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Software Design Specification

for

<Project>
Version 1.0

Prepared by <author>

<organization>

<date created>

Copyright 1994-1997 by Bradford D. Appleton. Permission is hereby granted to make and distribute verbatim
copies of this document provided the copyright notice and this permission notice are preserved on all copies.(SDS
sections)
Modified by Dr Renata Rand McFadden

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TableofContents
TableofContents...........................................................................................................................ii
RevisionHistory.............................................................................................................................ii
1. Introduction..............................................................................................................................1
1.1
1.2
1.3
1.4
1.5
1.6

Purpose..........................................................................................................................................1
DocumentConventions.................................................................................................................1
IntendedAudienceandReadingSuggestions................................................................................1
ProductScope................................................................................................................................1
References.....................................................................................................................................1
SystemOverview...........................................................................................................................2

2.1
2.2
2.3
2.4

AssumptionsandDependencies....................................................................................................2
GeneralConstraints.......................................................................................................................2
GoalsandGuidelines.....................................................................................................................2
DevelopmentMethods...................................................................................................................3

3.1
3.2

ArchitecturalStrategies.................................................................................................................3
HighLevelOverviewofSystemArchitecture...............................................................................4

4.1
4.2

ScreenImages................................................................................................................................4
ScreenObjectsandActions...........................................................................................................4

5.1
5.2
5.3
5.4

DataStructures..............................................................................................................................5
Component/Module/Feature1Name.............................................................................................5
Component/Module/Feature2Name.............................................................................................6
Component/Module/Feature3Name.............................................................................................6

2. DesignConsiderations.............................................................................................................2

3. SystemArchitecture.................................................................................................................3
4. HumanInterfaceDesign..........................................................................................................4
5. DetailedSystemDesign............................................................................................................4

AppendixA:Glossary....................................................................................................................7

RevisionHistory
Name

Date

ReasonForChanges

Version

Initialdesign

1.0

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1. Introduction
1.1Purpose
The design paradigm for the game Rock, Paper, Scissors and Saw is described in this document.
The game shall be designed and implemented in Python. The software design document aims to
demonstrate how the design will implement the procedural programming paradigms in the Software
Requirement specification (SRS).

1.2Document Conventions
The design has adopted the procedural approach. Times New Roman has been used as the standard
font for the document and boldface letters have been employed with proper indentation for topics of
interest.

1.3Intended Audience and Reading Suggestions


This the target audience for this document is developers, project managers, marketing staff, testers
and documentation writers. It describes design considerations, high level architecture and also
describes the design in detail.

1.4Product Scope
The product is a PC implementation of the game Rock, Paper, Scissors and Saw. It has been
written with the procedural programming approach with the programming language Python.

1.4.1

Purpose

The purpose of this document is to briefly design all the requirements for designing text based game
software named as Rock, Paper, Scissors and Saws. This will be implemented using Python. The
game will be designed for two human players and third player will be computer itself. The basic

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feature of the game is when user starts the program, program will prompt for entering two name of
players and on successful entry of players, menu will be displayed with following menu items :
Play Game, Show game rules, Show Statistics, and Exit. Each menu will have different approach
and procedure. Users enter their selection using keyboard. Software will respond to user inputs and
performs the requested operation.

1.4.2

High Level Flow

The High Level Flow will include:

Presents all the design aspects and define them in detail


Describe the user interface being implemented
Describe Hardware and software interfaces
Describe developments methods
Describe the dependencies and assumptions of the system

Player

StartProgram

PlayGame

Enternames

View
statistics

ListRules

Quit

1.5References

Specifications for the game are specified in SRS RPSS.docx file.

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General information about Rock, Paper and Scissors can be found at:
http://en.wikipedia.org/wiki/Rock_paper_scissors

1.6System Overview
The program is written in Python. The user needs to install Python 2.7.11 to be able to run the
program. There are no other dependencies other than Python itself. The program has to be run from
the console.

2. Design Considerations
Main design considerations are:

How should we interact with user for input and output?

Should the statistics be stored in a list or a map?

2.1Assumptions and Dependencies


The design assumes an installation of Python 2.7.11 on Windows / Linux / Mac.

2.2General Constraints
Following constraints have been identified while designing the system:
I.

Hardware and Software Constraints :


a. Installation of Python 2.7.11 required.
b. Keyboard necessary.

II.

End user environment: Two players have to be named for the game to continue.

III.

Interface/protocol requirements: Program runs on a single PC.

IV.

Security requirements: No security requirement identified.

SoftwareDesignSpecificationfor<Project>

V.

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Memory and other capacity limitations: Statistics of the game will be stored as long as
user doesnt come out of the game after choosing to exit. At the start of the game
Statistics will be initialized to 0.

VI.

Performance requirements: Proper messaging related to user response should be displayed


immediately.

VII.

Verification and validation requirements: Players name must be in between 5 to 20


characters. Otherwise an error message will be printed.

2.3

Goals and Guidelines

The main purpose of this system is to allow playing game called Rock, Paper, Scissors and Saw.
Game includes three players, of whom two are humans and the third is the computer. The goals of
the system are:

Storing and showing statistics of the game.

Display the rules to the user.

Displaying proper instructions so that players do not get stuck at any point of
playing.

Once the game has started, the player must play 3 rounds after which the game
returns to the menu. The player has a choice to terminate the game by selecting
exit.

2.4

Development Methods

To design the system, procedural approach has been chosen. The procedural approach derives from
structured programming and is based on the concept of procedure calls. It contains routines,
subroutines, or functions. These procedures can be called from any module or sub module.

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3. System Architecture
3.1

Architectural Strategies

Thearchitectureanddesignhasbeeninfluencedbythefollowingdesigndecisionsandstrategies:

ThedesignshalluseProceduralApproach.Sinceproceduralprogrammingoftenemploysa
topdown design, the main program will delegate its tasks to different routines and
subroutines.

Executingtheprogramisonlyrequiresdoubleclickingonittostartit.

TheprogramcanbeeditedinanIDE.

Nodatabaseisusedbutanarrayisusedtostorethestatisticaldate.

The system is meant to be modifiable by changes in functionality through code


modification.

SoftwareDesignSpecificationfor<Project>

3.2

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High Level Overview of System Architecture

FigureII:Highlevelarchitectureofgamesoftware
I.

When the program starts, the user will be prompted for two names. After the names are properly
taken, it displays a menu with the following options:
a. Play game: Three rounds or Rock Paper Scissors Saw will be played and after evaluation of the
winner or loser, we return to the menu.
b. Show game rules : Prints the rules of playing the game on the screen.
c. Show Statistics: This menu will show the statistics of game. Totally two rows will be appear. As
there are two human player for each round. total number of games won/lost/tied will be shown. At
initiation of the game, these statistics will be zero. After termination of the game, the saved
statistics will be lost.
d. Exit: This option closes the program.

Computer

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Console

FigureIII:DeploymentDiagram

4. Human Interface Design


This section will describe the detail descriptions of each and every screen.

4.1Screen Images
Screen 1 : Initial Screen

FigureIV:InitialScreen
Description: After clicking on the file icon, the game will start and ask for the names of the
two players. If answer is accepted, games proceeds towards menu, otherwise it asks for input
again.

Screen 2 : Menu

FigureV:Menu

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Description : When the players names are properly entered, a menu is displayed. The
options in the menu are:
1. Play game
2. Show game rules
3. Show statistics
4. Exit
After selecting one of the options by typing the option number, we are taken to the
respective screen.Screen 3: Play Game

FigureVI:PlayGame
Description : When option 1 is selected, the game starts and the first player is asked to
choose a weapon from the choices Rock, Paper, Scissors and Saw followed by the

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second player. The computer randomly chooses a weapon the results of the round are
evaluated for the two players separately. This goes one for two more rounds after which the
winners or loses of the current game are announced and the user is taken to the menu.

Screen 4: Show Game Rules

Figure VII : Show Game Rules


Description : When the user selects option 2, the rules of the game are displayed and after that he
is taken back to the menu.

Screen 5: Show Statistics

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Figure VIII : Show Statistics


Description : When the user selects option 3, the results of all the games played so far are
tallied and the overall winner is announced. Then the user is taken back to the menu.

Exit
Description: When user selects 4 from menu option program will be terminated or
closed.

4.2

Screen Objects and Actions

A. Screen 1 : When the user starts the program, it will first ask for the name of first player. If
the name entered is shorter than 5 letters or greater than 20 letters it will display an error
message and ask the user to type the name again. If input is successful it will ask the second
player to enter his name and display similar error messages if the mistakes are repeated. The
name of second player also has to be different from first player, otherwise an error will be
shown and the player will be asked to type the name again. After successful input, it will go
to screen 2 and display menu.

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B. Screen 2 : The menu has 4 options: 1. Play game, 2. Show game rules, 3. Show statistics, 4.

Exit. The computer will take input from keyboard and accordingly change screens for the
user.
C. Screen 3 : When option 1 is selected, the game starts and the first player is asked to choose
a weapon from the choices Rock, Paper, Scissors and Saw followed by the second
player. The computer randomly chooses a weapon the results of the round are evaluated for
the two players separately. This goes one for two more rounds after which the winners or
loses of the current game are announced and the user is taken to the menu.
D. Screen 4 : When option 2 is selected, rules of the game are displayed which have to be
followed to play the game.
E. Screen 5 : When option 3 is selected, the results of the preceding rounds are tallied and
displayed and the overall winner is announced.
F. Selecting option 4 will close the program.

5. Detailed System Design


5.1Data Structures

The statistical data is stored in a two dimensional array called stats_list.

Other than stats_list, various temporary lists are declared inside functions to validate user
input.

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5.2

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Component 1 : Initial Screen

When the user starts the program, it will first ask for the name of first player. If the name
entered is shorter than 5 letters or greater than 20 letters it will display an error message and
ask the user to type the name again. If input is successful it will ask the second player to
enter his name and display similar error messages if the mistakes are repeated. The name of
second player also has to be different from first player, otherwise an error will be shown and
the player will be asked to type the name again. After successful input, it will go to screen 2
and display menu.

5.2.1

Responsibilities

Prompts name of the two players and checks if they are valid according to constraints

Displays menus if all checks are passed.

5.2.2

Uses/Interactions

When the names are properly entered, the program displays the menu and allows the user to
take further action.

5.2.3

Constraints

The names of either player can not be shorter than 5 letters or longer than 20 letters.

Names of two players must be different.

5.2.4

Composition

All functions will be called from main function.

The functions prompt1 and prompt2 both take the input for player names and check them for
validity, and keep recursively calling themselves until proper input is received.

5.2.5

Resources

SoftwareDesignSpecificationfor<Project>

None

5.2.6

Processing

#Mainfunction
if__name__=='__main__':
person1=prompt1()
person2=prompt2(person1)
#printperson1;
#printperson2;
#printrandom.choice([1,3,4,5])
stat_list=[[[0,0,0],[0,0,0]],[[0,0,0],[0,0,0]]]
opt=0;
while(True):
opt=menu()
if(opt==1):
play(person1,person2,stat_list)
elif(opt==2):
rules()
elif(opt==3):
stats(person1,person2,stat_list)
elif(opt==4):
goodbye()
break
#Methodstoreadinputfromkeyboard
def prompt1():
a=raw_input("What is the name of the first player?")
if (len(a) <5 or len(a) > 20):
invalid_name_error()
return prompt1();
return a;

def prompt2(b):
a=raw_input("What is the name of the second player?")
if (len(a) <5 or len(a) > 20):
invalid_name_error()

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return prompt2(b);
elif (a==b):
duplicate_name_error()
return prompt2(b);
return a;
# Methods to print error messages
def invalid_name_error():
print ('Error: The name of the player can not be shorter than 5 or greater than 20 letters. Please
retry.')
def duplicate_name_error():
print ('Error: The name of the second player can not be the same as the first player.')
def menu_selection_error():
print ('Error: Please choose a valid option.')
def move_selection_error():
print ('Error: Please select one of the options - "rock", "paper", "scissors" or "saw"')

5.3

Component 2 : Menu Screen

The menu options after correctly entering names are:


1. Play Game
2. Show Game Rules
3. Show Statistics
4. Exit

5.3.1

Responsibilities

Display menu items in sequence.

Allowing player to take different actions by typing 1-4.

5.3.2

Uses/Interactions

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Selecting Play game (pressing 1 from keyboard) will allow the user to play 3 rounds of a
game.

Show game rules (pressing 2 from keyboard) will display the rules that need to be
followed to play the game.

Show statistics (pressing 3 from keyboard) will show the statistics.

Selecting Exit (pressing 4 from keyboard) will terminate the program.

5.3.3

Constraints

User will have choice to select option from 1 to 4. An error message will be thrown if user
enters anything apart from these numbers.

5.3.4

Composition

To display the menus, menu() function will be called.

List of menus option will appear as showMenu().

User has to select from option 1 to 4. In case wrong selection is done, error message will be
displayed and menu will be redisplayed.

5.3.5

Resources

5.3.6

Processing

None

#listofmenuswillbedisplayed.
defshowMenu():
print'Menu:'
print'1.Playgame'
print'2.Showgamerules'
print'3.Showstatistics'
print'4.Exit'
#Menu()Function
defmenu():
showMenu()
while(True):

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try:
opt=int(raw_input('Pleaseselectanoption:'))
if(opt>=1andopt<=4):
break
else:
menu_selection_error()
except:
pass
returnopt

5.4

Component 3 : Play Game

G. When option 1 is selected, the game starts and the first player is asked to choose a weapon
from the choices Rock, Paper, Scissors and Saw followed by the second player. The
computer randomly chooses a weapon the results of the round are evaluated for the two
players separately. This goes one for two more rounds after which the winners or loses of the
current game are announced and the user is taken to the menu.

5.4.1

Responsibilities

This option will allow user to start playing the game. For each game, three rounds will be
played. On subsequent round winner or loser will be announced. Two human players and
computer will play as third player.

Each player will be prompted to choose a weapon from one of Rock, Paper, Scissors
or Saw. The computer will randomly choose one of the four and the results of each round
will be evaluated according the rules and finally the results of the game will be announced
after 3 rounds.

5.4.2

Uses/Interactions

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Program will prompt the player to choose one of Rock, Paper, Scissors, or Saw. So that it will be
clear which player has selected what. The third player will be the computer. Result will also shown
along with name.

5.4.3

Constraints

Any choices besides Rock, Paper, Scissors or Saw this will result in an error message.

User has to play three rounds for each game.

5.4.4

Composition

Weapons shall be chosen with the function get_choice ().

Error message will be displayed for wrong choice.

The whole process will be encapsulated in play().

The winners of individual rounds will be evaluated using result().

5.4.5

Resources

5.4.6

Processing

None

#Playingthegame
defplay(p1,p2,sl):
player1_wins=\
player1_losses=\
player2_winss=\
player2_losses=0
player_list=[]
player_list.append(p1)
player_list.append(p2)
selection=['','']
forroundinrange(1,4):
print'\nRound%d:\n'%(round)
player_serial=1
forpinplayer_list:
valid=False
choice=''
whilenot(valid):

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choice=get_choice(p)
#dchoice=choice.tolower()
ifchoice.lower()notin{'rock','paper','scissors','saw'}:
move_selection_error()
continue
valid=True
selection[player_serial1]=choice
player_serial+=1
temp=['rock','paper','scissors','saw']
computer_idx=random.choice([0,1,2,3])
computer=temp[int(computer_idx)]
print('\n')
res_one=result(selection[0],computer)
ifres_one==1:
print'%schose%s.Thecomputerchose%s.%swinstheround'%(player_list[0],
selection[0],computer,player_list[0])
sl[0][0][0]+=1
player1_wins+=1
elifres_one==1:
print'%schose%s.Thecomputerchose%s.%shaslosttheround'%(player_list[0],
selection[0],computer,player_list[0])
sl[0][0][1]+=1
player1_losses+=1
else:
print'%schosewas%s.Thecomputerchose%s.%shastiedtheround'%(player_list[0],
selection[0],computer,player_list[0])
sl[0][0][2]+=1
res_two=result(selection[1],computer)
ifres_two==1:
print'%schose%s.Thecomputerchose%s.%swinstheround'%(player_list[1],
selection[1],computer,player_list[1])
sl[1][0][0]+=1
player2_winss+=1
elifres_two==1:
print'%schose%s.Thecomputerchose%s.%shaslosttheround'%(player_list[1],
selection[1],computer,player_list[1])
sl[1][0][1]+=1
player2_losses+=1
else:
print'%schose%s.Thecomputerchose%s.%shastiedtheround'%(player_list[1],
selection[1],computer,player_list[1])
sl[1][0][2]+=1
print'\nGameover:'
ifplayer1_wins>player1_losses:
print'%swinsthegame'%(player_list[0])
sl[0][1][0]+=1
elifplayer1_wins<player1_losses:
print'%shaslostthegame'%(player_list[0])
sl[0][1][1]+=1
else:
print'%shastiedthegame'%(player_list[0])

SoftwareDesignSpecificationfor<Project>

sl[0][1][2]+=1
ifplayer2_winss>player2_losses:
print'%swinsthegame'%(player_list[1])
sl[1][1][0]+=1
elifplayer2_winss<player2_losses:
print'%slostthegame'%(player_list[1])
sl[1][1][1]+=1
else:
print'%shastiedthegame'%(player_list[1])
sl[1][1][2]+=1
return
#Winnerofaroundisevaluatedwiththisfunction
defresult(c1,c2):
ifc1=='rock':
ifc2=='rock':
return0
elifc2=='paper':
return1
elifc2=='scissors':
return1
elifc2=='saw':
return1
elifc1=='paper':
ifc2=='rock':
return1
elifc2=='paper':
return0
elifc2=='scissors':
return1
elifc2=='saw':
return1
elifc1=='scissors':
ifc2=='rock':
return1
elifc2=='paper':
return1
elifc2=='scissors':
return0
elifc2=='saw':
return1
elifc1=='saw':
ifc2=='rock':
return1
elifc2=='paper':
return1
elifc2=='scissors':
return1
elifc2=='saw':
return0
#getweaponchoice

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SoftwareDesignSpecificationfor<Project>

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defget_choice(player):
choice=raw_input('%s,pleasechooseonefrom["Rock","Paper","Scissors","Saw"]:'%
(player))
returnchoice

5.5

Component 4 : Show Game Rules

Rules of the game will be shown on entering option 2 from menu selection.

5.5.1

Responsibilities

Show the list of rules for playing the game.

5.5.2

Uses/Interactions

Listofruleswillbedisplayed.

5.5.3

Constraints

Noconstraints.

5.5.4

Composition

Ruleswillbedisplayedusingfunctionrules().

5.5.5

Resources

5.5.6

Processing

None

#DisplayRules
defrules():
print'\n1.resultoftheroundwillbedeterminedasfollow:'
print'a.RockbreaksscissorsandSawthereforerockwinsoverscissorsandsaw.Rockloses
againstpaper.'
print'b.Scissorscutpaperthereforescissorswinoverpaper.ScissorsloseagainstrockandSaw.'
print'c.Papercoversrockthereforepaperwinsoverrock.Paperlosesagainstscissorsandsaw'
print'd.Sawcutsthroughscissorsandpaperthereforesawwinsoverscissorsandpaper.Saw
losesagainstrock.'
print'e.Ifplayerandcomputermakethesameselection,thereisatie'
print'2.resultofthegameagainstthecomputerisonewhowonmorerounds(mustaccountfor
ties)'

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print'3.Overallhumanresultisbasedonthegreaternumberofwongamesagainstthecomputer
andleastgameslost(mustaccountfortiebetweenhumanplayer_list)\n'
return

5.6

Component 5 : Show Statistics

On selecting option 3 from menu options, statistics related to the game will be flashed.
At the start of the game, these are initialized to zero.

5.6.1

Responsibilities

Displays the statistics for each player

Initialized to zero at the start of game.

Cumulative results shown.

5.6.2

Uses/Interactions

Player name, won, rounds lost, tie, games won, lost or tie will be displayed in a tabular way

Secondly, winner will be displayed

Menu will reappear

5.6.3

Constraints

Noconstraints

5.6.4

Composition

Statisticswillbedisplayedusingfunctionstats().

5.6.5

Resources

None

5.6.6

Processing

#statisticswillbeshownforeachgame.

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defstats(p1,p2,sl):
player_list=[]
player_list.append(p1)
player_list.append(p2)
totalplayer_list=len(player_list)
print'\n'
print'%s%s%s'%(''.center(24),'Rounds'.center(24),'Games'.center(24))
print'%s%s%s%s%s%s%s'%
('Name'.center(24),'Wins'.center(8),'Losses'.center(8),'Ties'.center(8),'Wins'.center(8),'Losses'.center
(8),'Ties'.center(8))
print'%s'%(''.center(72))
forplayer_numberinrange(totalplayer_list):
print'%s%s%s%s%s%s%s'%(player_list[player_number].center(24),\
str(sl[player_number][0][0]).center(8),\
str(sl[player_number][0][1]).center(8),\
str(sl[player_number][0][2]).center(8),\
str(sl[player_number][1][0]).center(8),\
str(sl[player_number][1][1]).center(8),\
str(sl[player_number][1][2]).center(8))
print('\n')
ifsl[0][1][0]>sl[1][1][0]:
print'%sistheoverallwinner'%(player_list[0])
elifsl[0][1][0]<sl[1][1][0]:
print'%sistheoverallwinner'%(player_list[1])
else:
ifsl[0][1][1]<sl[1][1][1]:
print'%sistheoverallwinner'%(player_list[0])
elifsl[0][1][1]>sl[1][1][1]:
print'%sistheoverallwinner'%(player_list[1])
else:
print'Theplayersaretied.'
return

5.7

Component 6 : Exit

Selecting option 4 will close /terminate the program.

5.7.1

Responsibilities

Closingtheprogram

5.7.2

Uses/Interactions

Closestheprogram

5.7.3

Constraints

SoftwareDesignSpecificationfor<Project>

None

5.7.4

Composition

Programwillbeterminatedwithagoodbyemessageusingfunctiongoodbye().

5.7.5

Resources

5.7.6

Processing

None

#goodbyemessage
def goodbye():
print '\nGoodbye\n'

Appendix A: Glossary
SDS : Software Design Specification

Page24

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