World of Workout Paper
World of Workout Paper
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9 authors, including:
Daniel Goldberg
15 PUBLICATIONS 60 CITATIONS
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Author Keywords
RELATED WORK
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activities but either focus solely on short or longterm motivation. For full benefit to the user, the
application should utilize both forms to
encourage the user to become and stay fit. The
key is to find a balance using a myriad of
motivation techniques in an integrated system to
captivate the user.
Computer-Based Motivation
IMPLEMENTATION
System Architecture
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Gameplay
RESULTS
Fatigue factor
Feature
Average
Rating
Accuracy of movement
tracking
4.67
4.83
4.39
4.13
Push-up measurement
accuracy
3.50
Cruches measurement
accuracy
4.00
Ease of Accelerometer
Measurement
3.83
Variety of Activities
4.83
Recognition of Character
Improvement
4.61
Game Enjoyment
3.89
Likelihood of Future
Gameplay
3.72
Recognized Correlation of
Exercise to Game
4.06
4.06
Motivation to Exercise
3.94
4.25
Pattern Recognition
CONCLUSION
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[1] Goh Kim Nee; Bakar, M.S.B.A., "Androidbased exercise application," Computer &
Information Science (ICCIS), 2012
International Conference on , vol.2, no.,
pp.1105,1109, 12-14 June 2012
[2]Svendsen, G.B.; Soholt, Y.; Munch-Ellingsen,
A.; Gammon, D.; Schurmann, A., "The
Importance of Being Useful and Fun:
Factors Influencing Intention to Use a
Mobile System Motivating for Physical
Activity," System Sciences, 2009. HICSS
'09.
42nd
Hawaii
International
Conference on , vol., no., pp.1,10, 5-8 Jan.
2009
[3]Fogg:2009:BMP:1541948.1541999,A
behavior
model
for
persuasive
design,
Proceedings
of
the
4th
International Conference on Persuasive
Technology, Persuasive '09,2009
ACKNOWLEDGMENTS
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[10]
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