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Blender Tutorial For Beginners - How To Make A Mushroom

This document is a Blender tutorial that teaches how to model a mushroom in 3D. It begins with an overview of the Blender interface and basic navigation tools. It then covers how to add and manipulate objects in Object mode, including deleting the starting cube and adding a new cylinder shape to begin modeling the mushroom. The tutorial also explains how to position the 3D cursor and add new objects centered in the scene.

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Abdul Rahman Sjd
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© © All Rights Reserved
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0% found this document useful (0 votes)
230 views64 pages

Blender Tutorial For Beginners - How To Make A Mushroom

This document is a Blender tutorial that teaches how to model a mushroom in 3D. It begins with an overview of the Blender interface and basic navigation tools. It then covers how to add and manipulate objects in Object mode, including deleting the starting cube and adding a new cylinder shape to begin modeling the mushroom. The tutorial also explains how to position the 3D cursor and add new objects centered in the scene.

Uploaded by

Abdul Rahman Sjd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 64

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BlenderTutorialforBeginners:HowToMakeAMushroom

Blender Tutorial for Beginners: How To


Make A Mushroom
VickiWenderlichonOctober30,2013

Ifyou'renewhere,youmaywanttosubscribetomyRSSfeedorfollowmeonTwitter.Thanksforvisiting!

Itsasad,familiarstory:agameprogrammerwantstocreatea3Dgame,
buthasno3Dmodelstouse!
Ifthissobstorysoundsfamiliar,dontfeelbadyourenotalone.Inthis
situation,youhavefouroptions:
cry
findfree3Dmodelsonline
payanartisttomakesome
createyourownitsnotashardasyouthink!
IfyouvenevertouchedBlenderbeforebutwanttobeabletomakesome
simpleobjectsforuseinyourgame,looknofartherthistutorialisforyou!
Blenderisa3Dmodelingprogramthatwasturnedintoanopensource
projectwhentheoriginatingcompany,NotaNumber,wentbankrupt.Since
then,Blenderhasbecomethedefactomodelingtoolforindiedevelopers.

Learnhowtocreatemushroomsin
Blender

InthisBlendertutorialforbeginners,youlllearnthebasicsetupofBlender
bycreatingacutecreatureyouwillundoubtedlyrecognizefromthe8bit
days.:]ThistutorialwontcovereverythingBlendercando,justthestuff
youneedtoknowtogetstartedmakingobjectsandusingthemingames!
Thistutorialcoversthefollowingconcepts:
Blenderbasicsetup
AddingandtransformingobjectsinObjectMode
EditingtheobjectinEditMode
UnwrappingtheobjectsUVmesh
Creatingatexture
Exportingyourfiles.

Getting Started
Note:IfyoudonthaveBlenderinstalledonyourcomputer,downloadacopyhere.Likeother3Dmodelingtools,Blender
isagraphicallyintensiveapplicationifyoureplanningtoinstallBlenderonanoldercomputer,checkoutthesystem
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requirementsbeforeinstallingtomakesureyourrigwillrunBlenderwithoutalotoffrustratinglag.

OnceyouhaveBlenderinstalled,launchitandyoullbegreetedbyasplashscreen.Clickanywhereoutsideofthesplash
screentogetstarted.Youshouldseethedefaultscenethatcontainsacube,acameraandalamp,asillustratedinthe
screenshotbelow:

Note:Dontseetheelementsabove?SimplyselectFile>Newtogenerateanewscenewiththerequisitestarterobjects.

Theseobjectsarelocatedinthe3DviewthathasX,Y,andZaxes.Theseaxeshelppositionandedityourobjectsin3Dspace.
Tohelptellthemapart,theXaxisisred,theYaxisisblue,andtheZaxisisgreen.Thegridyouseeonthescreenrepresents
theXYplane,andtheZaxisextendsperpendiculartotheXYplane.Youcanalwaysconfirmtheorientationofyourviewby
checkingtheminiaxisinthebottomlefthandcornerofthe3Dview.
Therearefourpanesonthescreenthatyoullusetocreateyour3Dobjects:
Outliner:listsallobjectsinyourscene.
Properties:allowsyoutoeditthepropertiesofwhateverobjectormaterialyouareworkingwith.
3DView:containsalltheobjectsyourecreating.Notethetoolbaratthebottom,youllbeusingthisquiteabitlateron.
ToolShelf:displaysanyrelevantoptionsfortheactionyourecurrentlyperforminginBlender.
Thefollowingscreenshotshowstherelativepositionsofthefourpanesnotedabove:

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Nowthatyouvereceivedthefivecenttouroftheapp,itstimetocoverafewconceptsthatyoullneedbeforecreatingyourfirst
3Dmodel.

Controlling Your View


Navigatingaroundyour3Dviewissomethingyoullbedoingfrequently,soyoushouldgetreallycomfortablewiththe
navigationalcontrols.Theprimarywaystomanipulateyourviewareasfollows:
Torotateyourview:holdthemiddlemousebuttonanddragaround.
Tozoomyourview:usethemousescrollwheel
Topanupanddown:holddownShiftandusethemousescrollwheel
Topanrightandleft:holddownControlandusethemousescrollwheel
Therearetwoviewsforyour3Dscene:orthographic,whichmeansyourobjectisdrawnlinearlywithoutanyperspective
distortion,andperspective,whichmeansthatobjectsfurtherawayinyourviewappearsmaller,andlinesonyourobjects
displayperspectivedistortion.
Thedifferencebetweenthesetwoviewsisillustratedbelow:

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Althoughperspectiveviewlooksmorenatural,youllprobablyfinditeasiertodesignyourobjectsusingtheorthographicview
whereyoucanviewandeditobjectsonaflatplane.Theimagesbelowshowthebenefitofdesigningintheorthographicview:

Thedefaultviewforanewsceneistheperspectiveview.Toswitchbetweenorthographicandperspectiveviews,selectView>
ViewPers/Ortho(fromthetoolbarunderthe3DView)alternatively,press5onthenumpad.Tochooseaspecificpredefined
view,ratherthanrotatingaroundwiththecentermousebutton,choosetheviewfromtheViewmenu,asshownbelow:

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Note:Blenderhasearnedsomenotorietythroughouttheyearsduetoitsdifficultuserinterface.Thankfully,Blender
developershavebeenlisteningtothecommunityandhavemademanyusabilityimprovements,andthereareeffortsto
makeevenmore.However,therearestillafewthingstowatchoutforwhenusingBlender.
Forexample,asyoumayhavenoticedinthepreviousscreenshot,theViewmenuisnotaccessiblefromthestandard
applicationtoolbarrather,itsaccessedfromaBlendergeneratedtoolbar.ThesameistrueforallotherBlenderrelated
functions.

Modeling Windows
Toresizethevarioustoolbarpanels,simplymouseovertheedgeofthepanelandresizeittosuitasshownbelow:

Ifyoumovethepanelalittletoofarandwhoopsitdisappears,clickanddragthelittletransparentplusicontabtopullthe
panelbackout,asshownbelow(notethatifyoudothiswhilethepanelisvisibleitwillcreateasecondarypanel):

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Sometimesyoullwanttohavetwoviewsofyourobjectopenatthesametime.Tocreateanotherviewwindow,clickanddrag
thetriangleatthetoprightorbottomleftofthecurrentwindow,asshownbelow:

Togetridofaviewwindow,clickanddragthetoprighttriangleofthewindowyouwanttokeepontothewindowyouwantto
remove.Thewindowtoberemoveddarkensreleasethemouseandthesecondwindowdisappears,asdemonstratedinthe
followingscreenshot:

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Manipulating Objects in Object Mode


Blenderworksinseveraldifferentmodes.Atthispointinthetutorial,youreinObjectmode(whichyoucanseeinthetoolbar
belowthe3Dview),whereyoucanadd,delete,move,scale,androtateyourobject.Alittlelateron,youllmoveontoEditmode
butfornowyouvegotsomeworktodoinObjectmode.
SelectingObjects
Notethatthecubeinyoursceneshouldhaveayellowoutlinethismeansthatthecubeisselected.Thereareafewwaysto
selectanddeselectobjectsinBlender:
Toselectanobject:clickitwiththerightmousebutton.
Todeselectanobject:shiftclickitwiththerightmousebutton.
Totoggleselectingallobjectsornoobjects:presstheAkey.
DeletingObjects
Youreheretodesignamushroom,notasugarcube,soyoullneedtogetridofthecubefromyourscene.Ifthecubeisnt
selected,clickthecubewiththerightmousebutton,presstheXkey,andchooseDelete.

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3DCursor
Soyourscenehasbeencleared,andyourereadytoaddsomenewshapestoyourscene.Buthowdoyouknowwheretoadd
them?
The3Dcursorshowsyouwherenewobjectswillbeadded,asshownbelow:

Tosetthepositionofthe3Dcursorinyourscene,clickonyourscenewiththeleftmousebutton.
Inthesceneabove,the3Dcursorisnotsettothecenterofyoursceneitsdownandofftotheleftsomewhere.Youllneedto
drawyourobjectcenteredintheview,soyoullneedtomovethe3Dcursorbacktotheorigin.Youcouldtrytoclickontheorigin
withthemouse,buttheresaneasierway.

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Toresetyour3Dcursortotheorigin,chooseObject>Snap>CursortoCenterifyoureafanofkeyboardshortcuts,hitShift+
S>CursortoCenter.
AddingObjects
Nowthatyour3Dcursorisattheorigin,pressShiftAtodisplaytheAddmenu.SelectMesh,andyoullbepresentedwithall
typesofshapesthatyoucanadd.
SelecttheCylindershape,asshownbelow:

Nowthatyouhaveacylinderinyourscene,checkthelefthandpaneltoseewhichoptionsareavailabletoedityourshape.
Theseonlyappearimmediatelyafteryouaddtheobjectandbeforeyouvedoneanyotherediting,sonowsyourchancetoget
thesettingsright!
Modifythefollowingpropertiesinthelefthandpanelasfollows:
Vertices:10
Radius:1.5
Depth:3
CapFillType:TriangleFan
Leaveallotherpropertiesasis.Yourpanelshouldappearasbelow:

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Youcaneitherclickthefieldandtypeinthevalues,oryoucanscrubbackandforthwiththemousetosetthevalues.

Transforming Objects in Object Mode


InObjectMode,youcantransformtheentireobjectbymoving,scaling,orrotatingit.Therearethreewaystotransformobjects:
usingtheshortcutkey,usingthetransformhandles,andusingthetransformpanel.
TransformingwithShortcutKeys
Tousetheshortcutkeystotransformtheobject,firstensuretheobjectisselected.Next,presstheappropriatekeytobeginthe
action,andthenmovethemousetostartthetransform.Thefurtheryoumovethemouse,thegreaterthemagnitudeofthe
translation.
Theshortcutkeysfortransformsareasfollows:
Move:G
Scale:S
Rotate:R
Forexample,toscaleanobject,firstselectit,thenpresstheSkeyandmovethemousetocontrolthescalingofthetransform,as
shownbelow:

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YoucanconstraintransformstoaparticularaxisbypressingX,Y,orZ.ThereforeifyouonlywanttoscalealongtheZaxis,press
S(thenrelease)andthenpressZ(thenrelease).Youcanonlyconstraintooneaxisatatime.
Toacceptthechanges,clicktheleftmousebuttontodiscardthechanges,clicktherightmousebutton.Ifyouveacceptedthe
changes,butthenchangeyourmind,BlenderprovidesthegoodoldCommandZkeystroketoundoyourlastaction.
TransformingwiththeX,Y,ZHandles
Thesecondmethodtotransformyourobjectgivesyoualittlemorecontrolbyusingtheblue,greenandredarrowsthatshowup
whenyouselectanobject.YourcurrentselectionshouldbetheTranslatemanipulator,asshowninthescreenshotbelow:

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Clickthebluearrowonyourobjectwiththeleftmousebutton,anddragupwithyourmouse.Youshouldseetheobjecttranslate
alongtheZaxis.UndothischangebypressingCommandZ.
Next,clicktheScalemanipulatoricon.Clicktheredarrowonyourobjectwiththeleftmousebutton,anddragitaround.Notethat
yourobjectonlyscalesalongtheXaxis.UndothischangeaswellwithCommandZ.TheRotatemanipulatorworksthesame
way.
TransformingwiththePropertiesPanel
Thethirdmethodoftransformingeditingtheobjectpropertiesdirectlyoffersthemostcontrolyoucanusethismethodifyou
needveryspecificcontrolovertheshapeandsizeofyourobject.
Toeditthepropertiesofyourobjectdirectly,gotothePropertiespanelontherighthandsideofthescreenandclicktheObject
icon.ThisbringsupallthepropertiesoftheobjectyoucantransformtheobjectbychangingitspropertiesintheLocation,
Rotation,andScaletables,asshownbelow:

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AnoteaboutmeasuringdistanceinBlender:distanceina3Dspaceisentirelyrelative.Blendermeasuresdistancebyusing
BlenderUnitswhichcorrespondstoonegridspaceinthe3Dviewport.
Ifyoureasticklerfortraditionalmeasurements,youhavetheoptionofswitchingtoMetricorImperialmeasurements.Simply
selectthesceneiconinthepropertiespanel,thenselectyourdesiredmeasurementsystemasshownbelow:

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Forthepurposesofthistutorial,anyinstructionsinvolvingmeasurementsaregiveninBlenderUnits.
ThatcoversmostofwhatyoucandoinObjectMode.Nowitstimetoeditthevertices,edges,andplanesoftheobjectyoull
dothatinEditmode.

Editing Objects in Edit Mode


ToenterEditmode,selecttheobjecttobeeditedandpressTab.
Youllseethattheobjectturnsyellowandalloftheedgeshighlight.Lookdowntothebottomtoolbar,tothreeiconsthatshow
littlecubes.Theseiconstellyouwhichselectmodeyouarein:vertexmode(lefticon),edgemode(middleicon),orfacemode
(righticon),asshownbelow:

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Atthemoment,youreinVertexmode,witheverythinginyourobjectselected.PresstheAkeytodeselecteverything.
Moveyourmouseoveravertexandselectitwiththerightmousebutton.HolddownShifttoselectmultiplevertices.PressA
againtodeselecteverything.
LoopCutandSlide
Atthemoment,yourobjectdoesntlookmuchlikeamushroom,doesit?Beforeyoucandeformyourcylindertolooklikea
mushroom,youllneedtoaddafewmoresegmentstoyourobject.
Toaddsegments,locatetheLoopCutandSlidefunctiononthelefthandsideofthescreen,asshown:

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Moveyourmouseoveryourcylinder,andyoullseeapurpleedgeringshowupmidwaydownthecylinder.
Clicktheleftmousebuttononcethepurpleringturnsyellowindicatingthattheverticesareselectedandmovable.Asyoumove
yourmouse,andtheringwillfollow.Clicktheleftmousebuttononcemoretoplacetheringabout2/3ofthewaytowardthetop,
asshownbelow:

NowpresstheAkeytodeselectallobjectsinyourview.Ifyoudontlikewheretheloopendedup,youcoulduseCommandZto
undotheaction.Alternatively,youcouldmovethelooptoadifferentlocation.Todothis,firstclicktheedgemodeiconandthe
transparencytogglebuttonsasshownbelow:
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ThisputsyouinEdgemodewhereyoucanselecttheedgesofyourobjectsturningontransparencymodeletsyousee
throughyourobjectsothatyoucanseealloftheedges.

Selecting Vertices, Edges, and Faces


YoucouldselecttheedgestobemovedbyclickingthemwithShift+rightmousebutton,butthatcanbecumbersomewhen
youvegotalotofedgestoselect.Fortunately,therearethreeoptionsforselectingedges.
BoxSelect
Boxselectallowsyoutodrawaboxaroundtheitemsyouwanttoselect.
Movetheview(usingthemiddlemousebutton)sothatyoucanseetheloopyouwanttoselect.NowpressBforBoxSelect
mode,holddowntheleftmousebuttonanddrawaboxthatenclosestheedgesyouwanttoselect,asshownbelow:

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Movetheviewaroundtheobjecttomakesureyougotalloftheedgesyouwantedtoselect.Ifnot,Shiftselecttheremaining
edges.
CircleSelect
InadditiontoBoxSelect,youcanuseCircleSelect,whichisjustasitsounds:selectingwithacircleinsteadofabox.
DeselectallwiththeAkey.NowpressCforCircleSelect.Thedottedwhitecircleindicatestheselectionareainuse.Scrollupor
downtoincreaseordecreasetheradiusoftheselectioncirclealternativelyyoucanusePageUpandPageDowntodothe
samething:

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Onceyourcircleencompassestheedgesyouwishtoselect,clicktheleftmousebuttontoselectthem.Nowpresstheleftmouse
buttontoselect.Youcancontinuetoleftclicktoaddtoyourselection.Whenyouaredone,presstherightmousebuttontoexit
circleselectionmode.
LassoSelect
Lassoselectisprobablytheoptionthatyoullfindmostuseful.
PressAagaintodeselectall.NowholddownControlandpresstheleftmousebutton.Dragthecursoraroundyoullseea
dottedwhiteoutlinearoundyourselection,asshownbelow:

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Nowthatyouhaveyouredgeloopselected,itstimetomovetheedgeloopalittlefurtherupyourcylinder.

Transforming Edges, Vertices, and Faces


Transformingedges,vertices,andfacesisverysimilartotransformingtheentireobject:youcandoitbyusingthetransform
handles,theshortcutkeys,orthepropertiespanel.
GodowntothebottomtoolbarandclicktheTranslatemanipulatorthelittlearrowiconnexttothered,blue,andgreenaxes
iconasindicatedbelow:

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TheothertwoiconsareforRotateandScale.
Clickanddragthebluearrow(i.e.,theZaxis)tomovetheselectededgesup.Releasethemousewhentheyarenearthetop,as
so:

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AddabitmoredetailtoyourcylinderbyperformingLoopCutandSlidefunctions.Placethesenewloopstowardthebottomof
yourcylinder,asshownbelow:

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Nowitstimetoaltertheedgesandfacestocreatethetopofyourmushroom!
Youregoingtobeselectingedgeloopsalotluckily,thereisashortcuttoselectingthem.HolddownOption(orAlt),andclick
therightmousebuttonononeofthetopedgesofthecylinder.Thisselectstheentireloopthatcontainstheedgethatyouclick
on,asbelow:

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Youllwanttoscaletheseedgesdowntocreatethetopofyourmushroom.PressStoscaletheedgeloop,anddragthemouse
sothattheedgeloopisabitsmaller,asbelow:

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Clicktheleftmousebuttontotoconfirmthetransform.
Nowyouneedtomakethebottomedgeofthetopofthemushroomlargerthanthetop.Selectthetwoinneredgeloopsnearthe
bottomofthecylinderbyholdingdownShift+Optionandclickingtherightmousebutton,asbelow:

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Becarefultotoselectonlytheverybottomedgeofthecylinder.
PressStoscale,andmovethecursorawayfromthecentertoscalethebottomedgesup,asshownbelow:

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Clicktheleftmousebuttontoconfirmthetransform.
Nowyouneedtomaketheloweredgeofyourmushroomlookalittlethicker.PressAtodeselecteverything,andthenselectjust
theupperedgeloopusingOption+rightmousebutton.Draguponthebluearrowtotransformit,asshownbelow:

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Itslookingmorelikeamushroomnow!Scalethecurrentlyselectededgeloopabittoroundoffthemushroomalittle.PressSto
scale,andpulltheedgeloopinjustabit,asshownbelow:

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Clicktheleftmousebuttontoconfirmthetransform.

Using the Extrude Transform


Yourmushroomheadislookingprettygoodbuteverygoodmushroomneedsastalk!Youlldothisbyusingtheextrudefeature.
Movetheviewaroundsoyoucanseethebottomofthemushroomhead.Ifyouneedtopandownwards,holddownShiftwhile
scrolling.
Youregoingtocreatethestalkbyextrudingthebottomfacesofyourmushroomhead.Beforeyoudothat,youllneedtoscale
thebottomedgeringsothatyourstalkwontbeasthickasyourmushroom.Selecttheedgeloop,pressStoscale,andscalethe
bottomringintoabouthalfthesizeofthemushroomhead,asshownbelow:

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Clicktheleftmousebuttontoconfirmthetransform.
Now,switchtoFaceSelectmodebyclickingtheFaceSelecticon.Turnoffthetransparencytoggleiconsothatitseasiertosee
whatyouareselecting.HolddownControlandclicktherightmousebuttononeachofthetenfacesthatformthebottomofthe
mushroomhead,asshownbelow:

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Gotothelefttoolpanel,andclickonExtrudeRegion.Assoonasyoudoso,yourmousemovementextrudesthosefaces.Using
yourmouse,extrudethebottomfacetoareasonablelengthforamushroomstem,asshownbelow:

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Clicktheleftmousebuttontoconfirmthetransform.
Extrudethefacesonemoretime,sothatyoucancreatetheroundedbottomofthestalk.ClickExtrudeRegion,andextrudethe
facesjustalittlebit,asshownbelow:

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Clicktheleftmousebuttontoconfirmthetransform.
Nowscalethefacesinward.Canyourememberhow?

SolutionInside

Show

Yourmushroomshouldlooklikethefollowingfinespecimen:

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Changing the Object Origin


Yourmushroomissproutingupnicely!However,atthemomentyourmushroomisnotexactlysittingonthegrounditpasses
throughtheXYplane,asshownbelow:

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YoullneedtomoveyourmushroomupwardsalittlebittohaveitsittingproperlyontheXYplane.
Inordertogetitplacedproperly,youwillfirstplacethe3Dcursoratthebaseofyourmushroom(atthecenterofthebottomofthe
stalk),andthenmovetheobjectsorigintothe3Dcursorlocation.
Todothis,hittheAkeytodeselecteverything.Next,switchtovertexselect(byclickingthebuttoninthebottomtoolbar),and
selectthecenterbottomvertexinthestalk,asshownbelow:

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NowpressShiftSandchooseCursortoSelected.The3Dcursorwillmovetothevertexthatisselected.HitAtodeselectall.

HitTabtoswitchtoObjectMode.Noticehowthered,blue,andgreenobjectoriginisupontheXYplane,asshownintheimage
below:

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Youwanttomovetheobjectorigindowntothelocationofyour3Dcursor.GotothetoolshelfandchooseOrigin>Originto3D
Cursor.

Nowyoucanmovetheobjectbyplacingitsoriginatthecoordinates(0,0,0),whichwillputyourmushroomsbasesquarelyon
theXYplane.
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GoovertotheObjecttab,andchangetheZvalueofLocationto0,asshownintheimagebelow:

Dontforgettosaveallyourhardwork!GotoFile>Save,orsimplypressCommandSchoosealocation,nameyourproject
mushroom,thenhitentertwiceorclickSaveAsBlenderFile.

Coloring the Mushroom


Nowthatyourmushroomiscomplete,itistimetobringittolifebygivingitsomecolor.ColoringanobjectinBlenderisdonein
threesteps:
Applyingamaterial
Unwrappingthemeshintoa2Dtexturethatyoucanpainton(calledaUVwrap)
PaintingontheUVwrap

Applying a Material
GoovertothePropertiespanel,andclicktheMaterialsicon,asbelow:

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Therearentanymaterialshereatthemomentbutyoucanaddanewone.ClicktheNewbutton,andyoullseethefollowing
dialogappear:

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ThematerialiscurrentlynamedMaterial.001.Togiveitamoredescriptivename,clickthematerialnameandtypein
mushroom,asshownbelow:

HitEntertoconfirmthenamechange.
Therearelotsofwaysyoucanchangeyourmaterial,butyoulljustleaveitasisnow,sinceyoullbepaintingonthecolorlaterin
thistutorial.

Unwrapping the Mesh


Thenextstepistounwrapthemeshsothatyouhaveaflatcanvastopainton.Thisismuchlikepeelinganorangeandlaying
thepeeldownflatonatable.
YoucanonlyunwrapthemeshinEditmode,soswitchtoEditmodenow(bypressingtab).
Dragoutanewwindowbyclickingthetriangleatthetoprightofthewindowanddraggingittotheleft.Youllneedtwowindows
forthisoperationbecauseyoullneedtoseeyourtextureimagewhilelookingatyour3Dobjectsoyoucanseehowthe3D
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objectlooksasyoupaintthetexture.
ChangetheleftwindowtobeaUV/ImageEditorbyclickingthelittlecubeiconatthebottomleftofthescreenandchoosing
UV/ImageEditor,asbelow:

RightnowtheUVeditorisblank,becauseyouhaventyetunwrappedyourmesh.Gobacktotherighthandwindow,andhitAto
selectall.ChooseMeshfromthebottomtoolbarofthe3Dview,chooseUVUnwrap>SmartUVProject,andselectthedefault
optionswhenthepopupappearsbyclickingOK.
NowintheUVEditor,youwillseeallthefacesofthemushroommappedouttotheblankimage,asshownbelow:

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Thewaythismappedout,yourmeshisntveryeasytopainton.Thegoodthingis,youcantellBlendertounwrapthemesh
differentlyfordifferentfaces!
Gobacktothe3DviewanddeselectallwiththeAkey.Turnonthetransparencytoggleiconandpositiontheviewasshown
below:

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HitBtoenableboxselectandusetheleftmousebuttontodragoutaboxovertheoverthemushroomheadsfaces,asshown
below:

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Now,unwrapthemeshagainbychoosingMesh>UVUnwrap>Unwrap.HereswhatyoushouldseeinyourUVEditor:

Ahthatlooksaloteasiertoedit.YoucanedittheUVmeshinthesamewaythatyouwouldedittheobjectinEditmodeinthe
3Dviewer.Selectfaces,edges,orvertices,aswellasislands(anentiregroupoffaces)bychoosingtheappropriatemodeand
selectingwiththerightmousebutton.

Oncethedesiredmeshitemshavebeenselected,presstheshortcutkey(G,S,orR)forthetransformyouwishtouse.
Giveitatrybyscalingdownthemushroomheadislandmeshsoittakeslessofthespaceavailable.
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Chooseislandmodebyclickingtheislandicon,thenclickonthemeshislandwiththerightmousebutton.Next,pressSto
scale,thenmovethemousetoscaleitdown.Clicktheleftmousebuttontoconfirmthetransform.NextpressGforGrab,and
movetheislandovertothebottomright.Yourmeshshouldlooklikethefollowing:

Nowyoucantransformthestalkinthesamemanner.Gobacktothe3Dviewerandboxselectthestalksfaces,asbelow:

ChooseMesh>UVUnwrap,butthistimechooseCylinder,sincethestalkissortofcylindrical.IntheUVEditor,youmayhaveto
zoomouttoseethefullmesh,buthereswhatitshouldlooklike:

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Scaledownthemesh(usingtheSshortcutkey)andmoveittotheupperleft(usingtheGshortcutkey).Moveyourmouseover
the3DviewandpressAtwice(todeselecteverything,thenselecteverything)sothatallofthemeshfacesfacesareselected
andyoucanseetheentiremeshintheUVeditor,asbelow:

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Creating the Texture


Nowthatyouhaveunwrappedthemesh,youneedtoaddanimageforthemeshtobemappedto.
Themeshmapsthetexturetotheobject.Itssortoflikewrappingapaper2Dworldmaparoundaballtomakeaglobe,likeso:

Gobacktoyour3Dwindow,andclickontheDisplayiconinthebottomtoolbar.ItscurrentlysettoSolid,butchooseTexture
instead.Nowthe3Dviewwilldisplayyourtextureasyouedititsothatyoucanseetheresultofwhatyouaredoing.

DeselectallobjectswiththeAshortcutkey.Thetransparencymodeisnowquitedistracting,soturnyourmodelbacktoopaque
bytogglingthetransparencyiconasshownbelow:

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Notethatsomeofyourmushroomsfacesareblack.Thatsgoingtomakeithardtoseethecolorsasyouapplythem.The
contrastissoseverebecausethereisonlyonelightinthedefaultBlenderscene.Youneedtoplacemorelightsaroundyour
mushroomsothatyoucanseeitbetter.
HitTabtogobacktoObjectModelampscanonlybeaddedinObjectMode.
DeselectyourmushroomwiththeAkey.Moveyour3Dcursortotheareashownbelowwhereyouaregoingtoplaceyourlight:

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PressShiftA,andchooseLamp>Point.Anewlightwillbeplacedatthelocationofyour3Dcursor.Ifyoudontlikewherethe
lampisplaced,usethered,green,andbluetransformarrowsonthelighttomovethelamparound.Youcanseehowthe
mushroomgetslighteronthefacestowardthelamp,asshownbelow

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Ifyoumoveyourviewaround,youllseethattheresstillaproblemareathedarksideofthemushroom.(NowTHATwould
havebeenagreatnameforaPinkFloydalbum!:])Itgenerallytakesthreeorfourlampstolightascenewellenoughtoseeall
thewayaroundanobject.
Placeyour3Dcursorinthegeneralareabehindyourmushroom,andplaceanewlampinthatareabyusingShiftA,then
selectingLamp>Point.Movethelampsothatitlightsupthebackofthemushroom.Now,addafourthlampbelowthe
mushroomsothatthebottomislitup.Tweakthepositionofallfourlampssothatthemajorityofthefacesofthemushroomare
nolongerblack.
Belowyoucanseeallfourlampsplacedinoursamplescene,andwelllitthemushroomisonallsides:

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Nowyoullbeabletoseewhatyourepainting!
SelectyourmushroomagainwiththerightmousebuttonandpressTabtoswitchtoEditmode.PressAtoselectall,andyouwill
seeyourUVshowupontheUVEditor.
ClicktheNewbuttonatthebottomoftheUVEditortoaddanewimagebehindthemeshes.Nametheimagemushroom,and
clickontheColorswatch.SetthecolorparameterstoRed=1.0,Green=0,Blue=0,andAlpha=1,asshownbelow:

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ClickOKtosaveyourcolorsetting.
Wowthatsalotofred!Zoomoutifyouneedtothisiswhatyoushouldsee:

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SavetheimagebychoosingImage>SaveAsImagefromthebottomtoolbar.SaveitinthesamefolderasyourBlender
mushroomfile,forconvenience,andnamethisimagemushroomasshownbelow:

Youvegottheredforthetopofthemushroomnowyouneedtopainttheothercolorsontothemushroom.
Inyour3Dview,godowntotheModebutton(whereitsaysEditMode)andchooseTexturePaintmode,asso:

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Ontheleft,youllseeyourbrushoptions.Movethecursoroveryourmushroom,andyouwillseeawhitecirclearoundit.Thisis
thesizeofyourbrush.Clickonceonthemushroomyoushouldgetawhiteblurrydotasbelow:

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Hmmmushroomsusuallyhavebigwhitespots.Thisisntwhatyouwant,soundoyourbrushstrokewithCommandZ.Goto
thebrushoptionspanel,andscrolldownthepaneltofindCurve.ClickthearrownexttoCurvetoexpanditsoptions,asso:

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Curvedefineshowcoloristransferredwithyourbrush.Currently,youhaveacurvethatgivesyourbrushstrokesasoftedge,as
theopacitydecreasesgraduallytowardtheoutsideofthebrush.Youwantanicecrispedgeonyourcirclesnodropoffin
opacitysochoosetheicononthebottomrighttosetaconstantopacity:

ChangetheStrengthto1.0,likeso:

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Nowclickonthemushroomheadtopaintanotherdot.Asatip,alwaystrytoviewtheareayouarepaintingstraighton,rather
thantiltedawayfromyou,sothatthepaintgoesexactlywhereyouwantitratherthanbeingstretched.Youshouldseethe
followingresult:

Yay,adot!NoticethatyourdotalsoshowsuponyourUVimageintheUVEditor.
Thisisanicestart,butyouwantthedottobealittlelarger.UndousingCommandZ,andchangethebrushradiustoabout45.
Youcaneithertypeinthevalue,orscrubwiththemousetochangethenumber.
Youcanalsomouseovertothemushroom(sothatyourcursorshowsthebrushsize),pressF,thendragthecirclesizeinorout.
Clicktheleftmousebuttontoacceptthenewbrushsize.
Oncemore,clickonthefaceofthemushroomtopaintadot:

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Thatsbetter!
Nowmoveyourviewaroundsoyoucanseeanotherfaceofthemushroom:clickanddragyourviewwiththemiddlemouse
buttonuntilyouhavetheviewpositionedasyouwish.
Ifyouzoominandout,youwillseethatyourbrushsizedoesnotchange.Thismeansthatifyouzoominandpaintadotonthe
mushroom,yourwhitedotwillbesmallerthanthepreviousone.Ifyouzoomin,besuretoincreaseyourbrushsizeaccordingly!
Paintanotherdotonthemushroom.Youllnoticethatwhenthebrushoverlapsanotherplanetiltedawayfromtheview,the
brushstrokewillbedistortedsomewhat,asillustratedbelow:

Ifyoudontliketheresultofyourbrushstroke,simplyundoandtryagain.Continueplacingdotsaroundthetopofthemushroom
asso:

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Dontworryaboutgettingwhiteonthestalkofthemushroomyoullbecoloringthestalklater.
Onceyouaredonepaintingthemushroomtop,gototheUVEditortopaintthestalkbyselectingthePaintviewasshownbelow:

Changethebrushcolortoalighttancolor,likeso:

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IncreasethesizeofthebrushbypressingFanddraggingthebrushcirclebiggerwiththeleftmousebutton,asso:

Nowpaintovertheislandthatisthestalkofthemushroom.Itwillupdateaswellinyour3Dview,asshownbelow:

Finally,youneedtopainttheeyesonthemushroom.Itwouldbeeasiesttopaintthemdirectlyontothemushroom,soreturnto
the3Dview.ZoominanddecreasethebrushsizeusingFanddragthecirclesmallerwiththeleftmousebutton.Finally,change
thebrushcolortoblack.
Thatsityoucanpainttheeyesontooneofthefacesofthestalk,asshownbelow:

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Nowzoominandchangethebrushcolortowhite.Painttwowhitedotsintheupperrightofeacheye,asso:

Tada!YouvenowcreatedyourownMariostylemushroom!Yourentiremushroomshouldlooklikethefollowing:

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Hereswhatyourtextureimageshouldlooklike:

Thelastthingyouneedtodoisexportyourmasterpiecesoyoucanuseitinyourgame.

Exporting Files
Youwillneedthefollowingfilesforuseinyourprojects:
The.objfilefortheobjectdata.
The.matfileforthematerialinformation.
The.pngor.jpgforthetexture.
Beforeyouexport,makesureeverythingisnamedthewayyouwantitithelpstonameeverythingthesame,asyouvedonein
thistutorial.BesuretocheckthattheMaterial,Image,andObjecthaveallbeennamedthesame.
TheonlythingyouhaventrenamedyetisyourObject,soheadovertotheOutlinerpanelanddoubleclickCylindertorename
it.CallitmushroomandhitEnter.
Checkyourmaterial:itshouldalreadybesettomushroom,asso:
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Aswell,navigatetotheMaterialtabandcheckthename,likeso:

Okay,looksgood!Saveyourimageagaintomakesureitisuptodate.
GoovertotheUVeditor,clickonImage,andchooseSaveAsImage.Giveitaname,andsaveitasmushroom.
SaveyourBlenderfileatthispointtoo.
Yourenowreadytoexport!GotoFile>Export,andchooseWavefront(.obj)Thiswillsaveboththeobjectandmaterialfiles.
Namethefilemushroom.
EnsurethatIncludeNormalsandTriangulateFacesarecheckedunderExportOBJ.ChangetheForwardoptiontoYForward
andtheUpoptiontoZUp,asshownbelow:

Thisisrequiredbecauseinthe3Dviewyouwillbeusinginyourgame,thepositiveYdirectionislikelookingforward,andthe
positiveZdirectionislikelookingstraightupintothesky.
ClickExportOBJ.
Congratulationsyouhavecreatedacutecreatureentirelyfromscratch,andexportedthefilessothatyoucanusethemin
yourgame!Youcanusethissameprocesstomakemanysimplecharactersandobjects.

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YoucangetthecompletedBlenderfileshere,ifyouwouldliketocomparethemtoyourownfiles,orjusttoseewhatthefinished
fileslooklike.

Where to Go From Here?


IhopeyouenjoyedthisBlendertutorialforbeginners!IfyouwanttolearnmoreaboutBlender,therearelotsoftutorialsonline:
BlenderTutorialsfromtheofficialBlendersitetheyhaveagreatGettingStartedsection.
BlenderBasicsanothergoodintroductionforbeginners.
BeginnerBlenderTutorialsSpecificallyofinterestaretheonesaboutHowtoEditObjectsandHowToUseModifiers.
Ifyouneedmore,checkouttheBlenderwiki.Itssometimeshardasabeginnertofindexactlywhatyouarelookingfor,butI
foundthatingeneralifIGoogledmyissue,IendedupattheBlenderwiki.
Also,makesuretokeepcheckingbackhereforfutureBlendertutorials.Ifyouhaveanyquestionsorcomments,besuretoraise
themintheforum!
Goforthandconquerthe3Dgameworld!

VictoriaWenderlich
VickiisRayswifeandbusinesspartner.Sheisadigitalartistwhocreatesillustrations,game
art,andalotofotherartordesignworkforthetutorialsandbooksonraywenderlich.com.She
alsorunsgameartguppy.com,whichisawebsitewhereshecreatesfreeandandinexpensive
artassetsforgamedeveloperstouseintheirgames.Whenshesnotmakingart,sheloves
hiking,agoodglassofwine,andattemptingtocreatetheperfectcheeseplate.

Razeware LLC. All rights reserved.

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