Proposal Treasure Hunt, Running Man
Proposal Treasure Hunt, Running Man
Proposal Treasure Hunt, Running Man
KEBANGSAAN
OTHMAN
SHAWAL
PROPOSAL OF
ENGLISH
PROGRAMMES FOR
YEAR 6, 2014
Organisation Chart
Advisor:
Datin Zunaidah bt Md Jani
(Headmistress of SKOS)
Chairman:
Puan Rohayah bt Hashim
(GPK HEM)
Vice Chairman:
Encik Mustafa Kamal b Abu Bakar
(GPK Ko-Ku)
Coordinators:
Puan Yuhanis bt Abu Hashim
Madam Ng Chai Lin
Committee Members:
1. Puan Maslina bt Mohd. Isa
2. Miss Sharmilah a/p Karunanithy
3. Puan Norfisah bt Ibrahim
4. Puan Jumee Zaila bt Ahmad
5. Puan Rusnah bt Md Yusop
2
School
School Address
Principal
: Treasure Hunt
Objectives
Target groups
Date/ Time
Procedures
: Treasure Hunt
1. The Year 6A and 6F pupils are divided into 5 groups and
each group consists of 10 members.
2. The teacher in charge gives each group of pupils an
envelope containing questions as their clues.
These
questions vary among groups to avoid congestion in certain
places of the school.
3. Pupils have 15-20 minutes to complete a task at a station,
and then they are allowed to look for their treasure and
move to another station.
4. Pupils are required to gather all the treasures found and
solve the task at the last station. The first group of
3
Budget
:
Bread (5 loaves)
Cucumbers
Tomatoes
Plastic knives
Sardines
Limes
Plastic plates
Hampers
Total
RM 15.00
RM 10.00
RM 5.00
RM 10.00
RM 25.00
RM 2.00
RM 8.00
RM100.00
RM175.00
School
School Address
Principal
English Language
Panel
Name of Activity
: Running Man
Objectives
Target groups
Date/ Time
Procedure
Detailed outline of
the activities
picks the draw to determine how many pieces of stick-itnote to be pasted on their bodies. Then the opponents
have to write out the weaknesses of their friends and
paste the stick-it-note on them. Music will be played and
they have to shake their bodies to make sure that all the
weaknesses notes fall onto the ground.
Time will be
taken to determine the winners.
Station 2: Win, Lose or Draw
Another 2 groups gather at this station.
A
representative from each group will pick a card. Based on
the picture seen on the card, the representative must
draw pictures on the mini whiteboard, the rest of the
members guess what the picture is and they have to say
them out. Each group will be given about 15 minutes to
complete the task. Marks will be given based on the
number of correct answers given.
Station 3: Food Gallery
6 types of food will be put on the table. They are boiled
egg, cola, ice cream, instant noodles, a bottle of mineral
water and spicy tuna bun. The first member has to finish
the 1st food and then whistle to make sure that there is
no more food in the mouth. The second member will eat
another type of food followed by the rest of the
members. After everyone has eaten and whistled, the
last member needs to complete a word puzzle. Time will
be taken to determine the winner. Points to be given to
the groups are as follow: 10, 8,6 and 4.
Station 4: Dodgeball
A representative of each group will make a draw to
determine which group to meet. A member will be
selected as the princess. The rest of the members must
protect the princess from being hit by the ball thrown by
their opponents. The best team to have protected the
princess will be the winner.
Station 5: Finding name tags
Pupils will gather at the field. Name tags will be hid
around the field. If they manage to find their opponents
6
name tags, they have to shout out the names loudly. The
person whose name is being shouted is out of the game.
If they manage to find their team members name tags,
they can keep tags as a secret. The last one to survive is
the winner.
Materials needed
Budget
:
Name tags
Stick-it-note
Food for station 2
Hampers
RM40.00
RM 10
RM 40.00
RM 100
Total
RM 190.00
Prepared by,
_____________
Madam Ng
(Head of English Panel)
English
Carniva
l
School
School Address
Principal
English Language
Panel
Name of
Programme
Objectives
Duration
Modus Operandi
Detailed outline
of the activities
Beckett, G. H. and Slater, T. (2005). The Project Framework: a tool for language, content, and skills
integration. ELT Journal 59/2: 108-116; Grant, M. M., & Branch, R. M. (2005). Project-based learning in a
10
development,
development,
idea
and
creation,
future.
Ownership,
skill
strategy
and
project
to
self
and
others,
d)
success
of
game
stations/involvement.
The overall approach will incorporate ideas from the Native
Speaker Programme, teacher networking groups, and use PBL 2
checkpoints to monitor progress and help identify needs:
a) an introductory stage
b) the task, or guiding challenge for the English Carnival
c) a process that results in sharable concepts
d) resources, brainstorming, guest mentors
e) feedback to help learners assess their progress
f) team members to compete for prizes
g) opportunities for recognition and reflection with a final
presentation
Procedures and activities:
middle school: Tracing abilities through the artifacts of learning. Journal of Research on Technology in
Education, 38(1), 65; Personal conversations. (2010-13). Mentors and mentees on the NSP.
2
Borrowed from a template in, Grant, M. M., & Branch, R. M. (2005). Project-based learning in a middle school:
Tracing abilities through the artifacts of learning. Journal of Research on Technology in Education, 38(1), 65.
11
Gadgets needed
Budget
:
Paint (face painting)
A4 coloured paper
Origami paper
A4 paper
Laminator
Laminating film
Dart sets
Printer
Cartridge
Radio
Balloons
Tokens
Total
RM 100
RM 100
RM 50
RM 100
RM 400
RM 120
RM 300
RM400
RM200
RM400
RM80
RM300
RM2550
12
13