Lecture08 Memory Allocation
Lecture08 Memory Allocation
Basic Concepts
malloc
brk
bss
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malloc
#include <stdlib.h>
void *malloc(size_t size)
Successful:
Returns a pointer to a memory block of at least size bytes
aligned to an 8-byte (x86) or 16-byte (x86-64) boundary
If size == 0, returns NULL
Unsuccessful: returns NULL (0) and sets errno
Other functions
calloc: Version of malloc that initializes allocated block to zero.
realloc: Changes the size of a previously allocated block.
sbrk: Used internally by allocators to grow or shrink the heap
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malloc
#include <stdio.h>
#include <stdlib.h>
void foo(int n) {
int i, *p;
/* Allocate a block of n ints */
p = (int *) malloc(n * sizeof(int));
if (p == NULL) {
perror("malloc");
exit(0);
}
/* Initialize allocated block */
for (i=0; i<n; i++)
p[i] = i;
p1 = malloc(4)
p2 = malloc(5)
p3 = malloc(6)
free(p2)
p4 = malloc(2)
Applications
Can issue arbitrary sequence of malloc and free requests
free request must be to a mallocd block
Allocators
Cant control number or size of allocated blocks
Must respond immediately to malloc requests
i.e., cant reorder or buffer requests
Must allocate blocks from free memory
i.e., can only place allocated blocks in free memory
Must align blocks so they satisfy all alignment requirements
8-byte (x86) or 16-byte (x86-64) alignment on Linux boxes
Can manipulate and modify only free memory
Cant move the allocated blocks once they are mallocd
i.e., compaction is not allowed
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malloc
free
malloc
free
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malloc
free
malloc(p)
sbrk
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Caused by
Overhead of maintaining heap data structures
Padding for alignment purposes
Explicit policy decisions
(e.g., to return a big block to satisfy a small request)
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p1 = malloc(4)
p2 = malloc(5)
p3 = malloc(6)
free(p2)
p4 = malloc(6)
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p0
p0 = malloc(4)
free(p0)
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Standard trick
If blocks are aligned, some low-order address bits are always 0
Instead of storing an always-0 bit, use it as a allocated/free flag
When reading size word, must mask out this bit
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First fit:
Search list from beginning, choose first free block that fits
Can take linear time in total number of blocks (allocated and free)
In practice it can cause splinters at beginning of list
Next fit:
Like first fit, but search list starting where previous search finished
Should often be faster than first fit: avoids re-scanning unhelpful blocks
Some research suggests that fragmentation is worse
Best fit:
Search the list, choose the best free block: fits, with fewest bytes left over
Keeps fragments smallusually improves memory utilization
Will typically run slower than first fit
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addblock(p, 4)
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free(p)
malloc(5)
There is enough free space, but the allocator wont be able to find it
(since it sees a block of 4 and block of 2, not a block of 5).
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free(p)
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Placement policy:
First-fit, next-fit, best-fit, etc.
Trades off lower throughput for less fragmentation
Interesting observation: segregated free lists (next lecture) approximate a best fit placement
policy without having to search entire free list
Splitting policy:
When do we go ahead and split free blocks?
How much internal fragmentation are we willing to tolerate?
Coalescing policy:
Immediate coalescing: coalesce each time free is called
Deferred coalescing: try to improve performance of free by deferring coalescing until
needed. Examples:
Coalesce as you scan the free list for malloc
Coalesce when the amount of external fragmentation reaches some threshold
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Allocate cost:
linear time worst case
Free cost:
constant time worst case
even with coalescing
Memory usage:
will depend on placement policy
First-fit, next-fit or best-fit
However, the concepts of splitting and boundary tag coalescing are general
to all allocators
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= malloc()
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free( )
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free( )
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free( )
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free( )
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sbrk()
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Garbage Collection
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void foo() {
int *p = malloc(128);
return; /* p block is now garbage */
}
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int
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int *p
int *p[13]
int *(p[13])
int **p
int (*p)[13]
int *f()
int (*f)()
int (*(*f())[13])()
int (*(*x[3])())[5]
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scanf
int val;
...
scanf("%d", val);
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/* return y = Ax */
int *matvec(int **A, int *x) {
int *y = malloc(N*sizeof(int));
int i, j;
for (i=0; i<N; i++)
for (j=0; j<N; j++)
y[i] += A[i][j]*x[j];
return y;
}
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int **p;
p = malloc(N*sizeof(int));
for (i=0; i<N; i++) {
p[i] = malloc(M*sizeof(int));
}
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int **p;
p = malloc(N*sizeof(int *));
for (i=0; i<=N; i++) {
p[i] = malloc(M*sizeof(int));
}
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char s[8];
int i;
gets(s);
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int *foo () {
int val;
return &val;
}
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x = malloc(N*sizeof(int));
<manipulate x>
free(x);
y = malloc(M*sizeof(int));
<manipulate y>
free(x);
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x = malloc(N*sizeof(int));
<manipulate x>
free(x);
...
y = malloc( M*sizeof(int) );
for (i=0; i < M; i++)
y[i] = x[i]++;
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foo() {
int *x = malloc(N*sizeof(int));
...
return;
}
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struct list {
int val;
struct list *next;
};
foo() {
struct list *head = malloc(sizeof(struct list));
head->val = 0;
head->next = NULL;
<create and manipulate the rest of the list>
...
free(head);
return;
}
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gdb
valgrind