Usability Matters-Service Design Field Guide
Usability Matters-Service Design Field Guide
workbook
usabilitymatters.com
page 5
1.
page 07
page 09
ORGANIZATION
SERVICE TYPE
e.g. Hertz
e.g. car rental
1.
2.
3.
notes
1.
2.
3.
notes
page 10
less effort
more effort
less value
page 11
2.
page 13
2. CLARITY OF SERVICE
OFFERING
page 15
ORGANIZATION
SERVICE TYPE
1.
unclear
very clear
2.
unclear
very clear
3.
unclear
page 16
very clear
unclear
very clear
in store
phone
direct
page 17
3.
page 19
3. BUILD LASTING
RELATIONSHIPS
page 21
ORGANIZATION
SERVICE TYPE
hot
playful
serious
discover
enter
level of
engagement
time
page 22
engage
exit
ex
i
ge
disc
o
r
ve
en
t
er
eng
a
Build Lasting Relationships
page 23
4.
page 25
4. LEVERAGE EXISTING
RESOURCES
page 27
ORGANIZATION
SERVICE TYPE
space
amenities
knowledge
partners
resource
uses
1.
2.
3.
1.
2.
3.
1.
2.
3.
page 28
high cost
rigid use
single use
low efficiency
flexible use
multi use
high efficiency
low cost
page 29
5.
page 31
5. ACTOR AUTONOMY
AND FREEDOM
The service ecosystem should fit around the
habits of those involved.
Do not expect people to adapt their life or
work styles to suit the service model.
page 33
ORGANIZATION
SERVICE TYPE
What does
morning
location
mood
tasks
activity
need
motivator
page 34
s
noon
night
12
3
12
9
AM
PM
When does
12
9
12
3
AM
PM
more similar
page 35
6.
page 37
6. GRACEFUL ENTRY
AND EXIT
Provide flexible, natural entry and exit points
to and from the service.
Consider when it is appropriate for actors to
jump in, or to achieve closure.
page 39
ORGANIZATION
SERVICE TYPE
ge
en
t
eng
a
page 40
dis
co
er
it
r
ve
ex
page 41
7.
Set Expectations
page 43
7. SET EXPECTATIONS
Set Expectations
page 45
ORGANIZATION
SERVICE TYPE
1.
2.
3.
page 46
e
ag
en
t
en
g
Set Expectations
dis
c
er
it
er
ov
ex
page 47
8.
page 49
page 51
ORGANIZATION
SERVICE TYPE
more detail
less benefit
more benefit
less detail
page 52
discover
information
1.
enter
engage
too early
just right
too late
discover
information
2.
exit
enter
engage
too early
just right
too late
discover
information
3.
exit
enter
engage
too early
just right
too late
exit
page 53
9.
page 55
9. CONSISTENCY ACROSS
CHANNELS AT ANY SCALE
page 57
ORGANIZATION
SERVICE TYPE
website
website
website
+
+
page 58
in store
website
in store
page 59
10.
page 61
page 63
ORGANIZATION
SERVICE TYPE
discover
enter
engage
exit
frequency
time
1. Discover
2. Enter
3. Engage
4. Exit
page 64
too slow
too fast
too slow
too fast
too slow
too fast
too slow
too fast
quick
savoured
luxurious
efficient
enjoyable
frequent
languid
infrequent
page 65
A.
in the wild
page 67
When you observe a service in the wild that effectively utilizes a service design heuristic,
take note below, and add the corresponding sticker. Collect them all!
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
observation
page 68
service type
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
service type
observation
page 69
When you observe a service in the wild that effectively utilizes a service design heuristic,
take note below, and add the corresponding sticker. Collect them all!
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
observation
page 70
service type
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
service type
observation
page 71
When you observe a service in the wild that effectively utilizes a service design heuristic,
take note below, and add the corresponding sticker. Collect them all!
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
observation
page 72
service type
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
service type
observation
organization
service type
observation
page 73
B.
glossary
page 75
Actor
Any person involved in the creation,
delivery, support, or use of a service.
e.g. a call center agent, an end user, or a
VP of marketing
Artefacts
Physical service touchpoints.
e.g. the London Underground map
Channel
A medium for communication or
delivery. Most services use more than
one channel.
e.g. phone, email, direct mail, website,
store
Heuristics
Best practices, principles, or rules of
thumb.
e.g. The system should always keep
users informed about what is going on,
through appropriate feedback within
reasonable time, is one of Nielsens 10
Usability Heuristics
Journey Map
A visual representation (including
photographs, quotes, and commentary)
of a particular actors experience with
a service. Often time-based showing
multiple channels.
e.g. document providing a narrative
overview of an actors steps and
experience of getting a drivers license
Contextual Research
Investigation that takes place in the realworld environment of the subject being
explored.
Needs
A necessary and/or desired function or
condition. Needs range from high-level to
granular and from tactical to emotional.
Entry Points
Instances of access to a service, where
actors are able to join the service as
customers, providers, or stakeholders.
e.g. a sign-up form on a website
Exit Points
Instances where actors leave the service
as customers, providers, or stakeholders.
e.g. an unsubscribe link in an email
newsletter
Persona
A representation of a user group with
shared needs and characteristics.
Personas are the distillation of primary
research with people.
e.g. PR Manager Jane Doe might be
one of an email marketing companys
personas
Resources
Assets of many types including physical,
knowledge, technological, monetary,
and material, which are used to deliver
a service.
e.g. seed funding for a new venture
page 76
Scale
A level or size of something in
relationship to something else. Service
design considers micro and macro scales,
zooming in on particular touchpoints or
interactions, and zooming out to holistic
overviews of an experience.
e.g. a multinational brand provides
service at a global scale
Service
An exchange of value, tangible and
intangible. Services are often things that
people use but do not own.
Service System
The broader ecology of relationships,
interactions, and contexts of a service.
e.g. all of the components, channels,
resources, and touchpoints, internal and
external, that facilitate the delivering
of mail
Stakeholder
A person, group, or organization directly
or indirectly involved or affected by a
service.
e.g. the CEO of a company or a customer
service representative in a call centre
Stakeholder Map
A visual or physical representation of
the stakeholders in a service and the
relationships between them.
e.g. a diagram showing the various
people, groups, and organizations
directly and indirectly involved in
a service, representing relationships
between them
Touchpoint
A point of contact between an actor and
a service. Touchpoints may or may not
be physical artefacts, and can include
interactions, environments, and objects.
e.g. a customer interaction with a call
center staff person
Wayfinding
Methods for understanding and
navigating within a service system or
environment. Wayfinding artefacts
within a service can be physical,
informational, or environmental.
e.g. store signage that indicates what is
found in each aisle
page 77
page 78
Notes
page 79
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