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Timatrix Lms

This document provides examples of how to integrate various technology tools and learning strategies into classroom lessons based on different subject areas and standards. Some examples include having students play online math games to reinforce skills, creating videos to demonstrate concepts learned, and using interactive maps and games within the learning management system to enhance geography and economics lessons. The document also provides differentiation strategies for various learning abilities and styles, such as creating online help pages and pairing students to gain different perspectives. Overall, the document aims to showcase how a learning management system can be leveraged along with other tools and strategies to engage students and support various types of learners across multiple subjects.

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0% found this document useful (0 votes)
47 views4 pages

Timatrix Lms

This document provides examples of how to integrate various technology tools and learning strategies into classroom lessons based on different subject areas and standards. Some examples include having students play online math games to reinforce skills, creating videos to demonstrate concepts learned, and using interactive maps and games within the learning management system to enhance geography and economics lessons. The document also provides differentiation strategies for various learning abilities and styles, such as creating online help pages and pairing students to gain different perspectives. Overall, the document aims to showcase how a learning management system can be leveraged along with other tools and strategies to engage students and support various types of learners across multiple subjects.

Uploaded by

api-309972804
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Technology Integration Matrix

Colorado Academic
Standards

ISTE
Standards
for
Teachers

ISTE
Standards
for Students

Blooms
Taxonomy

Constructivism

Gamification

Flipped
Classroom

Mathematics
Pair students up and
have them match
properties with their
examples in groups.
Then each group
earns xp points

1. Number Sense,
Properties, and
Operations
2. Patterns, Functions,
and Algebraic
Structures

Allow students to
play online math
games that have
been provided to
them through the
LMS webpage.
They can access
them from school
or at home.
Facilitate and
inspire student
learning and
creativity

3. Analysis, Statistics,
and Probability

Have the students


create a pattern and put
it on the discussion
board for the other
students to solve

Use the polls on the


classroom to get
statistics for the
children to make
charts and learn
different information
about graphing and
statistics. The
students are
responsible for
creating the
questions.
Technology
operations and
concepts

Homework: The
students create 3
patterns at home to
be uploaded in class

Analyze- Examine
information and stats
provided to them
through the LMS to
find out about the
class

4. Shape, Dimension,
and Geometric
Relationships
Reading, Writing, and Communicating
1. Oral Expression and
Listening

Read a book and


show the pictures
in a recorded
video and upload

Homework: have
students view the
video at home and
answer questions in

it to the LMS.
Design and
develop digital
age learning
experiences and
assessments

a quiz regarding the


book that was just
read to them.

2. Reading for All


Purposes

Have the students


predict what they think
their book is going to be
about and post it to the
drop box.
Have children create
a comic that
summarizes the
book they read
through words and
pictures.

3. Writing and
Composition

Have students
complete research
and then make a
video regarding the
information that
they found. The
video should then
be uploaded for
other students to
comment on.
Research and
information
fluency

4. Research and
Reasoning

Create: students
construct an
assignment that
shows they
understand what they
researched

Social Studies
Have students
create an e-portfolio
that discusses the
important facts they
learned in each
history unit. The link
should be on the
website in a
document for all of
the students to refer
to.
Creativity and
innovation

1. History

2. Geography

Have an
interactive map
within the LMS
that is accessible
from home and
school that
children can learn
their countries on.
Model Digital

Apply: students
demonstrate their
understanding of the
class by creating an eportfolio that
identifies their
learning.

Age work and


learning

3. Economics

Play a game of
jeopardy that is
always available on
the LMS website
that discusses the
unit on economics
and allow for
children to work in
teams in the
classroom.

4. Civics

Have students create a


simple PowerPoint that
discusses what they
learned in the civics unit
and share it with the
class

Homework: research
any additional
information and
form an outline for
the PowerPoint.
Come to class
prepare to create
the presentation

Science
1. Physical Science
2. Life Science

3. Earth Systems
Science

Have students create a


realistic project based
on a part of life science
that they have learned
about. Share with the
class, and have general
questions to be
answered on Edmodo.
Create a video
that demonstrates
the earth systems
you want to
discuss in class
and then have
students watch
the video.
Facilitate and
inspire student
learning and
creativity

Students create a
brochure to upload
to the class LMS
that explains a
piece of information
from the unit. This
will be done in
groups.
Communication
and Collaboration

Create- assemble a
document that
discusses the
assigned piece of
information.

Differentiation
Learning Disabilities EEOs

Creating a page
on the LMS that
allows for
students with
learning
disabilities to get
extra help and ask
any questions that
they need

Play a game online


that can be found
on the website that
is based on the
current lesson.

answered.
Engage in
professional
growth and
leadership
Pair a student with
disabilities with another
student who does not
have a disability. Allow
them to see what it is
like to be in the other
persons place and write
a reflection on it and
submit it online.

Physical Disabilities

Gifted/ Talented

Other

Have children create


a jeopardy game
that they can play
with one another
discussing
information.
Have ELL students
create a PowerPoint
that discusses what
their culture is like
and share it with the
class to learn more
about the student.
Upload it online for
students to view
frequently
Technology
operations and
concepts

Remember: Students
duplicate their original
culture as closely as
they can in order to
help students know
who they are

Reflection:
Completing the project based on LMS tools taught me a lot about technology and why I do and do not like it. One idea I thought of
while completing this reflection was being able to have a jeopardy game that was accessible even from home. Situations like this
allow for extra interactive practice for students. The only thing I do not like about LMS is the fact that it changes the classroom to
completely technology reliant. For example, I am taking a class that is not hybrid and my professor relies a lot on blackboard, and
it makes me not want to show up to class. I think that if we rely too much on technology we are loosing the teacher-student bond
that can be formed and helpful to understanding the information. I think LMS could be beneficial in the classroom if it is not
overused and the only form of communication and assignment submission that the teacher relies on.

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