Introductiontoblender-Final 1
Introductiontoblender-Final 1
Navigating within Blender requires the user to understand the methods that
alter the view of the scene in the 3-Dimensional Viewport. The first method
is zooming. Using the scroll wheel, in either direction, the view of the scene
will become closer or further away. The second method is to pan, which
rotates your view of the scene in the 3D Viewport. To pan, hold down the
middle mouse button, and move the mouse. If shift is held while panning,
the view will move, but not rotate, which can be very helpful when looking
at different objects within the scene.
The three axes in Blender are necessary to manipulate objects. They are
consistently color-coded in Blender. The X-Axis is red, the Y-Axis is shown
in green, and the Z-Axis is displayed as blue.
I recommend arranging the a
xes in this workflow. Use the Z-Axis as the
vertical dimension, the Y-Axis as front-to-back, and the X-Axis as
side-to-side. Getting used to this workflow can provide consistency while
working with various complex projects.
X-Axis
Y-Axis
Z-Axis
The lamp is used for lighting purposes. There are five types of lamps. The
default and most commonly used lamp is a point lamp, which emits light in
a sphere around its position. The other types of lamps emit light in various
ways. For example, the spot lamp is a cone-shaped light emitted in only
one direction.
Having good lighting can make an render look much better. Learning how
to correctly light up a scene can make all the difference in the final render.
Using multiple lighting sources at a variety of locations with different values
of light emission is key.
Obtaining shapes to be lit up in the scene can be achieved by using mesh
objects. They are 3D shapes made up of vertices. There are many mesh
objects choose from in the add menu, under the mesh tab. A cube is a
shape that has eight vertices which are the points of the cube where the
edges and faces meet. The image below is a cube without edges or faces.
By just seeing the vertices, the mesh object is hard to place, but in the final
object, these vertices are connected by edges. When the edges are added
into the picture, it becomes much easier to understand the object that is
present.
Currently, in the image above, the cube is made up of only vertices and
edges. This cube currently has no faces, and as a result it is only an
outline. Faces are polygonal figures that truly display the object. Below is
All mesh objects are built in this way. It is simple to understand using a
cube, but mesh objects can become intricate and incredibly detailed. For
example, meshes can slope up and down, such as the one pictured below.
Understanding this concept may be difficult, but it can become a great start
to learning more advanced modeling concepts in Blender.
Producing a picture of your scene is possible by rendering. Rendering
produces the final image. To create this, Blender uses three main rendering
engines. To change which rendering engine Blender is using, there is a
drop down menu at the top of the screen which allows you to choose
between them.
There are three options, Blender Render, Blender Game, and Cycles
Render. The rendering engines affect the way that rendering is done in
Blender and the image it produces.
Blender Game is used for creating game simulations, and cannot be
compared with the other two rendering engines. Its purpose is entirely
different. These game simulations often involve objects that are controlled
using the logic editor.
Blender Render and Cycles are very similar. Blender Render was the
predecessor to Cycles Render. One noticeable difference between Blender
Render and Cycles Render are the shadows within the render.
Blender Render calculates shadows as a completely black area, where
Cycles Render calculates shadows as a shade of gray, depending on
where the light hits and bounces.
Blender Render
Cycles Render
blocks that serve a specific function. Blender has many nodes with varying
function. Nodes are connected by a line that goes from node to node, until
it goes into the output. In cycles render, shaders are commonly mixed, to
give a precise amount of reflection. The Node Editor is a very powerful tool,
with many methods to create incredibly realistic materials and Cycles
Render allows it to flourish.