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Research On Sonic Components in Recordings

This document discusses various aspects of sound components in recordings. It covers topics like how frequency and pitch relate to high and low sounds. It also discusses recording studio design considerations like tuning rooms to instruments and how room size can emphasize different frequencies. Additional topics include sound effects like equalization and compression, as well as distinctions between musical and sonic faults in recordings. Studio elements like dead rooms, soundproofing, and live rooms are also outlined.
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0% found this document useful (0 votes)
158 views3 pages

Research On Sonic Components in Recordings

This document discusses various aspects of sound components in recordings. It covers topics like how frequency and pitch relate to high and low sounds. It also discusses recording studio design considerations like tuning rooms to instruments and how room size can emphasize different frequencies. Additional topics include sound effects like equalization and compression, as well as distinctions between musical and sonic faults in recordings. Studio elements like dead rooms, soundproofing, and live rooms are also outlined.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Martika Dupigny-Williams

Research on Sonic Components in Recordings

Lose the top end of your hearing as you get older


High pitch frequencies like a radar system
Low pitch frequencies can be felt
Distortion extenuates certain frequencies
Frequency: How many timed a sound osculates in a second
High frequency High pitch
Low frequency Low pitch
Studio tuned to a key to reverberate the right sound
Can change rooms to match instruments
As you make a room bigger or smaller it extenuates different frequencies
Sound is measured in decibels
Spectrum from left to right Sonic field Sometimes artificially creates
Speakers balance left, right, centre
Depth perception Closer, further
Proximity effect Further from source, thinner Closer from source, hear more
bassier (more frequencies)
When a sound is higher the waves are closer together (higher frequency sound)
When a sound is lower the waves are further apart (lower frequency sound)
Longer waves pass through thinner materials and curve easily around barriers
Shorter waves are reflected by relatively thin materials and dont bent much
around barriers
Noise is unwanted sound
Signal is what youre trying to hear

Depth of Sound
Ambience/reverberation
EQ
Dynamics

Mix: Overall sound of a recording or performance


Voice is on top/in centre of a mix so its heard and not lost in the mix
Balance of a recording between sounds
Different styles have different mixes for stylistic reasons

Sound Effects
EQ Extenuate frequencies
Boosts and Cuts Volume and dynamics (e.g. wah wah frequencies)
Volume change masking Use effects to hide what dou dont want (e.g. string
noise, breathing, drum peddle squeaking)
More faults with live recordings as there is less control

Noise gate: Everything above a certain volume, it lets the sound through
Anything below a certain volume wont be heard

Martika Dupigny-Williams

Dynamics Compression
The more compressed, the more
unnatural the sound
Only lets sound through once it gets above a certain threshold and then stops
Compressor squashes signal so never goes above a certain point

Musical Faults
A musical fault involves a problem that lies with the musician or a mistake linked
with an instrument or equipment that the player has adjusted or fixed themselves
This can be done from a drummer playing out of time, to a guitarist recording a
part without tuning the guitar beforehand
Sonic Faults
A sonic fault is linked with the production and mastering side when it comes to
recording a song
Whereas the musicians are the people to blame when it comes to musical faults,
a sonic fault is to do with the technology side of the recording
Dead Room
Often referred to as dead rooms as they have very little or no reverberation/echo
These rooms are almost in complete silence which is why theyre referred ro as
Dead Rooms
Dead rooms may be perceived as a room that consists of no beats and no beats
and no interruptions in the background
Best used by vocal artists as they can capture the clearest and best sound as it
doesnt consist of any interruptive sounds (producer adds it afterwards)
Surface Types
Studio walls have odd patterns to make it harder for the sound to travel through
Its important that sound cannot travel through walls as it causes sound leaking,
disruption of recording etc
Tricky as sound waves travel frequently, they eventually hit obstacles
A percentage of sound is reflected and the rest is absorbed and passes through
whatever the material is
An echo or reproduction of the sound can be heard if it is designed for the sound
to be captured and absorbed
Reverberation
The perseverance of sound in a particular area or space a period after the
original sound has been produced
Reverberation is caused by sound being produced in abound space or area
resulting to a large number of echoes to compile p and then slowly decease due
to the walls or air absorbing the sound
Sound Proofing
Increasing the distance between source and receiver
Using noise barriers to reflect or absorb the energy of the sound waves
Using damping assemblies

Martika Dupigny-Williams
Studio Based Acoustics
The majority of recording
studios always suffer the issue of having
impressive and expensive instruments and devices but not having a good (silent
enough) recording studio to record high quality productions
As its hard to remember to focus on buying an acoustic environment that wont
cause issues such as sound leakage, disruptive monitoring, or disturbing
recordings frim and by neighbours and generally affecting the quality of the
production from a listeners point of view
When purchasing a recording studio on a budget
Recording within a controlled environment that been built and designed correctly
is likely to produce sound that is more accurate , without using too may special
effects or devices to enhance the recordings quality
Live Room
A recording studio typically consists of a live room, this is the room which live
instrumentals and vocals perform
This is the most soundproof room in the recording studio as other sound doesnt
leak through or out without the demand of the control room
There are also smaller rooms (isolation booths) which mainly accommodate loud
instrumentals such as electric guitars and drums

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