Proposal Treasure Hunt, Running Man

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SEKOLAH

KEBANGSAAN
OTHMAN
SHAWAL
PROPOSAL OF
ENGLISH
PROGRAMMES FOR
YEAR 6, 2014

Organisation Chart
Advisor:
Datin Zunaidah bt Md Jani
(Headmistress of SKOS)

Chairman:
Puan Rohayah bt Hashim
(GPK HEM)

Vice Chairman:
Encik Mustafa Kamal b Abu Bakar
(GPK Ko-Ku)

Coordinators:
Puan Yuhanis bt Abu Hashim
Madam Ng Chai Lin

Committee Members:
1. Puan Maslina bt Mohd. Isa
2. Miss Sharmilah a/p Karunanithy
3. Puan Norfisah bt Ibrahim
4. Puan Jumee Zaila bt Ahmad
5. Puan Rusnah bt Md Yusop
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School

:Sekolah Kebangsaan Othman Shawal

School Address

:Jalan Kampung Pantai,


Kuala Sg Baru, 78200 Melaka.

Principal

:Datin Zunaidah bt Md Jani

English Language : Madam Ng Chai Lin


Panel
Puan Yuhanis Abu Hashim
Puan Maslina bt Mohd Isa
Miss Sharmilah Karunanithy
Name of Activity

: Treasure Hunt

Objectives

: The general aim of the English Programmes for year 6 is to


improve students English proficiency. Specifically, it is to
achieve the following objectives:
1.
To build basic conversation, vocabulary, writing and
reading skills in a real life simulated environment.
2. To give year 6 pupils a chance to become leaders to the
under classroom and promote the activity for the
following years.
3. To enhance pupils creativity.
4. To foster closer relationship between pupils and teachers.

Target groups
Date/ Time

:Pupils of Year 6 Amanah and Fatanah


: 11 November, 2014 (Tuesday)
8-10.35am

Procedures

: Treasure Hunt
1. The Year 6A and 6F pupils are divided into 5 groups and
each group consists of 10 members.
2. The teacher in charge gives each group of pupils an
envelope containing questions as their clues.
These
questions vary among groups to avoid congestion in certain
places of the school.
3. Pupils have 15-20 minutes to complete a task at a station,
and then they are allowed to look for their treasure and
move to another station.
4. Pupils are required to gather all the treasures found and
solve the task at the last station. The first group of
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pupils to finish all will be the winner.


Detailed outline : This activity is planned specifically for the pupils of 6 Amanah
of the activities
and Fatanah. Pupils are divided into 5 groups according to
colours. They gather in groups and meet at the assembly area.
Each group is given a clue to direct them to the places around
the school. When they reach their station, they are required to
complete a task within 15-20 minutes given by the teacher in
charge. Once they have completed the task, they can look for
their treasure around the area. When their treasure is found,
they can get for the next clue which directs them to the second
station until the last station, which will be the canteen. The
pupils are required to use all the treasure found to make
sandwiches, talk about the process and eat up all the sandwiches
among the members of the groups. The first group to finish the
task without any flaws will be announced as the winner.
Materials needed

: Ingredients for sandwiches, plastic bags, paper, envelopes.

Budget

:
Bread (5 loaves)
Cucumbers
Tomatoes
Plastic knives
Sardines
Limes
Plastic plates
Hampers
Total

RM 15.00
RM 10.00
RM 5.00
RM 10.00
RM 25.00
RM 2.00
RM 8.00
RM100.00
RM175.00

School

:Sekolah Kebangsaan Othman Shawal

School Address

:Jalan Kampung Pantai,


Kuala Sg Baru, 78200 Melaka.

Principal

:Datin Zunaidah bt Md Jani

English Language
Panel

: Madam Ng Chai Lin


Puan Yuhanis Abu Hashim
Puan Maslina bt Mohd Isa
Miss Sharmilah Karunanithy

Name of Activity

: Running Man

Objectives

: The general aim of the English Programmes for year 6 is to


improve students English proficiency. Specifically, it is to
achieve the following objectives:
1. To build basic conversation, vocabulary, writing and
reading skills in a real life simulated environment.
2. To give year 6 pupils a chance to become leaders to
the under classroom and promote the activity for the
following years.
3. To enhance pupils creativity.
4. To foster closer relationship between pupils and
teachers.

Target groups

:Pupils of Year 6 Siddiq

Date/ Time

: 12-13 November (Wednesday and Thursday)


8-10.35 a.m.
Running Man
1. The pupils of Year 6 Siddiq are divided into 4 groups
and each group consists of 6 members.
2. 4 teachers are invited to join the pupils as guests for
this activity.
3. There are 5 stations to rotate and tasks will be given
to the group members to accomplish.
Station 1: Stick-it-note (5-15 pieces)
2 groups gather at the first station. A representative

Procedure

Detailed outline of
the activities

picks the draw to determine how many pieces of stick-itnote to be pasted on their bodies. Then the opponents
have to write out the weaknesses of their friends and
paste the stick-it-note on them. Music will be played and
they have to shake their bodies to make sure that all the
weaknesses notes fall onto the ground.
Time will be
taken to determine the winners.
Station 2: Win, Lose or Draw
Another 2 groups gather at this station.
A
representative from each group will pick a card. Based on
the picture seen on the card, the representative must
draw pictures on the mini whiteboard, the rest of the
members guess what the picture is and they have to say
them out. Each group will be given about 15 minutes to
complete the task. Marks will be given based on the
number of correct answers given.
Station 3: Food Gallery
6 types of food will be put on the table. They are boiled
egg, cola, ice cream, instant noodles, a bottle of mineral
water and spicy tuna bun. The first member has to finish
the 1st food and then whistle to make sure that there is
no more food in the mouth. The second member will eat
another type of food followed by the rest of the
members. After everyone has eaten and whistled, the
last member needs to complete a word puzzle. Time will
be taken to determine the winner. Points to be given to
the groups are as follow: 10, 8,6 and 4.
Station 4: Dodgeball
A representative of each group will make a draw to
determine which group to meet. A member will be
selected as the princess. The rest of the members must
protect the princess from being hit by the ball thrown by
their opponents. The best team to have protected the
princess will be the winner.
Station 5: Finding name tags
Pupils will gather at the field. Name tags will be hid
around the field. If they manage to find their opponents
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name tags, they have to shout out the names loudly. The
person whose name is being shouted is out of the game.
If they manage to find their team members name tags,
they can keep tags as a secret. The last one to survive is
the winner.
Materials needed

: name tags, stick-it note, food for station 2

Budget

:
Name tags
Stick-it-note
Food for station 2
Hampers

RM40.00
RM 10
RM 40.00
RM 100

Total

RM 190.00

Prepared by,

_____________
Madam Ng
(Head of English Panel)

English
Carniva
l
School

:Sekolah Kebangsaan Othman Shawal

School Address

:Jalan Kampung Pantai,


Kuala Sg Baru, 78200 Melaka.

Principal

:Datin Zunaidah bt Md Jani

English Language
Panel

: Madam Ng Chai Lin


Puan Yuhanis Abu Hashim
Puan Maslina bt Mohd Isa
Miss Sharmilah Karunanithy

Name of
Programme
Objectives

: English Carnival, 2014


: The main objectives are to create a student-centred English
Carnival where teachers and pupils are taken through a series
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of activities and games that culminate in a final presentation.


The project will connect with the KSSR syllabus and classroom
work while also providing leadership opportunities for Year 4
pupils.
Target groups

:Year 3 and Year 4 pupils

Duration

: 2 October, 2014 (Thursday)


8:00-1:00 p.m.

Modus Operandi

: Phase 1: Introduction, Station Selection


Project facilitators will distribute the program outline and
submission guidelines to the classes involved. Pupils interested
in participating will form pupil teams and teachers will guide
them in their booths/activities set up.
Phase 2: Input, Support, Assess
Participating teams will begin building their materials in class
in relation to the days lessons, syllabus demands and learning
standards. Teachers will assess the work and offer support
and encouragement through involvement in carnival duties.
Phase 3: Collaboration, Recognition, Reflection
The actual carnival day will display team-building, offer
satisfaction to the pupils for creating their part in the event,
and provide feedback sessions in a final presentation.
Phase 4: Follow Up and Sustainability
It is hope that the excitement will carry over to subsequent
years and that pupils can look forward to a similar year-end
event in English.

Detailed outline
of the activities

: METHODOLOGY AND APPROACH


Project-based learning (PBL) has proven to achieve results,
especially with regard to student-centeredness 1. Our English

Beckett, G. H. and Slater, T. (2005). The Project Framework: a tool for language, content, and skills
integration. ELT Journal 59/2: 108-116; Grant, M. M., & Branch, R. M. (2005). Project-based learning in a

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Carnival will empower pupils to construct socially responsible


projects, engaging them as active participants in their own
education,

development,

development,

idea

and

creation,

future.

Ownership,

skill

strategy

and

project

implementation are central to the carnival.


Throughout the weeks leading up to the event, teachers will
assist in areas of: leadership, teambuilding, mediation, critical
thinking, creativity, and strategic planning. Project proposal
assessment will be measured by participant teams ability to
demonstrate: a) networking and school community involvement,
b) creativity and adaptability in the face of adversity, c)
benefit

to

self

and

others,

d)

success

of

game

stations/involvement.
The overall approach will incorporate ideas from the Native
Speaker Programme, teacher networking groups, and use PBL 2
checkpoints to monitor progress and help identify needs:
a) an introductory stage
b) the task, or guiding challenge for the English Carnival
c) a process that results in sharable concepts
d) resources, brainstorming, guest mentors
e) feedback to help learners assess their progress
f) team members to compete for prizes
g) opportunities for recognition and reflection with a final
presentation
Procedures and activities:
middle school: Tracing abilities through the artifacts of learning. Journal of Research on Technology in
Education, 38(1), 65; Personal conversations. (2010-13). Mentors and mentees on the NSP.
2

Borrowed from a template in, Grant, M. M., & Branch, R. M. (2005). Project-based learning in a middle school:
Tracing abilities through the artifacts of learning. Journal of Research on Technology in Education, 38(1), 65.

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Pupils will run a series of activities and rotate throughout the


carnival, the proposed activities involve specific vocabulary
and target language from the KSSR syllabus. They include:
a) face painting
b) paper doll and origami
c) balloon race
d) musical chairs
e) fishing for vocab
f) ring toss words
g) darts for grammar
h) shooting game
i) bingo
k) bottle cap phonics
Materials needed

: Paint (face painting), A4 coloured paper, origami paper,


balloons, dart sets, laminating film.

Gadgets needed

: Laminator, coloured printer, cartridge, radio.

Budget

:
Paint (face painting)
A4 coloured paper
Origami paper
A4 paper
Laminator
Laminating film
Dart sets
Printer
Cartridge
Radio
Balloons
Tokens
Total

RM 100
RM 100
RM 50
RM 100
RM 400
RM 120
RM 300
RM400
RM200
RM400
RM80
RM300
RM2550
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