Coase's Penguin, Or, Linux and The Nature of The Firm
Coase's Penguin, Or, Linux and The Nature of The Firm
Coase's Penguin, Or, Linux and The Nature of The Firm
Yochai Benkler∗
Abstract
In the past three or four years, public attention has focused on a fifteen-year-
old social-economic phenomenon in the software development world. This
phenomenon, called free software or open source software, involves thousands or
even tens of thousands of programmers contributing to large and small scale projects,
where the central organizing principle is that the software remains free of most
constraints on copying and use common to proprietary materials. No one “owns” the
software in the traditional sense of being able to command how it is used or
developed, or to control its disposition. The result has been the emergence of a
vibrant, innovative and productive collaboration, whose participants are not organized
in firms and do not choose their projects in response to price signals.
This paper explains that while free software is highly visible, it is in fact only
one example of a much broader social-economic phenomenon. I suggest that we are
seeing the broad and deep emergence of a new, third mode of production in the
∗
Professor of Law, New York University School of Law. Research for this paper was partly supported
by a grant from the Filomen D’Agostino and Max Greenberg Fund at NYU School of Law. I owe thanks
to many for comments on this and earlier drafts, including: Bruce Ackerman, Ed Baker, Elazar Barkan,
Dan Burk, Jamie Boyle, Niva Elkin Koren, Terry Fisher, Natalie Jeremijenko, Dan Kahan, Doug
Lichtman, Tara Lemmy, Mark Nadel, Carol Rose, Bob Ellickson, Peggy Radin, Clay Shirky, Helen
Nissenbaum, Jerry Mashaw, Eben Moglen, Larry Lessig, Chuck Sabel, Alan Schwartz, Richard Stallman,
and Kenji Yoshino. I owe special thanks to Steve Snyder for his invaluable research assistance on the
peer production enterprises described here.
I have gotten many question about the “Coase’s Penguin” portion of the title. It turns out that the geek
culture that easily recognizes “Coase” doesn’t’ recognize the “penguin,” and vice versa. So, “Coase”
refers to Ronald Coase, who originated the transactions costs theory of the firm that provides the
methodological template for the positive analysis of peer production that I offer here. The penguin refers
to the fact that the Linux kernel development community has adopted the image of a paunchy penguin as
its mascot/trademark. One result of this cross-cultural conversation is that I will occasionally explain in
some detail concepts that are well known in one community but not in the other.
2 COASE’S PENGUIN V.04.3 AUGUST. 2002
digitally networked environment. I call this mode “commons-based peer production,”
to distinguish it from the property- and contract-based modes of firms and markets.
Its central characteristic is that groups of individuals successfully collaborate on large-
scale projects following a diverse cluster of motivational drives and social signals,
rather than either market prices or managerial commands.
I explain why this mode has systematic advantages over markets and
managerial hierarchies when the object of production is information or culture, and
where the physical capital necessary for that production—computers and
communications capabilities—is widely distributed instead of concentrated. In
particular, this mode of production is better than firms and markets for two reasons.
First, it is better at identifying and assigning human capital to information and cultural
production processes. In this regard, peer production has an advantage in what I call
“information opportunity cost.” That is, it loses less information about who the best
person for a given job might be than either of the other two organizational modes.
Second, there are substantial increasing returns, in terms of allocation efficiency, to
allowing larger clusters of potential contributors to interact with large clusters of
information resources in search of new projects and opportunities for collaboration.
Removing property and contract as the organizing principles of collaboration
substantially reduces transaction costs involved in allowing these large clusters of
potential contributors to review and select which resources to work on, for which
projects, and with which collaborators. This results in the potential for substantial
allocation gains. The article concludes with an overview of how these models use a
variety of technological and social strategies to overcome the collective action
problems usually solved in managerial and market-based systems by property,
contract, and managerial commands.
Introduction
Imagine that back in the days when what was good for GM was good for the
country an advisory committee of economists had recommended to the President of
the United States that the federal government should support the efforts of volunteer
communities to design and build their own cars, either for sale or for free distribution
to automobile drivers. The committee members would probably have been locked up
in a psychiatric ward—if Senator McCarthy or the House Un-American Activities
Committee did not get them first. Yet, in September of 2000, something like this in
fact happened. The President’s Information Technology Advisory Committee
recommended that the federal government back open source software as a strategic
national choice to sustain the U.S. lead in critical software development. 1
1
President’s Information Technology Advisory Committee, Developing Open Source Software to
Advance High End Computing, October, 2000. http://www.ccic.gov/pubs/pitac/pres-oss-11sep00.pdf
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3 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
At the heart of the economic engine of the world’s most advanced economies,
and in particular that of the United States, we are beginning to take notice of a hardy,
persistent, and quite amazing phenomenon—a new model of production has taken
root, one that should not be there, at least according to our most widely held beliefs
about economic behavior. It should not, the intuitions of the late 20th century
American would say, be the case that thousands of volunteers will come together to
collaborate on a complex economic project. It certainly should not be that these
volunteers will beat the largest and best financed business enterprises in the world at
their own game. And yet, this is precisely what is happening in the software world.
6
The initial framing in terms of the opposition between markets and hierarchy was Williamson’s. See
Oliver Williamson, Markets And Hierarchies: Analysis and Antitrust Implications: A Study In The
Economics Of Internal Organization (1975), Oliver Williamson, The Economic Institutions Of
Capitalism (1985), Benjamin Klein et al., Vertical Integration, Appropriable Rents, and the Competitive
Contracting Process, 21 J.L. & Econ. 297 (1978). State hierarchies are also an option, and while the
extreme version—socialist production—is largely discredited, some state production of some goods, like
power, is still very much in play. Here I focus only on market production, however, whether
decentralized and price-driven, or firm-based and managed. Any arguments about the importance of
governmental investment in science, research, and the arts are independent of the potential conclusions
for intellectual property that this paper suggests.
7
Even if it could be established, as it has not, that most contributors to free software development
projects were motivated by extrinsic monetary motivations, like gaining consulting contracts through
reputation and human capital gains, price would still be of small explanatory value if those motivations
led to a general willingness to contribute to some project, but did not direct the actual selection of
projects and type of contribution. In this regard, it is revealing that while reputation is perhaps the most
readily available and widely cited extrinsic motivator to contribution, its explanatory force wanes when
compared to the practices of two of the most successful free software projects. Neither the Apache
project nor the Free Software Foundation publish individual contributions to the code they bless with
personal attribution. It is possible that reputation creation and flow is a more complex social
phenomenon within the high priesthood than would be implied by explicit attribution, or that the star
status of the highest priests is enough to generate a reputation-based reward. It is also possible—indeed
likely—that people’s motivations are heterogeneous, and that some people are more driven by explicit
reputation gains than others. Whether those will indeed cluster in projects where explicit reputation
rewards are better organized remains a question that has not yet been studied empirically.
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This puzzle has attracted increasing attention from economists8 and
participants in the practice9 trying to understand their own success and its
sustainability given widespread contrary intuitions. Lerner & Tirole present the best
overarching view of the range of diverse micro-motivations that drive free software
developers.10 This diversity of motivations, somewhat more formalized and
generalized, plays an important role in my own analysis. Some writing by both
practitioners and observers, supporters and critics, has focused on the “hacker ethic,”
and analogized the sociological phenomenon to gift exchange systems.11 Other
writing has focused on the special characteristics of software as an object of
production. 12 In this paper I approach this puzzle by departing from free software.
Rather than trying to explain what is special about software or hackers, I generalize
from the phenomenon of free software to suggest what makes large scale
collaborations in many information production fields sustainable and productive in the
digitally networked environment without reliance either on markets or on managerial
hierarchy. 13 Hence the title of the article, to invoke the challenge that the paunchy
8
An excellent overview of, and insightful contribution to this literature is a working paper by Steven
Weber, The Political Economy of Open Source, (BRIE Working Paper No. 140), available
http://brie.berkeley.edu/~briewww/pubs/wp/wp140.pdf.
9
The canonical references here are to two works by Eric Raymond, and open source software developer
who turned into the most vocal and widely read commentator on the phenomenon, Eric Raymond, The
Cathedral and the Bazaar, (1998), available at http://www.tuxedo.org/~esr/writings/cathedral-bazaar/;
Eric Raymond, Homesteading the Noosphere, (1998), available
http://www.firstmonday.dk/issues/issue3_10/raymond/.
10
Josh Lerner and Jean Tirole, Some Simple Economics of Open Source, 50 J. Indus. Econ. No. 2
(2002). Eric von Hippel in particular has provided both theoretical and empirical support for the
importance of the use value gained by users in a user-driven innovation environment, both in software
and elsewhere, see e.g., Eric von Hippel, Innovation by User Communities: Learning from Open Source
Software 42 Sloan Management Review 82 (2001), and many collaborative papers available at
http://web.mit.edu/evhippel/www/Publications.htm. See also Jean-Michael Dalle and Jean Nicolas,
'Libre' Software: Turning Fads Into Institutions. (Working Paper 2001).
http://opensource.mit.edu/papers/Libre-Software.pdf.
11
In addition to Raymond, supra note 9, supporters of the sustainability of free software development
who have used this framework include Rishab A. Ghosh, Cooking Pot Markets: an economic model for
the trade in free goods and services on the Internet. 3 First Monday, no. 3. (1998),
http://www.firstmonday.dk/issues/issue3_3/ghosh/index.html; Peter Kollock,. The Economies of Online
Cooperation: Gift Exchange and Public Goods in Cyberspace, in Communities in Cyberspace, (M. A.
Smith & P. Kollock, eds. 1999). Less sanguine views of this development model, based on the same
explanatory framework, include R. L. Glass, The sociology of open source: of cults and cultures. IEEE
Software, (May/Jun 2000); David Lancashire, Code, Culture and Cash: The Fading Altruism of Open
Source Development, 6 First Monday (2001), available
http://www.firstmonday.org/issues/issue6_12/lancashire/index.html. See also Pekka Himanen with Linus
Torvalds and Manuel Castells, The Hacker Ethic (2001) (on the hacker ethic generally, not solely in
context of free software development).
12
See James Bessen, Open Source Software: Free Provision of Complex Public Goods
http://www.researchoninnovation.org/opensrc.pdf (2001).
13
The most closely related work in the open source software literature is the mapping of diverse
motivations, see supra, note 8, and those papers that try to explain the open source software development
6 COASE’S PENGUIN V.04.3 AUGUST. 2002
penguin that is the mascot of the Linux kernel development community poses for the
view of organization rooted in Coase’s work.14
Part I begins to tell the tale of the more general phenomenon through a
number of detailed stories. Tens of thousands of individuals collaborate in five-
minute increments to map Mars’s craters, fulfilling tasks that would normally require
full time PhDs. A quarter of a million people collaborate on creating the most
important news and commentary site currently available on technology issues.
Twenty-five thousand people collaborate to create a peer-reviewed publication of
commentary on technology and culture. Forty thousand people collaborate to create a
more efficient human-edited directory for the Web than Yahoo. I offer other
examples as well. The point of Part I is simple. The phenomenon of large and
medium scale collaborations among individuals, organized without markets or
managerial hierarchies, is emerging everywhere in the information and cultural
production system. The question is how we should understand these instances of
socially productive behavior: how we should think about their economic value, how
we should understand the dynamics that make them possible and make them tick.
model in terms of its information sharing characteristics. See Justin Pappas Johnson, Economics of Open
Source Software. Working Paper (2000) http://opensource.mit.edu/papers/johnsonopensource.pdf
(recognizing superior access to talent pool, but cautioning that free riding will lead to underutilization);
Bruce Kogut, & Anca Metiu, Distributed Knowledge and the Global Organization of Software
Development. Working Paper (2001) http://opensource.mit.edu/papers/kogut1.pdf (claiming that the
value of a globally distributed skill set will loosen the grip of the richest countries on innovation).
14
The only treatment that specifically uses aspects of Coase’s Nature of the Firm as an analytic
framework for understanding free software is David McGowan, The Legal Implications of Open Source
Software 2001 U. Ill. L. Rev. 241. Congruent with Coase’s conclusion, McGowan assumes that in the
absence of markets hierarchical control is necessary to coordinate the projects, and he demonstrates this
effect as applied to the Linux kernel development process. He then analyzes how the licensing
provisions and the social motivations and relationships involved in open source software projects form
the basis for the hierarchical aspects of this software development model. See id., 275-88. My own use
of Coase’s insights is very different. See infra, Part II. I apply Coase’s insight regarding the centrality of
comparative transaction costs to the organizational form a production enterprise will take. In my model,
“information opportunity costs” plays a similar role in describing the comparative social cost of different
organizational forms to the role played by transaction costs more generally in the Coasian framework.
Peer production emerges, as firms do in Coase’s analysis, because it can have lower information
opportunity costs under certain technological/economic conditions. McGowan’s paper therefore
primarily intersects with this paper where I suggest that the integration in peer production processes
sometimes takes the form of a hierarchy, a phenomenon that his paper studies in detail.
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matters. In order to perform these functions, both markets and firms need to specify
the object of the signal sufficiently so that property, contract, and managerial
instructions can be used to differentiate between agents, efforts, resources, and
potential combinations thereof. Where agents, effort, or resources cannot so be
specified, they cannot be accurately priced or managed. The process of specification
creates two sources of inefficiency. First, it causes some degree of information loss,
as the transaction costs associated with specification of the characteristics of each
individual human and material resource and opportunity for utilization limit the
attainability of perfect specification. Second, property and contract make clusters of
agents and resources sticky. A firm’s employees will more readily work with a firm’s
owned resources than with other sources, and more readily collaborate with other
employees of the firm than with outsiders. It is not impossible, obviously, to acquire
and trade resources and collaborations, but it is done only when the perceived gains
outweigh the transaction costs. It is in correcting these two failures that non-
proprietary production strategies can improve on markets and firms.
15
This third mode of production is in some measure similar to the artisan mode of production identified
by the path breaking work of Michael Piore and Charles Sable, The Second Industrial Divide (1984).
There are, however, sufficient qualitative differences that make this a new phenomenon that requires its
own set of understandings, rather that a latter-day artisan cooperative. Most important are the scale of
these collaborations, the absence of entry barriers in many or most of them, and the absence of direct
appropriation of the products. With regards to organization literature, commons-based peer production
stands in a similar relationship to artisan production as, in the property literature, commons relate to
common property regimes. These are phenomena that share common characteristics, but ultimately
diverge in central characteristics that require different explanations.
8 COASE’S PENGUIN V.04.3 AUGUST. 2002
only insofar as a firm’s agents and resources are indeed the best, and only insofar as
these schemes capture all the motivations and contributions accurately. What peer
production does is provide a framework, within which individuals who have the best
information available about their own fit for a task can self-identify for the task. This
provides an information gain over firms and markets, but only if the system develops
some mechanism to filter out mistaken judgments agents make about themselves.
This is why practically all successful peer production systems have a robust
mechanism for peer review or statistical weeding out of contributions from agents
who misjudge themselves.
16
This is not to say that there are no transaction costs associated with peer production, which largely fall
under the rubric of “integration” that I describe in Part III.2. It is merely to say that the transaction costs
are of a different type. They may undermine the successful integration of a project, or may make
participation too costly for contributors, but they do not arise as a barrier to prevent many individuals
from collaborating in the same resource space, or many resources from populating that space.
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The advantages of peer production, then, are improved information about, and
allocation of, human creativity. These advantages can become salient, as they appear
to have become, when that component of production itself becomes salient. In the
domain of information and culture, production generally comprises the combination of
pre-existing information/cultural inputs, human creativity, and the physical capital
necessary to fix ideas and human utterances in media capable of storing and
communicating them, and in transmitting them. Existing information and culture are
a public good in the strict economic sense of being non-rival. 17 The cost of physical
capital was, for over 150 years, the central organizing principle of information and
cultural production, from the introduction of high-cost, high-volume mechanical
presses, through telegraph, telephone, radio, television, cable, and satellite systems.
These costs largely structured production around a capital-intensive, industrial model.
The declining price of computation, however, has inverted the capital structure of
information and cultural production. Desktop PCs and the digital video and audio
systems that connect to them are capable of performing most of the physical capital
functions that once required high investments. In this context, where physical capital
both for fixation and communication is low and widely distributed, and where the
primary non-human input—existing information—is itself a public good, the primary
remaining scarce resource is human creativity. And it is under these conditions that
the relative advantages of peer production in organizing that input permit that mode of
organization to emerge to much greater glory than possible before.
17
While the reference to information as a public good is common, the reference to culture is not. I have
no intention, or need, to go into subtle definitions of culture here, though I tend to follow the approach
offered in Jack Balkin, Cultural Software (2001), and to think of culture as a framework for
comprehension. By “culture” I mean a set of representations, conceptions, interpretations, knowledge of
social behavior patterns, etc, whose particular application to reducing uncertainty for human action is too
remote to be called “information,” but which is indispensable to they way we make sense of the world.
“Cultural production” as I use it here is what parents, and teachers, Hollywood, Mozart, or the Pope, peer
groups and the guys playing guitars in Washington Square Park do. Defined as a set of conceptions and
their representations, and of behavioral instructions sets, its economic character as similar to ideas or
information is fairly obvious. Obviously, embodiments of culture like a specific statue or building are no
more non-rival than embodiments of any other form of information, like a book or a corkscrew.
10 COASE’S PENGUIN V.04.3 AUGUST. 2002
mostly on successful common property regimes.18 These involve primarily the
introduction of a variety of non-property-based schemes for structuring cooperation
among relatively limited groups of participants. While useful as insights in many
ways into how formal and informal norms can structure collaboration, these studies of
common appropriation regimes do not give a complete answer to the sustainability of
motivation and organization for the truly open, large scale non-proprietary peer
production projects we see on the Net.
The second analytic move involves understanding that when a project of any
size is broken up into little pieces, each of which could be performed by an individual
in a short amount of time, the motivation necessary to get any given individual to
contribute need only be very small. This suggests that peer production will thrive
where projects have three characteristics. First, they must be modular. That is, they
must be divisible into components, or modules, each of which can be produced
independently of the production of the others. This enables production to be
incremental and asynchronous, pooling the efforts of different people, with different
capabilities, who are available at different times. Second, the granularity of the
modules is important. Granularity refers to the sizes of the project’s modules, and in
order for a peer production process successfully to pool a relatively large pool of
contributors the modules should be predominately fine-grained, or small in size. This
allows the project to capture contributions from large numbers of contributors whose
motivation level will not sustain anything more than quite small efforts towards the
project. Novels, for example, at least those that look like our current conception of a
18
For discussions of commons see, Carol Rose, The Comedy of the Commons: Custom, Commerce, and
Inherently Public Property, 53 U. Chi. L. Rev. 711 (1986); Elinor Ostrom, Governing the Commons
(1992). A brief discussion of these concepts as applied to peer production follows below, pages 35-36.
10
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novel, are likely to prove resistant to peer production. 19 In addition, a project will
likely be more efficient if it can accommodate variously sized contributions.
Heterogeneous granularity will allow people with different levels of motivation to
collaborate by contributing smaller or larger grained contributions, consistent with
their level of motivation. Third, and finally, a successful peer production enterprise
must have low-cost integration, which includes both quality control over the modules
and a mechanism for integrating the contributions into the finished product. If a
project cannot defend itself from incompetent or malicious contributions and integrate
the competent modules into a finished product at sufficiently low cost, integration will
either fail or force the integrator to appropriate the residual value of the common
project—usually leading to a dissipation of the motivations to contribute ex ante .
Automated integration and iterative peer production of integration, for example the
use of free software to integrate peer production of some other information good, are
the primary mechanisms by which peer production projects described in this paper
have lowered the cost of integration to the point where they can succeed and sustain
themselves. As for a project’s mechanisms for defending itself from incompetent or
malicious contributions, one sees peer production enterprises using a variety of
approaches towards solving collective action problems that are relatively familiar
from the commons literature offline. These include various formal rules, like the
GNU GPL20 that prevents defection21 from many free software projects, inc luding
most prominently the flagship, GNU/Linux. They also include technical constraints
19
The most successful novel-like enterprise on the Net that I know of is “The Company Therapist,”
http://www.t hetherapist.com/. There, the collaborative fiction problem was solved by building a system
that enabled anyone to contribute a small chunk—patient’s interview notes, therapist comments, etc.—to
the company therapist’s files, and the common project is to create a fascinating mosaic of people and
stories seen through the eyes of a company therapist. Most collaborative fiction sites, however, suffer
from the fact that modularity and granularity lead to disjunction relative to our expectations from novels.
20
The GNU General Public License, http://www.gnu.org/licenses/licenses.html#TOCGPL is the most
important institutional innovation of the Free Software Foundation founded by Richard Stallman. It
provides the institutional constraint that prevents defection from free software projects that would take
the form of taking code others have written and combining it with one’s own code and then releasing it
under license terms that do not allow users the same freedoms to use as the original free software did.
This license does not prevent commercial distribution of free software for a fee. It places certain limits
on how the software can be used as an input into derivative works that would be made less free than the
original. In this, it radically breaks from the concept of the public domain that underlies copyright’s law
general background rule for non-proprietary materials. For discussions of the GPL, its legal nature and
institutional characteristics see, Eben Moglen, Free Software Matters I,
http://moglen.law.columbia.edu/publications/lu-12.html, and Eben Moglen, Free Software Matters II,
http://moglen.law.columbia.edu/publications/lu-13.html. Moglen’s views are particularly important since
he has been General Counsel to the Free Software Foundation for the past decade and has more
experience with enforcing this license than anyone else. More detailed academic treatments include
McGowan, supra, note __; Margaret Jane Radin & R. Polk Wagner, The Myth of Private Ordering:
Rediscovering Legal Realism in Cyberspace, 73 Chi.-Kent L. Rev. 1295 (1998).
21
I use the term “defection” to describe any action that an agent who participates in a cooperative
enterprise can take to increase his or her own benefit from the common effort in a way that undermines
the success or integrity of the common effort.
12 COASE’S PENGUIN V.04.3 AUGUST. 2002
that prevent or limit the effect of defection. Social norms too play a role in sustaining
some of these collaborations, both where there are small groups, and where there are
larger groups and the platform allows for good monitoring and repair when
individuals defect. Finally, the sheer size of some of these projects enables the
collaboration platform to correct for defection by using redundancy of contributions
and averaging out of outliers—be they defectors or incompetents.
22
Eben Moglen, Anarchism Triumphant (1999)
http://emoglen.law.columbia.edu/publications/anarchism.html. The descriptive insight in that paper that
corresponds to peer production is the phenomenon he calls there Moglen’s Metaphorical Corollary to
Faraday’s Law:
“Moglen's Metaphorical Corollary to Faraday's Law says that if you wrap the Internet around
every person on the planet and spin the planet, software flows in the network. It's an emergent
property of connected human minds that they create things for one another's pleasure and to
conquer their uneasy sense of being too alone.”
23
Canonical is, of course, Richard M. Stallman, Philosophy of the GNU Project,
http://www.gnu.org/philosophy/philosophy.html.
24
I outline the breadth of the range of liberal convictions affected by these issues in Freedom in the
Commons: Towards A Political Economy of Information, forthcoming Duke L. J. (2003).
25
James Boyle, The Second Enclosure Movement and the Construction of the Public Domain, (paper for
the “Conference on the Public Domain,” Duke Law School, Durham, North Carolina, November 9-11,
2001).
26
Lawrence Lessig, The Future of Ideas: The Fate of the Commons in a Connected World (Random
House 2001).
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emerging third model is (a) distinct from the other two, and (b) has certain systematic
advantages over the other two in identifying and allocating human capital/creativity.
When these advantages will outweigh the advantages that the other two models may
have in triggering or directing human behavior with the relatively reliable and
reasonably well-understood triggers of money and hierarchy is a matter for more
detailed study. I offer some lines of understanding the limitations of this model of
production in Part III, but do not attempt a full answer to these questions here.
While open source software development has captured the attention and
devotion of many, it is by no stretch of the imagination the first or most important
instance of production by peers who interact and collaborate without being organized
on either a market-based or a managerial/hierarchical model. Most important in this
regard is the academic enterprise, and in particular scientific research. Thousands of
individuals make individual contributions to a body of knowledge, set up internal
systems of quality control, and produce the core of our information and knowledge
environment. These individuals do not expect to exclude from their product anyone
who does not pay for it, and for many of them the opportunity cost of participating in
academic research, rather than applying themselves to commercial enterprise, carries a
high economic price tag. In other words, individuals produce on a non-proprietary
basis, and contribute their product to a knowledge “commons” that no one is
understood as “owning,” and that anyone can, indeed is required by professional
norms to, take and extend. We appropriate the value of our contributions using a
variety of service-based rather than product-based models (teaching rather than book
royalties) and grant funding from government and non-profit sources, as well as, at
least as importantly, reputation and similar intangible —but immensely powerful—
motivations embodied in prizes, titles etc. It is easy, though unjustifiable, in the
excitement of moment that feels like one of great transformation to forget that
information production is one area where we have always had a mixed system of
commercial/proprietary and non-proprietary peer production—not as a second best or
a contingent remainder from the middle ages, but because at some things the non-
proprietary peer production system of the academic world is simply better.27
27
An early version of this position is Richard R. Nelson, The Simple Economics of Basic Scientific
Research, 48 Journal of Political Economy 297-306 (June 1959); more recently one sees the work, for
example, of Rebecca S. Eisenberg, Public Research and Private Development: Patents and Technology
Transfer In Government-Sponsored Research, 82 Va. L. Rev. 1663, 1715-24 (1996). For a historical
description of the role of market and non-market institutions in science see Paul A. David, From Market
Magic to Calypso Science Policy (1997) (Stanford University Center for Economic Policy Research Pub.
No. 485).
14 COASE’S PENGUIN V.04.3 AUGUST. 2002
In one thing, however, academic peer production and commercial production
are similar. Both are composed of people who are professional information
producers. The individuals involved in production have to keep body and soul
together from information production. However low the academic salary is, it must
still be enough to permit one to devote most of one’s energies to academic work. The
differences reside in the modes of appropriation and in the modes of organization—in
particular how projects are identified and how individual effort is allocated to projects.
Academics select their own projects, and contribute their work to a common pool that
eventually comprises our knowledge of a subject matter, while non-academic
producers will often be given their marching orders by managers, who themselves
take their focus from market studies, and the product is then sold into the market for
which it was produced.
28
See Yochai Benkler, Communications infrastructure regulation and the distribution of control over
content, 22 Telecomms Policy 183 (1998).
14
15 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
conceptual map of a given user seeking information for a particular purpose defined
by that indiv idual. If I am interested in finding out about the political situation in
Macedonia, a news report from Macedonia or Albania is relevant, even if sloppy,
while a Disney cartoon is not, even if highly professionally rendered. Credibility is a
question of quality by some objective measure that the individual adopts as
appropriate for purposes of evaluating a given utterance. Again, the news report may
be sloppy and not credible, while the Disney cartoon may be highly accredited as a
cartoon. The distinction between the two is somewhat artificial, however, because
very often the utility of a piece of information will depend on a combined valuation of
its credibility and relevance. A New York Times story on the Balkans in general, for
example, will likely be preferable to excited gossip in the cafeteria specifically about
Macedonia. I will therefore refer to “relevance/accreditation” as a single function for
purposes of this discussion, keeping in mind that the two are complementary and not
entirely separable functions that an individual requires as part of being able to use
utterances that others have uttered in putting together the user’s understanding of the
world. Finally, there is the function of distribution, or how one takes an utterance
produced by one person and distributes it to other people who find it credible and
relevant. In the mass media world, these functions were often, though by no means
always, integrated. NBC news produced the utterances, gave them credibility by
clearing them on the evening news, and distributed them simultaneously. What the
Net is permitting is much greater disaggregation of these functions, and so this part
will proceed to describe how each component of this information production chain is
being produced on a peer-based model on the Net for certain information and cultural
goods other than software.
1. Content
29
http://clickworkers.arc.nasa.gov/top
30
http://clickworkers.arc.nasa.gov/contact
31
Clickworkers Results: Crater Marking Activity, July 3, 2001,
16 COASE’S PENGUIN V.04.3 AUGUST. 2002
The tasks performed by clickworkers (like marking craters) are discrete, and each
iteration is easily performed in a matter of minutes. As a result users can choose to
work for a few minutes doing one iteration or for hours by doing many, with an early
study of the project suggesting that some clickworkers indeed work on the project for
weeks, but that 37% of the work was done by one-time contributors.32
http://clickworkers.arc.nasa.gov/documents/crater-marking.pdf
32
B. Kanefsky, N.G. Barlow, and V.C. Gulick, Can Distributed Volunteers Accomplaish Massive Data
Analysis Tasks? http://clickworkers.arc.nasa.gov/documents/abstract.pdf
33
Clickworkers results, supra, para. 2.2. (describing, among other things, the exclusion of the markings
of 56 students in an art class who marked concentric circles instead of trying to mark craters).
16
17 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
Encyclopedia Britannica. The power comes from the fact that it allows a user looking
for specific information at a given time to collect answers from a sufficiently large
number of contributions. The task of sifting and accrediting falls to the user,
motivated by the need to find an answer to the question posed. As long as there are
tools to lower the cost of that task to a level acceptable to the user, the Web shall have
“produced” the information content the user was looking for. These are not trivial
considerations. But they are also not intractable. As we shall see, some of the
solutions can themselves be peer produced, but some solutions are emerging as a
function of the speed of computation and communication, which enables more
efficient technological solutions.
But, one might argue, that is still not an encyclopedia, in the sense of a
coherently ordered locus of a wide range of human knowledge in relatively accessible
and digested form. Can that task, which requires more disciplined writing for that
purpose, be performed on a distributed model? The beginning of an answer is
provided by the Wikipedia project.34 The project involves some two thousand
volunteers who are collaborating to write an encyclopedia. The project runs on a free
software collaborative authorship tool, Wiki, which is a markup language similar in
concept to HTML, but relatively easier to implement and focused on permitting
multiple people to edit a single document and interlocking documents, while
generating archives of changes made to each. While 2000 people have not been able
to generate a complete encyclopedia in roughly 18 months of operation, they have
made substantial progress, producing about 30,000 articles, and readers are invited to
test their own evaluation of the quality. The terms “chimpanzee,” “computational
complexity theory,” or simply “copyright,” for example, provide good
demonstrations. A comparison to www.encyclopedia.com, the online version of the
Columbia Encyclopedia, would suggest that Wikipedia cannot yet be said to be either
systematically better or worse. Given that it is a volunteer effort, and the comparison
is to an established commercial encyclopedia, that is actually saying quite a bit.
Perhaps the most interesting characteristic about Wikipedia is the self-conscious
social-norms-based dedication to objective writing. The following fragments from the
self-described essential characteristics and basic policies of Wikipedia are illustrative:
34
http://www.wikipedia.com
18 COASE’S PENGUIN V.04.3 AUGUST. 2002
First, because we have a huge variety of participants of all ideologies, and
from around the world, Wikipedia is committed to making its articles as
unbiased as possible. The aim is not to write articles from a single objective
point of view—this is a common misunderstanding of the policy—but rather,
to fairly and sympathetically present all views on an issue. See “neutral point
of view” page for further explanation, and for a very lengthy discussion. 35
The point to see from this quote is that the participants of Wikipedia are
plainly people who like to write. Some of them participate in other collaborative
projects, like Everything2.com. 36 But when they enter the common project of
“Wikipedia,” they undertake to participate in a particular way—a way that the group
as a group has adopted to make its product be an “encyclopedia.” On their
interpretation, that means conveying in brief terms the state of the art on the item,
including divergent opinions about it, but not the author’s opinion. Whether that is an
attainable goal is a subject of interpretive theory, and is a question as applicable to a
professional encyclopedia as it is to Wikipedia. My point, however, is that Wikipedia
provides a rich example of a medium sized collection of individuals, who collaborate
to produce an information product of mid- to highbrow quality, and is reasonably
successful. In particular, it suggests that even in a group of this size, social norms
coupled with a simple facility to allow any participant to edit out blatant opinion
written in by another in contravention of the social norms keep the group on track.
35
http://www.wikipedia.com/wiki/Wikipedia. The “neutral point of view” page is indeed revealing of
how explicit and central to the project the social norm of objective-style writing is. See
http://www.wikipedia.com/wiki/wikipedia%3Aneutral+point+of+view.
36
http://www.everything2.com. Everything2.com is a “complex online community with a focus to write,
publish and edit a quality database of information, insight and humor.”
http://everything2.com/index.pl?node=Everything%20FAQ. The system enables registered users to post
“write-ups” and create “nodes” pertaining to particular topics that they define. It does not have a directory
structure, instead nodes are linked together with hypertext within the text of the node and also with a
matrix of related links at the bottom of each node. The linking is done initially by the author—thereby
self-generating an conceptual map, and later by others. A node is a particular topic identified by the title
of the node. After the author of the first write-up creates a “nodeshell”, other users can add additional
write-ups to that node. Write-ups are constantly being reviewed and removed by editors. Editors are
chosen based on “merit, seniority and writing skill.”
http://www.everything2.com/index.pl?node=The%20Power%20Structure%20of%20Everything%202&la
stnode_id=596635 Everything2 also contains a voting system for non-editor users to vote on each other’s
write-ups. Although each write-up has a reputation based on whether it has been voted up or down, the
write-up does not get automatically filtered due to a low reputation. In other words, the system combines
individually authored materials and individually defined mappings of relevance of materials, with
common procedures, some purely democratic, some based on a rotating hierarchy of editors appointed by
experience and reputation within the system, reputation built from the collective judgments of their peers.
The result is a substantial database of writings on a wide variety of topics.
18
19 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
Perhaps the most sophisticated locus of peer reviewed, mid- to high-quality
essays published on the Net as of early 2002 is Kuro5hin, also known as K5.37 Self-
described as
Kuro5hin.org is a community of people who like to think. You will not find
garbage in the discussions here, because noise is not tolerated. This is a site
for people who want to discuss the world they live in. It's a site for people
who are on the ground in the modern world, and who sometimes look around
and wonder what they have wrought.38
As of March 2002, it appeared that Kuro5hin had roughly 25,000 users.39 Articles run
a broad gamut of topics, but are supposed to be roughly around technology and
culture. The general headings are Technology, Culture, Freedom & Politics, Media,
News, Op-ed., Columns, Meta (dedicated to discussion of K5 itself), and MLP
(mindless link propagation, a general catchall category of things the community
members find interesting). The articles include news reportage from other sources,
but most of the interesting materials provide some form of commentary as well. The
articles and responses to them are fairly substantial.
The site and community have a fairly heavy emphasis on quality of materials
published. The guide to articles’ submission 40 emphasizes quality of information and
writing multiple times, and prepares new contributors for the experience of quite close
peer review of their submission. Beyond the general guidelines, the software that runs
Kuro5hin, Scoop, a free software project initiated by one of the co-founders of K5,
implements a series of steps both before and after submission and publication of an
article that serve as collaborative quality control mechanisms. The emphasis on
quality is enforced by the site’s mechanism for peer-review pre-publication and peer-
commentary post-publication. 41
37
http://www.kuro5hin.org/. The discussion here is deeply indebted to the work of Caio Mario de Silva,
Kuro5hin.org, Collaborative Media, and Political Economy of Information (unpub. man. on file with
author). Another source is Everett Teach, Clay Hackett,, Bobby Nall, Ethnography of Kuro5hin,
http://ccwf.cc.utexas.edu/~hackett/k5/.
38
Id., Mission Statement.
39
http://www.kuro5hin.org/story/2002/3/16/51221/8976.
40
http://www.kuro5hin.org/?op=special;page=article
41
When an article is submitted it is not automatically placed in a publicly viewable space. It is placed,
instead, in a submission queue. At that point, all registered users of K5 have an opportunity to comment
on the article, provide suggestions for correction and improvement, and vote their opinion whether they
think the story should be placed on the front page, a specialty page, or rejected. The system determines
some critical number of votes necessary for any one of these actions, based on the number of users then
registered. Typically rejection requires fewer votes than acceptance. Articles may be resubmitted after
being rejected, typically after having been revised in accordance with the comments. The system up to
this point is remarkably similar to academic peer review in many respects, except the scope of
participation and the egalitarian and democratic structure of the editorial decision. After publication, K5
20 COASE’S PENGUIN V.04.3 AUGUST. 2002
provides the platform for readers to comment on articles, and for other readers to rate these comments for
their relevance and quality. The system is different in various respects from the Slashdot system
described in detail in Part I.2., but the principle is the same. It permits readers to post comments. It
permits other readers to rate comments as better or worse. It aggregates these individual ratings into
collective judgments about the quality of comments, judgments that can then be used by the site’s readers
to filter out lower quality comments. In general, all the characteristics described in this section go to
questions of how one generates relevance and accreditation on a peer production model, and will be
explored in greater detail, in the context of other sites, in the next subsection. The point to take away at
this point is that part of what makes K5 so successful in maintaining quality is a rather elaborate, large
scale peer review system and post-publication commentary, which itself is then peer reviewed in an
iterative process.
42
MUDs (Multi-user Dungeon or Multi-user Dimension) and MOOs (MUD, Object Oriented) are
acronyms for software programs that create an interactive multi-user networked text -based virtual world.
The software maintains a database of users and objects that the users can interact with in a variety of
ways. MUDs are typically built around a theme. MUD “worlds” are often based on books, movies,
cartoons and other role playing games. http://www.geocities.com/TimesSquare/9944/. Pavel Curtis,
creator of perhaps the most famous of MOOs. LambdaMOO, identified three elements that distinguish
MUDs from typical role-playing games:
A MUD is not goal-oriented; it has no beginning or end, no `score', and no notion of `winning'
or `success'. In short, even though users of MUDs are commonly called players, a MUD isn't
really a game at all.
A MUD is extensible from within; a user can add new objects to the database such as rooms,
exits, `things', and notes. Certain MUDs, including the one I run, even support an embedded
programming language in which a user can describe whole new kinds of behavior for the
objects they create.
A MUD generally has more than one user connected at a time. All of the connected users are
browsing and manipulating the same database and can encounter the new objects created by
others. The multiple users on a MUD can communicate with each other in real time.”
Pavel Curtis, Social Phenomena in Text -Based Virtual Realities, in Proceedings of the 1992 Conference
on the Directions and Implications of Advanced Computing, available
http://citeseer.nj.nec.com/curtis92mudding.html. There are various acronyms for various types of MUD-
like variations including MUD, MUSH, MUX and MUCK. All of the variations run basically the same
software, the primary difference between them is how much freedom the characters have to modify the
environment. All M*s (refers to all MUD-like variants) are administered in some way by those that setup
the software and maintain the connectivity. Typically, the administrator will setup the initial world and
implement some coded commands. The administrator will also setup a hierarchy of user level and as
users advance they have more control over the objects within the game and they can create coded
commands. It is these decisions - how much of the world does the administrator create, how rich are the
20
21 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
discrete element of the “content” that can be produced in a centralized professional
manner—the screenwriter here replaces the scientist in the NASA clickworkers
example—that can also be organized using the appropriate software platform to allow
the story to be written by the many users as they experience it. The individual
contributions of the users/co-authors of the storyline are literally done for fun—they
are playing a game—but they are spending real economic goods—their attention and
substantial subscriptions fees—on a form of entertainment that displaces what used to
be passive reception of a finished, commercially and professionally manufactured
good with a platform for active co-production of a storyline. The individual
contributions are much more substantial than the time needed to mark craters, but then
the contributors are having a whole lot more fun manipulating the intrigues of their
imaginary Guild than poring over digitized images of faint craters on Mars.
2. Relevance/accreditation
Perhaps, you might say, many distributed individuals can produce content, but
it is gobbledygook. Who in their right mind wants to get answers to legal questions
coded commands, does the administrator allow users to have the power to manipulate the game – that
distinguish the various M*’s from each other. MUDs are typically heavy on coded commands and
designed to be battle heavy. MUSHs on the other hand “are unlikely to have coded commands to the
same extent that a MUD will, relying instead on arbitration or consent to determine the effects of
actions.” MOOs are perhaps the exception in that most of them are not role-playing, but “educational
and social.” http://wso.williams.edu:8000/~msulliva/mushes/explan.html.
Most important in the history of MUDs was LambdaMOO. “LambdaMOO is a MOO: a MUD that uses
an object-oriented programming language to manipulate objects in the virtual world.”
http://cobot.research.att.com/lambdaMOO.html. LambdaMOO was created in 1990 by Pavel Curtis as a
social experiment. “[It] is the first, most diverse, oldest, largest, and most well-known MOO.” “When
Pavel Curtis took on the project of developing the MOO environment, he gave it a social focus instead of
the game goal of traditional MUDs” http://world.std.com/~rs/inevitable.html. The original site has
remained active for over a decade and continues to thrive with over 100,000 people having participated in
this one virtual world. “LambdaMOO is thus a long-standing, ongoing experiment in collective
programming and creation, with often stunning results that can only be fully appreciated firsthand.
Inventions include technical objects, such as the lag meter, which provides recent statistics on server
load; objects serving a mix of practical and metaphorical purposes, such as elevators that move users
between floors; objects with social uses, such as the birthday meter, where users register their birthdays
publicly; and objects that just entertain or annoy, such as the Cockatoo, a virtual bird who occasionally
repeats an utterance recently overheard.” Rebecca Spainhower details the evolution of the social structure
of LambdaMOO in her article Real Problems in Virtual Communities.
http://world.std.com/~rs/inevitable.html. Generally, the MOO was administered by a few system
administrators (called Wizards within the game). Haakon (Pavel Curtis’ Wizard character) drafted a set of
guidelines for behavior. When administration became too overwhelming for the Wizards, they appointed
an “Architecture Review Board” of 15 trusted users to allocate space to new users. The Wizards were still
responsible for dealing with unruly users and mediating disputes. In 1993, the Wizards turned that
responsibility over to the community at large by implementing a democratic petitioning and balloting
system. Since that time the community has addressed problems of population growth, harassment and the
behavior of anonymous guest accounts.
22 COASE’S PENGUIN V.04.3 AUGUST. 2002
from a fifteen-year-old child who learned the answers from watching Court TV?43
The question, then, becomes whether relevance and accreditation of initial utterances
of information can itself be produced on a peer production model. At an initial
intuitive level the answer is provided by commercial businesses that are breaking off
precisely the “accreditation and relevance” piece of their product for peer production.
Amazon is a perfect example.
Amazon uses a mix of mechanisms to get in front of their buyers books and
other products that the users are likely to buy. 44 A number of these mechanisms
produce relevance and accreditation by harnessing the users themselves. At the
simplest level, the recommendation “customers who bought items you recently
viewed also bought these items,” is a mechanical means of extracting judgments of
relevance and accreditation from the collective actions of many individuals who
produce the datum of relevance as a by-product of making their own purchasing
decisions. At a more self-conscious level (self-conscious, that is, on the part of the
user), Amazon allows users to create topical lists, and to track other users as their
“friends and favorites,” whose decisions they have learned to trust. Amazon also
provides users with the ability to rate books they buy, generating a peer-produced
rating by averaging the ratings. The point to take home from Amazon is that a
corporation that has done immensely well at acquiring and retaining customers
harnesses peer production to provide one of its salient values—its ability to allow
users to find things they want quickly and efficiently.
43
NY Times Magazine, Sunday, July 15, 2001 cover story.
44
These include both automatically generated and human made relevance maps. For example, “Page you
made” is based on the user’s recent clicks on the site, lists a “featured item” as well as several “quick
picks” which are products that are similar to the recently viewed items. The page also contains a section
called “customers who bought items you recently viewed also bought these items.” The page features
“listmania” lists, which are user-created topical lists, and a “more to explore” section that provides
relevant links to a topical directory of the Amazon inventory. Another mechanism that Amazon uses are
Friends and Favorites, providing users the ability to track their “favorite people” (who permit themselves
to be so tracked by others) and track the various product reviews that the person gives. Users can also
“share purchases” and make their purchases available for other users to see. If the user finds a person
with similar tastes, these options could aid with relevance and if the user finds a particularly trustworthy
person it could aid in accreditation of the product. Amazon also provides discussion boards for direct
exchange between users. Amazon also creates “purchase circles” which are “highly specialized bestseller
lists,” based on aggregated data consisting of purchases sent to particular zip codes or ordered from a
particular Internet domain name. The data is analyzed and compared to site-wide trends to come up with
lists of items that are more popular with that particular group than with the general population. The
groups are divided either geographically (by town or city) or organizationally (schools, government
offices, corporations). If users find a list particularly useful, they can bookmark the list to view the
changes as the list is updated to reflect new sales data. Recommendations: Amazon software
recommends certain products to the user. These “recommendations” are based on items the user has
purchased or rated, and their activity on the site contrasted with other users’ activity. As a result, the
recommendations can change when the user purchases or reviews an item, or when the interests of other
consumers change.
22
23 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
45
See description http://www.google.com/technology/index.html.
46
David F. Gallagher, AOL Shifts Key Contract to Google, NYT (May 2, 2002), C4, col 6.
47
http://www.dmoz.org.
24 COASE’S PENGUIN V.04.3 AUGUST. 2002
motivations. Out of these motivations the volunteers spend time on selecting sites for
inclusion in the directory (in small increments of perhaps 15 minutes per site
reviewed), producing the most comprehensive, highest quality human-edited directory
of the Web—competing with, and quite possibly outperforming, Yahoo in this
category.
Perhaps the most elaborate mechanism for peer production of relevance and
accreditation, at multiple layers, is Slashdot.48 Billed as “News for Nerds”, Slashdot
primarily consists of users commenting on initial submissions that cover a variety of
technology-related topics. The submissions are typically a link to an off-site story,
coupled with some initial commentary from the person who submits the piece. Users
follow up the initial submission with comments that often number in the hundreds.
The initial submissions themselves, and more importantly the approach to sifting
through the comments of users for relevance and accreditation, provide a rich example
of how this function can be performed on a distributed, peer production model.
48
http://www.slashdot.org.
49
http://slashdot.org/faq/editorial.shtml#ed230.
24
25 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
And things do get a lot more interesting as one looks at the comments. Here,
what Slashdot allows is the production of commentary on a peer-based model. Users
submit comments that are displayed together with the initial submission of a story.
Think of the “content” produced in these comments as a cross between academic peer
review of journal submissions and a peer-produced substitute for television’s “talking
heads.” It is in the means of accrediting and evaluating these comments that
Slashdot’s system provides a comprehensive example of peer production of relevance
and accreditation.
Slashdot provides the users with a “threshold” filter that allows each user to
block lower quality comments. The scheme uses the numerical rating of the comment
(ranging from –1 to 5). Comments start out at 0 for anonymous posters, 1 for
registered users and 2 for registered users with good “karma”. As a result, if a user
sets their filter at 1, the user will not see any comments from anonymous posters
unless the comments’ ratings were increased by a moderator. A user can set their filter
anywhere from –1 (viewing all of the comments), to 5 (where only the posts that have
been upgraded by several moderators will show up).
50
The description in the following few paragraphs is mostly taken from the site’s FAQ,
http://slashdot.org/faq/editorial.shtml#ed230 or from observations.
26 COASE’S PENGUIN V.04.3 AUGUST. 2002
Relevance, as distinct from accreditation, is also tied into the Slashdot scheme
because off topic posts should receive an “off topic” rating by the moderators and sink
below the threshold level (assuming the user has the threshold set above the
minimum). However, the moderation system is limited to choices that sometimes are
not mutually exclusive. For instance, a moderator may have to choose between
“funny” (+1) and “off topic” (-1) when a post is both funny and off topic. As a result,
an irrelevant post can increase in ranking and rise above the threshold level because it
is funny or informative. It is unclear, however, whether this is a limitation on
relevance, or indeed mimics our own normal behavior, say in reading a newspaper or
browsing a library (where we might let our eyes linger longer on a funny or
informative tidbit, even after we’ve ascertained that it is not exactly relevant to what
we were looking for).
26
27 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
any one moderator to over-influence the aggregate judgment, the system evens out
differences in evaluation by aggregating judgments. The system then allows
individual users to determine what level of accreditation pronounced by this aggregate
system fits their particular time and needs by setting their filter to be more or less
inclusive. By introducing “karma,” the system also allows users to build reputation
over time, and to gain greater control over the accreditation of their own work relative
to the power of the critics. Users, moderators, and meta-moderators are all volunteers.
The primary point to take from the Slashdot example is that the same dynamic that we
saw used for peer production of initial utterances, or content, can be implemented to
produce relevance and accreditation. Rather than using the full time effort of
professional accreditation experts the system is designed to permit the aggregation of
many small judgments, each of which entails a trivial effort for the contributor,
regarding both relevance and accreditation of the materials. The software that
mediates the communication among the collaborating peers embeds both the means to
facilitate the participation and a variety of mechanisms designed to defend the
common effort from poor judgment or defection.
3. Value-added Distribution
51
Part of the time lag involved in downloading materials is the time it takes for the materials to traverse
the network from their point of origin to the user’s computer. One approach to speeding up
communications is to store copies of popular materials close to users, so that the need for large amounts
of information to travel across multiple networks and servers is decreased. When Internet Service
Providers do this, the function is called “caching”, which relates to temporary storage of recently viewed
28 COASE’S PENGUIN V.04.3 AUGUST. 2002
The most notorious example is Napster.52 The point here was that the
collective availability of tens of millions of hard drives of individual users provided a
substantially more efficient distribution system for a much wider variety of songs than
the centralized (and hence easier to control) distribution systems preferred by the
recording industry. The point here is not to sing the praises of the dearly departed (as
of this writing) Napster. The point is that, setting aside the issues of content
ownership, efficient distribution could be offered by individuals for individuals.
Instead of any one corporation putting funds into building a large server and
maintaining it, end-users opened part of their hard drives to make content available to
others. And while Napster required a central addressing system to connect these hard
drives, Gnutella and other emerging peer-to-peer networks does not.53 This is not the
place to go into the debate over whether Gnutella has its own limitations, be they
scalability or free riding. 54 The point is that there are both volunteers and commercial
software companies involved in developing software intended to allow users to set up
a peer-based distribution system that will be independent of the more commercially-
controlled distribution systems, and will be from the edges of the network to its edges,
rather than through a controlled middle.55
Perhaps the most interesting, discrete and puzzling (for anyone who dislikes
proofreading) instantiation of peer-based distribution function is Project Gutenberg
files. See David D. Clark & Marjorie Blumenthal, Rethinking the Design of the Internet: The end to end
arguments vs. the brave new world, at 15, available http://lawschool.stanford.edu/e2e/papers/TPRC-
Clark-Blumenthal.pdf. Akamai is a business that provides similar functionality independently of the ISP,
allowing content providers to purchase the functionality independently of the decisions of an ISP. See,
Akamai White Paper: Turbo Charging Dynamic Web Sites with Akamai EdgeSuite, available from
http://www.akamai.com/en/resources/pdf/Turbocharging_WP.pdf. So, for example, if CNN wants to be
served quickly, but AT&T Worldnet is not caching CNN, CNN can use the services of Akamai to
“mirror” its site in many important local markets so that whoever accesses the materials will receive the
more rapid service.
52
See generally http://dir.salon.com/topics/napster/index.html (collecting variety of stories and
explanations of the rise and fall of said dearly departed)
53
See Andy Oram, Gnutella and FreeNet Represent True Technological Innovation, O’Reilly Magazine
May 12, 2000, available http://www.oreillynet.com/pub/a/network/2000/05/12/magazine/gnutella.html.
54
See Eytan Adar and Bernardo Huberman, Free Riding on Gnutella, 5(10) First Monday (Oct. 2 2000),
available http://www.firstmonday.dk/issues/issue5_10/adar/. But see Clay Shirky, In praise of free
loaders, 12/01/2000, available http://www.openp2p.com/pub/a/p2p/2000/12/01/shirky_freeloading.html.
55
Eben Moglen has argued that peer distribution has dramatically improved characteristics over
proprietary distribution, because social familiarity leads people to be better at guessing their friends’ and
acquaintances’ preference than is a centralized distributor. Giving individuals the freedom to give their
friends music or any form of utterance that they believe they will like, and within a very small number of
steps of social propagation the information will arrive in the hands of most everyone who would want it.
Eben Moglen, The dotCommunist Manifesto: How Culture Became Property and What We're Going to
Do About It", University of North Carolina, Chapel Hill, University Program in Cultural Studies,
November 8, 2001, http://www.ibiblio.org/moglen.
28
29 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
and the site set up to support it, Distributed Proofreading. Project Gutenburg56 entails
hundreds of volunteers who scan in and correct books so that they are freely available
in digital form. Currently, Project Gutenberg has amassed around 3,500 public
domain “etexts” through the efforts of volunteers and makes the collection available
to everyone for free. The vast majority of the etexts are offered as public domain
materials. The etexts are offered in ASCII format, which is the lowest common
denominator and makes it possible to reach the widest audience. The site itself
presents the etexts in ASCII format but does not discourage volunteers from offering
the etexts in markup languages. It contains a search engine that allows a reader to
search for typical fields such as subject, author and title. Distributed Proofreading is a
site that supports Project Gutenberg by allowing volunteers to proofread an etext by
comparing it to scanned images of the original book. The site is maintained and
administered by one person.
Project Gutenberg volunteers can select any book that is in the public domain
to transform into an etext. The volunteer submits a copy of the title page of the book
to Michael Hart—who founded the project—for copyright research. The volunteer is
notified to proceed if the book passes the copyright clearance. The decision on which
book to convert to etext is left up to the volunteer, subject to copyright limitations.
Typically a volunteer converts a book to ASCII format using OCR (optical character
recognition) and proofreads it one time in order to screen it for major errors. The
volunteer then passes the ASCII file to a volunteer proofreader. This exchange is
orchestrated with very little supervision. The volunteers use a listserv mailing list and
a bulletin board to initiate and supervise the exchange. In addition, books are labeled
with a version number indicating how many times they have been proofed. The site
encourages volunteers to select a book that has a low number and proof it. The Project
Gutenberg proofing process is simple and involves looking at the text itself and
examining it for errors. The proofreaders (aside from the first pass) are not expected to
have access to the book or scanned images, but merely review the etext for self-
evident errors.
56
http://promo.net/pg/
57
http://charlz.dynip.com/gutenberg/
30 COASE’S PENGUIN V.04.3 AUGUST. 2002
minimum a chapter. In this fashion, Distributed Proofreading clears the proofing of
thousands of pages every month.
What is particularly interesting in these sites is that they show that even the
most painstaking, some might say mundane, jobs can be produced on a distributed
model. Here the motivation problem may be particularly salient, but it appears that a
combination of bibliophilia and community ties suffices (both sites are much smaller
and more tightly knit than, say, the Linux kernel development community). The point
is that individuals can self-identify as having a passion for a particular book, or as
having the time and inclination to proofread as part of a broader project they perceive
to be in the public good. By connecting a very large number of people to these
potential opportunities to produce, the e-text projects, just like clickworkers, or
Slashdot, or Amazon, can capitalize on an enormous pool of underutilized intelligent
human creativity and willingness to engage in intellectual effort.
4. Summary
30
31 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
II. Why Would Peer Production Emerge in a Networked Environment?
58
See Paul S. Adler, Market, Hierarchy, and Trust: The Knowledge Economy and the Future of
Capitalism, Organization Science, 214-234 (March-April 2001).
59
See Margit Osterloh and Bruno S. Frey, Motivation, Knowledge Transfer, and Organizational Form
(1999) Institute for Empirical Research in Economics, University of Zurich, Working Paper No. 27.
60
These studies hark back to Franz Boas’s study, The Social Organization and the Secret Societies of the
Kwakiutl Indians, in, Annual Report of the Smithsonian Institut ion for 1895 (1897). The late ‘60s
produced some of the seminal works in both sociology and anthropology of gift exchange and
reciprocity. See Marcel Mauss, The Gift : the Form and Reason for Exchange in Archaic Societies.
(1990) (orig. 1967); Marshall D. Sahlins, On the Sociology of Primitive Exchange in The Relevance of
Models for Social Anthropology , (Michael P. Banton, ed. 1968); Claude Levi-Strauss, The Elementary
Structures of Kinship (1969).
61
Indeed, this is central to Raymond’s discussion of open source development, See Raymond,
Homesteading the Noosphere, supra, though it is not entirely clear that his description in fact fits the gift
literature, given how distant and potentially disconnected the act of giving in open source communities is
from the act of receiving.
62
In the offline world, the scientific community has been described as thriving, at least in part, on shared
social commitments to, for example, the pursuit of truth, progress, and open collaboration. Science in
particular has been the subject of sociological analysis of a productive enterprise. Classics are Bernard
Barber, Science and the Social Order (1953); Warren O. Hagstrom, The Scientific Community (1965);
Robert K. Merton, The Sociology of Science (1973). Studies of gift exchange flow from the 1925
fountainhead of Marcel Mauss, The Gift: Forms and Functions of Exchange in Archaic Societies (Ian
Cunnison trans., 1954). Work in this vein has followed both in anthropology and sociology. For a
review of this literature and its application to current debates over patenting basic research, see Arti Kaur
Rai, Regulating Scientific Research: Intellectual Property Rights and the Norms of Science, 94 Nw. U. L.
Rev. 77 (1999).
63
Dan Kahan, Reciprocity. See Ernest Fehr and Klaus M. Schmidt, Theories of Fairness and Reciprocity,
Evidence and Economic Applications, Institute for Empirical Research in Economics, University of
Zurich, Working Paper No. 75 (February 2001); Bruno S. Frey and Stephan Meier, Pro-Social Behavior,
Reciprocity, or Both? Institute for Empirical Research in Economics, University of Zurich, Working
Paper No. 107 (February 2002); Ernest Fehr and Armin Falk, Psychological Foundations of Incentives,
Schumpeter Lecture, Annual Conference of the European Economic Association 2001.
32 COASE’S PENGUIN V.04.3 AUGUST. 2002
production. The disadvantage is that at present the study of organization and
productivity, particularly in the context of discussions of law and policy, is heavily
based in economics. A discussion founded largely on methodologies that are not
tractable within economic theory would fail to engage that core discourse.64 In this
early study of the phenomenon of peer production it seems more important to
establish its baseline plausibility as a sustainable and valuable mode of production
within the most widely used relevant analytic framework than to offer a detailed
explanation of its workings. Doing so should provide wider recognition of the policy
implications, and create a space for more methodologically diverse inquiries.
64
This is not to say that there is no literature within economics that attempts to use the gift exchange
literature to study economic phenomena. Examples, in addition to those cited in footnote 63 supra, are
George A. Akerlof, Labor Contracts as Partial Gift Exchange, 97 Q. J. of Econ. 543 (1982); Rachel E.
Kranton, Reciprocal Exchange: A Self-Sustaining System, 86 Am. Ec. Rev., 830 (1996); Janet T. Landa,
The Enigma of the Kula Ring in Trust, ethnicity, and identity: beyond the new institutional economics of
ethnic trading networks, contract law, and gift-exchange 141-172 (1994); Ernst Fehr, Erich Kirchler,
Andreas Weichbold, & Simon Gachter, When Social Norms Overpower Competition: Gift Exchange in
Experimental Labor Markets, 16 J. Labor Econ. 324 (1998). My point is narrower, that is, that the
baseline response of most economists and lawyers trained to look at questions through an economic
prism is disbelief, and my purpose in the analytic segment of this article is to respond to that widely held
disbelief.
65
Harold Demsetz, Toward a Theory of Property Rights, 57 Am. Econ. Rev. 347-357 (1967).
32
33 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
Demsetz’s basic explanation of why property emerges with regard to
resources that previously were managed without property rights—as commons—can
be resolved to a very similar rationale. As long as the cost of implementing and
enforcing property rights in a given resource is higher than the value of the total
increase in the efficiency of utilization of the resource gained by the introduction of a
property regime where none existed before, the resource will operate without property
rights. Once the value of the resource increases due to an exogenous circumstance—a
technological development or an encounter with another civilization—so that
intensification of its utilization through property-based appropriation is worth the cost
of implementing property rights, property rights emerge. More generally, property in
a resource emerges if the social cost of having no property in that resource exceeds the
social cost of implementing a property system in it. This restatement can include
within it common property regimes, managed commons, and other non-property
approaches to managing sustainable commons.66
Table 1 tabulates the interaction between Coase’s theory of the firm and
Demsetz’s theory of property.
66
For discussions of commons see, Carol Rose, The Comedy of the Commons: Custom, Commerce, and
Inherently Public Property, 53 U. Chi. L. Rev. 711 (1986); Elinor Ostrom, Governing the Commons
(1992). A brief discussion of these concepts as applied to peer production follows below, pages 35-36.
67
“Valuable” as compared to the option, and opportunity costs, of not having property rights in place.
34 COASE’S PENGUIN V.04.3 AUGUST. 2002
activity on a peered basis is lower than the cost of using the market, and the cost of
peering is lower than the cost of hierarchical organization, then peer production will
emerge.68
34
35 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
the object of production—informatio n—is quirky as an object of economic analysis,
in that (a) it is purely non-rival70 and (b) its primary non-human input is the same
public good as its output—information. 71 Second, the physical capital costs of
information production have declined dramatically with the introduction of cheap-
processor-based computer networks. Third, the primary human input—creative
talent—is highly variable, more so than traditional labor, and certainly more so than
many material resources usually central to production. Moreover, the individuals who
are the “input” possess better information than anyone else about the variability and
suitability of their talents and level of motivation and focus at a given moment to
given production tasks. Fourth and finally, communication and information exchange
across space and time are much cheaper and more efficient than ever before, which
permits the coordination of widely distributed potential sources of creative effort and
the aggregation of actual distributed effort into usable end products.
70
A good is nonrival to the extent that it’s consumption by one person does not diminish its availability
for use by any other person. See, e.g., Paul Romer, Endogenous Technological Change, 98(5) Journal of
Political Economy, S73-S74 (1990). It has been commonplace for a long time to treat information as a
perfectly non-rival good, see id.; Kenneth J. Arrow, Economic Welfare and the Allocation of Resources
for Invention, in The Rate and Direction of Inventive Activity: Economic and Social Factors 609, 616-17
(National Bureau of Economic Research, 1962) (hereinafter “Arrow 1962”).
71
While the input characteristic of information has been appreciated at least since Arrow 1962, the
extensive exploration of the implications of this characteristic largely begins with See Suzanne
Scotchmer, Standing on the Shoulders of Giants: Cumulative Research and the Patent Law, 5 J. of
Economic Perspectives 29-41 (1991).
72
Saying that the social cost of its use by one person is zero is simply another way of saying that the
good is nonrival, that is, that its use by one person does not prevent its use by any other person.
73
The public goods problem of information production is usually described as comprised of two distinct
characteristics, its nonrivalry and its nonexcludbility. See Romer, supra note __, at S73-S74. A good is
excludable to the extent that its producer can exclude others from its use, unless they pay. If a good is
not excludable, it too presents a problem for market provisioning, but not because it is inefficient to price
it positively, but because it is difficult to do so, and hence firms will provide too little of it. Non
excludability of information is less important to the analysis here, because it does not relate to the
characteristics of information that are important to making peer-production both feasible and efficient:
that is, that its most efficient price is zero, and that it can be used by any number of people without
diminishing its availability for others.
36 COASE’S PENGUIN V.04.3 AUGUST. 2002
implementation of property rights in a nonrival public good usually thought necessary
to sustain market and hierarchy-based production of information. 74
36
37 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
a. Information gains
We could reduce the decisions that must be made by productive human beings
as follows. Imagine a human agent, A, who is deciding whether and how to act, where
act a is part of the set {a 1 , a2 , a 3 ,. . . an }. Act a is a combination of two elements: the
effort to be exercised, where effort e is part of the set {e1 , e2 , e3 ,. . . en }, representing
different levels and focuses of effort possible for A, and the resources as to which the
effort is exerted, where resource r is part of the set {r1 , r2 , r3 ,. . . rn } available for A to
use. Both e and r are sensitive to the costs of collecting information. The components
of either set are a function of the set of opportunities to exert effort and the set of
resources available to work with that the agent perceives to be open to him (which are
a subset of the set of resources and efforts that are open to them in principle, assuming
perfect information). Both sets increase as information collection costs decline,
because agents see more of the universe of opportunities actually available to them.
A will a n , (en , rn ), if A believes the value VAn to be higher than either inaction
or an alternative action. This requires that VAn be positive relative to the value of
inaction and higher than the value VAm (the value of any other Om similarly discounted
77
This quasi-formal statement assumes a rational actor in the most traditional sense, and can be
formalized within a framework that strictly orders the value of outcomes, and with agents who know the
values of their preferences and their outcomes, and can calculate the probabilities of outcomes vis-à-vis
actions etc. For the limited purposes of comparing the information processing characteristics of firms,
markets, and peer production, there is no necessity for these rather strong characteristics. It is enough to
have individuals that, in Simon’s terms, are satisficers. Simon, Models of Man, supra. All they need is
that the uncertainty as to the relative value of a given action for them be reduced to a level that satisfies
their own sense of the level of certainty they require to justify action, without needing fully to calculate
the various outcomes.
38
39 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
by the probability that any other a m , combining any (em , rm ), will lead to Om
obtaining). It is important to underscore that the probability of O obtaining is in some
measure dependent on the actions, both complementary and undermining, of other
agents. Assuming that the agent knows his or her own valuation of the outcome, has
some experience-based evaluation of t, and controls his or her own effort, e,
uncertainty resides primarily with regard to the divergence of the private valuation of
the outcome from its valuation by others, the availability of r, and the interdependence
of the agent’s action on the action or inaction of others whose actions An cannot
control. Reducing these uncertainties is a central function of markets and firms.
Reducing the latter two in particular is a central function of property and contract,
which can secure complementary material and human resources and be used to
increase the probability that complementary actions will be taken and decrease the
probability that undermining actions will occur or be efficacious in the relevant
resource set.
Markets and firm-based hierarchies are information processes in the sense that
they are means of reducing the uncertainty that agents face in evaluating different
courses of action to a level acceptable to the agent as a level of uncertainty warranting
action. Markets price different levels of effort and resources so as to signal the
relative values of actions in a way that allows individuals to compare actions and
calculate the likely actions of other individuals—whose actions affect the value of the
agent’s action—faced with similar pricing of alternative courses of action. Firms
reduce uncertainty by specifying to some individuals what actions to take, reducing
uncertainty of interdependent action by controlling enough resources and people by
contract and property to reduce the uncertainty of the outcomes of specified actions to
a level acceptable to the managers.
Since we are concerned with individual agents’ decisions, and levels and
focuses of effort are a major component of individual action, it is intuitive that
specification and pricing of all aspects of individual effort—talent, motivation,
workload, and focus as they change in small increments over the span of an
individual’s full day, let alone months—is impossible.79 What we get instead is
codification of effort types—a garbage collector, a law professor—that are priced
more-or-less finely. But one need only look at the relative homogeneity of law firm
starting salaries as compared to the high variability of individual ability and
motivation levels of graduating law students to realize that pricing of individual effort
can be quite crude. Similarly, these attributes are also difficult to monitor and verify
over time, though perhaps not quite as difficult as predicting them ex ante, so that
pricing continues to be a function of relatively crude information about the actual
variability among people. More importantly, as aspects of performance that are
harder fully to specify in advance or monitor—like creativity over time given the
occurrence of new opportunities to be creative—become more important, market
mechanisms become more lossy.
Markets are particularly good at resolving the uncertainties with regard to the
difference in valuation of the outcome among different agents, so that an agent acting
on a market price will have a relatively certain evaluation of the external valuation of
the outcome. Of course, this valuation may be flawed because of externalities not
reflected in the price, but (for better or worse, depending on the magnitude and shape
of externalities) markets plainly reduce uncertainty about the value of an action as
perceived by others. Markets reduce the uncertainty about the availability of
resources similarly, by allowing an agent to compare the value of an outcome to the
price of necessary resources. Finally, markets reduce uncertainties with regard to the
actions of other agents in two ways. First, agents can evaluate the risk that others will
act in a way that is detrimental, or fail to act in a way that is complementary to, the
agent’s action, given the relative pricing of the courses of complementary or
detrimental action. This risk assessment can then be built into the perceived value of
a possible action. Second, agents can maintain property rights in resources and
78
See Alfred Chandler, The Visible Hand 211 (1977) (describing how commodity attributes became
codified, and local variability squelched, as a part of the transition to commodity markets).
79
In the context of the market for labor, this has sometimes been called the multi-task problem (the
problem of inability contractually to specify completely all the tasks required and attributes of an
employee who will likely need to perform multiple tasks.) See Bengt Holmstrom, The Firm as a Sub-
Economy (1999) 15 J L., Econ. & Org. 74 (1999).
40
41 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
projects,80 and contract with other individuals for specific complementary services, so
as to prevent opportunities for negatively correlated action and to provide relatively
secure access to resources for complementary action.
The point to see is that like the price system, hierarchical organization is a
lossy medium. All the information that could have been relevant to the decision
regarding each factor of production, but that was not introduced in a form or at a
location that entitled it to “count” towards an agent’s decision, given the algorithm
used by the organizational structure, is lost. Much of the knowledge management
movement in business schools and punditry since the mid-1990s was concerned with
mitigating the lossiness of managerial hierarchy as an information processing
mechanism. 83 Mitigating this lossiness is the primary job of CIOs.84
82
Another problem with incentives based contracts is that they may lead to undermining voluntary
cooperation, a phenomenon related to the relationship between the presence of money and social
psychological rewards discussed infra, notes 99-103. See Ernst Fehr and Simon Gachter, Do incentive
Contracts undermine cooperation, Working Paper No. 34, IERE (Zurich, April 2002).
83
For a range of definitions of knowledge management, and a taste of the analytic styles, see
http://www.brint.com/km/kmdefs.htm.
84
CIOs are “Chief Information Officers” the position created to reduce information loss within
organizations.
85
See Daniel G. Bobrow, Robert Cheslow, and Jack Whalen, Community Knowledge Sharing in
Practice, available http://jonescenter.wharton.upenn.edu/VirtualCommunities/whalen.pdf.
42
43 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
corrective steps prescribed by the manual. The Eureka project changed the conception
of the knowledge content of the machine and the organizational role of technicians
from instruction followers to knowledge producers. In this system, a technician who
came across a problem not clearly resolved in the manual posted a question
electronically to a proprietary communications system accessible by all technicians.
Any other technician in the system who had come across a similar problem could post
a fix, which would be reviewed by experienced technicians, who would opine on its
advisability. The technician who uses the fix can then report on whether it worked.
The whole transaction is stored in a database of solutions. The technicians were not
compensated for answering queries, but instituted instead a system of authorship and
honor-based payoffs. Eureka flipped the traditional hierarchical conception of
knowledge in a machine as codified by engineers and implemented by instruction-
following technicians. The knowledge content of the machine was now understood to
be something that is incomplete when it leaves the design board, and is completed
over the life of the machines by technicians who share questions and solutions on a
peer-review, volunteer model. The Eureka project also suggests one important
interpretation of peer production in relationship to markets and hierarchies. We
generally understand the existence of markets and hierarchies as two ideal models of
organization, and observe various mixes of the two types in actual organizational
practices. Eureka suggests that peer production can be a third ideal type
organizational model, which, like the other two, can be combined in various measures
with the other two, forming a three dimensional map of practicable organizational
strategies rather than the two dimensional map recognized traditionally.
Where the physical capital costs of information production are low, and where
existing information resources are freely or cheaply available,86 the low cost of
86
By limiting the hypothesis to information production under conditions of cheap and widely available
physical capital (computers) and relatively free availability of information inputs, we can largely ignore
44 COASE’S PENGUIN V.04.3 AUGUST. 2002
communication among very large sets of agents allows agents to collect information
about available resources; possible courses of action; possible outcomes and their
valuation; and the likely behavior of other agents, through extensive communication
and feedback instead of by using information compression mechanisms like prices or
managerial instructions. If communications include a sufficiently large number of
agents operating in the same resource and opportunity sets, this mode of
communication can provide to each agent rich information about what needs to or can
be done, who is doing what, and how other people value any given outcome. One sees
this phenomenon in the centrality of effective communications platforms to the design
of peer production processes—be they the lists that lie at the heart of every free
software development project87 or the sophisticated collaboration platforms that
underlie projects like Slashdot or Kuro5hin. The value of these systems is precisely in
enabling agents to use extensive information exchange and feedback to provide the
same desiderata that prices and managerial commands provide in their respective
models. The platform design and maintenance, and more importantly the human
attention required to take in and use this information, are the equivalent for peer
production of organization/decision costs in firms and of transaction costs in markets.
This rich information exchange may or may not be efficient, depending on the
magnitude of the cost and the relative information gains generated by the richer
information available to agents through this system. These, in turn, will partly be a
function of the quality of the design of the collaboration platform in terms of
efficiency of communication and information processing utilities.
uncertainty as to availability of material resources, because the domain of application of the hypothesis
relates to conditions where resources other than human creativity are not scarce, so that uncertainty as to
their availability is minimal.
87
At the heart of the distributed production system that is typified by open source software development
is the notion of making the program available in a publicly accessible space for people to comment on
and upgrade. See Raymond, Cathedral and Bazaar, supra, at 7-9. These communication lists have also
offered a valuable location for observers of the phenomenon to gain insight. See, e.g., Karim Lakhani
and Eric von Hippel, How Open Source Software Works: Free User to User Assistance; (Working Paper
2000), available http://opensource.mit.edu/papers/lakhanivonhippelusersupport.pdf (describing support
lists for Apache).
44
45 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
previously done,88 and the opportunities agents have to use their own talents,
availability, focus, and motivation to perform a productive act.
The point here is qualitative. It is not only, or even primarily that more people
can participate in production. It is that the widely distributed model of information
production will better identify who is the best person to produce a specific component
of a project, all abilities and availability to work on the specific module within a
specific time frame considered. With enough uncertainty as to the value of various
productive activities and enough variability in the quality of both information inputs
and human creative talent vis-à-vis any set of production opportunities, coordination
and continuous communications among the pool of potential producers and consumers
can generate better information about the most valuable productive actions, and the
best human inputs available to engage in these most valuable actions at a given time.
While markets and firm incentive schemes are aimed at producing precisely this form
of self-identification, the rigidities associated with collecting and comprehending bids
from individuals through these systems (i.e. transaction costs) limit the efficacy of
self-identification, relative to a system where, once an individual self-identifies for a
task, he or she can then undertake it without permission, contract, or instruction from
another.
88
This is a point Bessen makes about complex software, see Bessen, supra, as well as a characteristic of
the motivation Raymond describes as having an itch to scratch. Raymond, Cathedral and Bazaar supra,
at 4 (“Every good work of software starts by scratching a developer’s personal itch”).
46 COASE’S PENGUIN V.04.3 AUGUST. 2002
Now, self-identification is not always perfect, and some mechanisms used by
firms and markets to codify effort levels and abilities—like formal credentials—are
the result of experience with substantial errors or misstatements by individuals of their
capacities. To succeed, therefore, peer production systems must also incorporate
mechanisms for smoothing out incorrect self-assessments—as peer review does in
traditional academic research or in the major sites like Slashdot or Kuro5hin, or as do
redundancy and statistical averaging in the case of NASA clickworkers. In
information terms, these mechanisms reduce the uncertainty associated with the likely
presence of undermining actions by other agents. The prevalence of misperceptions
that agents have about their own ability and the cost of eliminating such errors will be
part of the transaction costs associated with this form of organization that are parallel
to quality control problems faced by firms and markets. This problem is less important
where the advantage of peer production is in acquiring fine-grained information about
motivation and availability of individuals who have otherwise widely available
capabilities—like the ability to evaluate the quality of someone else’s comment on
Slashdot. It is likely more important where what is necessary is a particular skill set
that may not be widespread—like the programming skills necessary to fix a bug in a
program.
b. Allocation gains
46
47 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
for all projects. The point is that even if in principle we have information as to who
was the best person for a job given any particular set of resources and projects (in
other words, if the information gains are assumed away), the transaction or
organizational costs involved in bringing that agent to bear on the project may be too
great relative to the efficiency gain over use of the resource by the next-best available
agent who is within the boundary.
It is the existence of t that generates the increasing returns to the scale of the
set of resources and to the set of agents to which it is available, because the larger the
number of agents with access to a larger number of resources the higher the
probability that the agents will include someone, An , with relatively high value of tn ,
where tn describes a particularly high capacity for productive use of a given rn at a
given en as compared to agents. If A1 who works for firm F1 has a higher t value as
regards using r2 than A2 who works for F2 , but r2 is owned by F2 , r2 will nonetheless
be used by A2 so long as the value of A2 working on r2 has a value of no less than the
value of A1 working on r2 minus the transaction costs involved in identifying the
relative advantage of A1 and assigning A1 to work on r2 . This potential efficiency loss
would be eliminated if A1 were in the set of agents who had transaction-free access to
work on the resource set that includes r2 .
So, if firms F1 and F2 each has a set of agents and resources, {AF1 , rF1 } {AF2 ,
rF2 }, then PF1 + P F2 < P F1+2 .
89
While VA discussed in the previous section related to the private value of an action to an agent, PA1…n is
intended to represent the potential social value of the efforts of any one or more agents A as part of a
potential collaborative effort.
90
In seeking to identify the private value of an outcome to an agent above, I described the successful
completion of a project as an outcome O, and its value as discounted by the probability q, of O obtaining
should A do a. PA is the social equivalent of qO to the individual, representing a judgment of whether an
individual will be productive.
48 COASE’S PENGUIN V.04.3 AUGUST. 2002
Figures 1 and 2 illustrate the point. Figure 1 assumes that there are two firms,
each having contracts with a set of agents and property in a set of resources. Assume
that as among {A1 . . . A5 } the best agent for using the combination r1 , r4 is A2 . Assume
also that as among the agents {A1 . . . A9 }, A8 is the best, in the sense that if A8 were to
use these resources, the social value of the product would be greater by some measure
m than when, A2 , the best agent within Firm A, uses them.
Figure 1: Agents and Resources Separated In Different Firms Figure 2: Agents and Resources In a Common Enterprise
Space
Peer production
r1 community
r1
A1
A2 r2 A1 r2
A3 r3 A2 r3
A4 Company A r4 A3 r4
A5 r5 A4 r5
A5
r6 A6
A6 r6
r7 A7
A7 r7
Company B A8
A8 r8 r8
A9
A9 r9 r9
Not only is it unlikely that the two firms will have the information that A8 is best for
the job, as I suggested in the discussion of information gains. Even if they do know, as
long as transaction costs associated with transferring the creativity of A8 to Firm A or
the property in r1 and r4 to Firm B are greater than m, creativity will be misapplied.
When the firms merge, or when the agents and resources are in a common peer
production enterprise space, the best person can self-identify to use the resources.
Think of this as someone musing about fairy tales and coming up with a biting satire,
which she is then capable of implementing, whereas the employee of the initial owner
of the rights to the fairy tale might only produce a depressingly earnest new version.
48
49 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
individuals and resources, it becomes likely that there are increasing returns to
increases in the number of agents and resources involved in a production process.
Assume, for example, that every agent, given a t value, has some potential to
being able to use every resource, which could be measured as an option for that agent
on that resource. (In other words, its value is derived from the value of the agent
using the resource, discounted by the probability that the agent will be good at using
the resource.) Assume also that every agent has some added potential to add value in
collaboration with any other agent, and that every resource could have some potential
value in combination with any other resource. If we have one agent A1 and one
resource r1 , the value of the option of A1 to use r1 is the value of the resource set. If
we add one more resource, we get the value of A1 to use r1 , A1 to use r2 , and A1 to use
r1 in combination with r2 . Symmetrically, if we keep the resource set fixed at one
resource, but add an agent, because the resources are nonrival we would see the value
of two agents and one resource as the sum of the values of A1 to use r1 , A2 to use r1 ,
and a collaboration between A1 and A2 to use r1 . If we combine adding one agent and
one resource, we see the following. The value of {A1 , r1 } + {A2 , r2 }, if the two sets
are strictly separated, is the value of A1 using r1 and A2 using r2 . The value of {A1 , A2 ,
r1 , r2 } in a single agent/resource space is the combined value of A1 using r1 and A2
using r2 , A1 using r2 and A2 using r1 , A1 using r1 and r2 and A2 using r1 and r2 , A1 and
A2 collaborating to use r1 , A1 and A2 collaborating to use r2 , A1 and A2 collaborating to
use r1 and r2 .91 Figures 3 and 4 illustrate this point. Every arrow identifies one
potential option for a valuable combination of agents and resources. In Figure 3 we
see that separating the two agents and resource results in a combined value of only
two options. In Figure 4 we see that, once both agents and resources are placed in the
same opportunity set, the number of options for use and collaboration increase
dramatically, and each arrow represents one of the nine potentially valuable
combinations of agents and resources that the combination makes possible.
91
I am not sure there is room to formalize the precise relationship here on the style of Metcalfe’s Law or
Reed’s Law, see David P. Reed, That Sneaky Exponential—Beyond Metcalfe's Law to the Power of
Community Building, http://www.reed.com/Papers/GFN/reedslaw.html. From a policy perspective, there
is no need to do so at this early stage of studying the phenomenon. It is sufficient for our purposes here
to see that the collaboration effects and insights due to exposure to additional resources mean that the
returns to scale are, as with other networks, more than proportional.
50 COASE’S PENGUIN V.04.3 AUGUST. 2002
Figure 3: Agents and resources option value when Figure 4: Agents and resources option value when combined
separated in bounded sets
A1 R1 A1 R1
A2 R2 A2 R2
Option of A to use R
Option of A to use R
If this is true, then in principle a state in which all agents can act effectively
on all resources will be substantially more productive in creating information goods 92
than a world in which firms divide the universe of agents and resources into bounded
sets. As peer production relies on opening up access to resources for a relatively
unbounded set of agents, freeing them to define and pursue an unbounded set of
projects that are the best outcome of combining a particular individual or set of
individuals with a particular set of resources, this open set of agents is likely to be
more productive than the same set could have been if divided into bounded sets in
firms.
This is not to say that peer production will always necessarily be more
productive and that it will always improve with size. First, the observation is limited
by the extent to which adding agents increases the coordination and communication
costs and increases the probability that the set of agents will include agents whose
actions, through incompetence or malice, will undermine the productivity of the set.
92
Note that the effect changes dramatically when the resources are rival, because then the value of any
agent or combination of agents working on the resource is not additive to the value of any other agent or
combination, since the use by one excludes the use by others in a way that is not true for a purely non-
rival good like information. The allocation gain is attained in allocating the scarce resource—human
attention, talent, and effort—given the presence of non-rival resources to which the scarce resource is
applied with only a probability of productivity.
50
51 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
directly motivate effort but segment agents and resources into smaller bounded sets.
Moreover, as Part III.A explains, a peer production project could increase, rather than
decrease, motivation, by eliciting contributions motivated by non-monetary
motivations when monetary rewards would have been either ineffective or inefficient.
And third, as unbounded sets of agents utilize unbounded sets of resources for
unbounded sets of projects, there is likely to be substantial duplication of effort.
Plainly this duplication is wasteful if one considers actual likely patterns of peer
production as compared to an idealized peer production system where everyone self-
identifies perfectly for the one contribution that they are best suited to produce. But
this plainly will not happen. The question then becomes one of comparative
efficiency—how much of a drag duplication is on the claimed increased efficiency
provided by peer production enterprises. The answer has two primary components.
First, as Part III will elaborate, peer production draws effort that in many cases would
otherwise have been use in purely non-productive consumption—say, watching
television instead of marking craters on Mars, ranking websites for the Open
Directory Project, or authoring entries for Wikipedia. On a macro level of social
productivity, then, an economic system that incorporates peer production as one
component in its production system will add a vehicle for tapping effort pools that
would otherwise not be used productively at all. While duplication may limit the total
value of this newly tapped source of productivity, it is less important to the extent that
the duplication occurs among efforts that would, in the absence of a peer production
system, have gone unused in the production system. Second, and probably more
important, redundancy provides important values in terms of the robustness and
innovativeness of a system. Having different people produce the same component
makes the production system more robust to occasional failures. Moreover, having
different people with different experience and/or creative approaches attack the same
problem will likely lead to an evolutionary model of innovation, where alternative
solutions present themselves, giving the peer production process the ability to select
among a variety of actual solutions rather than pre-committing to a single solution.
93
This skepticism is more often encountered in questions in conferences and presentations than in formal
papers. A well articulated written example of a skeptic’s view, however, is R. L. Glass, The sociology of
open source: of cults and cultures. IEEE Software, May/Jun (2000) (Comparing recruiting OS developers
to Tom Sawyer's whitewashing the fence trick, arguing that eventually OS efforts will die because too
many important programming tasks are not fun/sexy enough).
94
Lerner & Tirole, Simple economics of open source, supra.
95
Moglen makes this central to his explanation. See Moglen, Anarchism Triumphant, supra note __
(“It's an emergent property of connected human minds that they create things for one another's pleasure
and to conquer their uneasy sense of being too alone. The only question to ask is, what's the resistance of
the network? Moglen's Metaphorical Corollary to Ohm's Law states that the resistance of the network is
directly proportional to the field strength of the ‘intellectual property’ system.” and also, “So, in the end,
my dwarvish friends, it's just a human thing. Rather like why Figaro sings, why Mozart wrote the music
for him to sing to, and why we all make up new words: Because we can. Homo ludens, meet Homo
faber.”). Raymond, Homesteading the Noosphere, 13-14; and Lerner & Tirole supra, also offer hedonic
gains as one component of their respective explanations. There is, of course, something counter-intuitive
about calling hedonic pleasure “indirect” appropriation. I use the terms “direct” and “indirect” to
distinguish between appropriation that relies directly on the economic exclusion made possible by
intellectual property law, and all other forms of appropriation. The distinction is made so as to enable us
to map whenever talking about appropriation whether it is a form of appropriation that supports the utility
of intellectual property rights or a form of alternative appropriation, which undermines the justification of
intellectual property rights. On why it is that these two types of appropriation have this oppositional
relationship as insights into the utility of the intellectual property rights see Yochai Benkler, Intellectual
Property and the Organization of Information Production, 22 Int’l Rev. L. & Ec. 81 (2002) (explaining
52
53 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
body and soul together, there are a variety of indirect appropriation mechanisms for
those who engage in free software development. These range from the amorphous
category of reputation gains,96 through much more mundane benefits such as
consulting contracts, customization services, and increases in human capital that are
paid for by employers who can use the skills gained from participation in free
software development in proprietary projects. In this regard, it is important to note
that about two thirds of the revenues in the software industry are not tied to software
publishing, but to service-type relationships.97 Given that the software industry is
more than three times the size of, for example, movie, video, and sound recording put
together,98 two thirds of this industry still provides a field from which to extract value
for software developers who participate in free software projects that is more than
twice the size of those smaller, albeit more flamboyant industries.
The reality of phenomena like academic research, free software, the World
Wide Web, NASA’s clickworkers or Slashdot supports these explanations with
robust, if not quantified here, empirical grounding. All one need do is look at the Red
Hat founders (no longer billionaires, but not quite on the bread line, either)99 and
IBM’s billion-dollar commitments to supporting Linux and Apache on the one hand,
that intellectual property has positive effects on information production strategies that are based on direct
appropriation and negative effects on information production strategies that rely on indirect
appropriation, and that these effects will structure the organization of information production and its
efficiency even when they have no affect on aggregate productivity in information production).
96
But, as mentioned above, this commonly cited motivation has not been reconciled with the contrary
practices of two of the most successful free software projects, Apache and the Free Software Foundation,
neither of which provides personal attribution to code they bless. See supra, note 7.
97
The Economic Census of 1997 breaks up software into several categories, ranging from publishing to
different types of services and education. Nonetheless, it is possible to collect the information about the
industry as a whole using primarily the following categories: software publishing (32.4%), computer
systems design and related services (57.9%), systems consultants, (8.5%), and computer training (1.2%).
Software publishing (NAICS 5112) (the things we usually think about when we think about software)
had receipts of over 61 billion dollars; Computer systems design and related services (NAICS 5415)
(defined as “ This industry compris es establishments primarily engaged in providing expertise in
the field of information technologies through one or more of the following activities: (1)
writing, modifying, testing, and supporting software to meet the needs of a particular customer;
(2) planning and designing computer systems that integrate computer hardware, software, and
communication technologies; (3) on-site management and operation of clients' computer
systems and/or data processing facilities; and (4) other professional and technical computer-
related advice and services,” roughly 109 billion dollars; systems consultants (NAICS 5415122)
roughly 16 billion dollars, and computer training, roughly 2.5 billion dollars.
98
See 1997 Economic Census. All movie, video, and recording industries (NAICS 512) had total receipts
of roughly 56 billion dollars, as compared to roughly 188 billion dollars for the software industry, see
supra, notes 97.
99
Red Hat is a company that specializes in packaging and servicing GNU/Linux operating systems. In
1999 it had an immensely successful IPO that made its founders billionaires, for a while. The company
survived the Bubble bursting and continues to lead the field of Linux distributions.
54 COASE’S PENGUIN V.04.3 AUGUST. 2002
and the tens of thousands of volunteer clickworkers, thousands of Linux developers,
and hundreds of distributed proofreaders, on the other hand, to accept intuitively that
some combination of hedonic gain and indirect appropriation can resolve the
incentives problem. In this part I abstract from this intuitive observation to offer an
answer that is more analytically tractable and usable to understand the micro-analytic
questions of peer production and the potential range in which peer production will be
more productive than firms or markets.
Saying that people participate for all sorts of reasons is obviously true at an
intuitive level. It does not, however, go very far towards providing a basis for
understanding why some projects draw many people, while others fail, or how the
presence or absence of money affects the dynamic. What I will try to do in this section
is to propose a framework to generalize the conditions under which peer production
processes will better motivate human effort than market-based enterprises. Given the
discussion of the information and allocation gains offered by peer production, this
section outlines a range in which peer production should be more productive than
market-based or firm-based production. At the broadest level, wherever peer
production can motivate behavior better than markets or firms, then certainly it will be
superior. It will also be potentially better over a range where it may motivate
behavior less effectively than markets or firms, but the contribution of the lower
overall effort level will be less than the contribution of the added value in terms of
information about and allocation of human creativity.
Let any agent have a set of preferences for rewards of three types:
M => Monetary rewards, which decrease in value because of the
decreasing marginal utility of money. Call the rate at which M
decreases s (satiation).
H => Intrinsic hedonic rewards experienced from taking the actions
SP => Socio-psychological rewards, which are a function of the cultural
meaning associated with the act, and may take the form of actual
effect on social associations and status perception by others, or on
internal satisfaction from one’s social relations or the culturally-
determined meaning of one’s action, etc.
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55 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
shape our understanding of whether we are observing a short-order cook, a restaurant
chef, or a dinner party host. Similarly, one can write about law for a legal fee, the
pleasure of creating a well-crafted argument, or the respect of the legal community or
one’s colleagues. To some extent, all three exist for anyone writing, but in different
measures depending on social role, such as whether the author is a practitioner, a
judge, or an academic, or on other factors, such as how time-constrained they are.
The value of the three types of rewards for any given action might be
independent of the value of the others, or it might not. 100 For purposes of this analysis
I will assume that H is a personal preference that is independent of the other two, 101
but that M and SP can be positively or negatively correlated depending on the social
construction of having money associated with the activity. I will call this factor p,
which can be negative (as in prostitution) or positive (as in professional sports).102
The p factor is most interesting when it is negative, and is intended to allow for the
possibility of a “crowding-out” phenomenon,103 which has mostly been studied in the
context of the relatively rare instances where altruistic provisioning has been the
major, if not exclusive, mode of provisioning of socially important material goods, at
least in some socie ties, such as blood 104 or gametes.105 While analysis leaves serious
100
Needless to say, the independent value of each may be positive or negative. One might be willing to
pay money to engage in a hedonically pleasing or socio-psychologically satisfying activities, as people do
all the time for hobbies, and people often take hedonically unpleasant or socially awkward or even
demeaning jobs in order to get the positive monetary rewards.
101
Though separating out purely physical pleasure or pain from the social-psychological meaning of the
cause of the pleasure or pain is artificial in the extreme. In principle, hedonic gain can be treated as part
of SP, and indeed I ignore it as an independent factor in the analysis. I have it in the general statement
largely to separate out the social-psychological aspect, which, unlike hedonic gains, is usually submerged
in economics.
102
Again, the culturally contingent nature of the relationship should be obvious. When the Olympics
were renewed in the modern era, they were limited to “amateurs” because professional sports were a form
of entertainment, giving their paid performers no more respect than paid performers were given more
generally. As with all performers, this changed with the status inversion that was part of the 20th century
celebrity culture generated to focus mass demand on mass-produced entertainment, as opposed to the
relationship/presence-based entertainment of the past.
103
See Bruno S. Frey and Reto Jege, Motivation Crowding Theory: A Survey of Empirical Evidence,
15(5) J. Economic Surveys 589 (2001); Bruno S. Frey and Felix Oberholzer-Gee, The Cost of Price
Incentives: An Empirical Analysis of Motivation Crowding-Out, 87 Am Econ. Rev. 746 (1997); see also
Fehr and Gachter, supra. For a broader moral claim about this tradeoff see Margaret Jane Radin,
Contested Commodities, (1996), and a critique in Kenneth J. Arrow, Invaluable Goods. 35 J. Econ. Lit.
757 (1997).
104
The quintessential source of the claim that altruism is superior to markets in providing blood is
Richard M. Titmuss, The Gift Relationship; From Human Blood to Social Policy (1972).
105
See L. S., Fidell et al. Paternity by proxy: Artificial insemination with donor sperm, in Gender in
Transition: A New Frontier, (J. Zuckerberg ed.), at 93 (1989) (reporting that three-quarters of sperm
donors in the USA were primarily motivated by financial gain); K. R. Daniels, Semen donors: Their
motivations and attitudes to their offspring. 7 J. Reprod. Infant. Psychol:121 (1989) (finding that “a
majority of donors surveyed in Australia and New Zealand gave altruistic reasons as motivation, with
payment rated as rather unimportant”); S. B. Novaes, Semen Banking and artificial insemination by
56 COASE’S PENGUIN V.04.3 AUGUST. 2002
questions as to whether altruistic provisioning of these types of goods is indeed
superior to market-based provisioning as a general social policy,106 the primary
disagreement concerns which is more efficient in the aggregate, not whether market
provisioning displaces altruistic provisioning and whether each mode draws different
contributors. 107 Using our three intuitive examples, an act of love drastically changes
meaning when one person offers the other money at its end, and a dinner party guest
who will take out a checkbook at the end of dinner instead of bringing flowers or a
bottle of wine at the beginning will likely never be invited again. The question of
money in legal writing will depend on role. It will have a different effect if the social
construction of the role of the author. For a practicing advocate, p usually is positive,
and higher monetary rewards represent the respect the author receives for her craft.
For a judge, p with regard to payment for any particular piece of writing is strongly
negative, representing the prohibition on bribes. For academics, p for a particular
piece of writing may be positive or negative, depending on whether its source is
considered to be an interested party paying for something that is more akin to a brief
than an academic analysis, or, for example, a foundation or a peer-reviewed grant, in
which case “winning” the support is considered as adding prestige.
donor in France: Social and Medical Discourse, 2 Int. J. Technol. Assessm. Health Care 219 (1986)
(providing an account of the several sperm banks in France and an analysis of their varying policies on
donor compensation); S. B. Novaes, Giving, receiving, repaying: Gamete donors and donor policies in
reproductive medicine, 5 Int. J. Technol. Assessm. Health Care 639 (1989) (reviewing motivation and
social issues of sperm and egg donation and surrogacy).
106
Titmuss’s thesis was challenged in a series of papers in the 1970s, see, e.g., Kenneth J. Arrow, Gifts
and Exchanges, 1 Philosophy and Public Affairs 343 (1972); Robert S. Solow, Blood and Thunder. 80
Yale L. J. 1696 (1971), and more recently has been subject to refinement with the experience of the AIDS
epidemic, see Kieran Healy, The Emergence of HIV in the U.S. Blood Supply: Organizations,
Obligations, and Management of Uncertainty. 28 Theory and Society 529 (1999).
107
Specifically for an evaluation of Titmuss’s argument in light of the HIV crisis see, e.g., Kieran Healy,
Embedded Altruism: Blood Collection Regimes and the European Union's Donor Population, 105
American Journal of Sociology 1633 (2000) (reporting on an international comparison and concluding
that “the opportunity to sell plasma does reduce one's likelihood of giving blood”). More generally, for a
description of empirical surveys in a number of areas, see Frey and Jege, supra note 101 (describing
empirical research in multiple disciplines supporting the displacement effect money has on voluntaristic
motivations.
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57 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
appropriation by others,108 or, more commonly perhaps, negative, where one agent is
jealous of the rewards of another.109 I will denote this factor jalt (jealousy/altruism).
Agents will then face different courses of action that they will perceive as
having different expected rewards R:
R = Ms + H + SP p, jalt
At any given time, an agent will face a set of possible courses of action, and
will have a set of beliefs about the rewards to each course of action, each with this
form. A rational agent will choose based on the value of R, not of M. Irrespective of
one’s view of whether the agent is a maximizer or a satisficer, the agent will have
some total valuation of the rewards to differing courses of action, and hence of the
opportunity cost of following courses of action that exclude other courses of action.
It is quite intuitive to see then that there will be some courses of action whose
reward will be heavily based on hedonic or social-psychological parameters, a
combination of all three factors, or primarily monetary rewards. At the broadest level
one can simply say that agents will take actions that have a positive value and low
opportunity cost because they do not displace more rewarding activities. Similarly,
where opportunities for action do compete with each other, an agent will pursue an
activity that has low, no, or even negative monetary rewards when the total reward,
given the hedonic and social-psychological rewards, is higher than alternative courses
of action that do have positive monetary rewards attached to them. Hence the
phenomena of starving artists who believe they are remaining true to their art rather
than commercializing, or of law professors who forego large law-firm partner draws
when they choose teaching and writing over the practice of law.
What more can we say about the likely actions of agents whose preferences
for rewards have the form I describe? First, there is a category of courses of action
that will only be followed, if at all, by people who seek social-psychological and
hedonic rewards. Assume that there are transaction costs for defining and making M
and SP available to the agent, Cm and Csp , respectively. I assume that these costs are
different, because the former require definition and enforcement of property rights,
contracts, and pricing mechanisms, while the latter require social mechanisms for the
association of social-psychological meaning with the act generically and with the
individual agent’s act in particular.
108
A religiously motivated agent, for example, might consider the acquisition of monetary returns by
other agents a positive sign of success, because the appropriators are seen as deserving—whatever theory
of desert is prescribed by the religion—say, neediness or having been chosen in some sense.
109
Genesis 4:3-8.
58 COASE’S PENGUIN V.04.3 AUGUST. 2002
There is potentially a category of cases where the marginal value (V) of an
agent’s action will be less than the transaction costs of providing monetary rewards
for it, in which case the expected monetary reward will be zero. If the social value of
the contribution is greater than zero, however, and if the hedonic and social-
psychological rewards are greater than zero and greater than the cost of making the
social-psychological rewards available, then it will be socially efficient for agents to
act in this way when opportunities to act arise. Agents will in fact do so if someone
has incurred the costs of providing the opportunities for action and the social-
psychological or hedonic rewards.
Behaviors in the following range will therefore occur only if they can be
organized in a form that does not require monetary incentives and captures behaviors
motivated by social-psychological and hedonic rewards:
110
If these transaction costs can be lowered by technology, this would counteract the effect and decrease
the size of the group of cases that fall into this category.
111
The public goods problem of information production limits the efficacy of proprietary provisioning
under any circumstances. The fact that basic science has many and varied uses as a fundamental input
into new innovation and learning, that is, creates particularly large positive externalities, makes the public
goods problem particularly salient in that context. See Richard R. Nelson, The Simple Economics of
Basic Scientific Research, 48 Journal of Political Economy 297-306 (June 1959); Arrow, Economic
Welfare and the Allocation of Resources for Invention, supra, at 623-25; Eisenberg, cDNA sequencing,
supra; Nelson, What is “Commercial” and What is “Public” about Technology, and What Should Be? in
Technology and the Wealth of Nations at 65-70 (Rosenberg, Landau, and Mowery 1992); Ralph Gomory,
The Technology -Product Relationship: Early and Late Stages, in Rosenberg, Landau, and Mowery,
supra, at 388.
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59 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
that peer production can harness motivations that do not require monetization of the
contribution, the information produced using this model can be released freely,
avoiding the inefficiencies associated with the public goods problem of information.
Keeping hedonic gains to one side, the reward function looks like this.
R = Ms + SPp
First, we can confidently say that whenever M and SP are independent of each
other or are positively correlated (that is, when p ≥ 0), approaches that provide
monetary rewards for an activity will dominate non-monetizable approaches towards
the exact same activity. A rational agent will prefer a project that provides both
social-psychological and monetary rewards than one that offers only one of these
rewards. Someone who loves to play basketball will, all other things being equal,
prefer to be paid for playing at Madison Square Garden over playing at West 3d and
Sixth Avenue without being paid.
Third, we can say that when M and SP are negatively correlated (p < 0), an activity
will be more or less attractive to agents depending on the values of s and p, that is, on
the rate at which the value of marginal monetary rewards for a new action is
60 COASE’S PENGUIN V.04.3 AUGUST. 2002
discounted by the agent and the rate at which the presence of money in the transaction
devalues the social-psychological reward for that action. Table 3 maps the likely
effects of monetary rewards on the value of R as a function of the values of s and p.
We can say generally that individuals with a high discount rate on money (high s) will
be likely to pursue activities with a high absolute value negative p rate only if these
are organized in a non-proprietary model, because the value of Ms for them is low,
while the presence of any M-type reward substantially lowers the value of SPp . At the
most simple level, this could describe relatively wealthy people —for example, a
wealthy person is unlikely to take a paying job serving lunch at a soup kitchen, but
may volunteer for the same job. More generally, most people who have finished their
day job and are in a day part that they have chosen to treat as leisure, even though a
second job is available, can be treated as having a higher s value for that day part. In
that day part, it will likely be easier to attract people to a project with socio-
psychological benefits, and if p is large and negative, adding monetary rewards will
lower, rather than increase, participation. As we move towards a situation where the
value of s for an individual is low, and the p rate, though negative, is low, we will tend
to see a preference for combining M and SP, as one would where p is neutral or
positive.
*
* s High Low
|p < 0| *
*
High Monetary Monetary rewards decrease
rewards lower R R through SP, but increase
substantially R through M, total R may
be improved
Low Monetary Monetary rewards likely
rewards affect R increase R
only slightly in
either direction
Table 3: Effects of monetary rewards on the total rewards seen to an activity
as a function of s and p.
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61 forthcoming 112 YALE L. J. (Winter 2002-03) V.04.3 AUGUST 2002
professional performers or athletes may have been treated with less respect than
amateurs a hundred years ago, but this has obviously changed quite dramatically. The
same can be said for the jalt factor. One can imagine that free software development
communities would attach a negative social value to contributions of those who
demand to be paid for their contributions. The same communities may have different
feelings towards programmers who contributed for free, but who later get large
consulting contracts as a result of the experience and reputation they gained from their
freely shared contributions.
Peer production is limited not by the total cost or complexity of a project, but
by its modularity, granularity, and the cost of integration.
Granularity refers to the size of the modules, in terms of the time and effort
that an agent must invest in producing them. The number of people who will likely
112
Coined by Eric Raymond to capture one of the attributes of the approach that developed Linux:
“Given enough eyeballs, all bugs are shallow.” Raymond, Cathedral and Bazaar, supra, at 9.
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participate in a project is inversely related to the size of the smallest-scale contribution
necessary to produce a usable module. Usability may place a lower boundary on
granularity either for technical or economic reasons, where at a minimum the cost of
integrating a component into a larger modular project must be lower than the value
that adding that component adds to the project. But above that boundary, the
granularity of the modules sets the smallest possible individual investment necessary
to participate in a project. If this investment is sufficiently low, then incentives for
producing that component of a modular project can be of trivial magnitude and many
people can contribute. If the finest-grained contributions are relatively large and
would require large investment of time and effort, the universe of potential
contributors decreases. A successful large-scale peer production project must
therefore have a predominate portion of its modules be relatively fine-grained. The
discussion in the preceding section suggests that, given the relatively small
independent value such fine-grained contributions will have and the transaction costs
associated with remunerating each contribution monetarily, non-monetary reward
structures are likely to be more effective to motivate peer production efforts.
What kind of commons is it, then, that peer production of information relies
upon? Commons are most importantly defined by two parameters.113 The first
parameter is whether use of the resource is common to everyone in the world or to a
well-defined subset. The term “commons” is better reserved for the former, while the
latter is better identified as a common property regime (CPR)114 or limited common
property regime. 115 The second parameter is whether use of the resource by whoever
the set of people whose use is privileged is regulated or not. Here one can more
generally state, following Rose,116 that resources in general can be subject to regimes
ranging from total (and inefficiently delineated) exclusion—the phenomenon Heller
has called the anticommons 117 —through efficiently-delineated property and otherwise
regulated access, to completely open, unregulated access. The infamous “tragedy of
the commons” is best reserved to refer only to the case of unregulated access
commons, whether true commons or CPRs. Regulated commons need not be tragic at
all, and indeed have been sustained and shown to be efficient in many cases.118 The
main difference is that CPRs are usually easier to monitor and regulate—using both
formal law and social norms 119 —than true commons, hence the latter may more often
slip into the open access category even when they are formally regulated.
113
The most extensive consideration of commons and the resolution of the collective action problems
they pose is Ostrom, supra.
114
See Ostrom, supra.
115
Carol M. Rose, The Several Futures of Property: Of Cyberspace and Folk Tales, Emission Trades and
Ecosystems, 83 Minn. L. Rev. 129 (1998).
116
Carol M. Rose, Left Brain, Right Brain and History in the New Law and Economics of Property, 79
Org. L. Rev. 479 (2000).
117
Michael A. Heller, The Tragedy of the Anticommons: Property in the Transition from Marx to
Markets, 111 Harv. L. Rev. 621 (1998). I refer to Heller, rather than to Michelman, who to the best of
my knowledge coined the term, see Frank I. Michelman, Ethics, Economics, and the Law of Property, in
Nomos XXIV: Ethics, Economics, and the Law 3 (J. Roland Pennock & John W. Chapman eds., 1982),
because the concept, applied to inefficiently defined property rights relative to the efficient boundaries of
resources as opposed to resources as to which everyone has a right to exclude, took off with Heller’s use.
118
Ostrom, Governing the Commons, is the most comprehensive survey. Anther seminal study was
James M. Acheson, The Lobster Gangs of Maine (1988). A brief intellectual history of the study of
common resource pools and common property regimes can be found in Charlotte Hess & Elinor Ostrom,
Artifacts, Facilities, And Content: Information as a Common-pool Resource, (paper for the “Conference
on the Public Domain,” Duke Law School, Durham, North Carolina, November 9-11, 2001).
119
The particular focus on social norms rather than formal regulation as central to the sustainability of
common resource pool management solutions that are not based on property is Ellickson’s, supra.
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Ostrom also identified that one or both of two economic functions will be
central to the potential failure or success of any given commons-based production
system. The first is the question of provisioning, the second of allocation. 120 This
may seem trivial, but it is important to keep the two problems separate, because if a
particular resource is self-renewing if allocated properly, then institutions designed to
assure provisioning would be irrelevant. Fishing and whaling are examples. In some
cases, provisioning may be the primary issue. Ostrom describes various water
districts that operate as common property regimes that illustrate well the differences
between situations where allocation of a relatively stable (but scarce) water flow
exists, on one hand, and where provisioning of a dam is the difficult task, after which
water is abundant relative to demand. 121 Obviously, some commons will require both.
120
“Provisioning” refers to efforts aimed at producing a particular good that, but for the actions described
by the term “provisioning” would not exist. “Allocating” refers to decisions about how a good that
exists, but is scarce relative to demand for it, will be used most efficiently.
121
Ostrom, Governing the Commons, 69-88.
122
On the relationship between how small and closely knit a group is, and its capacity to use social norms
to regulate behavior see Robert C. Ellickson, Order Without Law (1991). On the importance of social
norms in regulating behavior in cyberspace see Lawrence Lessig, Code and Other Laws of Cyberspace
(1999).
66 COASE’S PENGUIN V.04.3 AUGUST. 2002
providing it, increases the expected payoff.123 Third, the public goods nature of the
product means that free riding does not affect the capacity of contributors to gain full
use of their joint product, and does not degrade their utility from it. This permits
contributors who contribute in expectation of the use value of the good to contribute
without concern for free riding.
Threats to Motivation
There are two kinds of actions that could reduce the intrinsic benefits of
participation. First is the possibility that a behavior will affect the contributors’
valuation of the intrinsic value of participation. Two primary sources of negative
effect seem likely. The first is a failure of integration, so that the act of individual
provisioning is seen as being wasted, rather than adding some value to the world.
This assumes that contributors have a taste for contributing to a successful joint
project. Where this is not the case—if integration is not a component of the intrinsic
value of participation—then failure to integrate would not be significant. The World
Wide Web is an example where it is quite possible that putting up a web site on a
topic one cares about is sufficiently intrinsically valuable to the author, even without
the sense of adding to the great library of the web, that integration is irrelevant to the
considerations of many contributors.
123
This attribute causes Steven Weber to describe free software production not only as “nonrival,” but as
“anti-rival”—by which he means that increasing returns to widespread use mean that consumption by
many not only does not reduce the value of a good, as in nonrival goods, but actually enhances it. See
Weber, supra note 8, MS at 28-29.
124
As opposed to collective, as in the conversion of some aspect of the commons to a common property
regime where, for example, high quality or consistent contribution to the commons could become a
criterion for membership.
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participants from the product of their joint effort. The common storytelling enterprise
called LambdaMOO, and the well-described crises that it went through with
individuals who behaved in antisocial ways—like forcing female characters to “have
sex” that they did not want to have in the story125 —is a form of appropriation—taking
control over the production process so as to make the joint product serve one’s own
goals. In LambdaMOO the participants set up a social structure for clearing common
political will in response to this form of appropriation. 126 In the examples I have
described in this paper, the explicit adherence to a norm of objectivity in Wikipedia,127
and similar references in Kuro5hin to the norm of high-quality writing are clear
examples of efforts to use social norms to regulate this type of defection by
substantive, rather than commercial, appropriation. Similarly, some of the software-
based constraints on moderation and commenting on Slashdot and other sites have the
characteristic of preventing anyone from taking too large a role in shaping the
direction of the common enterprise, in a way that would reduce the perceived benefits
of participation to many others. For example, limiting moderators to moderating no
more than five comments in any three-day period, or using trill filters to prevent users
from posting too often, are technical constraints on permitting anyone to appropriate
the common enterprise called Slashdot.
Provisioning Integration
129
The General Public License, under which GNU/Linux is distributed, is available at
http://www.fsf.org/copyleft/gpl.html, section 2(b) limits the license to modify software distributed under
the GPL such that the licensee “must cause any work that you distribute or publish, that in whole or in
part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to
all third parties under the terms of this License.”
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Archive 130 and the Varmus proposal for changing the model of publication in the
health and biomedical sciences131 towards free online publication coupled with post-
publication peer commentary as a check on quality would tend to push the process
further towards pure peer review and norms-based enforcement of the core values of
completeness and accuracy, as well as attribution and respect for priority.
The first thing to see from the discussion of threats to motivation is that
provisioning integration by permittin g the integrator to be the residual owner (in
effect, to “hire” the contributors and act as the entrepreneur) presents substantial
problems for the motivation to provision in a peer-based production model.
Appropriation may so affect motivation to participate that the residual owner will
have to resort to market- and hierarchy-based organization of the whole production
effort. Second, property rights in information are always in some measure
inefficient. 132 Creating full property rights in any single agent whose contribution is
only a fraction of the overall investment in the product is even less justifiable than
doing so for a person who pays all of the production costs. Third, and related,
integration is quite possibly, particularly with the introduction of software-based
management of the communications and to some extent the integration of effort, a
low-cost activity. To the extent that this is so, even though integration may require
some hierarchy, or some market-based provisioning, it is a function that can
nonetheless be sustained on low returns—be it by volunteers, like those who run
integration of code into the Linux kernel, by publicly-funded actors, as in the case of
NASA clickworkers, or by firms, like the Open Source Development Network that
supports Slashdot, that appropriate the integration value they add by means less
protected from competition than intellectual property rights-based business models (in
that case, advertising and service contracts to implement the same platform within
business organizations).
130
http://www.ArXiv.org.
131
Harold Varmus, E-BIOMED: A Proposal for Electronic Publications in the Biomedical Sciences
(1999) http://www.nih.gov/about/director/pubmedcentral/ebiomedarch.htm
132
See supra, note 73.
70 COASE’S PENGUIN V.04.3 AUGUST. 2002
turn review the contributors. As peer production is iteratively introduced to solve a
greater portion of the integration function, the residual investment in integration that
might require some other centralized provisioning becomes a progressively smaller
investment, one capable of being carried on by volunteers or by firms that need not
appropriate anything approaching the full value of the product.133
133
Boyle focuses on this characteristic as the most interesting and potentially important solution. See
Boyle, Second Enclosure Movement, supra.
134
I owe the idea of cooperative appropriation to an enormously productive conversation with David
Johnson. It was his idea that the peer production model can be combined with the producers’ cooperative
model to provide a mechanism of appropriation that would give contributors to peer production processes
a more direct mechanism for keeping body and soul together while contributing, rather than simply
awaiting for reputation gains to be translated into a contract with a company.
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Conclusion
For academics, peer production provides a rich area for new research. Peer
production, like the Net, is just emerging. While there are some studies of peer-
produced software, there is little by way of systematic research into peer production
processes more generally. There is much room for theoretical work on why they
work, what are potential pitfalls, and what are solutions that in principle and in
practice can be adopted. The role of norms, the role of technology, and the interaction
between volunteerism and economic gain in shaping the motivation and organization
of peer production are also important areas of research, in particular in the study of
how peer groups cluster around projects. Qualitative and quantitative studies of the
importance of peer production in the overall information economy, and in particular
the Internet-based information economy would provide a better picture of just how
central or peripheral a phenomenon this is.
For firms, the emergence of peer production may require a more aggressive
move from information product-based business models to information-embedding
material products and service-based business models. Businesses could, following
IBM or Red Hat in open source software, focus their “production” investment in
providing opportunities for peer production, aiding in that production, and performing
if necessary some of the integration functions. Firms that adopt this model, however,
will not be able to count on appropriating the end product directly, because the threat
72 COASE’S PENGUIN V.04.3 AUGUST. 2002
of appropriation will largely dissipate motivations for participation. Indeed, the
capacity of a firm to commit credibly not to appropriate the joint project will be
crucial to its success in building a successful business model alongside a peer
production process. This would require specific licenses that secure access to the
work over time to contributors and all. It would also require a business model that
depends on indirect appropriation of the benefits of the product. 135 Selling products or
services, for which availability of the peer-produced product increases demand, as in
the case of IBM servers that run the GNU/Linux operating system and Apache server
software, could do this. Conversely, firms that benefit on the supply side from access
to certain types of information can capitalize on peer production processes to provide
that input cheaply and efficiently, while gaining the firm-specific human capital to
optimizing their product to fit the information. Again, IBM’s investment in engineers
who participate in writing open source software releases it from reliance on
proprietary software owned by other firms, thereby creating supply side economies to
its support of peer production of software. Similarly, NASA’s utilization of peer
production saves on its costs of mapping Mars craters, and Google’s use of links
provided by web sites as votes for relevance integrates distributed relevance
judgments as input into its own commercial product. Another option is sale of the
tools of peer production tiself. For example, the software and access to massive
multiplayer online games like Ultima Online or Everquest are an instance of a
growing industry in the tools for peer production of escapist storytelling. 136
For regulators, the implications are quite significant. In particular, the current
heavy focus on strengthening intellectual property rights is exactly the wrong
approach to increasing growth through innovation and information production if
having a robust peer production sector is important to an economy’s capacity to tap its
human capital efficiently. Strong intellectual property rights, in particular rights to
control creative utilization of existing information, harm peer production by raising
the cost of access to existing information resources as input. This limits the capacity
of the hundreds of thousands of potential contributors to consider what could be done
with a given input, and applying themselves to it without violating the rights of the
owner of the information input. This does not mean that intellectual property rights
are all bad. But we have known for decades that intellectual property entails
systematic inefficiencies as a solution to the problem of private provisioning of the
public good called information. The emergence of commons-based peer production
adds a new source of inefficiency.
135
For a general mapping of indirect appropriation mechanisms see Benkler, Intellectual Property and the
Organization of Information Production, supra.
136
See Bob Tedeschi, E-commerce Report: The computer game industry seeks to bridge an online gap
between geeks and the mainstream, NYT (Dec. 31, 2001), C5 col. 1. A somewhat optimistic report
estimates that this industry will pull in some $1.3 billion by 2006. See Gaming Platforms Set for
Explosive Growth, Europemedia (July 2 2002).
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That we cannot fully understand a phenomenon does not mean that it does not
exist. That a seemingly growing phenomenon refuses to fit our settled perceptions of
how people behave and how economic growth occurs counsels closer attention, not
studied indifference and ignorance. Peer production presents a fascinating
phenomenon that could allow us to tap substantially underutilized reserves of human
creative effort. It is of central importance to policy debates today that we not squelch
it, or, more likely, move its benefits to economies that do appreciate it and create the
institutional conditions needed for it to flourish.
137
But see McGowan, supra, at 287-88 (“Indeed, if we assume that there will always be opportunistic
programmers who might try to appropriate a base of open-source code for use in a conventional program,
then open-source production will always have to rely on the right to exclude being vested in a person or
entity willing to wield that right to enforce community norms and thwart appropriation of the
community's work.”).