The Under Barrow
Level 1
General
Dungeon History
The dungeon was created by a cult of an evil deity as a maze. Its creators
were destroyed by a terrible discovery, and the dungeon has fallen to ruin
and been rebuilt many times since then.
Dungeon Walls
Reinforced Masonry (DC 15 to climb)
Dungeon Floor
Flagstone
Temperature
Illumination
Corridors
Room #1
Cool
Average (shadowy in corridors, lamps or torches in most rooms)
Burning torches in iron sconces line the corridor
A group of demonic faces have been carved into the walls
Withered corpses are nailed to the corridor walls
A narrow shaft falls into the corridor from above
Scythe Blade: DC 15 to find, DC 10 to disable; +7 to hit against all targets
within a 5 ft. arc, 2d10 slashing damage
A narrow shaft descends from the corridor into the next dungeon level down
North Entry
Trapped Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
Thunderstone Mine: DC 15 to find, DC 15 to disable; affects all targets
within 20 ft., DC 10 save or take 1d10 thunder damage and become
deafened for 1d4 rounds
West Entry
Locked Good Wooden Door (DC 25 to open, DC 15 to break; 15 hp)
Empty
Room #2
North Entry
East Entry
Stuck Strong Wooden Door (DC 15 to break; 20 hp)
Trapped and Unlocked Iron Door (60 hp)
Falling Block: DC 15 to find, DC 10 to disable; affects all targets
within a 10 ft. square area, DC 10 save or take 1d10 damage
Leads to room #8
South Entry
Room Features
Room #3
West Entry
East Entry
Room Features
Room #4
South Entry
Archway
A stone ramp ascends towards the south wall, Someone has scrawled "You
cannot kill it with magic" in goblin runes on the east wall
Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
Archway
A narrow ledge runs along the north and west walls, Someone has scrawled
"The walls listen" on the east wall
Locked Simple Wooden Door (DC 15 to open, DC 15 to break; 10 hp)
Empty
Room #5
South Entry
Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Thunderstone Mine: DC 15 to find, DC 20 to disable; affects all targets
within 20 ft., DC 14 save or take 2d10 thunder damage and become
deafened for 1d4 rounds
Room Features
Room #6
A stream of water flows along a channel in the floor, Someone has
scrawled "Beneath the tomb" on the south wall
Room #6
East Entry #1
Locked Good Wooden Door (DC 20 to open, DC 15 to break; 15 hp)
East Entry #2
Locked Iron Door (DC 15 to open, DC 30 to break; 60 hp) (slides down)
South Entry #1
Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Contact Poison: DC 15 to find, DC 15 to disable; affects each creature
which touches the trigger, DC 11 save or take 1d10 damage
Room #7
South Entry #2
Stuck Good Wooden Door (DC 15 to break; 15 hp)
Room Features
A rope ascends to a wooden platform in the north-east corner of the room,
Screaming fills the room
West Entry
South Entry
Archway
Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Leads to room #9
Room Features
Room #8
North Entry
West Entry
A forge and anvil sit in the north-east corner of the room, Someone has
scrawled "Sharpen thy spear and ready thy shield" on the east wall
Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
Trapped and Unlocked Iron Door (60 hp)
Falling Block: DC 15 to find, DC 10 to disable; affects all targets
within a 10 ft. square area, DC 10 save or take 1d10 damage
Leads to room #2
East Entry #1
Trapped and Unlocked Simple Wooden Door (10 hp)
Ice Dart Trap: DC 20 to find, DC 15 to disable; +6 to hit against one
target, 2d10 cold damage
East Entry #2
Archway
East Entry #3
Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
Room Features
Room #9
North Entry
A tapestry of arcane patterns hangs from the north wall, Burning torches in
iron sconces line the west wall
Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Leads to room #7
South Entry
Room Features
Room #10
North Entry
East Entry
Room Features
Stuck Good Wooden Door (DC 15 to break; 15 hp)
A wooden platform hangs over a deep pit in the north-east corner of the
room, The floor is covered in perfect hexagonal tiles
Locked Strong Wooden Door (DC 20 to open, DC 20 to break; 20 hp)
Archway
Someone has scrawled "Explosive runes" on the north wall, A stream of
water flows through the room
The Under Barrow
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