07lab7 PDF
07lab7 PDF
REVIEW
Know how to use the plug-ins in both your audio editor and
multitrack editor.
Start to predict how a particular process might affect a
particular sound, and see if you are right.
Lab Seven
Lab Seven
BOUNCING
Bouncing is a technique borrowed from the analogue tape studio,
in which several tracks are mixed together and recorded onto
another track. Bouncing allows for more tracks and layers to be
recorded than are physically available on the tape. Bouncing
allowed George Martin to create multiple layers in the Beatles
famous Sergeant Peppers Lonely Hearts Club Band LP on a four-track
tape recorder. This recording contained two guitars, bass, drums,
multiple vocal tracks, and even a symphony orchestra, and it was
recorded in typical studio fashion, one separate track at a time
(rather than recording everything live, at once).
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Lab Seven
Bouncing tape tracks. Four discrete tape tracks can yield many more separate layers.
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Lab Seven
SPEED CHANGE
Like time correction in the pitch shift process, Time Compression/
Expansion is a digital process that requires analysis and
resynthesis. In fact, it uses the very same algorithm, but instead of
altering the frequencies within the individual analysis frames, it
alters them when the frames are recombined.
And, like pitch shifting, time compression (making a sound
shorter in duration without affecting its pitch) and expansion
(making a sound longer in duration without affecting its pitch) is
very effective within a small range; excessive or extreme use will
create unwanted and obvious digital artifacts.
Origins of the Concept
Both these processes were perfected with commercial results in
mind. Although they were originally created in research situations
(explained in the Study Guide units on computer music), potential
commercial applications created the tools we are using today. Pitch
shifting is marketed towards correcting out-of-tune singerstaking
a single word or syllable and raising or lowering it to the correct
frequency. (Now you know the origins of the phrase fix it in the
mix.) Time expansion was originally marketed to radio stations
because it made it possible to take a thirty-second radio commercial
and compress it into twenty-eight seconds, for example. It is now
used mainly to alter the tempos of drum loops within popular
music.
Note that in both cases, the use of these processes in the
commercial world is subtle, correcting mistakes through small
parameter adjustments. In these cases, any artifacts created by the
process are not noticeable. When we use these processes in
electroacoustic music, we are often more interested in their extreme
use; sometimes the resulting artifacts are useful and interesting. In
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Lab Seven
DELAY
In the classic analogue tape studio, delay was created exclusively
through the use of tape machines. Short delays were created by
playing back the sound just recorded on the tape, using the
difference in space between the record head and playback head and
the speed of the tape as the determining factor for the delay time.
Although some tape recorders were created with moveable
playback heads, which facilitated different delay times, most often
the delay time was restricted to changes in tape speed. Longer
delays used two tape machines, and the difference in position
between the machines determined the delay time, which could be
freely varied. In both cases, the amount of signal that was taken
from the playback and returned to the record head would
determine the amount of feedback.
By the 1980s, the appearance of digital delays (DDL) allowed
for more flexible delay times, including times that were much
shorter than physically possible with tape machines (less than
100 milliseconds, for example). These delay times created other
time-based effects, including phasing, chorusing, and flanging.
These are all possible in software using time-based processes.
TASKS
There are several tasks to work on this week. Because the working
methods are different in the various multitrack programs, these
tasks are in the individual appendices.
TO DO THIS WEEK
After completing all of the tasks found in the appendices for this
week, together with the second practical project, you should have a
more thorough understanding of various processes available in EA.
How can these processes be applied constructively to your sounds?
You should be turning in your Sound Journal for Weeks 6
through 9 this week.
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