The Problems: Curt Franklin
The Problems: Curt Franklin
by Curt Franklin
There are lots of different ways that electronic devices can connect to
one another. For example:
The companies belonging to the Bluetooth Special Interest Group, and there are more
than 1,000 of them, want to let Bluetooth's radio communications take the place of wires
for connecting peripherals, telephones and computers.
There are already a couple of ways to get around using wires. One is to
carry information between components via beams of light in the
infrared spectrum. Infrared refers to light waves of a lower frequency
than human eyes can receive and interpret. Infrared is used in most
television remote control systems, and with a standard called IrDA
(Infrared Data Association) it's used to connect some computers with
peripheral devices. For most of these computer and entertainment
purposes, infrared is used in a digital mode -- the signal is pulsed on
and off very quickly to send data from one point to another.
Infrared communications are fairly reliable and don't cost very much to
build into a device, but there are a couple of drawbacks. First, infrared
is a "line of sight" technology. For example, you have to point the
remote control at the television or DVD player to make things happen.
The second drawback is that infrared is almost always a "one to one"
technology. You can send data between your desktop computer and
your laptop computer, but not your laptop computer and your PDA at
the same time.
These two qualities of infrared are actually advantageous in some
regards. Because infrared transmitters and receivers have to be lined
up with each other, interference between devices is uncommon. The
one-to-one nature of infrared communications is useful in that you can
make sure a message goes only to the intended recipient, even in a
room full of infrared receivers.
The second alternative to wires, cable synchronizing, is a little more
troublesome than infrared. If you have a Palm Pilot, a Windows CE
device or a Pocket PC, you know about synchronizing data. In
synchronizing, you attach the PDA to your computer (usually with a
cable), press a button and make sure that the data on the PDA and the
data on the computer match. It's a technique that makes the PDA a
valuable tool for many people, but synchronizing the PDA with the
computer and making sure you have the correct cable or cradle to
connect the two can be a real hassle.
Bluetooth is intended to get around the problems that come with both
infrared and cable synchronizing systems. The hardware vendors,
which include Siemens, Intel, Toshiba, Motorola and Ericsson, have
developed a specification for a very small radio module to be built into
computer, telephone and entertainment equipment. From the user's
point of view, there are three important features to Bluetooth:
It's wireless. When you travel, you don't have to worry about keeping track of a
briefcase full of cables to attach all of your components, and you can design your
office without wondering where all the wires will go.
It's inexpensive.
You don't have to think about it. Bluetooth doesn't require you to do anything
special to make it work. The devices find one another and strike up a conversation
without any user input at all.
Avoiding Interference
One of the ways Bluetooth devices avoid interfering with other systems
is by sending out very weak signals of 1 milliwatt. By comparison, the
most powerful cell phones can transmit a signal of 3 watts. The low
power limits the range of a Bluetooth device to about 10 meters,
cutting the chances of interference between your computer system and
your portable telephone or television. Even with the low power, the
walls in your house won't stop a Bluetooth signal, making the standard
useful for controlling several devices in different rooms.
With many different Bluetooth devices in a room, you might think
they'd interfere with one another, but it's unlikely that several devices
will be on the same frequency at the same time, because Bluetooth
uses a technique called spread-spectrum frequency hopping. In
this technique, a device will use 79 individual, randomly chosen
frequencies within a designated range, changing from one to another
on a regular basis. In the case of Bluetooth, the transmitters change
frequencies 1,600 times every second, meaning that more devices can
make full use of a limited slice of the radio spectrum. Since every
Bluetooth transmitter uses spread-spectrum transmitting
automatically, its unlikely that two transmitters will be on the same
frequency at the same time. This same technique minimizes the risk
that portable phones or baby monitors will disrupt Bluetooth devices,
since any interference on a particular frequency will last only a tiny
fraction of a second.
When Bluetooth-capable devices come within range of one another, an
electronic conversation takes place to determine whether they have
data to share or whether one needs to control the other. The user
doesn't have to press a button or give a command -- the electronic
conversation happens automatically. Once the conversation has
occurred, the devices -- whether they're part of a computer system or a
stereo -- form a network. Bluetooth systems create a personal-area
network (PAN), or piconet, that may fill a room or may encompass no
more distance than that between the cell phone on a belt-clip and the
headset on your head. Once a piconet is established, the members
randomly hop frequencies in unison so they stay in touch with one
another and avoid other piconets that may be operating in the same
room.
An Example
Lets take a look at how the Bluetooth frequency hopping and personal-
area network keep systems from becoming confused. Lets say youve
got a typical modern living room with the typical modern stuff inside.
Theres an entertainment system with a stereo, a DVD player, a
satellite TV receiver and a television; there's a cordless telephone and
a personal computer. Each of these systems uses Bluetooth, and each
forms its own piconet to talk between main unit and peripheral.
The cordless telephone has one Bluetooth transmitter in the base and
another in the handset. The manufacturer has programmed each unit
with an address that falls into a range of addresses it has established
for a particular type of device. When the base is first turned on, it
sends radio signals asking for a response from any units with an
address in a particular range. Since the handset has an address in the
range, it responds, and a tiny network is formed. Now, even if one of
these devices should receive a signal from another system, it will
ignore it since its not from within the network. The computer and
entertainment system go through similar routines, establishing
networks among addresses in ranges established by manufacturers.
Once the networks are established, the systems begin talking among
themselves. Each piconet hops randomly through the available
frequencies, so all of the piconets are completely separated from one
another.
Now the living room has three separate networks established, each one
made up of devices that know the address of transmitters it should
listen to and the address of receivers it should talk to. Since each
network is changing the frequency of its operation thousands of times
a second, its unlikely that any two networks will be on the same
frequency at the same time. If it turns out that they are, then the
resulting confusion will only cover a tiny fraction of a second, and
software designed to correct for such errors weeds out the confusing
information and gets on with the networks business.
Most of the time, a network or communications method either works in
one direction at a time, called half-duplex communication, or in
both directions simultaneously, called full-duplex communication. A
speakerphone that lets you either listen or talk, but not both, is an
example of half-duplex communication, while a regular telephone
handset is a full-duplex device. Because Bluetooth is designed to work
in a number of different circumstances, it can be either half-duplex or
full-duplex. The cordless telephone is an example of a use that will call
for a full-duplex (two-way) link, and Bluetooth can send data at more
than 64,000 bits per second in a full-duplex link -- a rate high enough
to support several human voice conversations. If a particular use calls
for a half-duplex link -- connecting to a computer printer, for example --
Bluetooth can transmit up to 721 kilobits per second (Kbps) in one
direction, with 57.6 Kbps in the other. If the use calls for the same
speed in both directions, a link with 432.6-Kbps capacity in each
direction can be made.
Specs
Here are some specification details from the Bluetooth Web site
For more information on Bluetooth and related topics, check out the
links on the next page.