Heroes Charge
Heroes Charge
Heroes Charge
Hero
Jan-52
53-71 72 on 90?
Pros
Admiral
50
50
70
Arcane Sapper
18
24
95
Bear Warrior
65
60
70
good dmg
Brute
Chaplain
Cleric
85
36
10
63
36
20
59
50
30
Cloud Walker
90
90
85
many illusions
Commando
99
99
97
haste,agility aura
Death Knight
77
50
50
shield; crusade
Death Mage
85
60
60
Deathgore
Depths Voice
Drunken master
Emberstar
Fallen Dominion
78
40
60
75
90
70
40
87
50
93
75
68
95
40
85
Ferryman
85
61
75
Frost mage
51
75
75
Ice mage
60
60
80
Imperial executioner
Iron Hoof
70
85
72
90
72
85
Lighting Elemental
75
40
30
Lightning Master
75
50
50
Lunar Guardian
70
95
70
Machinist
40
40
85
Master mage
70
55
60
Mountain
50
50
70
Mystic
50
80
95
blind,magic aura
Necromancer
75
65
69
Old curse
90
94
90
freeze,good dmg
Pilot
68
70
80
Poisoned One
Professional Killer
Psychic Sword
75
95
60
65
50
60
60
60
75
cc
blinds
can ult with half energy
Many times ults twice (as it is given when he
dies)
reduce magic resist (4th skill)
dmg,interrupts
95
fireball- every atack is a magic atack, about
800dmg, eating tanks at low lvl
Psychopath
30
30
60
Sapper counter at 5*
Rifleman
70
30
40
Savage One
80
75
68
armor reduction
Shadow Shaman
40
65
60
Shadowleaf
60
85
86
Shallows Keeper
50
78
75
Silencer
45
70
85
Sniper
58
60
65
Soulhunter
79
70
71
Succubus
95
75
60
high dmg,dodgy
Swordmaster
Tusked Storm
55
60
79
Vanguard Warrior
45
40
40
Vengeance Spirit
75
85
92
energy drain, cc
Wandering Spearman
50
75
70
War Chief
70
95
94
Warrior Monk
65
60
70
stuns
Wind Master
85
75
75
stun,pushback
Good hero
combos
Cons
dies fast if no
support
dies fast, Ult miss
alot
no dmg
Only Vip 11
low dmg
dies before ulti
very squishy, even
at full health
AS (for extra
protection)
Mystic, Frost
Mage
AS
Only Vip 11
give enemy team a
lot of energy
ult is lacking dmg
Warchief
?
mystic,magic
team
Ult is a suicide
dies fast
squishy
Shadowleaf and
Lunar Guardian
works nice with
VS
Shadowleaf and
Lunar Guardian
works nice with
VS
physical team to
increase lifesteal
Old Curse
Notes 81-90
Less needed?
Sapper counter
Really a raiding only hero. Some players run him in Arena to burst
Arcane Sapper (risky play)
Nice armor reduction;decent starter tank
Funeral Skill can add extra HP to a wounded sapper or give the tank
extra HP
Has decent damage to single targets and to the whole enemy team,
can silence, and at purple becomes nice because gives an attack
buff.
Insane magic resitance and armor, but low damage
Awesome in all magic teams, is used a lot now, and maybe can
counter sapper.
Pretty much only useful in specific setups
Underrated hero. His ultimate need timing which is bad for arena
Good at beginning; merely average after
Need info
Gives nice attack buffs
If use VW with other tank, his tackle will be useless.
Sign-in award of December of 2014
When entering fight, knocks back opposing AS if he has blinked into
your team. Cloud Walker counter?
Similar to Old Curse in role. Gets better with level due to GS. At
80+, it attacks 4 targets with almost full damage each, easily topping
your team's damage stats.
Good tank