En FAITH The Sci-Fi RPG Lore
En FAITH The Sci-Fi RPG Lore
En FAITH The Sci-Fi RPG Lore
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The fine line between the living and the lifeless is perhaps
an arbitrary concept. It has been completely redefined with
the invention of extremely capable artificial intelligences
and the discovery of the strange new viruses. Every expedition through an unexplored wormhole is a new experience,
leaving exploration teams wondering what they will find
or who they will meet. It is a certainty that there are more
species to be discovered, but no one knows if they will be
friend or foe.
The Universe is still a thing of wonder: a place of which
very little is known, and the capacity to traverse it is
very limited. But the existence of the Labyrinth, a natural
network of wormholes connecting thousands of star
systems, makes it possible for the species of the Universe
to traverse it within their lifetimes.
Many theorise about the relation between the Labyrinth
Sandra could feel on her skin the icy touch of the mass
that separated them.
Their voices entered through it, but they arrived distorted
and empty. They became like the sound of voices of long lost
friends in distant memories, but so distant that they became
unrecognisable and like figments of imagination. Sandra
always answered gently, but she could never remember
what they actually said.
She was waiting. Routine would drag out each little task
and make distant the memories of the past. It was only when
a colony ship arrived at their planet did she realise that ten
whole years had gone by - and that she didnt know what she
had been waiting for. It certainly wasnt that ship, but she
decided to get on it anyway.
He cried, for two reasons: to make her feel something
about leaving him, and to remind her that there was once
something between them that had been worth it. They didnt
blame anything on the other. It would have been easier if she
could hate him, but he didnt deserve to be hated.
The man that was sitting next to her encouraged her: they
were going to make history. Perhaps they would discover
worlds where other creatures shared their vision of life. Or
maybe planets where the soil was so fertile that there was
no need to cultivate.
Sandra smiled at the enthusiasm of the stranger that
shared with her his conviction.
But in an instant, the wormhole swallowed them whole.
Their ship never made it back. And the ship sent after them
never returned either. It was determined that the wormholes
exit was unsafe and any rescue was abandoned. A committee determined that it probably exited too close to a sun, but
in reality, they had no idea.
Jack never married again. He lived the rest of his life in the
house he had shared with her. And at times, he could still feel
the space between the two.
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The Universe
and the Gods. Some say the Gods live inside it, others
that Gods are space-time itself and wormholes are the
tool they use to bring their believers together. Nothing is
yet proven, and while scientists disregard most of these
popular theories, no one can explain why the Labyrinth
leads to so many star systems with habitable planets and
sentient species, despite the majority of the Universe being
so vastly empty.
The Universe
LIFE IN SPACE
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WORMHOLES
SPACECRAFTS
The control rooms of spaceships are not visually impressive. There are not thousands of bleeping lights and
buttons. There are not countless screens and dozens of
workspaces for each specialist. Generally, there are only a
There are ways to reduce the impact of most effects associated to living in space thanks to the development of 0-G
pills, but a comprehensive list of all their side effects is yet
to be made available to the general public and some groups
have raised their concerns about the safety of such drugs.
MOVEMENT
WORMHOLE COMBAT
Crafty pirates are able to use the characteristics of
wormholes against their victims, such as when facing a
spaceship with shielding on its front. When engaged by an
enemy from the front, the obvious action to take is to shoot
straight-on, hoping to cause damage. However, an experienced captain could use the space loop to his advantage,
shooting backwards and have the missiles hit the enemy
spaceship in its rear. Similar strategies can be used to
attack an enemy by surprise, striking from an angle they
did not expect.
Laws of physics apply as normal inside the wormhole they just have to bend to the curvature of space and time.
Consequently, the propagation of electromagnetic waves
(communication, light, lasers) must follow the curved
space. As such, various effects may occur: observers
inside the wormhole may see duplicates of themselves
when looking in the direction of a loop, and any communication signal would also be duplicated resulting in an echo
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The bigger problem is that there are no points of reference or any sign of the correct direction to actually move
somewhere. Spaceships will navigate a wormhole by
sending signals in all directions and waiting for them to
circle back - the direction in which the signal does not return
is the correct direction of the wormhole. This is a very good
system in the smaller parts of the Labyrinth, where it takes
only seconds for the signals to return, but some areas of
the Labyrinth are so large that the process takes hours or
even days.
COMMUNICATIONS
The Universe
The Universe
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SPACE EXPLORATION
The discovery of the Labyrinth completely changed the
landscape of space exploration. The Corvo, who had made
rigorous but primitive strides towards wormhole technology, put their research on hold as they did not need to create
their own wormholes anymore. The Labyrinth, a gigantic
web of naturally occurring, interconnected wormholes - a
web with more exits than can be counted - is very treacherous to navigate. Some tunnels are so narrow that only the
tiniest of robot probes can navigate them without colliding
into themselves, while others contain entire star systems.
Many teams have been sent to explore its tunnels but very
few have returned; as communication inside the wormhole
is extremely complicated, one can only wait.
The Corvo and the Izkal started to explore the Labyrinth
as soon as they were capable, unaware of the other as
they mapped, conquered, and exploited the resources of
dozens of star systems. Since they found the Labyrinth, the
growth of the Corvo had been exponential - at least until
their first encounter with an izkal colony. For the first time
in their age of exploration, they had met another species as
advanced and as powerful as themselves.
The first contact was tense and all attempts at a diplomatic and friendly relationship had failed. Their civilisations
were too different, their moral codes disparate. To each,
Just outside the chamber, Keler took out the crystal key.
The size of a clenched fist, the key shone with a pale blue light
that casted gloomy shadows around them. He approached
the keyhole and inserted the crystal into the square opening.
Light radiated from the stone, along the carvings in the doors
like rivers flowing through twisted paths. Suddenly, the light
vanished and the doors opened in total silence.
They stood at the edge of a large circular pit that extended
downwards as far as the eye could see. A thin metal
walkway led from the doorway to a spiral staircase situated
in the center of the opening, which descended to the bottom
of the pit. Additional walkways radiated from the staircase
towards the walls at every level. The walls were lined with
resonance stones that were the size of skulls. And they were
shaped like skulls too, glowing with a tenuous red light, like
embers on a dark night.
Every step along the walkway was announced by a
metallic clang that echoed down the pit, a bright sound that
invaded the absolute silence that reigned over the place. As
they reached the staircase and began their long trip down,
they felt exposed, as though they were being watched by the
thousands of stones lining the walls, staring at them with
accusatory but vacant eyes.
After a time that felt like an eternity, they reached
the bottom of the pit and found themselves facing a low
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The Universe
THE GODS
While there is no reason for the existence of life, life
itself does not care. The problem arose when it gained consciousness and came to realise that its own existence was
an accident. In its realisation of itself, a voice spoke from
within. It told a truth - the only truth: life ought to create its
own reason to be, lest it be consumed.
The Gods
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COMMANDMENTS:
REWARDS & PUNISHMENTS
The Gods of FAITH are fickle beings. However, it is not
rare for them to pay attention to their believers, who are
the source of their power and their only way to mould the
Universe to their desires. Gods can grant powers to their
believers if they like their behaviour, or withdraw their
support if their believers betray them.
Each God has a set of commandments that instruct followers on their Gods desires. While their specific interpretation may vary, it is commonly agreed that the Gods agree
with many versions of the same concepts.
CULTS
In the universe of FAITH, most believers see their beliefs
as philosophies to live by and ways to live their lives. Faith
and religion are not often followed through organizations
or structured worship.
Some believers use mantras, stories, poetry, or song
to remind themselves of their Gods commandments, but
these are often personal or passed down by relatives.
There are no great institutions or organized religions that
speak for their Gods.
AVATARS OF GOD
The Avatar of a God has an indestructible faith and disregards all other ways and beliefs. He is usually considered
a prophet by the followers of the same God and his words
are listened to, learned, and studied as sacrosanct.
Some Avatars are so powerful, and their willpower is so
strong, that they are capable of powers never seen before.
Most are named from this special power: the most famous
izkal Ergonaut prophet is known as the Necromancer, as it
is thought that he can bring the dead back to life. The leader
of the infamous Firebirds pirate organisation is called the
Seer. Not only is he always where he is never expected, but
the Mocking Jay, his vessel, has never been caught, in spite
of the combined efforts of all the megacorps and the many
well prepared ambushes it has suffered. It is thought that
Hexia has rewarded him with the power of clairvoyance.
There are many other prophets. Some remain mysterious and their powers unknown, with the only things ever
said about them is that their every desire seems possible.
Characters must follow the commandments of their God if they want to be able to gain and use their powers.
These Divine Upgrades are gained by spending experience points and their acquisition requires the approval of the
GM, who will be the ultimate judge of the characters behaviour according to his God.
If a character continuously role-plays in a way that puts him against his God, the GM should consider
what other God fits him better and offer him to pledge allegiance to that God instead. He will lose all the Divine
Upgrades he has now, but he will be able to gain new ones from this new God. If he were to change his God in an
epic manner, the GM can give him any number of Divine Upgrades of his new God, up to the same number he had
before. It is recommended to keep it at one -after all, the character must still prove himself worthy to his new God
in the long run.
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GODLY FAVOURS
The Gods
ERGON
It has been proven time and again that collaboration beats competition. Those that believe
otherwise are not necessarily mistaken, but it is clear that they are following an agenda for
personal gain, costing society a great deal more than they can offer.
When will they see that power and money are merely a means to an end? Dont they realise
that those things are pointless in themselves? We are social beings and we can only be our
true selves with others, and when freed from social stratification and differentiation. The only
true, lasting happiness must be shared, hopefully by all.
The Gods
ERGONS COMMANDMENTS
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To truly have you must give. If you cannot give something away, it is that thing that
owns you and not the other way around. - Hamid Al-Razim, izkal philosopher
KALIVA
Nature isnt as pure as one might think. Nature is ruthless and cares not for those who
fall behind. The strong prey on the weak and the weak on the weakest. Why can Nature be
cruel and not be judged? Why do we force ourselves to suffer this double standard? Have we
forgotten that we are just a small part of a whole?
An animal will do what it must to survive, and it will do it without hesitation. To survive is
the most important thing Nature asks from us. I am just another tiger making my way in this
jungle.
KALIVAS COMMANDMENTS
Thou shalt be above all
Feed a man everyday of his life and you are left not with
a productive citizen but a pet. To allow someone to rely on
another persons hard work is disrespectful, as it reduces
that someone to the bearable minimum of a person. For
a person to be truly able to express all of his potential,
and therefore feel empowered and as important as he
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VEXAL
Trying to understand an animals true nature by studying one in captivity will provide you
with the wrong answers. The animals habits, behaviour, and mood are completely changed
from what they would be in liberty. Unsurprisingly, it is the same with people. When you hear
someone speak about our true nature as people, the dangers of it, and how we need rules and
laws to control it for our own safety, stop for a moment and think about this: the people behind
those propositions have never seen the true nature of our species. They are simply basing
their studies on specimens born into submission, fear, preconceptions, and rules.
We need to be free and we need to be equal to even start scratching the surface of our true
nature and all its possibilities. I think we will be impressed and humbled by them. I think we will
see that all the evil we suffer today is not in the roots of our nature, but instead yet another
tax of an oppressive, unjust, and controlling society.
The Gods
VEXALS COMMANDMENTS
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Very few people are smart enough to understand their own real needs, and even fewer are
smart enough to understand the needs of others. People with power are more likely to do
more bad than good, even if they have good intentions. - OIDIA, [Unknown species] hacker
HEXIA
At their core, people are simply a combination of complex, ongoing chemical reactions
that are constantly responding to their environment. The illusion of choice is powerful and
deeply rooted in our rational minds, because there is a tendency to separate the self from
the chemistry that runs our bodies and minds. The truth is that we are the chemistry, and
chemistry works by following rules, not choices.
When you are in a laboratory and a chemical reaction goes wrong, you do not yell at the
test tube, and you do not blame it on the evilness or laziness of the compounds - they have no
choice in how they react. People are like chemical compounds: they react as such, and they
should be treated as such. And sometimes, one compound needs to be removed to save the
whole reaction.
HEXIAS COMMANDMENTS
Thou shalt pursue knowledge and expertise
In chemistry, when you want a specific reaction to occur, you do not throw in the mix your favourite compounds. You study it and use the elements that, under the conditions given, will most likely
produce the desired reaction. In politics you should do the same. - Xiang Yi Lee, corvo politician
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Hexians want the best for all people, but they understand
that most people are brainwashed or unfi t to decide what is
best by themselves. Hexians have come to terms with this
sad reality, and they will follow their ideas and try to make
them a reality for everyone else, even those that do not acknowledge those ideas as true and good yet. Hexians know
that once their ideas are established, people will be capable
of collaborating and forming a true community in which
everyone will learn to overcome their personal desires
and to see through lies and manipulation. Mediocrity will be
raised to greatness.
strongest power, because those that have the most resources have the best chances of winning and securing even
more resources. Power is thus accumulated in one end of
society, which in turn enables said end to gain ever more
power in a never ending cycle. The final picture is something
very different from democracy and way less pretty.
The Gods
LEDGER
He has a voice that is like fire. Whenever he speaks worlds burn in the pyres of passion.
They think he is a visionary, and follow him by the millions. But he is just a primal being of
unleashed desires.
LEDGERS COMMANDMENTS
Follow your impulses
Do not sow
Confuse
The Gods
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The Gods
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THE CORVO
The Corvo are an independent and capable people. They
are smaller in size than humans, averaging 1.6 metres in
height and 54 kilograms in weight, and they have adapted to
life in space. Their capital Tiantang is a sector of the Dyson
ring that circles their dwarf star.
The Corvo
Male and female corvo have very few physical differences other than their reproductive organs. The females
have wider hips and abdomens, and have lighter colours,
but they are equally big and strong. The Corvo reproduce
sexually. A few days after being fertilised, the female corvo
lay their eggs, which hatch a few weeks later after being
cared for by both parents.
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Thanks to their slow metabolism, their natural life expectancy is very high at around 110-120 Earth years, but
lower class corvo can expect to live to only 80 years, due to
malnutrition, illnesses, stress, and the conditions of living
in space. On the other hand, the richest and most fortunate
corvo have access to state of the art biotechnology and artificial organs that can extend their lifespan to around 200
years. Some of the most eccentric billionaires are said to
have even given up their physical bodies and have had their
brains and nervous systems installed into machines. It is
currently unknown how effective this treatment is, as the
oldest known corvo who has undergone such a procedure
is only 230 years old. Still, the technology is young and the
possibilities are endless. The Corvo may very well be the
first known species to reach immortality. Only time will
tell.
Originally from Quanjie, a planet with a day/night cycle
of 30 Earth hours, a corvo would normally sleep for 8 of
those 30 hours. However, each corvo colony has their own
unique sleep cycle, and those that live in them have adapted
accordingly. They are omnivorous, but their diet depends
greatly on the planet they inhabit and the resources
available.
CORVOSPHERE
The Corvosphere is the amalgamation of everything
corvo related, from the planets they inhabit, their spacecrafts, and their mines, to their art, culture, and technology.
It is considered to be every single thing that is related to and
sometimes affected by the influence of corvo society.
Rebel fleets, pirates, anarchists, and any other groups
who do not accept the ways of common corvo society are
not considered part of the Corvosphere.
SOCIAL RELATIONSHIPS
The Corvo do not show their feelings openly, and they
show their respect or love for others by making them proud
or giving them gifts, rather than with words or physical
affection. Most corvo have a hard time asking for help as
they know that they should be able to achieve anything by
themselves, but the consumer society to which they belong
keeps them longing for new material things. While most of
the middle class are in huge debt, they remain optimistic
due to the ever growing corvo economy.
The Corvo are at the same time monogamous and promiscuous. They marry and share their lives with a single
partner in a very similar fashion to ancient humans, but
sex is seen as a token of power for both sexes, something
to be scored and bragged about among friends. It is not
uncommon for corvo spouses to be aware and proud of the
love achievements of their partners.
Female and male corvo are considered equal in their
culture and they do not have predefined roles. Same sex
relationships are common and they are not treated any
differently.
CORVO SOCIETY
LIFEMODS
The most renowned type of art in the Corvosphere is
the creation of lifemods for AR helmets and implants.
Lifemods completely recreate the appearance of reality
for the user, allowing for a personal and interesting way
of experiencing life. This allows for fans of certain games,
books, films, etc., to see life around them as if they were
living in their favourite piece of fiction, making the urban
environment of Tiantang look like an underwater city or a
jungle - with buildings as trees or mountains. Most people
use lifemods of some kind, and some very powerful ones
can even change the looks of people, not only things.
Using lifemods has its risks: lifemods that are in beta
or that have not passed all required safety tests can
disrupt the users experience of reality in a harmful way.
For example, when someone crosses a road and a certain
model of car is not recognised by the AR, the lifemod could
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The Corvo
glitch and make the car appear to be immobile. It is recommended to keep lifemods up to date and only use those sold
by recognised companies, as hackers can very well affect
how others see reality. And there are plenty of lifemods
created by coders or pirates, as their way to express
themselves and their view of the world. Some might
change street advertisements into anti-system messages,
while others list the horrors that take place to create such
products (such as child labour, slavery, abuse, and the pollution of alien planets).
Lifemods are fantastic ways for workers to escape their
routine. Some days their work place will look like a tranquil
forest and other days like an epic volcano. It has by far
become one of the most used and sold types of softwares.
The Corvo
CORBALL
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Luck is only the factors not taken into consideration in the original plan. - Old corvo saying
still the biggest, and it is there where the Universal Championships are held.
Corball consists of two or more teams of 5 members
each. Players wear deployment suits and are fired at incredible speeds using railguns that put them in orbit around
a moon or asteroid without atmosphere. They remain in
orbit at high speeds until they are somehow stopped. There
are several railgun rings distributed around the moon as
well, which players can use to increase or decrease their
speed, while they control their fl ight with their deployment
suits.
Teams must compete for the control of a ball. The
matches have a duration of 20 minutes and a team scores
a point for every full minute that the ball is under their
control, without interruptions. The team with the most
points at the end of the match wins. No weapons are
allowed, but it is a full contact game in which players physically assault each other for control of the ball, to defend
their carrier (the player in control of the ball), or to send
someone to their death against a pillar or one of the many
asteroids in the way. It is not uncommon for some of the
players to die during the match.
Hacking other players deployment suits is allowed,
although it is a rather dangerous strategy as flying at thousands of kilometres per hour in an asteroid field requires all
of the players attention to make it out alive.
If a player moves too far from the ball, their suit will shut
down and they are forced to leave the game until the players
pass by an area in which they can rejoin along with reserve
players. Additionally, players can spend points gained in
the match to launch orbital attacks against certain areas
of the moon field, dropping dozens of explosive projectiles
and often incapacitating or killing the majority of players
caught in the blast. This established the corball motto,
the safest place is under your opponent, and forces all
players to stick together, as those that overtake or stay
behind the pack are the ones likely to be targeted. Spending
points is a risky move, however, and more than one match
has been lost by a team targeting opponents who had been
left behind and then losing the ball to the opponents who
were nearby.
The violent and frantic gameplay and the stunning looks
of the players make corball matches mesmerizing events
that shut down the entire Corvosphere for their duration.
Many people spend all their time and money following their
favourite team. Corball players are among the most famous
people in the Universe, their daily lives a reality show that
can be seen by anyone willing to pay. The richest fans can
afford access to the sensorial feed that is recorded by the
players cortex connectors, allowing them to feel every-
thing the player feels, and some corvo have spent entire
fortunes living the lives of their favourite players.
FREE MARKET
The difficulty of an effective communications network
through the Labyrinth does not allow for a centralised
corvo government. Thus, each colony has its own distinct
government, much to the satisfaction of the corvo citizens
who prefer their politicians close. They are united under the
Economic Equality Pact (EEP) which allows them to conduct
commerce and other businesses freely and which keeps
trade taxless between countries. It is also a good defence
against an economical takeover by the Izkal.
While government systems, laws, and power are not
equal between any of the corvo colonies, they all share one
thing: their love for the free market economy.
The Avoidance of an
AI-Caused Recession
Capitalisms endless struggle to reduce costs can have
a costly effect upon itself, as one extremely effective way
of reducing costs is by replacing labour with machines. This
has the downside of reducing employment and therefore
reducing the acquisitive power of workers, who are also the
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The Corvo
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LAW
Judges are paid by the government, but lawyers and attorneys are not. No prosecution will be made, regardless of
the crime, if the appropriate fees are not paid.
MIGRATION
While some corvo have the most fantastic and opulent
lifestyles imaginable, there is a great majority that live in
a very precarious situation. Many of them are forced to
move away from their homes to try to make a living, leaving
behind families and friends. As lovers of freedom, the
corvo colonies put very few restrictions on immigrants, but
most do require that they have a job secured at their destination or that they have enough money in their accounts to
support themselves while looking for one. This very simple
rule is a must as a colony can see its crime rates increase
when inundated with people who cannot find a job and who
must do what they can to survive.
Those that are not allowed to travel must turn to the
mafias, who are the only ones capable of getting them to
places where they are not wanted. Everyday, hundreds of
corvo put on low quality spacesuits and are fired into the
Labyrinth by these mafias. While some are intercepted by
the emigration police set around the exits of the labyrinth,
the majority pass by and are then picked up by a spacecraft
inside the Labyrinth, which takes them to their destination
and fires them through the Labyrinth exits to pass the
emigration control that is there as well. Finally, they are
picked up by a ship that takes them to the colonys surface.
This is an extremely risky way of travelling and many die
in the process. Sometimes the transport ships dont show
up, other times the pilots are lazy and do not pick up all the
emigrants. The most unfortunate are picked up by slavers
to be sold off at distant planets.
MILITARY CONTRACTORS
AND PRIVATE POLICE
Although there are exceptions, police services are
usually unrelated to the government and belong to private
The Corvo have created a new civilisation for a new millennium. They have taken their cities to
space, where they can feed from what is virtually an eternal source of energy. No longer coerced
by the weather, the availability of land, the changes in tectonic plates, the atmosphere or any
other planetary problems. They expand without restraint through the Labyrinth, from where
they can obtain any amount of resources whenever needed.
The Izkal accuse them of having unsustainable exponential growth, but with the discovery of
the Labyrinth, growth is no longer a liability - it is a necessity. Who knows who else is out there? What species and
what powers might one day come out of an unexplored region of the Labyrinth. The Corvo are doing what they must
for their survival. Holding hands and rainbows are all fine until you are conquered by a stronger foe, after which the
only thing your hands will hold will be a pick and a shovel, and you will be forced to terraform your lovely planet to
some strange creatures climate, hoping that once you are done you might be able to at least breathe what they
breathe.
The Izkal have to stop working with dated concepts from single-planet economies. The Labyrinth is the most dangerous thing to ever occur to our species, but it is also an opportunity. History will prove who is right. The Izkal should
work harder if they want to write a few pages of it. - excerpt from A Free Society, Abbas al Din, izkal dissident and
statistician at The Union.
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CYBERCRIME
The Corvo
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MEGACORPS
Small governments are incapable of achieving great
things and therefore the conquest of the stars was left
in the hands of private interests. The largest ventures
required such amounts of wealth and resources that small
companies chose to merge into larger companies, which
allied and grew into massive corporate holdings that assimilated all lesser businesses, who did not want to be left
behind. When these economic giants merged to achieve
greater things such as opening wormholes or mining entire
solar systems, the mega corporations were born.
The bigger the megacorp, the more powerful the owners
of all the companies that fall under their umbrella become.
Megacorps are owned by so many businessmen from so
many industries that they operate as de facto countries
with their own interests.
Competition is relentless and uncompromising. While
there are millions of businesses and owners, most of them
form part of one of the three existing mega corporations.
Being part of one gives them the power to fight off competitors and those that resist assimilation are soon bought out
NATIONS SOLUTION
Nations Solution is the megacorp that oversees the
corvo industries of nanotechnology and genetic modification. They also provide the main private medical system for
the corvo people. Nations Solution has most of the control
over the food production chains, the medical centres and
the bio-enhancement centres within the Corvosphere.
Their investment interests lay within those areas and
they are always interested in expanding their biological
understanding, including the uses of new species and biospheres. They are highly interested in the exploration and
discovery of new biomes and lifeforms, and they invest the
most out of any company into these types of projects.
As a result, Nations Solution is forced to rely on other
megacorps to aid their expeditions. They are looking for
ways to not depend on Wang Corp for their devices, fearing
corporate espionage and sabotage. They also depend on
The Union to defend their interests in the colonies and in
mining areas, but are always wary of the convenient failure
of an agreement. Nations Solution generally dislikes the
need for violence, but they will use any method available to
keep their shareholders happy.
He found a way to win the war for us. We had to kill him in his sleep. Imagine the
horror, how many businesses would have been destroyed? How many people would
have lost their jobs? Madness. - Xue Lin, corvo comedian and political activist
WANG CORPORATION
Wang Corporation bases its business in the creation of
software & hardware for all devices in the Corvosphere.
They hold the rights to X OS, the largest operating system
in the Corvosphere.
The Corvo
THE UNION
The Union Megacorp creates all weaponry and hires and
trains most of the military in the Corvosphere. They also
invest the most in mining and space exploration.
The Union is deeply interested in weapon and spacecraft
developments. They have the best technicians for their
The economy of the Corvosphere is run by people competing against each other to the death. Imagine a government
in which each minister is trying to overthrow the other ministries by reducing their worth, creating bad press about them,
and so on. Yeah, that sounds like a good system to run a country by. What could go wrong? [...] Only a small percentage
of the population can be CEOs, famous people, or leaders. They are inherently limited in their membership, yet we have
a society based on the desire to become one of them. How healthy can it be to live in a society where most dreams are
condemned to be broken ones? [...] The concept of the state is not the problem, but the very solution if applied correctly.
Anarchist ideologies will only slow down the process, as at some point organised groups will grow, as it is an easy way to
gain power, and they will soon impose their ways. Anarchism is condemned to live in a vicious circle with dictatorship. Only
a state of the people for the people is a system capable of sustaining itself. - From The shameful Sphere Lee Yin, corvo
philosopher and supporter of the Izkal State.
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Corruption is the use of the tools of the state to the benefi t of the individual in a capitalist system. They claim it
is the fault of the tools that the system is corrupted, yet they understand that people kill people, and not weapons.
Weapons are just tools, arent they? - Aklaq Neil, raag enginseer.
CORVO HISTORY
The Corvo
Modern corvo are the only extant members of the Corvacius Clade, a branch of great corvides characterised by
erect posture and bipedal locomotion, manual dexterity,
and increased tool use, and a general trend towards larger,
more complex brains and societies.
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SPACE AGE
The Corvo began their space age 2,000 years ago when
Liu Liwei became the first corvo to enter outer space. Five
corporations of three different countries with a common
vision signed a deal for long term collaboration. They were
looking for what they thought would make them indispensable to the future of their species: an endless energy
source. At least for the next billion years, which seemed like
enough. Their plan was to establish a ring of solar powered
satellites around the sun (a Dyson ring in human jargon)
and send the energy back to their planet with a system of
microwaves. These satellites would receive solar energy
every single second they were operative, with none of it
being lost to the atmosphere nor to other celestial bodies
that could stand in the way. Thousands of corvo workers
and technicians moved to space bases that became part of
the Dyson ring.
This new system was extremely costly, but it had transformed the corvo economy well before it was even completed. The fi ve corporations merged into a single entity
which eventually became the first corvo megacorp: it was
known as Jiaoyang and it took over more than 60% of all
businesses.
There was a complication. Each satellite could only
provide so much energy, and the subsequent rapid expansion of the Corvo required more energy than what the
Dyson ring could provide. Thus was the beginning of a great
recession, known as Sundown. The public accused Jiaoyang
of creating a monopoly over the Dyson rings energy
production, which ultimately lead to the crisis. These accusations damaged their reputation and caused their stock
prices to fall hard.
Jiaoyang could not continue to expand the Dyson ring.
There was a shortage of materials which could only be
provided by the two corporations that had taken over the
real estate of the remaining rocky planets in the system.
Jiaoyang had to agree to open the Dyson ring to other businesses, and the free commerce treaty that was signed
set the basis for a truly free and competitive economy. On
the other hand, the two corporations that had unilaterally
claimed the land of two whole planets were found guilty of
not operating within the free market, and they were sold
for parts by their shareholders. Jiaoyang split into two
companies: one that focused on the maintenance of the sat-
TIANTANG,
A SPACE BASED ECONOMY
The need for material things, for new software, entertainment, energy, and resources, was ever growing. The
CEOs of the largest companies were well aware of what
would happen to their economy if they could not keep up
with their growth.
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The Corvo
The Corvo
NOW
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CORVO HABITATS
The Corvo have expanded to other worlds in other star
systems and have built new homes for their people. Millions
of corvo inhabit hostile worlds where they spend their lives
mining vital minerals. It is also believed that wonderful
planets have been discovered and are now inhabited by only
the richest corvo.
QUANJIE
Quanjie is the home planet of the Corvo. It is the place
where they evolved and where the majority of corvo lived
for nearly a millennium since the beginning of their space
age. Deforestation and heavy mining has made Quanjie a
poor place to live, with barren land and a weak atmosphere.
The population has been greatly reduced and there has
been a business exodus to Tiantang.
The only industries left on Quanjie are the exploitation of
rare woods and raising large animals for meat that cannot
be kept in Tiantang. Both trades are highly sought after in
the Dyson ring. However, the population of Quanjie is far
too large for its poor ecosystem and life is harsh for all
TIANTANG
The Dyson ring of Tiantang is composed of thousands
of space habitats and millions of solar satellites. Hosting
billions of corvo and a few million inhabitants from other
species, it is ever growing, and even more ships and bases
are constantly being built with materials brought in from
distant worlds.
With unchecked growth in all directions, the sprawling
Tiantang has become huge and chaotic. New freighters
are attached to old ones by tunnels, which carry transport ships and everyday commuters. These improvised
space habitats form communities called districts, of
which Tiantang has thousands. Each district is completely
detached from the others as it isnt safe to create larger
structures. Rich districts are often also isolated from the
poorer ones.
While in the Corvosphere, you cannot forbid someone
from moving and establishing in unowned space. However,
empty areas between districts are completely owned by
aggregations of citizens or corporations, making them
private property and therefore allowing the owners to
decide who can or cannot land there.
Transportation between districts is run by transportation
companies, which have large fleets of spacecrafts. Middle
and high class corvos own personal space cars that fill the
vacuum between the districts like locusts.
Private habitats
The most rare and exotic habitats are owned by exceedingly wealthy or highly reputable
individuals. Most are small planets, moons, or asteroids turned into luxurious paradises. The
number of private habitats in existence is unknown, but many famous people talk about their
visits and how the experience was like a dream far beyond their sensorial capacities to fully
enjoy it. These places are, of course, protected by the best security contractors and their
location is keep a secret from the common people.
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People in the gyro-zhans work all types of jobs: information technology, internet, transportation, debris collection,
brokerage, law, entertainment, resource management,
services, health care, etc. These stations are beautiful and
magnificent. They are where people have the space and
time to grow and learn all the information ever recorded
from the largest privately owned libraries. In these libraries, the most powerful minds of the Universe of all the
species meet to discuss all kinds of matters.
The Corvo
Middle class citizens live in comfortable, safe and beautiful districts, composed of a single spacecraft called a
gyro-zhan. Gyro-zhans are round spacecrafts that spin
continuously to recreate a sense of gravity through centrifugal force. Thus, inhabitants of a gyro-zhan live on the
outermost section of the space station, with their ceiling
being in the direction of the center section of the space
station. Like an onion, there are several floors from the
outermost section going into the centre, each of them a
ring in the station. Since gravity diminishes the closer you
are to the centre, most core services, gardens, and storage
are located in the central areas. The main hangar of a gyrozhan is located at its core, with an airlock in the exact centre
of the station. This is the only point of the gyro-zhan that is
easily accessible to transport spaceships.
YING
Ying was wise. He knew this, regardless of what others
told him or how they laughed when he didnt seem to
know the obvious. He knew he didnt have an education or
a well-positioned family. In his job, he was the street kid
that somehow made it. That made him proud. Let others
talk about his strange mannerisms, his uncouth behaviour,
or his lack of understanding of celebrity culture. When he
was born, he was meant to die at the bottom of a 0-G space
freighter, and now he was working as an specialist collecting
space debris.
The Corvo
His friends in the favela called him the trash collector which he kind of was. His job allowed spaceships to travel
around Tiantang. Collecting debris in the middle of space was
not for the faint of heart and only a few had the skills needed
to operate the specialized equipment.
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where he had to show his ID, which allowed him to get into
the morning ship to the Commuters Spacecraft. The CS was
a large ship, in the shape of a honeycomb, where thousands
of transport ships arrived and went in a somehow organised
chaos that connected dozens of districts. Ying got out of the
ship and jumped into an elevator, which moved at 100 kilometres per hour and took him to a new waiting area. Here he
had to pass another ID check that allowed him into a corridor
with dozens of entrances on each side. He pushed himself
to float a couple hundred meters in a straight line towards
entrance A291 without the need of redirecting himself at all.
There he stared at the clock, which told him the ship would
be there shortly, but he was really looking at the teaser
of a new space opera to be released in a couple of weeks
about a spaceship that gets lost in the Labyrinth after being
chased by some envious izkal for some unclear reason. This
was being fed directly into his cortex through his implanted
computer, and he was choosing to see it in its VR format, so
he was completely surrounded by images, and the sounds,
smells, and touch sensations made him feel as if he was one
of the crew members. He gave the thought command of
turning it off. He was bored to death of bloody space operas
and stupid problems in the Labyrinth. With only wishing it,
he tuned in to the nature channel and chose to see - for the
thousandth time - the documentary about Karriam.
The VR took him there instantly, he could feel the humidity
YOU
ARE BUT A
MORTAL BODY. I
He felt the ship dock and turned off his VR feed. He saw the
rest of the commuters coming back from their own VRs to
reality and blinking to adapt themselves to the light.
They began to float out. They were in the Space Made
Straight headquarters. From here, a dozen ships launched to
cross the Universe to new worlds everyday. From here, his
ship to Karriam was leaving today.
Soon everyone had left, except for Ying who was the only
one left in the transport. He noticed the amazing size of the
building, the neon screen with images of dozen of worlds and
the ships that could take him to them. Here, thousands of
people went about their business in all directions. It looked
like the bees nest in the documentary about Karriam. Ying
did not move. Finally he looked down at his feet.
The transport ship closed its doors and took Ying back to
the Commuters ship.
The Corvo
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THE IZKAL
The Izkal are a gregarious and proud people. Slightly
smaller in stature and more slender than humans, they live
in large cities on the surface of the planets they colonise.
Izkal are mammals with an average height of 1.8 metres
for males and 1.73 for females. The average mass of an
adult izkal is 70 kilograms for males and 65 kilograms
for females, but this is highly dependent on the gravity of
the planet they grow up in and many other factors such as
exposure to sunlight and nutrition.
The Izkal
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THE STATE
The State is the concept that incorporates everything
that is izkal related, from the planets they inhabit, to their
spacecrafts and their mines, and even their districts in
shared planets with other species.
HYPERLINK
Izkal can form neural networks with other members of
their species. While connected, individual thoughts merge,
creating a large single mind influenced by every individual.
This connection is known as a hyperlink.
While in hyperlink, izkal get a pretty good picture of the
feelings and reasonings of all the other members. Witnessing the internal processes of another person creates a
strong bond and makes everyone very empathetic. This is
one of the reasons the levels of violence and discrimination
are so low within their society.
THE VOIDWALKERS
When an izkal spends a great amount of time disconnected from hyperlink, he becomes anxious and has a feeling of
loneliness that can easily turn into a deep depression.
If the separation from hyperlink is long enough or
produced by a shocking event of great magnitude, some
individuals might never be able to connect with others
through hyperlink ever again. In times previous to the
addition of the vocal cords to the Izkal, this meant that a
voidwalker could never talk with another person again.
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The Izkal
members of society and share their interests and motivations. In fact, most of the relevant decisions in the personal
life of an izkal are made while in hyperlink.
The Izkal
Bringing a new child to the Universe requires governmental approval to keep the population levels low enough
to maintain the extremely high quality of life the Izkal are
known for. When a majmoa wishes to have a new child,
they can apply to the State, and if they meet all the requirements, they will be granted permission. It is up to the
majmoa to choose which among the willing female will be
impregnated with the baby. This is one of the few instances
where individual choices are allowed and not frowned upon.
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SOCIAL RELATIONSHIPS
In their personal lives, izkal engage in majmoas, which
are usually group relationships of three to ten members
of both genders, but they stay faithful to that particular
majmoa. Monogamous relationships are rare and seen
as restrictive. Although not all members of the majmoa
engage in sexual activity with all the others, they are all
very close to each other, sharing all their experiences and
emotions through hyperlink and devoting themselves to
each other. Each majmoa shares a house and any child born
is considered the child of the whole group.
The Izkal are mammals and, while female and male
members have different physiologies, their social structure
does not enforce differences between them. Reproduction
is controlled by the government. New citizens are genetically engineered during conception and pregnancy cannot
occur without medical intervention. Only in rare cases, such
When an izkal is born, he or she has around a dozen parents. When she goes on to study, the choices of subject,
location, and ways are already made for her. When she begins to work, she will face hundreds of experts parenting
her. When she goes to choose the colours of her home, she has experts making the choice for her. The State treats its
citizens like children for their whole life. The Izkal have yet to reach the maturity of their society. - Feng Wang, corvo
politician and businessman.
You are the only one qualified to decide how to live your life. Take a step, raise your
arm in the air, and claim your freedom. You are an individual, not a gear of the State.
Stand up. It is the time of change. - Karim El-Amin, izkal political activist
very kin to learn and practice all the arts imaginable. So
much so, that some instrumental and dancing groups
known as ghaziwas are lured into the Corvosphere, with
the promise of richness, to play in galas and parties of the
highest level. There is a trend of corvo infatuated with the
izkal costumes and their fashion, a new age confrontation
resembling the political realities of their species. The trend
is believed to originate from corvo who believe that they
are above political conflict. For this very reason, the State
has hardened its emigration and movement laws - making it
very hard for an izkal to move to the Corvosphere.
The State works as a moneyless and ownerless organisation. Instead, it uses a fluid system that takes into consideration the labour force, the production capacity, and the
reserves of resources of the colony, and manages these
parameters to figure out how to run the colony with basic
sustainability principles and technical capacities in mind,
obtaining the most efficient lasting results.
Izkal people spend their whole lives working at the job
that best suits them, regardless of their personal interest
in it, although personal interest usually implies better
results and the izkal are generally very satisfied with their
roles. After all, they see themselves as an extension of the
society as a whole and are willing to sacrifice their personal
agendas for the good of all.
On the other hand, the majority of izkal only work in the
scientific, technological, sociological, or entertainment
fields, as most of the physical labour is performed by
machines. Most izkal are therefore poets, writers, scientists, musicians, engineers, dancers, actors, philosophers,
etc. All of their work is shared freely, to be used, manipulated, improved, and elevated by all others.
There are no boss-employee relationships, nor leader
and follower, as everything is collaborative. Despite that,
social pressure is strong and if the majority within ones
department asks them to perform a certain task, they are
obligated to perform it, putting aside their personal needs.
Of course, strong laws defending personal dignity and life
are in place to avoid abuse of individuals by the group, which
seems to be the largest problem in izkal society.
The State is based on public interaction and collaborative
design, facilitated by open-access systems, open feedback
programs, a high mobile labour force, and primary and
secondary sectors based almost entirely on automated
machinery.
Technocrats can put forward new motions to resolve
existing problems or improve old systems. To do so, they
must follow the scientific method approach. The proposals
are presented anonymously and are reviewed by groups of
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The Izkal
RESOURCE-BASED
ECONOMY
The Izkal
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Once these improved motions have taken into consideration their implications at all levels, and the availability of
the resources and labour needed to implement them, they
are compared with other alternatives and the most effective one is applied.
ZAKI-WAAHA CITIES
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Some items are produced on request and delivered following the waiting list. 3D printing technologies and malleable polymers allow each technocrat to build what he
personally needs, accessing the best designs in the Idealab
or creating his own. Each technocrat receives a given
amount of raw materials for these uses depending on the
availability of resources, and must make do until more is
available, reusing what they have if they desire to create
something new or giving it to someone else when they dont
have use for it anymore.
The Izkal
The story of every criminal previous to his crime is the story of a victim of somebody elses crimes.
The story of every criminal after his crime is the story of a victim of his own crimes. - Aliyah Saab,
izkal sociologist
doesnt actually need. The absence of any kind of marketing in the entire State also contributes to this behaviour,
since there is no reason for an izkal to desire something he
doesnt need. This keeps the waiting list processes streamlined and fairly fast.
The Izkal
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MIGRATION
It is quite hard for an izkal to move from one colony to
another, as each colony is built to work with an specific
number of citizens. As a result, the State asks that one
provides them with a proper reason for the emigration,
which should be somehow beneficial for the society
(taking into consideration the work he can accomplish in
the new colony and the work he will stop doing in the old
one). Things like moving houses, or moving to a new city or
planet are also organised with waiting lists. This can take
several years, but is free and available to the totality of the
society so the izkal endure as they understand it is needed
to maintain their privileged lifestyle.
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The Izkal
The Izkal
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The Korian were a strong species of conquerors that travelled through the Labyrinth taking whatever they desired
from wherever they landed, with little to no regard for the
biosphere of those places. They had a monarchist system
based on very rigid and backwards laws that disregarded
the rights of their own people and of course considered all
other species nothing more than insects in their soup.
The Korian used izkal as servants and pets, finding them
harmless as they lacked, to their eyes, the gift of talking
as they called it. The Korian tended to feel threatened by
species that could talk and, if the stories told by izkal are
to be believed, they killed off several species they found
during their travels for this very reason. Back then, izkal
could only communicate through hyperlink. They had no
evolutionary need for vocal cords and this made them mere
animals to the Korian. It was only after the Izkal regained
their freedom and built their State that they genetically manipulated their genome to develop vocal cords, supposedly
to communicate better with alien species, but some think
that they wanted to overcome the feeling of inferiority that
the Korian had imposed upon them.
The Izkal were the submissive slaves of the Korian for
two centuries, during which they went through all kinds
of vexations and tortures without having a single izkal go
rogue and revealing their secret language and intelligence.
Some historians do not believe in this romanticised idea.
They agree that it had to be rare for an izkal to betray their
species looking for a position of favor from the Korian.
However, some theorize that the hyperlink was made mandatory so that each individual izkal was at all times part
of the common izkal mind, making the individual needs of
each izkal seem insignificant. Those that tried to turn on
their own would then have to leave the linkmind and would
be assassinated by the others.
Twenty generations of izkal lived and died as slaves,
hoping that their sacrifice would increase the chances of
survival of the species in the long run. For them, a species
in the bronze age, the machinery of the Korian was nothing
short of magic. They studied it nonetheless, understanding
that in it laid the power of their masters. The Korian had no
interest in understanding technology, only in using it, and
they saw the izkal interest in it as an animalistic and inferior
curiosity. It did not take the Izkal long to know more about
the technology than their masters.
Once they knew enough about the technology and they
outnumbered the Korian, the moment came for them to
strike back. All the anger and hatred that had been suppressed, pulsating like a living being deep within their shared
mind, urging them to fight, finally surfaced. It erupted with
the silent scream of millions of voiceless souls, a wail that
froze the blood of the Korian - a promise of retribution and
death. That moment is now known as the Uprising.
When the Korian finally surrendered, no mercy was
shown to them. The Izkal lusted for vengeance, their anger
feeding those around them, unquenchable and too loud to
be ignored. The Korian were brutally massacred down to
the very last of them. Those who tried to hide were hunted
and those who tried to run were chased down.
Despite the sudden rebellion that caught the Korian
unaware, the Izkal paid a high price for their freedom.
Almost half of their population died and the vast majority
of the technology was destroyed. Cities were levelled to
the ground, space stations shattered, and many colonies
starved to death before the Izkal could put themselves
back together and use the few korian spaceships left to go
save them.
It would take three hundred years for the Izkal to
properly understand the complex technology left by the
Korian. In half a millennium, they went from the bronze
age to being an intergalactic empire. It was only because
they were such a united and selfless society that they were
able to not fall to internal battles that could have left them
divided and broken across the galaxy.
Today the Izkal stand tall and proud upon the civilisation
of their old oppressors, a bloody reminder of the fate of
any species that might try to take their sovereignty from
them.
They are a species whose only achievement has been to kill off the hand that fed them. It appears
that killing off enemies and those that think differently is a characteristic of all governments, regardless of the species. - Sun Qingzhou, CEO of Nations Solution
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The Izkal
watching the izkal dances, and having the Raag fight one
another in combats to the death. They had no television or
music - nothing. There are no pictures or drawings of the
Korian either, as they did not allow any of the species they
had enslaved to develop their own arts.
The Izkal
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IZKAL HABITATS
The Izkal inhabit many different planets, and although
they built it upon the remains left by the Korian, their civilisation is eminently different from their former masters.
ALAMEEN
The original planet of the Izkal is mostly fl at and
composed of dozens of small continents along its equator.
The continents are filled with swamplands that also
connect the two large oceans of the planet, one in each
pole. Alameen has two main seasons: the dry season, in
which the swamps dry up and another, in which the swamps
grow large and convert most of the land to mangroves for
several months. This was the environment in which the
izkal evolved to be semi-aquatic creatures.
Alameen is a rich planet in natural resources and it is a
paradise for the Izkal, who keep most of it as wild land, with
very few ecofriendly cities on its surface. The population
is limited to a few hundred million izkal and immigration
THE COLONIES
The Izkal keep their colonies few in number and creating
one is an organised process after a long period of study.
Many times has the State invested time, equipment, and
personnel to research the viability of a planet as a colony,
only to discover that it would not be worth it in the long run.
Perhaps the planet would run out of some vital resources
within a couple hundred years. The State has no need for
expansion, as izkal population growth is carefully controlled, and sometimes even halted.
Therefore, they only build colonies on planets where
they know that, within a few generations, they will be able
to create a society as egalitarian and with a quality of life
as high as in Alameen, where all the izkal standards can
be achieved. This means that by principle, the State will not
colonise a place that cannot become self-sufficient after a
period of adaptation. However, the growth of Hexian ideologies, which are concerned with the possibility of being
overpowered by the Corvo, is forcing the State to reconsider these policies - at the cost of personal liberties and
the preservation of new planets biospheres.
Unlike the Corvo, the Izkal do not have mining colonies
or other places only used for their resources, as these
colonies are not self-sufficient. The Izkal have suffered the
horrors that can come from this, such as after the Uprising
when the korian colonies could not communicate or share
resources for years, and whole populations of izkal died of
starvation, cold, heat, or asphyxiation.
They do create scientific and military outposts, however.
Scientific outposts are created wherever they think they
can make new discoveries that will further their understanding of the Universe and perhaps themselves. Military
outposts are formed between colonies set far apart to
protect convoys between them, or in strategic places to
hinder the growth of the Corvo and to protect the State
from any attempt at war.
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The Izkal
ERTHUM
population at all.
FOOD FIGHTS
He had scouted the battlefield thrice and only dust and a
sickly greenish mist were moving. He was the only survivor.
The skinny Izkal soldier felt proud for a moment, but soon
enough an overwhelming stream of dread flooded his body
again; there was no one else.
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I think it is only you and me. The Izkal said. First I give
her a drink, and then I start chatting with her. This must be
treason somewhere. Well, it is of little importance now, he
thought.
The last standing. We should be named heroes. The Corvo
stated, then laughed raucously. It is a shame no one is ever
going to find out.
What do you mean? Why wouldnt they?
Dont play the fool with me, boy. You already know what I
mean. He did know, but he didnt want to hear it.
I I have no idea what
You know what kind of battle this was. You know this
wasnt a fight for land or money, for we fought on a tiny moon
covered in dust. You know it wasnt for honour; for only the
traitors, the worthless, and the damned were sent here to
fight. Tell me boy, which group do you belong to?
Shut up! Stop talking!
Food Fight was the nickname given to these offensive
strikes, to honour the fact that both armies threw their scraps
and leftovers into one anothers faces. His mother had laughed
WITHOUT
THE
The Izkal
Who did you wrong? What did you miss? He couldnt bear it
anymore. He just wanted the pain and suffering to end. Now.
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JAL AN
&
SHEKH
THE HUMANS
Due to their exponential exploitation of Earths resources,
humanity had driven itself to the point of near extinction.
Mighty nations fell under the weight of their own pride and
corruption. The only hope for humanity was to somehow
develop their technology far further than it currently was.
They could not.
The Humans
War was the terrible answer, and soon after, all that was
left of humanity were those who stood aside and who no
one cared to kill. With no internet, no fuel, and no social
systems, humanity grew in small villages so far from
each other that they could have been on different planets.
Warlords, tyrants, prophets, and all kinds of leaders led
the tribes. Humans became tough and heartless.
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beyond any sort of repair. The process does not have major
effects on the person, but it is known to stop female menstruation. Reverting this process is impossible, although
some izkal claim that they could perform such a task if
they had access to the DNA of a non-sterilized human. The
corvo corporations have a very strict methodology when
interacting with Earth to avoid the possibility of that DNA
reaching the State.
Earths location is unknown to most, and it is one of the
best kept secrets of the Corvosphere - not even the CEOs
of the megacorps know the totality of the route. This
is achieved by a complex set of routines that only highly
loyal - and well paid - corvo pilots have partial knowledge
of. Someone who would want to figure it out would need to
bribe, torture, or somehow make ten different people talk,
and even this is no easy task, as their identities are kept
secret as well.
Regardless, humans became valuable and wanted, and
the Corvo were unable to keep them all on their side. Many
humans changed sides to the State for a better offer, as
loyalty was something they did not have for their new
A few human groups have taken arms against the megacorps, stealing the ships they were supposed to protect,
and now live within the Labyrinth or in some unexplored
space. They are nomads, pirates, or warlords who sell their
work to the highest bidder. The strongest faction of this
kind is the Human Front.
HUMAN FRONT
The Human Front is a faction of humans obsessed with
the idea of creating a new beginning for the human species,
on a healthy planet far away from the economic control
of the Corvosphere or the manipulation of the State. They
are human rebels who once joined the Corvo and have since
taken arms against them. They are trying to discover their
way back to Earth to help their brothers and sisters escape
the circle of violence. The Human Front is classified as a
dangerous terrorist group that attacks important corvo
enclaves and has been accused of committing terrible
attacks against corvo civilians - the Human Front remains
silent in this regard.
The Human Front is characterized by not accepting
members of other species, but they are willing to hire them
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The Humans
for contractor jobs if needed. After all, there are still places
that only a corvo or an izkal can reach.
Being a large organization persecuted by all, they must
keep on the run and are dispersed throughout the Labyrinth. As a result, the Human Front does not always follow
a single consistent line of thought. When some segments
of the organization are trying to establish truces with the
Corvo, other segments might be blowing up their mining
colonies. This means that the Human Front has not made
big advancements for the liberation of their people - many
humans do not agree with them openly, as their behaviour
has increased the levels of xenophobia in the Corvosphere
against humans, who are seen as terrorists (or at least,
troublemakers) by the media, and most of the population.
FULCRUM
The Humans
Fulcrums are humans recycled by the Corvo, into semiautonomous machines. Robots can be hacked and turned
against their owners, and designing an AI is taboo (while
semi-AI are extremely expensive). The solution found by
the Corvo is to install a deceased human with an intact brain
to operate the machine. Their personality and other traits
are turned off and everything else is wired into the machine.
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BUT NOW I M
ONE . - ART YOM
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But that night, Sergeant Sullivan did not think about such
things. He was deeply engrossed in reliving one of the most
intense missions of Qadinkral. It was a story about a human
- a rare occurrence. A noble brother who had lost his life
between the arms of Qadinkral, sacrificing himself for the
greater good. How glorious it must be to become immortalized in corvo culture. A brother was raised as a Titan, on
The Night of the Titans. Maybe, one day, he could be like that
brother. He could become immortal. Sergeant Sullivan was
happy.
The Humans
The truth was that he was not going to let the Corvo brainwash him any time soon. He knew that hundreds of humans
had perished behind each of the heroes triumphs. He was aware that they were vacuous stories, filled with half-truths and
double lies, manufactured to make the Corvos wars the stuff of legend. He did not buy it, but in spite of everything, they
were fun. They were bloody entertaining, even. And certainly more effective than alcohol! Reality mattered little when, for
a couple of hours, monsters fought monsters in space, and made him forget the crude reality where a projectile shot from
nowhere could blow away his head, and nobody would give a
damn, except for the three drunkards singing an old song in
an armoury far away.
THE RAAG
The Raag are a species of large, strong, and aggressive
beings. They are native to Heimis, a planet covered in a thick
layer of ice with a liquid ocean underneath. Below the ice
crust lies the Crystal Abyss, huge caves connected by a
network of tunnels, where the Raag evolved and live. While
the surface of the planet reaches temperatures of -200C,
the temperatures inside the caves are a cozy -40C.
The Raag
Many raag now live in gigantic space fortresses, constantly waging wars on each other. They use comets and
asteroids as the foundation for their fortresses and equip
them with weapons, hangars, and propulsion systems
that they gathered from the Korian during the previous
centuries.
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THE SOCIETY
Raag have short lifespans. They reach maturity at the
age of 10 and those that dont die of violent causes will die
of muscular hypertrophy before they turn 60. Their lives
are divided into four stages.
For the first 10 years, they will be looked after by the
keepers, a group mostly composed of elder females.
During this time, they grow fast and become progressively more violent.
At the age of 10, most of them have become so aggressive that they are forced to leave the underworld. For the following 5 to 10 years, they will
live alone or in small tribes on the surface of
the planet, hunting for food and fighting other
tribes over territory. As they grow older, they
become stronger, but they also learn to manage
their aggressiveness and eventually return to underworld,
where they will join the Surani for a few years. It is here
that they will train and prepare for the Culling, the great
selection during which they will be assigned to one of the
great clans, to which they will belong for the rest of their
lives.
Raag have been found to only be able to procreate in
Heimis, which has prevented them from colonizing other
planets. They have short pregnancies that last 5 months,
during which the female will usually stay at the Surani,
being taken care of by other females. Once the child is born,
they will look after them for a few months before leaving
Social Structure
Heimis is divided into two main areas, the Surani, and
the many clans Kuraima. The Surani, ruled by the High
Council, is a sacred territory in which no fighting is allowed.
Members of the different clans meet here to barter and
negotiate. This is where children are raised and where they
live until they take part in the Culling, a trial of adulthood
that allows them to demonstrate their worth and earn their
place in one of the great clans. The Surani is located in the
heart of the Crystal Abyss, deep within the frozen crust of
Heimis, and extends over a vast area upon which several
settlements can be found.
Composed solely of elder females, who are more capable
of restraining their violent nature than their male counterparts, the High Council is the highest form of government in
raag society and it is in charge of ensuring the survival of
the species. The members of the High Council are revered
by the other raag as only the most powerful and capable
females, those that have proven their worth as clan leaders
As members of the Surani, the Cult is tasked with the training of new enginseers. Only young raag that show the intellect needed to understand technology, and who have a
strong connection with their God, will be chosen for this
training (which lasts until they enter the Culling). Afterwards, they will be chosen by one of the clans, although
they can leave when they wish to, or the Cult calls them
back. While many of them will sever their bonds with the
Cult and join their new clan as full members, others will go
back to the Cult after serving their clan for a few years.
This creates mistrust towards new members trained by the
Cult, since their loyalty is unknown, and sometimes leads to
violent encounters that must be solved by the War Council.
On the other hand, those that pledge their loyalty to their
new clan are given honorable positions within it, since their
knowledge and counsel are extremely valuable.
The Culling
The Culling is the most important event in the life of
most raag. They usually spend years preparing for it as
the outcome of this ceremony will determine their future.
During this time, they will attempt to draw the attention of
some clan or earn a reputation at their trade.
Economy
The Raag lack an established form of currency and all
their economy is based on bartering. Some of the most
valuable goods are food and tools, but the value of the
different goods and services will vary greatly among different clans and at different times.
The ice fortresses come back to Heimis every few years,
bringing all kinds of resources and tools collected from different places around the universe. They will give out close
to half of their goods to the Surani and the other half will be
used by their clan.
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The Raag
The Raag
THE AGE OF
THE GLADIATORS
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The Raag lived under the rule of the Korian for a hundred
years before the Izkal were enslaved. Although they were
spread all over the korian empire, many of them still lived
on their home planet, the only place where they could
breed. Korian hunting parties would often go there and
hunt them down like wild animals for fun or to sell them as
slaves. They served as labourers and as entertainment, and
the most violent were traded among the different warlords
and trained as gladiators for the Blood Games. Owning a
strong gladiator was seen as a sign of power among korian.
It didnt take long for korian to start breeding the strongest and most violent raag among themselves in an attempt
to preserve and enhance those traits for future generations. Reproduction fields were established on the surface
of Heimis which later turned into training fields. Warlords
from all across the empire would travel to these places,
seeking new gladiators for their games.
Over the years, many of these gladiators managed to
escape and hid in the deepest area of the Crystal Abyss,
which would later become the Surani. They started training
other raag in the ways of battle that they had been taught
by their masters, slowly creating an army of mighty
warriors that lusted for korian blood.
As their numbers grew, more and more korian hunting
parties started to go missing, the hunters becoming the
prey. Eventually the most powerful gladiators started
attacking the training fields and other korian outposts on
the surface, timing them with the fierce snow storms that
sometimes lashed the surface of the planet to leave no
traces of their attack. The battered remains of the korian
spaceships and weapons became hidden in the depths of the
THE CLANS
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The Raag
The Raag
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MALIINA
SMASH .
dealings with the Kimora, who will offer additional protection to their fleets and cities in exchange for the services of
their builders and artisans.
They are the only clan to have established colonies on
other planets, where they produce large amounts of food
and have access to resources that cannot be found on
Heimis. Unlike the other clans, they are capable of producing everything they need and, since they dont need to
roam the galaxy seeking resources, they can use their ice
fortresses solely to move resources between the colonies
and Heimis.
The Velada have started to show a keen interest in the
enginseers during the Culling, as they have realized that
they can enhance the productivity of their colonies and
probably even improve the work of their builders and
artisans with their help. The Cult has seen this as an attack
against them that might risk their monopoly over technology, but they have been unable to do anything to stop it as it
has the full support of the High Council.
Most of their population lives aboard small ice fortresses, and those that remain on Heimis live in small towns near
the Surani. Their ice fortresses will be gone for years at
a time, traveling deeper into the Labyrinth than any other
species has ever traveled. They are the only clan that has a
close and friendly relation with the Izkal, with whom they
trade knowledge of the Labyrinth in exchange for advanced
navigation technology and spaceships. Sometimes, they
will take groups of izkal explorers and scientists on their
travels, and some of their members have spent short
periods of time living in the State.
The Jino are the only clan that doesnt have an army and
also the only clan not led by a War Council. The captains
of each ice fortress are the closest thing to a leader in the
clan and they are in charge of the administration of food
and resources for the entire clan. Still, most proposals and
decisions are submitted to a referendum in which every
member affected by it can vote. Since the different ice
fortresses are filled with like-minded raag who share the
same curiosities, the outcome of the referendums tends
to be pretty unanimous and those who voted otherwise
behave in a civil manner.
MALIINA
The Raag
The
is a small clan of explorers. Its members are
adventurous, curious, and so peaceful that during their
childhood, when most raag are forced to leave the Surani
due to their violent behaviour, they were allowed to remain
there. Despite that, most of those who join the Jino choose
to leave the Surani of their own will to venture into the
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THE RAVAGER
<HUD log 5027.3. Pvt 1c W. Jenkins/Chriton outpost/Torin
Prime sector/1st contact event> <audio playback on [transcription enabled]>
The Ravager
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THE SWARM
<HUD log 5031.9. Pvt 1c W. Jenkins/Chriton outpost/Torin
Prime sector/3th contact event> <audio playback on [transcription enabled]>
<00:00> The Ravager live and die for their swarm,
which is the name given to each of their colonies.
Every swarm is ruled by a single queen, who
controls the actions of every other ravager in
the swarm. A swarm is as powerful as her
queen, and its sole purpose is to protect the
queen and help her evolve.
Although the initial wave of attacks made it clear that different swarms will sometimes collaborate, we have been
able to witness a fight between two swarms that ended up
in the victorious queen devouring the defeated one and the
losing swarm being completely annihilated.
DEVOURERS OF WORLDS
THE HIVEMIND
Different ravager emit waves of different intensity and complexity. The most simple ravager emit
weak waves on a single frequency, whereas those
emitted by the queen are extremely complex. It
is through this mechanism that the hierarchy of
the ravager is established. Those that emit more
complex signals will be able to control those
that emit simpler signals, creating a clear power
structure in which the weaker links will follow
every command given to them, thus avoiding rogue
elements in the system. On the other hand, it also
means it is possible to detect the commanders of the
swarms by simply locating the source of the most
complex waves.
ORGANIZATION
OF THE SWARM
<00:41> The discovery of the hivemind
has allowed us to differentiate the different
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The Ravager
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SOME
The Alterants
<03:25> The alterants are in charge of the DNA harvest,
and of the spawning pools. They analyze the DNA samples
that are gathered, integrating those that prove valuable to
the genome of the queen, and they perform experiments
on some of the prisoners. They are rarely found on the
front lines and will usually remain near the queen until the
fighting is over and the first samples have been collected, a
time at which they will travel to the spawning pools to begin
working on the new specimens.
The Spawns
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The Ravager