Research On Sonic Components in Recordings
Research On Sonic Components in Recordings
Depth of Sound
Ambience/reverberation
EQ
Dynamics
Sound Effects
EQ Extenuate frequencies
Boosts and Cuts Volume and dynamics (e.g. wah wah frequencies)
Volume change masking Use effects to hide what dou dont want (e.g. string
noise, breathing, drum peddle squeaking)
More faults with live recordings as there is less control
Noise gate: Everything above a certain volume, it lets the sound through
Anything below a certain volume wont be heard
Martika Dupigny-Williams
Dynamics Compression
The more compressed, the more
unnatural the sound
Only lets sound through once it gets above a certain threshold and then stops
Compressor squashes signal so never goes above a certain point
Musical Faults
A musical fault involves a problem that lies with the musician or a mistake linked
with an instrument or equipment that the player has adjusted or fixed themselves
This can be done from a drummer playing out of time, to a guitarist recording a
part without tuning the guitar beforehand
Sonic Faults
A sonic fault is linked with the production and mastering side when it comes to
recording a song
Whereas the musicians are the people to blame when it comes to musical faults,
a sonic fault is to do with the technology side of the recording
Dead Room
Often referred to as dead rooms as they have very little or no reverberation/echo
These rooms are almost in complete silence which is why theyre referred ro as
Dead Rooms
Dead rooms may be perceived as a room that consists of no beats and no beats
and no interruptions in the background
Best used by vocal artists as they can capture the clearest and best sound as it
doesnt consist of any interruptive sounds (producer adds it afterwards)
Surface Types
Studio walls have odd patterns to make it harder for the sound to travel through
Its important that sound cannot travel through walls as it causes sound leaking,
disruption of recording etc
Tricky as sound waves travel frequently, they eventually hit obstacles
A percentage of sound is reflected and the rest is absorbed and passes through
whatever the material is
An echo or reproduction of the sound can be heard if it is designed for the sound
to be captured and absorbed
Reverberation
The perseverance of sound in a particular area or space a period after the
original sound has been produced
Reverberation is caused by sound being produced in abound space or area
resulting to a large number of echoes to compile p and then slowly decease due
to the walls or air absorbing the sound
Sound Proofing
Increasing the distance between source and receiver
Using noise barriers to reflect or absorb the energy of the sound waves
Using damping assemblies
Martika Dupigny-Williams
Studio Based Acoustics
The majority of recording
studios always suffer the issue of having
impressive and expensive instruments and devices but not having a good (silent
enough) recording studio to record high quality productions
As its hard to remember to focus on buying an acoustic environment that wont
cause issues such as sound leakage, disruptive monitoring, or disturbing
recordings frim and by neighbours and generally affecting the quality of the
production from a listeners point of view
When purchasing a recording studio on a budget
Recording within a controlled environment that been built and designed correctly
is likely to produce sound that is more accurate , without using too may special
effects or devices to enhance the recordings quality
Live Room
A recording studio typically consists of a live room, this is the room which live
instrumentals and vocals perform
This is the most soundproof room in the recording studio as other sound doesnt
leak through or out without the demand of the control room
There are also smaller rooms (isolation booths) which mainly accommodate loud
instrumentals such as electric guitars and drums