senate of
the Republic to act in the swift and
effective manner necessary to
maintain the stability of the
Republic. The invasion of Naboo
by the Trade Federation and the
Battle of Theed only solidified his
concerns. Sifo-Dyas's fears were
fueled by an old friend, Jedi
Master Dooku. When Dooku
abandoned the Jedi Order after
seventy years of service, SifoDyas took drastic steps to ensure
the safety of the Republic.
Aftermath
Soon after the destruction of the Jedi
Order and the establishment of the Galactic
Empire, Emperor Palpatine became reclusive. He
addressed the senate less and less often, leaving
the day-to-day duties of his office to trusted
assistants and advisers. Meanwhile, Darth Vader
continued his crusade against the Jedi and spent
years hunting down survivors of the Clone Wars
and Order 66 with a rabid obsession. But even the
proud and powerful Darth Vader could not
commit galactic genocide alone. Even with the
assistance of the Imperial war machine and
countless storm troopers, some Jedi slipped
through his fingers. Once the transition from
Republic to Empire was solidified, Darth Vader
sought new, more aggressive tactics to see to it
that every last Jedi was erased from existence.
What is Known Today
Both Palpatine and Darth Vader have
taken extensive steps to hide the details of the
establishment of the Galactic Empire and
extermination of the Jedi Order. The archives of
the Jedi Temple on Coruscant have been either
destroyed or hidden away by the Empire and any
other traces of Jedi influence that remain through
out the galaxy have similarly been purged.
Most citizens of the Empire believe the
Jedi Order to be traitors to the Republic and
regard the Force as a great facade used by the
order to keep the populous in the dark regarding
their intention to overthrow the galaxy.
It is commonly held that the Jedi Order is
extinct and those who claim to be Jedi are
crackpots and madmen who often draw the ire of
the average Imperial citizen. It is Imperial law
that anyone claiming to be a Jedi be immediately
reported to the local authorities and that they are
to be regarded as a threat to the New Order to be
avoided at all costs.
Decades of Darkness
The Jedi are extinct, their fire has gone out of the universe.
-Grand Moff Tarkin
The Jedi Order is in tatters. Few Knights
and Masters survived Order 66. Those who did
typically went into hiding and did everything
possible to vanish frame the galaxy. The
padawans and untrained force-sensitive
individuals left behind in the wake of the Clone
Wars were hunted down by the Empire. Even
those Jedi who lived in hiding were often found,
hunted down, and destroyed often by Darth
Vader himself.
After the execution of Order 66, how did
the Empire hunt down and destroy the remaining
Jedi through out the galaxy? What draconian
tactics lead to the near extinction of an order that
had endured for thousands of years in mere
decades? It was no simple task and under the iron
command of Darth Vader, the Empire has been
able to exterminate the Jedi Order and pollute its
legacy through a multi-layered approach.
Rewriting History
Like the elusive spirit of a long slain foe,
the Jedi Order continues to haunt the Galactic
Empire. Publicly, the Empire states that the Jedi
Order is extinct and the Force to be a false
religion. The vast majority of the Imperial
populous also holds this belief, including most of
the Imperial military.
At every opportunity Emperor Palpatine
painted the Jedi as the agitators of rebellion and
the cause of the Clone Wars that destroyed the
Republic. Key to establishing the facts behind
his claims, Palpatine saw to it that COMPNOR,
the Commission for the Preservation of the New
Order, was given his full support. Under the
leadership of the Emperor's adviser Sate Pestage
Electrostaff
Sound Rifle
Ja'ce Yiaso
Strength 3D+2
Brawling 7D, Climbing/Jumping 6D+2, Stamina
5D+1
Technical 2D+1
Droid Programming 5D, Droid Repair 5D+2,
Lightsaber Repair 5D+1, First Aid 5D+2
Special Abilities:
Control 7D+2, Sense 7D, Alter 6D+1
Force Powers:
Control: Absorb/Dissipate Energy, Accelerate
Healing, Control Pain, Enhance Attribute,
Hibernation Trance, Rage, Reduce Injury,
Remain Conscious
Sense: Combat Sense, Danger Sense, Life
Detection, Life Sense, Magnify Senses,
Receptive Telepathy, Sense Force
Alter: Injure/Kill, Telekinesis
Control & Sense: Lightsaber Combat, Projective
Telepathy
Control & Alter Powers: Accelerate Another's
Healing, Aura of Uneasiness, Inflict Pain, Return
Another to Consciousness
Sense & Alter: Dim Other's Senses
Control, Sense & Alter: Affect Mind, Telekinetic
Kill
This Character is Force-sensitive
Force Points: 6
Character Points: 22
Dark Side Points: 14
Movement: 10
Equipment: Lightsaber (5D), Dark Robes
The Dark Lord of the Sith
The face of the great purge of the Jedi is
none other than Darth Vader himself. While the
Inquisitorius has been effective in assisting him in
the extermination of the order, there are some
matters that Lord Vader sees to personally. When
the Dark Lord of the Sith has decided that he will
attend to a matter personally woe to those who get
in his way. He does not hesitate in his course of
action and he shows no mercy.
From the bridge of his Super Star
Destroyer Executor Lord Vader moves across the
galaxy like a predator in search of prey. While in
previous years he had traveled freely across
Darth Vader
Starfighter Repair 5D
Special Abilities:
Control 11D, Sense 12D+1, Alter 10D+1
Force Powers:
Control: Absorb/Dissipate Energy, Accelerate
Healing, Concentrate, Control Pain, Detoxify
Poison, Enhance Attribute, Reduce Injury,
Remain Conscious, Resist Stun,
Sense: Combat Sense, Danger Sense, Instinctive
Astrogation, Life Detection, Life Sense,
Magnify Senses, Receptive Telepathy, Sense
Force
Alter: Injure/Kill, Telekinesis
Control & Sense: Farseeing, Lightsaber Combat,
Projective Telepathy
Control & Alter Powers: Feed on the Dark Side,
Inflict Pain
Control, Sense & Alter: Affect Mind, Telekinetic
Kill
This Character is Force-sensitive
Force Points: 13
Character Points: 27
Dark Side Points: 14
Movement: 10
Equipment: Lightsaber (5D), Body Armor (+1D
Physical, +2 Energy; body armor respirator is
necessary to keep Vader alive)
Shields: 8D
Sensors:
Passive. 75/1D+2
Scan: 150/3D+2
Search: 300/5D
Focus: 8/6D+2
Weapons:
250 Turbolaser Batteries
Fire Arc: 100 front, 75 left, 75 right
Crew: I (100), 2(150)
Skill: Capital ship gunnery
Fire Control: ID
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
250 Heavy Turbolaser Batteries
Fire Arc: 100 front, 50 left, 50 right, 50 back
Crew: 2
Skill: Capital ship gunnery
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D
250 Concussion Missile Tubes
Fire Arc: 50 front, 75 left, 75 right, 50 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D
250 Ion Cannons
Fire Arc: 100 front, 50 left, 50 right, 50 back
Crew: I (100), 2(150)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D
40 Tractor Beam Projectors
Fire Arc: 20 front, 10 left, 10 right
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 9D
Mara Jade
Force Powers:
Control: Absorb/Dissipate Energy, Accelerate
Healing, Control Pain, Emptiness, Enhance
Attribute, Hibernation Trance, Remain
Conscious, Resist Stun
Sense: Danger Sense, Life Detection, Life Sense,
Magnify Senses, Receptive Telepathy, Sense
Force
Alter: Injure/Kill, Telekinesis
Control & Sense: Projective Telepathy
Control & Alter Powers: Inflict Pain
Control, Sense & Alter: Telekinetic Kill
This Character is Force-sensitive
Force Points: 4
Character Points: 20
Dark Side Points: 5
Movement: 10
Dal Perhi
Teti Viba
Asa-Ren
Hutt Space
Hutt Space is a unique paradox to Jedi
who are fleeing persecution. While the Hutt Clans
control hundreds, if not thousands of systems that
operate almost completely independent of the
Empire or with minimal Imperial influence. This
would make it seem ideal to those who wish to
vanish from the eyes of the Empire and while it is
true that there are not stormtrooprs and moffs to
contend with, Hutt Space has threats all its own.
The Hutt clans and those that serve them
are concerned with one thing: profit. While it is
true that a Jedi hiding in Hutt Space is not going
to be actively hunted simply for existing, if he
reveals his true nature he may find all manner of
new and unexpected hazards. Less subtle
profiteers will simply seek to claim any bounty
offered by the Empire for slain Jedi, more
nefarious and creative criminal entrepreneurs will
find unique ways to exploit them. Blackmail or
Knowledge 3D+1
Alien Species 4D+2, Intimidation 5D+2,
Languages 5D, Planetary Systems 4D+1,
Planetary Systems: Hutt Space 6D, Streetwise
5D
Mechanical 2D
Repulsorlift Operations 3D+2, Space Transports
4D+2
Perception 3D+1
Bargain 5D, Command 3D+2, Hide 5D,
Investigation 5D+2, Persuasion 5D+2, Search
6D, Sneak 5D+1
Strength 2D+2
Brawling 3D+1, Climbing/Jumping 4D+2,
Stamina 3D+2
Technical 2D
First Aid 4D, Lightsaber Repair 4D
Special Abilities:
Control 2D+2, Sense 3D, Alter 2D+1
Force Powers:
Control: Absorb/Dissipate Energy, Accelerate
Healing, Control Pain, Enhance Attribute,
Hibernation Trance, Remain Conscious, Resist
Stun
Sense: Danger Sense, Life Detection, Life Sense,
Magnify Senses, Receptive Telepathy, Sense
Force
Alter: Telekinesis
Control & Sense: Projective Telepathy,
Lightsaber Combat
Control, Sense & Alter: Affect Mind
This Character is Force-sensitive
Force Points: 1
Dark Side Points: 2
Character Points: 9
Movement: 10
Equipment: Lightsaber (5D), Blaster Pistol
(4D), nondescript clothing.
Capsule: Asa-Ren is playing a dangerous game.
He accepted the protection of a powerful Hutt
family syndicate, using his gifts in the Force to
assist in interrogation. He entered into this by
deluding himself into the belief that his
telepathic gifts might reveal information from
those who would otherwise be tortured. But the
Hutts that Asa-Ren have served have forced him
into more than one situation where he has had to
allow or even assist in the torture of being
Bounty Hunters
The long arm of the Empire does not
extend forever, and the great exterminators of the
Jedi Order are bound by regimented training and
the dogma of formal military structure. But Lord
Vader recognizes the flaws within the Empire and
is not afraid to reach for allies outside the law.
Imperial policy dictates that citizens are obligated
to report anyone claiming to be a Jedi to their
local law enforcement so that action can be taken
by government officials. The reality is much more
complicated. Bounty Hunters, both those who
operate independently and operate within the
guild, are quick to take up the hunt for anyone
who is rumored to be a Jedi.
Hunting Jedi is a high risk/high reward
job, but carries with it benefits beyond a large
stack of Imperial credits. Bounty hunters who
specialize in the discovery and capture of Jedi are
regarded as elite and often their reputation draws
them lucrative jobs from both the Empire and the
various criminal organizations of the world a
kind of fast track to respect. But hunting Jedi is
no easy task, and reckless bounty hunters who
take up the task lightly often find themselves on
the wrong end of a lightsaber.
Rarer still than bounty hunters who
attempt to capture Jedi, are former Jedi who have
turned their skills to the art of the hunt. These
former servants of the Republic are self-serving at
best and most quickly succumb to the dark side
when they decide to use their powers for such a
violent and self-serving profession. Still, only the
most paranoid or obsessed Imperial agent would
think to look for a Jedi Knight amongst the killers
Cad Bane
Perception 3D
Bargain 6D, Command 5D+2, Con 6D+1,
Forgery 5D+2, Gambling 5D+2, Hide 6D+2,
Persuasion 6D, Search 7D, Search: Tracking
9D+2, Sneak 7D+1
Strength 3D
Brawling 7D+2, Climbing/Jumping 7D+1,
Stamina 6D+1
Technical 2D+1
Armor Repair 6D+1, Blaster Repair 6D+2,
Demolition 6D, First Aid 5D, Repulsorlift
Repair 4D+2, Security 6D+2, Space Transport
Repair 5D+2
Force Points: 5
Dark Side Points: 5
Character Points: 18
Movement: 10
Equipment: Two Modified LL-30 Blaster
Pistols (6D, 3-20/50/150), Quick-Draw Holsters
(+2 to Perception rolls when rolling for initiative
when drawing LL-30 Blaster Pistols, first round
of combat only), Modified Hold-Out Blaster
(3D+2), Bola (Strength+1 damage, uses Thrown
Weapons skill. If attack is successful, target
must make a Moderate Dexterity roll or be
unable to move until bola is untangled),
Durasteel Ice Pick (Str+2), Cybernetic Breathing
Tubes (see below), Mitrinomon Jetpack
Thrusters (see below), Multi-purpose Wrist
Gauntlets (see below), Nashtah-hide Jacket (+2
to Strength for physical attacks, +1 for energy
attacks. Covers torso and arms), Nashtah-hide
wide-brimmed hat.
Capsule: Cold and manipulative, Cad Bane is
one of the most feared bounty hunters in the
galaxy. During the Clone Wars he was a constant
threat to the Republic and the Jedi Order and
was paid handsomely for his services by the
Separatists. When the Galactic Empire rose to
power, Bane knew which way the winds were
blowing and quickly took steps to ingraciate
himself to Imperial High Command. His
experience combating Jedi Knights during the
Clone Wars has served him well and he has a
reputation for being the foremost Jedi hunter
among the bounty hunters of the galaxy.
Cost: 1000
Availability: 2
Game Notes: An off-the-shelf Wrist Gauntlet
features a datapad with uplink capacity, comlink
and translator for the beeps and whistles of an
astromech unit. It can also be pre-programmed to
translate up to three other languages if they are
spoken within 10 meters of the wearer. The cost
to have a language pre-programmed language
into a gauntlet is 100 credits, though a character
able to speak a specific language can program
that language into the wrist gauntlet by spending
eight hours working with the gauntlet and
succeeding at Moderate Computer
Programming/Repair roll.
In addition, wrist gauntlets are easily modified.
Typical modifications include a spool
of up to 50 meters of liquid cable fired via
compressed air or remote control uplinks to
small starships or repulsorlift vehicles. Small
weapons such as, contact stunners, dart
launchers or short-range flame throwers can be
added to the wrist gauntlet, though such
additions make the gauntlets bulky and unable to
be concealed beneath long sleeve clothing. The
difficulty for these modifications ranges from
Easy to Very Difficult with a cost equal to the
base cost of the item being installed. Installment
time can take from one day to as long as several
weeks, at the GM's discretion.
Jedi in exile
Into exile, I must go. Failed, I have.
-Yoda
Jedi and other force-sensitive characters
live a life on the run. The mere fact that they were
born with a deeper connection to the Force than
the vast majority of galactic citizens their lives are
in danger. Those individuals who have received
any level of training from or associate with the
remnants of the Jedi Order are hunted unto death
by the Empire.
Force-Sensitive Characters
Force-sensitive characters with no training
fair little better if the Empire takes notice of them.
While they are not executed on principle, their
fate is just as dark should the Empire discover
them. Typically they are taken into Imperial
custody and from there handed over to the
Inquisitorium. This elite unit of Jedi hunters trains
those who are willing in the ways of the dark side
so that they might use their powers against those
who are like them. If the force-sensitive character
refuses this generous offer from the
Inquisitorium they are tortured until they submit
to the will of the Empire and the Inquisitorium
specializes in what they call unwilling
extraction.
Fortunately, most force-sensitive
individuals spend their entire lives without ever
realizing their gift and they go unnoticed by the
Empire. The Inquistorium does not have limitless
resources and as such they do not discover every,
nor even the vast majority, of force-sensitive
beings in the galaxy. A force-sensitive character is
not likely to draw unwanted Imperial attention
unless he associates with those the Empire defines
as part of the criminal element.
Often the most beneficial outcome results
Former Jedi
Those who once served the Jedi Order
during the time of the Republic live the life of a
fugitive. The Jedi Temple held extensive records
regarding the identity of padawans, knights, and
masters in the order and the Emperor was quick to
make use of these in the extermination of the
Order. While Vader himself takes particular joy in
hunting down and destroying individual Jedi, he
can only be in one place at a time. The
Inquisitorium is actually a much greater threat to
surviving Jedi, as the number of individual
Inquisitors known only to the Emperor and Darth
Vader. Estimates range from a few dozen all the
way up to hundreds, if particularly paranoid
individuals are to be believed.
A Fire Rekindled
Training Lightsaber
Training Helm
Jedi Holocrons
Gatekeeper: Jocasta Nu
KNOWLEDGE 4D
Alien species 6D, bureaucracy 8D, cultures 7D,
intimidation 5D, languages 7D, planetary
systems 9D, scholar: Jedi lore 11D+1, scholar:
Sith lore 5D, willpower 5D
Special Abilities:
Force Skills: Control 9D+2, sense 8D, alter
8D+2
Force Powers:
Control: Accelerate healing, concentration,
control pain, emptiness, enhance attribute, force
of will, remain conscious, remove fatigue
Sense: Combat sense, danger sense, life
detection, life sense, magnify senses, receptive
telepathy, sense force
Alter: Telekinesis
Control and Sense: Farseeing, lightsaber combat,
projective telepathy
Control and Alter: Accelerate anothers healing,
control anothers pain
Sense and Alter: Dim anothers senses
Control, Sense and Alter: Affect Mind
Once the Chief Librarian of the Jedi Archives,
Jedi Master Jocasta Nu was fiercely proud of the
archives, often to the point of being overconfident in what was was contained in them.
But to younglings and padawans, Jocasta was a
kind, if stern instructor who saw the best in
every potential Jedi and worked hard to bring
what she saw to light.
Her extensive knowledge of the archives allowed
her to learn how to create a holocron and a few
years before her death she did so with the
permission of the Jedi Council. What became of
the holocron after its creation is unknown.
Jedi Tome
When?
The game master will also need to decide
exactly when they are setting their campaign.
How long has it been since Order 66? This is of
key importance, since it will strongly influence
the age of the characters and the number of
experiences they have had. Also of key
importance is the strength of the Rebel Alliance
the most likely ally of these characters. By the
time of the Battle of Yavin the Rebellion is
coming into its own, though it is still a rag-tag
organization. During the years leading up to the
destruction of the first Death Star, they are
regarded as little more than an annoyance by the
Empire and ineffective terrorists by the average
galactic citizen (thanks primarily to Imperial
propaganda).
How?
The last thing to consider is exactly how
your adventures will occur. Listed below are just
a few adventure seeds to help get you started.
Why?
What?
Something that is also of chief concern is
how the player characters came together and why
they have chosen to remain together. A single
Jedi, if they draw the attention of the Empire, can
draw grave danger down upon themselves a
group of Jedi are going to have to deal with the
greatest terrors of the Empire! It's important that
the characters maintain a strong connection that
will hold them together against the worst they
might face.
Symbol of Hope
With the victory at the Battle of Yavin
through the heroics of Luke Skywalker, there are
some in the galaxy who are starting to believe that
a budding rebellion and their Jedi hero are more
than just reckless insurgents. Whispers of noble
Jedi Knights are being heard in the galaxy again
and the Rebel Alliance is trying to give a louder
voice to them. The player characters are forcesensitive rebels who have become diplomats and
ambassadors hoping to draw idealists and
believers to support the Rebellion. Unfortunately,
being both high-profile members of the Alliance
and force-sensitive characters can create all kinds
of deadly complications for them...
Game Mechanics
That is the way of things. The way of the Force.
-Yoda
This chapter details a new Force ability and a few new templates for use in your Star Wars campaign.
Everything in this chapter (and indeed this supplement) is optional, and should only be used with the
game master's permission.
New Force Power
Dim Force Presence
Sense Difficulty: Easy. Modified by proximity (see below).
Alter Difficulty: Moderate.
Required Abilities: Sense Force, Dim Other's Senses
Effect: This power masks an individual's presence in the Force, masking their level of power whether
they be a simple untrained force-sensitive character or a powerful Jedi Master and allowing them to
appear as just a simple individual with no sensitivity to or particularly gift with the Force..
Alter roll >
Difficulty to Sense
Difficulty by: Force increased by:
0-5
+5
6-10
+10
10-15
+15
16+
+20
The power may be used on more than one target at a time, with an increase of +3 to the Sense difficulty
for each additional target, in addition to a the difficulty being modified by proximity
@
The Role-Playing Game
Name: ______________________
Template: Youngling Survivor
Gender/Species: ________/ Human
Age: ____
Height: __________
Weight: __________
Physical Description: ____________________________________________
_________________________________________________________________
Dexterity
3D
Perception 3D+2 Background: You'll never forget that day. You remember
when the Clones burst into the Jedi Temple and opened
Blaster
___ Bargain
___
fire. They hadn't noticed you, and instinct overwhelmed
Brawling Parry
___ Con
___
you so you ran -And you haven't stopped since then. You
Dodge
___ Hide
___
were only a child, but being part of the Jedi Order was
Lightsaber
___ Search
___
supposed to be your destiny, not this life of terror. You
were supposed to become a Jedi Knight, but Order 66
Melee Combat
___ Sneak
___
and the Empire changed all that. Instead you went from
Melee Parry
___
Knowledge
Alien Species
Languages
Planetary Systems
Scholar
Streetwise
Survival
3D
___
___
___
___
___
___
Strength
Brawling
Climb/Jump
Stamina
2D+2
___
___
___
Mechanical
Astrogation
Repulsorlift Op.
Space Transports
Starship Shields
2D+1
___
___
___
___
Technical
Droid Prog.
Droid Repair
First Aid
Repuslor Rpr
2D+1
____
____
____
____
Special Abilities:
Sense 1D (Select one Sense Force Power)
Move: 10
Force Sensitive?: Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Training Lightsaber (4D Stun),
1000 credits
@
The Role-Playing Game
Name: ______________________
Template: Renegade Clone
Gender/Species: Male / Clone
Age: ____
Height: 1.83 meters
Weight: 79 kg
Physical Description: ____________________________________________
_________________________________________________________________
Acquisition System (MFTAS): Adds +2D to Perception
Dexterity
4D
Perception 3D
checks in low-visibility situations, +2D to ranged weapon
Blaster
___ Command ___
skill uses against target moving more than 10 meters
Brawling Parry
___ Hide
___
per round; polarized lenses prevent flash-blinding.
Dodge
___ Investigation ___
Utility Belt:High-tension wire, grappling hooks, spare
Grenade
___ Search
___
blaster power packs, ion flares, concentrated rations,
spare comlink, water packs, 2 medpacs. Protects head,
Melee
___ Sneak
___
torso, arms and legs. ), 250 credits
Melee Parry
___
Background: You were born to serve, to be a warrior.
Knowledge
Intimidation
Law Enforcement
Survival
Tactics
2D+2
___
___
___
___
Strength
Brawling
Climb/Jump
Lifting
Stamina
3D+2
___
___
___
___
Mechanical
Jet Pack Op
Repulsorlift Op.
Sensors
Walker Operation
2D+2
___
___
___
___
Technical
Armor Rpr
Blaster Rpr
Demolition
First Aid
2D
____
____
____
____
Move: 10
Force Sensitive?: ___
Force Points: ___
Dark Side Points: 0
Character Points: 5
Equipment: Blaster Rifle (5D), Blaster Pistol (4D),
Clonetrooper Armor (+2D physical, +1D energy. -1D
penalty to Dexterity and related skills, Comlink: Tongueactivated helmet comlink, Sealed Body Glove: Climatecontrolled body glove and breath mask allows operation
in uncomfortably cold or warm climates and toxic-air
environments. Multi-Frequency Targeting and
You were born to live and die for the Republic, to follow
orders. But when Order 66 came down, something
beyond your training kicked in. The Jedi were good,
noble leaders, valiant soldiers and comrades in arms.
Something in your creation must have been flawed,
because for the first time, you resisted your orders.
Since that day you've been on the run, a wanted man
who had to flee from his own brothers for betraying
Order 66. These days you make your living as a
mercenary, a gun for hire, but it's not the same. There's
no honor, no brotherhood, no sense of valor. The
glorious Grand Army of the Republic has been replaced
by beings who are little more than droids with a
heartbeats. That's not you. That's not what you were
born to be.
@
The Role-Playing Game
Name: ______________________
Template: Jedi Archive Droid
Gender/Species: ________/ Droid
Age: ____
Height: 1.3 meters
Weight: 70 kg
Physical Description: ____________________________________________
_________________________________________________________________
Dexterity
1D
Perception 2D
Brawling Parry
___ Bargain
___
Equipment: Internal Comlink, Human-range audio and
visual sensor package, Internal Recording unit (audio,
Dodge
___ Investigation ___
holo), Computer interface tether (5 meters long). When
Melee Parry
___ Persuasion ___
connected to mainframe, adds +1D to +3D to
Running
___ Search
___
Knowledge, depending on mainframes size), Two
____________
___ ________
___
manipulator arms, Two legs, Vocabulator
Knowledge
Alien Species
Bureaucracy
Cultures
Languages
Planetary Systems
Scholar
Scholar: Jedi Lore
Search
4D
___
___
___
___
___
___
___
___
Strength
Stamina
1D
___
Mechanical
Astrogation
Repulsorlift Op.
Communications
Sensors
1D
___
___
___
___
Technical
1D
____
____
____
____
Computer P/R
Droid Prog.
Droid Rpr.
First Aid
Connection: You could be owned by any Jedi or forcesensitive character, or be assistant to an Armchair
Historian or Arrogant Noble.