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Intro To Computer Systems

This document provides an introduction to computer systems. It discusses the definition of a computer, its components, and how it processes data and information. The document also explores the various uses of computers for both individuals and organizations. A brief history of computers is given, outlining the evolution from mechanical calculating devices to modern digital computers through different generations of technology like vacuum tubes, transistors, and integrated circuits.

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0% found this document useful (0 votes)
65 views

Intro To Computer Systems

This document provides an introduction to computer systems. It discusses the definition of a computer, its components, and how it processes data and information. The document also explores the various uses of computers for both individuals and organizations. A brief history of computers is given, outlining the evolution from mechanical calculating devices to modern digital computers through different generations of technology like vacuum tubes, transistors, and integrated circuits.

Uploaded by

adnan mukhtar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Introduction to Computer Systems

By
Farhan Ahmad
[email protected]

Department of Chemical Engineering,


University of Engineering & Technology Lahore

Introducing Computer Systems


Exploring computers and uses
Looking inside the computers

Exploring Computers and Uses

Definitions

Computer for Individual Users


Computer for Organization

Computer

A computer is a machine that reads, stores, manipulates and


displays data.
A computer is a machine that manipulates data according to a set
of instructions called a computer program.
The program has an executable form that the computer can use
directly to execute the instructions.

Processing
Data
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Information

Computation
"In a general way, we can define computing to mean any goal-oriented

activity requiring, benefiting from, or creating computers.

Thus, computing includes:


Designing and building hardware and software systems for a wide
range of purposes
Processing, structuring, and managing various kinds of information
Doing scientific studies using computers

Making computer systems behave intelligently


Creating and using communications and entertainment media

Finding and gathering information relevant to any particular


purpose, and so on.

Computation

The term "computing" is also synonymous with counting and


calculating.

The discipline of computing is the systematic study of algorithmic


processes that describe and transform information: their theory,
analysis, design, efficiency, implementation, and application.
The fundamental question underlying all computing is "What can
be (efficiently) automated?"

Computation

The term "computing" is also synonymous with counting and


calculating.

The discipline of computing is the systematic study of algorithmic


processes that describe and transform information: their theory,
analysis, design, efficiency, implementation, and application.
The fundamental question underlying all computing is "What can
be (efficiently) automated?"

Digital vs Analog Computers

A digital computer uses distinct values to represent the data


internally. All information are represented using the digits 0s and
1s

Analog computer is a computer that represents data as variable


across a continuous range of values.

Characteristics of Computer systems

Speed: The computer can process data very fast, at the rate of
millions of instructions per second.

Accuracy: Computer provides a high degree of accuracy.


Diligence: Computers are capable of performing any task given to
them repetitively.

Storage Capability: Large volumes of data and information can


be stored in the computer and also retrieved whenever required.

Versatility: Computer is versatile in nature. It can perform


different types of tasks with the same ease.
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History of Computer systems

Two Eras:
Mechanical Age Before 1945
Electronic Age After 1945

Divided into different generations:


First Generation

( 1940 1956 )

Second Generation ( 1956 1963 )

Third Generation ( 1964 1971 )


Fourth Generation ( 1971 1977)
Fifth Generation
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( 1977 Todate )

History of Computer systems

Calculating Machines ABACUS was the first


mechanical calculating device for counting of
large numbers.
Napiers Bones was a mechanical device built
for the purpose of multiplication in 1617 AD.
by an English mathematician John Napier.

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Slide Rule was developed by an English

mathematician Edmund Gunter in the 16th


century.
Pascals Adding and Subtraction Machine was

developed by Blaise Pascal. It could add and


subtract. The machine consisted of wheels,
gears and cylinders.

Leibnizs Multiplication and Dividing Machine


was a mechanical device that could both
multiply and divide. The German philosopher
and mathematician Gottfried Leibniz built it
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around 1673.

Punch Card System was developed by Jacquard


to control the power loom in 1801. He invented
the punched card reader that could recognize
the presence of hole in the punched card as
binary one and the absence of the hole as
binary zero.

Babbages Analytical Engine An English man


Charles Babbage built a mechanical machine to
do complex mathematical calculations, in the
year 1823. The machine was called as difference
engine.
Holleriths Punched Card Tabulating Machine
was

invented by Herman

Hollerith. The

machine could read the information from a


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punched card and process it electronically.

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Generation of Computers
Vacuum tube

1946 1957

Transistors

1958 1964

Small Scale Integration

1965 1968

Upto 100 devices

Medium Scale Integration

1968 1971

100 3000 devices on a chip

Large Scale Integration

1972 1977

3000 100,000 on a chip

Very Large Scale Integration


100,000 100,000,000 devices on a chip

Ultra Large Scale Integration


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Above 100,000,000 devices on a chip

1978 to date

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a. Vacuum tube

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b. Transistor

c. IC Chip

Computer for individual user

Desktop computers
Workstations
Notebook computers
Tablet computers
Handheld computers
Smartphones

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Computer for organizations

Network server
Mainframe computers
Minicomputers
Super computers

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Application of Computers
Put

Education
Entertainment
Sports
Science and Engineering
Medical
Organization/Management
Home

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