C Programming in at Mel Studio 6
C Programming in at Mel Studio 6
C Programming in at Mel Studio 6
6.2
Step by Step Tutorial
Contents
Introduction........................................................................................................... 2
Downloading and Installing Atmel Studio..............................................................3
Opening Atmel Studio............................................................................................ 3
Creating the first project........................................................................................ 4
Writing the first C program.................................................................................... 6
Compiling............................................................................................................... 7
Debugging............................................................................................................. 8
Using Breakpoints................................................................................................ 11
Disassembly........................................................................................................ 12
Introduction
This tutorial will teach you how to write, compile, and trace a simple program in
Atmel Studio.
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2. In the
a.
b.
c.
d.
opened dialog,
Choose C/C++.
Select GCC C Executable Project.
Name the project as toggleProject.
Choose the path where you like to save the project by clicking on
the Browse button.
e. Press OK.
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3. In the
a.
b.
c.
The compiler automatically makes the toggleProject and adds a C file to it.
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While editing the program, if you press Ctrl+Space, the auto complete list
appears, and you can choose between the available choices.
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Compiling
Press F7 to compile, or choose Build Solution from the Build menu. The results
of compile are shown in the Output window.
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Debugging
1. To start debugging, press Alt+F5 or choose Start Debugging from the
Debug menu.
2. The following Dialog appears and asks you to select the debugging tool.
Press Continue.
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If you have a debugger, e.g. AVRISP mkII or Atmel-ICE, you can connect a trainer
board to your computer. In the case, the microcontroller of the board executes
the same instructions, when you trace the program. This facilitates you to check
the hardware while monitoring the variables in the IDE.
4. Press Alt+F5 again. Two Memory Watch windows appear which show the
contents of the Flash memory. Close the windows.
5. Now a yellow cursor is on the first line of the main program and the IDE is
ready to debug the program.
6. To execute the instructions line by line press F10 or click on the Step
over icon.
Step Into vs. Step Over
Both F10 (Step over) and F11 (Step into) execute one instruction and go to
the next instruction. But they work differently when the cursor is on a function
call. If the cursor is on the function call, Step into goes into the first instruction
of the function, but Step Over executes the whole function and goes to the next
instruction.
Step Out
If the execution is in a function, you can execute the function to the end by
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Run to Cursor
You can put the cursor on an instruction and then press the Run to Cursor button.
In the case, the program runs until it reaches the instruction which the cursor is
on it.
7. To monitor the peripherals, including the I/O ports, click on the Debug
menu, choose Windows and then I/O view.
8. The I/O view tab appears on the right hand side which shows the
peripherals of the microcontroller, including the I/O ports. Select PORTA.
The values of the related registers (PINA, DDRA, and PORTA) will be shown
below.
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9. Press F10 (Step Over) a few times and see the PORTA register changes in
the I/O View.
Using Breakpoints
If you want to debug a portion of a program, add a breakpoint to the beginning of
this part of the code and press the run button. The IDE runs the program and
when it reaches the breakpoint, it stops running and the yellow cursor is shown
on the breakpoint line. Below, you see the steps in detail.
1. Right click on the "PORTA = 0x00;" instruction. A pop-up menu appears.
Choose Breakpoint and then Insert Breakpoint. A red bullet appears on
the hand side of the "PORTA = 0x00;" instruction.
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2. Press F5 or the Run button. The IDE runs program until it reaches the
Breakpoint. Now, you can continue debugging from the breakpoint using
the Step into and Step over buttons.
Disassembly
The Compiler converts C programs to machine instructions. To see the assembly
equivalent of your program:
1. Click on the Debug menu, choose Window and then Disassembly.
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