Almost all of the games in the NFS series employ the same fundamental rules and
similar mechanics: the player controls a race car in a variety of races, the goal being
to win the race. In the tournament/career mode, the player must win a series of
races in order to unlock vehicles and tracks. Before each race, the player chooses a
vehicle, and has the option of selecting either an automatic or manual transmission.
All games in the series have some form of multiplayer mode allowing players to race
one another via a split screen, a LAN or the Internet.
Although the games share the same name, their tone and focus can vary
significantly. For example, in some games the cars can suffer mechanical and visual
damage, while in other games the cars cannot be damaged at all; in some games
the software simulates real-car behavior (physics), while in others there are more
forgiving physics.
With the release of Need for Speed: Underground, the series shifted from
racing sports cars on scenic point-to-point tracks, to an import/tuner subculture,
and street racing in an urban setting. To date, this theme has remained prevalent in
most of the following games.
Need for Speed: Shift and its sequel took a simulator approach to racing, featuring
closed-circuit racing on real tracks like the Nrburgring and the Laguna Seca, and
fictional street circuits in cities like London and Chicago. The car lists include a
combination of exotics, sports cars, and tuners in addition to special race cars.
Most of the games in the franchise include police pursuits in some form or other. In
some of the games featuring police pursuit, the player can play as either the felon or
the cop.[5] The concepts of drifting and dragging were introduced in Need for Speed:
Underground. These new mechanics are included in the tournament/career mode
aside from the regular street races. In drift races, the player must defeat other racers
by totaling the most points, earned by the length and timing of the drift made by the
player's vehicle.[6]In drag races, the player must finish first to win the race, though if
the player crashes into an obstacle, the race ends.[6]
The concept of car tuning evolved with each new game, from focusing mainly on the
mechanics of the car to including how the car looks. Each game has car tuning which
can set options for items like ABS, traction control, or downforce, or for upgrading
parts like the engine or gearbox. Visual tuning of the player's car becomes important
in tournament/career mode after the release of Need for Speed: Underground 2,
when the appearance is rated from zero to ten points. When a car attains a high
enough visual rating, the vehicle is eligible to be on the cover of a fictional
magazine.[7]
Like all racing games, the Need for Speed series features a list of cars, modeled and
named after actual cars. Cars in the franchise are divided into four categories: exotic
cars,muscle cars, tuners, and special vehicles.[8] Exotic cars feature high
performance, expensive cars like the Lamborghini Murcilago, Mercedes-Benz SLR
McLaren, Chevrolet Corvette and the Ford GT; muscle cars refer to the Ford
Mustang, Dodge Challenger and the Chevrolet Camaro; while tuner cars are cars like
the Nissan Skyline and theMitsubishi Lancer Evolution. The special vehicles are
civilian and police cars that are available for use in some games, such as the Ford
Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fire engines and
taxis in Need for Speed: Carbon.[8]
Originally the series took place in international settings, such as race
tracks in Australia, Europe, and Africa.[9] Beginning with Underground, the series has
taken place in fictionalmetropolitan cities.[10] The first game featured traffic on "head
to head" mode, while later games traffic can be toggled on and off, and starting
with Underground, traffic is a fixed obstacle.[10]