Painting Armour - Digital Painting Tutorials
Painting Armour - Digital Painting Tutorials
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Contents
Medieval Armour
Greek - Roman
Oriental Japanese
Samurai
Chapter 01
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Chapter 02
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Chapter 3
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Chapter01
Medieval Armour
Gather Information
The first thing I usually do when I get a project
is to collect all of the reference material that I
am going to need. Most of the time you can find
everything you need by just Googling it. Fig01
shows images taken from different museum
websites. It is a good idea to start building up a
Getting Ready
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The Block In
Start by blocking in the main shapes of the
figure (Fig02). At this point you are just trying to
get the basic shapes of the figure, so dont worry
about the details just yet. Next, lay in the basic
colour and shapes for the face (Fig03). I felt the
need for some more colours in the background,
so I added some yellows to the ground and
brought them up behind the character, and also
onto his legs (Fig04).
Chapter 1
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Chapter 1
Chapter01
There are many ways to paint in the highlights,
Medieval Armour
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Chapter 1
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Chapter 1
Chapter01
Medieval Armour
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Medieval Armour
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Chapter 1
then, with the move tool selected, hold down Alt and then left-click.
This will create a duplicate layer. Now go to Effects Surface Control
Apply Surface Texture. A dialogue box appears with the different settings.
Change the Using drop down to Image Luminance (Fig22). Now go
down and make sure that Shine is set to 0. Adjust the Amount to an
amount that looks good to you and then click ok. Finally, just erase out
the parts that you do not want, flatten the image, and you are done. Next
month I will show you how to create Ancient Greek/Roman armour! Keep
your eyes open!
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Chapter 1
Chapter01
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Medieval Armour
Chapter 1
Roman
Soldier
Chapter 02
Chapter02
Roman Armour
Research
The first thing I usually do when I get a project
is to collect all of the reference material that
I am going to need. Most of the time you can
find everything you need by just Googling
it. I found some images (Fig01) from
aurorahistoryboutique.com and www.
globaleffects.com. It is a good idea to start
building up a large reference folder on your
computer so that the next time you need some
armour reference you will already have it. Now
that we have our reference, we can start the
illustration.
Preparation
This painting is going to be done primarily in Photoshop CS2, with a little
bit of Painter IX for adding texture. I have included the Photoshop CS2
brushes I used so that you can try them out. To load them in Photoshop,
click on the Brush tool and then right-click on the canvas. Your Brush
menu should open. In the top-right corner is a small triangle button - click
that and go to Load Brushes, then select the file that is included in this
tutorial. As for what size file you should work in, I always paint at 300dpi,
usually around 3000 pixels wide, depending on whether it is a vertical
or horizontal illustration. This time my image is 2404x2905. I forgot to
mention this in Part 1 of the tutorial, but you can check part 1 - European
Knight - Medieval in the December Issue, so I will bring it up now. If you
are going to be working as a professional illustrator, getting a tablet is a
necessity. I use a 6x8 Intuos III tablet, and I would really recommend it
because of the function buttons on the sides. Having these buttons has
increased my efficiency and speed dramatically. I usually never even have
to use the keyboard except for when I want to resize things or flip my
canvas. Plus, the Intuos III has a larger stylus, which is more comfortable
for your hand. After you install your tablet you need to set up the function
keys and touch strip for Photoshop. I am using a PC, so first click on the
Start button and then go to Control Panel. Look for the Wacom Tablet
Properties icon and double-click it. This will bring up the dialogue box.
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Chapter 2
drawing of a tablet and label the different buttons, as you can see from
Fig03.
The Block-In
First I start by putting in some type of background; in this case I just tried
to put down some interesting brushstrokes. After I have that done, I start
the figure by blocking in the main silhouette. I never do any line drawings
for my illustrations because I find it easier for me to paint in the shapes, as
opposed to using line. For the face I always lay down a base skin colour
and then add in the shapes for the eye sockets and the nose (Fig04).
Now that I am happy with the figure, I start to block in the shapes of the
armour. I am not really sure yet what the armour is going to look like. I
have a basic idea since I am doing a Roman soldier, but since I never do
thumbnails I usually just go with the flow. I always hated doing thumbnails
in school, and once I started freelancing professionally I found that I never
had a client ask for thumbnails, so I just never did them. I probably should,
since it would probably help with my compositions and to give me a better
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Chapter 2
Chapter02
Roman Armour
errors. Even when I do start to detail things I normally try not to zoom
in. I also try to work on one layer as well. The only reason I am working
in several layers on this illustration is because it makes it easier to save
my different steps for this tutorial (Fig07). In this step I just made a minor
change in the colour. I believe I added more blue and cyan. During the
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Chapter 2
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Chapter 2
Chapter02
Roman Armour
down menu. Next you want to pick a darker colour, or else you will risk
overexposing the image very quickly. By using a dark colour you can build
up the highlights in a more controlled manner. Also use a soft brush, like
the airbrush shown in Fig11. In Part 1 of the tutorial series - the medieval
knight - I showed how to add textures from images. This time I used more
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Chapter 2
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Chapter 2
Chapter02
Roman Armour
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Chapter 2
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Chapter 2
Chapter02
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Roman Armour
Chapter 2
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Chapter 2
Ch apte r 03
Gather Information
Just like in the first two parts of the tutorial, I begin by searching for some
good samurai armour reference. I found these from www.baylug.org,
www.artsofthesamurai.com, www.therionarms.com, and some other site
that I do not remember at the moment. Not only will finding good reference
help as a starting point, but you can also see how the armour is put
together and how it works. (Fig01)
Getting Ready
A lot of this tutorial will be a repeat of the first two tutorials, so please bear
with me. I need to go over everything again for those of you who did not
see the first two parts.
This painting is going to be done in Photoshop CS2. I have included the
brushes I used so that you can try them out. To load them just click on
the brush tool and then right click on the canvas. Your brush menu should
open. In the top right corner is a little triangle button. Click that and go to
Load Brushes and select the file that is included in this tutorial. As for
what size of a file you should work in, I always paint at 300dpi and usually
around 3000 pixels wide, depending on if it is a vertical or horizontal
illustration. This time my image is 2279x2984.
One important thing I forgot to mention earlier is remember to save!
I save every couple of minutes as well as saving different iterations.
This way if my file ever becomes corrupted or deleted I will still have a
backup. Usually my naming format is something like name_01, name_02,
name_03, and so on. It is pretty common for me to get up to 30+ iterations
on one illustration. This takes up a lot of memory, but it is worth it. It also
helps when you have to do tutorials!
and I hit ctrl+b to bring up the colour balance dialogue box. I also tilted
The Block In
the figure back. Most of the time when I start an illustration I have no
idea what kind of colours I will be using, so I tend to change them a lot
the background and then I block in the main figures silhouette. (Fig03) I
am working at 25% zoom so that I can see the entire illustration and so
just like the body, I block in the base skin colour just as a flat shape. After
that I wont get bogged down with any details yet. I still try and keep things
that I usually block in the darks, such as the eye sockets and the underside
loose at this stage. (Fig04) At this point I start playing with the colours,
of the nose. (Fig06) Usually it is a good idea to paint the head without the
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Chapter 03
Chapter03
Samurai armour
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Chapter 03
side to make it more interesting and to give it some more form. (Fig11+12)
In the next few stages I am just refining the shapes of the helmet as well
as changing the colours to have more reds and yellows instead of being
so blue. (Fig13) The shape of the menpo (jaw part of the helmet) was
getting confusing when viewed at 25%, so I changed it to a more readable
shape. (Fig14) At this point I am putting in the final details of the face,
like moles and imperfections in the skin. A general rule about painting
faces is that the area around the mouth and jaw is more blue and green
than the rest of the face, especially on males. This is due to facial hair as
well as veins. The part right under his nose looks like a bluish colour, but
it is actually just a desaturated orange. It only looks blue because of the
surrounding colours.
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Chapter 03
Chapter03
Samurai armour
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Chapter 03
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Chapter03
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Samurai armour
Chapter 03
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Chapter 03
Chapter03
Samurai armour
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Chapter 03
Daarken
For more from this artist visit
http://www.daarken.com
Or contact
[email protected]
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Chapter 03
: volume 3