The Draugr
The Draugr
The Draugr
THE DRAUGR
THE DRAUGR
THE DRAUGR
THE DRAUGR
THE DRAUGR
Shepherdess
Counter
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1 Die Faces
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Double Sided
Player Counter
THE DRAUGR
Phase 1 - Corruption
Roll the six-sided die once to see which Draugr will
hold sway over Stjrdal for the round and will corrupt
Locations and Townspeople in the row they are
adjacent to, matching the die face to the image on a
Draugr Card.
Roll the die a second time and look at the symbol in
the upper left corner of the die. Place a Corruption
Marker on each card in that Draugrs row with the
matching Corruption Sigil. (See the section on the
Shepherdess for protection from this rule.)
If a Townsperson card has been turned over you do
not need to place additional Corruption Markers on
the card.
You may not move back to the card you just moved
from, nor may you move on to a card occupied in the
previous round (i.e. you may not move in a square
formation, 4 moves over 2 consecutive rounds, ending
where you had begun in the previous round).
Once you have finished moving you may choose a
Special Action of that Townsperson or Location. Some
cards have only 1 Special Action, some allow for a
choice between 2 Special Actions. You do not have to
choose a Special Action if you do not wish to.
If you land on a Townsperson card that has been
turned over, no Special Action can be chosen.
Protective
M Sigil
Lady Belthane
Lord Moulton
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