Fantasy Tropes
Fantasy Tropes
Fantasy Tropes
1.1 Hero
Main article: Hero
Heroic characters are a mainstay of fantasy, particularly
high fantasy and sword and sorcery. Such characters
are capable of more than ordinary behavior, physically,
morally, or both.[5] Sometimes they might have to grow
into the role ordained for them.[6] This may take the form
of maturation,[7] which is often through Coming of Age.
Many protagonists are, unknown to themselves, of royal
blood. Even in so fanciful a tale as Through the LookingGlass, Alice is made a queen in the end; this can serve as
a symbolic recognition of the inner worth of the hero.[8]
Commonly, these tales revolve around the maltreated
hero coming into his or her own. This can reect a wishfulllment dream, or symbolically embody a profound
transformation.[9]
followed him use the conict as a plot device, and often In the Lone Wolf gamebooks, the Dark Lords are an endo not distinguish the sides by their behavior.[3] In some tire race of powerful evil beings.[11] The protagonists of
1
5 RACES
the Overlord video game franchise are classic Dark Lords 4 Medievalism
in the vein of Sauron. The Dark Lord is usually seen as
unmarried, though there has been occasion when one has Many creatures seen in fantasy ction are drawn from the
attempted to claim a bride.
folklore of Europe, and the romances of medieval Europe. Dragons and unicorns are among the most popular
creatures. Other monsters, such as grins, giants, and
goblins also appear. Races of intelligent beings such as
2 Quest
elves, dwarves, and gnomes often draw their history from
medieval or pre-Christian roots. Characteristics of the
Main article: Quest
hero and heroine also frequently draw on these sources as
well.
Quests, an immemorial trope in literature, are common This trope is also very important in the setting of many
in fantasy. They can be anything from a quest to locate of these fantasies. Writers from the beginnings of the
the MacGuns necessary to save the world, to an internal fantasy genre, such as William Morris in The Well at the
quest of self-realization.[12]
Worlds End and Lord Dunsany in The King of Elands
Magic
In The Lord of the Rings trilogy, J. R. R. Tolkien minimized use of the word magic; beings who use such abilities tend to be confused when they are described this way 5 Races
by others. In the Star Wars franchise, the Jedi employ
the use of the Force, an essentially magical power, that Many fantasy stories and worlds refer to their main
grants mystical abilities and heightened senses and skills sapient humanoid species as races, rather than as
to whoever wields it.
species.[19] J. R. R. Tolkien popularized the usage of
In science ction stories, psionics are used to provide the term in this context, and the use of races in the
characters with abilities that are usually seen in fantasy Dungeons & Dragons role-playing games further spread
works and, if called magic, would make the story fantasy the label.[20] Many fantasy settings use the terms race and
species interchangeably, such as the World of Warcraft
instead of science ction.[16]
3
computer game.
In role-playing games, race typically refers to any species
usable as a player character. Older editions of Dungeons & Dragons called the primary non-human player
races (dwarf, elf, gnome, haling, and half-elf) demihumans. Later games such as Shadowrun use the term
metahuman, and dene these humanoid races as subdivisions of Homo sapiens.
Other races include orcs, which J. R. R. Tolkien popularized in Lord of The Rings. As of 2014 they appear
in many fantasy worlds, often depicted as large, green
brutish creatures with more muscle than brains
Other races include various humanoid creatures that appear like animals, such as wolves, bears, boars and other
animal species.
See also
Damsel in distress
References
8 Sources
Anderson, Poul; Miesel, Sandra (1981). Fantasy
(1st ed.). [S.l.]: Tom Doherty Associates. ISBN
0-523-48515-8.
Clute, John (1999). The Encyclopedia of Fantasy
(1st St. Martins Grin ed.). New York: St. Martins Grin. ISBN 0-312-19869-8.
Livingstone, Ian (1982). Dicing with Dragons.
Routledge. ISBN 0-7100-9466-3.
Prickett, Stephen (1979).
Victorian Fantasy.
Bloomington: Indiana University Press. ISBN 0253-17461-9.
Tresca, Michael J. (2010). The Evolution of Fantasy Role-Playing Games. McFarland. ISBN 978-07864-6009-0.
Yolen, Jane (1992). After the King: Stories in Honor
of J.R.R. Tolkien (1st ed.). New York: T. Doherty
Associates. ISBN 0-312-85175-8.
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