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Particle effects are commonly used to simulate visual phenomena like fire, smoke, and rain in games. This involves rendering many small elements like images or 3D models that have their position, scale, color, and other properties updated over time as a group. The goal is to create an illusion of how the effect looks in real life using thousands of particles. This tutorial will demonstrate creating a snow effect using flake sprites affected by wind and gravity, as well as a fog effect using smoke sprites.

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0% found this document useful (0 votes)
18 views1 page

Test PDF

Particle effects are commonly used to simulate visual phenomena like fire, smoke, and rain in games. This involves rendering many small elements like images or 3D models that have their position, scale, color, and other properties updated over time as a group. The goal is to create an illusion of how the effect looks in real life using thousands of particles. This tutorial will demonstrate creating a snow effect using flake sprites affected by wind and gravity, as well as a fog effect using smoke sprites.

Uploaded by

Testing
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ParticleEffects

Ingamesweoftenhavetosimulatevariousvisualandmotionphenomena,andfrequently
needtodisplaydynamicvisualeffectssuchasfire,smokeandrain.Therearemultiple
wayswecandothisacommonmethodistouseparticleeffects.
Thisinvolvesusinglotsofsmallelementsusuallyimagesorientedtofacethecamera
buttheycouldbedoneusing3Dmodelsaswell.Themaingoalistoupdatetheposition,
scale,colorandotherpropertiesofagroupofmanyparticles(perhapsseveralthousand).
Thiswillcreateanillusionofhowtheeffectlooksinreallife.

Modernparticleeffects:GPUparticlesinthenewUnrealEngine4
Inthistutorialwe'llsimulatetwoeffects:asnoweffectwhichwillconsistofmanyflake
sprites,affectedbythewindandgravity,andasubtlefogeffectwhichwilluseahandfulof
bigsmokesprites.

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