SampleDigitalFilmmaking1012nd Edition
SampleDigitalFilmmaking1012nd Edition
DIGITAL
FILMMAKING
101
AN ESSENTIAL GUIDE
TO PRODUCING LOW-BUDGET MOVIES
SECOND EDITION
Table of Contents
Acknowledgments xii
Introduction xiii
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Professional Help 67
Insurance 69
Employees 70
Rights 74
Legal Liability 76
Business Structure 77
Liability Waivers 86
Copyright 87
Tax Obligations 89
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viii
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Chapter 10: Special Effects ~ Please Pass the Construction Paper 193
Miniatures 194
Mini-Sets 196
Replacement Shots and Continuity Tricks 197
Poor-Person’s Process Shots 198
Specialty Costumes 200
Specialty Props 202
Animation and In-Camera Effects 204
Titles 209
Camera Rigs and Effects Gear 210
Chemistry and Science Effects 213
Don’t-Try-This-At-Home Effects 213
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Music 227
Using Existing Music 227
Finding a Composer 228
What to Give Your Composer 230
Working with Your Composer 230
The Final Output 232
Keeping in Touch 233
Afterword 261
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Bibliography 287
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Chapter 1
The Dream ~ Taking a Leap
≈•≈
The Dream 1
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The next step is to look at that dream with a cold, realistic eye: Is it a
reasonable dream? Can you produce it with few resources?
While there’s certainly no absolute answer, there is a ballpark that you
should at least try to play in if you’re going to work at this level. For example,
is your story idea a historical costume drama, involving large crowd scenes
and multiple, historically-accurate locations? If so, then keep dreaming. Or
is your idea a small, contemporary dramatic (romance, comedy, suspense,
horror, farce, mystery, melodrama, science-fiction) story that can take place
in just a few locations with a handful of characters? Great. Now you’re in
the ballpark.
Once you’ve defined your dream, you’re ready to take the next
important step. Start telling people that you’re going to make a movie. It
doesn’t matter where. At a cocktail party, after church, on a bus, or at the
water cooler. It also doesn’t really matter who. Your parents. Your significant
other. Your co-workers. Your dentist.
It only matters that you say it out loud. “I’m going to make a movie.”
Why do you have to say it out loud to someone else? Two reasons. The
first is that, since this is a statement most people aren’t used to hearing,
you’re bound to get some interesting responses. Responses along the lines
of, “What’s it about?” “Where are you getting the money?” and the best
of all, “Great. Can I help?”
While all these questions are valid and important, it’s the last one that
you’re really listening for, because once you’ve got the dream, the next
step is to get other people excited about it. You need other people excited
about your project because there’s virtually no way you can do it all alone.
The second reason you should begin telling people that you’re going
to make a movie — saying it often and out loud — is because it takes your
dream and begins to make it real. Just saying it isn’t going to make it happen,
of course, but it does put your pride on the line. You’re more likely to push
forward if your friends start asking, “Whatever happened to that movie
thing you were going to do?”
It also makes the idea more concrete, and it raises other questions that
you have to start thinking about. When will you start shooting? Where will
the equipment come from? How will you fund it? Who’s going to be in it?
When is it going to be done? How are you going to edit it?
The following chapters will provide you with the means to answer
those questions. But nobody’s going to ask the questions until you make
the statement… out loud.
“I’m going to make a movie.” (Congratulations. You’ve just taken the
first step.)
≈•≈
The Dream 3
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Chapter 2
The Script ~ If It Ain’t on the Page...
Analogy #1: Just as the basement is the foundation for your house, so too
is the screenplay the foundation for your movie. A strong foundation
makes for a stronger house and a stronger movie. However, unlike your
basement, you can’t fill up your screenplay with extra stuff you’re not using.
There’s just no room in your digital movie, in your shooting schedule, or in
your budget.
Analogy #2: Your screenplay is your road map. It tells you, your cast,
and your crew where you’re headed and how you’re going to get there.
Without a good road map, you might make it to your destination but not
before wasting a lot of time and money, two commodities that are in short
supply.
A dramatic feature-length movie is only as good as its screenplay and
rarely any better. While this is certainly common knowledge, you’d be
amazed at the number of filmmakers (and we’re not just pointing fingers at
Hollywood here; independents are just as guilty) who dive into production
with a screenplay that simply isn’t ready to be shot.
Therefore, be prepared to spend a lot of time on your script. It’s a
difficult process, but you’ll be happier about it in the end, and the results
will show in your finished production. Making a good movie out of a bad
script is not unlike the proverbial silk purse and sow’s ear. It’s simply not
going to happen.
The Basics
While this chapter isn’t intended to provide you with an exhaustive course
in screenwriting, it will give you the basics you need to construct a script
that can be shot on your ultra-low budget.
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Story
As an independent moviemaker with no budget to speak of, story is your
friend, your biggest asset, and your secret weapon. The reality of making
movies on this scale is that you’re not going to impress a distributor or
festival planner with your big-name stars (unless you’re married to one),
your exotic locations (unless you live in one), or your stunning crowd
scenes (unless you have a stunningly large family). You simply don’t have
the bucks for them.
That leaves you with story, the one place where you can compete
head-to-head with the Hollywood big kids. You can have a better story in
your $8,000 digital movie than there is in some $100 million box-office
bomb starring the latest rock star/actor in a remake of some baby-boomer
Saturday-morning cartoon.
Story is your best selling point. If the story is great, shortcomings in
lighting, videography, sound, set design, and so on will be forgotten as the
viewer is drawn into the narrative. Consider the early films of D. W. Griffith
or Charlie Chaplin. No sound, only natural light, black and white, static
camera shots. Yet they are still powerful, entertaining, and remembered
today because they presented engaging characters in interesting stories.
Act Two (also known as The Middle), in which the main character faces
challenges and obstacles to carrying out that decision, leading to a “scene
of recognition” in which the character reaffirms his or her commitment to
the decision.
Act Three (you guessed it, The End), in which the story reaches its
climax, and the main character succeeds or fails to achieve what he or she
wants.
Of course, this isn’t the only way to structure a screenplay, but it’s
tried and true, and 90% of the successful and well-loved movies follow
this pattern.
There are, of course, exceptions to the rule. Quentin Tarantino took
the classic three-act structure and turned it on its ear with Pulp Fiction,
which contained a three-act structure, but ordered them as Act One, Act
Three and then Act Two.
Christopher Nolan put his own spin on those three acts, structuring his
film Memento so that we see the story’s conclusion at the beginning of the
film and then work our way backwards so that the beginning of the story
occurs at the end.
If you have in mind a bold, innovative, stunning new screenplay
structure, go for it. It just might be your ticket. If you haven’t been struck by
a bolt of inspired genius, then stick to the proven, audience-tested structure.
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in turn will help attract attention to your movie. But of more immediate
concern, juicy roles will draw the high-quality actors you need. This is a
case of one strong asset attracting another. Actors live by their resumes, so
the better the role, the more good people who will be auditioning.
Director/writer Dylan Kidd used that as his guiding principal in writing
his low-budget classic, Roger Dodger: Create a strong character, and a
great actor will want to do it, regardless of the budget. Confident that he
had a great main character in Roger, Kidd spotted actor Campbell Scott in
a café, asked him to read the script, and the rest is history.
Along this same line of thought, give good lines to all the characters,
even the waitress in the walk-on role. Speaking parts are the currency of an
actor’s resume. Since you can’t pay them much — or any — money, give
them something useful, a good scene for their reel.
The late Jim Varney did a whole series of silly Ernest movies on
the strength of a character he created in a popular car ad. Jeff Goldblum
virtually launched his career with “I forgot my mantra” in Woody Allen’s
Annie Hall. And Bronson Pinchot leveraged a short scene as Serge in Beverly
Hills Cop into a hit TV series.
Bottom line: Give all your actors something interesting to play.
Mystery
A bit of uncertainty can really help propel your story forward. As the saying
goes, “Don’t spill your popcorn in the lobby,” which simply means don’t tell
the audience everything at once. Let the story be revealed. Make the
audience want to see the next scene to learn the truth about a character, to
see how a scheme unfolds, to find out what that crazy person was building.
A little mystery can go a long way towards preventing your story from
slowing down. But — and this is a big but — make sure the answers are
worth the wait.
Twists
Keep your audience engaged in the story by turning the plot direction on
its ear occasionally. (The heroine in peril was actually married to the villain!
The priest is the blackmailer! The dog can talk!) If they are concentrating
on the story, they’re less likely to notice that you couldn’t afford a room at
the Ritz for that romantic scene and are instead shooting in your parents’
attractively-paneled basement rec room.
Dramatic Tension
Don’t forget to create conflict between your characters. Who are you most
likely to watch, the couple on the corner quietly holding hands or the ones
with the flailing arms who are shouting at each other? Make use of that
rarely-admitted-to human instinct, voyeurism. This is an easy point to forget,
but the fact is that if your characters agree on everything, you don’t have
much dramatic tension. And without dramatic tension, you won’t have
much of a movie.
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writers. You’ll get feedback, and even better, it will turn your wince
detectors up to full sensitivity. It’s like having a new friend over to your
house for the first time: You find yourself cringing at every bit of peeling
paint and every stain in the carpet as you look at your house through
another person’s eyes. Reading the script aloud will do the same for your
story. You’ll know where it drags or where it becomes implausible because
you’ll wince. Keep track of where that happens and fix those spots.
≈•≈
These are the things you need for a successful screenplay. Next we’ve got
the list of things you can’t have if you want to finish your ultra-low-budget
movie.
Cash constraints can be gratifying to overcome, and we think they
bring out the true creativity of a production team. If you can just throw
money at a problem, you tend to take the first solution that comes to mind,
usually the one that’s been done a dozen times before. If you have to come
up with a novel solution to your problem, you’ve usually added a new creative
element to your movie. A tight budget can squeeze those creative juices out
of you. So here’s a list of constraints to inspire your best ideas.
Number of Characters
Limit yourself to three main characters, or barring that, don’t include more than
three main characters all together in a scene or have them all interacting
at the same time. For instance, if you have a party scene, break up the
conversations into subgroups of three or less. Why? You don’t have time
and money to do more.
Equipment rentals mean every minute you spend in production is like
having dollars slip through a hole in your pocket. Your cast and crew will
be giving up real pay to essentially work free for you, and inevitably their
neglected spouse, a bill-wielding landlord, an unexpected illness, their
waning interest, or real work will cause them to leave your production. The
longer you shoot, the more likely you’ll lose key people. And the number
of main characters in your movie directly affects your production time and
production costs.
Here’s how it works out. Your fiscal and temporal resources (money and
time) will only allow for a three-to-one (3:1) or four-to-one (4:1) shooting
ratio. A 3:1 ratio means you can shoot only three minutes of tape for each
finished minute of your movie.
For example, let’s say you’re shooting the climactic scene where Rhett
walks out on Scarlett (apparently you’ve ignored everything we’ve said
about historical costume dramas and crowd scenes). With a 3:1 shooting
ratio, this gives you just enough tape to shoot the scene in a master shot
showing both of them and then to shoot two other takes with different
camera setups for a close-up of Rhett and a close-up of Scarlett. That’s 3:1,
with no margin for error.
If Rhett screws up and says “Give a hoot” in the master shot, you can
do a second take — which would move you up to a 4:1 ratio for this scene
and force you to shoot some later scene in a 2:1 ratio to compensate — or
you can make sure that you get him to say “Give a damn” in the close-up.
Most of the time you’ll try to work in a 3:1 or 2:1 ratio to save time and
tape for that tricky shot that’s going to need a 5:1 ratio.
So what’s shooting ratio got to do with the number of main characters
in your script? Let’s add Ashley to the scene with Rhett and Scarlett, and
you’ll quickly realize that you’re into a 4:1 shooting ratio — a master shot
and three close-ups (Ashley, Rhett, Scarlett). And that assumes there are no
mistakes that require a retake. The more group scenes like this in your
script, the more your expenses for tape and equipment will rise and the
more your production schedule will stretch out.
Here are the numbers. We find that each camera move for a new setup
consumes about 15 minutes to adjust camera, lights, focus, and whatnot.
With an extra setup for each of the 20 to 25 scenes you need to shoot a day,
that adds up to about five hours of lost production per day. Over four week-
ends of shooting, that’s almost two more weekends spent on extra setups
(emphasis on the word “spent” because it comes out of your wallet).
“But what about retakes from the same camera setup?” you plead. “It
doesn’t take much time and the extra tape costs will be cheap.”
Not necessarily so. While the tape costs won’t be much, the time still
adds up if this is your standard operating procedure.
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Back to the abacus: It would be hard to reset a scene and reshoot it in less
than two minutes. Those 20 to 25 scenes you need to shoot each day trans-
late into 60 to 75 setups a day in a 3:1 ratio. Already hard to do in a 12-hour
day. Now use two minutes more on each of those setups, and you’ve just
added 120 to 150 minutes — two hours or more — to each day’s shooting.
Keep this up, and you’ll have to sleep on the set to get any rest. While you
can afford an occasional retake, don’t get the cast, crew, or director used to
it. Stick to a 3:1 ratio if you want to get your production done for $8,000.
And keep in mind that some great directors — like Clint Eastwood —
often make do with only one take of a scene. Who wants to argue with Clint?
So does this mean you can only afford to do a movie with two characters?
By no means. But on the other hand, you probably aren’t going to do a story
about a baseball team whose players are inseparable.
In our film Beyond Bob, we had seven principal characters because the
script was not originally written to be done on an ultra-low budget. To help
squeeze it into the low-budget realm, the script was rewritten to break up
dialogue among smaller groups of characters. We kept to a 4:1 shooting
ratio only by making editing decisions in the camera and by breaking
scenes into sub-groups of characters. Rarely do all the characters appear in
the same sequence, and if they do, they don’t all talk.
While we limited ourselves to two or three main characters in the
scenes of our digital movie, Grown Men, we completely abandoned the
shooting-ratio rule and tried a different approach. Each of the four different
story segments — which had different casts — and a framing segment
were slated for two weekends of production with a 6:1 or 8:1 shooting
ratio (thanks to equipment loans that kept us off the rental clock).
This allowed us to spend more time creating nicely lit, well-composed
shots. It also gave the actors more takes for each setup. However, time
was still limited, and every scene was storyboarded so we knew exactly
how many setups we had to get done in a day. This approach worked
because we didn’t need the same actors and crew throughout the shooting
schedule and because we didn’t have to rent our major pieces of equipment.
We still think a 3:1 shooting ratio is a good balance between cost and
results if you’re paying for rental equipment. By keeping the cast in each scene
small, this is relatively easy to do.
Number of Locations
To stay on an $8,000 budget, you’ll have to
do all principal videography in four week-
ends or less. Trust us on this one. In order to
accomplish this, you have to control yourself on the number of shooting
locations.
Now this doesn’t mean you can’t have a variety of locations, just that
you need to have big chunks of dialogue occurring at a limited number of
locations. The main reason is time. If you move your entire crew from one
location to another during one day of the shoot, you’ll lose a minimum of
an hour for each move in addition to the travel time itself. This is more than
merely an hour because during that hour you’re also paying equipment
rental, you’re losing daylight shooting time, and there’s always the prob-
lem of having the crew and cast wander off “to get a soda.” You also lose
the momentum and pace your director has been trying to establish in order
to shoot 12 pages of script a day. You don’t want to do this. Enough said.
By keeping a couple of points in mind as you write your script, you can
provide a nice variety of locations without wasting precious production time.
The first thing is not to introduce a new location without using it for a
lot of pages of dialogue or action. However, this doesn’t necessarily mean
continuous use of the location within the story. Since you’ll be shooting out
of sequence, it doesn’t matter when in the story you use this setting, just
as long as it totals up to blocks of 12 pages — the amount you’ll shoot in
a day. This way, you can set up your crew and equipment at that location
and shoot for the whole day. It’s easy enough to switch locations overnight
just by taking the equipment home and bringing it to the new location the
next morning. No production time wasted.
If this seems like a stifling limitation, keep in mind that the same loca-
tion can include many settings. For example, a house we used in Grown
Men served up an easy half-dozen settings and an office building we shot
in provided over a dozen distinct locations.
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your actors in the shots as long as there isn’t dialogue. This second-unit
shooting is cheap and can be done as time permits.
We shot the first ten minutes of Beyond Bob — which were essentially
silent exteriors — as second-unit work over the course of three months
after principal photography was completed. So, if you want other interest-
ing locations, just write them as simple establishing shots in your script.
We’ve even used miniatures of building signs and other exteriors to get the
look of a bigger-budget movie.
Remember, every time you introduce a new location, think of where
else you can use it in your story.
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rest of the world. What is mundane to you may never have been seen by
most audiences. In his offbeat film Plan 10 from Outer Space, filmmaker
Trent Harris used local Mormon statuary in his hometown of Salt Lake City
as truly memorable settings for several of the movie’s scenes.
This is one of the biggest reasons we’re fans of regional moviemaking;
90% of the films released look like the terrain within 100 miles of Los
Angeles. There are thousands of interesting settings, urban and rural, that
are rarities on the screen. So when you think of locations for your scenes,
pick settings that are unique to your neck of the woods. What is an
expensive location shoot for Paramount is a cheap backyard set for you.
Your neighborhood can add hundreds of thousands of dollars of visual
impact to your movie for next to nothing. This kind of thinking will have
distributors guessing you spent a million bucks on your digital feature.
Sometimes what you don’t have can be turned to your advantage.
When Kevin Smith made Clerks, he had complete access to the convenience
store that served as his primary location.
The one drawback was that he only had use of the location at night,
and his story took place during the day. Not having the budget for lights
to create the illusion of sunlight, he took this disadvantage and made it his
character’s problem. Dante, the beleaguered store clerk, arrives at work to
find that someone has jammed gum in the lock that secures the metal
shutters over the front window of the store. As a result, he can’t get the
shutters opened.
This is just one of the many problems that plague Dante throughout the
day. Smith took a problem and turned it to his advantage as part of his story.
using the splendor of the Colorado Rockies as the backdrop for his story.
The settings were magnificent; the lighting costs were nil.
Night shots seem like a cheap idea, but they actually may require a lot
of money — that is, light — to make them visible on tape. Again, if you’re
reading carefully, you’ll notice we said “may require.” If you limit the size of
the area you are trying to light, the simple lighting kit you can afford (four
1000-watt lamps) will be more than adequate. We even simulated a blinding
UFO landing using this lighting kit by limiting the area we were lighting.
We were also able to shoot under-exposed shots during the magic
hour, just after sunset but before dark, to simulate night. We could see
headlights on vehicles and details in the dark trees and cars without using
any artificial lights.
So, the lesson here is to write scenes requiring artificial lighting only for
small locations or small parts of large locations. For large locations, keep in
mind that they must be shot in daylight, during magic hour (this will have
to be a short sequence that can be accomplished in less than an hour), or
as miniatures that you can afford to light.
Surely, you are thinking, these are enough shackles to place on one
project. Dream on.
Other Constraints
These are only the budgetary constraints you must suffer through. They’ll
seem easy once your project is facing the list of “artistic” requirements from
most potential distributors. Most of these requirements are so lowbrow
(more blood, more girls, more blood, more bikinis, more blood, more sex,
more nudity, and did we mention more blood?) that we were glad we didn’t
pander to them.
Make a movie that’s your vision, a movie of which you can be proud.
When you face the inevitable rejections, you can sleep nights if you’ve
followed your dream. It’s hard to justify risking your hard-earned savings
and thousands of hours of your personal time just to make a return on your
investment. If you’re only in this for the money, there are better investments
that are a lot less work.
Just because most of this advice from distributors is fecal doesn’t mean
there aren’t some valuable points.
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The best piece of advice we’ve heard is to get your story moving in
the first five minutes. Resident Alien doesn’t kick into gear until about 15
minutes in. This is a long time without the aid of a well-known star or
stunning visuals. We’ve been fortunate that most people are willing to wait
for the good stuff that follows. However, attention spans are short in the
world of distribution and increasingly so among audiences, so it’s important
that your story hits the ground running.
This is why we rewrote the opening of Beyond Bob to show Bob’s tragic
(yet oddly comic) death in a hang-gliding accident. It’s a fast, fun opening
that grabs the audience’s attention and keeps it while we set up the story
and the other characters over the next 20 minutes.
You need to make sure something intriguing, startling, or dramatic
happens in the first five minutes to draw them into the story. And then
you darn well better use the next 85 minutes to build on that opening.
Ideally, the viewers will be so captivated by your story that they’ll never get
to think about it being an ultra-low-budget movie again until it’s all over.
By that point, they won’t care if you had a big-name star or a Riviera locale.
movie production, but usually one or two steps down from the position
they were taking on our project.
For example, a production assistant becomes a production manager;
a boom operator becomes a lead sound person; or an assistant editor
becomes an editor. These are people who want to move up but who
haven’t really had the opportunity. That is, until your digital movie came
along.
The same will probably be true of your screenwriter. Odds are you aren’t
going to get a working, professional, card-carrying Writers Guild member to
write your script for you. First, because you can’t afford them, and second,
because as union members, they can’t work on your decidedly non-union
project.
So how do you find this budding William Goldman? Well, if you followed
our earlier advice (tell people that you’re making a feature), you may have
already heard from a couple writers. Word travels fast, and the word about
feature-length movies seems to travel at supersonic speeds. (We even had
someone call us from New York to inquire about the possibility of being an
extra in one of our productions. In Minnesota. Trust us, word travels fast.)
However, if writers haven’t started seeking you out, there are a number
of ways to beat them out of the bushes. Here are a few:
• If your city or state has a film office, talk to the people there.
We’ve provided contact information in the appendix. Generally,
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• If all else fails, you can place an ad in one of the Hollywood trade
papers — Variety or the Hollywood Reporter — or with one of the
on-line services that cater to budding screenwriters. However,
we’d recommend that this be your avenue of last resort for a few
key reasons. First, it costs money to place an ad, and you don’t
have any money to spare. Certainly not to be placing ads. Second,
you will be inundated with scripts. Your mailbox will be stuffed.
Boxes of scripts will land on your doorstep. Your answering
machine will explode from overuse. Your home will be swallowed
by paper. Your body will never be found. Perhaps we exaggerate,
but not by much. And, finally, 99.99% of these scripts will not be
written for your budget level. And cramming a million-dollar (or
20 million-dollar) script into an $8,000 budget is not a pretty
sight. Picture Orson Welles in a Speedo.
If you feel you must take this approach, be sure to specify “ultra-low-
budget” in your ad. This will tell the reader two things: Don’t bother sending
big-budget scripts (they will anyway), and don’t plan on getting paid. Also
specify what you do or don’t want, such as “no horror,” “no period pieces,”
and so on. We’ve put the addresses and websites for these trade papers in the
appendix. Contact them for information on ad rates (and don’t get mad when
we say we told you so).
Once you’ve found your screenwriter, you need to settle on your story.
He or she may have a story or script that can be adapted to your budget.
If so, great. Or you may need to outline the parameters and let the writer
go off and stew on it for a while. Most writers like a challenge, and writing
for an $8,000 movie certainly qualifies.
Of course, you may already have a story that you’d like the writer to
adapt. This is a fine approach, with a couple caveats:
If it’s a story you made up, you’re in great shape because that means you
own the rights to it. You can do whatever you want with it.
If it’s a story that’s in the public domain, you’re also in good shape.
Public domain means that the author is dead and has been for a good long
time. As such, no one person owns the rights to the material, but it is now
owned by the public. Shakespeare is a good example of a writer whose work
is in the public domain. Stephen King is not.
However, with writers who are dead but not nearly as dead as
Shakespeare, it’s often tricky to figure out what’s in the public domain and
what isn’t. If it’s older than a hundred years, you might be okay, but you’ll
want to check with the Library of Congress on the copyright to make sure.
If the story you’re interested in adapting isn’t in the public domain,
you’re going to have to get the rights from the author, and that’s going to
cost you money. Probably. For example, if you’ve got your eye on a Dan
Brown or John Grisham story, forget it. These guys are out of your league.
But if the story is by a less well-known author, you may be able to work
something out. Regional writers are — not so surprisingly — great resources
for regional stories and may be interested in seeing their work transferred to
the big (or semi-big) screen.
As with everyone you bring on board, you’ll need to establish a contract
with your writer so it’s clear who owns what rights and what is expected of
you and what is expected of the writer.
One final housekeeping note: Whether you write the script yourself or
contract with someone else to write your script, be sure that you copyright
the material and the writer registers it with the Writers Guild of America.
Technically, anything original that you write is copyrighted the moment
you write it. However, it is a good idea to go through the simple copyright
procedures when your script is finished. To copyright your script, you need
the Form PA from the Library of Congress. You can handle it on-line at
www.copyright.gov. As of this writing, it costs $30 to register a copyright.
You should also register your script with the Writers Guild of America.
This registration doesn’t take the place of copyrighting, but it does provide
The Script 21
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