NCERT Class 11 Computers Part 2

Download as pdf or txt
Download as pdf or txt
You are on page 1of 161

FOREWORD

The National Curriculum Framework (NCF) 2005 recommends that


childrens life at school must be linked to their life outside the school.
This principle marks a departure from the legacy of bookish learning which
continues to shape our system and causes a gap between the school,
home and community. The syllabi and textbooks developed on the basis of
NCF signify an attempt to implement this basic idea. They also attempt to
discourage rote learning and the maintenance of sharp boundaries between
different subject areas. We hope these measures will take us significantly
further in the direction of a child-centred system of education outlined in
the National Policy on Education (1986).
The success of this effort depends on the steps that school principals
and teachers will take to encourage children to reflect on their own learning
and to pursue imaginative activities and questions. We must recognise
that, given space, time and freedom, children generate new knowledge by
engaging with the information passed on to them by adults. Treating the
prescribed textbook as the sole basis of examination is one of the key
reasons why other resources and sites of learning are ignored. Inculcating
creativity and initiative is possible if we perceive and treat children as
participants in learning, not as receivers of a fixed body of knowledge.
These aims imply considerable change in school routines and mode of
functioning. Flexibility in the daily time-table is as necessary as rigour in
implementing the annual calendar so that the required numbers of
teaching days are actually devoted to teaching.
NCF2005 envisages an increase in the optional number of subjects
available for students of Classes XI and XII. This textbook marks an attempt
in this direction. Its subject matter concerns how we work with computers,
rather than about how computers works. It is expected that this textbook
will be used with the help of methods of teaching which might enhance
the flexible and participatory nature of new communication technology.
NCERT appreciate the hard work done by the Textbook Development
Committee and its Chief Advisor, Professor M.M. Pant, Former Pro-Vice Chancellor,

Indira Gandhi National Open University, New Delhi. We are indebted to the
institutions and organisations which have generously permitted us to draw upon
their resources, material and personnel. We are especially grateful to the members
of the National Monitoring Committee, appointed by the Department of Secondary
and Higher Education, Ministry of Human Resource Development under the
Chairpersonship of Professor Mrinal Miri and Professor G.P. Deshpande, for their
valuable time and contribution.
As an organisation committed to systemic reform and continuous
improvement in the quality of its products, NCERT welcomes comments
and suggestions which will enable us to undertake further revision and
refinement.
Director

(iv)

New Delhi

National Council of Educational

May 2008

Research and Training

PREFACE
Computers have become a way of life in the present day world. That everyone
should be educated about the implications of this technology is the need
of the hour. Till now NCERT has not proposed a course or brought out a
textbook in this area. The course outlined for this textbook is an attempt
to design a generally friendly course that would not only be contemporary
but also leave sufficient scope for expansion into unknown realms of
computer activity that may emerge in future.
The National Curriculum Framework 2005 recommends that theoretical
component of Higher Secondary stage should emphasise on problem solving
methods and that the awareness of historical development of key concepts
be judiciously integrated into the content of a subject. It also recommends
that given the pervasive impact of computer and communication
technologies (CCT), a course related to this should address this
infrastructure challenge seriously and explore viable and innovative
alternatives with regard to hardware, software and connectivity
technologies appropriate for rural and urban Indian schools.
NCF 2005 states that the book should act as an instrument for achieving
social change in order to reduce the divide based on economic class, gender,
caste, religion and region. NCF also speaks about tremendous effectiveness
of the computer and computing technology in shaping modern society
which has created the need for an educated public that can utilise such
technology most effectively for the betterment of society and humankind.
This book is aligned to these broad guidelines of NCF.
Presumably, this would be a coveted book for everybody, irrespective
of any particular stream of higher secondary stage, for it deals with the
real challenges that the discipline is trying to solve. It emphasises
development of problem-solving and, equally important, problemformulating skills. It reduces the importance of technology and underscores
the need for learning skills to manipulate the technology. It focuses on
some of the real problems that come up with the expansion of the technology
security, piracy and digital identity. Above all, the course focuses as

much on the excitements as on the limitations of the new information


technology. Effective integration of information and communication
technologies into all curricula assists students in developing the abilities
to use, manage, and understand the technologies.
The National Knowledge Commission refers to preparing a work-force
adequately skilled and oriented to actively participate in the emerging
Knowledge Economy. This book would be a major contributor to developing
the skills sets required for all school leavers.
This part of Class XI textbook contains six chapters under three themes/
units, viz., Web Publishing Technology; Teamwork and Web Based
Collaboration Tools and Emerging Technologies. The book has been
conscientiously designed and is the result of the renewed efforts of the
Textbook Development Team comprising of school teachers, subject experts,
academicians and technical experts from government, non-government and
private institutions/organisations. Some of the members worked at the
advisory level while others worked towards the actual developmental activity.
It is hoped that the students will appreciate the beauty and logic of
computers and communication technology. It has truly been a team work.
The course is not biased towards any stream; it can be opted as an
elective subject with any other combination, be it science, commerce, arts
or humanities. The students may or may not continue to study about
computers beyond the higher secondary stage but it seems they will find
the inherent logic behind CCT useful in any other branch they may like to
pursue, be it administration, languages, social sciences, environment,
engineering, technology, sciences, mathematics, medicine or any other
branch of knowledge. In order to encourage learning through solving real
life problem in collaborative environment, a full chapter is devoted to
Project based Learning. Also, chapter on CCT Projects in Local Context
will provide insight about effective uses of CCT in improving quality of life
of a common man, be a fisherman, a farmer, a teacher, or a businessman,
a Government employee or anybody in their day today needs. Also with a
hope that the child should be able to visualise that the journey from
Abacus to PC has not come to an end, rather it is evolving continuously
and efforts are going on bring further advancements in technology and its
tools, a chapter on Emerging Trends in CCT has been introduced. For
those who pursue computers beyond this stage the content of the book
will certainly provide a sound base.
In this book we have tried to bring in a conceptual coherence. The
pedagogy and the use of easily understandable language are at the core of
our effort without sacrificing the rigour of the subject. The nature of the
subject of CCT is such that a certain minimum use of mathematics is a
must. We have tried to develop the mathematical formulations in a simple
and logical fashion as far as possible.
(vi)

This book has some features which, we earnestly hope will enhance its
usefulness for the students. Each chapter is provided with objectives in

the beginning and a summary at its end for a quick overview of the contents
of the chapter. There are some questions which require critical thinking
which would make a student think about real-time application of CCT.
Further, a large number of solved examples are included in the text in
order to clarify the concepts and/or to illustrate the application of these
concepts in everyday real-life situations. Some Practical activities/Case
studies have been included which provokes students for deep thinking.
Some of these are from real-life situations. Students are urged to solve
these and in doing so, they may find them very educative. Some items
inside boxes are introduced in many chapters either for this purpose or to
highlight some special features of the contents requiring additional
attention of the learners. Some information has been provided in shaded
box which is meant for supplementary reading and not for evaluation.
Glossary of terms and concepts is given towards the end which will act as
a ready reckoner.
Completing this book has only been possible because of the spontaneous
and continuous support of many people. We express our gratitude to the
Director, NCERT, for entrusting us with the task of preparing this textbook
as a part of national effort for improving general/school education. The
Head, Department of Computer Education and Technological Aids, NCERT,
was always willing to help us in our endeavour in every possible way.
The draft got excellent academic inputs from teachers, students and
experts who sincerely suggested improvement during the development of
this book. We are thankful to all those who conveyed these inputs to
NCERT. We are also thankful to the members of the Review Workshop
organised to discuss and refine the first draft.
We welcome suggestions and comments from our valued users, especially
students and teachers. We wish our young readers a happy journey to the
exciting realm of CCT.
M. M. Pant
Chief Advisor
Textbook Development Committee

(vii)

TEXTBOOK DEVELOPMENT COMMITTEE


CHIEF ADVISOR
M.M. Pant, Professor, Former Pro-Vice Chancellor, Indira Gandhi National Open
University (IGNOU), New Delhi

MEMBERS
Arpita Burman, Scientist D, National Information Centre (NIC), Department of
Information Technology, Ministry of Communication and Information Technology,
New Delhi
Basav Roychoudhury, Lecturer, Rajiv Gandhi Indian Institute of Management (RGIIM),
Shillong(Meghalaya)
C. Gurumurthy, Director (Academic), Central Board of Secondary Education, Shiksha
Kendra, New Delhi
Chandita Mukherjee, Director, Comet Media Foundation, Mumbai
Deepak Shudhalwar, Lecturer, PSSCIVE, Bhopal
Divya Jyoti, PGT, Computer Science, SLS DAV Public School, Mausam Vihar, Delhi
Gurpreet Kaur, Head, Department of Computer Science, G. D. Goenka Public School,
Vasant Kunj, New Delhi
H.N.S. Rao, Deputy Commissioner (Academic) (Retired), Navodaya Vidyalaya Samiti (NVS),
New Delhi
Rajendra Tripathi, Facilitator - People Development, Azim Premji Foundation, Bangalore
M.P.S. Bhatia, Assistant. Professor, Netaji Subhas Institute of Technology, New Delhi
Manish Kumar, PGT, Rajkiya Pratibha Vikas Vidyalaya, Raj Nivas Marg, Delhi
Mukesh Kumar, Head, Department of Computer Science, Delhi Public School,
R.K. Puram, New Delhi
Prakash Khanale, Vice Principal, DEM College of Parbhani, Maharashtra

Rajni Jindal, Assistant Professor, Department of Computer Engineering,


Delhi College of Engineering, Delhi
Sushila Madan, Director-IT, Vivekanand Institute of Professional Studies,
Shivaji Marg, New Delhi
V.P. Chahal, PGT Computer Science, Jawahar Navodaya Vidyalaya,
Mungeshpur, Delhi
Utpal Mallik, Professor (Retired), NCERT, New Delhi

COORDINATOR
Asha Jindal, Reader, DCETA, NCERT, New Delhi

TEAM MEMBER
Rajaram S. Sharma, Professor & Head, DCETA, NCERT, New Delhi

(ix)

ACKNOWLEDGEMENTS
The National Council of Educational Research and Training (NCERT)
gratefully acknowledges the valuable contributions of individuals and
organisations involved in the development of the Part II of the textbook
Computers and Communication Technology (CCT) for Class XI.
Acknowledgements are also due to the following practicing teachers and
subject experts for reviewing the draft manuscript and giving useful
suggestions for its improvement: Smt. Arpita Burman, Dr. Basav
Roychoudhary, Prof. Utpal Mallik, Smt. Chandita Mukherjee, Smt. C.
Gurumurthy, Shri H.N.S. Rao, Dr. Prakash Khanale, Dr. Deepak
Shudhalwar, Smt. Divya Jyoti, Smt. Gurpreet Kaur, V. P. Chahal, Manish
Kumar, Mukesh Kumar, Dr. M.P.S. Bhatia, Rajendra Tripathi, Dr. Rajni
Jindal, Dr. Sushila Madan and Shri Ravindra Singh.
The Council also thanks Prof. Vasudha Kamath (Joint Director, CIET),
Prof. Kamlesh Mittal and Smt. Pushp Lata Verma for their support and
help at various stages.
The Council also acknowledges the contributions of the supporting
staff of Department of Computer Education and Technological Aids
(DCETA), Moqaddas Azam DTP Operator in shaping this book. The efforts
of the Publication Department, NCERT are also duly acknowledged.
The Council is grateful to the websites and authors who have offered
images, illustrations and content in the public domain. Specific credits
are given at appropriate places in the textbook.
The Council gratefully acknowledges continuous help and support from
Prof. M. M. Pant, Chief Advisor, Textbook Development Committee in
conceiving and developing the textbook.

CONTENTS
UNIT IV
WEB PUBLISHING TECHNOLOGIES
Chapter 9

Chapter 10 :

229322

Web Page Designing Using HTML

231

Client-Side Scripting Using JavaScript

274

UNIT V
TEAMWORK AND WEB BASED COLLABORATION TOOLS

323356

Chapter 11 :

Project Based Learning

325

Chapter 12 :

CCT Projects in Local Context

349

UNIT VI
EMERGING TECHNOLOGIES

357385

Chapter 13 :

Emerging Trends in CCT

359

Chapter 14 :

Computer Controlled Devices

376

GLOSSARY

386395

INDEX

396401

WEB PAGE DESIGNING


USING HTML
Objectives
After completing this Chapter, the
student will be able to:

Logic will get you from A to B. Imagination will


take you everywhere.
Albert Einstein

recognise HTML tags and their


attributes,
use HTML tags and attributes to
develop web pages,
use HTML tags and attributes to
format text and images, design
layouts, present tables and lists
and create hyperlinks,
use HTML forms to add
interactivity to web pages and
design a web site and construct it
using HTML.

Introduction
As we have learnt earlier, the Internet is a very
large network of computers spread across the
world. The Internet allows for each of these
computers to send and receive information from
each other. One of the major applications of
the Internet is the World Wide Web (WWW). The
World Wide Web or the web in short, can be
thought of as an interconnected set of
documents, images, audio, video files or
software files.
When you connect to the Internet and look
around (we call it browsing), you are using a
very interesting feature of the web, hyperlinks.
Each time you click on a highlighted piece of
text or image, you jump to another piece of text
or image and this could be on the same page,
another page on the same hard disk or on a page
residing on another computer, half way across
the world.
How this works and how we could make it
happen is what we will learn in this chapter. Web
pages use a language called the Hyper Text
Markup Language (HTML). The browser

Computers and Communication Technology

applications (Microsofts Internet Explorer, Mozillas Firefox, etc.) are


designed to interpret HTML to display text, images and using hyperlinks,
navigate the web.

9.1 INTRODUCTION TO HTML


Let us begin by looking at a web page (Figure 9.1) and analysing its
features. This web page has the following major sections :

Figure 9.1 : Our web page

a header area : In our example, it consists of a mast head, which


signifies the subject of the web page. It may also contain a picture,
a logo, etc., depending on the purpose of the page.

a menu bar : This is a set of links, designed as buttons. Each link


takes you to a separate section of the web page. In a way, this is
like the chapter headings in a book.

Web Page Designing Using HTML

body of the page : This part of the page contains all the content
that you wish to present. The content could be of a variety of types
text, images, tables, forms, etc. We have organised the page in
two columns. While the left column contains text, formatted in
different ways, the right column contains some features unique to
a web page links, images which link to an image gallery, a comment
form and a poll. It is such features which make a page interactive.
a footer area : This is at the bottom of the page and usually contains
disclaimers, copyright information, etc. In our case, the footer text
states, All material on this site can be freely downloaded, distributed
or reused.
We will analyse the page and its sections further. We will also
learn how to construct such web pages. In order to extend your
knowledge, do look at a variety of web pages, each time noting down
the layout and categorisation of content. Web page design has evolved
into a very sophisticated activity, where artists and programmers
work together to put together very elaborate features in order to make
web pages interactive.
As we mentioned in the introduction, you need an application
software called an Internet browser to view web pages. While all browsers
are designed to interpret HTML and display web pages, they can be
designed for different operating systems. You can have many browsers
installed on your computer and use them simultaneously. Most browsers
are free and can be downloaded from the web. Some popular browsers
are listed below :
Browser

Operating System

Mozilla Firefox

Microsoft Windows, Linux or Apples MacOS

Internet Explorer

Microsoft Windows

Googles Chrome

Microsoft Windows

Opera

Microsoft Windows

Safari

Microsoft Windows and Apples MacOS

During the course of this chapter, you will encounter a number of


browser commands. It would be unwieldy to refer to the commands in
each kind of browser. Therefore, we will use Mozillas Firefox and
refer to its commands. Every browser will have commands which will
achieve similar purposes. They may however be placed in a different
category, or called something else. So, when we mention a command,
do check out how you will do a similar thing in Internet Explorer,
Chrome or Opera.
Every HTML file (also referred to as a web page) is a text file. It does
not contain images, sound, or such information. The HTML file has

Computers and Communication Technology

references to such files. So when you see a photograph on the web page,
the HTML file has called the image file and displayed it in the appropriate
place on the web page. The fact that this is a text file, makes it platform
independent meaning that the same web page could be seen on a
Windows, Unix, Linux or a MacOS computer. This is also the reason
why the web is emerging as a universal medium of communication.
We mentioned that what traverses the web is the html code. It is
this code that helps a browser construct the web page. But, how do
you see the html code? Right-click on the page and from the options
displayed, select view page source. You should now see the html
code. This may look very threatening, but let us assure you that it
is actually quite simple and you should be able to write it by the
end of this chapter.

9.2 HTML TAGS


What does your HTML code contain? It contains the contents of the
web page, information about how and where to display each of the
content elements, and if you input information or click on a link, what
actions to take. In other words, a HTML page contains the content, the
programming and the design elements.
The basic element of the HTML code is a tag. Let us look at the code
of our web page (Figure 9.2).

Figure 9.2 : The source view of our web page

Web Page Designing Using HTML

Notice the code <HTML> at the top of the page. If we scroll down to
the bottom of the page, we will see the code </HTML>. We refer to such
codes as tags. Learning to make web pages is all about learning to use
these tags to present content the way you want. The general format for
a HTML tag is :


The opening tag consists of just the tag name and it instructs the
web browser to start tagging (formatting) the text. The ending tag
includes a slash preceding the tag name. This / slash tells a web
browser to stop tagging the text. Let us look at a few examples:
If you want your text to be highlighted, say using bold type face,
you use


and what you get on the web page is HTML tags. Notice that the
tag is not case sensitive, that is, <B> HTML tags </B> would have
yielded the same result. An interesting aspect of a HTML tag is that
if the browser does not know what to do with a given tag, it will
simply ignore it!
There are two types of tags :
Container tags : The HTML tags which require a closing tag are
called container tags. These tags are also called paired or wrapper
tags. The <b> text </b> is one such pair. If you do not close such
tags, all the following text would be treated as if they are part of
this tag.
Non-container tags : The HTML tags which do not require a closing
tag are called non-container tags. These tags are also called stand
alone or empty tags. A typical example is that of <br>. This tag
inserts a line break.

9.2.1 ATTRIBUTES
Some tags are complete in themselves. In other words, they have only
one option. For instance, when you want your text, say italicised, you
use <i> text </i>. But if you wish to display text, say in some particular
font, how will the tag look then?


Notice the tag in this example is <font> </font>. What about the
remaining part, face= Arial We refer to this additional information as
the tags attribute. So, in our example, the tag is font, its attribute is
face and the value given to the attribute is Arial.
Attributes may have many different values you may like to use
simultaneously. For instance, you may not only like a particular font,

Computers and Communication Technology

but also a particular size of letter and in a particular colour. How do


you do this? The tag would now be


Note the use of quotes to indicate values and semi-colons to separate
attributes. The general form of the tag is :


As a general rule, most attributes that include only letters, digits,
hyphens, or periods work fine without quotes. Attributes that have
other characters, such as spaces, % signs, or # signs, however, always
require quotes. Nevertheless, it is a good habit to enclose all attribute
values in quotes.
The purpose of the attribute is to extend the scope of a tag. It provides
additional information about the tag, to the browser.
How does the browser treat a tag, which requires an attribute, but
no attribute is mentioned. For instance in our example if we had just
used <font>text</font>, how would the browser show it. The best way
to figure this out is to try it out yourself.
Each browser has a default setting, which is the value it takes
when no other value is defined. In Windows Internet Explorer, the
default font setting is font:Times New Roman; font-size:12pt and
color:#000000. So if you only have the <font>text</font> tag without
any attributes, then the text would be in 12 point, Times New Roman
font and its colour would be black. You can of course change this
default setting to whatever you wish. Go to Tools->Internet Options
and click on the font button under the general tab. There are many
other defaults and you can set any or all of them to customise your
browser to your requirement.

9.3 STRUCTURE OF A HTML DOCUMENT


In the subsequent sections, we will analyse the web page we have
made (Figure 9.1) and in the process learn about various HTML tags.
Let us look at the HTML coding of our web page. Right-click on the
page and opt for view page source. (Figure 9.2)
A basic concept of programming is to present the code in a very
structured format. Not only does it make it easy to read, but also helps
detect and correct errors. In HTML, we do these in the following way.
The entire HTML document is enveloped between a pair of tags:
<HTML> and </HTML>. In other words, when enclosed between these
two tags, the browser treats the page as a web page.

The sections of the page are then defined. In our page we have a
header, a body and a footer. The tags are <head></head> and
<body></body>.

Web Page Designing Using HTML

So the HTML page looks like this :

All the contents of the web page displayed in the browser window
are between the tags <body></body>. In our web page, this includes
the following :
the banner, Computers and Communication Technology against a
coloured background;
the menu bar with buttons to each chapter;
all the text in the left column, again against a coloured background;
a set of hyperlinks;
two input boxes; and
the footer
We will explore the tags associated with each of these in the
subsequent sections.

9.4 STARTING WITH CODING


What tools do we need?
To create a HTML document, we need two basic tools:
1. A HTML editor, to create and save the HTML documents. Notepad or
Word Pad for Windows, vi for Unix, and Teach Text for Macintosh are
good examples of text editors. There are more advanced and feature
rich HTML editors, but a text editor will suffice for our purpose.
Note : Do not use a word processor like OpenOffice.org Writer or
Microsoft Word. These applications generate a lot of invisible
code for formatting, which is beyond the capability of a browser.
But if you have to use it, save the document as plain ASCII text.
In this format, all additional code generated by the word processor
is removed.
2. A Web browser, to view and test the HTML documents. The most
common and popular web browsers are Mozilla Firefox and Internet
Explorer.

Creating Our First HTML Document


We will now create the web page that we explored in figure 9.3. We will
use Windows Notepad as the text editor. Type in the basic tags. Save
the file in a convenient location with a suitable name, say home.

Computers and Communication Technology

Notepad will give the file a default extension of .txt. But we wish to
make a web page. Therefore name the file home.htm

Figure 9.3 : Text editor showing HTML codes

Let us now preview our web page. Open the file home.htm in a
browser (Figure 9.4).

Figure 9.4 : Our web page in a browser

We can continue to edit the file home.htm, adding additional HTML


code. Each time you wish to preview your work in the browser, refresh
your browser (go to View ->Reload in the Mozilla Firefox browser or press
Ctrl+R). The browser reloads the page showing you the latest version.

Adding the Header Section


Open the file home.htm in Notepad. Insert the tag pair <head></head>
after the <html> tag and before the <body> tag. The code that goes
between the <head></head> tags are not displayed by the browser,
with the exception of the title tag. This part of the html document
contains all references to scripts, special media players, special fonts,
particularly when the web page is made for some other language, the
meta data, which is used by search engines to index this web page,
and any styles that are used for the content, etc. In our example, we
have no such special requirement. So the header section of our web
page contains only the <title>text for the title</title> tags. Insert this
tag and save the page. Preview the web page in your browser.

What we write between the tags <title></title> is displayed on


the top of the browser window, above its menu bar. Notice the text
National Council of Educational Research and Training :: Home. This
will also appear when you print the web page (Figure 9.5).

Web Page Designing Using HTML

Figure 9.5 : The title of our web page

9.5 CONTENTS OF THE WEB PAGE FILLING


BETWEEN THE <BODY></BODY> TAG
9.5.1 BEAUTIFYING THE WEB PAGE THE BGCOLOR= ATTRIBUTE
The body tag can also take a number of attributes. We will look at only
one of them, namely bgcolor=. This attribute is used to apply a
background colour to the web page. Let us see a few examples:




From the first two examples, you will notice that you can either use the
name of the colour or its hexadecimal code. You may look up the hex codes
in a graphics application like Gimp or Photoshop, or look up on the web.
From the third example you will notice that we have defined not
only a colour, but also an image for the background. The image will be
overlaid on the coloured background. So if the image is big enough,
you will only see the image as the background. If it is smaller than the
screen, the background colour will be visible all around. You will learn
about managing images in a later section.
In the previous section, we examined the <head></head> pair of
the HTML tags, included a title for our web page. Let us continue our
exploration of our web page. Our web page could be visualised as
figure 9.6 consisting of the following:

Figure 9.6 : A schematic layout of our web page

Computers and Communication Technology

9.5.2 THE COMMENTS TAG: USE

OF

<! >

When you write a long piece of coding, or if you are writing a piece of
code which you want someone else to edit or use, it would be a good
habit to mark out sections with labels. At the same time, you do not
want these to be visible on the web page. One useful tag for this purpose
is the comment tag <! text >. For example,
<! the following section will display the image gallery >
Anything in between the comment tags is ignored and is NOT
displayed in a browser. Comments can be multi-line too, and only one
set of start and end tags can be used to enclose all the lines.

9.5.3 THE BANNER AND THE USE

OF

THE <HN></HN> TAG

Notice that the banner has text in a large font size. There are many
ways of achieving this. You could define a font size, you could use
pre-defined sizes, or even use an image containing the text. The last
option is preferred when a particularly unique style of text or text
effect is to be used, something which cannot be obtained using normal
HTML coding.
While it is possible to define the exact font size (we will look at this
option a little later), HTML provides six levels of text for use as headings.
They are numbered 1 to 6, with 1 being the largest and 6 being the smallest.
But, how big is h1 and how small is h6? These are relative sizes. Now, if
you have six sentences in sizes h1 to h6 as in figure 9.7 and go to view->
zoom->zoom in or press Ctrl++, each of these sentences become bigger.
Continue doing this and the text keeps growing in size. They maintain
their relative sizes. Now, go to view ! zoom ! zoom out or press Ctrl, the
text becomes progressively smaller, still retaining their relative sizes.
The tags used in this case are <h1>text</h1>, <h2>text</h2>, etc.
all the way to <h6>text</h6>. Look at these examples.

Figure 9.7 : Defining headings using the <hn> </hn>tag

9.5.4 THE USE

OF

THE <FONT></FONT> TAG

The <hn></hn> tag of course will use the default font of the browser
and display text in varying sizes. So, what do you do if you want the
text to be displayed in different fonts?

Web Page Designing Using HTML

If you use a word processor like OpenOffice.org Writer or Microsoft


Word, you are already familiar with the use of different font faces.
These are different styles of lettering. To achieve this in HTML, we use
the <font>text</font> tag. If you do not use any attributes, then the
browser chooses its default font face. But if you use the attribute fontface= or simply face= and give it a value, the name of a font, then the
text would be displayed using this font. Of course, the computer on
which the web page is viewed should have that font installed.
The HTML code reads:
<font face=Times New Roman>text to be displayed</font>
You may also like to use other attributes like size= or color= and
put in values of your choice. With size, you may choose +1, +2, etc. -1,
-2, etc. or use absolute values like 24px, where px stands for pixels or
even use percentages, e.g., size=30%. With colour, first of all remember
to use the American spelling color and then use either the name or
the hexadecimal (or hex code) of the colour.
You will notice each paragraph of text is in a different font face, font
size and colour. The HTML code for the page can be seen in figure 9.8.

Figure 9.8 : The use of the <font></font> tag

Computers and Communication Technology

9.5.5 TAGS FOR HIGHLIGHTING TEXT


While there are a large number of font faces, in a variety of languages,
following different styles of calligraphy, many of them are not suitable
for reading large chunks of text. Also, use of too many different font
faces on the same page can be strenuous for the reader. One would
therefore prefer other ways of highlighting.
We already encountered one such technique when we used the
<head> tag. You can use text of different sizes to highlight. While this
may be suitable for titles and headings, how do we highlight words or
phrases within running text. Usually, we use bold, italics or underline.
Let us look at the tags which can do this.
This is how we convert text into
<b>bold</b>;

Display the results here


bold

This is how we
<i>italicize</i>text; and

Display the results here


italicize

This is how we
<u>underline</u> text.

Display the results here


underline

You can also achieve bold face text using <strong>text</strong>


and italicized text using <em>text</em>. Do remember to use the closing
tag. If you dont, all the subsequent text will be highlighted. Try this
out on your web page.

9.5.6 MAKING PARAGRAPHS AND SEPARATING CHUNKS

OF

TEXT

Running text is usually broken into paragraphs, and with the advent
of word processors, text is also justified (aligned) in different ways. We
may also have to force a line break to avoid an orphaned or a widowed
line (a single line of text on the bottom or top of a page). Let us explore
the tags used for this purpose.

The <p>text</p> tag :


Look at the text in our web page home.htm again. The first paragraph
is titled Introduction. Look at the structure of the paragraph (see Figure
9.9). After the title you have a blank line, followed by a block of text.
The next paragraph doesnt begin immediately. You have one or more
blank lines in between.
Now examine the tags which will help us achieve this. The tag pair
<p></p> is used to define a paragraph. The initial or opening tag <p>
will define a blank line before the tag. So the paragraph enclosed by
these tags will separate it from the previous paragraph. But, the end
or closing tag </p> will not define a line after the tag. So the next piece
of text will have to begin with <p>.

When used on its own, this tag will define blank lines. This is useful
when you wish to forcibly separate blocks of text. See the example below.

Web Page Designing Using HTML

Figure 9.9 : This piece of text will have a blank line in between

The <br> tag :


You will notice that the <p></p> tag pair provides a large blank between
the paragraphs. When you use the tag to provide blank lines, it may
result in the page looking ugly. You will prefer to provide smaller gaps.
Also, you may like to forcibly close a line and want to continue on the
next line. When you type in text, depending on the size of your window,
you may notice the text shifting to the next line. But if you resize the
window, the text rearranges. This means that if the window were very
big, all the text would come on to the same line. Without a line break
defined, the text will not be forced on to the next line.
The tag to use in these contexts is <br>, which stands for a line
break. This tag moves the following text into the next line. It is a
standalone tag without a closing tag.
Note : The line break tags <br> can be used to give as many blank
lines as desired but the <p> tag cant be used more than once. In
other words, specifying <p><p><p> wont give us 3 empty lines, it
will just give us 1 empty line. But specifying <br><br><br> gives
us 3 empty lines.

The <hr> tag :


If you wish to separate two sections of your web page using a line, you
can do it in two ways. One, you use an image. Two, you use the <hr> tag.
This again is a standalone tag and stands for horizontal rule. You may
use various attributes with this tag, as shown in the examples below.


While width indicates the length of the line, size indicates the thickness.

9.5.7 ALIGNING TEXT


Most times text is aligned with the left margin of the page. In particular
cases, you may also like to right align it. If it is a heading, you may
also like to center it on the page. Let us look at the paragraphs in our
web page. The first paragraph is left aligned. Notice that while each
line starts from the same vertical position on the left, they stop at
different places on the right. The align=left attribute can be used
with a variety of tags. For instance, with the heading tag, or the
paragraph tag or even within tables.

Computers and Communication Technology

For example <p align=left>This text is left aligned. </p>


Similarly, you can use the align=right, align=center and
align=justify attributes to align the text to the right, center or to justify
align the text to both the left and right margins. This attribute can
also be combined with various other attributes like font, colour or size.

9.5.8 PRESENTING LISTS

OF

CONTENT

There are two commonly used types of lists a bulleted list or an


unordered list, and a numbered list or an ordered list.
An example of an Unordered List...

bicycle
bullock cart
car
bus
train
ship

The tag pair <ul> and </ul> stands for the unordered list, while
<li>stands for list item. You may use a </li> to close the tag, but this
is optional. Notice the bullet before each item. This is generated by the
<li> tag. There is no limit to the number of list items you may have in
a single list.
The ordered list is very much similar in structure to the unordered
list, except that the opening tag for the list is <ol> instead of <ul>, and
the closing tag is </ol> instead of </ul>. List items within the list still
use the same tags.
An example of an Ordered List...
1 Argentina
2 Bhutan
3 Canada
4 Denmark
5 Ethiopia
6 France

The Ordered list offers the following three attributes :


The TYPE attribute of the <OL> tag can be used to change the type of
numbering displayed in front of the list items (1/A/a/I/i ). For example :
<OL TYPE=1> makes numbers (1, 2, 3) (this is the default)

<OL TYPE=A> makes uppercase letters (A, B, C)


<OL TYPE=a> makes lowercase letters (a, b, c)

Web Page Designing Using HTML

<OL TYPE=I> makes uppercase Roman numerals (I, II, III)


<OL TYPE=i> makes lowercase Roman numerals (i, ii, iii)
The START attribute of the <OL> tag is used to start a numbered
list with a value other than 1 (or A, a, I, or i). For example :
<OL TYPE=1 START=5> will start the numbering from 5
<OL TYPE=A START=5> will start the numbering from E
The VALUE attribute of the <LI> tag is used to change specific
numbers within a list. For example :
<LI TYPE=1 VALUE=5> will display the number 5.

9.5.9 TABLES THE USE OF <TABLE> </TABLE> TAG


Tables are a powerful technique of organising content on a web page.
There are two significant ways in which the concept of tables are used;
one where the table is visible on the web page and two where it is
invisible, but restricts content into particular regions of the web page.
We will consider examples of both these ways.
Let us examine the structure of a typical table. Look at figure 9.10
below.

Figure 9.10 : Structure of a typical table

The table is organised in to rows and columns. Some rows and


columns can be merged to form larger spaces within the table. They
may also be split in to multiple rows or columns. The table may have a

Computers and Communication Technology

header row, indicating what each column contains. Alternately it may


have captions in the first column, indicating what each row contains.
Each of these rows, columns, individual cells or captions may be
highlighted in different ways, using different font faces, sizes of letters,
emphasising text, aligning it differently, or filling the background with
a colour or image. So there can be an enormous variety of tables.
The rows and columns of tables are demarcated by lines. In the
HTML case, we refer to them as borders. Their colours or their line
thickness could be modified. The text inside the cells are separated
from the borders. The cells themselves can be separated from each
other. In effect, when we learn to use the tag pair <table> </table> we
are learning a whole new way of organising content.
This large variety of presentation techniques can be achieved using
a very small number of tags, tag attributes and values.
The <table> </table> pair is the defining pair. All tags, attributes
or values, text or images form the content of the table. A simple three
row, two column table. The first row contains captions for each column.
How does the HTML code look like? See figure 9.11.

Figure 9.11 : A table with 3 rows and 2 columns

Web Page Designing Using HTML

The basic table creation uses the following 5 tags:


<table> </table>

This pair defines the beginning and end of a table

<tr></tr>

This pair (<tr> stands for table row) defines a row of


the table. So each row of your table requires one pair.

<td></td>

This pair (<td> stands for table data) defines a cell and
number of such pairs you use will define the number of
cells your row is divided into.

<th></th>

Used in place of the <td></td> tag, this pair (<th> stands


for table row Heading) formats the text in a cell as bold
face and centre it to give the effect of a row heading.

<caption> </caption>

This tag pair is used to provide a heading to the table.

These basic table tags can be expanded to produce a variety of tables.


Other HTML tags for highlighting and formatting text can be used
along with their attributes and values. Let us examine some of these
attributes, their possible values and the effect it has on the table.

Attributes of the <Table> tag


Specifying the table border and border colour
The BORDER attribute of the <TABLE> tag is used to give the table a
border. The BORDER attribute specifies the thickness of the table border
as a number. The default setting is BORDER=0, which means, if you do
not use the border attribute, you will end up with a table with no border.
Example : <table border=2>This table has a border of thickness
2</table>
There are two ways of colouring a table. You could colour the border
or you could fill the cells with colour. You use the BORDERCOLOR=
attribute to specifies a colour for the table border. You use the
BGCOLOR= attribute to specify a colour to fill.
Example : <table bordercolor=red>This table will have a red
border</table>
<table bgcolor=green>The cells of the table will have a green
background</table>
Like we saw earlier, the value of these attributes could also be the
hexcode of the colour. So you could use #0000ff in place of blue. This is
very useful when you want to use a particular shade of a colour and
that does not have a name.
Instead of a colour, you could also use an image as a background in
the table. The BACKGROUND attribute specifies the image to fill the
background of the table or of individual cells. While specifying these
attributes, remember :

Computers and Communication Technology

in the <table> tag, it affects the entire table (cells as well as the
margins).
in the <tr> tag, it affects the entire row (cells only). It overrides the
colour specified in the <table> tag.
The BACKGROUND attribute does not work if specified in the <tr> tag.
in the <td> tag, it affects the specified cell. It overrides the colour/
image specified in the <table> or the <tr> tag.
Adjusting the sizes of the table and its cells
When no sizes are specified the table is only as big as it needs to be
according to its contents. The attributes WIDTH and HEIGHT can be
used to control the width and the height of the table respectively.
These attributes can be specified either as a percentage (of the browser
window) or as a specific size measured in pixels.
There are a few peculiarities related to these attributes, when you
use them with the <tr> and <td> tags that you should bear in mind.
Using the HEIGHT attribute in a particular <TD> or <TR> tag
overrides the HEIGHT specifications of the <TABLE> tag.
Using the HEIGHT/WIDTH attribute in a particular <TD> or <TH>
tag causes a height/width change in all the <TD> tags of that column.
In case two cells of the same column contain HEIGHT/WIDTH
attributes, then normally the browser uses the higher width specified.

Customising Margins
The attribute CELLPADDING specifies (in pixels) how much empty space
exists between items in the cells and the walls of the cells, a higher
value for this attribute making the cells larger, padding the cell.
The attribute CELLSPACING specifies (in pixels) the distance
between two adjacent cells. This is particularly useful when you use
the table tag to separate blocks of text. For instance you could use this
attribute to create a two column text.
You will notice that if you do not specify a cell padding, the table
border will stick to the edge of the contents of the table. Some examples
are given below in figure 9.12.

Figure 9.12 : The use of cell padding and cell spacing attributes

Web Page Designing Using HTML

Customising Cell Alignments


Cell alignment refers to the horizontal or vertical alignment of text in a
cell. By default the cell contents are left aligned (horizontally) and
centered (vertically). To change this, we use the align = attribute in
the <td> tag. Look at these examples:
For horizontal alignment,
<TD ALIGN=left> aligns text to the left
<TD ALIGN=right> aligns text to the right
<TD ALIGN=center> aligns text to center
For vertical alignment
<TD VALIGN=top> aligns text to the top
<TD VALIGN=bottom> aligns text to the bottom
<TD VALIGN=middle> aligns text to the middle
You can also combine a horizontal align = attribute with a vertical
align = attribute.

Merging Rows and Columns


Merging of two or more adjacent cells or two or more rows can be
achieved using the ROWSPAN/COLSPAN attribute. This helps us stretch
a cell across the entire row, or over multiple rows or columns. Look at
the examples below (Figure 9.13):

Figure 9.13 : The use of rowspan and colspan attributes

Nesting tables
Try placing two tables side by side on a web page. You will notice that
the <table> tag automatically sends the second table to the next line.
To get around this problem, we simply nest the two tables inside a
third table, a sort of border around the two tables, thus keeping them
on the same line adjacent to each other.

Computers and Communication Technology

You create a table with one row and two columns and put in a table into
each of the two cells. See the code and the result in figure 9.14 below.

Figure 9.14 : Code of table within a table

Nesting tables can also be used to create tables where each table
row has different cellpadding and cellspacing. Try this out.
Let us now examine the use of tables in our web page. Look at
figure 9.15. There are two distinct ways in which tables are used here.
The overall web page itself has a table like look. This table contains
two rows. While the first row has only one cell or column, the second,
containing the menu options has five cells. The third which constitutes
the text of the web page has two cells or columns.

Figure 9.15 : Use of tables for organising content on a web page

You also have three tables visible on the page :

The first table listing the contents has six rows or a single cell
each. This table is nested within the first column of the third row of
the main table.
The second listing the specifications and prices of hardware, is
nested in the second column. While the header row indicates the
types of information, the first column lists the type of hardware.
The third table in the third column of the third row of the main table
holds thumbnails of an image gallery. Each image is a hyperlink to a
larger version of the image and will open on another web page. We
will discuss the tags for this table in the section 9.5.10 below.

Web Page Designing Using HTML

If you observe the source code of this page, you should be able to
identify the tags for these tables. Write down the tags for these tables.
Take care to ensure that each tag has its corresponding closing tag.
This is particularly necessary while nesting tables, rows or cells. Also
notice the use of various attributes and their values. Vary them and
observe the effect.

9.5.10 PHOTOGRAPHS AND OTHER MEDIA

ON

THE WEB PAGE

Most of the websites you encounter would have one or more images. It
could be the use of a logo of the organisation, some design elements, a
background, an image gallery or even a photograph used for beautifying
the web page.
Images can be drawings, photographs, graphs, or even decorated
text saved as images. Keeping in view the need for small file sizes,
HTML supports jpg, gif, and png formats. But as we learnt earlier,
HTML produces a text file. Hence images are not placed inside the
file. A reference to the file is made and the image file accompanies
the text file.
We use the <img> tag to insert an image on the web page. This is
always used with the attribute SRC, which stands for the source of
the file (what is the image file and where is it located?). Typical
examples are :



In the first example, the image referred to lies in the same folder as
the html file. In the second example, the image is in a sub-folder called
images, which is in the same folder as the html file. This also brings
about an interesting option. The image file can be anywhere, as long
as we can define its exact location. The image can even be on a different
web site, residing on a server half way across the world. The tag would
look like :


Of course this assumes that the website and the image is available
on the remote website, when you are viewing your web page.

Attributes of the <IMG> tag


The <IMG> tag can also take many attributes, which allow formatting,
highlighting and specifying the size of the image.

Specifying Image Dimensions


Remember that images can have a large file size. Specifying an images
dimensions (height and width) can control the loading time of images.
As the browser loads the page, it notes the height and width attributes
and leaves that much space for the image. Next, it lays out the remaining

Computers and Communication Technology

text, and then it goes back and fills in the image. If these attributes
are not specified, the browser has to load enough of the image to get
the dimensions before it can lay out the rest of the text, thereby slowing
the display of other page elements. To specify image height and width,
add the HEIGHT and WIDTH (in pixels) attributes in the <IMG> tag.
What happens if the height or width values are smaller or greater
than the image? Simple, the image gets cropped (cut) or stretched
(Figure 9.16). So, height or width should exactly match the actual image.

Width specified is less


than image width

Width specified is more


than image width

Width specified matches


image width

Figure 9.16 : Effect of specifying image dimensions

Aligning Images
By default the image is aligned to the left of the web page and the text
is aligned at the bottom most line of the image. To change this default
setting, HTML offers several image alignment options:
Three options vertically align the image with respect to a line of
text: align=top, align=bottom and align=middle
Two options align the image to the left or the right of the window
(with corresponding text wrap)
Look at figure 9.17 below.

The ALIGN=TOP aligns the top of the


image with the top of the
surrounding text as displayed in the
adjacent figure.

Web Page Designing Using HTML

ALIGN = MIDDLE places the middle


of the image at the baseline of
surrounding text.

Similarly, ALIGN = BOTTOM places


the bottom of the image on the same
line as the text. This is the default
setting.

ALIGN = LEFT places the image on


the left of the browser window.

ALIGN = RIGHT places the image on


the right of the browser window.

Figure 9.17 : Use of align= attribute for the image tag

Computers and Communication Technology

Image Borders
The BORDER attribute of the <IMG> tag displays a border. You can
also control its thickness by specifying a value. The default value is
0, indicating no border. If you do not specify a border colour using the
bordercolor= attribute, then the colour specified in the <body> tag
will be used. If you have not done so, then the default colour, black
will be used.

Displaying Alternative Text


The web is used by all people and a few of them could be blind. How do
blind people use the web? Screen reader software read the page for
them. But what happens when you encounter an image?
To facilitate this, the <IMG> tag uses the ALT attribute. It is used to specify
the Alternative text to be displayed. This attribute can also be useful if :

The user uses a text-only browser.


The user turns off images so that a file loads faster.
The browser does not display images correctly.
Images are not displayed because links arent working properly.
Text is to be displayed while images load.

Now let us look at our web page and look at how the image gallery was created.
Look at the source code for this table in figure 9.18. Nothing extraordinary. The
table has five rows with five cells each, all of them equally spaced.

Figure 9.18 : Source code for the image gallery

Web Page Designing Using HTML

As expected, each <tr></tr> pair has five <td></td> pairs within


in, representing the five cells in each row. Each cell contains an image
and the image itself functions as a link to another image. Therefore
you should expect a code of the form <a href=page.htm><img
src=img01.jpg></a>, where the <a></a> pair refers to the hyperlink
and the <img> tag refers to the thumbnail. Observe the source code
and confirm it.

9.5.11 MAKING THE WEB PAGE INTERACTIVE HYPERLINKS


What makes the Internet one of mankinds greatest resources is its
ability to link resources to one another and on the click of a mouse,
you can jump to a page residing on a machine half way across the
world. We call these hyperlinks. In this section, we will explore the
tags that makes this happen. This would be one of the simplest, but
still one of the most significant tag pair <A>text</A>.
The text between the tags is converted to a link. This link could be
a link to another paragraph on the same page, another page in the
same folder, another page in some other folder or even a page in some
other machine, elsewhere. But on its own this tag would be useless, as
it still doesnt say, which page it links to.
The attribute that enables this addressing is HREF=. So, the
hyperlink tag looks like :

What does this say? The HREF= attribute has a value which refers
to a page mywebpage.htm on the site mywebsite.com. As long as
this page actually exists on this site and the server hosting this site is
connected to the web, you will be able to call this page a click on the
link would display this page.
The World Wide Web uses an addressing scheme known as URL to
indicate the location of files on the web. URL stands for Uniform Resource
Locator (sometimes also called Universal Resource Locator), which is
the address of a document on the Internet. You will notice the URL for
your web page displayed in the address bar of your Web browser.
Hover your mouse cursor over a hyperlink. Notice that the cursor
changes shape into a pointed finger icon. At the same time, you will
see the address to which this hyperlink points in the status bar at the
bottom-left corner of the page.

Types of URLS
URLs are of two types, absolute URL and relative URL.
An absolute URL contains the complete address of a file on the
Internet. An absolute URL therefore refers to the hostname, folder

Computers and Communication Technology

name and filename, and also the protocol (set of rules) it will use to
connect to the web page or file.
For example: http://www.ncert.nic.in/html/schoolcurriculum.htm
Notice, we keep referring to the file on the Internet. The website not
only hosts web pages, but also images, video, audio, documents, zipped
files or folders, and practically any type of digital file. Browsers mostly
interact with web pages, which are files of the html type. All other files
are downloaded on to your machine (or executed if it is a program).
A relative URL, on the other hand, is a shorter form, and points to
files on the same server or in the same folder. A relative URL contains
only the folder name and filename or just the filename if the web page
containing the link and the resource called are in the same folder.
For example: /html/school.htm
This URL refers to a file school.htm residing in a folder html. The
folder resides on the same site as the web page containing the link. We
could have written the complete address as
http://www.mywebsite.com/html/school.htm but the shorter form
is sufficient.

Types of hyperlinking
As we mentioned earlier, hyperlinks can be to a destination within the
same page, or to some other page. We could also use hyperlinks to
launch scripts or applications and perform other functions, for example,
we could launch a slide show, play a movie or even send an e-mail. Let
us examine the attributes for these actions.

External linking
This is perhaps the most common usage of hyper links. Page1 containing
the link hyperlinks to Page 2. And as we mentioned earlier, page 2 can
be on the same site or on a remote site.
The format is <A HREF=http://mywebsite.com/myfile.htm>link
to my file</A>. If the destination file, in this case myfile.htm, happens
to be a web page, then the browser handles it on its own. The new web
page is displayed.

If the destination file is let us say, a video, then the browser calls
upon a media player to help display the contents. We call such add
on software as plugins. Java scripts are also used in some cases.
Browsers can display text and images, but for all other media they
would require external support. So, you could have plugins to play
video, audio, animations, or scripts to play slide shows or even an
executable (.exe) program.

Web Page Designing Using HTML

Let us consider an example of playing a video clip, using the Windows


Media Player. You will have to embed the following code in to the
<body></body> tag at the top of the web page.




Be sure to have a video file named myvideo.wmv in the same directory
as the html file, or simply change the src attribute to point to the path
of the video file.
Let us review the attributes of the <embed> tag :
type= defines the type of embedded object youd like to use. This tag is
mandatory for Windows Media Player to be embedded in the web page;
pluginspage= this attribute is needed only if the user computer
does not have a Windows Media Player plugin; as you cannot be
sure, include it;
name= this attribute assigns a unique name to this embedded
object, which will allow you to place and access multiple embedded
objects (see the section on named anchors below);
autostart= defines whether or not the video should start playing
automatically when the page is loaded;
width= and height= defines the size in pixels of the Windows
Media Player embedded window. If you want the visitors to see the
video at its original resolution, omit the width and height attributes.
src refers to the source, it defines the path to the file you want to play.

Internal linking
As we mentioned earlier, the link could be to another part of the same
page. Typically, you would need this when you have a contents page
listing different sections of a document and the sections themselves,
all in the same web page.
You would require to mark particular sections of a page using a
reference marker. This is done using the NAME attribute. Let us look
at this example :
Code

Output

Contents
Chapter 1
Chapter 2
Introduction:
Text of Introduction

Computers and Communication Technology

Chapter 1
Text of Chapter 1
Back to contents
Chapter 2
Text of Chapter 2
Back to contents

From the output above, you will notice that the tag pair and the
attribute <A NAME= > </A> and the tag pair and attribute <A HREF=
> </A> are converted to links. Let us examine what these links refer to.
A click on the links Chapter 1 or Chapter 2 leads to the beginning
of the respective chapters. The link at the bottom of each chapter Back
to contents will lead back to the contents list. The tag pair <A Name=
></A> is called a named anchor and is actually not visible on the web
page. This tag functions as the destination for the link. So, when you
click on the link Chapter 1, you are led to this anchor. Similarly, when
you click on the link Back to contents, you are led to the anchor for the
contents list.
The other tag pair, <A HREF= ></A> is similar to any other link,
but the destination reference is preceded by a hash (#). This hash
prompts the browser to look for a named anchor on the same page.
This technique of navigation within the page is very useful when
you wish to keep a document together and not split it into many different
web pages. Printing, or downloading this page will yield the entire
document in one piece. While it may look silly on short web pages, it is
certainly very useful if you have a very long web page and have to
frequently go back and forth or seek particular sections.
You can also use this technique when you wish to refer to a
particular section on a different web page. In this case, the hyperlink
will refer to a different web page and a named anchor on that web
page. See the example below :


The link refers to an anchor named section2 on a web page named
index.html.

Using images as links :

Large images have big file sizes and take time to load. To overcome
this, we represent the image with a smaller image on the web page. We
refer to this as the thumbnail. So we would like the user to click on
this image to see the larger image. Thumbnails can be used to represent

Web Page Designing Using HTML

not just images, but any resource. For instance, you may like a
photograph of the cover page of a book to represent the web page
containing the book.
The tags used in this case is a combination of the <A HREF=></
A> and the <IMG SRC=> tags. Look at this example:


You would have used the tag <IMG SRC=myphoto.jpg> to display
the picture. Enclosing this tag with the <A HREF=></A> tag, converts
this picture itself into a link. So a click on this link would lead you to a
new page, mywebpage.htm.
Notice, that it does not say anything about what the new page
contains. It simply links to a different page. In fact, this facet of HTML
allows it to hand over control to the next page, leaving that page to
handle resources relevant to that page.

E-mail links
If you wish someone to comment about your web page or the content
on it, or you wish to invite someone to contact you, an easy way of
doing so would be to put in your contact details (address or phone
numbers). An easier way would be to provide an e-mail link so that an
e-mail can be sent to you from right there. The tag to use is still the <A
HREF=></A>. See this example:


The mailto: part of the attribute launches your default mail client
(see figure 9.19 below). Of course, you should have configured your
mail client to send mails. If you usually use a browser based mail
programme like Hotmail, or Yahoo, or Gmail, you may not have
configured it. Typically, in a Windows environment, Outlook Express
is the default e-mail client, unless you have configured some other
mail client. So, this tag will be useful and serve the purpose only on
those machines, where an e-mail client is configured. Nevertheless, it
is a very useful and time saving tag attribute.

Figure 9.19 : E-mail composing window

Computers and Communication Technology

Specifying an e-mail address within the anchor tags instructs the


browser to automatically insert the mentioned address in the to text
box of the e-mail composing window.

9.5.12 MAKING THE WEB PAGE INTERACTIVE INPUT FORMS


In the previous section, we explored web interactivity using the <A></
A> tag pair. Hyperlinks are only one form of interactivity that the web
provides. It does allow us to jump around from one page to another, but
all this is predefined. What if you wish to seek an answer to a question!
This would require a way of sending your question to the server and
some way in which the server processes your question and respond to
it. HTML provides for such forms of interactivity too. There is a range of
types of inputs that can be submitted. Not only does it allow a web site
to respond to user queries but also seek information from the users.
The tag pair used is <form></form>. Let us explore its use. Primarily
this tag must permit the input of text. It must then define a delivery
mechanism and the destination for this message. This is achieved by
the attributes ACTION and METHOD respectively.
The ACTION attribute specifies where the information will be sent
for processing. Information processing destinations can be CGI
programs, JavaScript functions, or an e-mail address. CGI or the
Common Gateway Interface (CGI) is a standard protocol for interfacing
external software with an information server, commonly a web server.
Look at these examples :
Action

Code

Sending request to
a cgi program

ACTION=/cgi-bin/something.cgi
(relative url) or ACTION=http://
mywebsite.com/cgibin/something.cgi(absolute url)

Sending request
to a javascript

ACTION=javascript:SomeFunction()

Sending request to
an email address

ACTION=mailto:[email protected]

There are two methods of sending information in a form to the


server, the get and the post method. We use the METHOD attribute of
the <FORM> tag to specify this. Of course, the server and the associated
software will predetermine what method you will use and so you may
not have a choice. But it is useful to know the difference between the
two methods.

With the get method, the query or information along with relevant
codes is appended to the URL specified by the action attribute and this

Web Page Designing Using HTML

new URL is sent to the processing agent. The get method should be
used when the form is idempotent (i.e., causes no side-effects). Many
database searches have no visible side-effects and make ideal
applications for the get method. Further the get method restricts the
input to ASCII characters.
So, if you searched for solar eclipse 2009 on mywebsite.com, the
form submitted would read http://www.mywebsite.com/
search?q=solar+eclipse+2009.
With the post method, the query or information is included in the
body of the form and sent to the processing agent. If the service
associated with the processing of a form causes side effects (for example,
if the form modifies a database or subscription to a service), the post
method should be used.

Form Elements
Having defined the action and the method, we define the format of the
information to be input and sent to the server. These can be in the
form of text entry fields, check boxes, radio selections, password entry
fields, form buttons, file upload fields, or image buttons. All these are
defined as attributes of the <INPUT> tag.
The <INPUT> tag can have several other attributes depending on
the value of the TYPE attribute. The type attribute specifies the type
of input we want from the user. It can be used to create the following
type of interface elements:
1. Text field
2. Password field
3. Radio button
4. Check box
5. Submit button
6. Reset button
7. Image button
8. Hidden field
The TYPE=TEXT attribute is a common form input field. It creates
a place wherein one line of information can be typed.

The TYPE=PASSWORD attribute works the same as the


type=TEXT attribute except that the characters typed into the input
area are displayed as asterisks (or some special character). Password
text is scrambled during transmission and then unscrambled when
the form data is received at the server end.

Computers and Communication Technology

Radio buttons are used when the user is expected to select one and just one - option from a set of alternatives. The TYPE=RADIO
specifies a set of controls that are linked so that only one radio button
among each set is selected at a time; if the user clicks one radio button,
the others in the set are automatically de-selected. All options for the
radio button should have the same name. The value sent by the form
is the value of the radio button that was last selected. Adding the
option CHECKED to one of the buttons in a set will make that button
pre-selected when the page loads, a kind of default value. Look at the
example below:



Check boxes are used to allow the user to select multiple options
from a set of alternatives. A check box is thus not affected by other
buttons, so it is possible to have more than one in a group checked at
a time. They can be created using the TYPE=CHECKBOX attribute.
Notice that unlike a radio button, every check box has a unique name.
Clicking it will place a check mark (X or ) and clicking it again will
remove the mark. The value sent in the web form is the value of the
check box if it was selected; otherwise the value will be empty. You
may add the option CHECKED to a particular check box to define it as
the default value.




The TYPE=SUBMIT creates a submit button on the form and the
TYPE=RESET creates a reset button. The Submit button tells the
web browser to gather up all the selections, values, and entered text in
the form elements and dispatch it off to the destination defined in the
ACTION part of the <FORM> tag. The Reset button restores the form
to its default state.

The submit or the reset button has a typical shape and size, which
may not be in harmony with the rest of the look and feel of the web
page. Hence you may prefer to use an image instead using the
TYPE=image attribute. When a user clicks an image button the

Web Page Designing Using HTML

form is sent to the address specified in the action attribute of the


<form> tag.

P P P

Alternately, the TYPE= BUTTON creates a click-able button with


text the user specifies in the value attribute. When the button is
clicked, it fires the On Click event. This event can be processed by,
any scripting language such as VBScript or JavaScript to do some
specific task. Of course if the event is not programmed nothing will
happen on clicking the button. The Submit and Reset buttons, for
example are special types of buttons that have been pre-programmed
to do specific tasks.


The File field allows users to upload files. The user can submit any
information like picture, a spreadsheet, a scanned document or a wordprocessor document after verifying that the server on which the form
will be processed supports file upload. The browser displays a BROWSE
button next to a text box that lets the user select a field from their
computers storage to use as the value of the file input element.
Typically, you would have encountered this option when attaching files
to your email messages.
The output produced will be:



A hidden field is similar to text field with one major difference. The
hidden field does not show on the page. Therefore the user cannot type
anything in the hidden field. The TYPE=hidden attribute is used to
specify information for the receiving program or function that is not
visible to the user and that the user may not change. This information
is usually required by the program or function in order to process
other information.


The hidden field does not show, but still, when the form is submitted
the hidden field is sent with it. In the above example the hidden field
would tell the program that handles the form, that the users preferred
language is English. Bilingual or multilingual sites, for example, can
then switch to the correct language.

Computers and Communication Technology

The <SELECT> tag


The <SELECT> tag is used to construct drop-down list boxes (also
called drop-down menus) and scrolling list boxes (also called scrolling
menus). Drop-down menus can serve the same purpose as radio
buttons (one selection only) or check boxes (multiple selections
allowed), depending on the options specified. The advantage of a dropdown menu, compared to radio buttons or check boxes, is that it
takes up less space. But that is also a disadvantage, because people
cant see all options in the menu right away. With the SIZE attribute,
the menu can be customised to show more than just one option at a
time. Such lists are typically encountered when the user is to select
a city or a country.
The <OPTION>...</OPTION> tag is used to specify each item
displayed in the list. The value of the option last selected is returned
when the form data is transmitted. Adding the SELECTED attribute
in the <OPTION> tag indicates which element is displayed initially
when the page loads. If this is not provided, the first item is selected
by default.

The above listing will display a drop down list since the size attribute
is not specified:

The <TEXTAREA> tag


Text areas are text fields that can span several lines. They are used for
accepting multi-line input from the form user. Unlike most other form
fields, text areas are not defined with an <INPUT> tag. Instead we
enter a <TEXTAREA> tag where we want the text area to start and a
closing </TEXTAREA> tag where we want the area to end. Everything
written between these tags will be presented in the text area box. The
scrollbars will be activated automatically, if the text input exceeds the
visual number of columns or rows specified.
The above listing will display a text area with 2 rows and 20 columns
as displayed in the following output:

9.6 EXTENDING INTERACTIVITY TRENDS IN WEB


TECHNOLOGIES

We learnt about two kinds of interactivity in this chapter, hyperlinks


and input forms. Web technologies have developed rapidly and today
support a range of other features, unheard of a few years ago.

Web Page Designing Using HTML

Web sites today support interactive forums, rich multimedia


applications, and even radio stations. Web sites support commercial
transactions like banking, bookings and reservations, and shopping.
All such web features require large amounts of information to be stored
and retrieved. They should also support different information for
different users simultaneously.
The Indian Railways reservation system is a good example. Different
people would request tickets for different places, by different trains, by
different classes, on different dates. Simultaneously the system should
make available information to each of these users, storing their names,
ages, etc. and charge them accordingly. This charging is also done on
the web by interlinking with banks. It is impossible to create different
web pages for each possibility. What is required is a technology by which,
based on the users needs a new page is created by the server and sent
to the users browser. We refer to these as dynamic web pages.

9.6.1 DYNAMIC WEBSITES


Web sites containing dynamic web pages are supported by databases.
The web page itself contains empty tables which are populated based
on the users request. Let us consider another common example, a
search engine, say Google. You put in a search word or phrase and
click on the search button. Within seconds, the web page is
reconstructed with lists of web sites containing information you sought.
We refer to the search word you input as the keyword. Let us say, your
keywords were next solar eclipse in India. What you actually sought to
know was When will the next solar eclipse occur in India?. So, when you
clicked on the search button, you actually submitted a request to the server
to answer this question. We refer to your request as a query. You queried
the server. The server looked up the databases for information matching
your query and reported back with information relevant to your query.
Not only search engines, but a variety of different web applications
use dynamic sites. Online libraries, dictionaries, encyclopedias, and
book stores require dynamic features. E-mail providers, social
networking sites, online courses, shopping malls, and tourist bureaus
also require dynamic features. In fact, any site which seeks to provide
constantly changing information, and different information for different
users require the support of dynamic technologies. Programming
technologies like active server pages (asp), java server pages (jsp) and
hypertext preprocessor (php) are used to construct dynamic web sites.
Such sites require a database to hold the information and a server to
query, retrieve and serve the results of the query to the user.

9.6.2 SEPARATING CONTENT, STYLE AND CODE


When you look at the html coding of our web page, you would have
noticed that the coding, the design elements like the tables, fonts

Computers and Communication Technology

and colours, and the content of the web page are all put together. Not
only did this make web pages slow to load, but also made it difficult to
change. It required the graphic designer, who was mostly concerned
with the look and feel of the web page, the subject expert who was
interested in the content of the web page and the programmer, who
handled the html code to work closely together. Each time a new page
had to be made, all the three had to get together again.
Developing dynamic sites with thousands of different pages would
have been very difficult to make and manage using such methods. An
interesting technology has allowed us to separate the design, the
content and the programming elements.
This technology, known as cascading style sheets allows the placing
of all the design elements colours, images, positioning, fonts, sizes
and layouts to be placed in a separate file, the style sheet file. The
content is placed in a text file or as records of a database. The html
code along with other advanced code for supporting dynamic features
is placed in the web page. The style sheet and the web page together
function as a template, a container with predefined style elements.
When the user calls for a page, the content, the style and the code are
combined dynamically to generate a web page.
The use of cascading style sheets and databases now allows you to
concentrate on content development. Once developed, the style sheets,
the database and the web page code will remain fixed, unless you wish
to modify it. New content gets populated in to the database, making it
very easy for web site content to be renewed frequently.

Summary
One of the major applications of the Internet is the World Wide Web (www).
The web can be thought of as an interconnected set of documents, images, audio, video or
software files.
The web uses the Hyper Text Markup Language to request and serve web pages and
programs. Browsers are designed to read and interpret HTML.
HTML consists of tags; the general format for a HTML tag is <tag_name>affected text or
image</tag_name>
Tags have different attributes and attributes take different values. Together, they extend
the scope and functionality of HTML tags.
You will need a HTML editor to write your code and a browser to test your web page;
browsers differ in the way they interpret specific tags; it is therefore advisable to test your
web page on different popular browsers.
The basic structure of a web page is

Web Page Designing Using HTML

The code that goes into the <head></head> tag pair is not displayed by the browser; the
title tag is an exception; it is displayed in the title bar of the browser window.
All references to scripts, fonts, meta data are made in the head section.
All elements of the web page visible in the browser window go into the <body></body> tag.
Tags associated with size, colour, font are used to highlight text elements on a web page;
You can also highlight text using bold, italic or underline.
Text can be organised into paragraphs and paragraphs or lines of text can be separated
from each other with the use of <p></p> and <br> tags.
Lists can be prepared and presented using the ordered or unordered list tags; list items
can be numbered in different ways using the type attribute.
The <table></table> tags along with its associated tags and attributes is used in two
ways; to separate different blocks of content and to present content in the form of tables.
Tables consist of rows and cells; they can be structured and beautified using backgrounds,
images, controlling their sizes and contents; tables can be nested within other tables.
Images, audio and video files can be embedded in web pages. While browsers display images
on their own, they require the support of media plugins to play back audio and video files.
Hyperlinks are the most powerful feature of the web. Hyperlinks allow us to link two
resources. The resources can be on the same or a different page, on the same storage or
on a computer located half way across the world.
Hyperlinks are achieved using the <a href=source of resource>link</a> tags.
Forms can be used to submit information to, place a request on and retrieve information
from the server. This extends the interactivity of web pages.
Linking web pages to databases have enabled content on request, whereby servers
respond to specific queries of users and dynamically generate web pages containing
responses to the queries.

EXERCISES
SHORT ANSWER TYPE QUESTIONS
1. Identify and name the following:
(a) One physical tag and an equivalent logical tag used for making the text
bold.
(b) One physical tag and an equivalent logical tag used for making the text
appear in italics.
(c) A Windows accessory used as a text editor for creating HTML documents.
(d) Two possible extensions of an HTML file.
(e) A tag used for inserting section breaks.
(f) A tag used for displaying headings in a web page.
(g) Different tags necessary for creating tables.
(h) Tags used for creating framesets.
(i) Mandatory attribute of the <A> tag.
(j) An attribute of the <A> tag used to specify name of the frame in which the
linked file is to open.
(k) Two attributes of the <FRAME> tag used to control the amount of white
space between the frame borders and the contents of the frame.

Computers and Communication Technology

2. Define the following terms:


(a) WWW
(b) Hypertext
(c) Markup
(d) Definition List
3. Differentiate between:
(a) Container and Non-container tags
(b) Text editors and WYSIWYG editors
(c) Logical and Physical tags
(d) <BR> and <P> tags
(e) Ordered List and Unordered List
(f) Internal and External Linking
(g) <A> as an anchor and <A> as a link
(h) Cellpadding and Cellspacing attribute of the Table tag
(i) Align and Valign attribute of <TD> tag
(j) <TD> and <TH> tag
(k) <TD> and <TR> tag
(l) <FRAMESET> and <FRAME> tags
(m) FRAMEBORDER and BORDER attribute of the <FRAMESET> tag
4. Correct the errors in the following HTML codes:
(a)

(b)

5. Identify the tag and attribute(s) used:


(a) To mark up text to retain its formatting along with blank spaces, carriage
returns etc.
(b) For creating a list which uses alphabets as the numbering style and starts
with the alphabet D.
(c) To insert an image as a background of a web page.
(d) To insert a line along the width of the web page to break up long sections of
text that is 10 pixels thick.
(e) For linking within a web page.
(f) Create named frames for linking.
(g) Creating a link to a specific point named MARKS in a web page named
Result.html stored in the same directory as your web page.
(h) For displaying Welcome as a tool tip text for an image with a 7 pixels thick
border.

Web Page Designing Using HTML

(i)
(j)
(k)
(l)
(m)

For creating an e-mail link to send a message to [email protected].


To display the cell contents at the bottom of the cell of a table.
To give a color to the background of the entire table.
To specify the text in a cell of a table to appear in bold letters.
To place the Caption of the table at the bottom of it.

LONG ANSWER TYPE QUESTIONS


1. Explain the role of HTML in creating web page.
2. Justify the statement: HTML web pages are always saved as text files only.
3. Explain the structure of a HTML document with an example.
4. What is a comment? How do you add comments in a HTML document? Explain
with the help of an example.
5. What are the usage of the <frameset> tag?
6. Explain the usage of the TARGET attribute of the <A> tag.
7. What is the significance of the SRC attribute of the <FRAME> tag?
8. Give the output of the following code:
a)

b)

Computers and Communication Technology

Activities
1. Write HTML code to display the names of any 5 subjects on different lines (use <BR>
tags). Change the <BR> tags to <P> tags and notice the change. Next try to display the
names with a number in front of them. Finally, change the numbers to bullets.
2. Write HTML code to illustrate the usage of nesting of tags. Change the nesting order and
see if it makes any difference in the output.
3. Write the HTML code for the following web page:

List of Subjects
1. SCIENCE
(a) BIOLOGY
(i) BOTANY
(ii) ZOOLOGY
(b) CHEMISTRY
(i) ORGANIC
(ii) INORGANIC
(iii) PHYSICAL
(c) PHYSICS
2. SOCIAL STUDIES
(a) GEOGRAPHY
(b) CIVICS
(c) HISTORY
(d) ECONOMICS
4. Play around with the horizontal lines by typing the following code in a notepad file and
viewing the output. Try out other variations by changing the size, align and color options.


5. Write the HTML code to design the following web page:

States of Matter
There are three states of matter:
Solids Example: Pencil
Liquids Example: Water
Gases Example: Air

Gases are lighter than solids and liquids.

Web Page Designing Using HTML

6. Write the HTML code to design a website (at least two pages) about your favourite Pastime
with the following properties:
(i) Each page should have appropriate titles.
(ii) The headings should scroll on the page.
(iii) Insert an appropriate image as a background of the web pages.
(iv) The heading of the page should be in RED colour and style Arial. It should be
underlined and right aligned.
(v) The first page should have the information in paragraphs each of which is in different
colour and alignment.
( vi) The second page should contain a list of the famous tourist spots in that area.
7. Write the HTML code to produce the output shown below with the specified numbering.

8. Write the HTML code to generate the output shown below (assume that the name of the
file is flower.jpg).






9. Your best friend has created a web page with the url: www.tipod.com/personal/
cooldude.html . You now want to link to this web page, when you click on the photograph
of your friend which you have placed on your web page. Assume that the name of file
containing your friends photograph is c:\mypictures\myfriend.jpg.

Computers and Communication Technology

10. Write the HTML code to generate the following output:

Average

11. Write the HTML code to generate the following output (assume the names of the images
as hill.jpg, sea.jpg and water.jpg respectively).

12. Your schools web address is www.littlebuds.com. You want to create a link to this website
from your web page. Write the HTML code to do this?

Web Page Designing Using HTML

13. Write the HTML code to generate the following page:


My School Library
My school has a big library
with lots of books.
Click on any of the categories
to see the list of books
available :
1. Fiction
Mystery
Comedy
Drama
2. Reference Books
Science
Maths
Social Science
3. Languages
Hindi
English
Sanskrit
Note: Pages linked to (Create the links, assuming that the files already exist):
Fiction as fict.html
Reference Books as ref.html
Language Books as lang.html
14. Write the HTML code to create the following framesets:
(a)
First.html

Second.html
Third.html
Fourth.html

(b)
B.html

A.html
C.html
D.html
E.html

(c)
A.html
B.html

D.html

C.html
E.html

CLIENT-SIDE
SCRIPTING USING
JAVASCRIPT
Objectives
After completing this Chapter, the
student will be able to:

Content creation should not be recondite*. It should


not be this bizarre* arcana* that only experts and
gold-plated computer science gurus can do.

define JavaScript,

Brendan Eich
Creator of JavaScript

explain the basics of JavaScript,


embed JavaScript code into a
HTML document,
compare declare and use of
variables,
use variables and literals in
expressions,
describe different data types
and values,
appreciate the use of branching
and loop statements,
perform iteration with for loop,
distinguish between while and
dowhile loops,
break and continue the loops,
discuss some object manipulation
statements and
consider defining and calling of
functions.

10

* recondite- complex, bizarre- strange/ unusual , arcana- deep secret

Introduction
In Chapter 9 we learnt how to create web pages
using HTML. The HTML documents consist of many
tags, which tell the browser, how to display the
text or graphics. Also, we have learnt to create
static web pages; which are not interactive. To
make the HTML document interactive and
dynamic, there is a need to include some special
codes (scripts) along with HTML. One such
scripting language is JavaScript.
In this Chapter, we will learn about basics of
JavaScript and how to add dynamic effects in web
pages using expression, operators, popup boxes,
conversion functions, conditional statements,
looping statements, object manipulation
statements and JavaScript functions.

10.1 ABOUT JAVASCRIPT


JavaScript was created by Brendan Eich and it
came into existence in September 1995, when
Netscape 2.0 (a web browser) was released.

Client-Side Scripting Using JavaScript

JavaScript was designed with a purpose to make web pages dynamic


and more interactive. JavaScript is one of the popular scripting
languages having following features :
(a) It can be used for client and server applications.
(b) It is platform independent which means it can run on any operating
systems (i.e. Linux, Microsoft Windows, Mac OS X etc.).
(c) JavaScript codes are needed to be embedded or referenced into
HTML documents then only it can run on a web browser.
(d) It is an interpreted language.
(e) It is a case-sensitive language and its keywords are in lowercase only.

10.1.1 DIFFERENCE BETWEEN J AVA AND J AVASCRIPT


Some people think that Java and JavaScript are same but both are
two completely different languages. Java is a general-purpose objectoriented programming language from Sun Microsystems where as
JavaScript is an object-based scripting language. Script refers to short
programming statements to perform a task.

10.1.2 VERSIONS OF JAVASCRIPT


Some versions of JavaScript and web browsers are :
JavaScript Version

Web Browsers

JavaScript 1.0

Navigator 2.0, Internet Explorer 3.0

JavaScript 1.3

Navigator 4.06-4.7x, Internet Explorer 4.0

JavaScript 1.5

Navigator 6.0, Mozilla, Internet Explorer 5.5


onwards

JavaScript 1.6

Mozilla Firefox 1.5

JavaScript 1.7

Mozilla Firefox 2.0

JavaScript 1.8

Mozilla Firefox 3.0

Microsoft has released several versions of JavaScript, currently


JavaScript version 5.7 is used with Internet Explorer 7.0.

10.2 CLIENT SERVER MODEL


Before stepping ahead, we should know about the Node, Client and
Server.

10.2.1 NODE
Node is a component or terminal connected to a network. The
components like laptops, PDAs, Internet enabled mobiles etc., can be
considered as node in a computer network.

Computers and Communication Technology

10.2.2 CLIENT
It is a node computer that establishes connection with the server,
collects data from the user, sends it to the server, receives information
from the server and presents it to the user.

10.2.3 S ERVER
In the context of client-server model, server is the counter part of
client. It is a computer that serves queries from the client. The programs
which respond to the request of clients are known as server
applications. The computer designed to run server application is known
as server machine. Web server, database server and mail server are
some examples of servers.
The Client Server Model is an architecture of computer network
where client and server interact by means of a network (Figure 10.1).
Client gathers data from the user as input and sends request to the
server. Server processes the request and sends the requested
information to the client. Railway reservation system, online banking
and online gaming are examples of client-server model.

Figure 10.1 : Client server model

10.2.4 CLIENT SIDE J AVASCRIPT


Client-side JavaScript refers to JavaScript code that gets executed by
the web browser on the client machine. JavaScript statements can be
embedded in a HTML document that can respond to events such as
mouse clicks, form input, and page navigation etc. without any network
connection.

10.2.5 SERVER SIDE JAVASCRIPT

Server-side JavaScript is also known as LiveWire. Like client-side


JavaScript, server-side JavaScript is also embedded within a HTML
document. When a query is made by the client, web server executes
the script after interpreting it.

Client-Side Scripting Using JavaScript

10.3 GETTING STARTED WITH JAVASCRIPT


JavaScript is not a full-fledged language and it needs to be embedded
within a HTML document. Otherwise, or to specify an external file that
contains the JavaScript code we can use word script or program for
the JavaScript code.
The most common way to set off a script is to use the HTML <script>
and </script> tags in HTML document. We can place our JavaScript
code in either the HEAD or BODY section of a HTML document.
The Syntax (General format) is
<SCRIPT [Attributes = [Value] . ]>

Indicates starting
JavaScript Code

of

Indicates ending
JavaScript Code

of

JavaScript statement(s);
</SCRIPT>

The following table contains Script attributes, values and their


description.
Attribute

Value

Description

Type

text/javascript
text/ecmascript
text/vbscript

the type of script

Language

Javascript vbscript

name of scripting language

Src

URL

a URL to a file that contains


the script

Program 10.1 : First simple JavaScript program using document.write().

Note : You notice that the code does not fit into single line. So, we used to
indicate that the code is continued and while inputting it you need not to type it.

Computers and Communication Technology

To run the above program, type program code given above using
any text editor like Notepad, Wordpad and save it as <file
name>.htm (e.g. abc.htm). Open this file by using any browser
application (i.e. Internet Explorer, Mozilla Firefox, Opera etc.).

Tools needed for Writing and Running JavaScript code :


Following tools are needed for working with JavaScript code:
a ) Text Editors: We can choose any text editor or word processor (i.e.
Notepad, Wordpad etc.).
b) Browser: Browser interprets JavaScript code and shows the output
on browsers document window.

10.3.1 PLACING THE JAVASCRIPT CODE


There are two ways to place the JavaScript code :
1. Embedded/Inline JavaScript : JavaScript code can be placed either
in the HEAD or in the BODY section of a HTML document.
a. It is advised to place JavaScript code in HEAD section when it is
required to be used more than once.
b. If the JavaScript code is small in size and used only once, it is
advisable to put it in the BODY section of the HTML document.
2. External JavaScript : In case, same JavaScript code needs to be
used in multiple documents then it is the best approach to place
JavaScript code in external files having extension as .js. To do
so, we will use src attribute in <SCRIPT> tag to indicate the link for
the source JavaScript file.
Example : Illustration of the use of external JavaScript code.

Actual JavaScript file abc.js

Figure 10.3

Client-Side Scripting Using JavaScript

Output

Figure 10.4

10.4 STATEMENTS IN JAVASCRIPT


Statements are the commands or instructions given to the JavaScript
interpreter to take some actions as directed. A JavaScript interpreter
resides within almost Internet browsers. A collection of statements to
accomplish a job, is called as a script or program. The JavaScript
statements look like as follow :

In JavaScript, semicolon(;) is used to end a statement but if two


statements are written in separate lines then semicolon can be omitted.
Some valid statements are :
(i) p=10
q=20
(ii) x=12; y=25

// semicolon(;) separating two statements.

Some invalid statements are :


x=12 y=25 // statements within the same line not separated by
semicolon (;)

Computers and Communication Technology

10.4.1 C OMMENTS
Comments are the statements that are always ignored by the interpreter.
They are used to give remarks to the statement making it more readable
and understandable to other programmers. There are two types of
comments :
- Single line comment using double-slash (//).
- Multiple lines comment using /* and */ .
For example :
// This is a single-line comment.
/* This is a multiple-line comment.
It can be of any length.

*/

10.4.2 LITERALS
Literals refer to the constant values, which are used directly in
JavaScript code. For example:
a=10;
b=5.7;
document.write(Welcome);
In above statements 10, 5.7, Welcome are literals.

10.4.3 IDENTIFIERS
Identifiers refer to the name of variables, functions, arrays, etc. created
by the programmer. It may be any sequence of characters in uppercase
and lowercase letters including numbers or underscore and dollar sign.
An identifier must not begin with a number and cannot have same
name as any of the keywords of the JavaScript.
Some valid identifiers are :
RollNo
bus_fee
_vp
$amt
Some invalid identifiers are :

to day

// Space is not allowed

17nov

// must not begin with a number

%age

// no special character is allowed

Client-Side Scripting Using JavaScript

10.4.4 RESERVED WORDS OR KEYWORDS


Reserved words are used to give instructions to the JavaScript
interpreter and every reserved word has a specific meaning. These
cannot be used as identifiers in the program. This means, we cannot
use reserved words as names for variables, arrays, objects, functions
and so on. These words are also known as Keywords. A list of reserved
words in JavaScript is given in Appendix 10.1.

10.4.5 VARIABLES
A variable is an identifier that can store values. These values can be
changed during the execution of script. Once a value is stored in a
variable it can be accessed using the variable name. Variable
declaration is not compulsory, though it is a good practice to use variable
declaration. Keyword var is used to declare a variable.
Syntax
var var-name [= value] [..., var-name [= value] ]
Example
var name = Sachin;

// Here name is variable

document.write(name);

// Prints Sachin

A JavaScript variable can hold a value of any data type. For example :
i = 7;
document.write(i);

// prints 7

i = seven;

// JavaScript allows to assign string values

document.write(i);

// prints seven

Some valid examples of variable declaration:


var cost;
var num, cust_no = 0;
var amount = 2000;
Naming Conventions
We should use meaningful name for a variable. A variable name must
start with a letter, underscore (_), or dollar sign ($). The subsequent
characters can be the digits (0-9). JavaScript is case sensitive, so the
variable name my_school is not the same as My_School.
Some valid variable names
f_name
India123

Computers and Communication Technology

_sumof
Some invalid variable names
10_numbers
rate%

- must not begin with any number.

- % is not a valid character.

my name

- Space is not allowed.

Program 10.2 : To find the sum of two numbers using var.

10.5 DATA TYPES


JavaScript supports three basic data types number, string, boolean
and two composite data types arrays and objects.

10.5.1 NUMBER
The number variable holds any type of number, either an integer or a
real number. Some examples of numbers are:
29, -43, 3.40, 3.4323

10.5.2 STRING
A string is a collection of letters, digits, punctuation characters, and
so on. A string literal is enclosed within single quotes or double quotes
(or ). Examples of string literals are:
welcome, 7.86 , wouldnt you exit now, country=India

JavaScript also allows us to use Escape Sequence within string


literals. The escape sequence starts with a backslash (\), followed by
another character. This backslash tells browser to represent a special
action or character representation. For example, \ is an escape
sequence that represents a double quote ( ).

Client-Side Scripting Using JavaScript

Escape Sequence

Action/ Character Represented

\b

Backspace

\n

New line

\r

Carriage return

\t

Tab

Single quote ()

Double quote ()

\\

Backslash (\)

Example :


t
Here, two types of escape characters are used \ and \ in this
example.
Output
Abhinav said, Earth doesnt revolve round the sun. But teacher
corrected him.

10.5.3 BOOLEAN VALUES


A boolean variable can store only two possible values either true or
false. Internally it is stored as 1 for true and 0 for false. It is used
to get the output of conditions, whether a condition results in true
or false.
Example
x == 100;

// results true if x=100 otherwise false.

10.5.4 ARRAYS
An array is a collection of data values of same types having a common
name. Each data element in array is referenced by its position in the
array also called its index number. Individual array elements can be
referenced by the array name followed by the pair of square brackets
having its index number. The index number starts with zero in
JavaScript i.e. the first element in JavaScript has it index value as 0,
second has its index value as 1 and so on. An array can be declared in
any of the following ways :
var a = new a( );

Computers and Communication Technology

var x = [ ];
var m = [2,4,sun];
An array is initialised with the specified values as its elements,
and its length is set to the number of arguments specified.
Example This creates an array name games with three elements.
games = [Hockey, Cricket, Football];
We can also store different types of values in an array.
For example :
var arr = new Array();

// creation of an array

arr[0] =JAVASCIPT;

// stores String literal at index 0

arr[1] = 49.5;

// stores real number at index 1

arr[2] = true;

// stores Boolean value

10.5.5 NULL VALUE


JavaScript supports a special data type known as null that indicates
no value or blank. Note that null is not equal to 0.
Example
var distance = new object();
distance = null;

10.6 OBJECTS
JavaScript is an object based scripting language. It allows us to
define our own objects and make our own variable types. It also
offers a set of predefined objects. The tables, forms, buttons, images,
or links on our web page are examples of objects. The values
associated with object are properties and the actions that can perform
on objects are methods or behaviour. Property associated to an object
can be accessed as follows:
ObjectName.PropertyName
Now we will study, some of the predefined objects in JavaScript.

10.6.1 DOCUMENT OBJECT

The Document object is one of the parts of the Window object. It can be
accessed through the window.document property. The document object
represents a HTML document and it allows one to access all the elements
in a HTML document. For example: title of current document can be
accessed by document.title property.

Client-Side Scripting Using JavaScript

Some of the common properties of document object are :


Properties

Purposes

Title

returns/ sets title of the current document.

bgColor

returns/ sets the background color of the current document.

fgColor

returns/ sets the text color of the current document.

linkColor

returns/ sets the color of hyperlinks in the document.

alinkColor

returns/ sets the color of active links in the document.

vlinkColor

returns/ sets the color of visited hyperlinks.

height

returns the height of the current document.

width

returns the width of the current document.

Forms

returns a list of the FORM elements within the current document.

Images

returns a list of the images in the current document.

URL

returns a string containing the URL of the current document.

Location

to load another URL in current document window.

Methods

Purposes

open()

Opens a document for writing.

write()

Writes string/data to a document.

writeln()

Writes string/data followed by a newline character to a


document.

close()

Closes a document stream for writing.

Program 10.3 : To illustrate the properties and methods of the


document object.

Computers and Communication Technology

10.6.2 DATE OBJECT


This object is used to set and manipulate date and time. JavaScript
dates are stored as the number of milliseconds since midnight, January
1, 1970. This date is called the epoch. Dates before 1970 are represented
by negative numbers. A date object can be created by using the new
keyword with Date().
Syntax
newDate()
new Date(milliseconds)
new Date(dateString)
new Date(yr_num, mo_num, day_num
[, hr_num, min_num, sec_num, ms_num])
Parameters

Milliseconds

Milliseconds since 1 January 1970


00:00:00.

dateString

Date String. e.g. October 5, 2007

yr_num, mo_num,day_num

Year (e.g. 2007)Month (Value 0-11, 0 for


January and 11 for December), Day (1-31)

hr_num, min_num,sec_num, ms_num

Values for Hour, Minutes, Second and


milliseconds

Client-Side Scripting Using JavaScript

Different examples of using a date()

t t
tt
t
t
Methods to read date values
We can use the get methods to get values from a Date object. Here are
some get methods that returns some value according to local time :
getDate( )

Returns the day of the month

getDay( )

Returns the day of the week

getFullYear( )

Returns the full year

getHours( )

Returns the hour

getMinutes( )

Returns the minutes

getMonth( )

Returns the month

getSeconds( )

Returns the seconds

getTime( )

Returns the numeric value corresponding to the time

getYear( )

Returns the year

Program 10.4 : A simple JavaScript program that displays todays


date and current time.

t t

tttt
t t
t t
P Ptt t
t tt

Computers and Communication Technology

10.6.3 MATH OBJECT


This object contains methods and constants to carry more complex
mathematical operations. This object cannot be instantiated like other
objects. All properties and methods of Math are static. We can refer to
the constant p as Math.PI and the sine function as Math.sin(x), where
x is the methods argument.
Properties

Description

Math.PI
Math.E
Math.LN2
Math.LN10
SQRT1_2
SQRT2

Returns the value of p


Eulers constant and the base of natural
logarithms.
Natural logarithm of 2.
Natural logarithm of 10, approximately 2.302.
Square root of .
Square root of 2.

Methods

+Description

pow(x, p)
abs(x)
exp(x)
log(x)
sqrt(x)
random()
ceil(x)

Returns X P
Returns absolute value of x.
Returns ex
Returns the natural logarithm of x.
Returns the square root of x.
Returns a random number between 0 and 1.
Returns the smallest integer greater than or equal
to x.
Returns the largest integer less than or equal to
x.
Returns the lesser of x and y.
Returns the larger of x and y.
Rounds x up or down to the nearest integer.
Returns the sin of x, where x is in radians.
Returns the cosine of x, where x is in radians.
Returns the tan of x, where x is in radians.

floor(x)
min(x, y)
max(x, y)
round(x)
sin(x)
cos(x)
tan(x)

Example : To illustrate the properties and methods of the Math object.

Client-Side Scripting Using JavaScript

Figure 10.8

10.7 EXPRESSIONS AND OPERATORS


An expression is a combination of operators operands that can be
evaluated. It may also include function calls which return values.
Examples

10.7.1 ARITHMETIC OPERATORS


These are used to perform arithmetic/mathematical operations like
subtraction, division, multiplication etc. Arithmetic operators work on
one or more numerical values (either literals or variables) and return
a single numerical value. The basic arithmetic operators are:
+ (Addition)
* (Multiplication)
% (Modulus)
(Decrement by 1)

- (Subtraction)
/ (Division)
++ (Increment by 1)

Examples

Computers and Communication Technology

Increment and decrement operators


These operators are used for increasing or decreasing the value of a variable
by 1. Calculations performed using these operators are very fast.
Example

10.7.2 ASSIGNMENT O PERATORS


It assigns the value of its right operand to its left operand. This operator
is represented by equal sign(=).
Example
x = 100;

// This statement assigns the value 100 to x.

JavaScript also supports shorthand operator for standard operations.


The shorthand operator with example :
Shorthand operator

Example

is equivalent to

+=
=
*=
/=
%=

a+=b
a=b
a*=b
a/=b
a%=b

a =a+b
a=a b
a =a*b
a =a/b
a=a%b

10.7.3 RELATIONAL (C OMPARISON) OPERATORS


Relational Operators are some symbols which return a Boolean value
true or false after evaluating the condition. For example x > y; returns
a value true is value of variable x is greater than variable y.
Basic JavaScript comparison operators are given in the table below :

Operator

Description

Example

==
!=
>
<
<=
>=

is
is
is
is
is
is

4
4
8
8
8
8

equal to
not equal to
greater than
less than
less than or equal to
greater than or equal to

= = 8 returns false
! = 8 returns true
> 4 returns true
> 4 returns false
< = 4 returns false
> = 4 returns true

Client-Side Scripting Using JavaScript

Relational operators are functional for strings as well. The


comparison takes place in alphabetical order. This alphabetical order
is based on ASCII number. For example :
Statement

Output

10.7.4 LOGICAL O PERATORS


Logical operators are used for combining two or more conditions.
JavaScript has following three logical operators :
Operator

Description with Example

&& (AND)

returns true if both operands are true else it return


false.

| | (OR)

returns false if both operands are false else it


returns true.

returns true if the operand is false and false if


operand is true.

(NOT)

10.7.5 CONCATENATION OPERATOR


The + operator concatenates two string operands. The + operator gives
priority to string operands over numeric operands It works from left to
right. The results depend on the order in which operations are performed.
For example :
Statement

Output

Good + Morning
5 + 10
Lucky + 7
4 + 7 + Delhi
Mumbai + 0 +0+ 7

GoodMorning
510
Lucky7
11Delhi
Mumbai007

10.7.6 SPECIAL OPERATORS


Conditional Operator ( ? : )
The conditional operator is a special JavaScript operator that takes
three operands. Hence, it is also called ternary operator. A conditional
operator assigns a value to a variable based on the condition.

Computers and Communication Technology

Syntax


If (condition) is true, the value v_1 is assigned to the variable,
otherwise, it assigns the value v_2 to the variable.
For example

ss
This statement assigns the value adult to the variable status if
age is eighteen or more. Otherwise, it assigns the value minor to
status.

New
new operator is used to create an instance and allocate memory to a
user-defined or predefined object types.
Syntax
ObjectName = new objectType ( param1 [,param2] ...[,paramN])
Example

sss
r
Delete
The delete operator de-allocates (releases) the memory space that was
allocated using the new operator by deleting an object, an objects
property or an element from an array.
The syntax is

delete operator can be used to delete variables declared implicitly


but not those declared with the var statement. The delete operator
returns true if the operation is possible; it returns false if the operation
is not possible.


s s
s
s s s
s
s s
s
s s
s

Client-Side Scripting Using JavaScript

When we delete an array element, the array length will not be


affected. For example, if we delete a[3], then a[4] still remains a[4] and
a[3] will be undefined. When the delete operator removes an array
element, that element is no longer in the array.

this
JavaScript supports this operator. The word this refers to the current
object. It is like a pointer to the current object.
The syntax is

t
Example
Use of this operator to validate the age. Here input is provided through
the text box.

t

tt

In this example we called validate() function by onChange event


handler. Here, this operator is used to pass current object (viz. text box).

Figure 10.9

Computers and Communication Technology

10.7.7 OPERATOR PRECEDENCE


Operators are evaluated in a predefined order of precedence. The
following table shows operators from highest priority to lowest priority :
Table 10.1 : Operator Precedence
Operator

Description

Priority

*
/
%

Multiplication
Division
Modulus

Highest

Addition
Subtraction

<
<=
>
>=

Less than
Less than equal to
Greater than
Greater than equal to

==
!=

Equality
Not equality

&&

Logical AND

||

Logical OR

?:

Conditional

=
+=
=
*=
/=
%=
,

Assignment Operators

Comma

Lowest

10.8 JAVASCRIPT POPUP BOXES (DIALOG BOXES)


In JavaScript, three kinds of popup boxes Alert box, Confirm box, and
Prompt box can be created using three methods of window object.

10.8.1 ALERT B OX
Alert( ) method of window object creates a small dialog box with a
short text message and OK command button called alert box. Alert
box contains an icon indicating a warning.
Syntax


The word window is optional.

Client-Side Scripting Using JavaScript

Example


Output
An alert box is used if we want
to display some information to the
user. When an alert box appears,
the user needs to click OK button
to proceed.

10.8.2 CONFIRM B OX
Confirm box is used if we want the user to verify and confirm the
information. The user will have to click either OK or Cancel buttons.
Syntax


Example


Output
Confirm box returns a Boolean value.
If the user clicks on OK, it returns
true. If the user clicks on Cancel, it
returns false.

10.8.3 PROMPT BOX


Prompt box allows getting input from
the user. We can specify the default text for the text field. The
information submitted by the user from prompt( ) can be stored in
a variable.
Syntax


Example



Output
A prompt box returns input string value
when the user clicks OK. If the user
clicks Cancel, it returns null value.

Computers and Communication Technology

10.9. BLOCK STATEMENT


Two or more statements can be combined to form a single block
statement using a set of curly brackets.
The Syntax is
{
statement_1
statement_2
.
.
statement_n
}
e.g. If (z > y)
{ x=10;
y=20; }

10.10 BRANCHING AND LOOPING STATEMENTS


JavaScript allows to select among alternative ways or to repeat
the execution of a statement or block of statements. JavaScript
supports some conditional statements for the branching. A
conditional statement is a statement that we can use to execute a
part of code based on a condition or to do something else if the
condition is not met.
Looping is repeating execution of a set of statements for a number
of times.

10.10.1 BRANCHING (C ONDITIONAL) S TATEMENTS


Branching With If Statements
An if statement is used to execute a statement or a block of statements
on based of logical expression (condition). There are three different
forms :
- if statement (simple if statement).
- if else statement.
- If .. else if .. else statement (else if ladder statement)
if statement
The if is the simplest decision making statement. This statement is
used to execute statement(s) only if a specified condition is true.
The Syntax is

if ( condition )
{
.. statement(s) to be executed if (condition) is true
}

Client-Side Scripting Using JavaScript



Figure 10.10 : Flowchart for if statement

In the above flowchart, statement(s) is/are executed only when logical


expression is true. Otherwise, the statement following if statement
will be executed next.
Example : A JavaScript program that displays Good Morning India! if
and only if time is less than 12 hours on web page otherwise page will
remain blank.

Computers and Communication Technology

This HTML document displays the message Good Morning India!


if your system time is less then 12 Hrs. Other wise you will find the
page blank.
Output

if else statement
This statement is an extension of the simple if statement. It permits
one of two statement or group of statements depending upon the
logical test.
The Syntax is
if ( condition )
{
True statement(s)
}
else
{
False statement(s)
}

If the logical expression (condition) is true, the true statement(s)


will be executed. Otherwise, the false statement(s) will be executed.

Client-Side Scripting Using JavaScript



Figure 10.11: Flowchart for if else statement

Example : A JavaScript program that displays Good Morning India! if


time is less than 12 hours otherwise it shows Good Day India! on the
document.

Computers and Communication Technology

This HTML document displays the message Good Morning India!


if the system time is less then 12 hours. Other wise it display the
message Good Day India!.
Output

If...else if...else Statement


The if....else if...else statement is further an extension of the if else
statement. This statement is useful for selecting one of many sets of
statements to execute.
The Syntax is
if (condition1)
{
code to be executed if condition1 is true
}
else if (condition2)
{
code to be executed if condition2 is true
}

.
.

Client-Side Scripting Using JavaScript

else
{
code to be executed if any of the conditions is not true
}


t
Figure 10.12 : Flowchart for if else if else statement

Example : Write a program to check whether a number input through


prompt box is Zero, Odd or Even.

Computers and Communication Technology

Output

Selection with switch statement


A switch statement is used to execute
different statement based on different
conditions. It provides a better
alternative than a long series of if else
if statements.
The Syntax is
switch (expression)

Figure 10.13 : Output

{
case label1 : //executes when value
of exp. evaluates to label

statements;
break;
case label2 :
statements;
break;
...
default : statements;

//executes when non of the above labels


//matches the result of expression

}
Program 10.5 : To compute the day of week (in words) while you input
the date within prompt dialog box.

Client-Side Scripting Using JavaScript

The value of this expression is then compared with the values for
each case in the switch structure. If there is a match, the block of code
associated with that case is executed. If no case is matched, the
statement in default will be executed. Use break to prevent the code
from running into the next case automatically. There is no need to use
break within the default case.
When you press OK button, we will get the output (Figure 10.14) :

10.10.2 LOOP STATEMENTS


Loop statements are the primary mechanism for telling a JavaScript
interpreter to execute statements again and again until a specified

Computers and Communication Technology

Figure 10.14 : Output

condition is met. JavaScript supports following looping statements :


for
do while
while loop
Most loops have a counter variable which is initialised before the
loop starts and then it is tested as part of the condition (expression)
evaluated before every iteration of the loop. Finally, the counter variable
is incremented or updated at the end of the loop body just before the
condition is evaluated again.

For
The for loop consists of three optional expressions separated by
semicolon, followed by a block of statements executed in the loop. Loop
statements executed repeatedly again and again until the condition is
false. The for loop is used when we know in advance how many times
the script code should run.
The Syntax is
for([initial-expression]; [condition]; [increment-expression])
{

statements
}

Client-Side Scripting Using JavaScript

Parameters
Initial-expression

used to initialise a counter variable.

Condition

If condition evaluates to true, the statements are


executed.

Incr.-expression

to increment the counter variable.

Examples
The following for statement declares variable i and initialising it to 1.
It checks that i is less than 20, performs the two succeeding statements,
and increments i by 2 after each pass through the loop.

Program 10.6 : A JavaScript program to generate the table of number


7 using for loop statement.

Computers and Communication Technology

While
The while loop statement is simpler than the for loop. It consists of a
condition and block statement. The condition is evaluated before each
pass through the loop. If the condition is true then it executes block
statement.
The Syntax is
while (condition)
{
statements
}
Example : The following while loop gives same output as for loop in
previous example.

In while loop, we have to maintain a counter variable which controls


the execution of statements in the loop.
Program 10.7 : Write a JavaScript program to generate first 10
Fibonacci numbers.

Client-Side Scripting Using JavaScript

Do...While
The do...while loop is much like a while loop. It will repeat the loop
until the specified condition is false. This loop will always be executed
at least once, even if the condition is false, because the block of
statements is executed before the condition is tested. In this loop
statement, curly braces are optional.
The Syntax is
do
{
statements
}
while (condition);
Example : The following dowhile loop gives same output as while loop
in previous example.


Condition lies between the parentheses after the block of statements
with while keyword.

10.10.3 LABEL
A label is an identifier followed by a colon that can be helpful in directing
the flow of program.

Computers and Communication Technology

The Syntax is
label: statement
The value of label may be any JavaScript identifier. The statement
that you identify with a label may be any statement.
Example
In this example, the label whileloop identifies a while loop.

10.10.4 BREAK
Break statement is used to exit from the innermost loop, switch
statement, or from the statement named by label. It terminates the
current loop and transfers control to the statement following the
terminated loop.
The Syntax is
break [label]
The break statement includes an optional label that allows the
control to exit out of a labeled statement.
Example : The following program segment has a break statement that
terminates the while loop when it is equal to 3.
var i = 0;
while (i < 6)
{
if (i == 3)
break;

//the control moves out of loop in first iteration

i++;
}
document.write(i);

10.10.5 CONTINUE

The continue statement skips the statement following it and executes


the loop with next iteration. It is used along with an if statement inside
while, do-while, for, or label statements.

Client-Side Scripting Using JavaScript

The Syntax is
continue [label]
The continue statement does not terminate the loop. Instead, in a
while loop, it jumps back to the condition and in a for loop, it jumps to
the update expression. The continue statement can include an optional
label that allows the program to terminate a labeled statement and
continue to the specified labeled statement.
Example
A program to input 50 elements using prompt() and then compute sum
of marks more than 40 using continue statement.

10.11 OBJECT HANDLING STATEMENTS


JavaScript provides some special statements to handle the objects.
Two type of statements are for...in and with

10.11.1 FORIN
The forin statement iterates a specified variable over all the properties
of an object.
The Syntax is
for (<variable> in <object>)
{
statements
}
The body of the forin statement is executed once for each property
of an object. Before the loop statement is executed, the name of one
of the objects property is assigned to variable, as a string. We can
use this variable to look up the value of the objects property with
the [ ] operator.
Example : To print the name and value of each property of a Book object.

Computers and Communication Technology


r P r r P P r r P

Output

Figure 10.17 : Use of forin statement

Client-Side Scripting Using JavaScript

10.11.2 WITH
With statement saves a lot of typing when properties of same object
have to be accessed. For example, it is common to work with deeply
nested object hierarchies. Sometimes we have to type expressions like
this one to access elements of a HTML form :
Frames[1].document.forms[0].fname.value
Examples
The following script illustrates the use of with statement. Here two
object Math and document are default objects. The statements following
the with statement along with Math object refer to the PI property and
the cos and sin methods, without specifying an object. Same way the
statement following the with statement along with document object
refer to the write method, without specifying the object. JavaScript
assumes the Math and document object for these references.

Output

Figure 10.18: Use of with statement

Computers and Communication Technology

10.12 JAVASCRIPT FUNCTIONS


Function is a named block of statements which can be executed again
and again simply by writing its name and can return some value. It is
useful in making a program modular and understandable.

10.12.1 DEFINING A FUNCTION


Function can be defined using the following syntax:
The Syntax is
function <function-name>([<parameter list>])
{
body of the function ..
}
The function definition begins with keyword function, followed by
functions name and optional parameter-list within parenthesis.. Braces
are used ( { and } ) to enclose all of the statement in a function. Lets an
example of function definition.

These statements define a function Welcome that displays an alert


message to the user.

10.12.2 USING P ARAMETERS WITH FUNCTION


The arguments received by the function in a list of corresponding values
are called parameters. These values can be assigned to local variables
within the function. Lets try an example of function using parameter :

We have learnt how to create simple functions. The best place for a
function definition is within the <HEAD> section of the HTML document,
because the statements in this section are executed first, this ensures
that function is defined before it is used.
Example : Using a function within the HEAD section of a HTML
document.

Client-Side Scripting Using JavaScript

10.12.3 CALLING THE FUNCTION


A function can be called by writing the name of the function along with
the list of arguments. A function call can also be used in an event
handler code also.
The Syntax is
<function name> ([<parameter list>] )
Example

This tells the JavaScript interpreter to transfer control to the first


statement of function Welcome. It also passes the parameter MANYA
to the function. The value will be assigned to the name variable inside
the function.
Program 10.8 : A HTML document that illustrates function definition
and calling of Welcome() function.

Computers and Communication Technology

10.12.4 CALLING A FUNCTION FROM AN EVENT


Once a function is defined, it may be used with events like on Click
event. Here, the function simply becomes another JavaScript command.
For example:




When the user clicks the button, the program automatically calls
the calc() function.

10.12.5 RETURNING VALUE FROM FUNCTION


The return statement is used to return a value from a function. A
variable using assignment operator can hold the returned value.

For example, a program to calculate simple interest using function is :

Client-Side Scripting Using JavaScript

Output

Figure 10.20 : Output

10.12.6 NESTED FUNCTION


A function may be nested inside another function definition. They may
not be defined within statement blocks, such as the body of an if
statement or while loop etc.
Suppose we want to calculate the area of the circle, which is equal
to 3.14 x r2 . The nested functions would be written as follows:

Computers and Communication Technology

rr

rr rr

In this script, Square() function is nested inside the Area() function.

RESERVED/KEY W ORDS IN JAVA SCRIPT


abstract

boolean

break

byte

case

catch

char

class

const

continue

debugger

default

delete

do

double

else

enum

export

extends

false

final

finally

float

for

function

goto

if

implements

import

in

instanceof

int

interface

long

native

new

null

package

private

protected

public

return

short

static

super

switch

synchronized

this

throw

throws

transient

true

try

typeof

var

void

volatile

while

with

Summary
JavaScript is a platform independent object-based scripting language.
Client-side JavaScript is the name given to JavaScript code that is executed by a web
browser on client machine.
JavaScript is a case-sensitive language and all the statements are written in lower case.
JavaScript allows omitting semicolon when statements are placed in separate lines. If
we combine statements into a single line, we must use semicolon to separate them.
document.write is a standard JavaScript command for producing output to a document
window.
Literals refer to the constant values that are used directly in a program code.
A variable is a container of values or string. The values stored in a variable can be
accessed using the variable name.

JavaScript supports three primitive data types: number, string and boolean. JavaScript
allows two composite data types: objects and arrays.
Expression is combination of operators and literals or variable names.

Client-Side Scripting Using JavaScript

The increment and decrement operators act on only one operand. These are used for
increasing or decreasing the value of a variable by 1.
An assignment is a basic operator, which assigns the value of its right operand to its left
operand. This operator is represented by an equal sign(=).
Relational operators are used to compare the values of operands and it returns Boolean
value based on the condition.
JavaScript has three logical operators:

&& (AND) ,

|| (OR) , and ! - (NOT)

The + operator is also used to concatenate two string operands. It gives priority to string
operands over numeric operands.
Conditional operator ( ? : ) is also called ternary operator.
new operator is used to create an instance of a user-defined object type or one of the
predefined object types.
The delete operator is used to de-allocate the memory space.
The in operator returns true, if the specified property/index exists in the specified object.
Alert box is a dialog box with a text message and OK button.
Confirm box is a box meant to verify or accept some information, the user have to click
either OK or Cancel buttons to proceed.
Prompt box allows us to gather users input with the help of text field.
Block statement combines two or more statements into a one statement. Block statements
are commonly used with conditional and looping statements.
An if statement is used to execute a statement or a block of statements on the basis of
condition.
A switch statement in JavaScript is used to perform different actions based on different
conditions. It can be a replacement for multiple if else if statement.
Loop statements tell JavaScript interpreter to execute same statements again and again
until a specified condition is met.
The for loop consists of three optional expressions. It executes block statement repeatedly
again and again until the condition is false.
The while loop statement is simpler than for loop. It repeats block statement again and
again until the specified condition is false.
Unlike while loop, dowhile loop always executes a block of code at least once.
Instead of exiting a loop, continue statement skips the statement following it and restarts
a loop in a new iteration.
The forin statement iterates a specified variable over all the properties of an object.
The with statement establishes the default object for a set of statements.
Function is a named unit for the group of JavaScript statements. If a user needs to send
values to a function, the values are enclosed in the parentheses after the function name
and sent as a comma-separated list of arguments when function is called.
The return statement is used to return a value from a function. A variable using assignment
operator can hold the returned value.
A function may be nested inside another function definition.

Computers and Communication Technology

EXERCISES
SHORT ANSWER T YPE QUESTIONS
1. Is it possible to write programs for standalone applications in JavaScript?
2. Where should we use semicolon in the statements? Is it mandatory?
3. Differentiate between client-side and server-side JavaScript?
4. What is the purpose of document.write() in JavaScript code?
5. What are the invalid variable names in following? Explain with reasons.
My_Name, number10, $100, fathers name, marks%
6. What are reserved words? Can we use reserved words as identifiers?
7. What do you mean by literals?
8. What are the data types in JavaScript?
9. What is the purpose of var statement?
10. Why strings are enclosed within the single or double quotes?
11. Write JavaScript code that displays the following:
He said, Mahatma Gandhi was a non-violent soldier of India.
12. Can we use different data type values in a single array?
13. Write a statement to assign numeric values 65, 75, 80, 87, 90 to an array
named stumarks.
14. Are the null and zero have similar values?
15. What are operators? What is the significance of an operator?
16. What type of a value a prompt()method returns?
17. Write the equivalent JavaScript statements for the following:
(a)Area = 3.14r2
(b)KE = mv2
18. What will be the value of variable r?
var r = 45 % 7;
19. What will be the value of variable r?
var a = 4;
var b = 7;
var c = NCERT;
r = a + b + c;
20. The == operator is not the same as the assignment operator =. (True or False).
21. Find the value of variable total ?
total = (360 * 5) + ((40 / 8) - 9) - ((14 * 6) / 2);

22. What is the value of variable b?


a = 25;
b = (++a) + 7;

Client-Side Scripting Using JavaScript

LONG ANSWER TYPE QUESTIONS


1. Write a JavaScript program to find out whether the given year is leap or not.
Use prompt box for input the year.
2. Write
Good
Good
Good
Good
Good

a JavaScript program which welcomes the user by addressing


Morning, <User_name> during hour in time is 4 to 11
Noon, <User_name> when hour value is 12.
Afternoon, <User_name> when hour value is 13 to 16
Evening, <User_name> when hour value is 17 to 23
Midnight, <User_name> when hour value is 24 or 1 to 3.

3. Write a program to find the greatest number among three given numbers?
4. What happens when the following JavaScript code is executed?
var get_res = confirm(Did you like this chapter?);
if (get_res == true)
alert(Okay! Lets go to the next!);
5. What will be the output if variable marks is 75?
if (marks >= 80)
{
alert(Excellent!);
}
else if (marks >= 60 && marks < 80)
{
alert(Good!);
}
else if (marks > 50 && marks < 60)
{
alert(Average!);
}
else
{
alert(Improve yourself !);
}
6. Write a program using switch statement to print word equivalent of a number
from 0 to 9, e.g. 3 should be displayed as Three.
7. Write a statement that displays an alert box which looks like this :
8. Write a program to print the following
output using for loops.
1
22
333
4444
9. How many times will the following for loop
be executed?
for (a = 0; a <= 10; a = a + 2)
{
... statements ...
}
10. What will be the final value of the variable sum?

Computers and Communication Technology

s
11. What will be displayed in the alert box at the end of script execution?

12. Write a program to calculate the average of 5 numbers entered by the visitor
through a prompt?
13. If the value of variable num is 30, how many times will the following while loop
be executed?

14. Write a program to find the reverse of a number (i.e. reverse of 123 is 321)
15. Write a program to convert a decimal number into a binary number.
16. Write a program to check whether a number is palindrome or not. A number is
palindrome if it is equal to its reverse number.
17. Using continue display the odd numbers between 1 to 20.
18. Write a program to find sum of digits of a number, e.g. 453 results 4+5+3=12.
19. Write a program to generate prime numbers up to a specific limit.
20. What will be the output of the following JavaScript code?

21. Identify the errors in the following code segment:

22. Write a program using while statement to find out the sum of first n numbers.

23. Identify the errors in the following code segment:


fun_alert_box
{

Client-Side Scripting Using JavaScript

document.write(Hi!, I am from a function);+1


}
24. What do you understand by nested function?

MULTIPLE CHOICE QUESTIONS


1. The file extension for external JavaScript file is
(i) .jscript
(ii) .js
(iii) .jav
(iv) .java
2. Why comments are used within JavaScript programs?
(i) To tell the browser there is HTML in our JavaScript code.
(ii) Because HTML does not have its own command for comments.
(iii) To explain what a script does.
(iv) None of the above.
3. The
(i)
(ii)
(iii)
(iv)

original name of JavaScript was


JavaScript
LiveScript
WireScript
ECMAScript

4. Which of following is not a valid expression?


(i) 7.5
(ii) b + a = c
(iii) {feet:10, inches:5}
(iv) [2,3,6,9,5,7]
5. What will be the value of res in the following expression?
var res = 70 + 25
(i) 95
(ii) 7025
(iii) 25
(iv) No output due to error.
6. What will be the value returned by expression India < bharat?
(i) 0
(ii) true
(iii) false
(iv) Invalid expression
7. delete operator is used to delete the
(i) .js files.
(ii) cookies.
(iii) created objects.
(iv) functions.
8. To which object does the confirm() method belongs to?
(i) document
(ii) window
(iii) frame
(iv) date
9. Which of the following statement is used to repeat execution of block of the
statements?
(i) if...else...
(ii) continue

Computers and Communication Technology

(iii) while
(iv) switch
10. What will be value of sum after execution of the statement?
for(i=1, sum=0; i<=5; i++) sum+=i;
(i) 13
(ii) 15
(iii) 25
(iv) Error in statement.
11. Which of the loop executes a block of code at least once?
(i) while
(ii) for
(iii) do...while
(iv) for/in
12. Which of the following loop statement is used to iterate a specified variable
over all the properties of an object?
(i) for
(ii) dowhile
(iii) for/in
(iv) none of these

Activities
Write an HTML document using JavaScript code, which displays your name, class and
name of the school.

Write an HTML document using JavaScript to change backgrounds colour in your web
page randomly. (Hint: use document.bgcolor property and Math.random() function.)

Write a program to check whether the user is eligible to cast the vote. The user must
check following two conditions for casting the vote:
(a) the age should be equal to or greater than 18 years and
(b) the nationality should be Indian.

Write a simple Quiz program that asks the user 5 questions. Alert about answers of the
questions and give the user a score at the end of the Quiz.

Write an HTML document using JavaScript code to validate the form in your website.

References
JavaScript The definitive Guide - David Flanagan, OREILLY
SAMS Teach Yourself JavaScript in 24 hours Michael Moncur, Sams Publishing
JavaScript A Beginners Guide John Pollock, McGraw-Hill.
http://www.webreference.com/programming/javascript
http:// www.webdevelopersnotes.com/tutorials/javascript
http://www.javascriptkit.com
http://www.w3schools.com/js

http://sun.com
http://www.mozilla.org

PROJECT BASED
LEARNING
Objectives
After completing this Chapter, the
student will be able to:
Know about project and project
based learning
! explore the possibilities of
executing a project,
! experience the concept of
learning by doing,
! seek solutions to problems,
using CCT tools.
Understand the various processes
involved in project based learning
and the importance of team work
in project based learning
! develop projects for various real
life situations,
! work in realistic contextualised
problem-solving environments,
! realise the success of a project
by experiencing the desired
output.
Apply knowledge and
understanding of project based
learning processes in new situations
! improve communication skills,
! enhance self-confidence,
! appreciate that a project can be
executed in different ways,
! build up teamwork and
leadership skills.

11

An idea that is developed and put into action is


more important than idea that exists only as an
idea.
Gautam Buddha

Introduction
Project based learning gives a thorough practical
exposure to a problem upon which the project is
based. Projects are developed generally in groups
where students can learn various things such
as working together, problem solving, decision
making, and investigating activities. Project
based learning involves the steps such as
analysing the problem, formulating the problem
into small modules, applying the mechanism or
method to solve each module and then
integrating the solution of all the modules to
arrive at the complete solution of the problem.
To solve a problem it is required that those who
work on it gather the relevant data and process
it by applying a particular method. Data may be
collected as per the requirement of the project
in a particular format. All the team members
should be associated to accomplish the task.
After collecting data, it should be processed to
solve the problem. The results should be reported
in a predetermined format.

Computers and Communication Technology

11.1 MODULAR APPROACH TO PROJECTS


There are several approaches to execute a project such as modular
approach, top down approach and bottom up approach. Amongst
the most common forms of project based learning, the modular
approach to execute a project is the most reliable technique. A
structured or a modular approach to a project means that a project
is divided into various manageable modules and each of the modules
has a well defined task to be performed with a set of inputs. This
would lead to a set of outputs which when integrated leads to the
desired outcome.

Steps in Project Based Learning


The different steps involved in Project Based Learning figure 11.1 are :
1. Identification of a project: The project idea may come through
any real life situation. For example one could think of doing a project
for organising a seminar. One needs to understand the usefulness
of the project and its impact. Students must be encouraged to
undertake interdisciplinary projects.
2. Defining a plan: Normally for any kind of project, there are several
project members involved in it. One project leader has to be
identified. The roles of project leader and each project member have
to be clearly defined. Students who are performing a project must
be assigned with specific activities. The various tools for executing
these activities must be known. To obtain a better solution, one
should always think of the extreme situations.
3. Fixing of a time frame and processing: Every project is a time
relevance project. A student must understand the importance of
time frame for completion of the project. All the activities which are

t t


t
t

Figure 11.1 : Steps in Project Based Learning

Project Based Learning

performed in the projects require certain amount of time. Every


project must be well structured and at the same time it must be
flexible in its time frame.
4. Providing guidance and monitoring a project: Many times, the
participants in the project get stuck up with the process and become
unable to proceed further. In such a case or otherwise they need
guidance. Guidance can be obtained from various resources such
as books, websites and experts in the field. While it is essential
that project leader should ensure monitoring of the project, the
guide teacher also helps in monitoring the project.
5. Outcome of a project: One needs to understand what can be the
outcome of the project. The outcome can be single or it can be
multiple. The outcome of the project can be peer reviewed and it
can be modified as per the feedback from users or experts.
Let us consider a project Organising a seminar for career
counselling in a school. The project can be broken into subtasks
such as :
Drafting the concept note that would establish the need for organising
such a seminar,
Arranging a hall for the seminar having proper sitting arrangements
with audiovisual facilities,
Making a list of participants and sending information to the
participants,
Sending invitations to the guests,
Arranging career counsellors to speak at the seminar,
Arranging for hospitality to the guests, etc.
The above example demonstrates the need of a modular approach
to a project. A separate team of people may be assigned to perform
each of the above listed subtasks.
The advantage of modular approach is that it is much easier to
design a smaller task. Also, some of the modules can be reused if they
have already been done for some other project. For example the list of
participants may be reused if it was already prepared for some other
seminar. It also ensures that some tasks can be done in parallel which
is very helpful for executing a project in short time.

11.2 TEAMWORK
Many real life tasks are very complex and require a lot of people to
contribute in achieving them. An effort made by many people together
in order to accomplish a task is called teamwork.
For example, in many sports, there is a team of players. These
players play together to win a match. Take an example of a cricket

Computers and Communication Technology

team. We find that even if a bowler bowls a good ball but if the fielder
cannot take a catch then a wicket cannot be taken. So, in order to take
a catch we require efforts of a bowler and also of fielders. To win a
cricket match, contributions from all the team members in all the
three areas batting, bowling and fielding are required.

11.2.1 COMPONENTS

OF

TEAMWORK

Apart from technical proficiency, a wide variety of other components


make a successful teamwork. It comprises of skilled team members
with specific roles, to achieve the goal.

Communicate with Others


When a group of people performs one job, it is necessary to have an
effective communication between the members of the team. Such
communication can be done via e-mails, telephones or by arranging
group meetings. This helps the team members to understand each
other and to sort out problems to effectively achieve the goal.

Listen to Others
It is necessary to understand the ideas of others while executing a job
together. This can be achieved when the team members listen to each
other in group meetings and follow steps that are agreed upon.

Share with Others


Ideas, images and tools need to be shared with each other in order to
perform a job. Sharing is an important component of teamwork. A
person in the team who is well versed in a certain area should shares
his expertise and experience with others to effectively achieve the goal
within the time frame.

Respect for Others


Every member of the team must be treated respectfully. All the thoughts
and ideas that are put forth in the group meetings may be respected and
duly considered. Not respecting the views of a particular member may
cause problems and that particular team member may not give his best.

Help Others
A helping hand from every member is a key to success. Sometimes
help from people who are not a part of the team is also obtained in
order to accomplish a job.

Participate

All the team members must be encouraged by each other to


participate in completing the project and also in discussions in group
meetings. Also every member should take an active participation so
that they feel their importance in the team.

Project Based Learning

11.3 A SUCCESSFUL LEARNING EXPERIENCE


In order for projects to be successful learning experiences, each student should:

have a sense of participation,


have enough time to work on a project,
have some choices in the creation of questions, approaches, etc.,
possess the skills to work with others,
have the knowledge necessary to explore questions that arise,
understand the teachers method of evaluation.

Some of the projects with the objective to provide exposure to


students to undertake and implement various aspects of real life
projects, such as creating a magazine, Awareness of Pulse Polio
Programme, Robotics, Health Analyser System, farewell to class XII,
Know your District/Region, create a website as teamwork and
establishment of a computer network are given below :

11.3.1 SCHOOL MAGAZINE


Project Title : Creation of School Magazine
Description
The project aims at creating a monthly magazine of your school
(Figure 11.2), which should include articles describing the latest
happenings and achievements in the field of sports, academics and
other various activities that have occurred during the past month. It
should not include any article that is a copy of copyright material. It
must be created by the students only.

Figure 11.2 : Creating school magazine

Computers and Communication Technology

Guidelines
Make a group of students to undertake a project on Producing School
Magazine. This group should be divided further into several
subgroups of 2-3 students to carry out the work on similar lines as
mentioned below:
(a) Task force : This group should be involved in motivating the students
for writing and submitting the material for the school magazine.
(b) Students Articles : This group should collect the articles submitted
by students on areas of their interest. Articles may also include
quiz, humour, puzzles, and poems, etc.
(c) Sports Section : This project team should collect all the information
regarding the sports activities of the school like any zonal or district
level games, team members who took part, etc.
(d) Achievements in the field of Academic/Cultural activities : This
team should collect materials on the cultural and academic events
of the school.
(e) Illustrations : This group should create the illustrations, drawings,
etc. for making the Magazine more attractive and informative.
(f) Editing and layouts for printing : Editorial group should confirm
that the articles are original writings of the students. After
verification, the editorial group may compile all the collaborative
works done by the rest of the groups and should create a layout on
the computer. After creating the layouts the editing groups should
show their layout to the teacher under whose supervision the
project is going on.
After the layout has been finalised the magazine should be
printed and can be distributed among the students and teachers
of the school.
Outcome
The School Magazine.

11.3.2 PULSE POLIO


Project Title : Report on Pulse Polio Sunday held at your village/town.
Description

The goal of the project is to help and create a monitoring report for the
Pulse Polio Program in your region (Figure 11.3). The group should
work to promote the Polio Eradication Movement taken up by the
Government of India.

Project Based Learning

Figure 11.3 : Pulse polio camp

Guidelines
Let us create a group of 810 students. This group should be divided
further into sub-groups of 23 students to carry out a specific work
each covering different regions.
(a) Task force : The students in this group should contact the PulsePolio Programme coordinators at the pulse polio centre in their
locality.
(b) Motivation group : This group should create digital posters on polio
vaccination that can be used to promote pulse-polio awareness
among people of their area.
(c) Data collection : After the Pulse Polio Programme scheduled for
the month they should collect the data that how many children
have been vaccinated and how many are still remaining in their
locality.
(d) Report generation : The chart representing the data should be
drawn using appropriate computer software.
The data of polio vaccination can be recorded for the whole year.
Outcome
The Pulse Polio Report highlighting the status of Polio Eradication
Programme in your village/town created using some presentation
software such as PowerPoint or Impress.

Computers and Communication Technology

11.3.3 ROBOTICS
Project Title : Application of Robots in different fields
Description
The purpose of the project is to prepare a report on uses of robots
figure 11.4 in different fields. It will also help students to realise
the extent of automation and efficiency accomplished by robots in
various fields of industry.

Figure 11.4 : Use of robots in industry

Guidelines
Form a group of 810 students for the project. This group should be
divided further into subgroups of 23 students to carry out specific
tasks on the similar lines as mentioned below :
(a) One subgroup should collect the information about different types
of robots through websites or otherwise.
(b) Another subgroup should collect the information on various
industries who are using specialised robots in their manufacturing
units and to suggest the most suitable site for visit.
(c) Third subgroup should prepare a report on various functions/tasks
performed by robots in the manufacturing unit.
(d) Fourth subgroup should prepare a module showing advantages of
using robots.
Outcome

A compiled document describing the functions, and components used


in robots and the tasks performed by them in a particular
manufacturing workshop along with relevant information and pictures.

Project Based Learning

11.3.4 KNOW YOUR HEALTH


Project Title : Know your Health : Development of a System to record
and analyse the data related to health of students in a class/school.
Description
This is a project related with collecting and analysing the data related
to health of the students in a particular school/class. This project
involves collecting data of students such as height, weight, their day
to day food habits, their past health history etc. Some data related
with their parents will also be collected (Figure 11.5).
The data will be collected by survey and this data will be
stored in some Data Management System. It can then be analysed
and some preliminary measures can be suggested to students
and their parents.
This will help the students to maintain their health and hygiene
and hence they can concentrate more on their studies.

Figure 11.5 : Managing data related to health

Guidelines
(i) Decide a group of students from whom data is to be collected. A
group of 2-3 students can collect data of 20 students.
(ii) Set the format of data to be collected by consulting a doctor. Note
some useful information such as height, weight, food habits and
exercise habits etc.

Computers and Communication Technology

(iii) Collect the data by survey i.e. by distributing formats among


students.
(iv) Get data entered into some database system such as MS Access/
MS Excel.
(v) Check the entered data.
(vi) Prepare some reports/graphs from collected data. Graphs can be
student wise/class wise.
(vii) Show these graphs to doctor and obtain certain suggestions for
each student.
(viii) Distribute suggestions to students/parents.
(ix) Take feedback from students/parents regarding use of this project
and use it for improvement.
Format of data collection
1. Name of the student : ..................
2. Class
: ..................
3. Age (in years)
: ..................
4. Height (in cm)
: ..................
5. Weight (in kg)
: ..................
6. Food Habits
a. Number of times food taken (2/3/4) :
b. Type of food (veg/non-veg)
c. Regular food (Chapati, Rice, Dal, Veg)/Non regular food (fast food) :
7. Exercise habits
a. Do you exercise daily?: (Yes/No) :
b. If Yes, how many minutes?:
c. Type of exercise: (Running/Play/on machine/Yoga/Surya
Namaskar/other)
8. Time to wake up
: ..................
9. Time to go to bed
: ..................
10.Past medical history : ..................
11.Write your normal daily schedule
Time
6 to 8 AM
8 to 10 AM
10 to 12 AM
12 to 2 PM
2 to 4 PM
4 to 6 PM
6 to 8 PM

8 to 10 PM
10 to 12 PM

Activity

Project Based Learning

Outcome
Report on data related to health of students.

11.3.5 F AREWELL TO CLASS 12TH


Project Title : To organise a school event as Farewell to class 12th as
a collaborative project.

Figure 11.6 : A Farewell Party

Description
The aim of the project is to organise the event with collaboration of
students and using CCT tools (Figure 11.6).
(a) Identification of Participants
The participants would be students of class 12th, class 11th, teachers,
chief guest and special invitees. Among the participants, class 11th
students are key members who will be organising the event. Class 12th
students, teachers, chief guest and special invitees constitute the
audience. The role of class 11th students, who are arranging the event,
is more proactive than others. The first task is to get the list of students
and teachers. One way of getting the names of the students of class
11th and 12 th, is to ask one member of each section to get the details of
the respective class. Another way is to get the information directly
from class Attendance Register or school website.

Computers and Communication Technology

(b) Planning
All events should start with a plan and there is a need for regular
discussions among participants. Initially a group meeting is to be
organised to discuss the objective, requirement and proposed line of
action. Conventional way of holding a meeting is to inform students on
the notice board or through class announcement. Another way of
informing all the participants is by sending e-mails. An agenda of the
farewell party is to be prepared and communicated to all members
mentioning time, date and venue.
(c) Identification of Task
In the main event there are various subtasks which are to be delegated
to different groups. Broadly the following tasks has to be assigned.
Coordination of management for date, venue, chief guest and special
invitees.
Budget estimate.
Collection of funds.
Procurement of food and cold drinks.
Procurement of gifts and mementoes.
Organisation of cultural program.
Maintenance of accounts.
Coordination and monitoring.
Guidelines
Use communication tools such as Messenger from any service provider
such as Yahoo or own school e-mail service for creating task based
groups. Members of each group should exchange information and get
consolidated view. The decision can be then forwarded to coordination
and monitoring group. The status of each task should be updated to
the notice board or website or by sending the status report to all
members through e-mails. This will create interest and enthusiasm in
all the members whether he/she is involved directly or indirectly. A
website can also be created where each member can post the status
and notices regarding events.
(a) Delegation of Task
Once the subtasks are identified, the jobs have to be delegated to
various groups. During allocation of tasks, it should be kept in the
mind that representatives of all the classes are properly selected.
(b) Estimation

Conventionally the members allocate funds in different heads as per


assumption and guess. Each group member can calculate the expected
expense. For better estimation, members can do a market survey to
explore the current market rate of various items and the prospective
supplier. Market survey can be done directly or the same information

Project Based Learning

can be gathered from internet or by telephone. This will give fair idea
about the expense and contribution from each student. The same can
be informed to all the members with details of where and to whom the
contribution is to be submitted.
(c) Collection of Funds
All the members can deposit their contribution to the designated
member of their respective classes. The same can be updated in the
database, and if required the same can be updated in the website also.
A system can be developed to track the collection and expense.
(d) Allocation of Funds
As per the estimation each group would be allocated the funds. The
group would regularly update the expenses, by keeping, bill/receipt of
expenses made.
(e) Cultural Program
There would be maximum participation of members in this group and
would require coordination and regular meetings for making the event
interesting. This task can be coordinated by e-mails. E-mail is a very
effective tool for communication and can be used for communicating
about rehearsal schedules. It will be better to use a unified messaging
service for communication and event management.
Outcome
A good organisation of farewell party to outgoing students of class 12th.

11.3.6 KNOW YOUR DISTRICT


Project Title : Development of a system to record data related with
your district to produce some useful information of the district.
Description
This is a project related with collection of information of the home
district so that every student will be aware of the historical,
geographical, political, cultural information of the home district. This
will help the students to know many things about their home district.
It ultimately helps them in their studies, since this information can be
used in various subjects such as history, geography and science.
Guidelines
1. Make a group of students. This group should be divided further into
sub-groups. Each sub-group is allotted one area of information to
be collected such as one sub-group will collect historical information,
second sub-group will collect the geographical information and third
sub-group will collect the political information and so on.
2. Collect the information of the district as per the format given. It
can be done by consulting the concerned teacher of the subject.

Computers and Communication Technology

Such as group collecting historical data will consult with history


teacher, group collecting geographical data will consult with
geography teacher, and those collecting political data will consult
with political teacher and so on.
3. Collect the data from various sources such as books, magazines,
newspapers, Internet etc.
4. The concerned teachers should validate the collected data.
5. Enter the data in spreadsheet and prepare various charts and
graphs so that the numerical information gets displayed in
pictorial form.
6. Display these charts and graphs at various places in class/school.
7. Conduct small interactive sessions to make every student aware of
the collected information.
8. Draw some conclusions from the collected information, which was
normally not known, to the students.
9. Take the feedback from the students/teachers on the activity and
use this for improvement.
Format for DATA COLLECTION
1. Historical information about the district
(a) Date of formation:
(b) Special features (tourist places/historical monuments/places
of worship):
(c) Earlier rulers:
(d) History of the place (pre and post Independence) :
2. Geographical information
(a) Population:
(b) Area covered:
(c) Number of villages:
(d) Main productions of crops:
(e) Number and names of rivers/lakes:
3. Educational information
(a) Number of schools:
(b) Number of colleges:
(c) Number of students in school:
(d) Number of students in college:
(e) Name of universities:
(f) Professional courses offered:
(g) Number of Anganvadies:

4. Political information
(a) Number and names of the assembly constituents:
(b) Number and names of the parliament constituents:
(c) Names of earlier MPs:
(d) Name of present MP and MLA:
(e) Political parties and their percentage of voting in a district:
(f) Percentage of women participation in the local government body:

Project Based Learning

Outcome
A brief report on the history, geography and political information of
your home district.

11.3.7 CREATING A WEBSITE AS TEAMWORK


Project Title : Develop a website to gather and fetch the information
on the web.
Description
You are familiar with various websites on the Internet. You have also
learnt various tools, and acquired skills needed to develop the website.
Now you are able to create a website for school, company, hotel, club,
family or personal use, etc. (Figure 11.7). The steps for developing
website are given below :

Figure 11.7 : Creating a website

(a) Planning : The purpose of making the website should be very clear
among all team members. Create a detailed document containing
all the information about the website.
(b) Designing : After drafting the document, your next step will be to
design all the web pages using any web editor.
(c) Coding : Now, the team is ready to validate web pages using Java
Scripting language with proper documentation. The coding team
needs to submit their code in time to the team leader. After

Computers and Communication Technology

collection of all validated web pages, arrange them in proper


location and folder.
(d) Testing Website : Once your website is ready, it will be tested by at
least two members of the team for its smooth and performance
based functionality. All members of the team must visit the website
and also give suggestions to improve it.
(e) Review : After getting feedback from the team members, upload
the website and submit it to any search engine, e.g. Google, Yahoo,
bing etc.
Guidelines
1. Make it easy to verify the accuracy of the information on your site.
2. Ensure that there is a real organisation behind your site.
3. Ensure that honest and trustworthy people stand behind your site.
4. Make it easy to contact you.
5. Design your site so that it looks professional (or is appropriate for
your purpose).
6. Avoid errors of all types, no matter how small they seem.
7. Make it user friendly i.e. easy to load, read, navigate, browse
information and download etc.
Outcome
A complete website.

11.3.8 ESTABLISHMENT

OF

A COMPUTER NETWORK

Project Title : Development of a computer network in the school.


Description
Suppose a school has many computers but they are not connected with
each other. The students want to connect these computers to each other
and want to access the Internet. Computers can be connected through
switch, hub, router and server. Switch gives the best performance
compared to hub and router provides path to the entire network and server
manages all the processes such as IP generation, restriction, security etc.
Students should collect the resources such as LAN cable, switch,
router etc. After collection, they should connect LAN cable from
computers to switch, switch to server, server to router and router to
cable of the net. Now configure the router from server and give the IP
addresses to all the computers of this network and check the
connectivity of the server to client. If connectivity is there then computer
network is ready to function.
Items Required

LAN cards, switch, router and LAN cable with connecter.


Two LAN cards for the Server computer.

Project Based Learning

Procedure
Look at the figure 11.8 of Computer Network.
First of all manage all the computers in the desired location.
Cut LAN cable according to the distance of the computer and the switch.

Figure 11.8 : A Computer Network

Connect computers and switch by the LAN cable.


Connect the switch to the LAN card of server computer through
LAN cable.
Connect second LAN card of the server to the router.
Connect the Router to the telephone line having connection such
as ISDN or Broadband connection.
After connecting all the computers to the switch and router define
the class of the IP address.
Class A comprises network address 1.0.0.0 to 127.0.0.0; Class B
contains network address 128.0.0.0 to 191.255.0.0; Class C network
addresss range from 192.0.0.0 to 223.255.255.0.
After defining IP range, configure Windows or Linux server.
Guidelines
IP address of each computer should be unique.
Keep security of the server computer very high.

Computers and Communication Technology

Outcome
All the computers of the school are
connected through network and Internet.
Voice Messages
and call History

Check mail

Contact list and


online status

Project Title : Collaboration through


Messenger.
There are many Messengers the Google,
Yahoo etc. which provide the services
requested like mail, chat, make voice
call and send instant messages after
logging in with your user account and
password. Such utility is very useful in
event management.

Illustration 1 : Yahoo Messenger


Invoke the Yahoo Messenger and enter login
ID and password. After logging in the Yahoo
Messenger, it will show the names of the
persons highlighted who are on-line in
your list as shown in figure 11.9 :

Connect to www

Figure 11.9 : Yahoo Messenger

Figure 11.10 : Invitation to Conference

The different services are listed out in


the Actions pull down menu. Move the
mouse pointer on the particular action and
click it to use it such as invite to
conference as shown in figure 11.10.
After clicking you can start
conferencing with your friends by typing
the messages (Figure 11.11).
Choose another service such as Send a file
from the action pull down menu (Figure 11.12.

Figure 11.11 : Conference with friends

Select the file from your computer by


browsing the location of the file shown in
figure 11.13 :

Project Based Learning

Figure 11.12 : Send a file

Figure 11.13 : Select a file

To register your mobile device, click on Preferences of the Messenger


pull down menu (Figure 11.14).

Computers and Communication Technology

Figure 11.14 : Open Preferences

Go to General preferences and edit mobile device (Figure 11.15).

Figure 11.15 : Edit Preferences

Project Based Learning

Send SMS to your friend on mobile using the services in Yahoo


Messenger (Figure 11.16).

Figure 11.16 : Send SMS

Create groups of users for photo sharing (Figure 11.17).

Figure 11.17 : Dial a call

Computers and Communication Technology

Illustration 2 : Use of Google Talk


Google Talk is another very popular Unified Messaging
system. It also provides all the services such as Email,
Chat, Sharing document, Voice Call and instant messages.
Chat

Call

Send
Document

Invoke the Google Talk utility


from your computer and enter the
login ID and password. After logging
in, the Google Talk window will show
the list of friends logged as in
figure 11.18 :
Instant Messaging and Chatting
using Google Talk can be done as
shown below in figures 11.19 and
11.20.

Check mail

Figure 11.18 : Google Talk window

Figure11.19 : Making voice call using


Google Talk

Making voice call using Google


Talk can be done by clicking on call
button.

Figure 11.20 : Making voice call using


Google Talk

Summary
Projectbased learning activities provide opportunities for students to work on problems
in the real world.
Modular approach is one of the approaches to execute a project.

Projects can build students abilities to set personal goals and standards of excellence.
The success of the project depends on the whole team and not on an individual.

Project Based Learning

Each team member should possess characteristics such as a Coordinator, Shaper, Worker,
Specialist, Accelerator, Finisher, and Critics to become the role model.
Teamwork is based on listening to others, sharing ideas and opinions with team-mates,
giving equal respect to every team member, helping nature, ensuring the participation of
each member in the discussion or working.
Tracking changes is very useful in project work.
Various techniques can be used to solve day to day problems in stages to achieve the
proposed goals.

EXERCISES
SHORT ANSWER TYPE QUESTIONS
1. What is project based learning? What are its characteristics?
2. Comment on Projects can be executed only with teamwork with the help of
examples.
3. What is meant by modular approach to project based learning? Explain its
various subtasks with the help of examples.
4. Explain different components of teamwork with the help of an example.
5. What are the benefits of working through projects?
6. What are the advantages of modular approach?
7. Describe the roles of different team members in a project.

LONG ANSWER TYPE QUESTIONS


1. Explain the steps involved in project based learning with a suitable example.
2. Explain with an example the benefits of CCT tools (like e-mail, Internet, track
changes etc.) in implementation of a project.
3. Explain the use of Yahoo Messenger in event management with a suitable
example.

MULTIPLE CHOICE QUESTIONS


1. A project is a work that is carefully planned to achieve a particular aim.
(i) Hard
(ii) Collaborative
(iii) Regular
(iv) Simple
2. The
(i)
(ii)
(iii)
(iv)

most commonly used approach to execute a project is approach.


Top down
Modular
Bottom up
Sequential

3. An effort made by many people together in order to accomplish a task is called


(i) Teamwork
(ii) Good work

Computers and Communication Technology

(iii) Hard work


(iv) Best work
4. Teamwork meetings are conducted just for
(i) Listening to others
(ii) Shouting at others
(iii) Social gathering
(iv) Amusement
5. Which of the following is not a component of a teamwork?
(i) Listen to others
(ii) Share with others
(iii) Respect others
(iv) Blame others

Activities
Write down the steps involved in execution of the following projects.
1. Event management
2. Literacy monitoring of a region
3. Preparation of a website for time table of a school
4. Establishing a wireless network of computers

CCT PROJECTS IN
LOCAL CONTEXT
Objectives
After completing this Chapter, the
student will be able to:

Three years ago India was emerging as an IT


superpower. Today, the country is handling the
most sophisticated projects in the world

understand the meaning of


e-Governance,
describe National e-Governance
Plan (NeGP),
recognise the relevance of
e-Governance from the
governance point of view,
comprehend the architecture of
e-Governance,
appreciate the evolution of
e-Governance practices in India
and
identify some of the
Governments e-Governance
initiatives in local context.

12

- Bill Gates, 30 July 2004

Introduction
There are several services provided by the
government to solve our day-to-day problems. With
the growth of CCT the government has taken steps
to use various computer communication tools and
technology to modernise its working. It helps in
providing the services more conveniently and a
means for the public to easily avail these services.
This affects the service provider (Government) and
the recipient (the citizen) both. Most of these
projects are driven by local needs to exploit CCT
for better services, efficiency and transparency.
Various state governments have implemented
projects with reference to the local context.
This chapter will provide exposure to various
initiatives taken by the government in
implementing projects covering various aspects of
our society.

12.1 NEED FOR e-GOVERNANCE


An organisation, be it government or private, will
be left out of the race if it does not keep pace with
the major global shifts towards increased

Computers and Communication Technology

deployment of IT. In a fast moving world, the expectations of clientele


will be naturally least tolerant to undue delays. Thus to sustain and
survive, it is imperative for any organisation to reach out to its clientele
and adapt to the changing paradigms by using technology. In any
country, its government is a major service provider and answerable to
its citizens in reaching out the benefits of its vast resources to them.
The governments various initiatives in becoming techno-savvy
constitute various components of e-Governance.

12.2 DEFINITION OF e-GOVERNANCE


e-Governance refers to the application of CCT to enhance the efficiency,
effectiveness, transparency and accountability of informational and
transactional exchanges at all levels. These exchanges can be :
within the government, i.e. between government and government
agencies of National, State, Municipal and Local levels,
between citizen(s) and government.
The aim of e-Governance is to empower citizens through access
and use of information.

12.3 EXPECTATIONS FROM e-GOVERNANCE


The services provided via e-Governance should be sustainable to cover
all the segments of a society, at an affordable cost and customised to
the local requirements. The services delivered by them should be
reliable, authenticated, and timely, in a format and mode that is
convenient to the users. It is estimated to provide complete services to
meet the purpose.
m-Governance is the future of e-Governance services delivery, which
will ensure inevitability and accessibility of e-governance services
anytime, anywhere using mobile devices laptops, palmtops, mobile
phones etc.

12.4 GOVERNMENTS INITIATIVES


12.4.1 e-GOVERNANCE PROJECTS
Mostly, e-Governance projects are designed with various objectives
such as providing easy access, extending access to un-served groups,
introducing transparency, simplifying transaction procedures,
minimising cost to citizens and to the government, increasing the
government revenue, reducing the transaction time, offering new
services, modernisation/adoption of best practices.

Implementation of these projects makes lives of common man better


through technology implementation at national level in central
government, at state level governments, at district level and finally at
the village level.

CCT Projects in Local Context

National e-Governance Plan (NeGP)


The NeGP plan (2003-2007) was formulated by the Department of
Information Technology (DIT), Ministry of Communications and Information
Technology, Government of India to initiate and provide for long term
growth of e-Governance in our country with the following vision :
Make all Government services accessible to the common man in his
locality, through common service delivery outlets and ensure efficiency,
transparency and reliability of such services at affordable costs to
realise the basic needs of the common man.
NeGP aims to change and improve drastically the way in which the
Government provides services to its citizens and empowers them to
demand convenient, cost effective and transparent services.

Figure 12.1 : e-Governance architecture under NeGP


Source: DIT, Ministry of Communication and Information Technology

The architecture of NeGP consists of three layers: Organisation


layer, Technology layer and User layer. The sharable infrastructure
under NeGP is :
(a) Common Services Centres (CSCs) to facilitate services delivery
electronically at the grass root level
(b) State Wide Area Networks (SWANs)
(c) State Data Centres (SDCs)

Computers and Communication Technology

Technology Development for Indian Languages (TDIL)


Ministry of Information technology has taken initiative to start the
TDIL programme. The aim of this programme is to develop and promote
the use of Information processing tools and techniques for Indian
Languages. Some of the objectives of the programme are to :
facilitate human-machine interaction in Indian languages and
multilingual knowledge resources.
consolidate technologies developed for Indian Languages and
integrate them to develop innovative user products and services
like Multi-lingual Dictionaries, Encyclopedia, Gyan-nidhi Creative
Writing System, Translation Support Systems, Text-to-speech and
Speech Recognition System, Pocket Translator, Reading machine
for the blind and the deaf portals.
provide requisite technology development and bridging the existing
technology gap in the Hindi speaking states of India.

12.4.2 e-GOVERNANCE PROJECTS

IN

LOCAL CONTEXT

There are several projects existing in different states in regional


languages. The goal behind these projects is to make various public
services and schemes available through technologies to a common man
in their own understandable language. Through these IT based projects
government tries to ensure the following:

Enhancing awareness of IT enabled services


Improving IT penetration
Localised solutions
Availability of IT learning material in local language
Standardisation

12.4.3 MISSION MODE PROJECTS (MMPS)


NeGP implements a significant number of Mission Mode Projects (MMPs)
and various projects at the central and state government level.
Central MMPs

State MMPs

Integrated MMPs

Income Tax

Agriculture

e-BIZ

Customs and Central Excise

Land Records

EDI(Electronic Data
Interchange)

Passports/Visa and Immigration Transport

India Portal

MCA 21

Treasuries

Common Service
Centres (CSC)

National ID

Commercial Taxes

EG Gateway

Pensions

Gram Panchayats

e-Procurement

CCT Projects in Local Context

e-Office

Municipalities

Banking

Registration

Insurance

Police

e-Courts

Employment
Exchange
e-District
Source : DIT, Ministry of Communication and Information Technology

12.5 APPLICATION AREAS OF e-GOVERNANCE


PROJECTS
Some of the departments and services where e-governance is applied
are:
Public Grievances : Electricity, Water, Telephone, Ration Card,
Sanitation, Public Transport, Police.
Rural Services : Land Records, Below Poverty Line (BPL)/
Economically Weaker Section (EWS) Families.
Police : FIR Registration, Lost and Found valuables and persons.
Social Services : Pension, Old Age, Widows, Ex-gratia Scheme,
Acquisition/Rehabilitation and Compensation, Registration of
Licences and Certificates, Ration Card, Birth Certificate, Death
Certificate, Domicile Certificate, Caste/Tribe Certificate, Arms
Renewal, Registration of Documents, School Registration, University
Registration, Motor Vehicle Registration, Driving License.
Public Information : Employment Exchange Registration,
Employment Opportunities, Examination Results, Hospital
Availability/Services, Railway Time Tables, Airline Time Tables,
Road Transport Time Tables, Charitable Trusts, Government
Notifications, Government Forms, Government Schemes.
NEWS Services : Civil supplies, Old Age Pension, Widow Pension,
Handicapped Pension/Services, Ex Gratia Payment.
Agriculture Sector : Speeds Information, Pesticides, Fertilisers, Crop
disease, Weather Forecast short range/District wise, Market Price.
Utility Payments/Billing : Electricity, Water, Telephone.
Commercial : Taxation and Return Filing, Income Tax, Corporate
Tax, Custom Duty, Central/State Excise Duty, Sales Tax, House
Tax, Property Tax, Octroi, Road Tax, Company Returns.
Government : Electronic Procurement, Education University Model
for e-Governance.

Computers and Communication Technology

12.6 IMPLEMENTATION OF VARIOUS PROJECTS


Table 12.1 : Some of the projects implemented by various state governments

State/Union Territory

Initiatives covering departmental automation, user


charge collection, delivery of policy/programme
information and delivery of entitlements

Andhra Pradesh

e-Seva, CARD, VOICE, MPHS, FAST, e-Cops, AP online


One-stop-shop on the Internet, Saukaryam, Online
Transaction processing, India Health Care Project, Bhu
Bharati

Assam

e-Suvidha, Dharitri, ASHA, Samvad

Bihar

Sales Tax Administration Management Information,


Flood Monitoring by Satellite Pictures, SCORE, VAT,
Information Computerisation, ELECON

Chattisgarh

Chhattisgarh Infotech Promotion Society, Treasury office,


e-linking project

Delhi

Automatic Vehicle Tracking System, Computerisation of


website of RCS office, Electronic Clearance System,
Management Information System for Education, Delhi
Slum Computer Kiosks Project, Smart Card Based
Driving Licence and Vehicle Registration Certificate etc.

Goa

Dharani Project, Municipal Administration Software

Gujarat

Mahiti Shakti, request for Government documents online,


Form book online, G R book online, census online, tender
notice, Jan Seva Kendras, Chiranjiv Yojana, Nirmal
Gujarat

Haryana

Nai Disha, Janani Suvidha Yojana

Himachal Pradesh

Lok Mitra, Himachal Buses: Transport Tracker

Jammu and Kashmir

DACNET

Jharkhand

Treasury computerisation, Vahan, Sarathi, Land record


Information System

Karnataka

Bhoomi, Khajane, Kaveri, Krishi Marata Vahini, Gram


Swaraj Project

Kerala

e-Srinkhala, RDNet, Fast, Reliable, Instant, Efficient


Network for the Disbursement of Services (FRIENDS),
Akshaya, Asraya, SWIFT, PEARL

Madhya Pradesh

Gyandoot, Gram Sampark, Smart Card in Transport


Department, Computerisation MP State Agricultural
Marketing Board (Mandi Board) etc., Head Start, Rogi
Kalyan Samitis

CCT Projects in Local Context

Maharashtra

SETU, Online Complaint Management SystemMumbai,


Telemedicine Service in Pune Primary Health Centres,
Warana-Wired Village Project

Orissa

GRAMSATORISSA Computer Application Centre

Punjab

Punjab Govt. On-line, e-procurement, e-district

Rajasthan

Jan Mitra, RajSWIFT, Lokmitra, RajNIDHI, e-Mitra,


SARATHI

Sikkim

Sikkim Treasury Online, Payroll Information System

Tamil Nadu

Rasi MaiyamsKanchipuram, Application forms related


to public utility, tender notices and display, Reginet,
ERegistration Star

Tripura

Gramoday, Hospital Management System, Vahan,


eSuvidha Kendras

Uttarakhand

Saksham, Aarohi, Computerisation


development department

Uttar Pradesh

Lok Vani, eSuvidha, Bhulekh, Koshvani, PRERNA

West Bengal

Tele Medicine-Midnapur, Smart Card based Driving


License and Registering Certificate using Sarathi,
Computerisation of Government Departments, Kolkata
Police Intranet and Computer Network

North-Eastern States :
Arunachal Pradesh,
Manipur,
Meghalaya, Mizoram
and Nagaland

Community Information Centre. Forms available on the


Meghalaya website under schemes related to social
welfare, food civil supplies and consumer affairs, housing
transport etc., e-Suvidha, Sarathi, Vahan, Transport
Department Computerisation

Andaman and
Nicobar Islands

Dweep Bhumi

Chandigarh

e-Sampark

Dadra and Nagar Haveli

Suvidha

Daman and Diu

Suvidha

Lakshadweep

PORTNET, Ever Alert, Web Enabled Entry Permit


Management System, Integrated e-Governance solution
to Lakshadweep Electricity Department

Puducherry

Gazettes on web, ICT for fishermen community

of

Urban

Source from DIT, Government of India

Computers and Communication Technology

Summary
With the advent of CCT, the Government of India has taken steps to use various technologies
to modernise its functioning.
Various State governments also have implemented e-Governance Projects in reference to
local Contexts.
e-Governance is the application of information and communication technologies to
transform the efficiency, effectiveness, transparency and accountability of informational
and transactional exchanges.
NeGP implements a number of Mission Mode Projects (MMPs) both at the central and
state levels to create a citizen-oriented environment for e-Governance.
TDIL aims at promoting the use of IT tools for providing services in Regional Indian languages.
The goal behind projects in local context is to make various public services and schemes
available to common man in their own understandable language.

EXERCISES
SHORT ANSWER TYPE QUESTIONS
1. Define eGovernance.
2. What is the need for eGovernance?
3. What is mGovernance?
4. Expand the following abbreviations:
CSC
NeGP
SWAN
SDC
MMPs
5. Name some on-going eGovernance projects?

LONG ANSWER TYPE QUESTIONS


1. What do you mean by eGovernance and what are its components?
2. Describe a few recent eGovernance projects implemented by your State/UT
government?
3. What are the recent initiatives taken by government for implementing
egovernance?
4. Elaborate the application areas/departments in which e-Governance can be
applied.
5. What are the expectations of recipients from the services delivered by
mGovernance?
6. Explain NeGP architecture with the help of a diagram.

7. Describe some initiatives taken by Government to promote CCT tools in Indian


languages.
8. Discuss the applications of eGovernance Projects in local context with examples.

EMERGING
TRENDS IN CCT
Objectives
After completing this Chapter, the
student will be able to:

appreciate and describe the


emerging trends in the field of
computer software, computer
storage and processing and types
of storage devices,

understand and interpret the kind


of technology that will drive the next
generation computer controlled
devices and

explain Nanotechnology.

13

Logic will get you from A to B. Imagination will


take you everywhere.
Albert Einstein

Introduction
By now you have come out of the conventional
ideas of a computer whether in regard to its
physical appearance or its functionalities and seen
the multifarious fields of activities in which the
principle is operative irrespective of the physical
appearances of the device. With electronic devices
becoming ubiquitous, it is important to know and
understand the latest trends and anticipate what
is coming in the near future. It is a process of
continuous evolution, constantly updating and
improving in efficiency and functionality.
Not only the computer system has become
faster, compact and inexpensive but associated
communication system has also become
affordable, reliable and user friendly.
The processing speed of the computers is
getting nearly doubled and every year a new
processor is released. Still research is going on to
look for different avenues for improving computer
processing
using
improved
materials,
nanotechnology, multi core processors, quantum
computers, etc.

Computers and Communication Technology

The emerging trends in the field of CCT is also focussed on research


and development on energy efficient systems, wireless and optical
communication, biometric, security system, multimedia and on demand
software. This chapter will broadly focus on the following fields.
1) Hardware
2) Semiconductor
3) Communication system
4) Quantum Computing
5) Software
6) Nanotechnology

13.1 EMERGING TRENDS IN HARDWARE


The advancements in CCT are bringing us devices in miniaturised
forms like digital cameras, cell phones, iPods and flash disks etc.

13.1.1 S TORAGE DEVICES


In computer storage, the trend is towards increased capacity in terms of
memory and processing speed on one side and reduction in size and cost
on the other side.
Today, the type of data is no more merely text documents, it is in
multimedia form which require more memory space for storage. The
research in this field led to development of storage devices like iPod, Pendrives, flash disks, DVDs which have capacities to store data upto a
maximum of 50GB as on today. An iPod can store music, videos, documents,
pictures and games. Their storage capacity varies from 1GB to 80GB.

Figure 13.1 : An iPod

Emerging Trends in CCT

Hard Disk
We have seen tremendous growth in the hard disk capacities over
years which is expected to grow even further. Hard disk drives have
become faster, with faster seek time, larger cache sizes, and higher
interface speeds. One of the most important parameters for improving
performance is the higher spindle speed, effectively improving the
internal data rate and reducing latency. Nanotechnology has played
an active part in reducing the size of hard disks and in the increase
of their capacities.
Hybrid Hard Disk Drive (HHDD) is a newer technology where the
conventional disk drive is combined with non-volatile flash memory, of
typically 128MB or more to cache data during normal use. The data is
initially stored in non-volatile memory before permanently storing it in
the hard disk. Enterprise HDDs are specifically designed for missioncritical applications such as core servers and large-scale storage systems.
The first hybrid hard disk drives were 2.5 inch drives for notebooks.
Whole Disk Encryption/Full Disk Encryption (FDE) is a new
technology (hardware or software) where data is encrypted before
storage. This prevents unauthorised access or retrieval of data.
Micro Electro Mechanical Systems [MEMS]-based storage is a new
technology being developed as a new age storage media due to its
attractive features such as small size, shock resistance, and low-power
consumption. MEMS-based storage is anticipated to be widely used for
mobile consumer electronics.

Storage

...plus processing

...on one chip.

Figure13.2 : Storage and processing both on a single chip

Redundant Array of Inexpensive Disks (RAID)


Redundant Array of Inexpensive Disks (RAID) is a way of storing the
same data in different places redundantly on multiple hard disks.
This helps to restore the copy of the data even if one of the disks fails.
The technology allows replacing the faulty disk without shutting down
the system.
Emerging trends in RAID allows us to save expensive rack space
and reduce co-location costs.

Computers and Communication Technology

3-D Optical Data Storage


3D optical data storage is a new technology where data is stored in
multiple layers in the optical disc. Laser beam is used for reading and
writing the data from/to an optical disc. The disc contains many layers
of data, each at a different depth in the media and each consisting of a
DVD-like spiral track (Figure 13.3).

Figure 13. 3 : 3-D Optical data storage

Holographic Memory
Holographic Memory is quite similar to 3-D Optical Data Storage. Here
data is recorded through full depth of the media instead of only on the
surface. Thus it can record and read millions of bytes of data with a
flash of light. High density Optical disc is an example of holographic
storage.

Network Storage
Network storage allows consolidating all data spread over various parts
of the organisation into one location, from where it is accessed by
multiple applications across the network simultaneously. There are
two technologies which are being used - SAN and NAS.
Storage Area Network (SAN)

Storage Area Network (SAN) is an architecture where the different


secondary storage devices like hard disk arrays, tape drive etc. are
attached to remote computer storage devices and all the servers are
connected to the SAN through the SAN switch and the servers can
access data as local disk drives. The remote storage devices are shared
by multiple servers simultaneously (Figure 13.4).

Emerging Trends in CCT

Figure 13.4 : Storage Area Network (SAN)

Network Attached Storage (NAS)


Network Attached Storage (NAS) uses remote computer with storage
devices which are connected through TCP/IP network as shown in
Figure 13.5. It uses file-based protocols such as Network File System
or Common Internet File System (CIFS). All the servers and storage
devices are connected through LAN or WAN.

Figure 13.5 : Network Attached Storage (NAS)

Computers and Communication Technology

Online storage options


There are several companies which provide online storage to enable
the user to store data on their servers. These services are offered to
the Internet users freely but with limited storage. Network and
distributed file systems, and Internet-based data centres are some
examples of online storage implementations.

Peripheral/Interface
Universal Serial Bus (USB) is used for connecting peripherals to PC.
The popularity of USB is due to its low cost, ease-of-use, and small
connector size. It is easy to add USB support to any peripheral. Latest
USB trends are discussed in the following section.
USB in embedded systems
USB has a vast number of applications in embedded systems like cell
phones, PDAs, digital cameras, printers, and set top boxes.
Wireless USB
Wireless USB allows low-speed devices
to connect without wire, but appear to
the host as if they are connected over
wired USB. Wireless USB (Figure 13.7)
is an ideal solution for simple cable
replacement applications.

13.1.2 MICROPROCESSOR
Figure13.6 : USB embedded massage ball

Figure 13.7 : Wireless USB

A microprocessor is a multipurpose
programmable logic device that reads
binary instructions from a storage device
called memory, accepts binary data as
input and processes data according to
those instructions and provides results
as output.
The conventional basic function of a
single microprocessor has been changed
to more complex microprocessor
architecture. Instead of single
microprocessor, packages of multiple
microchips and processors are released
which fulfil and meet the performance
requirement for a computing system for
a particular application. These packages
are simply installed into standard
interface on motherboards.

Emerging Trends in CCT

Similarly the Core 2 processor refers to


two separate dual-core dies (CPUs) next to
each other in one quad-core package.
Xeon processors refer to many families of
Intels multiprocessing CPUs for dualprocessor (DP) and multi-processor (MP)
configuration on a single motherboard. They
are used for server and workstation
computers. It has been maintained over
several generations of x86 and x86-64
processors. The Xeon CPUs generally have
more cache than their desktop counterparts,
in addition to multiprocessing capabilities.

13.2 EMERGING TRENDS IN


SEMICONDUCTORS

Figure 13.8 : Intel dual core 2

Use of innovative technologies like Silicon-On-Insulator (SOI),


Complementary Metal-Oxide-Semiconductor (CMOS), capacitor-less
memory, Micro-Optic-Electro-Mechanical-System (MOEMS), III-V
compound materials-on-insulator and others have improved the
performance and also reduced the size of consumer electronic devices.
Apart from the development of innovative designs, researchers are
also exploring materials other than Silicon to develop high speed
electronic chips. One such example is Graphene, which is a form of
pure carbon where a single layer of carbon atoms are arranged in a
honeycomb lattice. It could allow electrons to process information and
produce radio transmissions 10 times better than silicon-based devices.
Usage of Graphene will produce faster and more powerful cell phones,
computers and other electronic devices, since the mobility of electrons
is more than any existing semiconductor materials, like Silicon, GaAs
and carbon nanotubes.

Figure 13.9 : Graphene

Computers and Communication Technology

Another key area where extensive research is being carried out is


the development of application processor of 3D graphics and RAM
memories. Research is going on to develop multiple semiconductors
into single packages.

13.3 EMERGING TRENDS IN COMMUNICATION


SYSTEMS
In communication the trend is to develop integrated multimedia systems
such as VoIP (Voice over Internet Protocol), IP TV, Video Conferencing,
Video on Demand etc. The emphasis is to upgrade the legacy
communication system that can support multimedia applications.
Apart from these, technologies are being developed to provide cost
effective networking solutions and to extend the network to end user
premises. Examples in this area include multi service broadband
network, DTH (Direct-To-Home), Fiber-to-home etc.

13.4 EMERGING TRENDS IN QUANTUM COMPUTING


Since the invention of Optical fiber and Lasers, use of light in computers
and communication systems is being increasingly explored. Quantum
computing means using light instead of electricity for data storage and
transmission. Optical communication system had brought revolution
in the transmission industry and communication network.
Efforts are being made to develop Silicon Lasers to replace silicon
electronic chips. This would not only improve the speed, but also give
energy efficient devices. Research and development is going on to design
optoelectronic devices using optical component with silicon.
The research in the field of photo-electronics would help in
developing cost effective next generation devices that would use both
electrons and photons to process information. The development of
photo-electronic devices is being done with collaborative effort of
engineers and scientists from various fields as optics, chemistry,
electronics and material science.
Apart from optical communication systems, optical devices such as
optical mouse, optical hard disk, optical sensors etc. have been/are
being developed to meet consumer electronic sectors.

13.5 EMERGING TRENDS IN SOFTWARE

Computer software and hardware go hand in hand and improvements


in one lead to improvement in another. The design of the computer
software has seen a paradigm shift from structured programming
to object oriented programming. Open source software is gaining
popularity for its readiness to be extended by anyone and applied on
any device. Moreover, they are freely available as they are developed
by a community of developers.

Emerging Trends in CCT

Initially, software was produced largely by academics and


corporate researchers working in collaboration and was not itself
seen as a commodity. Variety of software ranging from that used in
a mobile phone to the software for designing an aeroplane are
available these days.

13.5.1 OPERATING S YSTEM


The Operating Systems which do not provide sufficient flexibility to
the application developers like UNIX are beaconing obsolete. The
latest trend is to design and develop customised application specific
Operating Systems which can detect hardware failure and have autorecovery features.

13.5.2 APPLICATION SOFTWARE


Software development has become a more systematic process where a
great emphasis is laid on finding out the user requirement, preparing
a process model, demonstrating an early version to its customers
(prototyping) and on trying to ensure that the software is free of errors.
Moreover, an incremental software development process is followed
where a project proceeds in small and manageable steps.
An important trend in software is the use of component driven
software development. Here, instead of writing programs from scratch
over and over again, software developers can select components from
comprehensive libraries of reliable and well documented software
components and combine them together to carry out the required
purpose.
The latest market trend is to develop Commercial-Off-The-Self
(COTS) packages which can meet upto 50% system functionalities and
can be used to develop customised applications (which meet the rest of
the user requirements). The applications are developed by using existing
reusable components of COTS packages and combining them with the
new requirement. Such components are required to be useful, easy to
use and interoperable which can work across networks, the Internet
and with web browsers. Many such packages such as GIS, Simulators,
CAD/CAM, SAP etc. are available in the market and applications are
being developed using these COTS packages.
There are enormous number of application software catering to our
needs. The capabilities are increasing day by day as per needs. Grossly
we can categorise them according to their use as :

Educational and communication software


Design, media and simulation software
Office automation and process mangement software
Control and analysis software

Computers and Communication Technology

Educational and Communication Software


More and more educational software on topics simple to complex, ranging
from learning alphabet to experiments on genetics are being developed for
learning purposes. In this category, the Edutainment Software are getting
more and more popular because the presentations are done in multimedia
form and have educational value in entertaining way. Thus learning
becomes a stress free and enjoyable exercise to the user. A few indigenous
multimedia software are Milestone in Genetics, Locus, Ray Optics, etc.
The Learning Management System (LMS) are software which
manage user learning interventions. Most of the LMSs are web-based
and go far beyond conventional training records management and
reporting (e.g. ATuTor, Moodle, Brihaspati-II, Enrich). They cater to
the needs of the user in training workflow (e.g. user notification,
manager approval, waitlist management), the provision of on-line
learning, on-line assessment, collaborative learning (e.g. application
sharing, discussion threads), training resource management like
instructors, facilities, equipment. They are used by regulated industries
and also educational institutions. They are based on a variety of
platforms like Java/J2EE, .net and PHP and use a database as backend.

Design, Media and Simulation Software


The advancements in CCT have not only resulted in higher processing
speed, increased storage capacity and reduced price but also has brought
out variety of high resolution output devices capable of displaying many
millions of colours and shades and serving to a particular purpose.
The Media development software caters to the needs of people
who generate print and electronic media, usually in educational and
commercial settings. CatGrab (a digital camera software) for Windows,
Track n share your GPS adventures!, Ashampoo 3D CAD Architecture
are some media development softwares used.
Using Image organiser one can resize, tag digital images, organise
pictures into albums by drag and drop, can export the pictures for
external use (by e-mail or print). Some examples are Falco Icon
Studio 4.8, Tif Joiner etc.
Graphic art software are primarily used for graphic design,
multimedia development, specialised image development, general image
editing and accessing graphic files. Ashampoo Photo Optimiser FREE,
Ashampoo Photo Commander, ACX Diashow XL are such kind of software.

Image editing software allows us to manipulate and edit scanned


images e.g. FastStone image viewer, Falco Icon Studio 4.8, Adobe Photoshop,
PhotoPlusSE. Here by using Adobe Photoshop, a coloured picture (Figure
13.11) has been developed from black and white picture (Figure 13.10).

Emerging Trends in CCT

Figure 13.10 :
Black and white
picture

Figure 13.11 : Use of image editing software

Video editing software provides facility to import and export video,


cut and paste a portion of a video clip, add special effects and
transitions; encode the video for creation of a DVD, Web video, mobile
phone video and synchronise the audio with the video which
accompany the video (e.g. Mobilevideo For iPod 3.6 b28, DVD to Video
Converter etc.)
Digital Audio Workstation (DAW) allows us to manipulate recorded
sounds, much like a word processor manipulates entered text.
Music sequencer (also MIDI sequencer) is package of software
and hardware designed to create and manage electronic music.
Sequencer these days is synonymous with software but some hardware
synthesizers and almost all music workstations include a built-in MIDI
sequencer. Way back the music sequencers did not have the ability to
record audio, they only managed remote-control information (such
as note on and note off events) and sent to electronic musical
instruments to produce the audio output. Now a days sequencers also
feature audio editing and processing capabilities. Building Blocks,
Space Toad MIDI Sequencer 1.1.4 are Music sequencers.
Diagramming software are used to produce graphical diagrams such
as a flowchart, circuit diagram, network diagrams, technical drawings,
tools etc. They allow the users to express the information in the form of
a diagram. Diagram Designer 1.21, EDraw Max, SmartDraw, Dia (GPL
license), OmniGraffle, Microsoft Visio, Inspiration, Concept Draw 7 are
examples of Diagramming software. The flowchart in Figure 13.12 has
been made using Diagram Designer which is a Diagramming software.

Computers and Communication Technology

Figure 13.12 : Flowchart prepared using Diagram Designer

Computer Aided Design (CAD) software are used to create two and
three-dimensional architectural design. Architects and designers usually
make use of it in drafting and designing bridges, buildings, etc. and
have been found to be very useful as instead of redrawing the whole
plan one can modify or redraw with just a few clicks of mouse. Autodesk
Streamline, AutoCAD, DWGcolumn are a few such software. Use of CAD
saves time in making and editing the drawings
enables the designers to lay out and develop work on the screen
provides print out of the designs
reduces the design cycle and over all product development costs
stores the designs for future purposes in digital form thus occupying
practically no space.

Simulation software simulates physical or abstract systems for


learning, research, training or entertainment purposes. The Social
simulators are used for learning the managing of socio economic aspects
(e.g., crisis management, cooperation, competition, markets, social
network dynamics, etc.). Battlefield simulators are used as war games,
they work on theories of warfare. Training is done without the actual
hostilities. Since the scope of war is not limited to military only but
also political and social too, many governments make use of simulation,
to test and refine their military and political policies. The Flight
simulators are mainly used for training of pilots by providing them
varying degrees of realism. These are video games or full-size cockpit
replicas mounted on hydraulic (or electromechanical) systems,

Emerging Trends in CCT

controlled by the computer technology. The advantage is that training


can be done in risk free situation. ORBITER is a free flight simulator
that goes beyond the confines of Earths atmosphere. The Scientific
simulators present data to users in pictorial forms based on some
model; which enhances the understanding of relationship among the
variables/data being presented. Certain important results are derived.

Office Automation and Process Management Software


There are software designed to streamline and automate different types of
work processes. In commercial and business environment a single software
can process loan, mortgage, insurance, claim processing, etc. The software
can automate office routine, administrative processes. Accounting
software e.g. Tally, GnuCash, Turbocash, are used to record and process
financial transactions within functional modules such as accounts
payable, accounts receivable, payroll and trial balance in a company. In
short one can keep track of the expenses, purchases and incomes etc.
Tax preparation software guides us to calculate taxes and fill out tax
returns and thus saves us from the complex procedure of calculations.
A transportation software is used in logistics, trucking, supply
chain, and automating dispatching, operations and financial systems
within an organisation.

Control and Analysis Software


There are software which control the devices by presenting data in
the desired format like images or chart etc. Some of the softwares
coming under this category are:
Medical software
Mapping software
Medical software
It is a significant branch of software engineering. Many medical devices
which are in use today to control or monitor patients are predominantly
controlled by software. Given below are types of medical software :
Monitors interpreters : use software to interpret the data recorded
by sensor about the heart rate, blood pressure, breathing rate of
patient and display it in a desired way on the monitor.
Medication pumps interpreters: With the help of software, these
devices are programmed to pump at a certain rate, desired amount
of blood, saline solution, medication etc. to the patient.
Analysis software : Many devices, such as CAT scanners, measure
raw data that a common man cannot interpret. The analysis
Software creates images by reinterpreting this data that the doctors
can read and understand.
Medical Informatics : It is concerned with the business and
informational aspect of medicines.

Computers and Communication Technology

Mapping software
They are also called as Geographic Information System (GIS). They make
use of combination of capabilities of programs like database management,
graphics and spreadsheet etc. for displaying data graphically, in tabular
form, map etc. One can see various data and its patterns and relationships
among the data w.r.t. geographical locations. Based on these presentations
certain important political, social, educational decisions and predictions
(e.g. weather, markets, etc.) can be done which can be useful to farmers,
fishermen, professionals, corporates, politicians etc.. Earthquake 3D, ArcGis,
GeoNetwork OpenSource, Key Indicator Data System (KIDS) etc. are some
examples. The map (Figure 13.13) showing Teacher pupil ratio at primary
stage 2002 has been prepared using Geo Media Professional 4.
PupilTeacher Ratio in Upper Primary Schools, 2002

Jammu & Kashmir

Himachal Pradesh
Pu

b
njaChandigarh

na
rya
Ha

Uttaranchal

Delhi
Sikkim
Rajasthan

Aru

Uttar Pradesh

Assam
Bihar

ha
nac

a
l Pr

des

Nagaland

Meghalaya
Manipur

Gujarat

Jh

Madhya Pradesh

Ch

ha

s
tti

ga

ark

Tripura

d
an

Mizoram

West Bengal

rh

Orissa

Maharashtra

Daman & Diu


D & N Haveli

Andhra Pradesh

Goa

Ka

rn

at

a
ak

PupilTeacher Ratio
11 to 20
Pondicherry
Lakshadweep

Kerala

Tamilnadu

Andman Nicobar

21 to 30
31 to 40
41 to 50
51 to 75

Figure 13.13 : Presentation prepared using Geo Media Professional 4


Source : VII All India School Education Survey

Emerging Trends in CCT

13.6 NANOTECHNOLOGY
Nanotechnology is a technology for building or constructing materials,
devices, tools etc. in smallest or lowest possible form i.e. on the scale
of atom and molecule. One nanometre is a one billionth of a meter.
Nanotechnological inventions would bring enormous benefits and
luxury in human life. It is widely believed that nanotechnology has got
the much needed potential to be effective in terms of energy
consumption besides being environment friendly. It is also expected to
solve major health problems. Applications of this technology will help
manufacturing products at reduced cost which will be smaller, lighter
and cheaper.
The Nanotechnology is believed to be very promising in bringing
solutions in the fields of health and sanitation, food security and
environmental issues.

Summary
Improvements in Hard disk drive performance have resulted from faster data rates, faster
seek times, larger cache sizes, higher interface speeds, advances in microcode algorithms
and most importantly higher spindle speed.
Emerging trends in Hard Disk Drives include Enterprise HDDs, Hybrid HDDs, Full Disk
Encryption (FDE) and Micro Electro Mechanical Systems (MEMS).
Enterprise HDDs are specifically designed for mission-critical applications such as core
servers and large-scale storage systems.
A Hybrid Hard Disk Drive combines a conventional HDD and non-volatile flash memory.
Full Disk Encryption (FDE) is a technology where data is encrypted before storage.
MEMS-based storage has attractive features such as small size, shock resistance, and
low-power consumption.
Redundant Array of Inexpensive Disks (RAID) is used to store the same data at different
places redundantly on multiple hard disks.
Network storage like SAN and NAS allows consolidation of data spread over various
parts of the organisation and reduces duplication of information.
Online storage options provide viable storage solutions through normal Internet
connections for small size companies.
Using 3D optical data storage technology, data is stored in multiple layers in the optical disc.
Holographic storage system is an emerging technology where data is stored through full
depth of the media instead of only on the surface.
Universal Serial Bus (USB) has become the technology of choice for connecting
peripherals to PCs, cell phones, printers etc.
Wireless USB allows connectivity to low speed devices at reasonable cost.

Computers and Communication Technology

Architecture of the microprocessor has changed from single processor to embedded


computing devices where multiple microchips and processors are combined to form a
package to meet system requirements.
Research for developing new materials to design semiconductors which are compact, fast
and energy efficient are going on.
Optical communication system makes use of devices for maximum utilisation of the
Optical backbone.
Development in the field of wireless technology has led to more reliable, higher bandwidth
and spectrum efficient devices.
Open Source software are freely available and can be edited and customised by anyone.
Software development has become more systematic with great emphasis on requirement
engineering, prototyping and testing.
An important trend in software is the use of component driven software development where
software developers can select components from comprehensive libraries of reliable and
well-documented software and combine them together to carry out the required purpose
without creating everything from scratch again and again.
Computer-aided design (CAD) programs are used to create two and three-dimensional
architectural drawings, engineering drawings, and product designs. Computer Aided
Manufacturing (CAM) systems use CAD to help manufacture the products.
Mapping software combines capabilities of graphics, database management, and
spreadsheet to display the data geographically which gives better understanding of
geographical patterns behind the data.
With Photo image editors you can manipulate and revise photos and other images that
you have scanned with an optical scanner.
Nanotechnology is the new field for developing material, devices, tools etc. in the smallest
possible form on the scale of atoms and molecules.

EXERCISES
SHORT ANSWER T YPE QUESTIONS
1. Give any two examples of dual core processors.
2. Describe the characteristics of Xeon processors.
3. Differentiate between 3-D optical and holographic memories.
4. What is Nanotechnology?
5. What is component driven software development?
6. How Graphene is expected to improve the computer processing speed?

LONG ANSWER TYPE QUESTIONS


1. What is a processor? Describe different types of processors.

2. What are the new technologies used in processors?


3. Which different physical characteristics do a MEMS-based storage has as
compared to a traditional disk?

Emerging Trends in CCT

4. Describe how binary data is stored and represented in 3-D optical storage
devices.
5. What is network storage? Describe various upcoming network storage trends.
6. Mention the roles software play in our daily life. Describe with examples.
7. Describe the advantages of using a mapping software.
8. Compare educational software and computer game software.
9. Categorise different application software according to their use and give
examples for each.

Activities
1. Make a comparative chart of different types of processors.
2. Find out and compare the data transfer speeds of the various data storage devices that
you use like hard disks, CDs, DVDs, flash disks and others.
3. Take any unusable/malfunctioning CD and DVD and study their cross-sectional view.
Observe and compare the functionalities of the different layers contained in them.
4. For each of the emerging data storage device that you have studied find out the status of
its commercial production the company and the device that has been launched or is yet
to be launched.
5. Find out if some organisation or institute that is accessible to you uses a network storage
setup and study it.

REFERENCES
Books
Emerging Web Services Technology by Cesare Pautasso and Christoph Bussler,
Publisher: Birkhause Verlag, P.O. Box 133, CH -4010 Basel, Switzerland
URLs
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.

www.wikipedia.org
www.intel.com
www.amd.com
www.cyrix.com
www.research.ibm.com
www.ieeexplore.ieee.org
www.articlesbase.com
www.science.nasa.gov
www.experts-exchange.com
www.ietcom.oxfordjournals.org
www.crnano.org
www.webopedia.com

COMPUTER
CONTROLLED
DEVICES
Objectives
After completing this Chapter, the
student will be able to:

A machine may be deemed intelligent when it can


pass for a human being in a blind test.
-Alan Turing

develop understanding about


computer controlled devices and
sensor controlled devices,
describe uses of systems or devices
that are controlled by computers,
cite examples of where computers
control system in response to
physical input data captured
through sensors and
take the learning from the chapter
and use it to apply in
understanding computer controlled
devices around him/her.

14

Introduction
Technology has touched almost all aspects of our
life. Whether it is banking, telecom, communication,
health, engineering or automated processes
computer controlled devices not only make our lives
convenient but also enable us to take important
decisions.
So far we have been learning about various
usage of computers and its functioning and also
its varied uses in our daily lives. In the present
chapter we will learn more about devices that work
by computer controlled mechanisms. These devices
are termed as computer controlled devices that
have become part of our daily living in many ways;
some of them are simple while on the other hand
some are very complex in their functions.
This chapter would help students to familiarise
with applications of such devices, and sensors that
work in conjunction with computers. First let us
understand, what is the meaning of a computer
controlled device? A computer controlled device is
a device that accepts physical inputs from external
source and pairs this information with computer
controlled instructions to perform specific functions.

Computer Controlled Devices

These devices are not necessarily desktop computers that we are


familiar with, but are embedded in other systems, controlling and
coordinating their functioning.
Let us see some examples of computer controlled devices that we
come across in our day to day lives. We all have been familiar with
robots, which are able to perform a host of tasks; this is one of the
most common example of such a device. It is programmed to move,
manipulate objects, and accomplish work while interacting with its
environment.

14.1 SENSORS
Some popular forms of computer controlled devices that we readily
encounter are sensors of a wide variety. A sensor is defined as a
device that receives signal or stimulus (as heat, pressure, light etc.)
and responds to it in a distinctive manner. These sensors are used at
railway stations in escalators, in weighing machines, and also in robots
that have specific functions.
Interestingly it is to be noted that the way robots function is not the
same as the way sensor operated devices function. However sensors
are also used extensively as embedded component in robots that have
to perform complex functions like surgery or detection of explosive in
public places.
Robots mostly work on a pre-installed instruction program that
has a control through a computer assembly whereas sensors function
on the inputs that they receive in physical form from the external
environment and then they convert this input into electronic signals
and that finally leads to a desired action or response. In the following
part of this chapter we would see the usage of sensors as computer
controlled devices in and around us.
There is an enormous variety of devices in which the computer
functions on the basis of the input provided to it through a wide variety
of devices called sensors. A sensor is a
device that senses and measures physical
attributes like temperature, pressure etc.
and converts it into a signal which is read
by an observer or by an instrument
particularly.
The commonly used barcode is perhaps
the most common example of how a sensor
collects data and makes it computer
readable. Barcodes are familiar black and
white stripes on packaged goods,
containing information on the type of an
item, identity of its manufacturer, its price,

Figure 14.1 : Barcode scanning

Computers and Communication Technology

etc. A barcode is read by shining light at it. A barcode scanner, which


is an optical device, reads the barcode. It requires a line-of-sight
condition; there should not be any obstruction between the barcode
and the beam of light.
Parts of the code reflect the light and parts do not. The barcode
communicates its fixed information by spatially modulating the incident
light. The communication is read by a computer and displayed in a
language understood by all.

14.1.1 OTHER EXAMPLES

OF

SENSORS

Motion Detection
Motion of an object is detected electronically using infrared light or
laser technology and acoustic devices. Motion detectors have sensors
that detect movement and send a signal to a sound device that produces
a sound alarm. There are motion detectors that employ cameras to
capture images and send them to a computer. Such sensors are used
in banks, shopping malls etc.

Parking Sensors (Based on Distance Sensors)


Parking sensors are a technology that allows the driver of an automobile,
truck, or commercial vehicle to be alerted to nearby objects in their
path. Parking sensors are also known as backup sensors, parking sonar
or just sonar depending on the automaker. These sensors send
ultrasonic waves 40,000 times per second that detect obstacles behind
the vehicle. A controller installed inside the vehicle then receives the
signal from the sensors and transmits it to a speaker that emits a
tone, or to a combination of speaker and display unit.
A smart sensor collects data and converts it into result in a unit
appropriate for the particular physical attribute that is being measured.
A smart sensor can monitor voltage, radiation, temperature, humidity,
etc. and process the information by itself and adjust the system.

Location Tracking (GPS)


A wide variety of amazingly powerful antennas are used to locate
objects of various kinds that are often dynamic and change their
position with time.
The Global Positioning System (GPS) tells us where we are on earth
by generating absolute location data. GPS satellites orbit the earth
twice a day and transmit signals to GPS receivers on earth. These
receivers are equipped with smart sensors to capture the signals and
calculate the exact location of an object.

Once the position of the object is established, the GPS unit can
calculate other information, like speed at which it is moving, the track
it follows, the places it has been through during the trip, its distance
to destination, and more.

Computer Controlled Devices


Figure 14.2 : Looking for a site in Delhi using GPS

GPS has three segments. The space segment consists of 28


satellites that are 11,000 nautical miles
above the earth. The user segment
consists of receivers, which one can hold
in ones hand or mount in the car. The
third one, the control segment, consists
of five ground stations around the world.
GPS devices are installed in cars and
taxis and in all aircrafts.

14.2 AUTOMATED TELLER


MACHINE (ATM)
So far we had seen various types of robots
and sensor devices. Now we would also
try to understand another very common
example of computer controlled device that

Figure 14.3 : Car mounted GPS device for local


navigation

Computers and Communication Technology

we keep using frequently in our daily lives, the ATM. From the ATM
teller we get access to a host of services like bank account related
information, cash deposit, cash withdrawal etc. try to understand how
this computer controlled device functions in a slightly greater detail.


An ATM

Block diagram of ATM

Figure 14.4 : An ATM teller machine

An ATM is a computer controlled machine designed to dispense


cash, and other bank information without going to the bank. The ATM
can also take deposits, transfer money between bank accounts along
with basic banking services. This electronic machine is connected to
the bank database through a computer controlled system that has
capability to perform functions based upon the information that is
provided by the customer through its banking card, it can be a debit
card or credit card.
The magnetic tape on the card is read by the ATM machine that
checks the credentials of the user, once it is verified, a list of services
is visible on the screen of the ATM. The customer as per his requirement
can choose one option at a time, further this request of customer is
taken by the machine and it then processes it and delivers the service
requested by the customer.

Here interestingly we can see how effectively computer controlled


devices can be synchronised between the service provider (that is the
bank in this case) and the customer and make the entire banking
service very much convenient and can be utilised by the customer
round the clock suiting his/her convenience.

Computer Controlled Devices

The following figures 14.4 and 14.5 display an ATM, the block
diagram and a systems overview of an ATM which is computer controlled
and organsation of different units and their workings through a
computer instucted program mechanism.

Figure 14.5 : A systems overview of an ATM

14.3 ROBOT
A robot is defined as a computerised system with a motorised
construction (usually an arm) capable of interacting with the
environment. In its most basic form, it contains sensors, which provide
feedback data on the robots current situation, and a system to process
this information so that the next action can be determined.
Robots are able to perform repetitive tasks quickly, cost effectively,
and accurately than humans. This includes robotic arms and motors
(also known as actuators). Most advanced robot arms make use of
sensors like motion and pressure sensors in order to detect foreign
obstacles and avoid breaking or dropping what it is carrying.
We see applications of robots to perform a host of tasks ranging
from simple picking up of objects to assembling of parts. For example
in the automobile industry, a customised program is preinstalled in
the robots through a computer that controls the functioning of the robot
in the desired manner. The same robot can perform diversified functions
depending upon the type of programs that are installed into it.
Modern banking would not be possible without these devices and
on the versatile applications of computers. The Automated Teller
Machines (ATM) are a familiar example of everyday application of
computer controlled devices. If you want to withdraw cash from an
ATM, you insert your ATM card in the machine. It verifies your
credentials, takes up the request, processes it, and then dispenses the
cash amount along with a brief statement.

Computers and Communication Technology

The list of such systems in use today is indeed very long. The
examples chosen here are those of familiar applications of sensors of
various kinds, controlled/coordinated and monitored by computers.

14.3.1 VARIOUS USES

OF

ROBOTS

The automobile industry makes use of robots that perform a host of


complex and repetitive functions with precision, accuracy and speed.
They are computer controlled devices where a specific program

Figure 14.6 : Robot welding the car body

instruction is installed and then it is executed through a computer.


Whether it is to assemble spares or to put the fiber sheets into
specific moulds as a car, robots function effectively with great
amount of efficiency. The usage of robots has revolutionised the
automobile industry.

Figure 14.7 : Electric connection system using robot arm in an industrial setting

Computer Controlled Devices

Large scale infrastructure industries especially in high risk prone


areas use electric arm robots to manage the electrical connection system
for power distribution. These robots are computer controlled to perform
such high risk tasks with precision and accuracy.

Figure 14.8 : Robot picking up inert unexploded material from ground

Security agencies also adopt such devices to locate explosives and


unexploded material at public places like airports, industries railways,
roadways and stations to name a few. These robots not only are able
to detect the explosives beforehand but in some cases they can be
also be used to de-circuit an explosive assembly without any human
interface. This helps in reducing casualties of officers on duty in
security agencies considerably.

Figure 14.9 : A robotic operation theatre

Computers and Communication Technology

Robotic surgery, on the other hand, requires the use of a surgical


robot, which may or may not involve the direct role of a surgeon during
the procedure. One key advantage of robotic surgery over computerassisted is its accuracy and ability to repeat identical motions.
It is essential to understand that robots by virtue of performing a
host of simple to complex functions, are designed from simple computer
controlled ones like assembly line robotic arms in production units, to
more complex ones that have sensors and actuators installed in them
like the surgical robots that can perform complex surgeries without
the physical involvement of the surgeon.
So far, through various examples we have seen that how significant
computer controlled devices have become in our lives. These devices are
complex and developed after a lot of research that involves integration
of artificial intelligence and a pre-program instruction that determines
what the robot would do and controlled by a distant computer.

Summary
A computer controlled device accepts physical inputs from external source and pairs this
information with computer controlled instructions to perform specific function.
Most of the computer controlled devices make use of sensors.
A sensor is a device that receives signal or stimulus (e.g. voltage, heat, pressure, radiation,
sound waves, humidity etc.) and responds to it in a distinctive manner.
The sensors find its utility at variety of machines/devices like bar code scanners, weighing
machines, escalators, automatic flush, ATM, robots.etc.
The barcode scanner is an optical device, which reads the barcodes by shining light over
these. The barcodes (familiar black and white stripes on packaged goods) contain
information on the identity of item, its manufacturer, its price, etc.
A smart sensor collects data and process the information into result in a unit appropriate
for the particular physical attribute.
A robot is a computer controlled device programmed to move, manipulate objects, and
accomplish work while interacting with its environment.
The robot, in its most basic form, contains sensors, which provide feedback data on the
robots current situation, and a system to process this information according to preprogram instructions so that the next action can be determined accordingly.
The robots perform a host of complex and repetitive jobs precisely, accurately and quickly.
A few of the jobs performed by robots are:
car welding,
surgery,
detecting and picking foreign obstacles without breaking or dropping what it is carrying,
locating explosives and de-circuiting explosive assemblies saving risks to human beings
and
managing electrical connection systems in high risk zones for power distribution etc.
An Automated Teller Machine (ATM) is a computer controlled machine designed for
financial transactions without going to the bank.

The ATM is connected to the bank database through a computer controlled system that
has capability to perform transactions based upon the information that is provided by
the customer through its banking card (debit/ credit card).

Computer Controlled Devices

EXERCISES
SHORT ANSWER TYPE QUESTIONS
1. How does a sensor work? Describe its usages at various places.
2. What are different sectors where robots find their usage? Discuss your response
with at least three examples.
3. What are some of the limitations of computer controlled devices? By looking at
the examples derive the probable limitations of computer controlled devices.
4. Weather monitoring through GPS is an example of computer controlled device.
Analyse this statement and present your views either for or against the
statement.
5. Explain the functioning of an Automated Teller Machine (ATM) and how it
makes the banking services more convenient to both the service provider and
the customer.

Activities
For class discussion :
1. Form a study group of five to seven students per group. Discuss the usage of computer
controlled devices and prepare a list of important areas where they are used.
2. List out some of the important applications of such devices.
3. What is the difference between a sensor and a computer controlled device?. Discuss in
small groups of five to eight students.
4. You are traveling from Delhi to Kolkata by train. As you reach Allahabad railway station,
halfway between Delhi and Kolkata, your mobile receives a message saying that you are
at Allahabad. How does this happen? Is it GPS that works?
5. Choose one computer controlled device and prepare a presentation explaining the
following :
a) What is the need of such a device?
b) What are its key components and in simple terms how does it function?
c) What are other areas in our environment that can be assisted with computer
controlled devices?

You might also like