Nature of Mathematics
Nature of Mathematics
Nature of Mathematics
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(3) "A large number of the most basic, as well as the most sophisticated,
mathematical ideas are metaphorical in nature" (Lakoff and Nez, 2000, p.
364).
What Lakoff and Nez refer to as the theory of mind-based mathematics does not
deny the objectivity of the material world; in fact, it accords to this world a
constraining influence on the kind of mathematics that humans are able to construct.
The world behaves consistently, fairly reliably, predictably - when you put a
collection of two objects together with another collection of two objects, you are
reliably going to end up with a collection of four objects, not one of five or three.
Human infants behave as if they have some awareness of this kind of predictable
behavior, though in their case, this awareness extends only to the very smallest of
collections, namely, single objects combined with single objects (cf., Dehaene, 1997).
Evolutionarily, it seems to have been important for humans to be able to subitize, to
keep track of small collections of objects, and this provides part of what the mind
brings to the picture. There is a small amount of innate or virtually innate arithmetic
that humans share with a few other kinds of animals, for example, chimps and parrots
(Dehaene, 1997). But this starting point is very restricted, and one of the questions
addressed by the theory of embodied mathematics has to do with identifying the
conceptual mechanisms and building blocks that allow humans to go from this
starting point to develop the incredible richness of contemporary and historical
mathematics.
Conceptual mechanisms and primitives
In addressing the nature of mathematical thought, Lakoff and Nez offer a set of
mechanisms and cognitive primitives drawn from existing work in cognitive
linguistics and embodied cognition. These primitives and mechanisms include
prototypes, image schemas, aspectual concepts, conceptual metaphor, conceptual
blends, and metonymy (for details, see Lakoff, 1987 and Lakoff & Nez, 2000).
Conceptual metaphor is an important (but not the only) mechanism proposed to
account for how mathematical understandings are connected to the world and to each
other. Conceptual metaphor is an unconscious mapping between a well-understood
source domain to a less-well-understood target domain, one which carries with it the
inferential structure of the source domain, thus allowing an understanding of the
target domain to be constructed. A non-mathematical example might be the way in
which research is conceptualized as a process of physical construction: we speak of
someone's work as having a firm foundation, or as extending previous work, even
when there is clearly no actual process of physical building going on. Within
mathematics, a simple example of conceptual metaphor would be the "arithmetic as
object collection" metaphor, where our common, embodied experience of grouping or
collecting objects serves as the source domain for constructing the arithmetic of
natural numbers.
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It should be clarified that not all conceptual mappings draw from direct
physical experience, or have to do with the manipulation of objects. In fact, only the
most basic level of mathematics is constructed from metaphors that link to physical
experience. The metaphors utilized at this level are called "grounding metaphors."
The majority of the concepts and processes of mathematics, according to the theory,
are constructed through mappings between and among existing mathematical
domains. An example of this kind of linking metaphor will be given later, when space
is conceptualized in terms of sets of points. A third type of metaphor, not based on
physical experience, is the redefinitional metaphor, defined as "metaphors that
impose a technical understanding replacing ordinary concepts" (Lakoff & Nez,
2000, p. 150).
Conceptual metaphor is only one of the building blocks proposed in the theory
of embodied mathematics. Conceptual blends are another. Blends consist of
mappings that draw from more than one source domain or element to allow the
construction of a target domain which is isomorphic to neither of the sources, but
which draws from the inferential structure of each. An example would be the
"numbers as points on a line" blend, where drawing from previously-constructed
understandings of both numbers and lines, new entities, "number-points" are created
that have characteristics of both.
An embodied perspective on the learning of transformation geometry
The theory of embodied cognition can provide a framework for understanding how
both children and adults learn initial concepts within the domain of transformation
geometry. In a series of studies beginning in 1989, I worked with eleven-to-fifteen
year old students using a computer environment I designed for exploring
transformation geometry (see Figure 1). Later, with Rina Zazkis, I investigated adult
undergraduates' learning of the same subject. In the first, most extensive study, I
introduced three euclidean transformations, translation, rotation and reflection, to a
whole class of sixth-grade (eleven- to twelve-year-old) students, utilizing sheets of
overhead transparencies to illustrate them and to elicit the students' own description
of these motions. Then, I worked with twelve of these students for a period of five
weeks, videotaping their interactions with the transformation geometry microworld
(Edwards, 1991, 1992). A similar study was carried out two years later with a group
of ten high school students (fifteen-year-olds). In this study, the students were
introduced to the transformations in pairs, rather than in a whole group, using
drawings on a sheet of paper (Edwards, 1997). Finally, Rina Zazkis and I examined
the responses of fourteen college undergraduates, first to a paper-and-pencil task
requiring them to predict the outcome of several transformations of the plane, and
then, through videotapes of their use of a modified version of the microworld
(Edwards & Zazkis, 1993). Although there were methodological differences across
these studies, and some differences in specific results, overall, the responses of all of
the participants, whether middle-school, high-school or adult, were remarkably
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similar. In particular, the students all seemed to have had the same initial expectations
of how the transformations would work, and they made the same kinds of errors. This
raises the question: why is there such consistency in how students, of various ages,
learn transformation geometry? My initial expectation was that older students and
adults would be less subject to "misconceptions" about geometric transformations and
better able to carry out independent investigations, due to the more advanced state of
development of their mathematical thinking. Yet this was not the case. The question
of why students of various ages respond in a similar way to a "new" mathematical
topic can, I believe, be productively investigated utilizing the theory of embodied
mathematics. To do so will require examining the domain of transformation geometry
from the perspective of contemporary mathematicians, and from the perspective of a
learner who is meeting the domain, in a formal sense, for the first time.
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Target Domain
Naturally-Continuous Space
with Point-Locations
A set
example, a line,
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planes and linesbeing setsdo not exist independently of the points that constitute
them...A geometrical figure, like a circle or a triangle, is a subset of the points in a
space, with certain relations among the points" (ibid., p. 263).
The transformation geometry microworld was built based on this "modern"
understanding of geometry. The transformations are intended to be understood as
mappings of the whole plane. The geometric figures that appear in on the computer
screen are simply specific subsets of points of the plane that serve to illustrate,
graphically, the effects of a given transformation. When the middle school students
were first shown the transformations, they were asked to describe what was the same
and what was different before and after each transformation. Thus, the notion of
invariance was introduced explicitly into the context of the activity. A task used near
the end of the study with the middle and high-school students required them to find
the symmetries of a set of geometric figures and sort them into groups having the
same symmetries. In general, the goal was to involve the students in working with
geometric transformations the way that a mathematician would, as mappings of the
plane, rather than as simple motions of geometric figures.
Transformation geometry from the learner's perspective
Although the microworld may have been designed with a contemporary mathematical
perspective on geometry in mind, those who use the software as a learning
environment may interpret it in a quite different way. That is, the software tool is a
different instrument to the designer and to the learner, who have different
expectations about how it will work and different interpretations of what they see on
the computer screen (Lagrange, Artigue, Laborde & Trouche, 2001). The learners
who worked with the transformation geometry microworld, whether young people or
adults, brought to it not the mathematician's commitment to the power of formalism,
but instead, a set of intuitions honed through activity and experience in the physical
world. In other words, their understanding of geometry was an embodied one. This is
supported by examining the nature of their interpretations and "errors" in the
microworld.
The first design of the microworld included only the most general version of
three euclidean transformations, translation, rotation and reflection. To use the
REFLECT command, for example, you need to specify the mirror line "over which"
the plane is reflected; to use ROTATE, you need to enter the location of a center
point and an angle amount for the rotation. When the microworld was pilot-tested,
however, many of the students had difficulty with these two commands, and so
simpler, "local" versions were implemented, versions that worked only with the block
letter "L" shape that was the default figure shown on the screen. Specifically, a FLIP
command was created that always reflected across the long "back" of the "L," and a
PIVOT command was created that always turned around the bottom left corner of the
L-shape. These specialized commands were introduced as easier versions of
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REFLECT and ROTATE, and they made it possible for the students to begin working
with the microworld. However, the learning activities created in the microworld
required that the students come to understand the more general commands.
In learning about the general transformations, a number of students exhibited
what I, at that time, referred to as a conceptual "bug" regarding rotation. Instead of
seeing rotation as mapping all the points of the plane around any center point on the
plane, these students expected that a ROTATE command would slide the shape to the
given center point, and then pivot it around it (see Figure 2). In other words, they had
a hard time seeing rotation as occurring "at a distance" from the object. This
"misconception" cropped up among approximately a third of the students in the first
study with middle-schoolers, and among a smaller number of high school and adult
students. In contrast to other mistakes made when using the microworld, the students
did not find it easy to correct their own understanding by further exploration, and I
generally needed to step in and explain how the ROTATE command actually worked.
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results from the studies of transformation geometry could be accounted for within an
embodied perspective.
Transformations: motions or mappings?
Data on how students interacted with the computer microworld indicate that the
conceptualization of transformation geometry of contemporary mathematicians and
that held by learners are quite different. The students' responses to the computer
microworld grow out of an embodied understanding of space (and the plane) as
naturally continuous. When they look at the graphical window of the microworld,
they see a continuous (but normally "invisible") plane that provides a background, on
which geometric figures are located. The commands (the geometric transformations)
are used to move the geometric figures around on top of this plane. By contrast, for
the mathematician, the plane consists of an infinite number of discrete points, and
transformations are simply mappings of those points that preserve some properties
and change others (euclidean transformations preserve size and shape; affine
transformations preserve area, and so on). From the point of view of the discipline of
mathematics as it has evolved since the discretization program, there are no motions
involved in transformations of the plane. These two conceptualizations are contrasted
in the table below:
Learner's Transformations
Mathematician's Transformations
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Dehaene (1997). The number sense: How the mind creates mathematics. Oxford:
Oxford University Press.
Edwards, L. (2002). The nature of mathematics: A personal journey. In A. Cockburn
& E. Nardi (Eds.), Proceedings of the 26th International Conference for the
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