System Development: 3.1 Software Requirement
System Development: 3.1 Software Requirement
Compact size
Low power
Hardware compact
Low-power
PCB with an on-board Xilinx Zynq processor.
Image sensor capable of tracking eye gaze as a stand-alone device (no PC required).
CHAPTER 4
SYSTEM DESIGN
4.1 CHARACTERISTICS OF EYE MOVEMENTS
In order to proceed with the design of effective eye movement-based human-computer
Interaction, we must first examine the characteristics of natural eye movements, with
emphasis on those likely to be exhibited by a user in front of a conventional (non-eye
tracking) computer Console.
4.1.1The Eye
The retina of the eye is not uniform. Rather, one small portion near its center contains
many densely-packed receptors and thus permits sharp vision, while the rest of the retina
permits only much blurrier vision. That central portion (the fovea) covers a field of view
approximately one degree in diameter (the width of one word in a book held at normal
reading distance or slightly less than the width of your thumb held at the end of your
extended arm).
Anything outside that area is seen only with peripheral vision, with 15 to 50
percent of the acuity of the fovea. It follows that, to see an object clearly, it is necessary to
move the eye so that the object appears on the fovea. Conversely, because peripheral vision is
so poor relative to foveal vision and the fovea so small, a persons eye position gives a rather
good indication (to within the one-degree width of the fovea) of what specific portion of the
scene before the person is being examined.
Sample of Eye
Yet another type of movement, called nystagmus, can occur in response to motions
of the head. This is a pattern of smooth motion to follow an object (as the head motion causes
it to move across the visual field), followed by a rapid motion in the opposite direction to
select another object (as the original object moves too far away to keep in view). It can be
induced by acceleration detected by the inner ear canals, as when a person spins his or her
head around or twirls rapidly, and also by viewing a moving, repetitive pattern.
The eyes also move relative to one another, to point slightly toward each other
when viewing a near object or more parallel for a distant object. Finally, they exhibit
a small rotation around an axis extending from the fovea to the pupil, depending on neck
angle and other factors.
Eye Movements
Thus the eye is rarely entirely still, even when viewing a static display. It constantly
moves and fixates different portions of the visual field; it makes small, jittery motions even
during a fixation; and it seldom remains in one fixation for long. Visual perception of a static
scene appears to require the artificially induced changes caused by moving the eye around the
scene. In fact, an image that is artificially fixed on the retina (every time the eye moves, the
target immediately moves precisely the same amount) will appear to fade from view after a
few seconds .The large and small motions the eye normally makes prevent this fading from
occurring outside the laboratory.