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Bijak Sifir - An Interactive Mobile Application

This document describes Bijak Sifir, a mobile application designed to help primary school students learn multiplication tables. The app aims to make memorization fun and interactive through lessons, games, practice questions, scoreboards, and notifications. It addresses common problems students have with multiplication, like difficulty memorizing tables and feeling math is boring. The app's modules include flash-based lessons on memorization techniques, multiplication games to build skills interactively, and practice questions for self-assessment. The target users are primary students struggling with multiplication memorization.

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Bintang Polaris
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0% found this document useful (0 votes)
57 views2 pages

Bijak Sifir - An Interactive Mobile Application

This document describes Bijak Sifir, a mobile application designed to help primary school students learn multiplication tables. The app aims to make memorization fun and interactive through lessons, games, practice questions, scoreboards, and notifications. It addresses common problems students have with multiplication, like difficulty memorizing tables and feeling math is boring. The app's modules include flash-based lessons on memorization techniques, multiplication games to build skills interactively, and practice questions for self-assessment. The target users are primary students struggling with multiplication memorization.

Uploaded by

Bintang Polaris
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Bijak Sifir An Interactive Mobile Application

Introduction
There are four basic fundamental in arithmetic operation, addition,
subtraction, multiplication and division, and their relations are basic mathematical
concepts to be taught at primary education level. Learning these four concepts and
their relations enables students to develop their understanding for numbers and
calculating strategies, as well as associating them with daily life problems. However,
children at primary school always have trouble mastering this arithmetic operation,
especially memorizing multiplication table. Thus, developing an interactive android
application might help them memorize the multiplication table and mastering them
quickly.

Objective
- To aid primary school user in learning and mastering multiplication table.
- To develop strong mathematical skill at early age
- To develop android application that makes memorizing multiplication table seems
fun and easy.

Problem Statement
-User have trouble memorizing multiplication table.
-User cannot solve most mathematical problem that involve multiplication because
they cannot memorize multiplication table.
-User feel that mathematic is hard and boring subject, thus causing them to feel
demotivated to learn mathematic.

Scope /Module
1. Lesson
-Consist of interactive flash player that teaches user various multiplication table
memorizing technique.
2. Multiplication Game
- Consist of games that test user their multiplication skill in such interactive

and

fun way.
- To familiarize user with multiplication by make them answer a lot of
multiplication question.
3. Practice
-Help user practice memorizing multiplication table by providing a series of
Multiplication question that need to be answer (in voice) before the computer
do.
4.Scoreboard
-Consist of game score of various player.
5. Notification
-To remind user to complete their memorizing multiplication table task.

Target user
-

Primary school student that have difficulties memorizing multiplication table

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