Computer Network Tutorial by Vipul
Computer Network Tutorial by Vipul
Computer Network Tutorial by Vipul
Network Operating system software, such as Microsoft Windows NT or 2000, Novell NetWare, Unix
and Linux.
Types of Networks:
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Internet
The Internet is a system of linked networks that are worldwide in scope and facilitate data communication services
such
as
remote
login,
file
transfer,
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electronic
mail,
the
World
Wide
Web
and
newsgroups.
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With the meteoric rise in demand for connectivity, the Internet has become a communications highway for millions of
users. The Internet was initially restricted to military and academic institutions, but now it is a full-fledged conduit for
any and all forms of information and commerce. Internet websites now provide personal, educational, political and
economic resources to every corner of the planet.
Intranet
With the advancements made in browser-based software for the Internet, many private organizations are
implementing intranets. An intranet is a private network utilizing Internet-type tools, but available only within that
organization. For large organizations, an intranet provides an easy access mode to corporate information for
employees.
Categories of Network:
Network can be divided in to two main
categories:
Peer-to-peer.
Server based.
foreseeable
future.
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The term Client/server refers to the concept of sharing the work involved in processing data between the client
computer and the most powerful server computer.
Network management.
Centralized file storage.
The client/server model is basically an implementation of distributed or cooperative processing. At the heart of the
model is the concept of splitting application functions between a client and a server processor. The division of labor
between the different processors enables the application designer to place an application function on the processor
that is most appropriate for that function. This lets the software designer optimize the use of processors--providing the
greatest
possible
return
on
investment
for
the
hardware.
Client/server application design also lets the application provider mask the actual location of application function. The
user often does not know where a specific operation is executing. The entire function may execute in either the PC or
server, or the function may be split between them. This masking of application function locations enables system
implementers to upgrade portions of a system over time with a minimum disruption of application operations, while
protecting the investment in existing hardware and
software.
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design
network
products
based
on
the
function.
There are seven to get familiar with and these are the
physical layer, data link layer, network layer, transport layer, session layer, presentation layer, and the application
layer.
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Physical Layer, is just that the physical parts of the network such as wires, cables, and there media along
with the length. Also this layer takes note of the electrical signals that transmit data throughout system.
Data Link Layer, this layer is where we actually assign meaning to the electrical signals in the network. The
layer also determines the size and format of data sent to printers, and other devices. Also I don't want to
forget that these are also called nodes in the network. Another thing to consider in this layer is will also allow
and define the error detection and correction schemes that insure data was sent and received.
Network Layer, this layer provides the definition for the connection of two dissimilar networks.
Transport Layer, this layer allows data to be broken into smaller packages for data to be distributed and
addressed to other nodes (workstations).
Session Layer, this layer helps out with the task to carry information from one node (workstation) to another
node (workstation). A session has to be made before we can transport information to another computer.
Presentation Layer, this layer is responsible to code and decode data sent to the node.
Application Layer, this layer allows you to use an application that will communicate with say the operation
system of a server. A good example would be using your web browser to interact with the operating system
on a server such as Windows NT, which in turn gets the data you requested.
N
et
w
or
k
Ar
ch
it
ec
tu
re
s:
Et
he
rn
et
Eth
ern
et is
the
most popular physical layer LAN technology in use today. Other LAN types include Token Ring, Fast Ethernet, Fiber
Distributed Data Interface (FDDI), Asynchronous Transfer Mode (ATM) and LocalTalk. Ethernet is popular because it
strikes a good balance between speed, cost and ease of installation. These benefits, combined with wide acceptance
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in the computer marketplace and the ability to support virtually all popular network protocols, make Ethernet an ideal
networking technology for most computer users today. The Institute for Electrical and Electronic Engineers (IEEE)
defines the Ethernet standard as IEEE Standard 802.3. This standard defines rules for configuring an Ethernet
network as well as specifying how elements in an Ethernet network interact with one another. By adhering to the
IEEE standard, network equipment and network protocols can communicate efficiently.
Fast Ethernet
For Ethernet networks that need higher transmission speeds, the Fast Ethernet standard (IEEE 802.3u) has been
established. This standard raises the Ethernet speed limit from 10 Megabits per second (Mbps) to 100 Mbps with only
minimal changes to the existing cable structure. There are three types of Fast Ethernet: 100BASE-TX for use with
level 5 UTP cable, 100BASE-FX for use with fiber-optic cable, and 100BASE-T4 which utilizes an extra two wires for
use with level 3 UTP cable. The 100BASE-TX standard has become the most popular due to its close compatibility
with the 10BASE-T Ethernet standard. For the network manager, the incorporation of Fast Ethernet into an existing
configuration presents a host of decisions. Managers must determine the number of users in each site on the network
that need the higher throughput, decide which segments of the backbone need to be reconfigured specifically for
100BASE-T and then choose the necessary hardware to connect the 100BASE-T segments with existing 10BASE-T
segments. Gigabit Ethernet is a future technology that promises a migration path beyond Fast Ethernet so the next
generation of networks will support even higher data transfer speeds.
Token Ring
Token Ring is another form of network configuration which differs from
Ethernet in that all messages are transferred in a unidirectional manner along
the ring at all times. Data is transmitted in tokens, which are passed along the
ring and viewed by each device. When a device sees a message addressed to
it, that device copies the message and then marks that message as being
read. As the message makes its way along the ring, it eventually gets back to
the sender who now notes that the message was received by the intended
device. The sender can then remove the message and free that token for use
by
others.
Various PC vendors have been proponents of Token Ring networks at different times
and thus these types of networks have been implemented in many organizations.
FDDI
FDDI (Fiber-Distributed Data Interface) is a standard for data transmission on fiber
optic lines in a local area network that can extend in range up to 200 km (124 miles).
The FDDI protocol is based on the token ring protocol. In addition to being large
geographically, an FDDI local area network can support thousands of users.
Protocols:
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Network protocols are standards that allow computers to communicate. A protocol defines how computers identify
one another on a network, the form that the data should take in transit, and how this information is processed once it
reaches its final destination. Protocols also define procedures for handling lost or damaged transmissions or
"packets." TCP/IP (for UNIX, Windows NT, Windows 95 and other platforms), IPX (for Novell NetWare), DECnet (for
networking Digital Equipment Corp. computers), AppleTalk (for Macintosh computers), and NetBIOS/NetBEUI (for
LAN Manager and Windows NT networks) are the main types of network protocols in use today.
Although each network protocol is different, they all share the same physical cabling. This common method of
accessing the physical network allows multiple protocols to peacefully coexist over the network media, and allows the
builder of a network to use common hardware for a variety of protocols. This concept is known as "protocol
independence,"
Some Important Protocols and their job:
Protocol
Acronym
Its Job
Point-To-Point
TCP/IP
intranets
using
the
internet
Transmission
Control TCP/IP
Protocol/internet Protocol
intranets
using
the
internet
Internetwork
Package IPX/SPX
Exchange/Sequenced Packet
for
Exchange
Operating System
NetBIOS
Extended
User NetBEUI
Interface
Novell
Network
doesn't
support
FTP
that
are
encoded in HTML.
Network File Services
NFS
to
access
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network
Telnet
What Is TCP/IP?
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TCP stands for Transmission Control Protocol and IP stands for Internet Protocol. The term TCP/IP is not limited just
to these two protocols, however. Frequently, the term TCP/IP is used to refer to a group of protocols related to the
TCP and IP protocols such as the User Datagram Protocol (UDP), File Transfer Protocol (FTP), Terminal Emulation
Protocol (TELNET), and so on.
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As with the thick coaxial cable is used in thicknets the thin version is used in thinnets. This type cable is also used
called or referred to as RG-58. The cable is really just a cheaper version of the thick cable.
Ethernet Cabling
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Now to familiarize you with more on the Ethernet and it's cabling we need to look at the 10's. 10Base2, is considered
the thin Ethernet, thinnet, and thinwire which uses light coaxial cable to create a 10 Mbps network. The cable
segments in this network can't be over 185 meters in length. These cables connect with the BNC connector. Also as
a
note
these
unused
connection
must
have
terminator,
which
will
be
50-ohm
terminator.
10Base5, this is considered a thicknet and is used with coaxial cable arrangement such as the BNC connector. The
good side to the coaxial cable is the high-speed transfer and cable segments can be up to 500 meters between
nodes/workstations. You will typically see the same speed as the 10Base2 but larger cable lengths for more
versatility.
10BaseT, the T stands for twisted as in UTP (Unshielded Twisted Pair) and uses this for 10Mbps of transfer. The
down side to this is you can only have cable lengths of 100 meters between nodes/workstations. The good side to
this network is they are easy to set up and cheap! This is why they are so common an ideal for small offices or
homes.
100BaseT, is considered Fast Ethernet uses STP (Shielded Twisted Pair) reaching data transfer of 100Mbps. This
system is a little more expensive but still remains popular as the 10BaseT and cheaper than most other type
networks.
This
on
of
course
would
be
the
cheap
fast
version.
10BaseF, this little guy has the advantage of fiber optics and the F stands for just that. This arrangement is a little
more complicated and uses special connectors and NIC's along with hubs to create its network. Pretty darn neat and
not
to
cheap
on
the
wallet.
An important part of designing and installing an Ethernet is selecting the appropriate Ethernet medium. There are four
major types of media in use today: Thickwire for 10BASE5 networks, thin coax for 10BASE2 networks, unshielded
twisted pair (UTP) for 10BASE-T networks and fiber optic for 10BASE-FL or Fiber-Optic Inter-Repeater Link (FOIRL)
networks. This wide variety of media reflects the evolution of Ethernet and also points to the technology's flexibility.
Thickwire was one of the first cabling systems used in Ethernet but was expensive and difficult to use. This evolved to
thin coax, which is easier to work with and less expensive.
Network Topologies:
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network
topology
is
the
geometric
arrangement
of
nodes
and
cable
links
in
LAN,
There are three topology's to think about when you get into networks. These are the star, rind, and the bus.
Star, in a star topology each node has a dedicated set of wires connecting it to a central network hub. Since all traffic
passes through the hub, the hub becomes a central point for isolating network problems and gathering network
statistics.
Ring, a ring topology features a logically closed loop. Data packets travel in a single direction around the ring from
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one network device to the next. Each network device acts as a repeater, meaning it regenerates the signal
Bus, the bus topology, each node (computer, server, peripheral etc.) attaches directly to a common cable. This
topology most often serves as the backbone for a network. In some instances, such as in classrooms or labs, a bus
will connect small workgroups
Collisions:
Ethernet is a shared media, so there are rules for sending packets of data to avoid conflicts and protect data integrity.
Nodes determine when the network is available for sending packets. It is possible that two nodes at different locations
attempt to send data at the same time. When both PCs are transferring a packet to the network at the same time, a
collision
will
result.
Minimizing collisions is a crucial element in the design and operation of networks. Increased collisions are often the
result of too many users on the network, which results in a lot of contention for network bandwidth. This can slow the
performance of the network from the user's point of view. Segmenting the network, where a network is divided into
different pieces joined together logically with a bridge or switch, is one way of reducing an overcrowded network.
Ethernet Products:
The standards and technology that have just been discussed help define the specific products that network managers
use to build Ethernet networks. The following text discusses the key products needed to build an Ethernet LAN.
Transceivers
Transceivers are used to connect nodes to the various Ethernet media. Most computers and network interface cards
contain a built-in 10BASE-T or 10BASE2 transceiver, allowing them to be connected directly to Ethernet without
requiring an external transceiver. Many Ethernet devices provide an AUI connector to allow the user to connect to
any media type via an external transceiver. The AUI connector consists of a 15-pin D-shell type connector, female on
the computer side, male on the transceiver side. Thickwire (10BASE5) cables also use transceivers to allow
connections.
For Fast Ethernet networks, a new interface called the MII (Media Independent Interface) was developed to offer a
flexible way to support 100 Mbps connections. The MII is a popular way to connect 100BASE-FX links to copperbased Fast Ethernet devices.
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Network
Interface
Cards:
Network
cards,
interface
commonly
referred to as NICs,
and
are
used
to
connect a PC to a
network.
The
NIC
provides a physical
connection between
the networking cable
and the computer's
internal
bus.
Different computers
have different bus architectures; PCI bus master slots are most commonly found on 486/Pentium PCs and ISA
expansion slots are commonly found on 386 and older PCs. NICs come in three basic varieties: 8-bit, 16-bit, and 32bit. The larger the number of bits that can be transferred to the NIC, the faster the NIC can transfer data to the
network
cable.
Many NIC adapters comply with Plug-n-Play specifications. On these systems, NICs are automatically configured
without user intervention, while on non-Plug-n-Play systems, configuration is done manually through a setup program
and/or
DIP
switches.
Cards are available to support almost all networking standards, including the latest Fast Ethernet environment. Fast
Ethernet NICs are often 10/100 capable, and will automatically set to the appropriate speed. Full duplex networking is
another option, where a dedicated connection to a switch allows a NIC to operate at twice the speed.
Hubs/Repeaters:
Hubs/repeaters are used to connect together two or more Ethernet segments of any media type. In larger designs,
signal quality begins to deteriorate as segments exceed their maximum length. Hubs provide the signal amplification
required to allow a segment to be extended a greater distance. A hub takes any incoming signal and repeats it out all
ports.
Ethernet hubs are necessary in star topologies such as 10BASE-T. A multi-port twisted pair hub allows several pointto-point segments to be joined into one network. One end of the point-to-point link is attached to the hub and the
other is attached to the computer. If the hub is attached to a backbone, then all computers at the end of the twisted
pair segments can communicate with all the hosts on the backbone. The number and type of hubs in any onecollision domain is limited by the Ethernet rules. These repeater rules are discussed in more detail later.
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Network Type
Max
Nodes Max
Distance
Per Segment
Per Segment
10BASE-T
100m
10BASE2
30
185m
10BASE5
100
500m
10BASE-FL
2000m
Adding Speed:
While repeaters allow LANs to extend beyond normal distance limitations, they still limit the number of nodes that can
be supported. Bridges and switches, however, allow LANs to grow significantly larger by virtue of their ability to
support full Ethernet segments on each port. Additionally, bridges and switches selectively filter network traffic to only
those packets needed on each segment - this significantly increases throughput on each segment and on the overall
network. By providing better performance and more flexibility for network topologies, bridges and switches will
continue to gain popularity among network managers.
Bridges:
The function of a bridge is to connect separate networks together. Bridges connect different networks types (such as
Ethernet and Fast Ethernet) or networks of the same type. Bridges map the Ethernet addresses of the nodes residing
on each network segment and allow only necessary traffic to pass through the bridge. When a packet is received by
the bridge, the bridge determines the destination and source segments. If the segments are the same, the packet is
dropped ("filtered"); if the segments are different, then the packet is "forwarded" to the correct segment. Additionally,
bridges
do
not
forward
bad
or
misaligned
packets.
Bridges are also called "store-and-forward" devices because they look at the whole Ethernet packet before making
filtering or forwarding decisions. Filtering packets, and regenerating forwarded packets enable bridging technology to
split a network into separate collision domains. This allows for greater distances and more repeaters to be used in the
total network design.
Ethernet Switches:
Ethernet switches are an expansion of the concept in Ethernet bridging. LAN switches can link four, six, ten or more
networks together, and have two basic architectures: cut-through and store-and-forward. In the past, cut-through
switches were faster because they examined the packet destination address only before forwarding it on to its
destination segment. A store-and-forward switch, on the other hand, accepts and analyzes the entire packet before
forwarding
it
to
its
destination.
It takes more time to examine the entire packet, but it allows the switch to catch certain packet errors and keep them
from propagating through the network. Both cut-through and store-and-forward switches separate a network into
collision domains, allowing network design rules to be extended. Each of the segments attached to an Ethernet
switch has a full 10 Mbps of bandwidth shared by fewer users, which results in better performance (as opposed to
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hubs that only allow bandwidth sharing from a single Ethernet). Newer switches today offer high-speed links, FDDI,
Fast Ethernet or ATM. These are used to link switches together or give added bandwidth to high-traffic servers. A
network composed of a number of switches linked together via uplinks is termed a "collapsed backbone" network.
Routers:
Routers filter out network traffic by specific protocol rather than by packet address. Routers also divide networks
logically instead of physically. An IP router can divide a network into various subnets so that only traffic destined for
particular IP addresses can pass between segments. Network speed often decreases due to this type of intelligent
forwarding. Such filtering takes more time than that exercised in a switch or bridge, which only looks at the Ethernet
address. However, in more complex networks, overall efficiency is improved by using routers.
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A firewall is a system or group of systems that enforces an access control policy between two networks. The actual
means by which this is accomplished varies widely, but in principle, the firewall can be thought of as a pair of
mechanisms: one which exists to block traffic, and the other which exists to permit traffic. Some firewalls place a
greater emphasis on blocking traffic, while others emphasize permitting traffic. Probably the most important thing to
recognize about a firewall is that it implements an access control policy. If you don't have a good idea of what kind of
access you want to allow or to deny, a firewall really won't help you. It's also important to recognize that the firewall's
configuration, because it is a mechanism for enforcing policy, imposes its policy on everything behind it.
Administrators for firewalls managing the connectivity for a large number of hosts therefore have a heavy
responsibility.
design
properties
of
each
type
of
Ethernet
and
Fast
Ethernet
media.
A network using repeaters, for instance, functions with the timing constraints of Ethernet. Although electrical signals
on the Ethernet media travel near the speed of light, it still takes a finite time for the signal to travel from one end of a
large Ethernet to another. The Ethernet standard assumes it will take roughly 50 microseconds for a signal to reach
its
destination.
Ethernet is subject to the "5-4-3" rule of repeater placement: the network can only have five segments connected; it
can only use four repeaters; and of the five segments, only three can have users attached to them; the other two
must
be
inter-repeater
links.
If the design of the network violates these repeater and placement rules, then timing guidelines will not be met and
the sending station will resend that packet. This can lead to lost packets and excessive resent packets, which can
slow network performance and create trouble for applications. Fast Ethernet has modified repeater rules, since the
minimum packet size takes less time to transmit than regular Ethernet. The length of the network links allows for a
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fewer number of repeaters. In Fast Ethernet networks, there are two classes of repeaters. Class I repeaters have a
latency of 0.7 microseconds or less and are limited to one repeater per network. Class II repeaters have a latency of
0.46 microseconds or less and are limited to two repeaters per network. The following are the distance (diameter)
characteristics for these types of Fast Ethernet repeater combinations:
Fast Ethernet
No
Repeaters
Class
II
Repeaters
Copper
Fiber
100m
412m*
200m
272m
200m
272m
205m
228m
When conditions require greater distances or an increase in the number of nodes/repeaters, then a bridge, router or
switch can be used to connect multiple networks together. These devices join two or more separate networks,
allowing network design criteria to be restored. Switches allow network designers to build large networks that function
well. The reduction in costs of bridges and switches reduces the impact of repeater rules on network design.
Each network connected via one of these devices is referred to as a separate collision domain in the overall network.
Types of Servers:
Device Servers
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A device server is defined as a specialized, network-based hardware device designed to perform a single or
specialized set of server functions. It is characterized by a minimal operating architecture that requires no per seat
network operating system license, and client access that is independent of any operating system or proprietary
protocol. In addition the device server is a "closed box," delivering extreme ease of installation, minimal maintenance,
and
can
be
managed
by
the
client
remotely
via
Web
browser.
Print servers, terminal servers, remote access servers and network time servers are examples of device servers
which are specialized for particular functions. Each of these types of servers has unique configuration attributes in
hardware or software that help them to perform best in their particular arena.
Print Servers
Print servers allow printers to be shared by other users on the network. Supporting either parallel and/or serial
interfaces, a print server accepts print jobs from any person on the network using supported protocols and manages
those
jobs
14
on
each
appropriate
printer.
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Print servers generally do not contain a large amount of memory; printers simply store information in a queue. When
the desired printer becomes available, they allow the host to transmit the data to the appropriate printer port on the
server. The print server can then simply queue and print each job in the order in which print requests are received,
regardless of protocol used or the size of the job.
data
to
move
between
the
two
devices.
Given its natural translation ability, a multi-protocol multiport device server can perform conversions between the
protocols it knows, like LAT and TCP/IP. While server bandwidth is not adequate for large file transfers, it can easily
handle host-to-host inquiry/response applications, electronic mailbox checking, etc. And it is far more economical
than the alternatives of acquiring expensive host software and special-purpose converters. Multiport device and print
servers
give
their
users
greater
flexibility
in
configuring
and
managing
their
networks.
Whether it is moving printers and other peripherals from one network to another, expanding the dimensions of
interoperability or preparing for growth, multiport device servers can fulfill your needs, all without major rewiring.
Access Servers
While Ethernet is limited to a geographic area, remote users such as traveling sales people need access to networkbased resources. Remote LAN access, or remote access, is a popular way to provide this connectivity. Access
servers use telephone services to link a user or office with an office network. Dial-up remote access solutions such as
ISDN or asynchronous dial introduce more flexibility. Dial-up remote access offers both the remote office and the
remote user the economy and flexibility of "pay as you go" telephone services. ISDN is a special telephone service
that offers three channels, two 64 Kbps "B" channels for user data and a "D" channel for setting up the connection.
With ISDN, the B channels can be combined for double bandwidth or separated for different applications or users.
With asynchronous remote access, regular telephone lines are combined with modems and remote access servers to
allow users and networks to dial anywhere in the world and have data access. Remote access servers provide
connection points for both dial-in and dial-out applications on the network to which they are attached. These hybrid
devices route and filter protocols and offer other services such as modem pooling and terminal/printer services. For
the remote PC user, one can connect from any available telephone jack (RJ45), including those in a hotel rooms or
on most airplanes.
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coordinated according to their time of execution are synchronized correctly. GPS satellites are one source of
information that can allow global installations to achieve constant timing.
IP Addressing:
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An IP (Internet Protocol) address is a unique identifier for a node or host connection on an IP network. An IP address
is a 32 bit binary number usually represented as 4 decimal values, each representing 8 bits, in the range 0 to 255
(known
as
octets)
separated
by
decimal
points.
This
is
known
as
"dotted
decimal"
Example:
It
notation.
140.179.220.200
is
sometimes
useful
140
to
view
the
values
.179
in
their
binary
.220
form.
.200
10001100.10110011.11011100.11001000
Every IP address consists of two parts, one identifying the network and one identifying the node. The Class of the
address and the subnet mask determine which part belongs to the network address and which part belongs to the
node address.
Address Classes:
There are 5 different address classes. You can determine which class any IP address is in by examining the first 4
bits
of
the
begin
with
IP
Class
addresses
0xxx,
Class
addresses
begin
with
10xx,
Class
addresses
begin
with
Class
addresses
begin
Class
addresses
begin
or
address.
to
126
decimal.
or
128
to
191
decimal.
110x,
or
192
to
223
decimal.
with
1110,
or
224
to
239
decimal.
with
1111,
or
240
to
254
decimal.
Addresses beginning with 01111111, or 127 decimal, are reserved for loopback and for internal testing on a local
machine. [You can test this: you should always be able to ping 127.0.0.1, which points to yourself] Class D addresses
are reserved for multicasting. Class E addresses are reserved for future use. They should not be used for host
addresses.
Now we can see how the Class determines, by default, which part of the IP address belongs to the network (N) and
which
16
part
belongs
to
the
node
(n).
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Class
Class
--
Class
NNNNNNNN.nnnnnnnn.nnnnnnn.nnnnnnn
--
NNNNNNNN.NNNNNNNN.nnnnnnnn.nnnnnnnn
--
NNNNNNNN.NNNNNNNN.NNNNNNNN.nnnnnnnn
In the example, 140.179.220.200 is a Class B address so by default the Network part of the address (also known as
the Network Address) is defined by the first two octets (140.179.x.x) and the node part is defined by the last 2 octets
(x.x.220.200).
In order to specify the network address for a given IP address, the node section is set to all "0"s. In our example,
140.179.0.0 specifies the network address for 140.179.220.200. When the node section is set to all "1"s, it specifies a
broadcast that is sent to all hosts on the network. 140.179.255.255 specifies the example broadcast address. Note
that this is true regardless of the length of the node section.
Private Subnets:
There are three IP network addresses reserved for private networks. The addresses are 10.0.0.0/8, 172.16.0.0/12,
and 192.168.0.0/16. They can be used by anyone setting up internal IP networks, such as a lab or home LAN behind
a NAT or proxy server or a router. It is always safe to use these because routers on the Internet will never forward
packets
coming
from
these
addresses
Subnetting an IP Network can be done for a variety of reasons, including organization, use of different physical media
(such as Ethernet, FDDI, WAN, etc.), preservation of address space, and security. The most common reason is to
control network traffic. In an Ethernet network, all nodes on a segment see all the packets transmitted by all the other
nodes on that segment. Performance can be adversely affected under heavy traffic loads, due to collisions and the
resulting retransmissions. A router is used to connect IP networks to minimize the amount of traffic each segment
must receive.
Subnet Masking
Applying a subnet mask to an IP address allows you to identify the network and node parts of the address. The
network bits are represented by the 1s in the mask, and the node bits are represented by the 0s. Performing a bitwise
logical AND operation between the IP address and the subnet mask results in the Network Address or Number.
For
example,
using
our
test
IP
10001100.10110011.11110000.11001000
11111111.11111111.00000000.00000000
address
and
the
140.179.240.200
255.255.000.000
default
Class
Class
Default
Class
subnet
mask,
IP
B
Subnet
we
get:
Address
Mask
17
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Class
Class
CIDR
255.0.0.0
11111111.00000000.00000000.00000000
255.255.0.0
11111111.11111111.00000000.00000000
255.255.255.0
11111111.11111111.11111111.00000000
--
Classless
InterDomain
Routing.
CIDR was invented several years ago to keep the internet from running out of IP addresses. The "classful" system of
allocating IP addresses can be very wasteful; anyone who could reasonably show a need for more that 254 host
addresses was given a Class B address block of 65533 host addresses. Even more wasteful were companies and
organizations that were allocated Class A address blocks, which contain over 16 Million host addresses! Only a tiny
percentage of the allocated Class A and Class B address space has ever been actually assigned to a host computer
on
the
Internet.
People realized that addresses could be conserved if the class system was eliminated. By accurately allocating only
the amount of address space that was actually needed, the address space crisis could be avoided for many years.
This
was
first
proposed
in
1992
as
scheme
called
Supernetting.
The use of a CIDR notated address is the same as for a Classful address. Classful addresses can easily be written in
CIDR
notation
(Class
/8,
Class
/16,
and
Class
/24)
It is currently almost impossible for an individual or company to be allocated their own IP address blocks. You will
simply be told to get them from your ISP. The reason for this is the ever-growing size of the internet routing table.
Just 5 years ago, there were less than 5000 network routes in the entire Internet. Today, there are over 90,000. Using
CIDR, the biggest ISPs are allocated large chunks of address space (usually with a subnet mask of /19 or even
smaller); the ISP's customers (often other, smaller ISPs) are then allocated networks from the big ISP's pool. That
way, all the big ISP's customers (and their customers, and so on) are accessible via 1 network route on the Internet.
It is expected that CIDR will keep the Internet happily in IP addresses for the next few years at least. After that, IPv6,
with 128 bit addresses, will be needed. Under IPv6, even sloppy address allocation would comfortably allow a billion
unique IP addresses for every person on earth
18
about
the
status
of
the
network
and
the
computers
you
are
communicating
with.
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Ping returns different responses depending on the computer in question. The responses are similar depending on the
options
Ping
used.
uses
IP
to
request
response
from
the
host.
It
does
not
use
TCP
.It takes its name from a submarine sonar search - you send a short sound burst and listen for an echo - a ping coming
back.
In an IP network, `ping' sends a short data burst - a single packet - and listens for a single packet in reply. Since this
tests the most basic function of an IP network (delivery of single packet), it's easy to see how you can learn a lot from
some
`pings'.
To stop ping, type control-c. This terminates the program and prints out a nice summary of the number of packets
transmitted, the number received, and the percentage of packets lost, plus the minimum, average, and maximum
round-trip
times
of
Sample
the
packets.
ping
PING
localhost
session
(127.0.0.1):
56
data
bytes
64
bytes
from
127.0.0.1:
icmp_seq=0
ttl=255
time=2
ms
64
bytes
from
127.0.0.1:
icmp_seq=1
ttl=255
time=2
ms
64
bytes
from
127.0.0.1:
icmp_seq=2
ttl=255
time=2
ms
64
bytes
from
127.0.0.1:
icmp_seq=3
ttl=255
time=2
ms
64
bytes
from
127.0.0.1:
icmp_seq=4
ttl=255
time=2
ms
64
bytes
from
127.0.0.1:
icmp_seq=5
ttl=255
time=2
ms
64
bytes
from
127.0.0.1:
icmp_seq=6
ttl=255
time=2
ms
64
bytes
from
127.0.0.1:
icmp_seq=7
ttl=255
time=2
ms
64
bytes
from
127.0.0.1:
icmp_seq=8
ttl=255
time=2
ms
64
bytes
from
127.0.0.1:
icmp_seq=9
ttl=255
time=2
ms
localhost
10
ping
packets
transmitted,
round-trip
10
statistics
packets
min/avg/max
received,
=
0%
packet
2/2/2
loss
ms
meikro$
The Time To Live (TTL) field can be interesting. The main purpose of this is so that a packet doesn't live forever on
the network and will eventually die when it is deemed "lost." But for us, it provides additional information. We can use
the TTL to determine approximately how many router hops the packet has gone through. In this case it's 255 minus N
hops, where N is the TTL of the returning Echo Replies. If the TTL field varies in successive pings, it could indicate
that
the
successive
reply
packets
are
going
via
different
routes,
which
isn't
great
thing.
The time field is an indication of the round-trip time to get a packet to the remote host. The reply is measured in
19
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milliseconds. In general, it's best if round-trip times are under 200 milliseconds. The time it takes a packet to reach its
destination is called latency. If you see a large variance in the round-trip times (which is called "jitter"), you are going
to see poor performance talking to the host
NSLOOKUP
NSLOOKUP is an application that facilitates looking up hostnames on the network. It can reveal the IP address of a
host
or,
using
the
IP
address,
return
the
host
name.
It is very important when troubleshooting problems on a network that you can verify the components of the
networking process. Nslookup allows this by revealing details within the infrastructure.
NETSTAT
NETSTAT is used to look up the various active connections within a computer. It is helpful to understand what
computers or networks you are connected to. This allows you to further investigate problems. One host may be
responding well but another may be less responsive.
IPconfig
This is a Microsoft windows NT, 2000 command. It is very useful in determining what could be wrong with a network.
This command when used with the /all switch, reveal enormous amounts of troubleshooting information within the
system.
Windows
2000
Host
Name
Primary
DNS
Node
Type
IP
IP
Suffix
.
Routing
Enabled.
.
.
Configuration
.
.
cowder
.
.
Broadcast
No
Enabled.
No
WINS
Proxy
Enabled.
No
DNS
Proxy
Description
WINS
Connection-specific
Suffix
.
WAN
(PPP/SLIP)
Physical
DHCP
IP
Address.
Enabled.
Address.
Subnet
Default
DNS
Mask
.
.
.
.
.
.
Gateway
Servers
.
.
.
.
00-53-45-00-00-00
.
.
:
Interface
.
.
.
.
.
.
.
No
12.90.108.123
255.255.255.255
:
12.90.108.125
:
12.102.244.2
204.127.129.2
20
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21
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