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Maya Dynamics Basics: Course Overview

This document outlines 11 sessions on Maya Dynamics basics including particle animation, emitters, fields, collisions, MEL scripting, materials, object disintegration, particle instancers, goals, advanced goals and instancers, and fluid effects. Session topics range from introductory concepts to practical simulations and examples like text effects, spacecraft flight, water pouring, and falling leaves.

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0% found this document useful (0 votes)
26 views13 pages

Maya Dynamics Basics: Course Overview

This document outlines 11 sessions on Maya Dynamics basics including particle animation, emitters, fields, collisions, MEL scripting, materials, object disintegration, particle instancers, goals, advanced goals and instancers, and fluid effects. Session topics range from introductory concepts to practical simulations and examples like text effects, spacecraft flight, water pouring, and falling leaves.

Uploaded by

Nguyễn Huỳnh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Author: Khieu Van Bang

Email: [email protected]

Maya Dynamics Basics


Course overview

Course overview
SESSION 01 Introduces Maya Dynamics
SESSION 02 Animation Particle Basics

SESSION 03 Emitters
SESSION 04 Field & Collision Effect
SESSION 05 MEL and Expression
SESSION 06 Particle Materials
SESSION 07 Object Desintegration
SESSION 08 Particle Instanter
SESSION 09 Particle Goal

SESSION 10 Advanced Goal & Instanter


SESSION 11 Fluid Effect Basics

SESSION 01 Introduces Maya Dynamics


Dynamics overview:
What we can do with Maya Dynamics ?
Overall Requirements.

Architecture and Features.

Getting started with Particle Tool:


Getting started with Particle Tool

Understanding Particle objects: creating particles, set display attributes,


animate the particles render the particles, ...

SESSION 02 Animation Particle Basics


Create and motion control Particles:
Create particle in different environments.
Parent an object to dynamic motion.
Set key particle.
Motion paths.
Examples:

Create a text effect.

Creating a simple virtual experiments.

SESSION 03 Emitters
Basics:
What is Emitters ?
Working with type Emitters: omni, directional and volume.
Create Emitters from Object.

Examples:

The spacecraft flight.

Open Water Tap.

SESSION 04 Field & Collision Effect


Field:
What is field ? How to add dynamic field ?
Work with fields.

Collision effect:
What is collision effect ?
Make collide.
Make particle collision events.
Examples:
Water poured into a glass.
Rain on car.

SESSION 05 MEL and Expression


Basics:
Why using MEL & expressions?
Differences between MEL and expression.
What you can do by using MEL and Expression ?

MEL Basics:
How Maya Uses MEL.
Script Editor.
MEL Commands .
Variables .
Return Values.

Expression:
Create expression.
Helpful Resources.

SESSION 06 Particle Materials


Basics:
Shaders/Materials.
Working with color Particle : RGB, Expression and
RampMap.

Texture :
Which type Particle, we can use texture?
Create textures on Adobe Photoshop.
Apply textures to particles.

Examples:

Create a spacecraft flying in the sky stars.

SESSION 07 Object Desintegration


Create with

Ram menterial:

Some Object Desintegration created from Ram


menterial.

How to create a Object Desintedgration with Ram


menterial ?

Create

with nCloth:

What is nCloth ?

How to create a Object Desintedgration with nCloth?

SESSION 08 Particle Instanter


Instanter Particle:
What is Particle Instanter ?
What we can do with Particle Instanter ?
How to create a Particle Instanter ?

Integrated with Instanter Particle:


Create Integrated with Instanter Particle.
Practical situations.

Exercise:
Flying lanterns.

SESSION 09 Particle Goal


Overview Particle Goal :
What is Particle Goal ?
What we can do with Particle Goal ?

Integrated with Particle Goal :


Create Integrated with Particle Goal.
Practical situations.

Exercise:
Create a virtual experiments.

SESSION 10 Advanced Goal & Instanter


Fantasy Particle(Advanced Goal)
What is Fantasy Particle ?
How to create a Fantasy Particle ?

Advanced Instanter
Some examples advanced particle instanter.

Create falling leaves.

SESSION 11 Fluid Effect Basics


Overview Fluid Effect
What is Fluid Effect ?
Types of Fluid Effect.

Working with Fluid Pond


Learning contents: Create Pond; Fluid Attributes; Pond Wake; Emission Turbulence;
Shader Attributes; Match Object; Interactive; Simulation Quality; Make Collision;
InitialState; Keyframe Emission; Keyframe Object; Raytraced Water, ...

Working with Fluid Ocean


Learning contents: Create Ocean; Customize Ocean; Control Render; Floating
Objects; Adjust Attribute; Motor Boats; Ocean Wake; Emitter from Object, ...

Working with Visor Library


Learn how to use templates.
Create a virtual lab.

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