R3rules PDF
R3rules PDF
Starting Effects
Defensive Shields
Maintenance Cards
As stated in
their game text,
Starting Effects
deploy before any
starting location
or objectives are
revealed. They may
not be deployed
at any other time,
but if they are
found in a deck,
hand, or pile, they
may be used
normally like any
other card or
unit of Force.
Cards placed under your Starting Effect must be
of the same allegiance as the deck you are playing,
and do not count against your deck limit. That is,
they are considered permissible extra cards above
the normal 60 cards of a standard game deck. The
Starting Effect itself does count as one card of your
game deck, and therefore is calculated against your
deck limit.
For tournament play, when offering your shuffled
deck for an opponent to count and cut, provide
your opponent with two piles. One pile will be your
Starting Effect (face-up) on top of the cards (facedown) that will go beneath it. The other pile is the
rest of your game deck (face-down). Your opponent
can then verify that you have no more than 10 cards
under your Starting Effect (your opponent will see
your Starting Effect, but will see only the card
backs under that Starting Effect), and that your
deck contains exactly 59 cards (the Starting Effect
is the 60th card). Once counted, the cards under
your Starting Effect may only be removed from
there using the text of that Starting Effect.
Cards under your Starting Effect are not on table,
and can only be manipulated as instructed by the
Starting Effect. You may look through the cards
under your Starting Effect at any time, replacing
them in any order as long as the Starting Effect is
always returned face-up to the top of that pile. Your
opponent is not permitted to look through any of
the cards under your Starting Effect.
Example:
Boba Fett, Bounty
Hunter says End of
your turn: Use 2
or Lose 2 or .
Thus the owning
player must choose
at the end of every
turn this character
is on table to use 2
Force (Boba Fett
stays on table), lose
2 Force (Fett is
placed in the Used
Pile) or place Fett
out of play.
A card with a maintenance cost that has its game
text canceled (or is on table for uniqueness only,
such as if the card becomes missing or captured)
has no maintenance costs listed, and is therefore
exempt from these options.
Lightsaber Combat
Lightsaber combat depicts the type of extended
battles where a lightsaber-wielding Jedi attempts to
wear down his foe through a series of thrusts and
parries. Only the strongest of attacks will be enough
to defeat your opponent. Lightsaber combat is not a
duel, and as such is not affected by any cards or
rules that affect duels (and vice-versa).
Examples
For more details on this exciting format and the special prizes
that are being offered, visit the following web page:
www.decipher.com/starwars/tournaments/episodei.html