Number 4: The "How-To" Magazine On Comics and Cartooning
Number 4: The "How-To" Magazine On Comics and Cartooning
SUMMER
2002
$5.95
IN THE U.S.A.
FIGURE COMPOSITION
BY BRET BLEVINS
THE DESIGN PROCESS
BY PAUL RIVOCHE
PRODUCT REVIEWS
BY ANDE PARKS
THE PROFESSIONAL
HOW-TO MAGAZINE ON
COMICS & CARTOONING
SUMMER 2002 VOL. 1, NO. 4
FEATURES
PENCILING A DISCUSSION AND DEMO WITH ERIK LARSEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
DESIGN DESIGNING FOR COMICS AND ANIMATION PART 2: THE DESIGN PROCESS BY PAUL RIVOCHE . . . . . . . . . . . . . . . . . . . . . . . .26
DIGITAL COLORING A STEP-BY-STEP DEMO BY DAVE COOPER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
TECHNIQUE AN INTERVIEW AND DEMO WITH KEVIN NOWLAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
THE CRUSTY CRITIC REVIEWS OF COMMERCIAL DRAWING PAPER WITH ANDE PARKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
FIGURE DRAWING COMPOSING FIGURES BY BRET BLEVINS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
LETTERS COMMENTS FROM READERS ON OUR SECOND ISSUE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
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DRAW! Vol. 1, No. 4, SUMMER 2002, was produced by Action Planet Inc. and published by TwoMorrows Publishing. Michael Manley, Editor, John Morrow, Publisher.
Editorial Address is PO Box 2129, Upper Darby, PA 19082. Subscription Address: TwoMorrows Publishing, 1812 Park Dr., Raleigh, NC 27605. DRAW! and its logo are trademarks of Action Planet Inc. All contributions herein are copyright 2002 by their respective contributors. Action Planet Inc. and TwoMorrows Publishing accept no responsibility
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Characters, Inc. Dalgoda 2002 Strnad and Fujitaki The Savage Dragon and all characters and TM 2002 Erik Larsen The Phantom TM and 2002 King Features
Syndicate Aliens Havoc 2002 Dark Horse Comics, Aliens TM and 2002 20th Century Fox. Vampirella TM and 2002 Harris Comics Tom Strong and Jack B. Quick TM
and 2002 Americas Best Comics, LLC This entire issue is 2001 Action Planet Inc. and TwoMorrows Publishing and may not be reprinted or retransmitted without written
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PENCILING
ERIK LARSEN
THE SAVAGE
PENCIL OF
ERIK
LARSEN
PENCILING
ERIK LARSEN
exactly. I can do things where Im doing sketches in my sketchbook. Oh, that turned out really cool. I should use that as a
cover. And then blow that up.
DRAW!: Do you keep a sketchbook?
EL: Yeah, but its really out of date. I started right after our house
had burned down. At that point I had all these comics that I had
done as a kid, and after our house burned down, I didnt have
any of them anymore. So I thought, Ive got to put down on
paper all of the characters I can remember now.
DRAW!: Oh, wow.
EL: [laughter] I was basically, How did that cape go? Stuff
like that. So I tried to get it down. Once the whole Image thing
started up, it was kind of important for me to keep the sketchbook so I could figure things out before I started my book. At
this point, Ive been doing it on and off, and Im confident
enough in the work that I do that Ill just design something on
the page for the most part. Theres not much in the way of preliminary stuff at all.
DRAW!: So you dont tend to work up little model sheets of
the characters at all?
EL: No, never. Never. The best model sheet I ever get would be
like, Here is a front view. But I never would go, Here he is
from the front, here he is from the side, here he is from the
back. Not at all. I just sort of... pray that they work. [laughter]
DRAW!: Then you turn them around and go, Oh, wait, that
looks weird!
EL: Yup. And sometimes you design things and you go, Really,
this stinks. This character with spikes on the inside of his legs is
going to have to walk. You know? Oh! What do you know? I
have a character named the Kid Avenger who has spikes right on
the insides of his legs pointing toward each other. And whenever
his legs are apart, you can see that, and whenever his legs are
together, somehow or other they work fine.
DRAW!: I see, nano-technology or something. The magic of
comics.
EL: Yeah! They either shrink into his leg or... theyre just never
drawn that way. Nobodys ever written in and said, Wait a
minute! This doesnt work at all! I actually think maintaining
some of that magic is important. Comics are drifting to a point
where we can no longer buy that Clark Kent could hide a big red
S under a thin white shirt and the drive to make these books
believable takes away from the fun of them, I think. The Hulk
was exposed to Gamma Rays during a bomb testthats
GREAT! I mean, I watch the Powerpuff Girls and Im right
there, you know? Sugar, spice, everything nice plus Chemical-X
equals little girls with superpowers! That works for me! This
burning desire to give Spider-Man an updated origin and make
4 DRAW! SUMMER 2002
all of these things work takes away from the fun. Super-hero
comics are supposed to be fun. Having radiation give you hair
loss and diarrhea may be more realistic but its not that entertainingunless its Dung, of course! If you give the runs to a
villain its a hoot and a half!
DRAW!: Thats one of the things Ive always enjoyed about
your work, too, is that theres obviously a sense humor at work.
EL: [laughter] There has to be.
DRAW!: Now that youve been doing the Savage Dragon for a
long time, 10 years, youre up to issue 102, 103?
EL: Ive done 102, 103 issues, something like that. Im actually
working as we speak on issue 99, but there were about five
issues of material that predated starting up the series at Image,
so theres been more work done than that. At this point Ive
done, I dunno, 2200 pages of the Dragon, or more. And I dont
sell any of it, either, so Ive got ungodly piles of the stuff.
[laughter]
PENCILING
ERIK LARSEN
DRAW!: Oh really?
EL: Yeah.
DRAW!: So youve got a big pencil sharpener there? No
lead holder, or mechanical pencils?
PAUL RIVOCHE
DREAMING DESIGN:PART 2
THE DESIGN PROCESS
PAUL RIVOCHE
PAUL RIVOCHE
TOM STRONG AND ALL CHARACTERS AND ARTWORK AND TM 2002 AMERICAS BEST COMICS, LLC
DIGITAL COLORING
DAVE COOPER
setting up in layers
Convert your document to CMYK. Go into your
layers pallette & rename your Layer lineart. Now
put it on multiply.
Next, copy your layer so you
have a lineart copy. Then
make a new, blank layer (selfnamed layer 1). So now there
are three layers in all & they
look like so.
Now turn off the lineart eyeball so that that layer is not
visible. Now you have to
change the order in which the
layers are being displayed in
the layers pallette. Bring layer
1 to the bottom, lineart to the top & leave lineart
copy in the middle. Now fill layer 1 with a color
of your choosing (I use a dull, light
yellow, C:11, M:4, Y:40, K:1). (To fill, just hit Option
+ Delete. Or make that an Actionthats what I
do.) Now merge the two visible layers & rename the
DRAW! SUMMER 2002 45
DIGITAL COLORING
DAVE COOPER
adjusting colors
All coloring will be done on the paint layer. From
now on well use the lineart layer for nearly nothing. Its really only there as a master of the image that
will act as an overlay once the paint layer is finished.
& also for making selections occasionally.
Now at this point most people would start going
back & forth to the Colour Swatches or the Colour
Picker to sample colors with which to fill spaces.
Thats a huge bore, & half the time you end up settling on an imperfect color because youre trying to
guess what color will look right in the illustration
while looking at it in that nasty little interface.
Instead, try this: while on the paint layer, use the
Magic Wand* tool (a tolerance of 60 is a good general setting) to select an area that you want to color.
Now hit Command U (the shortcut to get to the
Hue/Saturation adjustment interface). Youll be
using this command a lot, so get accustomed to it.
Now by adjusting the three variables (Hue,
TECHNIQUE
KEVIN NOWLAN
DRAW!: What years were this and what was your brother
into reading?
TECHNIQUE
KEVIN NOWLAN
BATMAN AND THE OUTSIDERS, ALL CHARACTERS AND ARTWORK 2002 DC COMICS
TECHNIQUE
KEVIN NOWLAN
JACK B. QUICK AND ALL CHARACTERS AND ARTWORK AND TM 2002 AMERICAS BEST COMICS, LLC
TECHNIQUE
KEVIN NOWLAN
JACK B. QUICK AND ALL CHARACTERS AND ARTWORK AND TM 2002 AMERICAS BEST COMICS, LLC
PRODUCT REVIEWS
ANDE PARKS
THE CRUSTY
CRITIC
PAPER
P
FIGURE DRAWING
BRET BLEVINS
THE NEW MUTANTS ALL CHARACTERS AND ARTWORK 2002 MARVEL CHARACTERS, INC.
COMPOSING
FIGURES
Composing figures in groups in essentially a multiplication
and combination of the principles discussed in previous DRAW!
articlesparticularly silhouetting. When grouping several figures you must choose a dominant character (or characters), and
arrange the secondary figures to support him, her or them. Ive
assembled a set of examples and explained their structure and
designyoull see that there are many approaches to establishing clarity and controlling the viewers focus.
The diagrams vary in the compositional elements they
explainlines or shapes ending in arrows indicate eye flow
and accent the controls or aides that direct the paths a viewers
eye follows when looking at an image. Other shapes and lines
indicate balance, placement, scale, rhythm or a combination of
these elements. In some of the examples Ive used words to
describe the narrative motivations of the composition and left
the analysis of visual mechanics to you.
Silhouetting is so fundamental to good composition well
revisit it hereeach figure you draw should scan or read
clearly as a flat patterna simple device for achieving this is to
insure each pose can be understood as a solid black shapeit
takes only a moment to verify this in a rough doodle, or by actually laying a piece of tracing paper over a figure and blacking in
its contour. (Or just outlining it, though the black is more vivid.)
Even though interior definition and detail can explain a poorly
silhouetted figure (or any other subject), a composition will
always be stronger and more satisfying if each element in it can
be scanned as a flat shape. Poor shape clarity of any part of a
visual composition weakens its force, much as a sour note or out
of key instrument
spoils a musical
composition. Here
are a group of silhouetted poses of
figures randomly
selected from the
following demonstration pagesas
you look through
the article see if
you can find them
and notice how
effectively their
clarity as a
flat pattern
compliments
and strengthens
the entire
composition.
FIGURE DRAWING
BRET BLEVINS
Once again, character motivation is the starting point of any figure compositionwhat is this person (or group) like? Kindly,
indifferent, cruel? What are they doing? Why are they doing it?
Are they scared? Angry? Delighted? Nervous? Confused?
Worried? Each characteristic or combination dictates a different
treatment, pose, acting, and of coursecomposition. Here are a
few images and detailed explanations of their structure.
When composing action decide what the narrative or emotional point of the scene is and design accordingly. The variety
of possibilities here are as endless as the range of human emotionthese examples represent just a sampling of the endless
amplitude of body language and dramatic situation human (or
other) beings can express and experience.
74 DRAW! SUMMER 2002
FIGURE DRAWING
BRET BLEVINS
DRAW! #4
Features an interview and step-by-step demonstration from
Savage Dragons ERIK LARSEN, KEVIN NOWLAN on drawing
and inking techniques, DAVE COOPER demonstrates coloring
techniques in Photoshop, BRET BLEVINS tutorial on Figure
Composition, PAUL RIVOCHE on the Design Process, reviews
of comics drawing papers, and more!
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