Automation Manual 1608
Automation Manual 1608
Operators Manual
Revised
5-18-12
Written for Automated Processes Incorporated
by Daniel Pfeifer
2012
Table of Contents
1.0
Overview
1.1 Introduction and Features
2.0
3.0
Software Overview
3.1 Starting the Automation Package
3.2 Software Organization
3.3 Software Navigation
3.3.1
Page and Navigation Buttons
3.3.2
Jog-Wheel
3.3.3
Navigation Procedures
3.3.4
Text Entry
3.3.5
Screen Capture
3.4 Status Page and Main Menu
3.4.1
Status Page Button
3.4.2
Status Page
3.4.3
Select All Button
3.4.4
Main Menu
3.5 Project Pages and Menus
3.5.1
Project Pages Button
3.5.2
Mix Tree Page and Menu
3.5.3
Groups Page and Menu
3.5.4
Snapshots Page and Menu
4.0
File Management
4.1 Project Files
4.2 File Structure
4.3 Memory Card
4.3.1
Format A Memory Card
4.4 New Project
4.5 Open Project
4.6 Mix Export & Import
4.7 Snapshot Export & Import
4.8 Card Reader
4.8.1 File Back-up
4.8.2 Renaming Projects and Files
4.8.3 Deleting Projects and Files
4.8.4 Firmware File
5.0
Automation Concepts
5.1 Mix Pass and Mix Tree Concepts
5.1.1
Mix Passes
5.2 Manual Mixing
5.3 Initial Positions
5.3.1
Setting Initial Positions
5.4 Creating a New Mix and Project
5.5 End-Of-Pass Processing
5.6 Timecode and Synchronization
5.7 Function Enables
5.8 Low Memory Warning
6.0
Automation Modes
6.1 MANUAL
6.2 READ
6.3 UPDATE
6.4 WRITE
6.5 Automation Mode Assignment
6.5.1
Status Page Mode Assignment
6.5.2
Fader Mode Assignment
7.0
Automation Sub-modes
7.1 None
7.2 STATIC
7.3 LATCH
7.4 TOUCH WRITE
7.5 MUTE WRITE
7.6 Automation Sub-mode Assignment
7.7 Online Fader Trim
8.0
9.0
Automation Procedures
9.1 Starting a New Mix
9.1.1
New Mix in a New Project
9.1.2
New Mix in an Existing Project
9.1.3
Tips for Working on a Mix
9.2 Make a Mix Current
9.3 Change the Glide Rate
9.4 Export a Mix
9.5 Import a Mix
10.0
Global Functions
10.1 Kill Mix
10.2 Auto Safe
10.3 Bridge Gaps
10.4 Auto Takeover
11.0
12.0
Groups
12.1 Groups Page
12.2 Enable Groups
12.3 Group Masters
12.3.1
Insert Group Masters and Members
12.4 Groups Menu
12.4.1
New Group
12.4.2
Edit Group
12.4.3
Delete Group
12.4.4
Disable/Enable Group
12.4.5
Coalesce & Delete Group
12.4.6
Coalesce & Keep Group
12.4.7
Coalesce w/Audio Master
12.5 Default Groups
12.5.1
Saving Default Groups
12.5.2
Reloading Default Groups
12.6 Group Setup Procedures
12.6.1
Enabling Groups Globally
12.6.2
Create a New Group
12.6.3
Edit an Existing Group
12.6.4
Delete a Group
12.6.5
Disable a Group
12.6.6
Enable a Group
12.6.7
Coalesce a Group
13.0
Snapshots
13.1 Snapshots Page
13.2 Snapshots Menu
13.2.1
Project: Load Snapshot
13.2.2
Project: New Snapshot
13.2.3
Project: Delete Snapshot
13.2.4
Project: Export Snapshot
13.2.5
Project: Import Snapshot
13.2.6
VSS File: Load Snapshot
13.2.7
VSS File: New Snapshot
13.3 Default Positions
13.3.1
Saving Default Positions
13.3.2
Reloading Default Positions
13.4 Snapshot Procedures
13.4.1
Create a New Snapshot (Project)
13.4.2
Load an Existing Snapshot (Project)
13.4.3
Delete a Snapshot (Project)
13.4.4
Export a Snapshot (Project)
13.4.5
Import a Snapshot (Project)
13.4.6
Load a Snapshot (VSS File)
13.4.7
Create a New Snapshot (VSS File)
14.0
DAW Control
14.1 DAW Configuration
14.2 DAW Enable
14.3 DAW Controls
14.4 Shift Channels
14.5 DAW Control Applications
14.6 DAW Control Procedures
14.6.1
Using the console control surface to control a DAW
15.0
16.0
17.0
1.0
Overview
Leveraging our prior experience with console automation in combination with extensive customer input,
API has developed a proprietary, easy-to-use Automation Package for the 1608 console and 1608EX 16channel expander.
Snapshots: Capture, store, and load static snapshots of faders, mutes, and inserts
Full automation of all Channel faders, Program Masters, and Group Masters
Fader control
Intuitive hardware and software interface (We work the way you work!)
Expandable to 48 channels
2.0
Jog Wheel: Selection tool within software windows and entry fields
Group Master Faders (G1 & G2): Two (2) dedicated Group Master Faders
The image on the previous page illustrates the location of each control grouping of the Automation
Controller. Each of these components will be explained in detail in the following sections of this
manual.
2.1.1
LCD Display
The Automation Controller is equipped with a color 2 X 3 LCD Display. Together with
the lights on the 948B Fader Modules, the LCD Display provides the primary visual
interface with the system. It displays the status and project software pages, menus, and
allows user interaction using the navigation buttons and jog wheel.
2.1.2
Each of these buttons will be explained in detail in subsequent sections of this manual.
2.1.3
2.1.4
2.1.5
Reset Button
A recessed RESET button is included on the Automation Controller (next to
the MEMORY-CARD slot). Pressing this button will immediately reboot the
automation system.
2.1.6
Faders:
100mm,
touch
sensitive fader with classic API
control cap
2.1.7
2.1.8
Faders: Eight (8) 100mm, touch sensitive faders with classic API control cap
Automation Controls: Buttons and indicators for automation control for each fader
DAW Mode Button: Activates the DAW worksurface for that 8-channel module
Fader modules are controlled by the Automation Controller. If a fader module fails, most parts of
the fader and input modules under its control will stop working. However, the audio paths will
continue to operate. No mix data is stored in the FCM, so a FCM failure will not cause any loss of
data.
If automation has been added to a non-automated 1608, the 948B Fader Modules will replace the
originally installed 448B Fader Pack.
The 948B Fader Module and its controls will be explained in detail in subsequent sections of this
manual.
Fader NULL Indicators: Up and down indicators that show the offset
between the written automation data and the physical fader position.
The image below illustrates the location of each automation/DAW control and indicator. Each of
these components will be explained in detail in subsequent sections of this manual.
The automation and DAW controls included on each fader will be explained in detail in subsequent
sections of this manual.
MIDI I/O (DAW CONTROL): 5 In and 5 Out MIDI ports on a female 25-pin D-sub connector
(MIDI Out 5 is not currently used)
EXPANDER AUTOMATION 17-32: Automation data interface for 1608EX Expander, channels
17-32 on a female 25-pin D-sub connector
EXPANDER AUTOMATION 33-48: Automation data interface for 1608EX Expander, channels
33-48 on a female 25-pin D-sub connector
SMPTE LTC: Balanced, line-level input for SMPTE Longitudinal Time Code (LTC) on a female
3-pin XLR connector
AUTOMATION POWER: Connection to the Automation Power Supply on a male 4-pin XLR
connector
1608 Rear Panel Automation Interface
940B Automation Controller (ACM): System computer and primary control panel
948B Fader Control Module (FCM): 8-channel fader control module, fader, and mute
Rear Panel: Interface with DAW, Timecode, Automation Power Supply, and Expander(s)
3.0
Software Overview
3.1 Starting the Automation Package
The Automation Package will boot up when the Automation Power Supply is switched on.
After initialization screen the emergency
recovery screen will appear for a brief
period and the KILL MIX button will start
flashing.
Pressing the KILL MIX button while its
flashing and this screen is displayed, will
cause the system to reload the firmware
file stored on the Memory card. For details
regarding
emergency
recovery,
See
section 16.3 Emergency Recovery.
Status Page & Main Menu: System status and global operations
Mix Tree Page & Mix Menu: Mix pass storage, recall, and editing
Snapshots Page & Snapshots Menu: Snapshot creation, recall, and editing
Many menu items open dialog boxes that contain the parameters, selection fields, and entry fields
related to that function.
IMPORTANT NOTE: Pressing the STATUS PAGE button will immediately close any
open page, menu, or dialog box and open the Status Page. In
addition to its normal function, this serves as a panic
button that will return the user to Status Page no matter
what.
PROJECT PAGES: Pressing this button will cycle through the Project Pages
Pressing this button opens the menu for the current page.
Pressing this button will close an open menu
The MENU button works as a back-space key in text-entry fields
Illuminates when a menu is open
ESC (Escape): Pressing this button will exit from the current menu, list, pulldown menu, or text-entry field.
Pressing this button will not exit a dialog box. Only selecting CANCEL
or OK will exit a dialog box.
SEL (Select): Pressing this button will select the highlighted item on a page,
in menu, dialog box, list, or text-entry field.
3.3.2
Jog-Wheel
Jog-Wheel: The Jog-Wheel is used highlight items within a page,
menu, dialog box, or list.
3.3.3
Navigation Procedures
Page Navigation: Use the following procedures to navigate software pages:
1.
Open the page with the operations to be performed using the STATUS PAGE or
PROJECT PAGES buttons.
2.
Use the Jog-Wheel to highlight the needed item within the page.
3.
Press the SEL (Select) button to select or activate the highlighted item
2.
Press the MENU button to open the menu for that page.
3.
Use the Jog-Wheel to scroll through the list of menu items and highlight the needed
item.
4.
Press the SEL (Select) button to select the highlighted menu item.
5.
NOTE: A Project must be open for the Mix Tree Menu and Snapshots Menu and their
associated dialog boxes to be available.
Dialog Box Navigation: Use the following procedures to navigate software dialog boxes:
1.
2.
Press the MENU button to open the menu for that page.
3.
4.
Press the SEL (Select) button to select the highlighted menu item and open its
dialog box.
5.
Use the Jog-Wheel to highlight the needed item in the dialog box.
6.
Select an item
Activate the cursor in a text-entry field (see section 3.3.4 Text Entry)
7.
8.
To close a dialog box highlight either Ok or Cancel and press SEL (Select):
OK: Selecting Ok will apply the changes made within the dialog box and
then close the box.
Cancel: Selecting Cancel will close the dialog box without applying any
changes made within it.
NOTE: Pressing ESC (Escape) will not close a dialog box. Only highlighting
Cancel or Ok and pressing SEL (Select) will close a dialog box.
3.3.4
Text Entry
Text is used to name Projects (Title and File Name), Mixes, Groups, and Snapshots.
Accordingly, text can only be entered in the text-entry fields in dialog boxes.
Since the Automation Controller does not have a keyboard, text is entered using the JogWheel and navigation buttons.
The following steps will outline the procedures needed to enter a name or label in a textentry field:
1.
Navigate to the page, menu and dialog box with an operation that contains textentry fields. Entering a Title in the New Project dialog box will be used for this
example.
The New Project dialog box to
the left was opened by selecting
New Project from the Main
Menu from the Status Page.
The New Project default text is
shown in the Title and
Filename text-entry fields.
2.
Use the Jog-Wheel to highlight the desired text-entry field and press the SEL
(Select) button. A flashing cursor will appear at the beginning of the text-entry field.
Text can be entered at this point, but it might be desirable to start with a blank
text-entry field.
3.
Rotate the Jog-Wheel clockwise to move the cursor to the end of the existing text.
4.
Press the MENU button repeatedly to back-space through the existing text,
deleting the last character with each press.
5.
Press the SEL (Select) button to open the character selection tool. A blinking letter
A will appear in the text-entry field.
6.
Rotate the Jog-Wheel to scroll through the available characters to arrive at the
needed character.
7.
Press SEL (Select) to accept the character shown. The selected character will be
entered and the text-entry field will be ready for the next character.
8.
Press SEL (Select) again to reopen the character selection tool to enter the next
character.
9.
10. Repeat steps 1-9 until the complete text has been entered.
12. Press ESC (Escape) to exit the text-entry field. The Jog-Wheel will return to
highlighting the different items within the dialog box.
When the text selection tool is open, the characters will appear in this order when the
Jog-Wheel is rotated:
Clockwise:
Upper-case Letters
Lower-case Letters
Numbers
Punctuation & Symbols
Blank Space
Counter-Clockwise:
Blank Space
Punctuation & Symbols
Numbers
Lower-case Letters
Upper-case Letters
NOTE: Only upper-case letters and numbers can be entered in the Filename textentry field in the New Project dialog box.
3.3.5
Screen Capture
At any time, the image of currently displayed page, menu, or dialog box can be captured as
a bitmap (.BMP) file.
Pressing KILL MIX and STATIC simultaneously will capture the currently displayed image.
The image will be stored as a .BMP file in the SCRNSHOT
folder on the memory card.
IMPORTANT NOTE: Pressing the STATUS PAGE button will immediately close
any open page, menu, or dialog box and open the Status
Page. In addition to its normal function, this serves as a
panic button that will return the user to Status Page no
matter what.
3.4.2
Status Page
The Status Page is the primary software interface for automation operation. It provides the
information and controls needed for easy and efficient automation of channel Faders, Mutes,
and Inserts.
Project Information:
o Project: Name of currently loaded project file
o Mix: Name of currently loaded mix (current mix)
o TC: Time Code information:
Time code source (LTC = SMPTE time code, MTC: MIDI time code)
The various areas of the Status Page will be explained in detail in the following sections of
this manual.
3.4.3
This button only applies to the channel grid on the Status Page
Channel selection from the Status Page is covered in detail in section 6.5.1 Status Page
Mode Assignment.
3.4.4
Main Menu
To open the Main Menu, open the
Status Page and press the MENU
button.
Use the Jog-Wheel to highlight the
needed menu item.
Press SEL (Select) to open the dialog
box for that item.
Fader Operations:
o Position Faders: Set faders to a defined decibel level
o Demo Functions: Operation of the three fader demonstrations
3.5.2
Mix Management: Apply the selected operation to the mix selected in the Mix Tree
o Make Current: Make the selected mix the current mix
o Delete Mix: Delete the selected mix from the Mix Tree
o Export Mix: Save the selected mix as a mix file
o Import Mix: Add an existing mix file to the Mix Tree
Mix Editing: Apply the selected operation to the mix selected in the Mix Tree
o Mix Properties: Change the mix name, glide rate, and color
o Copy/Swap: Copy or swap automation data between channels
o Clear Data: Clear automation data within a mix
o Offline Trim: Apply a level offset to fader data
The Mix Tree Page and Mix Menu will be explained in detail in section 8.0 Mix Tree Page.
3.5.3
Group Management: Apply the selected operation to the group selected on the
Groups Page
o New Group: Create a new group
o Delete Group: Delete the selected group from the Groups Page
o Disable/Enable: Disable or enable the selected group
3.5.4
4.0
File Management
The 1608 automation software is designed for easy management of the various files generated by the
system during use. The Main Menu, Mix Tree, and Snapshot Page are the primary tools for file
management. Projects are stored on commonly available memory cards.
Project File (.VPJ): The primary software file that is generated by the system for each
recording. It contains the Mix Tree (mixes), Groups, and Snapshots that are associated
with the recording.
Mix Files (.VMX): Mix files are the data files that are created and used by the automation
package. Every time a new mix is generated by the system, a new mix file is created. Mix
files are stored in the open projects folder and are displayed in the Mix Tree. Mix files can
be exported and imported for use with other projects. Groups are stored as part of the
mix files.
Snapshot Files (.VSS): Snapshot files store static fader, mute, and insert positions, that
can be recalled for later use. Snapshot files are stored virtually within the Snapshots Page
within the Project file, but actual files are not created unless the export function is used.
Snapshot files can be exported and imported for use with other projects.
Firmware File (.bin): The firmware file contains the application programs that the
Automation Controller (ACM) and Fader Control Modules (FCM) use for operation. It is
stored in the root directory of the memory card.
Screenshots (.BMP): Bitmap screenshot files contain images of the display screen
captured by the system.
Mix files are generated automatically and stored within the open project folder
Mixes and snapshots can be exported as separate files and stored anywhere on the
memory card*
The root directory of the memory card contains the PROJECTS folder, SCRNSHOT
folder, and the firmware file.
The project files and folders are typically organized as illustrated in the diagram below. Example
file and folder names are shown in parentheses.
* Exported snapshot and mix files can be saved anywhere on the memory card, but project
folders are recommended for efficient organization.
When a new project is created, a project folder that contains the project file and the initial mix file
is created. Subsequent mix files will be stored in this folder as they are created by the system.
Exported mix and snapshot files may be stored in this folder as well.
Individual projects folders are stored in the PROJECTS folder by default. This folder is stored in
the root directory of the memory card. Backing up the PROJECTS folder will backup all the
projects within it.
4.3.1
Enter the name of the new project folder in the Title: text-entry field.
Enter the name of the new project file in the Filename: text-entry field.
23.976
24
25
29.97 (default)
29.97 drop
30
Choose the Basis for the new project.
Current Positions: Creates a new default mix in the Mix Tree (Mix 1) and uses the current
positions of the faders, mute and insert switches as the initial positions.
Current Mix: Uses the current mix in the ACM as the first mix in the Mix Tree of the new
project.
Default Positions: Creates a new default mix in the Mix Tree (Mix 1) and uses the Default
Positions as the initial positions and includes the Default Groups.
A Project Created message will be displayed and the new project will
become the current project
The dialog box will close and the display will return to the Status Page. A new project folder with
the entered name will be created in the PROJECTS folder on the memory card. The new folder will
contain the new project file with the entered name and selected parameters. The default mix (Mix
1) for the new project will be the current mix.
Highlight Cancel and press the SEL (Select) to cancel the new project and close the dialog box.
NOTE: Pressing ESC (Escape) will not close the dialog box. Only highlighting Cancel or OK
and pressing SEL (Select) will close the dialog box.
Mixes can be exported from an open project for use in other projects. Accordingly, exported
mixes can be imported into other 1608 projects.
Mix files are exported as .VMX files.
4.6.1
Export Mix
The Export Mix menu item facilitates the export of the
highlighted mix as a .VMX mix file.
An exported mix remains in the Mix Tree and is not deleted
as a result of using this function.
To export a mix from a project, highlight it in the Mix Tree
and select Export Mix from the Mix Menu.
4.6.2
Import Mix
The Import Mix menu item facilitates the importing of
.VMX mix files into the currently open project and Mix
Tree.
To import a mix into a project, open the Mix Tree and
select Import Mix from the Mix Menu.
Export Snapshot
Snapshots can be exported from the Snapshots Page for use in other projects.
The Export Snapshot menu item facilitates the export of
the highlighted snapshot as a .VSS snapshot file.
An exported snapshot remains on the Snapshot Page and
is not deleted as a result of using this function.
To export a snapshot as a .VSS file, highlight it on the
Snapshots Page and select Export Snapshot from the
Snapshots Menu.
4.7.2
Import Snapshot
Snapshots can be imported to the Snapshots Page of an open project.
The Import Snapshot menu item facilitates the importing
of .VSS snapshot files into the currently open project and
Snapshots Page.
To import a snapshot into a project, open the Snapshots
Page and select Import Snapshot from the Snapshots
Menu.
File Backup
To make a backup of the project folders and files on the memory card, connect the card
reader to an external computer and insert the card.
Open the memory card on the computer and copy the project folders and files to the
computer hard drive or other connected storage device.
When a new project is created, a project folder that contains the project file and the initial
mix file is created. Subsequent mix files will be stored in this folder as they are created by
the system. Exported mix and snapshot files may be stored in this folder as well.
Individual projects folders are stored in the PROJECTS folder by default. This folder is
stored in the root directory of the memory card. Backing up the PROJECTS folder will
backup all the projects within it.
Stored files can be reloaded to the memory card by copying the needed project folder(s)
and/or files from the storage device to the memory card.
4.8.2
4.8.3
NOTE: Deleting the PROJECTS folder will delete all the projects within it.
4.8.4
Firmware File
The most current software file will be available to 1608 automation package owners from
api. The included card reader should be used to transfer the software file from your
computer to a memory card. The software file is loaded into the firmware from the memory
card. Once the firmware is loaded the file is only used as a backup in the unlikely event the
loaded software gets corrupted.
The memory card can have more than one software file, but the system will only load the
latest one. The system relies on file name recognition, so never rename the software file.
NOTE: Do NOT delete the firmware file from the memory card.
5.0
Automation Concepts
To operate the automation system and make full use of its features, the engineer must first understand
some basic automation concepts and how the system components interact with one another. This
section will explore these concepts and how to prepare the system for use. It is important for new users
to read this entire section.
NOTE: This and subsequent manual sections assume that the automation package and console have
been properly set up and interfaced. For automation package setup, refer to section 16.0
System Configuration, Calibration, and Firmware.
Mix Passes
A mix pass or mix is simply a file containing time-stamped fader, mute, and insert
changes throughout the entire length of the recording. Whenever timecode is played back
and changes are made, a new mix pass is created. When playback is stopped, the new
moves are processed, the new pass becomes the current mix, and the mix is added to the
Mix Tree.
The ACM can hold only one active pass at a time in its operational memory. This mix is
known as the current mix and it is the one that will be played back in READ mode. Any
recorded changes will be added to the data in the current mix and a new mix pass will be
generated. The resulting mix will become the new current mix.
Whenever a new mix pass is generated, it is added to the Mix Tree. A new mix file is also
created and added to the project folder for the current project as a .VMX file.
Any mix pass in the Mix Tree can be made current at any time.
Mix files can be exported for use in other projects. Accordingly, mixes can be imported into
the Mix Tree in an open project, adding it to the project folder as a .VMX file.
As an aside, group assignments are stored in mix passes. This means that when an existing
mix is loaded from the Mix Tree, all of the groups are exactly as they were when the mix
was saved. If you change to a different mix, those groups are restored. If groups were
created in later mixes, they will not be included in earlier mixes.
SELECT ALL: Selects all channels in the channel grid for mode or sub-mode
assignment.
MANUAL: Assigns MANUAL mode to the selected channels in the channel grid.
With all channels in MANUAL, you can mix and experiment as much as you like without recording
your changes or interference from the automation system.
Once youve arrived at a good starting point for your mix, a snapshot can be made to save the
static positions of the faders, mutes, and inserts. This snapshot will be available for use at any
time, for example at the start of an overdub or final mix session.
As noted above, this unchanging mix can also be used as a starting point for automation. If you
are ready to start a final mix, the automation system may be engaged at this time.
Note: A rough mix should be established before creating a new mix.
A new project will be needed for the new mix, so at a convenient time, create a new
project. This new project can be created before starting the preliminary mix or after its
been established.
The initial positions in the default mix (Mix 1) will differ from the fader, mute, and insert
positions of the preliminary mix, so the initial positions need to be reset using the current
positions of the preliminary mix. Be sure to keep all channels in MANUAL, since changing to
READ or UPDATE will result in the loss of the preliminary mix positions.
Once the new project is open and the preliminary mix is ready, select all
channels in the channel grid on the Status Page by pressing the SELECT ALL
button on the Automation Controller.
Press the STATIC button to engage the STATIC sub-mode on all channels.
This will allow WRITE mode to be engaged from the Automation Controller
(ACM) without being in UPDATE first.
With STATIC engaged, press the WRITE button to engage WRITE mode on
all channels.
Making sure that timecode is properly configured and enabled, start timecode play back. Let
timecode run for a few seconds and then stop playback. The positions of the faders, mutes,
and inserts when the timecode was stopped will become the initial positions in a new mix.
The new mix will appear in the Mix Tree (Mix 2) and a new mix file will be created in the
project folder that contains the new initial positions. It will also become the active mix.
Once the new mix with initial positions from the preliminary mix has been created,
channels can be changed to READ or UPDATE. Channels in these modes will play back the
initial positions in the new mix (Mix 2) no matter where timecode is started.
Creating a new mix in the Mix Tree and making it the current mix
The KILL MIX button can be toggled on and off anytime while timecode is
running. If the button is engaged when timecode is stopped, the KILL MIX
function will apply.
Auto Safe: Sets all channels in WRITE to UPDATE when timecode is stopped.
Auto Safe can be engaged at any time, by clicking its button on the
Status Page.
Bridge Gaps: Allows positions and modes at the point when timecode is
stopped to be applied to a later timecode location
Timecode Display:
Hours:Minutes:Seconds:Frames
23.976
24
25
29.97 (default)
29.97 drop
30
Stopping timecode causes the automation system to perform its end-of-pass processes
Auto Takeover uses a timecode address to restore the previous automation mode
Bridge Gaps uses timecode to know the transport has been moved forward
Setting timecode ranges for copy and swap mix data functions
chasing timecode. More precisely, it sets the number of frames the system will freewheel if the
timecode source briefly drops out or has other minor errors. 1 to 15 frames can be selected.
To set the number of freewheel frames,
highlight the Freewheel pull-down menu and
press the SEL (Select) button to activate the
menu.
Use the Jog-Wheel to highlight the needed
number of frames and press the SEL (Select)
button to select it.
Please refer to section 16.0 System Configuration, Calibration, and Firmware for details regarding
setting-up the console to use timecode.
There
A function can be disabled whenever necessary. Disabled controls will not be controlled by the
automation system. During a tracking or overdub session, disabling functions prevents any
interaction with the automation system. During an automated mix, it allows the engineer to
quickly suspend automation control over any disabled functions so different settings can be
explored without interference from automation.
All of the enable buttons are found on the Status Page.
Timecode: Enables the ACM to chase incoming timecode
Start timecode playback and move the fader away from its
recorded position
While the fader is away from its recorded position, press the
READ button on the fader module once
Leave Write is useful for editing fader moves when its desired to change a recorded move and
match seamlessly back up with the existing data. This will avoid possible jumps in fader position
and the related jumps in level and helps assure smooth fader movement.
6.0
Automation Modes
Automation modes and sub-modes determine how the automation system records and plays back
control moves. Modes dictate basic functionality. Sub-modes allow the value of a control position to be
applied to the mix in a variety of ways.
There are four (4) primary automation modes:
UPDATE: Records fader moves only when touched. Records mutes and inserts when engaged.
6.1 MANUAL
MANUAL: The channel is disconnected from automation
MANUAL can be engaged from the fader by holding down the READ button
for 2 seconds
6.2 READ
READ: Recorded moves are played back
When entering READ mode, faders, mutes, and inserts will move to their
correct position for the current timecode
Faders may be moved to audition different levels, but moves will not be
recorded.
Faders will snap back to their recorded positions when moved and then
released
Mutes and inserts will continue to playback recorded moves after any
changes have been made
6.3 UPDATE
UPDATE: Recorded moves are played back until a change is made. When a change
is made, any moves will be recorded, but playback will resume after the change is
made.
When a touched fader is released, it will glide back to its recorded position
and resume playback of previously recorded moves
Mutes and inserts will record any changes and will also playback any
previously recorded changes
UPDATE can also function as a record ready state for the WRITE mode
Use UPDATE to record changes over a short period of time or to touch-up existing moves.
UPDATE can also be used as a Record Ready mode to prepare selected channels to enter WRITE
mode.
6.4 WRITE
WRITE: Current positions and moves will be recorded over any existing moves:
Fader and switch positions are recorded at all times, even when faders are
not touched
Whenever a channel is in WRITE while timecode is running, existing data is being erased and new
data is being recorded. Changing modes from UPDATE to WRITE allows the operator to punchin to the automation data on the selected channels. Changing modes from WRITE to READ
allows the operator to punch-out and stop recording new automation data on the selected
channels.
WRITE mode can be very destructive to your mix, so there is a safety interlock for entering WRITE
globally from the Automation Controller. Any channels commanded to enter WRITE via the
Automation Controller will not do so unless they are already in UPDATE mode. This allows you to
record-enable a selection of channels using UPDATE, start playback, and punch the selected
channels into WRITE mode using the global WRITE button on the Automation Controller.
Pressing the WRITE button will put individual channels directly in WRITE mode from
any other mode.
It is occasionally useful to go directly from MANUAL or READ directly to WRITE mode, without
being in UPDATE. This can be accomplished on individual channels using the WRITE button on the
fader. As mentioned above, this cannot be done on the Automation Controller without being in
UPDATE first.
Using the Status Page and the mode buttons on Automation Controller
The channel grid displays the current mode of each channel and its selection status. It also
provides the means for mode assignment.
The numbered channels are associated with the input channels. G1 and G2 are the two
Control Group Master Faders and PG is the Program Master Fader.
The grid below shows all channels in MANUAL mode and channel 1 selected.
A subset of channels can be selected by highlighting and selecting multiple channels before
assigning an automation mode.
Press the SELECT ALL button to select all channels for mode and sub-mode
assignment.
If all channels are selected, they will all be deselected when the SELECT ALL
button is pressed.
Once the channels have been selected, use the mode buttons to assign the needed
automation mode.
The grid below shows channel 1 selected and in READ with all other channels in MANUAL.
The selected channels will change colors to reflect the assigned mode as follows:
MANUAL
UPDATE
READ
WRITE
The associated buttons on the faders will also illuminate to indicate the mode they are in.
MUTE WRITE cannot be assigned from the Status Page.
6.5.2
7.0
Automation Sub-modes
Automation sub-modes further defines the behavior of the automation system in specific ways. The
mode continues to govern when channels record and when they playback, the sub-mode changes the
exact nature of what is recorded and how.
There are four (4) automation sub-modes:
TOUCH WRITE: Channels in UPDATE will change to WRITE when its fader is touched
MUTE WRITE: Overwrites mute and insert moves without affecting fader moves
Sub-modes are indicated by a colored section in the lower part of the channel box in the Status Page:
No Sub-mode
SUB-MODE: Indicates the either the LATCH or TOUCH WRITE sub-mode is engaged
on that channel.
Sub-modes cannot be assigned from the fader module.
The function of each automation sub-mode is described below.
7.1 None
CLEAR SUB-MODE: Clears the automation sub-modes for all channels selected in
the channel grid on the Status Page
7.2 STATIC
STATIC: Resets initial positions
When timecode is stopped, the initial positions will be replaced with the last
physical positions of the faders, mutes, and inserts
All moves for the channel will be erased throughout the entire range of
timecode (00:00:00:00 to 23:59:59:2X)
Use STATIC in WRITE mode to create initial positions at the start of a mix or when it is desirable
to clear all recorded moves and start over with new initial positions.
7.3 LATCH
LATCH: The last positions of controls are recorded to the end of timecode:
From the point the fader is released or timecode is stopped, all existing
moves will be replaced with the last fader, mute, and insert positions
Use LATCH to apply the position of faders, mutes, and/or inserts from the point timecode was
stopped all the way to the end. For example, the level of a track was moved to a good level at
the beginning of the vamp out of a song. With UPDATE and LATCH engaged, release the fader
once the desired level is reached. When timecode is stopped, that position will be written over all
remaining moves to the end of timecode without having to play the song past the end.
Use TOUCH WRITE to playback previously recorded moves up to a certain point and then start
recording in WRITE mode. For example, if you like the fader moves in the first verse of a song,
but want replace the moves in the chorus with new ones, playback the verse and touch the fader
at the start of the chorus. The verse moves will be played back and recording in WRITE mode will
start at the beginning of the chorus.
Holding down the MUTE WRITE button on the fader, will replace all existing
mute and insert moves for that channel while the button is held down
MUTE WRITE has no effect when used in MANUAL, READ, or WRITE modes
Both the MUTE WRITE button and the yellow SUB-MODE LED on the fader
illuminate while MUTE WRITE is held down
The MUTE WRITE provides a quick way to over-write mute and insert positions without
overwriting the fader moves.
MUTE WRITE is only available on the fader and can only be assigned momentarily that is as long
as its button is held down.
8.0
Origin Lines: Lines connect each mix to the mix from which it was made
The Mix Tree will branch as many times as needed, each time indicating the previous mix that
was current when the mix was created. These origin lines will show the history of a mix that can
be traced back to its initial mix. In the example on the previous page, mixes 1-4 were created
consecutively, each based upon the previous mix. The Vocal Up Mix, Vocal Down Mix, and No
Vocal Mix were all derived from the Final Mix.
NOTE: A mix does not have to be the current mix to be selected for Mix Menu functions.
The Mix Menu contains eight (8) items that facilitate the
management of mixes and mix editing functions:
Import Mix: Loads an exported mix file into the current Mix
Tree
8.3.1
Make Current
To make a mix the current mix, highlight it in the Mix Tree
and select Make Current from the Mix Menu. The
Change Mix dialog box will open.
Delete Mix
To delete a mix, highlight it in the Mix Tree and select
Delete Mix from the Mix Menu. A confirmation dialog box
will open.
8.3.3
Mix Properties
The Mix Properties menu item facilitates editing of the
name, glide rate, and color of the highlighted mix.
To rename a mix, change its glide rate, or change its
color, highlight it in the Mix Tree and select Mix
Properties from the Mix Menu. The Mix Properties dialog
box will appear.
8.3.3.1
8.3.3.2
A fader in READ is moved away from its recorded position and is released
Any end-of-pass process when the physical position of the fader does not
match the recorded position when timecode is stopped. In these cases, the
faders will snap to match the READ mix data without glide.
The movement of a gliding fader is carried out at a constant, decibel-relative rate.
The actual speed of the fader movement will be scaled to accommodate the audio
taper depending on its physical position. (Constant glide rate in dB/frame requires
slower physical motion at the bottom of the fader.)
the
Mix
Press the SEL (Select) button once the needed glide rate has been selected.
Highlight OK and press SEL (Select) to assign the selected glide rate to the
highlighted mix.
Highlight Cancel and press SEL (Select) to cancel.
NOTE: Changes to the glide rate do not apply to previously recorded fader moves.
Changing the glide rate does not affect any of the fader moves within the mix.
However, the new glide rate will be applied to the fader moves in any mixes derived
from this mix. So, when you change the glide rate in a mix you are really setting it for
any subsequent mixes made from that mix.
Only one glide rate can be assigned to a mix at a time. However, multiple glide rates
can be used within a mix. After moves have been recorded using one glide rate, the
rate can be changed and the subsequent moves will use the new rate.
NOTE: When the glide rate for a mix is changed, the mix is not automatically made
current. The mix must be made current for the changed glide rate to be
used in a mix.
NOTE: The glide rate for new moves is always determined by the current mix.
Mixes created earlier or later may have different glide rates. The system will
apply the glide rate set for whatever mix is current.
8.3.3.3
the
Mix
8.3.4
Copy/Swap
The Copy/Swap menu item facilitates copying and
swapping of data between channels within the highlighted
mix.
To copy or swap data within a mix, highlight it in the Mix
Tree and select Copy/Swap from the Mix Menu. The
Copy/Swap dialog box will appear.
The copy or swap function can apply to all timecode
addresses (00:00:00:00 to 23:59:59:2X) or only to a
user-defined range of timecode addresses.
A new mix with the copied or swapped data will be created
in the Mix Tree as a result of using this function.
is
Copy is the default function of the Mix Data Copy or Swap dialog box. This allows data
from one channel to be copied to another.
Swap: Changes the Copy function to the Swap function. This allows data
to be swapped between two channels.
To select the swap function, highlight the Swap: check box and press the SEL (Select)
button. An X will appear in the check box when the swap function is selected.
Timecode Range: Selects the range of timecode to which the
Copy/Swap function will be applied. Either all timecode
addresses or a range of addresses with user-defined
beginning and ending points can be selected.
From TC (From Timecode): The starting timecode address for the Copy/Swap function
To TC (To Timecode): The ending timecode address for the Copy/Swap function
Timecode has four fields to enter:
Hours: 00-23
Minutes: 00-59
Seconds: 00-59
Copy/Swap Procedure
To copy or swap data from one channel to another, use the following procedure:
1.
Highlight the desired mix in the Mix Tree and select Copy/Swap from the Mix
Menu.
2.
3.
4.
Check Swap to change from the copy function to the swap function if needed.
5.
Select the timecode region to which the copy or swap data will be applied.
6.
Select the OK button to create new mix with the copied or swapped data.
8.3.5
Clear Data
The Clear Data menu item facilitates clearing data within
the highlighted mix.
To clear data within a mix, highlight it in the Mix Tree and
select Clear Data from the Mix Menu. The Mix Data
Clear dialog box will appear.
The clear data function can apply to all timecode addresses
(00:00:00:00 to 23:59:59:2X) or only to a user-defined
range of timecode addresses.
A new mix with the cleared data will be created in the Mix
Tree as a result of using this function.
The mix data clear function is facilitated
by the Mix Data Clear dialog box.
Each section of this dialog box
explained in the following sections.
is
All Ch (All Channels): Selects all channels for the channel clear function.
To select all channels for the Clear Data function, highlight the All Ch: check box and
press the SEL (Select) button. An X will appear in the check box when all channels are
selected.
Timecode Range: Selects the range of timecode to which the
Clear Data function will be applied. Either all timecode
addresses or a range of addresses with user-defined
beginning and ending points can be selected.
From TC (From Timecode): The starting timecode address for the Clear Data function
To TC (To Timecode): The ending timecode address for the Clear Data function
Hours: 00-23
Minutes: 00-59
Seconds: 00-59
To clear mix data on one or more channels, use the following procedure:
8.3.6
1.
Highlight the desired mix in the Mix Tree and select Clear Data from the Mix Menu.
2.
3.
4.
5.
Select the OK button to create new mix with the cleared data.
Offline Trim
The Offline Trim menu item facilitates fader data
trimming within the highlighted mix.
Offline Trim allows the fader levels for the highlighted
mix to be trimmed offline by a user-defined amount.
The trimmed levels can apply to all timecode addresses
(00:00:00:00 to 23:59:59:2X) or only to a user-defined
range of timecode addresses.
A new mix with the trimmed levels will be created in the
Mix Tree as a result of using this function.
is
To select the Fade In/Out time, highlight the Frames field and press
the SEL (Select) button. Use the Jog-Wheel to select the needed
number of frames and press the SEL (Select) button.
From TC (From Timecode): The starting timecode address for the Offline Trim function
To TC (To Timecode): The ending timecode address for the Offline Trim function
Timecode has four fields to enter:
Hours: 00-23
Minutes: 00-59
Seconds: 00-59
Fader Selection: The Offline Trim dialog box provides instructions on how to
select faders for trimming. As the prompt indicates, use the WRITE buttons to
select faders to trim.
WRITE: Selects the faders to be trimmed, if pressed while the Offline Trim
dialog box is open.
SELECT ALL (on the ACM keypad): Alternately selects all faders or no faders to
be trimmed, if pressed while the Offline Trim dialog box is open.
Highlight OK and press SEL (Select) to apply the trim and fade values to the selected
channels during the selected timecode window. This will create a new mix in the Mix Tree.
Highlight Cancel and press SEL (Select) to cancel.
8.3.6.1
To trim mix data on one or more channels, use the following procedure:
8.3.7
1.
Highlight the desired mix in the Mix Tree and select Offline Trim from the Mix
Menu.
2.
3.
4.
5.
6.
Select the OK button to create new mix with the trimmed data.
Export Mix
The Export Mix menu item facilitates the export of the
highlighted mix as a .VMX mix file.
An exported mix remains in the Mix Tree and is not deleted
as a result of using this function.
The Export Mix function is facilitated by the Mix File Export
dialog box.
To export a mix from a project, highlight it in the Mix Tree
and select Export Mix from the Mix Menu.
8.3.8
Import Mix
The Import Mix menu item facilitates the importing of
.VMX mix files into the currently open project and Mix
Tree.
The Import Mix function is facilitated by the Mix File
Import dialog box.
To import a mix into a project, open the Mix Tree and
select Import Mix from the Mix Menu.
9.0
Automation Procedures
This section is intended to provide a step-by-step tutorial on how to start an automated mix on the
1608. It assumes the engineer has basic knowledge of system navigation, automation concepts, and file
management. Detailed information and procedures for these areas are provided in their respective
sections of this manual.
Synchronize the 1608 with the multitrack media using MIDI timecode (MTC) or SMPTE
timecode (LTC) at the same frame rate as the open project file.
2.
9.1.1
This method is useful at the end of a session after youve been recording and/or mixing in
MANUAL mode and you are ready to start an automated mix.
To create a new mix using this method, perform the following procedure:
1.
2.
3.
4.
Press the STATUS PAGE button, then press MENU to bring up the main menu.
5.
6.
Use the text entry methods (described in section 3.3.4) to enter a title and filename for the
new project.
7.
Choose a timecode rate, and use the default Basis, Current Positions.
8.
A new project will be created with the current fader, mute, and insert positions as the
initial positions of Mix 1 of the new project.
9.1.2
This method is useful if you want to start over with a new mix while staying within an existing
project.
To create a new mix using this method, perform the following procedure:
1.
2.
3.
Put all
NOTE: The STATIC button must be engaged before WRITE can be enabled on the ACM.
NOTE: DO NOT engage UPDATE in order enable WRITE on the ACM. Doing so will result in
the loss of your preliminary mix positions.
4.
5.
After you have a good starting mix for automation, enable timecode by selecting
Timecode on the Status Page.
6.
Play back your recording to start timecode and let it run for a few seconds. When timecode
is stopped:
The positions of the faders, mutes, and inserts will be written to all timecode
addresses
A new mix that contains the initial positions of your preliminary mix will be created
in the Mix Tree
Since Auto Safe is on, the mode will change from WRITE to UPDATE when
timecode is stopped
7.
8.
You may want to change the color of the mix that has just been created to differentiate it
from other mixes in the project.
9.1.3
1.
To record additional moves, select the needed channel(s) and engage UPDATE or WRITE to
record your moves at the proper time:
Channel selection and mode can be changed at any time, even while timecode is
running
Pressing UPDATE plays back the mix: faders record only when touched and
mutes/inserts are added to the existing mix
2.
It might be helpful to engage Auto Safe on the Status Page so all channels in WRITE will
change to UPDATE after moves have been recorded and timecode is stopped. Auto Safe
acts as a safety device to help prevent recorded moves from being overwritten
accidentally.
3.
Each time timecode is stopped after new moves have been recorded, a new mix will be
saved to the Mix Tree.
Pressing the KILL MIX button before timecode is stopped will kill the current mix
pass, discard any recorded moves, and prevent a new mix from being created in the
Mix Tree
4.
Open the Mix Properties from the Mix Menu to adjust the Glide Rate as needed. It can
also be helpful to rename and color code mixes as needed.
5.
To fine-tune the mix, use a combination of mode and sub-modes as needed. Using the Mix
Menu edit functions (Copy/Swap, Clear Data, Offline Trim) might also help fine-tune the
mix.
6.
As all the moves for a set of controls (fader, mute, or insert) have been completed, it
might be helpful to set the Safe mode for that set of controls to help prevent accidental
changes.
If no changes are written to automation, the initial positions will be used throughout the mix. If
changes are written to automation, they will be played back at the timecode locations at which
they were recorded. If playback is started before any recorded moves, the initial positions will be
replayed by the automation system and held until the first recorded move is played back.
2.
3.
4.
Highlight OK and press the SEL (Select) button to make the highlighted mix current.
5.
An arrow icon
will appear in the Mix Tree to indicate that this is the current mix.
2.
Highlight the desired mix in the Mix Tree. Ideally this will be the current mix.
3.
4.
Highlight the Mix Properties item and press the SEL (Select) button. The Mix Properties
dialog box will open.
5.
Highlight the Glide Rate: selection field and press the SEL (Select) button. The selection
field will turn grey indicating it has been activated.
6.
Use the Jog-Wheel to select the needed glide rate and press the SEL (Select) button.
7.
While you have the Mix Properties dialog box open, make any changes to the mix name
and color as needed
8.
Highlight OK and press the SEL (Select) button to assign the new glide rate, name, and
mix color to the highlighted mix.
9.
If it is not already current, make the highlighted mix the current mix.
Fader moves recorded using this mix as the current mix will use the newly set glide
rate
NOTE: The glide rate for new moves is always determined by the current mix. Mixes
created earlier or later may have different glide rates. The system will apply the
glide rate set for whatever mix is current.
Press the PROJECT PAGES button to open the Mix Tree Page.
2.
3.
4.
5.
Press the SEL (Select) button to activate the directory list. Use the Jog-Wheel and SEL
(Select) button to navigate to the needed location (Folder) for the exported mix file.
6.
Once the location for the new mix file has been selected, press the ESC (Escape) button to
exit the directory. The name of the selected location will appear in the Folder text field.
Highlight the File text-entry field and use text-entry procedures to enter a mix file
name. Press the SEL (Select) button when finished.
7.
8.
Highlight the OK button and press the SEL (Select) button to export the highlighted mix
as a .VMX file.
Press the PROJECT PAGES button to open the Mix Tree Page.
2.
3.
4.
Press the SEL (Select) button to activate the directory list. Use the Jog-Wheel and SEL
(Select) button to navigate to the mix file to be imported.
5.
Press the SEL (Select) button once the needed mix file is highlighted. Once the file has
been selected, its name will appear in the File: text box.
6.
Highlight the OK button and press the SEL (Select) button to import the selected mix
into the current project and Mix Tree Page.
Auto Safe: Automatically changes any channels in WRITE to UPDATE when timecode is stopped
Bridge Gaps: Allows control positions and modes at the point when timecode is stopped to be
applied up to a later location if timecode is started at a later location without rewinding
Auto Takeover: Keeps track of the channels that are in UPDATE or WRITE at the point where
timecode is stopped and restores those modes when that point in Timecode is reached on a
subsequent pass
Kill Mix: Activates a flag to discard any changes made during the current automation pass
The KILL MIX function can be engaged at any time before timecode is
stopped, by pressing the KILL MIX button.
Auto Safe can be engaged at any time, by selecting its button on the
Status Page
Designed as a safety feature, Auto Safe automatically resets all channels in WRITE to UPDATE
whenever timecode is stopped. It helps prevent accidental erasure of moves from forgetting to
take channels out of WRITE after moves have been recorded and restarting timecode playback.
In other words, the positions of faders in WRITE will be held or remembered when timecode is
stopped. If timecode is restarted at that point or a later timecode address, those positions will be
applied between the stopping point and the later starting point. Recording will be resumed at the
point where timecode was restarted. The net result is the gap between the previous stopping
point and later starting point is bridged or filled-in with the positions the controls where in at the
stopping point.
Bridge Gaps only affects faders, mutes, and inserts in WRITE when timecode stops
Bridge Gaps must be engaged before timecode is stopped for this function to be activated.
Bridge Gaps can be used to perform complicated edits incrementally, starting and stopping
playback without having your faders jump back to their previous positions each time playback is
stopped.
Bridge Gaps is also handy for bulk erasing moves over large sections of a song or scene.
Auto Takeover is useful when you want to review the moves recorded through a section of a mix
and then automatically resume mixing in the same modes at the point where the timecode was
stopped.
Changing a control in safe will audition the new position without recording new moves, regardless of
which mode the channels are in.
Once a mix is finished, it might be beneficial to engage all SAFE buttons while recording the final mix.
12.0 Groups
Groups can be set up to control the following:
Faders
Mutes
Inserts
Groups are set up with a Master fader or input channel and one or more Members.
Any fader can be a group Master or Member for faders, including channel faders, the two Control Group
Master faders (G1 & G2), and the Program Master fader (PGM). Any channel or Control Group Master
fader can be a group Master or Member for mutes. Any channel or the Program Master can be a group
Master or Member for inserts.
NOTE: Mutes cannot be controlled from the Program Master Fader (PGM).
NOTE: Inserts cannot be controlled from the Control Group Masters (G1 & G2).
The only limit to the number of groups that can be set up is the number of 548B Input Modules installed
in the console. On a fully loaded 16-channel console, there is a total of 16 channel faders, 2 Control
Group Masters, and 1 Program Master fader. On a console this size a maximum of 8 groups can be set
up and a maximum of 16 groups can be set up on a 32-channel console. As long as there is at least
one fader or channel available to be the Master and at least one channel to be the Member, a new
group can be set up.
Groups are stored within mixes. The number of groups in each mix is displayed in the Mix Tree. Every
time a group is created, edited, or deleted, a new mix is created and the difference from the original
mix is shown in the Changes column of the Mix Tree.
Mixes 20-23 in the Mix Tree to the left shows
the changes made to the groups within each mix
and the number of groups in each mix.
NOTE: Only the groups for the current mix will be displayed on the Groups Page.
Any 548B input channel can be designated as a Group Master Fader for faders,
mutes, and inserts. Its common to use an unused channel as a Group Master,
but any fader, including one carrying audio, may be used. If the Group Master is
passing audio and is adjusted (i.e. fader change or mute), it will affect the group
Members as well as its own audio.
An advantage of using channel faders as masters is the ability to locate a Group
Master near the Members it controls. Channel Group Masters can also control
channel inserts.
The MUTE switch on the 548B Input Module is typically used as
the Mute Group Master when that channel is designated as a
Group Master Fader. However, mute groups can be set up
independently of fader groups.
The two (2) Control Group Master Faders (G1 & G2) on the
Automation Controller that can be designated as Group Masters for
faders and mutes.
Control of inserts is not available from the Control Group Master
Faders (G1 or G2).
These Control Group Masters are control devices only and cannot be
used to carry audio.
An advantage of using the Control Group Master is they do not use
any channel resources and are located next to the Program Master
Fader.
The MUTE switch on the G1 and G2 masters is
typically used as the Mute Group Master when that
fader is designated as a Group Master Fader.
However, mute groups can be set up independently
of fader groups.
Control Group Master Faders and mute are fully automatable and
can be set up to control faders and mutes on their assigned
Member channels.
Program Master
The Program Master fader on the Automation Controller can also be designated
as a Group Master for faders and inserts.
Control of mutes is not available from the Program Master Fader (PGM).
Program Master Fader feeds the console Program Outputs, so it is not commonly
used as a Group Master Fader.
The Program Insert (PGM INS) switch on the 268B program
master module can be used as the Insert Group Master when
that Program Master fader is designated as a Group Master
Fader. However, insert groups can be set up independently of
fader groups.
The Program Master Fader and insert are fully automatable and can be set up to
control fader and inserts on the assigned Member channels.
IMPORTANT NOTE: If the Program Master Fader (PGM) is used as a Group Master in addition
to carrying the program audio (mix), the level of Member Channels will be
doubly affected when the Program Master Fader is moved. If the Program
Master is moved downward, the contribution of Member Channels to the
Program Bus will be attenuated as well as the Program Outputs of the
console. The result will be a decreasing amount of Member Channel
contribution to the mix as the mix is faded. The Member Channels will
effectively disappear from the mix towards the end of a final fade.
12.3.1 Insert Group Masters and Members
The INSERT switches on the 548B Input Modules and the PGM INS (Program Insert) in the
268B Program Master Module can be a Master or Member of a group. The input channel and
program master inserts cannot be controlled from the Control Group Master faders (G1 or
G2) since these faders do not have inserts.
Any 548B Input module on the
console may be designated as an
Insert Group Master. It is
common practice to use an unused
channel as a Group Master, but any
channel, including one carrying
audio, may be used.
The INS (Insert)
switch on the 548B
Input Module is
typically used as
the Insert Group Master when
that channel is designated as a
Group Master Fader. However,
insert groups can be set up
independently of fader and mute
groups.
The 548B Insert Group Masters
are fully automateable and control
their Member channels.
Fader
Mute
Insert
Type: Check boxes that select the controls for the
new groups.
Faders, mutes, and inserts can be selected for new group creation in any
combination. A new group will be created for each of the selected controls.
To select the controls to be included in the new group(s), highlight the needed
check box and press the SEL (Select) button. Each control must be selected
separately.
The fader automation mode buttons are used to select the group master and members. The
New Group dialog box indicates the function of each button in the Fader Buttons box.
When the New Groups dialog box
is open, the fader automation
mode buttons function as follows:
READ: Indicates the channel-fader
is already in use.
UPDATE: Designates the channel
as a Group Member when pressed
To designate the Group Master, press the WRITE button on the desired fader after opening
the New Group dialog box.
To assign members to the new group, press the UPDATE buttons on other channels to
designate them as Group Members.
Once the Group Master has been designated, its channel number (1-48, G1, G2, PGM) and
null level will be displayed in the New Group dialog box.
Master: Indicates which channel/fader has been selected as the master
Master Null: Indicates the master fader null level (in dB)
The Master Null is the level of the Group Master fader at the time the group is created or
edited. It is the level where neither gain nor attenuation is applied to the Group Members
from the Group Master. You could think of this as a kind of unity gain position for the Group
Master, although the master fader does not have to be set at 0dB as a starting location.
Care should be taken when setting the null level of the Group Master in order to provide
adequate group gain and attenuation with detailed control. Setting null level too high or too
low may limit the effectiveness and resolution of the Group Master. A setting of 0dB is a
recommended null position for Group Masters and will typically provide maximum control
over the group.
IMPORTANT NOTE: Do not set the master null point with the fader all the way down
(-dB). All member faders will jump to their highest level if the null
point is set at -dB and the Group Master Fader is moved.
Highlight OK and press SEL (Select) to create the new group(s) as determined by the New
Group dialog box and the selected group master and members. A new mix will be created
in the Mix Tree that contains the newly created group(s). This mix will become the current
mix.
Highlight Cancel and press SEL (Select) to cancel.
12.4.2 Edit Group
To edit a group, highlight the needed group in the Groups
Page and select Edit Group from the Groups Menu. The
Edit Group dialog box will open.
The following group parameters can be changed:
Group Master
Group Members
Group name
The type of group cannot be changed.
To
the the
new name
group,of
highlight
the
To name
change
the selected
Name:
text-entry
field
and
press
the
group, highlight the Name: text-entry
SEL
button.
Using
the textfield (Select)
and press
the SEL
(Select)
button.
entry
procedures,
edit
the
existing
Using the text-entry procedures,
edit the
name
or name
enter or
a new
Press
existing
enterone.
a new
one.ESC
Press
(Escape)
once
the
name
has
been
ESC (Escape) once the name has
been
entered.
edited.
To change the Group Master, deselect the current master by pressing its WRITE button and
select the new master by pressing its WRITE button while the Edit Group dialog box is open.
To change the Group Master null level, change the level of the Group Master fader while the
Edit Group dialog box is open.
To change the Group Member, press the UPDATE button on the needed faders to add and
delete channels while the Edit Group dialog box is open.
Highlight OK and press SEL (Select) to apply the edits to the group as determined by the
New Group dialog box and the selected group master, members, and master null level. A
new mix will be created in the Mix Tree that contains the newly edited group. This mix will
become the current mix.
Highlight Cancel and press SEL (Select) to cancel.
Highlight YES and press SEL (Select) to delete the highlighted group. A new mix will be
created in the Mix Tree that does not contain the deleted group. This mix will become the
current mix. The deleted mix will still be in the previous mix that was edited.
Highlight No and press SEL (Select) to cancel.
12.4.4 Disable/Enable Group
To disable a group, highlight the needed group in the
Groups Page and select Disable Group from the Groups
Menu.
This function allows the selected group to remain intact,
but be disabled and re-enabled as needed.
This function is similar to the Groups Enable button on the
Status Page that disables and enables groups on a global
basis, but does so for individual groups.
Disabled
groups
will
appear
dimmed on the Groups Page.
The Vocals fader group is
Disabled in the Groups Page on
the right.
Highlight YES and press SEL (Select) to apply the relative Group Master automation
moves to the data of each Group Member and delete the highlighted group. A new mix will
be created in the Mix Tree that contains the coalesced data applied to the Group Members,
but does not contain the deleted group. This mix will become the current mix. The deleted
group will still be in the previous mix that was edited.
Highlight No and press SEL (Select) to cancel.
12.4.6 Coalesce & Keep Group
Selecting Coalesce & Keep Group will cause the
automation system to create a new mix in the Mix Tree
with the following attributes:
and
12.6
2.
3.
4.
2.
3.
4.
Make sure that Groups, Faders, and Switches are enabled on the Status Page.
2.
Press the PROJECT PAGES button 1 to 3 times to open the Groups Page.
3.
4.
Highlight New Group and press the SEL (Select) button. The New Group dialog box
will open.
5.
Enter a name for the new group in the Name text entry field.
6.
Highlight the check box for each group Type (fader, mute, and/or insert) needed.
Press SEL (Select) to select each checkbox.
7.
Press the WRITE button on the channel to be designated as the Group Master.
8.
If setting up a fader group, set the Master Null level on the Group Master. Make
sure the Group Master Fader is set to 0dB or another desired value.
9.
10. Highlight the OK button and press the SEL (Select) button to create the new
group.
11. The New Group dialog box will close and the new group will appear on the Groups
Page. If a project is open, a new mix containing the new group will appear in the
Mix Tree and become the current mix.
12.6.3 Edit an Existing Group
To edit an existing group, perform the following procedure:
1.
Press the PROJECT PAGES button 1 to 3 times to open the Groups Page.
2.
3.
4.
Highlight Edit Group and press the SEL (Select) button. The Edit Group dialog box
will open.
5.
To edit the group name, enter a new name in the Name text entry field as needed.
NOTE: The group Type cannot be edited.
6.
To change the Master Null level, reposition the Group Master Fader as needed.
7.
To change the Group Master, press the WRITE button on the current Group Master
to deselect it and press the WRITE button on the channel or fader to be designated
as the new Group Master.
8.
To delete the Group Members, press the UPDATE buttons on the current Group
Members to deselect them.
9.
To add the Group Members, press the UPDATE button on the channels to be added
to the group.
NOTE: Channels whose READ buttons are illuminated are already in use and are
unavailable for use in the new group.
10. Highlight the OK button and press the SEL (Select) button to accept the edits to
the group.
11. The Edit Group dialog box will close and the changes to the edited group will appear
on the Groups Page. If a project is open, a new mix containing the edited group will
appear in the Mix Tree and become the current mix.
Press the PROJECT PAGES button 1 to 3 times to open the Groups Page.
2.
3.
4.
Highlight Delete Group and press the SEL (Select) button. A confirmation dialog
box will open.
5.
Highlight Yes and press the SEL (Select) to delete the highlighted group.
6.
The confirmation dialog box will close and the deleted group will disappear from the
Groups Page. If a project is open, a new mix without the deleted group will appear
in the Mix Tree and become the current mix.
Press the PROJECT PAGES button 1 to 3 times to open the Groups Page.
2.
3.
4.
5.
The disabled group will appear dimmed (grey) on the Groups Page, indicating its
status. The group will cease to operate. Since the group can be easily re-enabled, a
new mix is not created in the Mix Tree.
Press the PROJECT PAGES button 1 to 3 times to open the Groups Page.
2.
3.
4.
5.
The enabled group will appear normal on the Groups Page and will resume normal
operation. A new mix will not be created in the Mix Tree.
Press the PROJECT PAGES button 1 to 3 times to open the Groups Page.
2.
3.
4.
Highlight Coalesce & Delete and press the SEL (Select) button. A confirmation
dialog box will open.
5.
Highlight Yes and press the SEL (Select) to coalesce the Master moves with the
Members and delete the highlighted group. The confirmation dialog box will close.
6.
The Group Masters moves will be applied to the Group Members, the Group
Masters moves will be deleted, and the group will be deleted. The group will also be
removed from the Groups Page.
7.
A new mix without the coalesced moves and deleted group will appear in the Mix
Tree and become the current mix.
To Coalesce and Keep one or more groups, perform the following procedure:
1.
Press the PROJECT PAGES button 1 to 3 times to open the Groups Page.
2.
3.
4.
Highlight Coalesce & Keep and press the SEL (Select) button. A confirmation
dialog box will open.
5.
Highlight Yes and press the SEL (Select) to coalesce the Master moves with the
Members and keep the highlighted group intact. The confirmation dialog box will
close.
6.
The Group Masters moves will be applied to the Group Members, the Group
Masters moves will be deleted, but the group will remain intact.
7.
A new mix with the coalesced moves will appear in the Mix Tree and become the
current mix.
To Coalesce w/ Audio Master one or more groups, perform the following procedure:
1.
Press the PROJECT PAGES button 1 to 3 times to open the Groups Page.
2.
Use the Jog-Wheel to highlight the group to be coalesced with Audio Master (Group
Master).
3.
4.
Highlight Coalesce w/Audio Master and press the SEL (Select) button. A
confirmation dialog box will open.
5.
Highlight Yes and press the SEL (Select) to coalesce the Master moves with the
Members, keep the Group Master moves, and delete the highlighted group. The
confirmation dialog box will close.
6.
The Group Masters moves will be applied to the Group Members, the Group
Masters moves will be retained, but the group will be deleted.
7.
A new mix with the coalesced moves and deleted group will appear in the Mix Tree
and become the current mix.
13.0 Snapshots
A snapshot is a captured static image of the positions of the faders, mutes, and inserts on a selected
set of channels.
The items in the Snapshot Menu, allow the engineer to take a snapshot of the faders and/or mutes &
inserts on selected channels and store it on the Snapshot Page or to a separate .VSS file. The
snapshots in the list can be loaded and further managed as needed.
Snapshots are typically stored as part of the current project file. Multiple snapshots can be saved in a
project. A snapshot can be exported as a file and imported into another project
In common practice, snapshots can be very useful for quickly storing and recalling fader, mute, and
insert positions when moving between projects and songs or storing settings for use at a later time.
The
Snapshots
Page
displays
information
about the open project
and its snapshots.
The Snapshots Menu contains seven (7) items that facilitate the
management of snapshots:
Fader
Channel Selection: The New Project Snapshot dialog box provides instructions
on how to select the channels to be included in the new snapshot. As the
prompt indicates, use the WRITE buttons to select channels.
WRITE: Includes the channel in the new snapshot, if pressed while the New
Project Snapshot dialog box is open.
SELECT ALL (on the ACM keypad): Alternately selects all channels or no
channels to be included in the new snapshot, if pressed while the New Project
Snapshot dialog box is open.
The faders to the
right indicate the
following
snapshot
selections:
Ch. 1-4: Selected
Ch. 5-8: Unselected
When the New Project Snapshot dialog box opens, all channels will be selected for inclusion
in the snapshot. To deselect a channel for inclusion in the new snapshot, press the WRITE
button on the desired fader before closing the New Project Snapshot dialog box. Alternately,
you can press SELECT ALL to deselect all channels for inclusion.
IMPORTANT NOTE: Only the controls and channels captured in a snapshot can be
reapplied to the console hardware when the snapshot is loaded.
Highlight OK and press SEL (Select) to create the new snapshot as determined by the New
Project Snapshot dialog box and the selected channels. The new snapshot will appear on
the Snapshot Page.
Highlight Cancel and press SEL (Select) to cancel.
13.2.3 Project: Delete Snapshot
To delete a snapshot, highlight the snapshot on the
Snapshots Page and select Project: Delete Snapshot
from the Snapshots Menu. A confirmation dialog box will
open.
Highlight YES and press SEL (Select) to delete the highlighted snapshot. The snapshot will
disappear from the Snapshots Page.
IMPORTANT NOTE: A deleted snapshot cannot be recovered once it has been deleted,
unless it has been exported as a separate file.
Highlight No and press SEL (Select) to cancel.
13.2.4 Project: Export Snapshot
The Project: Export Snapshot menu item facilitates the
export of the highlighted snapshot as a .VSS snapshot file.
An exported snapshot remains on the Snapshot Page and
is not deleted as a result of using this function.
To export a snapshot as a .VSS file, highlight it on the
Snapshots Page and select Project: Export Snapshot
from the Snapshots Menu.
The automation package will reboot. When the reboot process is complete, the Default
Positions will be loaded in the ACM. All channels will be in MANUAL after rebooting. Select all
channels in the Status Page channel grid and press READ or UPDATE. The faders, mutes,
and inserts will move to the Default Positions.
13.4
Snapshot Procedures
Press the PROJECT PAGES button 1 to 3 times to open the Snapshots Page.
2.
3.
Highlight Project: New Snapshot and press the SEL (Select) button. The New
Project Snapshot dialog box will open.
4.
Enter a name for the new Snapshots in the Name text entry field.
5.
Highlight the Type check boxes for each set of controls to be included in the
snapshot (fader and/or mute & insert). Press SEL (Select) to select each checkbox.
6.
7.
Highlight the OK button and press the SEL (Select) button to create the new
snapshot.
8.
The New Project Snapshot dialog box will close and the new snapshot will appear on
the Snapshots Page.
Press the PROJECT PAGES button 1 to 3 times to open the Snapshots Page.
2.
3.
4.
Highlight Project: Load Snapshot and press the SEL (Select) button. The Load
Snapshot dialog box will open.
5.
Highlight the OK button and press SEL (Select) to load the highlighted snapshot.
Press the PROJECT PAGES button 1 to 3 times to open the Snapshots Page.
2.
3.
4.
Highlight Project: Delete Snapshot and press the SEL (Select) button. A
confirmation dialog box will open.
5.
Highlight Yes and press the SEL (Select) to delete the highlighted snapshot.
6.
The confirmation dialog box will close and the deleted snapshot will disappear from
the Snapshots Page.
Press the PROJECT PAGES button 1 to 3 times to open the Snapshots Page.
2.
3.
4.
Highlight Project: Export Snapshot and press the SEL (Select) button.
5.
Press the SEL (Select) button to activate the directory list. Use the Jog-Wheel and
SEL (Select) button to navigate to the needed location (Folder) for the exported
snapshot file.
6.
Once the location for the new snapshot file has been selected, press the ESC
(Escape) button to exit the directory. The name of the selected location will appear
in the Folder text field.
7.
Highlight the File text-entry field and use text-entry procedures to enter a
snapshot file name. Press the SEL (Select) button when finished.
8.
Highlight the OK button and press the SEL (Select) button to export the
highlighted snapshot as a .VSS file.
Press the PROJECT PAGES button 1 to 3 times to open the Snapshots Page.
2.
3.
Highlight Project: Import Snapshot and press the SEL (Select) button.
4.
Press the SEL (Select) button to activate the directory list. Use the Jog-Wheel and
SEL (Select) button to navigate to the snapshot file to be imported.
5.
Press the SEL (Select) button once the needed snapshot file is highlighted. Once the
file has been selected, it name will appear in the File: text box.
6.
Highlight the OK button and press the SEL (Select) button to import the selected
snapshot into the current project and Snapshots Page.
Press the PROJECT PAGES button 1 to 3 times to open the Snapshots Page.
2.
3.
Highlight VSS File: Load Snapshot and press the SEL (Select) button.
4.
Press the SEL (Select) button to activate the directory list. Use the Jog-Wheel and
SEL (Select) button to navigate to the snapshot file to be loaded.
5.
Press the SEL (Select) button once the needed snapshot file is highlighted. Once the
file has been selected, it name will appear in the File: text box.
6.
Highlight the OK button and press the SEL (Select) button to load the selected
snapshot file.
Press the PROJECT PAGES button 1 to 3 times to open the Snapshots Page.
2.
3.
Highlight VSS File: New Snapshot and press the SEL (Select) button. The New
Snapshot VSS File dialog box will open.
4.
Enter a name for the new Snapshots in the Name text entry field.
5.
Highlight the Type check boxes for each set of controls to be included in the
snapshot (fader and/or mute & insert). Press SEL (Select) to select each checkbox.
6.
7.
Highlight the OK button and press the SEL (Select) button to create the new
snapshot.
8.
The New Snapshot VSS File dialog box will close and the Save Snapshot dialog will
open.
9.
Press the SEL (Select) button to activate the directory list. Use the Jog-Wheel and
SEL (Select) button to navigate to the needed location (Folder) for the saved
snapshot file.
10. Once the location for the new snapshot file has been selected, press the ESC
(Escape) button to exit the directory. The name of the selected location will appear
in the Folder text field.
11. Highlight the File text-entry field and use text-entry procedures to enter a
snapshot file name. Press the SEL (Select) button when finished.
12. Highlight the OK button and press the SEL (Select) button to save the snapshot to
a .VSS file.
Fader
Mute
Solo
Record Ready
Channel Select
Similarly, the DAW can control the 1608, allowing moves made in the DAW (and automation) to control
the 1608 faders.
A maximum of thirty-two (32) channels can have DAW control simultaneously. There are four (4) pairs
of MIDI IN and OUT ports that can carry data between the console 8-channel Fader Control Modules
(FCM) and DAW tracks. Each set of ports shares data with up to eight (8) DAW channels.
A fifth MIDI IN port is used to provide MIDI timecode (MTC) to the system. The fifth MIDI OUT port is
not used.
The MIDI ports are available on a female 25-pin D-sub connector and the MIDI breakout cable supplied
with the console. Connect the MIDI ports on the console rear panel to the MIDI interface for the DAW.
Note 3: The HUI protocol that links the console to the DAW has a significantly lower resolution
than the built in automation system. Therefore the precision and responsiveness may be
degraded when using the DAW mode.
DAW Mode:
Automation
Data Stored By:
Audio Mute
Controlled By:
Off
1608
1608
DAW
1608
On, Bypass: No
DAW
DAW
=
=
=
=
=
=
DAW
Fader
Mute
Solo
Select (DAW channel select)
Record Ready
1608 faders are mapped directly to the associated DAW faders, but mute, solo, record ready,
and select functions must be borrowed from alternate console controls. The four automation
mode buttons are dual function buttons and perform different operations depending if the DAW
control is enabled or not.
In normal operation the MUTE WRITE, READ, UPDATE, and WRITE buttons change the automation
mode of the fader. When DAW control is enabled, these buttons change function and become
MUTE, SOLO, SELECT, and RECORD controls respectively for the assigned DAW tracks. The
automation controls are labeled in white and the DAW controls are labeled in blue.
*NOTE: When Bypass is set to No in the DAW Config dialog, the MUTE control that is part of
the 548B module will also be mapped to the DAW Mute control. The SOLO button on the 548B
input module is never part of the automation system or the DAW control system.
While the DAW Channels grid is open, the JogWheel can be used to shift the DAW tracks
applied to each of the 1608 faders. Each click
of the Jog-Wheel will shift the assigned tracks
by one to the left or the right.
A channel shift of 10 tracks is shown in the
grid to the left when compared to the grid
above.
It is recommended that the Shift Channels function not be used while Bypass (in the DAW
Config) is set to No, as fader and mute controls will likely be applied to the wrong audio signals.
This is true even if one bank of faders is set to Bypass: Yes and another is set to Bypass: No.
The fader, mute, solo, and record ready could be controlled from the console to provide a
tactile control while recording or mixing-in-the-box.
2.
Using DAW control of tracks returning to the Program Bus via the 1608 echo returns
during a mix.
3.
Using the console for signal processing, sends, and program summing while using DAW
automation during a mix.
2.
Connect the MIDI ports on the console rear panel to the MIDI interface for the DAW
3.
Set the needed configuration in the DAW to allow HUI control over MIDI
Highlight the System Menu from the Main Menu via the Status Page and press
the SEL (Select) button. This will open the System Menu.
2.
Highlight the DAW Config item from the System Menu and press the SEL
(Select) button. This will open the DAW Config dialog box.
3.
Use the pull-down menus for each pair of MIDI ports (1-4) and assign fader
modules (8 faders) to the MIDI Ports.
4.
Use the pull-down menus to set the Bypass to either Yes or No for each fader
module.
5.
Highlight the OK button to and press the SEL (Select) button to save the current
configuration.
6.
Press the DAW button on the configured channels to establish DAW control.
7.
Press the SHIFT CHANS button to shift the assigned DAW tracks across the
configured DAW channels on the 1608 (if Bypass is set to Yes).
dB
dB
dB
dB
dB
-3
-6
-9
-12
-15
dB
dB
dB
dB
dB
-18
-24
-30
-48
-
dB
dB
dB
dB
dB
Wave: Faders will move up and down according to the selected waveform, speed, and
period
Up/Down: Faders will move up and down in unison with each other, according to the
selected waveform and speed
Follow Me: When any fader is moved, all other faders will follow in unison
In each of these functions, the all faders will perform a different pattern of pre-programmed
motion for a total of 100 fader cycles. After 100 fader cycles the demo function will time-out.
To start a fader demo function, open the Status
Page and press the MENU button to open the
Main Menu.
Highlight Demo Functions and press the SEL
(Select) button to open the Demo Functions
dialog box.
Wave (default)
Up/Down
Follow Me
To select the demo function, highlight the
Type pull-down menu and press the SEL
(Select) button. The pull-down menu will open.
Use the Jog-Wheel to scroll through the three choices and highlight the needed demo function.
There are three (3) Demo Functions for the automation system:
Wave: Faders will move up and down according to the selected waveform, speed, and
period
Up/Down: Faders will move up and down in unison with each other, according to the
selected waveform and speed
Follow Me: When any fader is moved, all other faders will follow in unison
Once the needed demo function is highlighted, press the SEL (Select) button and that demo will
start. For Wave and Up/Down, the cycle count will reset to 100 and start counting down.
One of the three waveforms can be applied to
the Wave and Up/Down demos functions.
The Waveform pull-down menu allows the
selection waveforms:
Sine (default)
Triangle
Square
To select the waveform for the selected demo function, highlight the Waveform pull-down menu
and press the SEL (Select) button. The pull-down menu will open.
Use the Jog-Wheel to scroll through the three choices and highlight the needed waveform.
Once the needed waveform is highlighted, press the SEL (Select) button. The selected waveform
will be applied and that demo will start over. The cycle count will continue counting down from its
current position.
The speed (frequency) of the Wave and Up/Down demo functions
can be set to one of eight (8) values:
64
1024
128
2048
256 (default)
4096
512
8192
To increase the speed of the demo function, highlight the minus
button and press the SEL
(Select) button. Each press will shorten the speed value incrementally and increase the rate of
fader movement.
To decrease the speed of the demo function, highlight the plus
button and press the SEL
(Select) button. Each press will lengthen the speed value incrementally and decrease the rate of
fader movement.
The period (wavelength) of the Wave demo function can be set to
one of sixty-three (63) values, 2 through 64.
Each value determines the number of faders needed for a complete waveform cycle. 2 is the
minimum value since at least two faders are needed to represent a complete cycle. Even though a
maximum of 51 faders can be controlled with the 1608 automation package, the period can be
mapped as if there are 64 faders.
To increase the period of the Wave demo function, highlight the plus
button and press the
SEL (Select) button. Each press will shorten the period of the selected waveform incrementally.
The complete waveform will be spread over fewer faders and the rate of individual fader
movement will increase.
To decrease the period of the Wave demo function, highlight the minus
button and press the
SEL (Select) button. Each press will lengthen the period of the selected waveform incrementally.
The complete waveform will be spread over more faders and the rate of individual fader
movement will decrease.
The Wave and Up/Down demo functions are limited to 100 cycles before
automatically timing out.
This feature will prevent fader damage if a demo function is started and inadvertently left running
unattended. The Cycles display will indicate how many cycles are left and will count down to 0.
At 0, the demo will stop running.
Highlight Cancel and press SEL (Select) to cancel the Demo Function.
LTC Timecode
To use LTC, analog longitudinal SMPTE timecode must be provided to
the system. A female, 3-pin XLR connector is included on the rear panel
of the console to support SMPTE timecode. This connector is labeled
SMPTE LTC and will accept balanced, line-level of approximately
-12dBu to +12dBu.
LTC must be selected as the
timecode source. This is set in
the General Config dialog box,
available from the System
Menu. For details, see section
16.2.6 General Configuration.
Timecode must also be enabled
for synchronization to operate.
For details see section 5.7
Function Enables.
16.1.1.2
MIDI Timecode
To use MTC, MIDI timecode must be provided to the system.
A female DB-25 (D-sub) connector is included on the rear
panel of the console to support MIDI interfacing.
The ACM accepts MIDI timecode on MIDI 5 IN of the MIDI breakout cable provided
with the system. This MIDI connector must be interfaced with MIDI Out port on the
playback device that carries MTC. For details regarding he MIDI breakout cable, see
section 16.1.2 MIDI Interfacing.
MTC must be selected as the
timecode source. This is set in
the General Config dialog box,
available from the System Menu.
For details, see section 16.2.6
General Configuration.
Timecode must also be enabled
to synchronization to operate.
For details see section 5.7
Function Enables.
MIDI 1 IN
MIDI 1 OUT
MIDI 2 IN
MIDI 2 OUT
MIDI 3 IN
MIDI 3 OUT
MIDI 4 IN
MIDI 4 OUT
MIDI 5 IN (MTC)
Main Console
NOTE: Typically the data port on all 1608 EX expanders is mounted in the 17-32 position
(although it can easily be moved at customer request.)
The System Menu contains six (6) items that support system
configuration, calibration, and firmware:
Set Clock: Sets the system month, day, year, and time of
day
The most current software file will be available to 1608 automation owners from api. The
included card reader should be used to transfer the software file from your computer to a
properly formatted memory card. The software file is loaded into the ACM and FCM firmware
from the memory card.
The memory card can have more than one software file, but the system will only load the
latest one. The system relies on file name recognition, so never rename the software file.
To load new software or reload the software in the ACM and FCM firmware, first make sure
the most current software file is loaded on a properly formatted memory card.
Use the procedure outlined in 16.1.2.1 FCM Firmware Programming (below) to
enable the FCM firmware to accept programming if the FCMs are to be reloaded.
This must be done first since it requires the system to be rebooted.
Highlight Load Firmware in the System Menu and press
the SEL (Select) button.
The Load Firmware dialog box will open.
NOTE: The Cancel button will be highlighted
automatically to help prevent accidental firmware
loading.
the Load
the left is
After loading the firmware, reboot the system using the RESET button on the Automation
Controller.
Check the Software Versions" dialog
box.
It should give an overall version number
(i.e. 0.32). If it says "inconsistent", then
something didn't program correctly or
there are different versions of the
software loaded in the FCMs. Make sure
youre using a valid software file and try
again.
A fader calibration should also be performed after updating the firmware.
16.2.2.1
Once the date and time are entered, highlight OK and press SEL (Select) to set the
system time.
Highlight Cancel and press SEL (Select) to cancel.
16.2.4 Calibrate Faders
The 1608 automation package provides a fader calibration utility that aligns the physical
fader positions with the related positions in the software. It is recommended to perform
this routine periodically to assure the continued accuracy of fader movement. Calibration
should also be performed after firmware updates are installed or hardware changes have
been made.
To calibrate faders, highlight Calibrate Faders in the
System Menu and press the SEL (Select) button.
The Calibrate Faders dialog box will open.
The Calibrate Faders dialog box allows faders to be
selected in one of three ways:
One Fader
Once the faders are selected, highlight OK and press SEL (Select) to start the calibration
routine.
Highlight Cancel and press SEL (Select) to cancel.
When the calibration routine starts, the selected fader(s) will move up and down and then
each fader within each set of eight will move to the bottom of its travel and start a rapid
back and forth motion, slowly working its way back up to the top. Then the next selected
faders will repeat this action until all selected faders are calibrated. This routine will take
several minutes and should not be canceled or interrupted. After the routine is finished,
normal operation will resume.
IMPORTANT NOTE: Faders SHOULD NOT BE TOUCHED while the calibration routine is
running.
NOTE: In an emergency situation, the calibration routine can be stopped by pressing the
RESET button (next to the MEMORY-CARD slot) or by cycling the power to the
automation package. This should only be used in extreme circumstances and is not
recommended. If the calibration routine is interrupted, the faders may be out of
calibration and the procedure should be repeated when safe to do so.
16.2.5 DAW Configuration
To use DAW control, the system must first be configured.
This involves mapping the four pairs of MIDI ports with
the 8-channel Fader Modules. This is accomplished using
the DAW Config dialog box, available from the Main
Menu.
To configure DAW MIDI mapping, highlight DAW Config
in the System Menu and press SEL (Select).
The DAW Config dialog box will open.
To set channel mapping, highlight the pull-down menu for needed MIDI ports and press the
SEL (Select) button.
The pull-down menu will open, revealing
the following choices:
Note 3: The HUI protocol that links the console to the DAW has a significantly lower resolution
than the built in automation system. Therefore the precision and responsiveness may be
degraded when using the DAW mode.
DAW Mode:
Automation
Data Stored By:
Audio Mute
Controlled By:
Off
1608
1608
DAW
1608
On, Bypass: No
DAW
DAW
Once all channels are set up, highlight OK and press SEL (Select) to save the DAW
configuration.
Highlight Cancel and press SEL (Select) to cancel.
16.2.6 General Configuration
A set of parameters must be set to configure the system for operation within each individual
installation.
16 channels
32 channels
48 channels
This number will determine the number of channels to be controlled and displayed in
software pages and lists.
To set the number of installed channels, highlight the Channels pull-down menu. Press the
SEL (Select) button to activate the menu.
Use the Jog-Wheel to highlight the needed number of channels and press the SEL (Select)
button to select it.
The timecode source can be set to one of
two (2) sources:
To set the timecode source, highlight the TC Source pull-down menu and press the SEL
(Select) button to activate the menu.
Use the Jog-Wheel to highlight the needed timecode source and press the SEL (Select)
button to select it.
To set the number of freewheel frames, highlight the Freewheel pull-down menu and
press the SEL (Select) button to activate the menu.
Use the Jog-Wheel to highlight the needed number of frames and press the SEL (Select)
button to select it.
The default timecode frame rate for new
projects can be specified using the
Default TC pull-down menu.
Six (6) frame rates are available:
23.976
24
25
29.97 (default)
29.97 drop
30
To set the number of default timecode frame rate, highlight the Default TC pull-down
menu and press the SEL (Select) button to activate the menu.
Use the Jog-Wheel to highlight the needed frame rate and press the SEL (Select) button to
select it.
Once all configuration parameters have been selected from the pull-down menus, highlight
OK and press SEL (Select) to save the new configuration.
Highlight Cancel and press SEL (Select) to cancel.
Firmware Updates: Verify the installed software for the Automation Control Module (ACM)
and Fader Control Modules (FCMs) is the most current stable version. Download and install
any stable updates as needed
DAW Configuration: Set up the channel mapping to MIDI ports for DAW control
Insert a memory card in the MEMORY-CARD slot. Make sure the write protection tab
is not in place.
2.
3.
4.
Highlight Format Memory Card using the Jog-Wheel and press the SEL (Select)
button. The Format Memory Card dialog box will open, displaying a warning
prompt.
5.
Highlight OK and press the SEL (Select) button to indicate you want to format the
inserted memory card. A second dialog box and warning prompt will open.
6.
Highlight OK and press the SEL (Select) button to format the inserted memory
card. This process will erase all files on the memory card and format it for use in
the 1608 automation system.
7.
Alternately, a memory card can be formatted using an external computer and the
card reader. Format the card to the FAT32 format.
IMPORTANT NOTE: All existing files of any type will be erased when a memory
card is formatted. There is no undo when formatting a
memory card. Exercise caution when formatting memory
cards.
ACM ELF: Executable and Linkable Format file for the Automation Control Module
ACM FPGA: Field Programmable Gate Array for the Automation Control Module
ACM ELF: Executable and Linkable Format file for the Fader Control Modules
ACM FPGA: Field Programmable Gate Array for the Fader Control Modules
16.3.2.1 View Currently Loaded Software
To view the currently loaded software versions, use the following procedure:
1.
2.
3.
Highlight System Menu using the Jog-Wheel and press the SEL (Select)
button. The System Menu will open.
4.
Highlight Software Versions and press the SEL (Select) button. The Software
Versions dialog box will open.
5.
Check to see if the currently installed software is the most recent version.
6.
Highlight OK and press the SEL (Select) button to exit the Software Versions
dialog box.
2.
Immediately press and hold the DAW button on the FCMs to be enabled for
programming.
3.
4.
When the reboot is complete, the DAW button and STATIC LEDs on the enabled
fader module will flash, indicating the FCM is ready to accept programming. The
UP null indicator on the leftmost fader will flash as the FCM firmware is loaded.
Make sure the most current version of the 1608 software file (.bin) is on the
memory card.
2.
3.
4.
5.
Highlight System Menu using the Jog-Wheel and press the SEL (Select)
button. The System Menu will open.
6.
Highlight Load Firmware and press the SEL (Select) button. The Load
Firmware dialog box will open.
7.
The checkboxes for all of the software components will be selected by default.
Highlight the checkbox of any unneeded software components and press the
SEL (Select) button to deselect those components from loading. Any uncheck
components will not load when OK is selected.
8.
Highlight the OK button and press the SEL (Select) button to start loading the
firmware. Percentage counters will monitor the progress as each component
loads. This process cannot be interrupted.
Timecode Source: Select the timecode source (SMPTE LTC or MIDI TC) for
automation synchronization
Freewheel Frames: Adjust Freewheel Frames for the needed timecode tolerance
Default Timecode Frame Rate: Set the default frame rate for new projects
16.3.3.1
Number of Channels
The number of channels to be controlled must be specified within the system. This
information is used to populate the channel grid and the channel pull-down menus
and entry fields in the software pages and dialog boxes.
16.3.3.2
1.
2.
3.
Highlight System Menu using the Jog-Wheel and press the SEL (Select)
button. The System Menu will open.
4.
Highlight General Config and press the SEL (Select) button. The General
Config dialog box will open.
5.
Highlight the Channels pull-down menu and press the SEL (Select) button
to activate the menu.
6.
Use the Jog-Wheel to highlight the needed number of channels (16, 32, or
48).
7.
Press the SEL (Select) button to select the highlighted number of channels.
8.
9.
Highlight the OK button and press the SEL (Select) button to apply the
selected number of channels and other general configuration parameters.
Timecode Source
The timecode source (LTC or MIDI TC) must be selected.
To select the timecode source, use the following procedure:
16.3.3.3
1.
2.
3.
Highlight System Menu using the Jog-Wheel and press the SEL (Select)
button. The System Menu will open.
4.
Highlight General Config and press the SEL (Select) button. The General
Config dialog box will open.
5.
Highlight the TC Source pull-down menu and press the SEL (Select) button
to activate the menu.
6.
Use the Jog-Wheel to highlight the needed timecode source (LTC or MIDI
TC).
7.
Press the SEL (Select) button to select the highlighted timecode source.
8.
9.
Highlight the OK button and press the SEL (Select) button to apply the
selected timecode source and other general configuration parameters.
Freewheel Frames
The number of freewheel frames needs to be set. This sets the tolerance applied
when chasing timecode.
To set the number of freewheel frames, use the following procedure:
1.
2.
16.3.3.4
3.
Highlight System Menu using the Jog-Wheel and press the SEL (Select)
button. The System Menu will open.
4.
Highlight General Config and press the SEL (Select) button. The General
Config dialog box will open.
5.
Highlight the Freewheel pull-down menu and press the SEL (Select) button
to activate the menu.
6.
Use the Jog-Wheel to highlight the needed number of freewheel frames (115).
7.
Press the SEL (Select) button to select the highlighted timecode source.
8.
9.
Highlight the OK button and press the SEL (Select) button to apply the
selected timecode source and other general configuration parameters.
2.
3.
Highlight System Menu using the Jog-Wheel and press the SEL (Select)
button. The System Menu will open.
4.
Highlight General Config and press the SEL (Select) button. The General
Config dialog box will open.
5.
Highlight the Default TC pull-down menu and press the SEL (Select)
button to activate the menu.
6.
Use the Jog-Wheel to highlight the needed timecode frame rate (23.976, 24,
25, 29.97, 29.97 drop, or 30).
7.
Press the SEL (Select) button to select the highlighted default timecode
frame rate.
8.
9.
Highlight the OK button and press the SEL (Select) button to apply the
selected default timecode frame rate and other general configuration
parameters.
To select the set the system date and time, use the following procedure:
1.
2.
3.
Highlight System Menu using the Jog-Wheel and press the SEL (Select) button.
The System Menu will open.
4.
Highlight Set Clock and press the SEL (Select) button. The Set Clock dialog box will
open.
5.
Highlight the month pull-down menu and press the SEL (Select) button to activate
the menu. Use the Jog-Wheel to highlight the needed month and press the SEL
(Select) button to select it.
6.
Highlight the day entry field and press the SEL (Select) button to activate it. Use the
Jog-Wheel to scroll to and highlight the needed day. Press the SEL (Select) button to
select the highlighted day.
7.
Highlight the year entry field and press the SEL (Select) button to activate it. Use the
Jog-Wheel to scroll to and highlight the needed year. Press the SEL (Select) button to
select it.
8.
Highlight the hour entry field and press the SEL (Select) button to activate it. Use the
Jog-Wheel to scroll to and highlight the needed hour. Press the SEL (Select) button
to select it.
9.
Highlight the minute entry field and press the SEL (Select) button to activate it. Use
the Jog-Wheel to scroll to and highlight the needed minute. Press the SEL (Select)
button to select it.
10. Highlight the second entry field and press the SEL (Select) button to activate it. Use
the Jog-Wheel to scroll to and highlight the needed second. Press the SEL (Select)
button to select it.
11. Highlight the OK button and press the SEL (Select) button to apply the entered
time and date.
16.3.5 Fader Calibration
The 1608 automation package provides a fader calibration utility that aligns the physical
fader positions with the related positions in the software. It is recommended to perform
this routine periodically to assure the continued accuracy of fader movement. Calibration
should also be performed after initial installation, after firmware updates are installed, or
after hardware changes have been made.
To calibrate one or more faders, use the following procedure:
1.
2.
3.
Highlight System Menu using the Jog-Wheel and press the SEL (Select) button.
The System Menu will open.
4.
Highlight Calibrate Faders and press the SEL (Select) button. The Calibrate Faders
dialog box will open.
5.
Highlight the radio button for the needed method of fader selection and press the
SEL (Select) button to select it:
All Faders
One Fader
Groups of Eight
6.
If One Fader is selected, highlight the fader pull-down menu and press the SEL
(Select) button to activate the menu. Use the Jog-Wheel to highlight the needed
fader and press the SEL (Select) button to select it.
7.
If Groups of Eight is selected, highlight the checkbox and press the SEL (Select)
button for each group of eight faders to be calibrated.
8.
Once all the needed faders have been selected, highlight the OK button and press
the SEL (Select) button to start the fader calibration routine. This routine will take
IMPORTANT NOTE: Faders SHOULD NOT BE TOUCHED while the calibration routine
is running.
NOTE: In an emergency situation, the calibration routine can be stopped by pressing
the RESET button (next to the MEMORY-CARD slot) or by cycling the power
to the automation package. This should only be used in extreme
circumstances and is not recommended.
If the calibration routine is
interrupted, the faders may be out of calibration and the procedure should be
repeated when safe to do so.
2.
Insert a memory card with a known valid and current version of the software file.
3.
Carefully press the RESET button (next to the MEMORY-CARD slot on the Automation
Controller).
4.
The automation package will restart and the boot-up splash page will be displayed:
5.
Press the KILL MIX button while this screen is being displayed to initiate the emergency
recovery procedure. You will only have a few seconds. The emergency recovery will begin.
The splash screen will indicate the
firmware update has started. The
MEMORY-CARD LED indicator will
show activity and the software file
is read and loaded into the ACM
firmware.
This procedure only loads the ELF
and FPGA software into the ACM.
Fader module firmware is not
reloaded using the emergency
recovery.
When the software reload has been completed, the system will boot-up normally.
6.
Press the RESET button to reboot the system from the newly loaded firmware.
The system should reboot normally and resume normal operation.
Version 0.39
DAW No Bypass Mode
Added the option to set Bypass to either Yes or No in DAW Config dialog. In previous
versions, the bypass was always activated when in DAW mode. Also added the Curve
option in the DAW Config dialog (section 14.1).
DAW Remember Fader and Switch Positions
When faders are in Manual or Write mode, the console will remember fader and mute
positions when switching back and forth between DAW and normal modes (section 14.2).
Online Fader Trim
Use the fader to establish an offset for a channel as can be done with the Offline Trim
feature (section 7.7).
Basis Choice for New Projects
Gives the user options for the initial mix of a project, including the current positions of the
faders (section 4.4). Note, section 9 has also been edited to reflect the change in
functionality for creating a new project.
Snapshot Directly to VSS File
Snapshots can be taken directly to a VSS file without having a project open (section 13).
Select All for Offline Trim and Snapshot Fader Selection
The Select All button can be used to select all/none when selecting channels to be
included in the Offline Trim or Snapshot function (sections 8.3.6 and 13.2.2).
Jog Wheel Acceleration
Cursor movement accelerates when jog-wheel is being turned rapidly (section 3.3.2).
Mix Tree Notifier
The software alerts the user if no project is open when Menu is pressed on Mix Tree page.
TC Range Defaults
In the Copy/Swap, Clear Data, and Offline Trim functions, the timecode range will now
default to All TC.
Button Illumination
Mute Write, Esc, and Sel buttons now illuminate when pressed.
Project Pages Button Functionality
Project Pages button now functions as a universal escape button (the Status Page button
has this function as well, section 3.3.1).
Import/Export Mix Details
Mix files now retain properties such as color and glide rate when exported and imported.
Version 0.40
Timecode rate is now set correctly for new projects
Timecode rate is now set correctly when opening a project
The timecode rate dropdown in the New Project dialog is greyed out if Current Mix is selected
The user is prevented from importing mix files with an incorrect frame rate
= F E
A P I , 8 3 0 1 P a t u x e n t R a n g e
T e l: 3 0 1 - 7 7 6 - 7 8 7 9
R o a d , J e s s u p , M D
2 0 7 9 4
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