Design and Analysis of Algorithm Branch and Bound
Design and Analysis of Algorithm Branch and Bound
Undergraduate School
Polytechnic University of the Philippines
GROUP 11
Title:
Game: Feed The Seed
Algorithm/s used:
Branch and Bound
SURFACE
(GROUN
D)
DROPLE
TS
(WATER)
Description:
CRAC
KS
(PATH
o
p
SEE
The objective of this game is to guide the water drop to traverse the nearest pathway (cracks) in
to the seed, while the water droplet comes from above the surface. This problem is similar to the traveling
salesman problem as many traversals may be possible to reach the destination but the optimal solution
must be taken for efficiency. This game is also similar to the popular game, Wheres my water?
The Seed, a seed buried beneath the soil, needs water to stay alive and grow. The problem is that
the seed is dying and needs water as soon as possible. The water must run through many different
cracks/pathways until it finally reaches the seed. You must reach the seed in the fastest time before the
seed dies.
Gameplay:
Located above the surface of the soil is a water drop. Users must choose which entrance of the
cracks/pathways they will use as an entry point. The user must guide the water via deleting the blockers in
the crack intersections in order to choose a way into the seeds chamber.
Related Literature:
References:
Books:
Branch and Bound Strategies for Dynamic Programming (1975)
Author: Morin, Thomas L, Sloan School of Management Marsten, Roy E. (Roy Earl)
Websites:
https://play.google.com/store/apps/details?id=com.disney.WMWLite&hl=en
http://artint.info/html/ArtInt_63.html
https://optimization.mccormick.northwestern.edu/index.php/Branch_and_bound_(BB)