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Brief Notes On Design Pattern

This document provides a summary of design patterns from the book "Design Patterns" by Gamma et al. It describes 23 common design patterns organized into creational, structural, and behavioral categories. For each pattern, it gives a brief definition and simplified UML diagram. More examples will be added over time to illustrate real-world uses of the patterns. The full book should be referenced for detailed explanations and applicability of each pattern.

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Rajesh Kanna
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0% found this document useful (0 votes)
279 views

Brief Notes On Design Pattern

This document provides a summary of design patterns from the book "Design Patterns" by Gamma et al. It describes 23 common design patterns organized into creational, structural, and behavioral categories. For each pattern, it gives a brief definition and simplified UML diagram. More examples will be added over time to illustrate real-world uses of the patterns. The full book should be referenced for detailed explanations and applicability of each pattern.

Uploaded by

Rajesh Kanna
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

Brief Note on Design Pattern

- By Channu Kambalyal
[email protected]
This note is based on the well-known book Design Patterns Elements of Reusable Object-Oriented Software
by Erich Gamma et., al.,. The note presented here is the summarized versions of definitions and simplified UML
representations of the patterns. These may be used to quickly re-collect the design patterns and adopt them
during the design of OO applications. For detailed explanations and applicability of the design patterns original
book should be referred. In course of time, more practical examples will be added to this note.
Creational Patterns
1. Abstract Factory Provide an interface for creating families of related or dependent objects without
specifying their concrete classes (Kit)
AbstactFactory
createProductA()
createProductB()

2. Builder Separate the construction of a complex object from its representation so that the same
construction process can create different representations.
Director
Builder
1

construct()

for all objects in structure {

Cont ret eB uilder

builder->BuildPart()
buildPart()
getResult()

aClinet

aDirec tor :
Direc tor

aConc re teB uild er :


ContreteB ui lder

1: new Con c reteB uil der

2: new Direc tor(aConc reteB uilder)

3: c ons truc t( )

4: buildP art( )

5: getRes ult( )

3. Factory Method Define an interface for creating an object, but let subclasses decide which class to
instantiate. Factory Method lets a class defer instantiation to subclasses. (Virtual Constructor)

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Creator

Product

...
product = factoryMethod()
...

factoryMethod()

ConreteProduct

ConcreteCreator

return new ConcreteProduct

factoryMethod()

4. Prototype Specify the kinds of objects to create using a prototypical instance, and create new objects by
copying this prototype.
Client

Prototype

operation()

c lone()

ConcretePrototype1

p = prot otype->clone()

clone()

5. Singleton Ensure a class has only on instance, and provide a global point of access to it.
Singleton
static uniqueInstance
singletonData
return uniqueInstance
static Instance()

Structural Patterns
6. Adapter Convert the interface of a class into another interface clients expect. Adapter lets classes work
together that couldnt otherwise because of incompatible interfaces. (Wrapper)
Class adapter:
Client

Target

Adaptee

request()

specificRequest()
implements
Adapter

specificRequest()

request()

Object Adapter:
Client

Target

Adaptee

request()

specificRequest()
adaptee
Adapter

specificRequest()

request()

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7. Bridge - Decouple an abstraction from its implementation so that the two can vary independently. (Handle)

Implementor
operationImpl()

ConreteImplemementorA
operationImpl()

8. Composite - Compose objects into tree structures to represent part-whole hierarchies. Composite lets
clients treat individual objects and composition of objects uniformly.
Panel

Button

Label

TextField

Button

Panel

Label

TextField

Other examples: A directory structure that contains file types and other directories; A role tree that has a
role and a role tree, and so on.
9. Decorator Attach additional responsibilities to an object dynamically. Decorator provides a flexibility to
sub classing for extending functionality. (Wrapper).
AComponent
operation()

ADecorator
operation()

AConcreteDecorator
opearation()

10. Faade Provide a unified interface to a set of interfaces in a subsystem. Faade defines a higher-level
interface that makes the subsystem easier to use.

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AClient

AFacade

uses

getaValue()
uses

uses

SomeClassA

uses

SomeClassB

SomeClassC

11. Flyweight Use sharing to support large numbers of fine-grained objects efficiently.
if(flyweight(key) exists) {
return existing flyweight;
}
else {
create new flyweight;
add it to the pool of flyweights;
return the new flyweight;
}

FlyweightFactory
AClient
getFlyweight()

12. Proxy Provide a surrogate or placeholder for another object to control access to it. (Surrogate)
Proxy

Client

request()

RealSubject
request()

realSubject->request()

Behavioral Patterns
13. Chain of Responsibility - Avoid coupling the sender of a request to its receiver by giving more than one
object a chance to handle request. Chain the receiving objects and pass the requests along the chain until
an object handles it.
Client

Handler
aConcreteHandler1

ConcreteHandler1
aConcreteHandle2

ConcreteHandler2
handleReques t()

14. Command Encapsulate a request as an object, thereby letting you parameterize clients with different
requests, queue or log requests, and support undoable operations. (Action, Transaction)
Command de-couples the object that invokes the operation from the one that knows how to perform it.

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Client

Command

Invoker

execute()

Receiver

ConreteCommand
receiver->action()

execute()

: Client

: Receiver

:
ConreteCommand

: Invoker

1: new Receiver

2: new ConcreteCommand(aReceiver)

3: storeCommand(aCommand)
4: execute( )
5: action( )

15. Interpreter - Given a language, define a representation for its grammar along with an interpreter that uses
the representation to interpret sentences in the language.
Useful in designing language related applications and compilers.
16. Iterator - Provide a way to access the elements of an aggregate object sequentially without exposing its
underlying representation. (Cursor)
Aggregate

Iterator
(from util)

ConcreteAggregate

ConcreteIterator

createInterator()

return new Conc ret eIterator(t his)

17. Mediator Define an object that encapsulates how a set of objects interacts. Mediator promotes loose
coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction
independently.

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aClient

DialogBoxMediator

List Bo x

EntryFie ld

1: showDialog()

2: widgetChanged()
3: getSelection()

4: setText()

18. Memento Without violating encapsulation, capture and externalize an objects internal state so that the
object can be restored to this state later. (Token) Example supporting undo operations.
A memento is an object that stores a snapshot of the internal state of another object.
Originat or

Memento

state

stat e

setMemento(Momento m)
createMemento()

setSt ate()
getSt ate()

Caretaker

state = m->getState()

return new Memento(state)

aCaretaker :
Caretaker

: Originator

: Memento

1: createMemento( )
2: new Memento()
3: setSt ate( )
4: setMemento()
5: getSt ate( )

19. Observer Define a one-to-many dependency between objects so that when one-object changes state, all
its dependents are notified and updated automatically. (Dependents, Publish-Subscribe)

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aConcreteSubject

aConcereteObserver

1: attachObserver()
2: update()

3: setS tat e()


4: getS tat e()

20. State Allow an object to alter its behavior when its internal state changes. The object will appear to
change its classes.
TCPConnection

TCPState

state

open()
close()
acknowledge()

open()
clos e()
acknowledge()

state->open()

TCPEstablished

TCPListen

TCPClosed

21. Strategy Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy
lets algorithm vary independently from clients that use it. (Policy)

SomeContext

strategy

SomeStrategy
algorithmInterface()

ConcreteStrategyA

Concret eStrategyB

ConcreteStrategyC

22. Template Method Define the skeleton of an algorithm in an operation, deferring some steps to
subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the
algorithm. This pattern is so fundamental that it is found in almost every abstract class.

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Abstact Class
operation()

ConcreteClass
operation()

23. Visitor Represent an operation to be performed on the elements of an object structure. Visitor lets you
define a new operation without changing the classes of the elements on which it operates.
Visitor
vis it Concret eE lementA(concret eElement A)
vis it Concret eE lementB(concret eElement B)

Concret eVisit or1

Client

ElementA

operation()

accept(Visitor v)

ConcreteElement A
accept(Visitor v)

: Client

:
ConcreteVisitor1

v->visitConcreteElemenetA(this)

:
ConcreteElementA

1: new ConcreteVisitor()

2: accept (Visit or)

3: visitConcreteElementA(concreteElementA)

Note: Simple and more real life examples will be added in course of time for the above design patterns.

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