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Paper-Xi Computer Graphics

This document outlines a computer graphics course for the second year, fourth semester. The course introduces concepts of computer graphics through five units that cover topics like graphics systems, line and shape algorithms, transformations, 3D modeling and viewing, and hidden surface removal. The recommended textbook is Computer Graphics by D. Hearn and M.P. Baker. Reference books include titles on principles of interactive computer graphics, fundamentals of computer graphics and multimedia, and procedural elements for computer graphics.

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0% found this document useful (0 votes)
79 views1 page

Paper-Xi Computer Graphics

This document outlines a computer graphics course for the second year, fourth semester. The course introduces concepts of computer graphics through five units that cover topics like graphics systems, line and shape algorithms, transformations, 3D modeling and viewing, and hidden surface removal. The recommended textbook is Computer Graphics by D. Hearn and M.P. Baker. Reference books include titles on principles of interactive computer graphics, fundamentals of computer graphics and multimedia, and procedural elements for computer graphics.

Uploaded by

Samuel Ebenezer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Title of the

Course/
Core

Paper-XI COMPUTER GRAPHICS


II Year & Fourth
Credit: 4
Semester
This course introduces the concepts of Computer Graphics.

Objective of
the course
Course outline Unit-1: Brief Survey of Computer Graphics Graphics Systems: Video
Display Devices Types Raster-Scan Systems and Random-Scan Systems
Input Devices Hard-Copy Devices Graphics Software.
Unit-2: Line-Drawing (DDA and Bresenhams) Algorithms Circle-Generating
(Midpoint) Algorithm Ellipse-Generating (Midpoint) Algorithms AreaFilling (Boundary-Fill and Flood-Fill) Algorithms - Line Attributes - Color and
Grayscale Levels Character Attributes Inquiry Functions .
Unit-3: Basic Transformations-Matrix Representations and Homogeneous
Coordinates-Composite Transformations - Other Transformations-Window-toViewport Coordinate
Transformation-Cohen-Sutherland Line ClippingSutherland- Hodgeman Polygon Clipping-Basic Modeling ConceptsClassification of Input Devices-Interactive Picture-Construction Techniques..
Unit-4:Three-Dimensional Display Methods: Parallel and Perspective
Projections Depth Cueing - Visible Line and Surface Identification Polygon
Surfaces: Polygon Tables, Plane Equations and Polygon Meshes - ThreeDimensional Transformations: Basic, Other and Composite Transformations.
Unit-5 : Viewing Pipeline and Coordinates Transformation from World to
Viewing Coordinates Projection Transformations - Matrices - View Volumes Hidden Surface and Hidden Line Elimination Methods: Back-Face Detection ,
Depth-Buffer and A-Buffer Methods -Wireframe Methods.
1.Recommended Texts
i. D.Hearn and M.P. Baker, 2005, Computer Graphics , C Version,2nd Edition ,
Pearson Education , New Delhi.
2. Reference Books
i. W.M.Newman and R.F.Sproull,1997,2nd Edition ,Principles of Interactive
Computer Graphics, Tata McGraw-Hill Publishing Co. Ltd.
Ii .D.P.Mukherjee,1999,Fundamentals of Computer Graphics and Multimedia,
1st Edition, Prentice-Hall of India Pvt. Ltd. 1999.
iii .N. Krishnamurthy ,2002,Introduction to Computer Graphics, 1st Edition,
Tata McGraw-Hill Publishing Co. Ltd..
iv. D.F.Rogers , 2001, Procedural Elements for Computer Graphics , 2nd Edition ,
Tata McGraw-Hill Publishing Co. Ltd..
v.. Xiang and R.A. Plastock ,2002 ,Computer Graphics , Schaums Outline
Series, Tata McGraw-Hill Publishing Co.

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