Magic Items
1. A bloodstone fragment. When
thrown at a target, explodes with
a thunderous bang (1d6 thunder
damage and deafened, Con save
CD 13 half and negates)
2. A slender spindle of white glass.
When impaled into flesh, the
cypher dissolves and grants you
resistance
to poison
damage
until you take a short rest.
3. Card of Balance: A bloodstained
ivory card, marked with a symbol
of justice. The cypher grants you
advantage on the next spell saves.
4. Studded Leather of the Snake.
Attunement Resistance to Piercing
damage
5. Shield of the Bastion. Attunement
Resistance
to
bludgeoning
damage
6. Helm
of
Fear.
Attunement,
Advantage on Intimidation checks
7. Longsword of Dawn. Attunement
Turn on as a bonus actions. Bright
Light in 10 feet radius, dim light in
10 feet radius.
8. Idol of Truth. As per augury spell
once then 50 gp value
9. A broken malachite orb smeared
with crimson blood. When thrown
at a target, the cypher explodes
into a burst of acid (2d6 acid
damage, Dex CD 13 save half)
10. Spell Scroll (Detect Magic)
11. Potion of Healing
12. Spell Scroll (Tasha's Hideous
Laughter)
13. +1 Weapon (spear)
14. Potion of Fire Breath
15. Mace of Giant Bane, Attunement
+1d6 necrotic damage vs Giant
type.
16. Potion of Climbing
17. Chalice of Water. 3 times per day
can produce an 200ml of water
18. Ward
Ring.
Attunement
Use
reaction to activate, +2 AC vs the
next attack. 3 uses, then 10 gp
ring
19. Boon of Life. Use bonus action to
activate, +5 Temp hit point.
20. Silver Warhammer
21. Book of Herbalism, advantage on
one ability check per day.
22. Hammer
of
the
Farseer
Attunement, You may cast Augury
once per day.
23. Lead Helm Attunement, gives
resistance to psychic damage
24.
Ice Sickle Attunement, 1d4
slashing and 1d4 cold damage, a
hit prevents reactions.
25.
Lady Luck Attunement, A
shortsword with a blade of silver,
you can reroll any 1 on a melee
attack. You have to keep the
second result.
26.
Silver tipped Arrow (10)
27. Potion of Lesser restoration (300
gp).
28. Smoke Bomb - A glass vial of
swirling grey mist that casts Fog
Cloud at lower level when broken
on ground.
29. Hymn of Aos - prayer book, gives
+2 on Religion checks when held.
30. Scroll of Charm Person
31. Scroll of Bless
32. Scroll of Cure Wounds
33. Vial Of Holy Water
34. Ring of Prowess. Attunement,
Advantage on Athletics checks
35. Scroll of Heat Metal
36. Potion of Healing
37. Potion of Healing
38. Scroll of Witch Bolt
39. Scroll of Bane
40. Scroll of Bless
41. Potion of Fire Breath
42. Wand of Absorb Elements (7
charges)
43. Wand of Detect Magic (6 charges)
44. Moon Longsword. Attunement.
Contains 1 charge of Moonbeam
cast at 2nd level.
45. Protective
Breastplate,
Attunement, The bearer may cast
Blade Ward once per day, as a
bonus action.
46. Dagger Of Bonding. The bearer
may cast Friends once per day
47. Cloak
of
the
Falling
Star.
Advantage on save vs fear.
48. Battle-axe of Chance. Attunement
+1d4 damage if the attack dice is
odd.
49. Favored
Soul
Headband
Attunement, Once per day, the
bearer may roll a saving throw
with advantage. Decided before
the roll.
50. Silver Short sword
51. Elven Boots. Attunement +1 to
Initiative roll
52. Sentinel Dagger. The weapon
begin to tremble when kobolds are
present in a 100ft radius.
53. Pious Quarterstaf. Attunement
The bearer can cast spare the
dying once per day. Contains 1
charge of Cure wounds cast at 2nd
level.
54. Potion of Climbing
55. Spell Scroll (Detect Magic)
56. Driftglobe (DMG p166)
57. Immovable Rod (DMG p 175)
58. Potion Of Fire Breath (DMG p187)
59. Potion Of Resistance (Cold) (DMG
p188)
60. Ring Of Water Walking (DMG
p193)
61. Scudo +1
62. Spell Gem 1liv Lapis lazuli
(OotA p223)
63. 1 Seeker Dart (PotA p223)
64. Everburning Torch. Una torcia con
Fiamma Perenne
65. Silver Hand Axe
66. Reaper's Dagger. Attunement The
bearer has advantage on death
saving throws
67. Obsidian Scale Mail. Attunement.
Reduces acid damage to the
bearer by 2
68. Defensive Amulet. Attunement.
The bearer gains a +1 bonus to
Constitution saving throws.
69. Liar's
Bracers.
Attunement.
Contains 1d4 charges of the Silent
Image spell (1st level). The bearer
may cast Friends once per day.
advantage on save vs
Disease and poisons.
Executioner Crossbow
Weapon (Hand CB,
Light CB, Heavy CB)
Rare,
require
attunement
+1 Weapon. +1d6
radiant damage vs
undead,
demon,
fiend. Once per day
can
cast
Banishment at 4th
level, CD 14
Phoneix Shield
Shield,
Rare,
attunement
require
Warptounge Dagger
+2 Shield, grant resistance to
fire and radiant damage.
Once per day can cast
Daylight.
Weapon
(Dagger,
Shortsword)
Rare,
require attunement
Runic Tome
New Magic Items
+1 Weapon, the wielder
can cast Haste as an
action on his turn. This
ability recharge every
day at dawn
Plauge Ridden Axe
Weapon (Hand Axe,
Battle Axe, Great
Axe)
Very
rare,
require attunement
+2
Weapon.
The
wielder
get
Resistance
to
Necrotic damage and
Wondrous
rare
Item,
Very
This book grant the
ability to summon once
per day a Mummy that
obey your commands.
The mummy is loyal to
you and act on your
initiative order. The
evocation last 1 hour or
when the mummy drop
to 0 hit point
Lichs Bane
Shield, legendary, requires
attunement
you cannot use it again until you
complete a long rest.
+3 Shield, The bearer is
immune
to
the
lich
Frightening
Gaze
and
Paralyzing Touch. Also has
advantage on save vs
magical effect and spell
from lich and demiliches.
Types of animal d12
1 Baboon
2 Badger
3 Bat
5 Deer
6 Hawk
7 Hyena
4 Cat
8 Owl
9 Rat
10 Raven
11
Scorpion
12 Spider
Elder Council Amulet
Wondrous
rare,
attunement
Wand of Entertainment
Item,
require
Wand, uncommon
Appearing as a lapis lazuli tipped
conductor's baton the wand of
entertainment sounds like an
orchestra softly tuning when first
drawn. This wand has 3 charges.
While holding it you can use an
action to expend 1 charge that
calls forth
inspiring orchestral
music. Any ally within 60 feet of
you that can hear has advantage
on
Wisdom,
Intelligence
and
Charisma saving throws until the
start of your next turn. The wand
regains 1d3 expended
charges
daily at dawn.
The
wearer
gain
advantage on save
vs spell and magical
abilities.
Ring of the Beast
Ring,
uncommon
attunement)
Amulet of lifesaving
(requires
This thick wooden ring is flecked
with
diamond dust and carved
with images of an animal. While
wearing
this
ring
you
can
polymorph
into
the
creature
pictured on the ring. Use the rules
of the spell, except that you retain
your original forms Intelligence,
Wisdom, and Charisma scores.
Once you have used this property
Minor item
If you fail a death saving throw
while wearing this amulet, the item
casts spare the dying on you. The
amulet cannot cast this spell again
for 24 hours.
Headband of blade ward
Minor Item
While wearing this headband as an
action you can cast Blade Ward.
You cannot use this ability again
until you complete a short or long
rest.
Headband of true strike
Minor Item
While wearing this headband as an
action you can cast True Strike. You
cannot use this ability again until
you complete a short or long rest.
Herbs and Plant
1. Hyancinth Nectar 6 gp Effect:
Stop poisoned condition for 1d6
round, after the effect continue as
usual
2. Hydrathistle 32 gp Effect: Target
can breathe underwater for 1 hour.
3. Milkweed Seeds 1 gp. Cure 1 hit
point on consumption
4. Canna di palude 5 gp. Vantaggio
sul prossimo tiro salvezza Cos fino
a riposo breve
5. Mora Blu 3gp. Infuso Vantaggio
sul prossimo tiro salvezza contro
veleno fino a riposo breve
6. Gray leaves 2gp. Una dose fa
recuperare 1d4 pf, dopo un
applicazione di 10 minuti.